<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>0</X>
					<Y>5</Y>
					<Z>5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>0.707106829</R11>
					<R12>0.707106829</R12>
					<R20>0</R20>
					<R21>-0.707106829</R21>
					<R22>0.707106829</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Stolen place!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX4">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">CurrentCamera</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Camera" referent="RBX5">
					<Properties>
						<Ref name="CameraSubject">null</Ref>
						<token name="CameraType">5</token>
						<CoordinateFrame name="CoordinateFrame">
							<X>26.000288</X>
							<Y>448.757446</Y>
							<Z>-26.2438736</Z>
							<R00>-1</R00>
							<R01>-6.86714429e-006</R01>
							<R02>2.97546339e-005</R02>
							<R10>-4.54747351e-013</R10>
							<R11>0.974386275</R11>
							<R12>0.224880949</R12>
							<R20>-3.05367976e-005</R20>
							<R21>0.224880949</R21>
							<R22>-0.974386275</R22>
						</CoordinateFrame>
						<float name="FieldOfView">70</float>
						<CoordinateFrame name="Focus">
							<X>25.9999905</X>
							<Y>446.508636</Y>
							<Z>-16.5000095</Z>
							<R00>-1</R00>
							<R01>5.81892986e-013</R01>
							<R02>3.05175781e-005</R02>
							<R10>5.81910767e-013</R10>
							<R11>1</R11>
							<R12>5.81893962e-013</R12>
							<R20>-3.05175781e-005</R20>
							<R21>5.81911743e-013</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Camera</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Workspace</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Hint" referent="RBX7">
					<Properties>
						<string name="Name">Message</string>
						<string name="Text">Click &apos;Armour&apos; at the left of your screen, wear some!</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Hint changer</string>
						<ProtectedString name="Source">local hint = Instance.new(&quot;Hint&quot;)
hint.Parent = game.Workspace

while true do


hint.Text = &quot;Welcome To Choose Destiny RPG!&quot;
wait(15)
hint.Text = &quot;Sorta laggy? Try re-adjusting your graphics value in &apos;Menu&apos;&quot;
wait(12)
hint.Text = &quot;The first weapon in your inventory, is the Pvp sword.&quot;
wait(12)
hint.Text = &quot;Click &apos;Armour&apos; at the left of your screen, wear some!&quot;
wait(12)
hint.Text = &quot;Fruit can heal you, so can potions. Buy them from the shop!&quot;
wait(12)
hint.Text = &quot;Want a new weapon? Find a local shop, they sell great weapons!&quot;
wait(12)
hint.Text = &quot;Only reason someone wouldn&apos;t like the game is if they didn&apos;t understand it...&quot;
wait(12)
hint.Text = &quot;Yellow lights are for roads, green for quests, red for bosses, and blue for cities.&quot;
wait(12)
hint.Text = &quot;Need to save?, located the save and load button on the left of your screen!&quot;
wait(12)
hint.Text = &quot;Remember; adventuring is safest at day, funnest at night.&quot;
wait(12)
hint.Text = &quot;Can&apos;t see in the dark? Then zoom in by pressing &apos;i&apos;&quot;
wait(12)
hint.Text = &quot;Every time you level, click &apos;Attributes&apos;&quot;
wait(12)
hint.Text = &quot;Getting boring? Try a quest, they can help you reach your goals.&quot;
wait(12)
hint.Text = &quot;Remember to always tell your friends about this game!&quot;
wait(12)
hint.Text = &quot;Found a glitch, or have idea for game? PM the creator; marcusmw331&quot;
wait(12)
hint.Text = &quot;Outragiously underpriced VIP in decription of the game.&quot;
wait(12)
hint.Text = &quot;Fight with friends to make the game funner, just don&apos;t steal kills...&quot;
wait(12)
hint.Text = &quot;Current strongest monster: The Dark Night (Level 65)&quot;
wait(12)
hint.Text = &quot;Remember; don&apos;t go ahead and kill a boss at level 1, pace yourself&quot;
wait(12)
hint.Text = &quot;I appreciate all your support for the game, keep it up!&quot;
wait(12)
hint.Text = &quot;Acrhery and will power attributes will be comming one day, sit tight..&quot;
wait(12)
hint.Text = &quot;Blue Quests give good Karma, Purple give bad, and Grey are neutral.&quot;
wait(12)
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Hint" referent="RBX9">
					<Properties>
						<string name="Name">Message</string>
						<string name="Text">The first weapon in your inventory, is the Pvp sword.</string>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX10">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Event</string>
						<ProtectedString name="Source">while true do -- makes sure it keeps on going and doesn&apos;t stop on us.
wait(150)
m = math.random(1, 3)
player = game.Players:GetChildren()
msg = Instance.new(&quot;Message&quot;)
if m == 2 then
msg.Parent = game.Workspace
msg.Text = &quot;Anyone else see some dark clouds...?&quot;
wait(5)
msg:Remove()
wait(15)
msg.Parent = game.Workspace
msg.Text = &quot;Event occuring: Storm&quot;
wait(1)
game.Workspace.Fog:Remove()
wait(0.1)
game.Lighting.Events.Thunderstorm:clone().Parent = game.Workspace
game.Lighting.Ambient = Color3.new(102/255,102/255,153/255)
game.Lighting.FogColor = Color3.new(102/255,102/255,153/255)
game.Lighting.ShadowColor = Color3.new(102/255,102/255,255/255)
game.Lighting.FogStart = 0
game.Lighting.FogEnd = 150
wait(7)
msg:Remove()
wait(120)
msg.Parent = game.Workspace
msg.Text = &quot;Thunderstorm has ended&quot;
wait(1)
game.Lighting.Ambient = Color3.new(128/255,128/255,128/255)
game.Lighting.ShadowColor = Color3.new(128/255,128/255,128/255)
game.Workspace.Thunderstorm:Remove()
game.Lighting.Fog:clone().Parent = game.Workspace
wait(7)
msg:Remove()
end
if m == 1 then
msg.Parent = game.Workspace
msg.Text = &quot;Very odd cold weather...&quot;
wait(5)
msg:Remove()
wait(15)
msg.Parent = game.Workspace
msg.Text = &quot;Event occuring: Winter Breakout (Zoom In!)&quot;
wait(1)
game.Workspace.Fog:Remove()
wait(0.1)
game.Lighting.Ambient = Color3.new(255/255,255/255,255/255)
game.Lighting.ShadowColor = Color3.new(255/255,255/255,255/255)
game.Lighting.Brightness = 9999
game.Lighting.Events.Icestorm:clone().Parent = game.Workspace
game.Lighting.FogColor = Color3.new(240/255,240/255,240/255)
game.Lighting.FogStart = 0
game.Lighting.FogEnd = 63
wait(7)
msg:Remove()
wait(70)
msg.Parent = game.Workspace
msg.Text = &quot;Winter has ended...&quot;
wait(1)
game.Lighting.Ambient = Color3.new(128/255,128/255,128/255)
game.Lighting.ShadowColor = Color3.new(128/255,128/255,128/255)
game.Lighting.Brightness = 0
game.Workspace.Icestorm:Remove()
game.Lighting.Fog:clone().Parent = game.Workspace
wait(7)
msg:Remove()
end
if m == 3 then
msg.Parent = game.Workspace
msg.Text = &quot;Clouds seem to be ungrouping...&quot;
wait(5)
msg:Remove()
wait(15)
msg.Parent = game.Workspace
msg.Text = &quot;Event occuring: Sunny Day!&quot;
wait(1)
game.Workspace.Fog:Remove()
game.Workspace.DayNight:Remove()
wait(0.1)
game.Lighting.TimeOfDay = 18
game.Lighting.Ambient = Color3.new(255/255,255/255,102/255)
game.Lighting.FogColor = Color3.new(255/255,255/255,255/255)
game.Lighting.ShadowColor = Color3.new(255/255,153/255,51/255)
game.Lighting.Brightness = 1
game.Lighting.FogStart = 200
game.Lighting.FogEnd = 500
wait(7)
msg:Remove()
wait(30)
msg.Parent = game.Workspace
msg.Text = &quot;The brightness has faded...&quot;
wait(1)
game.Lighting.Ambient = Color3.new(128/255,128/255,128/255)
game.Lighting.ShadowColor = Color3.new(128/255,128/255,128/255)
game.Lighting.Brightness = 0
game.Lighting.Fog:clone().Parent = game.Workspace
game.Lighting.DayNight:clone().Parent = game.Workspace
wait(7)
msg:Remove()
end
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX11">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">AUTO</string>
						<ProtectedString name="Source">function Respawn(p)
wait(5)
if p.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=71269720&quot; then
local a = game.Lighting:FindFirstChild(&quot;Auto&quot;)
if a ~= nil then
local b = a:GetChildren()
for i=1, #b do
b[i]:Clone().Parent = p.Backpack
end
end
end
end 
function Enter(p)
wait(5)
if p.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=71269720&quot; then
local c = game.Lighting:FindFirstChild(&quot;Auto&quot;)
if c ~= nil then
local d = c:GetChildren()
for i=1, #d do
d[i]:Clone().Parent = p.Backpack
end
end
end
p.Changed:connect(function (property)
if (property == &quot;Character&quot;) then 
Respawn(p)
end 
end)
end 
game.Players.ChildAdded:connect(Enter)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX12">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Choose Destiny RPG</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX13">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-1144.34558</X>
								<Y>270.500488</Y>
								<Z>683.105591</Z>
								<R00>0.680458307</R00>
								<R01>1.57760751e-005</R01>
								<R02>0.732786834</R02>
								<R10>4.0171959e-005</R10>
								<R11>-1</R11>
								<R12>-1.57743943e-005</R12>
								<R20>0.732786834</R20>
								<R21>4.01712969e-005</R21>
								<R22>-0.680458307</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>43</X>
								<Y>90.4000015</Y>
								<Z>39</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX14">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-1098.86121</X>
								<Y>270.500488</Y>
								<Z>680.248413</Z>
								<R00>-0.765551388</R00>
								<R01>-3.91193062e-005</R01>
								<R02>-0.643374801</R02>
								<R10>1.82232525e-005</R10>
								<R11>-1</R11>
								<R12>3.9119459e-005</R12>
								<R20>-0.643374801</R20>
								<R21>1.82235744e-005</R21>
								<R22>0.765551388</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
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										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
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										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="Script" referent="RBX82">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Hover</string>
											<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy4.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy4.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="TextButton" referent="RBX83">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">Hp Pot* 3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>45</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Large Hp Potion</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
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										<bool name="TextWrapped">false</bool>
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										<bool name="Visible">true</bool>
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									</Properties>
									<Item class="Script" referent="RBX84">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Hover</string>
											<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX85">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Main</string>
											<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 45 --Price
tool = game.Lighting:findFirstChild(&quot;Large Health Potion&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="TextButton" referent="RBX86">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name"></string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>75</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
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										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="Script" referent="RBX87">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Hover</string>
											<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="TextButton" referent="RBX88">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">Hp Pot* 2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>15</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Medium Hp Potion</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
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										<bool name="TextWrapped">false</bool>
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										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="Script" referent="RBX89">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Hover</string>
											<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX90">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Main</string>
											<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 28 --Price
tool = game.Lighting:findFirstChild(&quot;Medium Health Potion&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="TextButton" referent="RBX91">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
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										<bool name="Modal">false</bool>
										<string name="Name"></string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>225</YO>
										</UDim2>
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										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
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										<string name="Text"></string>
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										<bool name="TextScaled">false</bool>
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										<bool name="Visible">true</bool>
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									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX92">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
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										<float name="BackgroundTransparency">0.400000006</float>
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										<bool name="Modal">false</bool>
										<string name="Name"></string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>195</YO>
										</UDim2>
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											<YO>25</YO>
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										<string name="Name"></string>
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											<XO>15</XO>
											<YS>0</YS>
											<YO>165</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
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											<YO>25</YO>
										</UDim2>
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										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
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											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Remove gui script</string>
											<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
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										<string name="Name">Amt</string>
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										<UDim2 name="Size">
											<XS>0</XS>
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											<YS>0</YS>
											<YO>0</YO>
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										<token name="SizeConstraint">0</token>
										<string name="Text">Duration : N/A</string>
										<Color3 name="TextColor3">4289901234</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
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								</Item>
								<Item class="TextLabel" referent="RBX100">
									<Properties>
										<bool name="Active">false</bool>
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										<bool name="Draggable">false</bool>
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										<string name="Name">Desc</string>
										<UDim2 name="Position">
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											<YO>10</YO>
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										<UDim2 name="Size">
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											<YS>0</YS>
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										<token name="SizeConstraint">0</token>
										<string name="Text">Heals a good amount of health</string>
										<Color3 name="TextColor3">4289901234</Color3>
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										<Color3 name="TextStrokeColor3">4278190080</Color3>
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									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX101">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
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										<Color3 name="BorderColor3">4279970357</Color3>
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										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
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										<string name="Name">Type</string>
										<UDim2 name="Position">
											<XS>0</XS>
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											<YS>0</YS>
											<YO>200</YO>
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										<UDim2 name="Size">
											<XS>0</XS>
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										<string name="Text">Type: Healing</string>
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								</Item>
								<Item class="TextLabel" referent="RBX102">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
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										<Color3 name="BorderColor3">4279970357</Color3>
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										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Object</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
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										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
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										<token name="SizeConstraint">0</token>
										<string name="Text">Medium Health Potion</string>
										<Color3 name="TextColor3">4291559424</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
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										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
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										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX103">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Price</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>240</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Price: 28</string>
										<Color3 name="TextColor3">4294953984</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
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										<float name="TextTransparency">0</float>
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									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX104">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">PUT THIS IN THE GUI</string>
									<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
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							</Item>
							<Item class="Frame" referent="RBX105">
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									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
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									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Buy2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
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									<token name="Style">0</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextLabel" referent="RBX106">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Amt</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>120</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
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										<string name="Text">Amount: 580</string>
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										<Color3 name="TextStrokeColor3">4278190080</Color3>
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									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX107">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
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										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Duration</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>160</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Duration : N/A</string>
										<Color3 name="TextColor3">4289901234</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
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										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
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										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX108">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
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										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Desc</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>-100</XO>
											<YS>0</YS>
											<YO>10</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>200</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Heals a large dose of health</string>
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										<bool name="TextScaled">false</bool>
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										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX109">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
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										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
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										<string name="Name">Type</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
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										<string name="Text">Type: Healing</string>
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										<bool name="TextWrapped">true</bool>
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										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX110">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Object</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
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										<string name="Text">Large Health Potion</string>
										<Color3 name="TextColor3">4289003553</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
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										<bool name="TextWrapped">false</bool>
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									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX111">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
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										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
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										<string name="Name">Price</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>240</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Price: 45</string>
										<Color3 name="TextColor3">4294953984</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX112">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Potion Shop</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX113">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-287.5</X>
									<Y>284.700012</Y>
									<Z>91.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
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									<R11>1</R11>
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									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
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								<token name="FrontSurface">0</token>
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								<bool name="Locked">true</bool>
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								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
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								</Vector3>
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									<X>0</X>
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								</Vector3>
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								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX114">
								<Properties>
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								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Helm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.60000002</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX544">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13158197</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16158108</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="CharacterMesh" referent="RBX545">
							<Properties>
								<int name="BaseTextureId">33309581</int>
								<token name="BodyPart">2</token>
								<int name="MeshId">33308496</int>
								<string name="Name">Dark Knight Left Arm</string>
								<int name="OverlayTextureId">33309371</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX546">
							<Properties>
								<int name="BaseTextureId">33309581</int>
								<token name="BodyPart">1</token>
								<int name="MeshId">33308631</int>
								<string name="Name">Dark Knight torso</string>
								<int name="OverlayTextureId">33309371</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX547">
							<Properties>
								<int name="BaseTextureId">33309581</int>
								<token name="BodyPart">3</token>
								<int name="MeshId">33308774</int>
								<string name="Name">Dark Knight Right Arm</string>
								<int name="OverlayTextureId">33309371</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX548">
							<Properties>
								<int name="BaseTextureId">33309581</int>
								<token name="BodyPart">4</token>
								<int name="MeshId">33308564</int>
								<string name="Name">Dark Knight Left Leg</string>
								<int name="OverlayTextureId">33309371</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX549">
							<Properties>
								<int name="BaseTextureId">33309581</int>
								<token name="BodyPart">5</token>
								<int name="MeshId">33308827</int>
								<string name="Name">Dark Knight Right Leg</string>
								<int name="OverlayTextureId">33309371</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX550">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-380.544067</X>
								<Y>288.616302</Y>
								<Z>292.39621</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Platform</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX551">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX552">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">64511956</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX553">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1021</int>
							<CoordinateFrame name="CFrame">
								<X>-292</X>
								<Y>288.5</Y>
								<Z>-23</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX554">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1021</int>
							<CoordinateFrame name="CFrame">
								<X>-266</X>
								<Y>288.5</Y>
								<Z>35</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX555">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1021</int>
							<CoordinateFrame name="CFrame">
								<X>-363</X>
								<Y>288.5</Y>
								<Z>64</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>3.60000014</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX556">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-288.325653</X>
								<Y>296.690338</Y>
								<Z>176.342041</Z>
								<R00>-2.38426201e-005</R00>
								<R01>-2.46186028e-005</R01>
								<R02>-1</R02>
								<R10>-0.672129273</R10>
								<R11>-0.740433872</R11>
								<R12>3.42537642e-005</R12>
								<R20>-0.740433872</R20>
								<R21>0.672129273</R21>
								<R22>1.10699591e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.980000019</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX557">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Level 35 Required, Level 40 Recommended</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX558">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-450.184875</X>
									<Y>291.034363</Y>
									<Z>-7.65796089</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
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								<Vector3 name="RotVelocity">
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
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								<Vector3 name="Velocity">
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								</Vector3>
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								<Vector3 name="size">
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						</Item>
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								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
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								<float name="RightParamB">0.5</float>
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								<Vector3 name="RotVelocity">
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									<Y>0</Y>
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								</Vector3>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
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								</Vector3>
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								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX664">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
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								<R01>0</R01>
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								<R21>0</R21>
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							</CoordinateFrame>
							<string name="Name">Shops</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX665">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-352.803711</X>
									<Y>284.600006</Y>
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									<R00>0.396990418</R00>
									<R01>4.22630037e-005</R01>
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									<R11>-1</R11>
									<R12>-4.22631565e-005</R12>
									<R20>-0.917822719</R20>
									<R21>8.74885245e-006</R21>
									<R22>-0.396990448</R22>
								</CoordinateFrame>
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								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
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								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
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									<Y>0</Y>
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								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
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									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX666">
							<Properties>
								<bool name="Anchored">true</bool>
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								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
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									<R00>0.396990418</R00>
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
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								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Shop</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="ScreenGui" referent="RBX667">
								<Properties>
									<string name="Name">ShopGUI</string>
								</Properties>
								<Item class="Frame" referent="RBX668">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>120</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>350</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextButton" referent="RBX669">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278190080</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">4</token>
											<bool name="Modal">false</bool>
											<string name="Name">Outer</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>5</XO>
												<YS>0</YS>
												<YO>5</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>155</XO>
												<YS>0</YS>
												<YO>340</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">2</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX670">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278190080</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">4</token>
											<bool name="Modal">false</bool>
											<string name="Name">Outer</string>
											<UDim2 name="Position">
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												<XO>155</XO>
												<YS>0</YS>
												<YO>5</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>190</XO>
												<YS>0</YS>
												<YO>340</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX671">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Bronze Scythe</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>105</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Bronze Scythe</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX672">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy4.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy4.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX673">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 910 --Price
tool = game.Lighting:findFirstChild(&quot;Bronze Scythe&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX674">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Copper Scythe</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>45</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Copper Scythe</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX675">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX676">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 76 --Price
tool = game.Lighting:findFirstChild(&quot;Copper Scythe&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX677">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Golden Scythe</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>75</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Golden Scythe</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX678">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX679">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 395 --Price
tool = game.Lighting:findFirstChild(&quot;Golden Scythe&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX680">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Wooden Sword</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>15</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Basic Scythe</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX681">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX682">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 9 --Price
tool = game.Lighting:findFirstChild(&quot;Basic Scythe&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX683">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
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											<bool name="Draggable">false</bool>
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											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>225</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
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											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
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										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX684">
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											</UDim2>
											<bool name="Selected">false</bool>
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									</Item>
									<Item class="TextButton" referent="RBX685">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
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											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>165</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
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											<token name="Style">0</token>
											<string name="Text"></string>
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										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX686">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
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											<bool name="Modal">false</bool>
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											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
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												<YO>135</YO>
											</UDim2>
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												<YO>25</YO>
											</UDim2>
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										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX687">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294901760</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">6</token>
											<bool name="Modal">false</bool>
											<string name="Name">EXIT</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>310</YO>
											</UDim2>
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											</UDim2>
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											<string name="Text">EXIT</string>
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										</Properties>
										<Item class="Script" referent="RBX688">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Remove gui script</string>
												<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Frame" referent="RBX689">
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										<string name="Name">Buy1</string>
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											<bool name="Draggable">false</bool>
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											<string name="Name">Ob</string>
											<UDim2 name="Position">
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												<YO>160</YO>
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											<string name="Text">A basic scythe. Used by the soon-to-be villains!</string>
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											<bool name="Draggable">false</bool>
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											<string name="Name">Style</string>
											<UDim2 name="Position">
												<XS>0</XS>
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												<YS>0</YS>
												<YO>200</YO>
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											<string name="Text">Style: Melee</string>
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										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX695">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
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											<Color3 name="BorderColor3">4279970357</Color3>
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											<string name="Name">Price</string>
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												<YS>0</YS>
												<YO>240</YO>
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												<YS>0</YS>
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											<string name="Text">Price: 9</string>
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								</Item>
								<Item class="Script" referent="RBX696">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PUT THIS IN THE GUI</string>
										<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
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								</Item>
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										<bool name="Active">false</bool>
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										<string name="Name">Buy2</string>
										<UDim2 name="Position">
											<XS>0</XS>
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											<YO>150</YO>
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											<YO>0</YO>
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									<Item class="TextLabel" referent="RBX698">
										<Properties>
											<bool name="Active">false</bool>
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											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Ob</string>
											<UDim2 name="Position">
												<XS>0</XS>
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												<YS>0</YS>
												<YO>0</YO>
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												<YS>0</YS>
												<YO>0</YO>
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											<string name="Text">Copper Scythe</string>
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											<Color3 name="TextStrokeColor3">4278190080</Color3>
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										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX699">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
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											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Dmg</string>
											<UDim2 name="Position">
												<XS>0</XS>
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												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Damage: 2 - 9</string>
											<Color3 name="TextColor3">4289901234</Color3>
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										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX700">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
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											<Color3 name="BorderColor3">4279970357</Color3>
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											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Speed</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>160</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Speed: Slowish</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
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										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX701">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
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											<bool name="ClipsDescendants">false</bool>
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											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-100</XO>
												<YS>0</YS>
												<YO>10</YO>
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											<UDim2 name="Size">
												<XS>0</XS>
												<XO>200</XO>
												<YS>0</YS>
												<YO>100</YO>
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											<string name="Text">A better than basic scythe. Simple</string>
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											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
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											<bool name="Visible">true</bool>
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										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX702">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Style</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
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											<string name="Text">Style: Melee</string>
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												<XS>0</XS>
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												<YO>240</YO>
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											<UDim2 name="Size">
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											<string name="Text">Price: 76</string>
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											<float name="TextTransparency">0</float>
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											<int name="ZIndex">1</int>
										</Properties>
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								</Item>
								<Item class="Frame" referent="RBX704">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
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										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Buy3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>150</YO>
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										<UDim2 name="Size">
											<XS>0</XS>
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										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX705">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
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											<Color3 name="BorderColor3">4279970357</Color3>
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											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
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											<string name="Name">Ob</string>
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												<XS>0</XS>
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												<YS>0</YS>
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											<UDim2 name="Size">
												<XS>0</XS>
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									</Item>
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												<YO>120</YO>
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											<UDim2 name="Size">
												<XS>0</XS>
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											<string name="Text">Damage: 5 - 22</string>
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										</Properties>
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											<bool name="Draggable">false</bool>
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											<token name="FontSize">5</token>
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											<UDim2 name="Position">
												<XS>0</XS>
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												<YO>160</YO>
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												<XS>0</XS>
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											<Color3 name="TextStrokeColor3">4278190080</Color3>
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										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX708">
										<Properties>
											<bool name="Active">false</bool>
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											<Color3 name="BorderColor3">4279970357</Color3>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
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											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-100</XO>
												<YS>0</YS>
												<YO>10</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
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												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
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											<string name="Text">Shiny on the blade, rusty on the handle...</string>
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										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX709">
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											<bool name="Active">false</bool>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
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								<Z>23</Z>
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					</Item>
					<Item class="Part" referent="RBX755">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>-286.743439</X>
								<Y>289.587952</Y>
								<Z>177.102386</Z>
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								<R22>-1</R22>
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							<float name="LeftParamB">0.5</float>
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							<string name="Name">Lvl 25 Lvl Door</string>
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							<float name="RightParamB">0.5</float>
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								<Y>0</Y>
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							</Vector3>
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							<float name="TopParamB">0.5</float>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<token name="shape">1</token>
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								<X>81</X>
								<Y>34.7999992</Y>
								<Z>1</Z>
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						</Properties>
						<Item class="Script" referent="RBX756">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Lvl Door</string>
								<ProtectedString name="Source">--Thank you for using my level door. Read the instructions on how to change the required level to pass--

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
end

Door = script.Parent
function onTouched(hit)
&#9;&#9;print(&quot;Door Hit&quot;)
&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if (human ~= nil ) then
&#9;&#9;&#9;print(&quot;Human touched door&quot;)
&#9;&#9;&#9;local player = getPlayer(human) 
 
if (player == nil) then return end 
local stats = player:findFirstChild(&quot;leaderstats&quot;) 
local sp = stats:findFirstChild(&quot;Lvl&quot;) 
if sp == nil then return false end 
if (sp.Value &gt;= 25) then -------------------LVL
&#9;&#9;&#9;&#9;print(&quot;Human passed test&quot;)
&#9;&#9;&#9;&#9;Door.Transparency = 1
&#9;&#9;&#9;&#9;Door.CanCollide = false
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;Door.CanCollide = true
&#9;&#9;&#9;&#9;Door.Transparency = 1
&#9;&#9;&#9;&#9;else human.Health = human.Health
&#9;&#9;&#9;end
&#9;&#9;end

end

connection = Door.Touched:connect(onTouched)
</ProtectedString>
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								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Lvl Door</string>
								<ProtectedString name="Source">--Thank you for using my level door. Read the instructions on how to change the required level to pass--

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
end

Door = script.Parent
function onTouched(hit)
&#9;&#9;print(&quot;Door Hit&quot;)
&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if (human ~= nil ) then
&#9;&#9;&#9;print(&quot;Human touched door&quot;)
&#9;&#9;&#9;local player = getPlayer(human) 
 
if (player == nil) then return end 
local stats = player:findFirstChild(&quot;leaderstats&quot;) 
local sp = stats:findFirstChild(&quot;Lvl&quot;) 
if sp == nil then return false end 
if (sp.Value &gt;= 35) then -------------------LVL
&#9;&#9;&#9;&#9;print(&quot;Human passed test&quot;)
&#9;&#9;&#9;&#9;Door.Transparency = 1
&#9;&#9;&#9;&#9;Door.CanCollide = false
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;Door.CanCollide = true
&#9;&#9;&#9;&#9;Door.Transparency = 1
&#9;&#9;&#9;&#9;else human.Health = human.Health
&#9;&#9;&#9;end
&#9;&#9;end

end

connection = Door.Touched:connect(onTouched)
</ProtectedString>
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							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
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							<float name="Elasticity">0.5</float>
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							<bool name="Locked">true</bool>
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							<string name="Name">Part</string>
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								<Y>0</Y>
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							<Vector3 name="Velocity">
								<X>0</X>
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							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.800000012</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX839">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">125</int>
							<CoordinateFrame name="CFrame">
								<X>-555.043945</X>
								<Y>283.800568</Y>
								<Z>-37</Z>
								<R00>-3.26636837e-005</R00>
								<R01>-4.31590452e-005</R01>
								<R02>-1</R02>
								<R10>9.29513244e-010</R10>
								<R11>-1</R11>
								<R12>4.31590452e-005</R12>
								<R20>-0.99999994</R20>
								<R21>4.80220141e-010</R21>
								<R22>3.26636873e-005</R22>
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							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>14</X>
								<Y>0.400000006</Y>
								<Z>14</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX840">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>-555.043945</X>
								<Y>285.400604</Y>
								<Z>-29.5</Z>
								<R00>1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>-1</R11>
								<R12>-3.05171125e-005</R12>
								<R20>3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Shop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>14</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="ScreenGui" referent="RBX841">
							<Properties>
								<string name="Name">ShopGUI</string>
							</Properties>
							<Item class="Frame" referent="RBX842">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4278190080</Color3>
									<float name="BackgroundTransparency">0.400000006</float>
									<Color3 name="BorderColor3">4294967295</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Frame</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>120</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>350</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX843">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">4</token>
										<bool name="Modal">false</bool>
										<string name="Name">Outer</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>5</XO>
											<YS>0</YS>
											<YO>5</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>155</XO>
											<YS>0</YS>
											<YO>340</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">2</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX844">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">4</token>
										<bool name="Modal">false</bool>
										<string name="Name">Outer</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>155</XO>
											<YS>0</YS>
											<YO>5</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>190</XO>
											<YS>0</YS>
											<YO>340</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">2</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX845">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">Bronze Scythe</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>105</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX846">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">Dragonstone Sword</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>45</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Dragonstone Sword</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="Script" referent="RBX847">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Hover</string>
											<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX848">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Main</string>
											<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 4684 --Price
tool = game.Lighting:findFirstChild(&quot;Dragonstone Sword&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="TextButton" referent="RBX849">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">Golden Scythe</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>75</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX850">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">Opal Sword</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>15</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Opal Sword</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="Script" referent="RBX851">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Hover</string>
											<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX852">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Main</string>
											<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 3500 --Price
tool = game.Lighting:findFirstChild(&quot;Opal Sword&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="TextButton" referent="RBX853">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name"></string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>225</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX854">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name"></string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>195</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
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										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX855">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name"></string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>165</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX856">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4278229503</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<bool name="Modal">false</bool>
										<string name="Name">Wooden Dagger</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>135</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text"></string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX857">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4294901760</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">6</token>
										<bool name="Modal">false</bool>
										<string name="Name">EXIT</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>15</XO>
											<YS>0</YS>
											<YO>310</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>135</XO>
											<YS>0</YS>
											<YO>25</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">EXIT</string>
										<Color3 name="TextColor3">4278190080</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="Script" referent="RBX858">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Remove gui script</string>
											<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Script" referent="RBX859">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">PUT THIS IN THE GUI</string>
									<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX860">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Buy1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextLabel" referent="RBX861">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Ob</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Opal Sword</string>
										<Color3 name="TextColor3">4284940185</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX862">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Dmg</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>120</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Damage: 58 - 106</string>
										<Color3 name="TextColor3">4289901234</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX863">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Speed</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>160</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Speed: Normal</string>
										<Color3 name="TextColor3">4289901234</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX864">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Desc</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>-100</XO>
											<YS>0</YS>
											<YO>10</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>200</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Very shiny, very awesome, very strong. WATCH OUT!</string>
										<Color3 name="TextColor3">4289901234</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">true</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX865">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Style</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Style: Melee</string>
										<Color3 name="TextColor3">4289901234</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextLabel" referent="RBX866">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Price</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>240</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<string name="Text">Price: 3500</string>
										<Color3 name="TextColor3">4294953984</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX867">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Buy2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>350</XO>
										<YS>0</YS>
										<YO>150</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">false</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextLabel" referent="RBX868">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">5</token>
										<string name="Name">Ob</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<Vector3 name="size">
								<X>300</X>
								<Y>0.400000006</Y>
								<Z>99</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX912">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<token name="BackSurfaceInput">0</token>
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							<float name="BottomParamB">0.5</float>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
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								<Y>283.300018</Y>
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							<float name="FrontParamB">0.5</float>
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					</Item>
					<Item class="Part" referent="RBX913">
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						</Properties>
					</Item>
					<Item class="Part" referent="RBX914">
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							<float name="BottomParamB">0.5</float>
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							<CoordinateFrame name="CFrame">
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							<string name="Name">Part</string>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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							<float name="TopParamB">0.5</float>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Y>0</Y>
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								<Z>5</Z>
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							<CoordinateFrame name="ModelInPrimary">
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								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
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							</CoordinateFrame>
							<string name="Name">Trees</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX916">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
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									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
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								</CoordinateFrame>
								<string name="Name">Apple Trees</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX917">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
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										<Y>0</Y>
										<Z>0</Z>
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									</CoordinateFrame>
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								</Properties>
								<Item class="Part" referent="RBX918">
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										<token name="BottomSurfaceInput">0</token>
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										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
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											<X>0</X>
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											<Z>2</Z>
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									</Properties>
								</Item>
								<Item class="Part" referent="RBX919">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
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										<CoordinateFrame name="CFrame">
											<X>466</X>
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											<R01>0</R01>
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											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
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										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX920">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX921">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX922">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX923">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX924">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>461.027496</X>
											<Y>294.118439</Y>
											<Z>279</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX925">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX926">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX927">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>465.275513</X>
											<Y>295.497742</Y>
											<Z>284.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX928">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX929">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX930">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>466.143707</X>
											<Y>294.560791</Y>
											<Z>274.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX931">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX932">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX933">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>471.046417</X>
											<Y>293.568512</Y>
											<Z>279.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX934">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX935">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX936">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX937">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>454</X>
											<Y>287.981293</Y>
											<Z>256</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX938">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>454</X>
											<Y>293.300018</Y>
											<Z>256</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX939">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX940">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX941">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX942">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX943">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>449.027496</X>
											<Y>294.098419</Y>
											<Z>255</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX944">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX945">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX946">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>453.275513</X>
											<Y>295.477722</Y>
											<Z>260.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX947">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX948">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX949">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>454.143707</X>
											<Y>294.540771</Y>
											<Z>250.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX950">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX951">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX952">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>459.046417</X>
											<Y>293.548492</Y>
											<Z>255.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX953">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX954">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX955">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX956">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>403</X>
											<Y>288</Y>
											<Z>297</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX957">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>403</X>
											<Y>293.300018</Y>
											<Z>297</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX958">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX959">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX960">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX961">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX962">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>398.027496</X>
											<Y>294.115723</Y>
											<Z>296</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX963">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX964">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX965">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>402.275513</X>
											<Y>295.495026</Y>
											<Z>301.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX966">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX967">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX968">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>403.143707</X>
											<Y>294.558075</Y>
											<Z>291.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX969">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX970">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX971">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>408.046417</X>
											<Y>293.565796</Y>
											<Z>296.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX972">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX973">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX974">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX975">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>431</X>
											<Y>287.993622</Y>
											<Z>310</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX976">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>431</X>
											<Y>293.300018</Y>
											<Z>310</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX977">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX978">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX979">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX980">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX981">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>426.027496</X>
											<Y>294.112122</Y>
											<Z>309</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX982">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX983">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX984">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>430.275513</X>
											<Y>295.491425</Y>
											<Z>314.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX985">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX986">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX987">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>431.143707</X>
											<Y>294.554474</Y>
											<Z>304.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX988">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX989">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX990">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>436.046417</X>
											<Y>293.562195</Y>
											<Z>309.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX991">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX992">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX993">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX994">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>456</X>
											<Y>287.995697</Y>
											<Z>365</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX995">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>456</X>
											<Y>293.300018</Y>
											<Z>365</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX996">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX997">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX998">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX999">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1000">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>451.027496</X>
											<Y>294.112823</Y>
											<Z>364</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1001">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1002">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1003">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>455.275513</X>
											<Y>295.492126</Y>
											<Z>369.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1004">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1005">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1006">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>456.143707</X>
											<Y>294.555176</Y>
											<Z>359.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1007">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1008">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1009">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>461.046417</X>
											<Y>293.562897</Y>
											<Z>364.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1010">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1011">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1012">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1013">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>414</X>
											<Y>287.983765</Y>
											<Z>369</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1014">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>414</X>
											<Y>293.300018</Y>
											<Z>369</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1015">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1016">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1017">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1018">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1019">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>409.027496</X>
											<Y>294.100891</Y>
											<Z>368</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1020">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1021">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1022">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>413.275513</X>
											<Y>295.480194</Y>
											<Z>373.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1023">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1024">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1025">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>414.143707</X>
											<Y>294.543243</Y>
											<Z>363.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1026">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1027">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1028">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>419.046417</X>
											<Y>293.550964</Y>
											<Z>368.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1029">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1030">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1031">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1032">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>-71</X>
											<Y>287.982056</Y>
											<Z>60</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1033">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>-71</X>
											<Y>293.300018</Y>
											<Z>60</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1034">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1035">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1036">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1037">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1038">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-75.972496</X>
											<Y>294.099182</Y>
											<Z>59</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1039">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1040">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1041">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-71.7245026</X>
											<Y>295.478485</Y>
											<Z>64.6468964</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1042">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1043">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1044">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-70.8562927</X>
											<Y>294.541534</Y>
											<Z>54.9217606</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1045">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1046">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1047">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-65.9535751</X>
											<Y>293.549255</Y>
											<Z>59.5290604</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1048">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1049">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1050">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1051">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>-101</X>
											<Y>287.899994</Y>
											<Z>12</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1052">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>-101</X>
											<Y>293.223816</Y>
											<Z>12</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1053">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1054">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1055">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1056">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1057">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-105.972496</X>
											<Y>294.018982</Y>
											<Z>11</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1058">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1059">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1060">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-101.724503</X>
											<Y>295.398285</Y>
											<Z>16.6468964</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1061">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1062">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1063">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-100.856293</X>
											<Y>294.461334</Y>
											<Z>6.92176056</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1064">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1065">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1066">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-95.9535751</X>
											<Y>293.469055</Y>
											<Z>11.5290604</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1067">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1068">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1069">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1070">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>-62</X>
											<Y>287.977661</Y>
											<Z>-13</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1071">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>-62</X>
											<Y>293.300018</Y>
											<Z>-13</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1072">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1073">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1074">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1075">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1076">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-66.972496</X>
											<Y>294.094788</Y>
											<Z>-14</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1077">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1078">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1079">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-62.7245026</X>
											<Y>295.474091</Y>
											<Z>-8.35310364</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1080">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1081">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1082">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-61.8562927</X>
											<Y>294.53714</Y>
											<Z>-18.0782394</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1083">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1084">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1085">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-56.9535751</X>
											<Y>293.544861</Y>
											<Z>-13.4709396</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1086">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1087">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1088">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1089">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>-14</X>
											<Y>287.981842</Y>
											<Z>-32</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1090">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>-14</X>
											<Y>293.300018</Y>
											<Z>-32</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1091">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1092">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1093">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1094">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1095">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-18.972496</X>
											<Y>294.098969</Y>
											<Z>-33</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1096">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1097">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1098">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-14.7245026</X>
											<Y>295.478271</Y>
											<Z>-27.3531036</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1099">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1100">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1101">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-13.8562927</X>
											<Y>294.541321</Y>
											<Z>-37.0782394</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1102">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1103">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1104">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-8.95357513</X>
											<Y>293.549042</Y>
											<Z>-32.4709396</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1105">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1106">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1107">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1108">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>-95</X>
											<Y>287.979034</Y>
											<Z>-61</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1109">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>-95</X>
											<Y>293.300018</Y>
											<Z>-61</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1110">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1111">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1112">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1113">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1114">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-99.972496</X>
											<Y>294.096161</Y>
											<Z>-62</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1115">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1116">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1117">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-95.7245026</X>
											<Y>295.475464</Y>
											<Z>-56.3531036</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1118">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1119">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1120">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-94.8562927</X>
											<Y>294.538513</Y>
											<Z>-66.0782394</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1121">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1122">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1123">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-89.9535751</X>
											<Y>293.546234</Y>
											<Z>-61.4709396</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1124">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1125">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1126">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1127">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251</X>
											<Y>287.995483</Y>
											<Z>273</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1128">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-251</X>
											<Y>293.300018</Y>
											<Z>273</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1129">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1130">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1131">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1132">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1133">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-255.972504</X>
											<Y>294.114563</Y>
											<Z>272</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1134">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX1135">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1136">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-251.724487</X>
											<Y>295.493866</Y>
											<Z>277.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1137">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1138">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1139">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-250.856293</X>
											<Y>294.556915</Y>
											<Z>267.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1140">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1141">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1142">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-245.953583</X>
											<Y>293.564636</Y>
											<Z>272.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1143">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1144">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1145">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1146">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-289</X>
											<Y>287.993134</Y>
											<Z>337</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1147">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-289</X>
											<Y>293.300018</Y>
											<Z>337</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1148">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1149">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1150">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1151">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1152">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-293.972504</X>
											<Y>294.112305</Y>
											<Z>336</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1153">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX1154">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1155">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-289.724487</X>
											<Y>295.491608</Y>
											<Z>341.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1156">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1157">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1158">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-288.856293</X>
											<Y>294.554657</Y>
											<Z>331.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1159">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1160">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1161">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-283.953583</X>
											<Y>293.562378</Y>
											<Z>336.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1162">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1163">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1164">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1165">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-287</X>
											<Y>287.994843</Y>
											<Z>214</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1166">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-287</X>
											<Y>293.300018</Y>
											<Z>214</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1167">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1168">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1169">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1170">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1171">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-291.972504</X>
											<Y>294.113739</Y>
											<Z>213</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1172">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX1173">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1174">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-287.724487</X>
											<Y>295.493042</Y>
											<Z>218.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1175">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1176">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1177">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-286.856293</X>
											<Y>294.556091</Y>
											<Z>208.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1178">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1179">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1180">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-281.953583</X>
											<Y>293.563812</Y>
											<Z>213.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1181">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1182">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1183">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1184">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-321</X>
											<Y>288</Y>
											<Z>271</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1185">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1001</int>
										<CoordinateFrame name="CFrame">
											<X>-321</X>
											<Y>293.30838</Y>
											<Z>271</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1186">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1187">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1188">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1189">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1190">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-325.972504</X>
											<Y>294.118805</Y>
											<Z>270</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1191">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX1192">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1193">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-321.724487</X>
											<Y>295.498108</Y>
											<Z>275.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1194">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1195">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1196">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-320.856293</X>
											<Y>294.561157</Y>
											<Z>265.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1197">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1198">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1199">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-315.953583</X>
											<Y>293.568878</Y>
											<Z>270.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1200">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1201">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1202">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Apple Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1203">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>307</X>
											<Y>287.895935</Y>
											<Z>369</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1204">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>307</X>
											<Y>293.200012</Y>
											<Z>369</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1205">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1206">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1207">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1208">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1209">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>302.027496</X>
											<Y>294.013062</Y>
											<Z>368</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1210">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1211">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1212">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>306.275513</X>
											<Y>295.392365</Y>
											<Z>373.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1213">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1214">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1215">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>307.143707</X>
											<Y>294.455414</Y>
											<Z>363.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1216">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1217">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1218">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>312.046417</X>
											<Y>293.463135</Y>
											<Z>368.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Apple</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1219">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Applemesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1220">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Apple:Clone()

while true do
wait(math.random(60, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1221">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Orange Trees</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1222">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Orange Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1223">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>402</X>
											<Y>287.970032</Y>
											<Z>327</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1224">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>402</X>
											<Y>293.300018</Y>
											<Z>327</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1225">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1226">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1227">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1228">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1229">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>397.027496</X>
											<Y>294.101959</Y>
											<Z>326</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1230">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1231">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>401.275513</X>
											<Y>295.481262</Y>
											<Z>331.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1232">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1233">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>402.143707</X>
											<Y>294.544312</Y>
											<Z>321.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1234">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1235">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>407.046417</X>
											<Y>293.552032</Y>
											<Z>326.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1236">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1237">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Orange Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1238">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>434</X>
											<Y>287.963837</Y>
											<Z>339</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1239">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>434</X>
											<Y>293.300018</Y>
											<Z>339</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1240">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1241">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1242">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1243">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1244">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>429.027496</X>
											<Y>294.097595</Y>
											<Z>338</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1245">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1246">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>433.275513</X>
											<Y>295.476898</Y>
											<Z>343.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1247">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1248">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>434.143707</X>
											<Y>294.539948</Y>
											<Z>333.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1249">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1250">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>439.046417</X>
											<Y>293.547668</Y>
											<Z>338.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1251">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1252">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Orange Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1253">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>430</X>
											<Y>287.976044</Y>
											<Z>278</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1254">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>430</X>
											<Y>293.300018</Y>
											<Z>278</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1255">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1256">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1257">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1258">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1259">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>425.027496</X>
											<Y>294.107971</Y>
											<Z>277</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1260">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1261">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>429.275513</X>
											<Y>295.487274</Y>
											<Z>282.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1262">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1263">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>430.143707</X>
											<Y>294.550323</Y>
											<Z>272.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1264">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1265">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>435.046417</X>
											<Y>293.558044</Y>
											<Z>277.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1266">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1267">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Orange Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1268">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>461</X>
											<Y>287.970337</Y>
											<Z>311</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1269">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>461</X>
											<Y>293.300018</Y>
											<Z>311</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1270">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1271">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1272">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1273">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1274">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>456.027496</X>
											<Y>294.103088</Y>
											<Z>310</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1275">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1276">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>460.275513</X>
											<Y>295.482391</Y>
											<Z>315.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1277">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1278">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>461.143707</X>
											<Y>294.545441</Y>
											<Z>305.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1279">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1280">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>466.046417</X>
											<Y>293.553162</Y>
											<Z>310.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1281">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1282">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Orange Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1283">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>433</X>
											<Y>287.97287</Y>
											<Z>229</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1284">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>433</X>
											<Y>293.300018</Y>
											<Z>229</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1285">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1286">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1287">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1288">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1289">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>428.027496</X>
											<Y>294.104797</Y>
											<Z>228</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1290">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1291">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>432.275513</X>
											<Y>295.4841</Y>
											<Z>233.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1292">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1293">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>433.143707</X>
											<Y>294.54715</Y>
											<Z>223.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1294">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1295">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>438.046417</X>
											<Y>293.554871</Y>
											<Z>228.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1296">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1297">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Orange Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1298">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-109</X>
											<Y>287.963287</Y>
											<Z>266</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1299">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>-109</X>
											<Y>293.300018</Y>
											<Z>266</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1300">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1301">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1302">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1303">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1304">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-113.972504</X>
											<Y>294.095215</Y>
											<Z>265</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1305">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1306">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-109.724487</X>
											<Y>295.474518</Y>
											<Z>270.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1307">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1308">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-108.856293</X>
											<Y>294.537567</Y>
											<Z>260.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1309">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1310">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-103.953583</X>
											<Y>293.545288</Y>
											<Z>265.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1311">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1312">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Orange Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1313">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-73</X>
											<Y>287.970062</Y>
											<Z>221</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1314">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>-73</X>
											<Y>293.300018</Y>
											<Z>221</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1315">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1316">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1317">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1318">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1319">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-77.9725037</X>
											<Y>294.10202</Y>
											<Z>220</Z>
											<R00>-0.905163348</R00>
											<R01>0.425063878</R01>
											<R02>6.77611679e-005</R02>
											<R10>0.41601786</R10>
											<R11>0.885867357</R11>
											<R12>0.205348805</R12>
											<R20>0.0872263238</R20>
											<R21>0.185902387</R21>
											<R22>-0.978688836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1320">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1321">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-73.7244873</X>
											<Y>295.481293</Y>
											<Z>225.646912</Z>
											<R00>-0.977162302</R00>
											<R01>-0.108604848</R01>
											<R02>0.18264398</R02>
											<R10>-0.20795624</R10>
											<R11>0.665444195</R11>
											<R12>-0.716894865</R12>
											<R20>-0.0436811112</R20>
											<R21>-0.738504589</R21>
											<R22>-0.672832012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1322">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1323">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-72.8562927</X>
											<Y>294.544342</Y>
											<Z>215.921753</Z>
											<R00>-0.661946237</R00>
											<R01>0.425059468</R01>
											<R02>0.617374778</R02>
											<R10>0.444294482</R10>
											<R11>0.885871053</R11>
											<R12>-0.133547395</R12>
											<R20>-0.603680015</R20>
											<R21>0.185895041</R21>
											<R22>-0.775250614</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1324">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1325">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-67.9535828</X>
											<Y>293.552094</Y>
											<Z>220.529053</Z>
											<R00>-0.832644165</R00>
											<R01>-0.553808391</R01>
											<R02>3.62491824e-006</R02>
											<R10>-0.542007387</R10>
											<R11>0.814902902</R11>
											<R12>0.205332145</R12>
											<R20>-0.113717623</R20>
											<R21>0.17096664</R21>
											<R22>-0.978692353</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Orange</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1326">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Regen</string>
											<ProtectedString name="Source">cl = game.Lighting.Orange:Clone()

while true do
wait(math.random(80, 240))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(40)
script.Parent.Transparency = 0
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1327">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Banana Trees</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1328">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Banana Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1329">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">226</int>
										<CoordinateFrame name="CFrame">
											<X>-313</X>
											<Y>288.382324</Y>
											<Z>-67</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1330">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>-313</X>
											<Y>293.700012</Y>
											<Z>-67</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1331">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1332">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1333">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1334">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1335">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Bananas</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1336">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-312.458954</X>
												<Y>293.053314</Y>
												<Z>-61.5289764</Z>
												<R00>0.973730028</R00>
												<R01>0.217134446</R01>
												<R02>0.0685740486</R02>
												<R10>0.196855962</R10>
												<R11>-0.651370585</R11>
												<R12>-0.732778311</R12>
												<R20>-0.114444293</R20>
												<R21>0.727027476</R21>
												<R22>-0.677003324</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1337">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1338">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-312.728973</X>
												<Y>293.405365</Y>
												<Z>-61.5289764</Z>
												<R00>0.997573435</R00>
												<R01>-0.0218404066</R01>
												<R02>0.0661080927</R02>
												<R10>0.042285908</R10>
												<R11>-0.5642609</R11>
												<R12>-0.824512899</R12>
												<R20>0.0553099178</R20>
												<R21>0.825307608</R21>
												<R22>-0.561968088</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1339">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1340">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Banana:Clone()

while true do
wait(math.random(100, 200))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(50)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1341">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-313.064606</X>
												<Y>293.012939</Y>
												<Z>-61.5093384</Z>
												<R00>0.96501255</R00>
												<R01>-0.253011614</R01>
												<R02>0.0688184127</R02>
												<R10>-0.122381918</R10>
												<R11>-0.666741908</R11>
												<R12>-0.735171974</R12>
												<R20>0.2318912</R20>
												<R21>0.701027989</R21>
												<R22>-0.674378335</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1342">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1343">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Bananas</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1344">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-307.91391</X>
												<Y>294.853302</Y>
												<Z>-66.5410461</Z>
												<R00>-0.11450348</R00>
												<R01>0.727012932</R01>
												<R02>-0.677008986</R02>
												<R10>0.196796298</R10>
												<R11>-0.651385427</R11>
												<R12>-0.732781172</R12>
												<R20>-0.973735213</R20>
												<R21>-0.217138857</R21>
												<R22>-0.0684875548</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1345">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1346">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-308.015198</X>
												<Y>295.205353</Y>
												<Z>-66.2710266</Z>
												<R00>0.0553157479</R00>
												<R01>0.784032345</R01>
												<R02>-0.61825031</R02>
												<R10>0.0422392748</R10>
												<R11>-0.620481551</R11>
												<R12>-0.783082664</R12>
												<R20>-0.997575104</R20>
												<R21>0.0172023606</R21>
												<R22>-0.067439355</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1347">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1348">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Banana:Clone()

while true do
wait(math.random(100, 200))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(50)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1349">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-307.891663</X>
												<Y>294.812927</Y>
												<Z>-65.9353943</Z>
												<R00>0.231825694</R00>
												<R01>0.70106101</R01>
												<R02>-0.674366593</R02>
												<R10>-0.122404911</R10>
												<R11>-0.666718721</R11>
												<R12>-0.735189259</R12>
												<R20>-0.965025306</R20>
												<R21>0.252981544</R21>
												<R22>-0.0687492192</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1350">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1351">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Bananas</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1352">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-313.541046</X>
												<Y>294.853302</Y>
												<Z>-72.1819</Z>
												<R00>-0.97373116</R00>
												<R01>-0.217148751</R01>
												<R02>-0.0685129538</R02>
												<R10>0.196824834</R10>
												<R11>-0.651401341</R11>
												<R12>-0.732759356</R12>
												<R20>0.114488341</R20>
												<R21>-0.726995647</R21>
												<R22>0.677030087</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1353">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1354">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-313.271027</X>
												<Y>295.205353</Y>
												<Z>-72.244339</Z>
												<R00>-0.997580171</R00>
												<R01>0.0268346071</R01>
												<R02>-0.0641378239</R02>
												<R10>0.0422020406</R10>
												<R11>-0.499401569</R11>
												<R12>-0.8653422</R12>
												<R20>-0.0552516468</R20>
												<R21>-0.865954995</R21>
												<R22>0.497060597</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1355">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1356">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Banana:Clone()

while true do
wait(math.random(100, 200))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(50)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1357">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-312.935394</X>
												<Y>294.812927</Y>
												<Z>-72.2041321</Z>
												<R00>-0.965021133</R00>
												<R01>0.252984196</R01>
												<R02>-0.0687642172</R02>
												<R10>-0.122411132</R10>
												<R11>-0.66676414</R11>
												<R12>-0.735144258</R12>
												<R20>-0.231829762</R20>
												<R21>-0.701013923</R21>
												<R22>0.674413562</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1358">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1359">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Banana Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1360">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">226</int>
										<CoordinateFrame name="CFrame">
											<X>-325</X>
											<Y>288.300018</Y>
											<Z>-86</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1361">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>-325</X>
											<Y>293.620026</Y>
											<Z>-86</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1362">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1363">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1364">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1365">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1366">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Bananas</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1367">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-324.458954</X>
												<Y>292.973022</Y>
												<Z>-80.5289764</Z>
												<R00>0.973730028</R00>
												<R01>0.217134446</R01>
												<R02>0.0685740486</R02>
												<R10>0.196855962</R10>
												<R11>-0.651370585</R11>
												<R12>-0.732778311</R12>
												<R20>-0.114444293</R20>
												<R21>0.727027476</R21>
												<R22>-0.677003324</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1368">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1369">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-324.728973</X>
												<Y>293.325073</Y>
												<Z>-80.5289764</Z>
												<R00>0.997573435</R00>
												<R01>-0.0218404066</R01>
												<R02>0.0661080927</R02>
												<R10>0.042285908</R10>
												<R11>-0.5642609</R11>
												<R12>-0.824512899</R12>
												<R20>0.0553099178</R20>
												<R21>0.825307608</R21>
												<R22>-0.561968088</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1370">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1371">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Banana:Clone()

while true do
wait(math.random(100, 200))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(50)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1372">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-325.064606</X>
												<Y>292.932648</Y>
												<Z>-80.5093384</Z>
												<R00>0.96501255</R00>
												<R01>-0.253011614</R01>
												<R02>0.0688184127</R02>
												<R10>-0.122381918</R10>
												<R11>-0.666741908</R11>
												<R12>-0.735171974</R12>
												<R20>0.2318912</R20>
												<R21>0.701027989</R21>
												<R22>-0.674378335</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1373">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1374">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Bananas</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1375">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-319.91391</X>
												<Y>294.77301</Y>
												<Z>-85.5410461</Z>
												<R00>-0.11450348</R00>
												<R01>0.727012932</R01>
												<R02>-0.677008986</R02>
												<R10>0.196796298</R10>
												<R11>-0.651385427</R11>
												<R12>-0.732781172</R12>
												<R20>-0.973735213</R20>
												<R21>-0.217138857</R21>
												<R22>-0.0684875548</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1376">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1377">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-320.015198</X>
												<Y>295.125061</Y>
												<Z>-85.2710266</Z>
												<R00>0.0553157479</R00>
												<R01>0.784032345</R01>
												<R02>-0.61825031</R02>
												<R10>0.0422392748</R10>
												<R11>-0.620481551</R11>
												<R12>-0.783082664</R12>
												<R20>-0.997575104</R20>
												<R21>0.0172023606</R21>
												<R22>-0.067439355</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1378">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1379">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Banana:Clone()

while true do
wait(math.random(100, 200))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(50)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1380">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-319.891663</X>
												<Y>294.732635</Y>
												<Z>-84.9353943</Z>
												<R00>0.231825694</R00>
												<R01>0.70106101</R01>
												<R02>-0.674366593</R02>
												<R10>-0.122404911</R10>
												<R11>-0.666718721</R11>
												<R12>-0.735189259</R12>
												<R20>-0.965025306</R20>
												<R21>0.252981544</R21>
												<R22>-0.0687492192</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1381">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1382">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Bananas</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1383">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-325.541046</X>
												<Y>294.77301</Y>
												<Z>-91.1819</Z>
												<R00>-0.97373116</R00>
												<R01>-0.217148751</R01>
												<R02>-0.0685129538</R02>
												<R10>0.196824834</R10>
												<R11>-0.651401341</R11>
												<R12>-0.732759356</R12>
												<R20>0.114488341</R20>
												<R21>-0.726995647</R21>
												<R22>0.677030087</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1384">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1385">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-325.271027</X>
												<Y>295.125061</Y>
												<Z>-91.244339</Z>
												<R00>-0.997580171</R00>
												<R01>0.0268346071</R01>
												<R02>-0.0641378239</R02>
												<R10>0.0422020406</R10>
												<R11>-0.499401569</R11>
												<R12>-0.8653422</R12>
												<R20>-0.0552516468</R20>
												<R21>-0.865954995</R21>
												<R22>0.497060597</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1386">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1387">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Banana:Clone()

while true do
wait(math.random(100, 200))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(50)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1388">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-324.935394</X>
												<Y>294.732635</Y>
												<Z>-91.2041321</Z>
												<R00>-0.965021133</R00>
												<R01>0.252984196</R01>
												<R02>-0.0687642172</R02>
												<R10>-0.122411132</R10>
												<R11>-0.66676414</R11>
												<R12>-0.735144258</R12>
												<R20>-0.231829762</R20>
												<R21>-0.701013923</R21>
												<R22>0.674413562</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1389">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1390">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Banana Tree</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1391">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">226</int>
										<CoordinateFrame name="CFrame">
											<X>-340</X>
											<Y>288.38736</Y>
											<Z>-73</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>8.80000019</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1392">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>-340</X>
											<Y>293.700012</Y>
											<Z>-73</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grass</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">0</token>
										<Vector3 name="size">
											<X>8</X>
											<Y>8</Y>
											<Z>8</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1393">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">3</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.29999995</X>
												<Y>1.29999995</Y>
												<Z>1.29999995</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1394">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">function onTouched(part)
script.Parent.Rustle:Play()
wait(0.01)
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1395">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 25 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX1396">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Rustle</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16720281</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1397">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Bananas</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1398">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-339.458954</X>
												<Y>293.05835</Y>
												<Z>-67.5289764</Z>
												<R00>0.973730028</R00>
												<R01>0.217134446</R01>
												<R02>0.0685740486</R02>
												<R10>0.196855962</R10>
												<R11>-0.651370585</R11>
												<R12>-0.732778311</R12>
												<R20>-0.114444293</R20>
												<R21>0.727027476</R21>
												<R22>-0.677003324</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1399">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1400">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-339.728973</X>
												<Y>293.4104</Y>
												<Z>-67.5289764</Z>
												<R00>0.997573435</R00>
												<R01>-0.0218404066</R01>
												<R02>0.0661080927</R02>
												<R10>0.042285908</R10>
												<R11>-0.5642609</R11>
												<R12>-0.824512899</R12>
												<R20>0.0553099178</R20>
												<R21>0.825307608</R21>
												<R22>-0.561968088</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1401">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1402">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Banana:Clone()

while true do
wait(math.random(100, 200))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(50)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1403">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-340.064606</X>
												<Y>293.017975</Y>
												<Z>-67.5093384</Z>
												<R00>0.96501255</R00>
												<R01>-0.253011614</R01>
												<R02>0.0688184127</R02>
												<R10>-0.122381918</R10>
												<R11>-0.666741908</R11>
												<R12>-0.735171974</R12>
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												<R21>0.701027989</R21>
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											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1404">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1405">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Bananas</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1406">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
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											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-334.91391</X>
												<Y>294.858337</Y>
												<Z>-72.5410461</Z>
												<R00>-0.11450348</R00>
												<R01>0.727012932</R01>
												<R02>-0.677008986</R02>
												<R10>0.196796298</R10>
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												<R22>-0.0684875548</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1407">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1408">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-335.015198</X>
												<Y>295.210388</Y>
												<Z>-72.2710266</Z>
												<R00>0.0553157479</R00>
												<R01>0.784032345</R01>
												<R02>-0.61825031</R02>
												<R10>0.0422392748</R10>
												<R11>-0.620481551</R11>
												<R12>-0.783082664</R12>
												<R20>-0.997575104</R20>
												<R21>0.0172023606</R21>
												<R22>-0.067439355</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1409">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1410">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Banana:Clone()

while true do
wait(math.random(100, 200))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(50)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1411">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-334.891663</X>
												<Y>294.817963</Y>
												<Z>-71.9353943</Z>
												<R00>0.231825694</R00>
												<R01>0.70106101</R01>
												<R02>-0.674366593</R02>
												<R10>-0.122404911</R10>
												<R11>-0.666718721</R11>
												<R12>-0.735189259</R12>
												<R20>-0.965025306</R20>
												<R21>0.252981544</R21>
												<R22>-0.0687492192</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1412">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1413">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Bananas</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1414">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-340.541046</X>
												<Y>294.858337</Y>
												<Z>-78.1819</Z>
												<R00>-0.97373116</R00>
												<R01>-0.217148751</R01>
												<R02>-0.0685129538</R02>
												<R10>0.196824834</R10>
												<R11>-0.651401341</R11>
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												<R20>0.114488341</R20>
												<R21>-0.726995647</R21>
												<R22>0.677030087</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1415">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1416">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-340.271027</X>
												<Y>295.210388</Y>
												<Z>-78.244339</Z>
												<R00>-0.997580171</R00>
												<R01>0.0268346071</R01>
												<R02>-0.0641378239</R02>
												<R10>0.0422020406</R10>
												<R11>-0.499401569</R11>
												<R12>-0.8653422</R12>
												<R20>-0.0552516468</R20>
												<R21>-0.865954995</R21>
												<R22>0.497060597</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1417">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1418">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Banana:Clone()

while true do
wait(math.random(100, 200))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(50)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1419">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>-339.935394</X>
												<Y>294.817963</Y>
												<Z>-78.2041321</Z>
												<R00>-0.965021133</R00>
												<R01>0.252984196</R01>
												<R02>-0.0687642172</R02>
												<R10>-0.122411132</R10>
												<R11>-0.66676414</R11>
												<R12>-0.735144258</R12>
												<R20>-0.231829762</R20>
												<R21>-0.701013923</R21>
												<R22>0.674413562</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Banana</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>2</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1420">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">BananaMesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1421">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Grape Bushes</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1422">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Grape Bush</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1423">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-591.770203</X>
											<Y>285.003082</Y>
											<Z>-37.5561829</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1424">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1425">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-591.978699</X>
												<Y>285.886139</Y>
												<Z>-37.6068115</Z>
												<R00>-4.26769257e-005</R00>
												<R01>5.09768724e-005</R01>
												<R02>-1.0000093</R02>
												<R10>0.400577426</R10>
												<R11>0.916263759</R11>
												<R12>3.33487988e-005</R12>
												<R20>0.916272998</R20>
												<R21>-0.400577426</R21>
												<R22>-6.03199005e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1426">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1427">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1428">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-590.5</X>
											<Y>285</Y>
											<Z>-38.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1429">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1430">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-589.661072</X>
												<Y>285.389465</Y>
												<Z>-37.7301407</Z>
												<R00>-0.0469609499</R00>
												<R01>0.0413703136</R01>
												<R02>-0.998039663</R02>
												<R10>-0.0118374396</R10>
												<R11>0.999048769</R11>
												<R12>0.0419691317</R12>
												<R20>0.998826504</R20>
												<R21>0.0137851462</R21>
												<R22>-0.0464265607</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1431">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1432">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1433">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-588.458374</X>
											<Y>285.203094</Y>
											<Z>-37.5</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1434">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1435">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-586.893921</X>
												<Y>285.849365</Y>
												<Z>-37.7142639</Z>
												<R00>-3.83853912e-005</R00>
												<R01>5.20944595e-005</R01>
												<R02>-1.00000668</R02>
												<R10>0.461812526</R10>
												<R11>0.886978388</R11>
												<R12>3.15755606e-005</R12>
												<R20>0.886985123</R20>
												<R21>-0.461812496</R21>
												<R22>-5.8889389e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1436">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1437">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1438">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">5</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">5</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-589.861023</X>
											<Y>283.801453</Y>
											<Z>-38</Z>
											<R00>5.34659193e-005</R00>
											<R01>4.31590452e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>-1</R11>
											<R12>-4.31590452e-005</R12>
											<R20>-0.99999994</R20>
											<R21>1.37802481e-009</R21>
											<R22>-5.3465923e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">5</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">5</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Dirt</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">5</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>0.400000006</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1439">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Grape Bush</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1440">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-578.770203</X>
											<Y>285.002899</Y>
											<Z>-46.5561829</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1441">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1442">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-578.978699</X>
												<Y>285.885956</Y>
												<Z>-46.6068115</Z>
												<R00>-4.26769257e-005</R00>
												<R01>5.09768724e-005</R01>
												<R02>-1.0000093</R02>
												<R10>0.400577426</R10>
												<R11>0.916263759</R11>
												<R12>3.33487988e-005</R12>
												<R20>0.916272998</R20>
												<R21>-0.400577426</R21>
												<R22>-6.03199005e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1443">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1444">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1445">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-577.5</X>
											<Y>285</Y>
											<Z>-47.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1446">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1447">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-576.661072</X>
												<Y>285.389282</Y>
												<Z>-46.7301407</Z>
												<R00>-0.0469609499</R00>
												<R01>0.0413703136</R01>
												<R02>-0.998039663</R02>
												<R10>-0.0118374396</R10>
												<R11>0.999048769</R11>
												<R12>0.0419691317</R12>
												<R20>0.998826504</R20>
												<R21>0.0137851462</R21>
												<R22>-0.0464265607</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1448">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1449">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1450">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-575.458374</X>
											<Y>285.202911</Y>
											<Z>-46.5</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1451">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1452">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-573.893921</X>
												<Y>285.849182</Y>
												<Z>-46.7142639</Z>
												<R00>-3.83853912e-005</R00>
												<R01>5.20944595e-005</R01>
												<R02>-1.00000668</R02>
												<R10>0.461812526</R10>
												<R11>0.886978388</R11>
												<R12>3.15755606e-005</R12>
												<R20>0.886985123</R20>
												<R21>-0.461812496</R21>
												<R22>-5.8889389e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1453">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1454">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1455">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">5</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">5</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-576.861023</X>
											<Y>283.80127</Y>
											<Z>-47</Z>
											<R00>5.34659193e-005</R00>
											<R01>4.31590452e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>-1</R11>
											<R12>-4.31590452e-005</R12>
											<R20>-0.99999994</R20>
											<R21>1.37802481e-009</R21>
											<R22>-5.3465923e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">5</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">5</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Dirt</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">5</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>0.400000006</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1456">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Grape Bush</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1457">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-578.770203</X>
											<Y>285.003113</Y>
											<Z>-37.5561829</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1458">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1459">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-578.978699</X>
												<Y>285.886169</Y>
												<Z>-37.6068115</Z>
												<R00>-4.26769257e-005</R00>
												<R01>5.09768724e-005</R01>
												<R02>-1.0000093</R02>
												<R10>0.400577426</R10>
												<R11>0.916263759</R11>
												<R12>3.33487988e-005</R12>
												<R20>0.916272998</R20>
												<R21>-0.400577426</R21>
												<R22>-6.03199005e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1460">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1461">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1462">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-577.5</X>
											<Y>285</Y>
											<Z>-38.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1463">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1464">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-576.661072</X>
												<Y>285.389496</Y>
												<Z>-37.7301407</Z>
												<R00>-0.0469609499</R00>
												<R01>0.0413703136</R01>
												<R02>-0.998039663</R02>
												<R10>-0.0118374396</R10>
												<R11>0.999048769</R11>
												<R12>0.0419691317</R12>
												<R20>0.998826504</R20>
												<R21>0.0137851462</R21>
												<R22>-0.0464265607</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1465">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1466">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1467">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-575.458374</X>
											<Y>285.203125</Y>
											<Z>-37.5</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1468">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1469">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-573.893921</X>
												<Y>285.849396</Y>
												<Z>-37.7142639</Z>
												<R00>-3.83853912e-005</R00>
												<R01>5.20944595e-005</R01>
												<R02>-1.00000668</R02>
												<R10>0.461812526</R10>
												<R11>0.886978388</R11>
												<R12>3.15755606e-005</R12>
												<R20>0.886985123</R20>
												<R21>-0.461812496</R21>
												<R22>-5.8889389e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1470">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1471">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1472">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">5</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">5</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-576.861023</X>
											<Y>283.801483</Y>
											<Z>-38</Z>
											<R00>5.34659193e-005</R00>
											<R01>4.31590452e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>-1</R11>
											<R12>-4.31590452e-005</R12>
											<R20>-0.99999994</R20>
											<R21>1.37802481e-009</R21>
											<R22>-5.3465923e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">5</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">5</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Dirt</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">5</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>0.400000006</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1473">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Grape Bush</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1474">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-591.770203</X>
											<Y>285.002869</Y>
											<Z>-46.5561829</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1475">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1476">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-591.978699</X>
												<Y>285.885925</Y>
												<Z>-46.6068115</Z>
												<R00>-4.26769257e-005</R00>
												<R01>5.09768724e-005</R01>
												<R02>-1.0000093</R02>
												<R10>0.400577426</R10>
												<R11>0.916263759</R11>
												<R12>3.33487988e-005</R12>
												<R20>0.916272998</R20>
												<R21>-0.400577426</R21>
												<R22>-6.03199005e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1477">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1478">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1479">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-590.5</X>
											<Y>285</Y>
											<Z>-47.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1480">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1481">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-589.661072</X>
												<Y>285.389252</Y>
												<Z>-46.7301407</Z>
												<R00>-0.0469609499</R00>
												<R01>0.0413703136</R01>
												<R02>-0.998039663</R02>
												<R10>-0.0118374396</R10>
												<R11>0.999048769</R11>
												<R12>0.0419691317</R12>
												<R20>0.998826504</R20>
												<R21>0.0137851462</R21>
												<R22>-0.0464265607</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1482">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1483">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1484">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-588.458374</X>
											<Y>285.202881</Y>
											<Z>-46.5</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Grape Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1485">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1486">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-586.893921</X>
												<Y>285.849152</Y>
												<Z>-46.7142639</Z>
												<R00>-3.83853912e-005</R00>
												<R01>5.20944595e-005</R01>
												<R02>-1.00000668</R02>
												<R10>0.461812526</R10>
												<R11>0.886978388</R11>
												<R12>3.15755606e-005</R12>
												<R20>0.886985123</R20>
												<R21>-0.461812496</R21>
												<R22>-5.8889389e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Grape</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1487">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1488">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Grapes:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1489">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">5</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">5</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-589.861023</X>
											<Y>283.801239</Y>
											<Z>-47</Z>
											<R00>5.34659193e-005</R00>
											<R01>4.31590452e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>-1</R11>
											<R12>-4.31590452e-005</R12>
											<R20>-0.99999994</R20>
											<R21>1.37802481e-009</R21>
											<R22>-5.3465923e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">5</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">5</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Dirt</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">5</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>0.400000006</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1490">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Raspberry Bushes</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1491">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">RaspBerry Bush</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1492">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-474.770203</X>
											<Y>285.005646</Y>
											<Z>46.4438171</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1493">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1494">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-474.978699</X>
												<Y>285.888702</Y>
												<Z>46.3931885</Z>
												<R00>-4.26769257e-005</R00>
												<R01>5.09768724e-005</R01>
												<R02>-1.0000093</R02>
												<R10>0.400577426</R10>
												<R11>0.916263759</R11>
												<R12>3.33487988e-005</R12>
												<R20>0.916272998</R20>
												<R21>-0.400577426</R21>
												<R22>-6.03199005e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1495">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1496">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1497">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-473.5</X>
											<Y>285</Y>
											<Z>45.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1498">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1499">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-472.661072</X>
												<Y>285.392029</Y>
												<Z>46.2698593</Z>
												<R00>-0.0469609499</R00>
												<R01>0.0413703136</R01>
												<R02>-0.998039663</R02>
												<R10>-0.0118374396</R10>
												<R11>0.999048769</R11>
												<R12>0.0419691317</R12>
												<R20>0.998826504</R20>
												<R21>0.0137851462</R21>
												<R22>-0.0464265607</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1500">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1501">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1502">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-471.458374</X>
											<Y>285.205658</Y>
											<Z>46.5</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Part" referent="RBX1503">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-469.893921</X>
												<Y>285.851929</Y>
												<Z>46.2857361</Z>
												<R00>-3.83853912e-005</R00>
												<R01>5.20944595e-005</R01>
												<R02>-1.00000668</R02>
												<R10>0.461812526</R10>
												<R11>0.886978388</R11>
												<R12>3.15755606e-005</R12>
												<R20>0.886985123</R20>
												<R21>-0.461812496</R21>
												<R22>-5.8889389e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1504">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1505">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="SpecialMesh" referent="RBX1506">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1507">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">5</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">5</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-472.861023</X>
											<Y>283.804016</Y>
											<Z>46</Z>
											<R00>5.34659193e-005</R00>
											<R01>4.31590452e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>-1</R11>
											<R12>-4.31590452e-005</R12>
											<R20>-0.99999994</R20>
											<R21>1.37802481e-009</R21>
											<R22>-5.3465923e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">5</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">5</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Dirt</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">5</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>0.400000006</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1508">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">RaspBerry Bush</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1509">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-486.770203</X>
											<Y>285.00589</Y>
											<Z>46.4438171</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1510">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1511">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-486.978699</X>
												<Y>285.888947</Y>
												<Z>46.3931885</Z>
												<R00>-4.26769257e-005</R00>
												<R01>5.09768724e-005</R01>
												<R02>-1.0000093</R02>
												<R10>0.400577426</R10>
												<R11>0.916263759</R11>
												<R12>3.33487988e-005</R12>
												<R20>0.916272998</R20>
												<R21>-0.400577426</R21>
												<R22>-6.03199005e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1512">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1513">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1514">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-485.5</X>
											<Y>285</Y>
											<Z>45.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1515">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1516">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-484.661072</X>
												<Y>285.392273</Y>
												<Z>46.2698593</Z>
												<R00>-0.0469609499</R00>
												<R01>0.0413703136</R01>
												<R02>-0.998039663</R02>
												<R10>-0.0118374396</R10>
												<R11>0.999048769</R11>
												<R12>0.0419691317</R12>
												<R20>0.998826504</R20>
												<R21>0.0137851462</R21>
												<R22>-0.0464265607</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1517">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1518">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1519">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-483.458374</X>
											<Y>285.205902</Y>
											<Z>46.5</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Part" referent="RBX1520">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-481.893921</X>
												<Y>285.852173</Y>
												<Z>46.2857361</Z>
												<R00>-3.83853912e-005</R00>
												<R01>5.20944595e-005</R01>
												<R02>-1.00000668</R02>
												<R10>0.461812526</R10>
												<R11>0.886978388</R11>
												<R12>3.15755606e-005</R12>
												<R20>0.886985123</R20>
												<R21>-0.461812496</R21>
												<R22>-5.8889389e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1521">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1522">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="SpecialMesh" referent="RBX1523">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1524">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">5</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">5</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-484.861023</X>
											<Y>283.80426</Y>
											<Z>46</Z>
											<R00>5.34659193e-005</R00>
											<R01>4.31590452e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>-1</R11>
											<R12>-4.31590452e-005</R12>
											<R20>-0.99999994</R20>
											<R21>1.37802481e-009</R21>
											<R22>-5.3465923e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">5</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">5</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Dirt</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">5</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>0.400000006</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1525">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">RaspBerry Bush</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1526">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-474.770203</X>
											<Y>285.005951</Y>
											<Z>37.4438171</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1527">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1528">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-474.978699</X>
												<Y>285.889008</Y>
												<Z>37.3931885</Z>
												<R00>-4.26769257e-005</R00>
												<R01>5.09768724e-005</R01>
												<R02>-1.0000093</R02>
												<R10>0.400577426</R10>
												<R11>0.916263759</R11>
												<R12>3.33487988e-005</R12>
												<R20>0.916272998</R20>
												<R21>-0.400577426</R21>
												<R22>-6.03199005e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1529">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1530">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1531">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-473.5</X>
											<Y>285</Y>
											<Z>36.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1532">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1533">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-472.661072</X>
												<Y>285.392334</Y>
												<Z>37.2698593</Z>
												<R00>-0.0469609499</R00>
												<R01>0.0413703136</R01>
												<R02>-0.998039663</R02>
												<R10>-0.0118374396</R10>
												<R11>0.999048769</R11>
												<R12>0.0419691317</R12>
												<R20>0.998826504</R20>
												<R21>0.0137851462</R21>
												<R22>-0.0464265607</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1534">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1535">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1536">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-471.458374</X>
											<Y>285.205963</Y>
											<Z>37.5</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Part" referent="RBX1537">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-469.893921</X>
												<Y>285.852234</Y>
												<Z>37.2857361</Z>
												<R00>-3.83853912e-005</R00>
												<R01>5.20944595e-005</R01>
												<R02>-1.00000668</R02>
												<R10>0.461812526</R10>
												<R11>0.886978388</R11>
												<R12>3.15755606e-005</R12>
												<R20>0.886985123</R20>
												<R21>-0.461812496</R21>
												<R22>-5.8889389e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1538">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1539">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="SpecialMesh" referent="RBX1540">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1541">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">5</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">5</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-472.861023</X>
											<Y>283.804321</Y>
											<Z>37</Z>
											<R00>5.34659193e-005</R00>
											<R01>4.31590452e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>-1</R11>
											<R12>-4.31590452e-005</R12>
											<R20>-0.99999994</R20>
											<R21>1.37802481e-009</R21>
											<R22>-5.3465923e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">5</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">5</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Dirt</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">5</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>0.400000006</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1542">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">RaspBerry Bush</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1543">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-486.770203</X>
											<Y>285.006195</Y>
											<Z>37.4438171</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1544">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1545">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-486.978699</X>
												<Y>285.889252</Y>
												<Z>37.3931885</Z>
												<R00>-4.26769257e-005</R00>
												<R01>5.09768724e-005</R01>
												<R02>-1.0000093</R02>
												<R10>0.400577426</R10>
												<R11>0.916263759</R11>
												<R12>3.33487988e-005</R12>
												<R20>0.916272998</R20>
												<R21>-0.400577426</R21>
												<R22>-6.03199005e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1546">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1547">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1548">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-485.5</X>
											<Y>285</Y>
											<Z>36.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1549">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1550">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-484.661072</X>
												<Y>285.392578</Y>
												<Z>37.2698593</Z>
												<R00>-0.0469609499</R00>
												<R01>0.0413703136</R01>
												<R02>-0.998039663</R02>
												<R10>-0.0118374396</R10>
												<R11>0.999048769</R11>
												<R12>0.0419691317</R12>
												<R20>0.998826504</R20>
												<R21>0.0137851462</R21>
												<R22>-0.0464265607</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1551">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1552">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1553">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-483.458374</X>
											<Y>285.206207</Y>
											<Z>37.5</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Raspberry Bush</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Part" referent="RBX1554">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">104</int>
											<CoordinateFrame name="CFrame">
												<X>-481.893921</X>
												<Y>285.852478</Y>
												<Z>37.2857361</Z>
												<R00>-3.83853912e-005</R00>
												<R01>5.20944595e-005</R01>
												<R02>-1.00000668</R02>
												<R10>0.461812526</R10>
												<R11>0.886978388</R11>
												<R12>3.15755606e-005</R12>
												<R20>0.886985123</R20>
												<R21>-0.461812496</R21>
												<R22>-5.8889389e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0</float>
											<float name="Friction">0</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Raspberries</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX1555">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>0.400000006</X>
													<Y>0.400000006</Y>
													<Z>0.400000006</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1556">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Regen</string>
												<ProtectedString name="Source">cl = game.Lighting.Raspberries:Clone()

while true do
wait(math.random(30, 180))
script.Parent.Transparency = 1
cl2 = cl:Clone()
cl2.Parent = game.Workspace.Fruit
cl2.Handle.Position = script.Parent.Position
wait(30)
script.Parent.Transparency = 0
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="SpecialMesh" referent="RBX1557">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13108500</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>2</X>
												<Y>2</Y>
												<Z>2</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17585271</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1558">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">5</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">5</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-484.861023</X>
											<Y>283.804565</Y>
											<Z>37</Z>
											<R00>5.34659193e-005</R00>
											<R01>4.31590452e-005</R01>
											<R02>-1</R02>
											<R10>9.29513244e-010</R10>
											<R11>-1</R11>
											<R12>-4.31590452e-005</R12>
											<R20>-0.99999994</R20>
											<R21>1.37802481e-009</R21>
											<R22>-5.3465923e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">5</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">5</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Dirt</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">5</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>0.400000006</Y>
											<Z>7</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1559">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Mushrooms</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1560">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Mushrooms</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX1561">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Mushroom</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1562">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">5</int>
											<CoordinateFrame name="CFrame">
												<X>-954.999939</X>
												<Y>283.800232</Y>
												<Z>-61.9000092</Z>
												<R00>5.34682295e-005</R00>
												<R01>1.23517841e-013</R01>
												<R02>1</R02>
												<R10>-4.3159529e-005</R10>
												<R11>1</R11>
												<R12>2.30754016e-009</R12>
												<R20>-1</R20>
												<R21>-4.3159529e-005</R21>
												<R22>5.34682295e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part1</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
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											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>155</XO>
												<YS>0</YS>
												<YO>340</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">2</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX2239">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278190080</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">4</token>
											<bool name="Modal">false</bool>
											<string name="Name">Outer</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>155</XO>
												<YS>0</YS>
												<YO>5</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>190</XO>
												<YS>0</YS>
												<YO>340</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">2</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX2240">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Bronze Sword</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>105</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX2241">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Wind Bolt</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>45</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Obsidian Sword</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX2242">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2243">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 2670 --Price
tool = game.Lighting:findFirstChild(&quot;Obsidian Sword&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX2244">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Earth Bolt</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>75</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX2245">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Water Bolt</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>15</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Steel Sword</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX2246">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX2247">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 2100 --Price
tool = game.Lighting:findFirstChild(&quot;Steel Sword&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX2248">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>225</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX2249">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>195</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX2250">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>165</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX2251">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>135</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX2252">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294901760</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">6</token>
											<bool name="Modal">false</bool>
											<string name="Name">EXIT</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>310</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">EXIT</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX2253">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Remove gui script</string>
												<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Frame" referent="RBX2254">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Buy1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>150</YO>
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										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX2255">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Ob</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Steel Sword</string>
											<Color3 name="TextColor3">4294506744</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
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											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX2256">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Dmg</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Damage: 30 - 60</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX2257">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
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											<Color3 name="BorderColor3">4279970357</Color3>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
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											<string name="Name">Speed</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>160</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Speed: Normal</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX2258">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-100</XO>
												<YS>0</YS>
												<YO>10</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>200</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">A very sturdy sword, slashes through the toughest enemies!</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX2259">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Price</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>240</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Price: 2100</string>
											<Color3 name="TextColor3">4294953984</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX2260">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">4</token>
											<string name="Name">Style</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Style: Standard</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX2261">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PUT THIS IN THE GUI</string>
										<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Frame" referent="RBX2262">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Buy2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>150</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX2263">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Ob</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Obsidian Sword</string>
											<Color3 name="TextColor3">4281545625</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX2264">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Dmg</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Damage: 42 - 86</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX2265">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Speed</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>160</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Speed: Normal</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX2266">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-100</XO>
												<YS>0</YS>
												<YO>10</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>200</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Formed of cooled lava. Should kill enemies without a doubt!</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX2267">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Price</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>240</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Price: 2670</string>
											<Color3 name="TextColor3">4294953984</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX2268">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">4</token>
											<string name="Name">Style</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Style: Standard</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2269">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-328.5</X>
									<Y>285.700012</Y>
									<Z>67.5</Z>
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								<Item class="Part" referent="RBX2330">
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										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>-342.5</X>
											<Y>286.800018</Y>
											<Z>303.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-0.000222081464</X>
											<Y>-5.77446372e-005</Y>
											<Z>0.00345825008</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.0248013269</X>
											<Y>-0.00708831381</Y>
											<Z>-0.00431610132</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2331">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-342.5</X>
											<Y>284.800018</Y>
											<Z>302.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-0.000222081464</X>
											<Y>-5.77446372e-005</Y>
											<Z>0.00345825008</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.0179425701</X>
											<Y>-0.00686623249</Y>
											<Z>-0.00387193821</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2332">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>-342.5</X>
											<Y>286.800018</Y>
											<Z>300.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-0.000222081464</X>
											<Y>-5.77446372e-005</Y>
											<Z>0.00345825008</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.0249745604</X>
											<Y>-0.00642206986</Y>
											<Z>-0.00431610132</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2333">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-342.5</X>
											<Y>284.800018</Y>
											<Z>301.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-0.000222081464</X>
											<Y>-5.77446372e-005</Y>
											<Z>0.00345825008</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.0180003159</X>
											<Y>-0.00664415117</Y>
											<Z>-0.00387193821</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2334">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1004</int>
										<CoordinateFrame name="CFrame">
											<X>-342.5</X>
											<Y>286.800018</Y>
											<Z>302</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-0.000222081464</X>
											<Y>-5.77446372e-005</Y>
											<Z>0.00345825008</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>-0.0248879436</X>
											<Y>-0.00675519183</Y>
											<Z>-0.00431610132</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Snap" referent="RBX2335">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX2336">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">db =  1
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil and db == 1 then
local pl = game.Players:GetPlayerFromCharacter(p.Parent)
if pl.PlayerGui:FindFirstChild(&quot;Talk&quot;) == nil then
db = 2
local GUI = script.Talk:clone()
GUI:clone().Parent = pl.PlayerGui
wait(2)
db = 1
end
end
end)</ProtectedString>
										</Properties>
										<Item class="ScreenGui" referent="RBX2337">
											<Properties>
												<string name="Name">Talk</string>
											</Properties>
											<Item class="Frame" referent="RBX2338">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4294901760</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<string name="Name">Holder</string>
													<UDim2 name="Position">
														<XS>0.400000006</XS>
														<XO>0</XO>
														<YS>0.200000003</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>250</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="TextLabel" referent="RBX2339">
													<Properties>
														<bool name="Active">false</bool>
														<Color3 name="BackgroundColor3">4278190080</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<string name="Name">Back</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>-5</XO>
															<YS>0</YS>
															<YO>-5</YO>
														</UDim2>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>260</XO>
															<YS>0</YS>
															<YO>210</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<string name="Text"></string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">1</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">true</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
												<Item class="TextButton" referent="RBX2340">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4278246400</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>150</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">Hi, anything I can help with?</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
													<Item class="Script" referent="RBX2341">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Script</string>
															<ProtectedString name="Source">local PLR = script.Parent.Parent.Parent.Parent.Parent 
local Gold = true --Change to true if you want to award Gold to the Player 
local Wep = &quot;&quot; --Insert a weapon name that is in Lighting if you want to give the player a weapon for winning 
local Amt = 15 --If Gold is true, set this to how much you wish to award them 
local BadgeID = 0

function Reward(Who) 
if Gold then 
Who.leaderstats.Gold.Value = Who.leaderstats.Gold.Value + Amt 
end 
if Wep ~= &quot;&quot; then 
game.Lighting[Wep]:clone().Parent = Who.Backpack 
end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(Who.userId,BadgeID)
end 

a = 1 
script.Parent.MouseButton1Up:connect(function() 
if not script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtGhosts1&quot;) then 
if a ==1 then 
a = 2
print(a) 
script.Parent.Parent.Talk.Text = &quot;Sure... you see those ghosts over there...?&quot; 
script.Parent.Text = &quot;Yea...&quot; 
script.Parent.Parent.TextButton2.Text = &quot;No, i&apos;m blind.&quot; 
elseif a == 2 then 
a = 3 
print(a) 
script.Parent.Parent.Talk.Text = &quot;They keep getting in my minions&apos; ways.&quot; 
script.Parent.Text = &quot;I understand.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Too bad.&quot; 
elseif a == 3 then 
a = 4 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Want to help us out?&quot; 
script.Parent.Text = &quot;Sure.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Never, no, forget it, bye.&quot;
elseif a == 4 then 
a = 5 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Want to kill 5 of them for me?&quot; 
script.Parent.Text = &quot;I&apos;ll get to it.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Of course not!&quot; 
elseif a == 5 then 
a = 6 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Thanks...&quot; 
script.Parent.Text = &quot;No problem.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Nevermind.&quot;
elseif a == 6 then 
c=Instance.new(&quot;IntValue&quot;,script.Parent.Parent.Parent.Parent.Parent.Character) 
c.Name = &quot;AmtGhosts1&quot; 
c.Value = 0 
z=game.Lighting.Ghosts1:clone() 
z.Parent = script.Parent.Parent.Parent.Parent 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtGhosts1&quot;) then 
if script.Parent.Parent.Parent.Parent.Parent.Character.AmtGhosts1.Value == 4 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to banish 1 more ghost.&quot;
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtGhosts1.Value &lt; 5 then
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to banish &quot;..(5-script.Parent.Parent.Parent.Parent.Parent.Character.AmtGhosts1.Value)..&quot; more Elementals.&quot; 
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtGhosts1.Value == 5 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;Thanks... heres 15 gold and 5 experience points...&quot; 
script.Parent.Text = &quot;Thanks.&quot; 
script.Parent.Parent.TextButton2:remove() 
script.Parent.Parent.Parent.Parent.Ghosts1:remove() 
elseif a == 2 then 
PLR.Character.AmtGhosts1:remove() 
Reward(PLR) 
PLR.leaderstats.XP.Value = PLR.leaderstats.XP.Value + 5
PLR.leaderstats.Karma.Value = PLR.leaderstats.Karma.Value - 1
script.Parent.Parent.Parent:remove() 
end 
end 
end 
end)</ProtectedString>
														</Properties>
													</Item>
												</Item>
												<Item class="TextButton" referent="RBX2342">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4294901760</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton2</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>175</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">Bye.</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
													<Item class="Script" referent="RBX2343">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Script</string>
															<ProtectedString name="Source">script.Parent.MouseButton1Up:connect(function()
script.Parent.Parent.Parent:remove()
end)</ProtectedString>
														</Properties>
													</Item>
												</Item>
												<Item class="TextButton" referent="RBX2344">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4286578816</Color3>
														<float name="BackgroundTransparency">0.300000012</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">6</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>0</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">Death Knight:</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
												<Item class="TextLabel" referent="RBX2345">
													<Properties>
														<bool name="Active">false</bool>
														<Color3 name="BackgroundColor3">4278190080</Color3>
														<float name="BackgroundTransparency">1</float>
														<Color3 name="BorderColor3">4279970357</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<string name="Name">Talk</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>20</YO>
														</UDim2>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>130</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<string name="Text">Hello...</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">true</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
								<Item class="Humanoid" referent="RBX2346">
									<Properties>
										<float name="Health">0</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Deadly</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">0</float>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2347">
									<Properties>
										<int name="BaseTextureId">33309581</int>
										<token name="BodyPart">2</token>
										<int name="MeshId">33308496</int>
										<string name="Name">Dark Knight Left Arm</string>
										<int name="OverlayTextureId">33309371</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2348">
									<Properties>
										<int name="BaseTextureId">33309581</int>
										<token name="BodyPart">3</token>
										<int name="MeshId">33308774</int>
										<string name="Name">Dark Knight Right Arm</string>
										<int name="OverlayTextureId">33309371</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2349">
									<Properties>
										<int name="BaseTextureId">33309581</int>
										<token name="BodyPart">1</token>
										<int name="MeshId">33308631</int>
										<string name="Name">Dark Knight torso</string>
										<int name="OverlayTextureId">33309371</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2350">
									<Properties>
										<int name="BaseTextureId">33309581</int>
										<token name="BodyPart">4</token>
										<int name="MeshId">33308564</int>
										<string name="Name">Dark Knight Left Leg</string>
										<int name="OverlayTextureId">33309371</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2351">
									<Properties>
										<int name="BaseTextureId">33309581</int>
										<token name="BodyPart">5</token>
										<int name="MeshId">33308827</int>
										<string name="Name">Dark Knight Right Leg</string>
										<int name="OverlayTextureId">33309371</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2352">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Knight (QUEST!)</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2353">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1030</int>
									<CoordinateFrame name="CFrame">
										<X>-1.5</X>
										<Y>288.600006</Y>
										<Z>-20</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2354">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.25</X>
											<Y>1.25</Y>
											<Z>1.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2355">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=23286279</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2356">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1030</int>
									<CoordinateFrame name="CFrame">
										<X>-1.5000267</X>
										<Y>287.09964</Y>
										<Z>-18.5</Z>
										<R00>6.3781059e-005</R00>
										<R01>0.0174350981</R01>
										<R02>0.999848008</R02>
										<R10>-4.3158394e-005</R10>
										<R11>0.999848008</R11>
										<R12>-0.0174350962</R12>
										<R20>-1</R20>
										<R21>-4.20398064e-005</R21>
										<R22>6.45238397e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Left Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2357">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1030</int>
									<CoordinateFrame name="CFrame">
										<X>-1.5</X>
										<Y>287.100006</Y>
										<Z>-20</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Torso</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2358">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">db =  1
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil and db == 1 then
local pl = game.Players:GetPlayerFromCharacter(p.Parent)
if pl.PlayerGui:FindFirstChild(&quot;Talk&quot;) == nil then
db = 2
local GUI = script.Talk:clone()
GUI:clone().Parent = pl.PlayerGui
wait(2)
db = 1
end
end
end)</ProtectedString>
									</Properties>
									<Item class="ScreenGui" referent="RBX2359">
										<Properties>
											<string name="Name">Talk</string>
										</Properties>
										<Item class="Frame" referent="RBX2360">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4278190080</Color3>
												<float name="BackgroundTransparency">1</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Holder</string>
												<UDim2 name="Position">
													<XS>0.400000006</XS>
													<XO>0</XO>
													<YS>0.200000003</YS>
													<YO>0</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>250</XO>
													<YS>0</YS>
													<YO>250</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">true</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX2361">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4284914175</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Back</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-5</XO>
														<YS>0</YS>
														<YO>-5</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>260</XO>
														<YS>0</YS>
														<YO>210</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX2362">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278246400</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>150</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Hi there.</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX2363">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">local PLR = script.Parent.Parent.Parent.Parent.Parent 
local Gold = true --Change to true if you want to award Gold to the Player 
local Wep = &quot;&quot; --Insert a weapon name that is in Lighting if you want to give the player a weapon for winning 
local Amt = 15 --If Gold is true, set this to how much you wish to award them 
local BadgeID = 0

function Reward(Who) 
if Gold then 
Who.leaderstats.Gold.Value = Who.leaderstats.Gold.Value + Amt 
end 
if Wep ~= &quot;&quot; then 
game.Lighting[Wep]:clone().Parent = Who.Backpack 
end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(Who.userId,BadgeID)
end 

a = 1 
script.Parent.MouseButton1Up:connect(function() 
if not script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtGoblins1&quot;) then 
if a ==1 then 
a = 2
print(a) 
script.Parent.Parent.Talk.Text = &quot;Those pesky goblins are a big problem!&quot; 
script.Parent.Text = &quot;How?&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Not my problem&quot;
elseif a == 2 then 
a = 3 
print(a) 
script.Parent.Parent.Talk.Text = &quot;They keep stealing gems and other items from us!&quot; 
script.Parent.Text = &quot;Oh my!&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Not from me.&quot;
elseif a == 3 then 
a = 4 
print(a) 
script.Parent.Parent.Talk.Text = &quot;I need your help!&quot; 
script.Parent.Text = &quot;What can I do?&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Sorry, but no.&quot;
elseif a == 4 then 
a = 5 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Can you kill 5 of them for me?&quot; 
script.Parent.Text = &quot;Sure thing!&quot; 
script.Parent.Parent.TextButton2.Text = &quot;I cant, sorry.&quot; 
elseif a == 5 then 
a = 6 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Thank you!&quot; 
script.Parent.Text = &quot;No problem!&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Nevermind.&quot;
elseif a == 6 then 
c=Instance.new(&quot;IntValue&quot;,script.Parent.Parent.Parent.Parent.Parent.Character) 
c.Name = &quot;AmtGoblins1&quot; 
c.Value = 0 
z=game.Lighting.Goblins1:clone() 
z.Parent = script.Parent.Parent.Parent.Parent 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtGoblins1&quot;) then 
if script.Parent.Parent.Parent.Parent.Parent.Character.AmtGoblins1.Value == 4 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to slay 1 more Goblin.&quot;
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtGoblins1.Value &lt; 5 then
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to slay &quot;..(5-script.Parent.Parent.Parent.Parent.Parent.Character.AmtGoblins1.Value)..&quot; more Goblins.&quot; 
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtGoblins1.Value == 5 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;Thank you adventurer! Heres a reward of 15 Gold and 5 experience points!&quot; 
script.Parent.Text = &quot;You&apos;re welcome! Thank you!&quot; 
script.Parent.Parent.TextButton2:remove() 
script.Parent.Parent.Parent.Parent.Goblins1:remove() 
elseif a == 2 then 
PLR.Character.AmtGoblins1:remove() 
Reward(PLR) 
PLR.leaderstats.XP.Value = PLR.leaderstats.XP.Value + 5
PLR.leaderstats.Karma.Value = PLR.leaderstats.Karma.Value + 1
script.Parent.Parent.Parent:remove() 
end 
end 
end 
end)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX2364">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294901760</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton2</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>175</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Goodbye.</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX2365">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">script.Parent.MouseButton1Up:connect(function()
script.Parent.Parent.Parent:remove()
end)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX2366">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278190335</Color3>
													<float name="BackgroundTransparency">0.300000012</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">6</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Knight:</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX2367">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4278190080</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Talk</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>20</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>130</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Hello there adventurer!</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2368">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1030</int>
									<CoordinateFrame name="CFrame">
										<X>-1.5</X>
										<Y>285.100006</Y>
										<Z>-20.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Right Leg</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2369">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1030</int>
									<CoordinateFrame name="CFrame">
										<X>-1.5</X>
										<Y>285.100006</Y>
										<Z>-19.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Left Leg</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2370">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1030</int>
									<CoordinateFrame name="CFrame">
										<X>-1.5</X>
										<Y>287.100006</Y>
										<Z>-21.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Right Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX2371">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2372">
								<Properties>
									<int name="BaseTextureId">29526566</int>
									<token name="BodyPart">2</token>
									<int name="MeshId">29521332</int>
									<string name="Name">Knight Left Arm</string>
									<int name="OverlayTextureId">29521730</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2373">
								<Properties>
									<int name="BaseTextureId">29526566</int>
									<token name="BodyPart">4</token>
									<int name="MeshId">29521405</int>
									<string name="Name">Knight Left Leg</string>
									<int name="OverlayTextureId">29521730</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2374">
								<Properties>
									<int name="BaseTextureId">29526566</int>
									<token name="BodyPart">3</token>
									<int name="MeshId">29521422</int>
									<string name="Name">Knight Right Arm</string>
									<int name="OverlayTextureId">29521730</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2375">
								<Properties>
									<int name="BaseTextureId">29526566</int>
									<token name="BodyPart">5</token>
									<int name="MeshId">29521467</int>
									<string name="Name">Knight Right Leg</string>
									<int name="OverlayTextureId">29521730</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2376">
								<Properties>
									<int name="BaseTextureId">29526566</int>
									<token name="BodyPart">1</token>
									<int name="MeshId">29526648</int>
									<string name="Name">Knight torso</string>
									<int name="OverlayTextureId">29521730</int>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2377">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1030</int>
									<CoordinateFrame name="CFrame">
										<X>-1.50001717</X>
										<Y>284.800964</Y>
										<Z>-17.5999756</Z>
										<R00>-3.26622794e-005</R00>
										<R01>-4.59821458e-014</R01>
										<R02>1</R02>
										<R10>4.31576664e-005</R10>
										<R11>-1</R11>
										<R12>1.40958167e-009</R12>
										<R20>1</R20>
										<R21>4.31576664e-005</R21>
										<R22>3.26622794e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Helmet</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2378">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13158197</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13158218</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2379">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 30+ Quest</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2380">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1030</int>
									<CoordinateFrame name="CFrame">
										<X>-292.5</X>
										<Y>288.399994</Y>
										<Z>48</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Helmet</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2381">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13158197</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13158218</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2382">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Knight (QUEST!)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2383">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>-292.5</X>
											<Y>288.200012</Y>
											<Z>48</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2384">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX2385">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=23286279</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2386">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>-292.5</X>
											<Y>286.704071</Y>
											<Z>46.5</Z>
											<R00>-2.19349749e-005</R00>
											<R01>-0.0173923187</R01>
											<R02>-0.999848723</R02>
											<R10>-3.76262307e-007</R10>
											<R11>0.999848723</R11>
											<R12>-0.0173923187</R12>
											<R20>1</R20>
											<R21>-5.29470867e-009</R21>
											<R22>-2.19382018e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2387">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>-292.5</X>
											<Y>286.700012</Y>
											<Z>48</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX2388">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">db =  1
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil and db == 1 then
local pl = game.Players:GetPlayerFromCharacter(p.Parent)
if pl.PlayerGui:FindFirstChild(&quot;Talk&quot;) == nil then
db = 2
local GUI = script.Talk:clone()
GUI:clone().Parent = pl.PlayerGui
wait(2)
db = 1
end
end
end)</ProtectedString>
										</Properties>
										<Item class="ScreenGui" referent="RBX2389">
											<Properties>
												<string name="Name">Talk</string>
											</Properties>
											<Item class="Frame" referent="RBX2390">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4278190080</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<string name="Name">Holder</string>
													<UDim2 name="Position">
														<XS>0.400000006</XS>
														<XO>0</XO>
														<YS>0.200000003</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>250</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="TextLabel" referent="RBX2391">
													<Properties>
														<bool name="Active">false</bool>
														<Color3 name="BackgroundColor3">4284440415</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<string name="Name">Back</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>-5</XO>
															<YS>0</YS>
															<YO>-5</YO>
														</UDim2>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>260</XO>
															<YS>0</YS>
															<YO>210</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<string name="Text"></string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">1</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">true</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
												<Item class="TextButton" referent="RBX2392">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4278246400</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4279970357</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>150</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">With what?</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
													<Item class="Script" referent="RBX2393">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Script</string>
															<ProtectedString name="Source">local PLR = script.Parent.Parent.Parent.Parent.Parent 
local Gold = true --Change to true if you want to award Gold to the Player 
local Wep = &quot;&quot; --Insert a weapon name that is in Lighting if you want to give the player a weapon for winning 
local Amt = 120 --If Gold is true, set this to how much you wish to award them 
local BadgeID = 0

function Reward(Who) 
if Gold then 
Who.leaderstats.Gold.Value = Who.leaderstats.Gold.Value + Amt 
end 
if Wep ~= &quot;&quot; then 
game.Lighting[Wep]:clone().Parent = Who.Backpack 
end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(Who.userId,BadgeID)
end 

a = 1 
script.Parent.MouseButton1Up:connect(function()
if not script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtDust30&quot;) then
if a ==1 then
a = 2
print(a)
script.Parent.Parent.Talk.Text = &quot;Are you a feirceful warrior?&quot;
script.Parent.Text = &quot;Very feirceful.&quot;
script.Parent.Parent.TextButton2.Text = &quot;No, i&apos;m a weakling.&quot;
elseif a == 2 then
a = 3
print(a)
script.Parent.Parent.Talk.Text = &quot;Well then, mind helping me clear out this village?&quot;
script.Parent.Text = &quot;How?&quot;
script.Parent.Parent.TextButton2.Text = &quot;Probably not.&quot;
elseif a == 3 then
a = 4 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Those rotten dust devils keep storming this place up.&quot;
script.Parent.Text = &quot;Go on...&quot;
script.Parent.Parent.TextButton2.Text = &quot;Oh well then, too bad.&quot;
elseif a == 4 then 
a = 5 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Can you kill 10 of them for me, and the village?&quot;
script.Parent.Text = &quot;Of course!&quot; 
script.Parent.Parent.TextButton2.Text = &quot;No, i&apos;ll let them be evil.&quot;
elseif a == 5 then 
a = 6 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Thank you, I will surely appreciate it.&quot; 
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Nevermind, you make me sick.&quot; 
elseif a == 6 then 
c=Instance.new(&quot;IntValue&quot;,script.Parent.Parent.Parent.Parent.Parent.Character) 
c.Name = &quot;AmtDust30&quot; 
c.Value = 0 
z=game.Lighting.Dust30:clone() 
z.Parent = script.Parent.Parent.Parent.Parent 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtDust30&quot;) then 
if script.Parent.Parent.Parent.Parent.Parent.Character.AmtDust30.Value == 9 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to break down 1 more dust devil.&quot;
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtDust30.Value &lt; 10 then
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to break down &quot;..(10-script.Parent.Parent.Parent.Parent.Parent.Character.AmtDust30.Value)..&quot; more dust devils.&quot; 
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtDust30.Value == 10 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;Thank you warrior, heres 120 gold and 75 experience points!&quot; 
script.Parent.Text = &quot;Thank you!&quot;
script.Parent.Parent.TextButton2:remove() 
script.Parent.Parent.Parent.Parent.Dust30:remove() 
elseif a == 2 then 
PLR.Character.AmtDust30:remove() 
Reward(PLR) 
PLR.leaderstats.XP.Value = PLR.leaderstats.XP.Value + 75
PLR.leaderstats.Karma.Value = PLR.leaderstats.Karma.Value + 0
script.Parent.Parent.Parent:remove() 
end 
end 
end 
end)</ProtectedString>
														</Properties>
													</Item>
												</Item>
												<Item class="TextButton" referent="RBX2394">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4294901760</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton2</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>175</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">I can&apos;t help.</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
													<Item class="Script" referent="RBX2395">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Script</string>
															<ProtectedString name="Source">script.Parent.MouseButton1Up:connect(function()
script.Parent.Parent.Parent:remove()
end)</ProtectedString>
														</Properties>
													</Item>
												</Item>
												<Item class="TextButton" referent="RBX2396">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4278190335</Color3>
														<float name="BackgroundTransparency">0.300000012</float>
														<Color3 name="BorderColor3">4279970357</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">6</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>0</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">Knight:</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
												<Item class="TextLabel" referent="RBX2397">
													<Properties>
														<bool name="Active">false</bool>
														<Color3 name="BackgroundColor3">4278190080</Color3>
														<float name="BackgroundTransparency">1</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<string name="Name">Talk</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>20</YO>
														</UDim2>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>130</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<string name="Text">I need your help!</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">true</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2398">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>-292.5</X>
											<Y>284.700012</Y>
											<Z>48.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2399">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>-292.5</X>
											<Y>284.700012</Y>
											<Z>47.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2400">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>-292.5</X>
											<Y>286.700012</Y>
											<Z>49.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX2401">
									<Properties>
										<float name="Health">0</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2402">
									<Properties>
										<int name="BaseTextureId">29526566</int>
										<token name="BodyPart">2</token>
										<int name="MeshId">29521332</int>
										<string name="Name">Knight Left Arm</string>
										<int name="OverlayTextureId">29521730</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2403">
									<Properties>
										<int name="BaseTextureId">29526566</int>
										<token name="BodyPart">4</token>
										<int name="MeshId">29521405</int>
										<string name="Name">Knight Left Leg</string>
										<int name="OverlayTextureId">29521730</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2404">
									<Properties>
										<int name="BaseTextureId">29526566</int>
										<token name="BodyPart">3</token>
										<int name="MeshId">29521422</int>
										<string name="Name">Knight Right Arm</string>
										<int name="OverlayTextureId">29521730</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2405">
									<Properties>
										<int name="BaseTextureId">29526566</int>
										<token name="BodyPart">5</token>
										<int name="MeshId">29521467</int>
										<string name="Name">Knight Right Leg</string>
										<int name="OverlayTextureId">29521730</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2406">
									<Properties>
										<int name="BaseTextureId">29526566</int>
										<token name="BodyPart">1</token>
										<int name="MeshId">29526648</int>
										<string name="Name">Knight torso</string>
										<int name="OverlayTextureId">29521730</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2407">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Korblox Warrior (QUEST!)</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2408">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>34.5</X>
										<Y>286.300018</Y>
										<Z>259.5</Z>
										<R00>1</R00>
										<R01>0</R01>
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										<R10>0</R10>
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										<R21>0</R21>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Right Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
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									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2409">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>32.5</X>
										<Y>284.300018</Y>
										<Z>259.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Left Leg</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2410">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>33.5</X>
										<Y>284.300018</Y>
										<Z>259.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Right Leg</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2411">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
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									<token name="BottomSurfaceInput">0</token>
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									<CoordinateFrame name="CFrame">
										<X>33</X>
										<Y>287.800018</Y>
										<Z>259.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2412">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=17202683</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.04999995</X>
											<Y>1.04999995</Y>
											<Z>1.04999995</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=68317015</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2413">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>33</X>
										<Y>286.300018</Y>
										<Z>259.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Torso</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2414">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">db =  1
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil and db == 1 then
local pl = game.Players:GetPlayerFromCharacter(p.Parent)
if pl.PlayerGui:FindFirstChild(&quot;Talk&quot;) == nil then
db = 2
local GUI = script.Talk:clone()
GUI:clone().Parent = pl.PlayerGui
wait(2)
db = 1
end
end
end)</ProtectedString>
									</Properties>
									<Item class="ScreenGui" referent="RBX2415">
										<Properties>
											<string name="Name">Talk</string>
										</Properties>
										<Item class="Frame" referent="RBX2416">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4278190080</Color3>
												<float name="BackgroundTransparency">1</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Holder</string>
												<UDim2 name="Position">
													<XS>0.400000006</XS>
													<XO>0</XO>
													<YS>0.200000003</YS>
													<YO>0</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>250</XO>
													<YS>0</YS>
													<YO>250</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">true</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX2417">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4286611584</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">0</token>
													<string name="Name">Back</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-5</XO>
														<YS>0</YS>
														<YO>-5</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>260</XO>
														<YS>0</YS>
														<YO>210</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4279970357</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX2418">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Talk</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>20</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>130</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">What do you want!? I&apos;m Busy!</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX2419">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278190335</Color3>
													<float name="BackgroundTransparency">0.300000012</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">6</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Korblox Warrior</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX2420">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294901760</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton2</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>175</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Goodbye.</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX2421">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">script.Parent.MouseButton1Up:connect(function()
script.Parent.Parent.Parent:remove()
end)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX2422">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278255360</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>150</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Anything I can help with?</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX2423">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">local PLR = script.Parent.Parent.Parent.Parent.Parent 
local Gold = true --Change to true if you want to award Gold to the Player 
local Wep = &quot;&quot; --Insert a weapon name that is in Lighting if you want to give the player a weapon for winning 
local Amt = 25 --If Gold is true, set this to how much you wish to award them 
local BadgeID = 0

function Reward(Who) 
if Gold then 
Who.leaderstats.Gold.Value = Who.leaderstats.Gold.Value + Amt 
end 
if Wep ~= &quot;&quot; then 
game.Lighting[Wep]:clone().Parent = Who.Backpack 
end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(Who.userId,BadgeID)
end 

a = 1 
script.Parent.MouseButton1Up:connect(function() 
if not script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtElement5&quot;) then 
if a ==1 then 
a = 2
print(a) 
script.Parent.Parent.Talk.Text = &quot;Not really, now go away!&quot; 
script.Parent.Text = &quot;How come you just stand here?&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Fine, bye.&quot;
elseif a == 2 then 
a = 3 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Well the monsters are in my way, but i&apos;ll deal with em&apos;&quot; 
script.Parent.Text = &quot;I&apos;ll kill them for you!&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Good luck.&quot;
elseif a == 3 then 
a = 4 
print(a) 
script.Parent.Parent.Talk.Text = &quot;If you want, you can. I won&apos;t give you a reward.&quot; 
script.Parent.Text = &quot;It&apos;s fine.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Then nevermind.&quot;
elseif a == 4 then 
a = 5 
print(a) 
script.Parent.Parent.Talk.Text = &quot;So, you&apos;re going to slay 10 monsters of any kind?&quot; 
script.Parent.Text = &quot;Yes, I will!&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Not for you.&quot; 
elseif a == 5 then 
a = 6 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Alright, I might pay you.&quot; 
script.Parent.Text = &quot;Alright then.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Nevermind, forget it.&quot;
elseif a == 6 then 
c=Instance.new(&quot;IntValue&quot;,script.Parent.Parent.Parent.Parent.Parent.Character) 
c.Name = &quot;AmtElement5&quot; 
c.Value = 0 
z=game.Lighting.Element5:clone() 
z.Parent = script.Parent.Parent.Parent.Parent 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtElement5&quot;) then 
if script.Parent.Parent.Parent.Parent.Parent.Character.AmtElement5.Value == 9 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to demolish 1 more Elemental.&quot;
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtElement5.Value &lt; 10 then
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to demolish &quot;..(10-script.Parent.Parent.Parent.Parent.Parent.Character.AmtElement5.Value)..&quot; more Elementals.&quot; 
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtElement5.Value == 10 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;Wow, thanks. Heres 25 gold and 15 experience points.&quot; 
script.Parent.Text = &quot;Bye.&quot; 
script.Parent.Parent.TextButton2:remove() 
script.Parent.Parent.Parent.Parent.Element5:remove() 
elseif a == 2 then 
PLR.Character.AmtElement5:remove() 
Reward(PLR) 
PLR.leaderstats.XP.Value = PLR.leaderstats.XP.Value + 15
script.Parent.Parent.Parent:remove() 
end 
end 
end 
end)</ProtectedString>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2424">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>31.5</X>
										<Y>286.300018</Y>
										<Z>259.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Left Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX2425">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Korblox</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2426">
								<Properties>
									<int name="BaseTextureId">0</int>
									<token name="BodyPart">1</token>
									<int name="MeshId">68241695</int>
									<string name="Name">Korblox Torso</string>
									<int name="OverlayTextureId">68241528</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2427">
								<Properties>
									<int name="BaseTextureId">0</int>
									<token name="BodyPart">3</token>
									<int name="MeshId">68241658</int>
									<string name="Name">Korblox Right Arm</string>
									<int name="OverlayTextureId">68241528</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2428">
								<Properties>
									<int name="BaseTextureId">0</int>
									<token name="BodyPart">2</token>
									<int name="MeshId">68241543</int>
									<string name="Name">Korblox Left Arm</string>
									<int name="OverlayTextureId">68241528</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2429">
								<Properties>
									<int name="BaseTextureId">0</int>
									<token name="BodyPart">5</token>
									<int name="MeshId">68241677</int>
									<string name="Name">Korblox Right Leg</string>
									<int name="OverlayTextureId">68241528</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2430">
								<Properties>
									<int name="BaseTextureId">0</int>
									<token name="BodyPart">4</token>
									<int name="MeshId">68241677</int>
									<string name="Name">Korblox Left Leg</string>
									<int name="OverlayTextureId">68241528</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2431">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 50+ Quest (Evil)</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX2432">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Flamiar (QUEST!)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2433">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">102</int>
										<CoordinateFrame name="CFrame">
											<X>-504.5</X>
											<Y>297.600006</Y>
											<Z>39.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2434">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">102</int>
										<CoordinateFrame name="CFrame">
											<X>-506.5</X>
											<Y>295.600006</Y>
											<Z>39.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2435">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">102</int>
										<CoordinateFrame name="CFrame">
											<X>-505.5</X>
											<Y>295.600006</Y>
											<Z>39.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2436">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">102</int>
										<CoordinateFrame name="CFrame">
											<X>-506</X>
											<Y>299.100006</Y>
											<Z>39.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2437">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=21057410</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.04999995</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=33116803</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2438">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">102</int>
										<CoordinateFrame name="CFrame">
											<X>-506</X>
											<Y>297.600006</Y>
											<Z>39.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX2439">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">db =  1
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil and db == 1 then
local pl = game.Players:GetPlayerFromCharacter(p.Parent)
if pl.PlayerGui:FindFirstChild(&quot;Talk&quot;) == nil then
db = 2
local GUI = script.Talk:clone()
GUI:clone().Parent = pl.PlayerGui
wait(2)
db = 1
end
end
end)</ProtectedString>
										</Properties>
										<Item class="ScreenGui" referent="RBX2440">
											<Properties>
												<string name="Name">Talk</string>
											</Properties>
											<Item class="Frame" referent="RBX2441">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4278190080</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<string name="Name">Holder</string>
													<UDim2 name="Position">
														<XS>0.400000006</XS>
														<XO>0</XO>
														<YS>0.200000003</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>250</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="TextLabel" referent="RBX2442">
													<Properties>
														<bool name="Active">false</bool>
														<Color3 name="BackgroundColor3">4278190080</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">0</token>
														<string name="Name">Back</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>-5</XO>
															<YS>0</YS>
															<YO>-5</YO>
														</UDim2>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>260</XO>
															<YS>0</YS>
															<YO>210</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<string name="Text"></string>
														<Color3 name="TextColor3">4279970357</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">1</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
												<Item class="TextLabel" referent="RBX2443">
													<Properties>
														<bool name="Active">false</bool>
														<Color3 name="BackgroundColor3">4284874854</Color3>
														<float name="BackgroundTransparency">1</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<string name="Name">Talk</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>20</YO>
														</UDim2>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>130</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<string name="Text">Get out of my sight, Kid.</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">true</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
												<Item class="TextButton" referent="RBX2444">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4286578816</Color3>
														<float name="BackgroundTransparency">0.300000012</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">6</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>0</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">Flamiar</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
												<Item class="TextButton" referent="RBX2445">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4294901760</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton2</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>175</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">Goodbye.</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
													<Item class="Script" referent="RBX2446">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Script</string>
															<ProtectedString name="Source">script.Parent.MouseButton1Up:connect(function()
script.Parent.Parent.Parent:remove()
end)</ProtectedString>
														</Properties>
													</Item>
												</Item>
												<Item class="TextButton" referent="RBX2447">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4278255360</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>150</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">I&apos;m looking for an evil quest!</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
													<Item class="Script" referent="RBX2448">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Script</string>
															<ProtectedString name="Source">local PLR = script.Parent.Parent.Parent.Parent.Parent 
local Gold = true --Change to true if you want to award Gold to the Player 
local Wep = &quot;&quot; --Insert a weapon name that is in Lighting if you want to give the player a weapon for winning 
local Amt = 200 --If Gold is true, set this to how much you wish to award them 
local BadgeID = 0

function Reward(Who) 
if Gold then 
Who.leaderstats.Gold.Value = Who.leaderstats.Gold.Value + Amt 
end 
if Wep ~= &quot;&quot; then 
game.Lighting[Wep]:clone().Parent = Who.Backpack 
end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(Who.userId,BadgeID)
end 

a = 1 
script.Parent.MouseButton1Up:connect(function() 
if not script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtGuard50&quot;) then 
if a == 1 then 
a = 2 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Heh, you want evil? I don&apos;t think you&apos;re up to the task.&quot; 
script.Parent.Text = &quot;I can take on anything!&quot; 
elseif a == 2 then 
a = 3 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Well well well, very eager, are we?&quot; 
script.Parent.Text = &quot;Very Eager!&quot; 
elseif a == 3 then 
a = 4 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Fine, I have a itch to pick with those filthy guards over there.&quot; 
script.Parent.Text = &quot;Okay, so what?&quot; 
elseif a == 4 then 
a = 5 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Quiet, fiend. Now, go kill 10 guards of any kind for me.&quot; 
script.Parent.Text = &quot;I got it.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;No way, bye.&quot; 
elseif a == 5 then 
a = 6 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Okay good, report back to me when you&apos;re done. Or IF you ever get done...&quot; 
script.Parent.Text = &quot;Hmph, got it.&quot; 
elseif a == 6 then 
c=Instance.new(&quot;IntValue&quot;,script.Parent.Parent.Parent.Parent.Parent.Character) 
c.Name = &quot;AmtGuard50&quot; 
c.Value = 0 
z=game.Lighting.Guard50:clone() 
z.Parent = script.Parent.Parent.Parent.Parent 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtGuard50&quot;) then 
if script.Parent.Parent.Parent.Parent.Parent.Character.AmtGuard50.Value == 9 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to murder 1 more Guard.&quot;
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtGuard50.Value &lt; 10 then
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to murder &quot;..(10-script.Parent.Parent.Parent.Parent.Parent.Character.AmtGuard50.Value)..&quot; more Guards...&quot; 
script.Parent.Text = &quot;Okay.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtGuard50.Value == 10 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;Good job, heres 200 gold and 150 extra Experience points.&quot; 
script.Parent.Text = &quot;Bye.&quot;
script.Parent.Parent.TextButton2:remove() 
script.Parent.Parent.Parent.Parent.Guard50:remove() 
elseif a == 2 then 
PLR.Character.AmtGuard50:remove() 
Reward(PLR) 
PLR.leaderstats.Karma.Value = PLR.leaderstats.Karma.Value - 3
PLR.leaderstats.XP.Value = PLR.leaderstats.XP.Value + 150
script.Parent.Parent.Parent:remove() 
end 
end 
end 
end)</ProtectedString>
														</Properties>
													</Item>
												</Item>
												<Item class="Script" referent="RBX2449">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">local PLR = script.Parent.Parent.Parent.Parent.Parent 
local Gold = true --Change to true if you want to award Gold to the Player 
local Wep = &quot;&quot; --Insert a weapon name that is in Lighting if you want to give the player a weapon for winning 
local Amt = 200 --If Gold is true, set this to how much you wish to award them 
local BadgeID = 0

function Reward(Who) 
if Gold then 
Who.leaderstats.Gold.Value = Who.leaderstats.Gold.Value + Amt 
end 
if Wep ~= &quot;&quot; then 
game.Lighting[Wep]:clone().Parent = Who.Backpack 
end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(Who.userId,BadgeID)
end 

a = 1 
script.Parent.MouseButton1Up:connect(function() 
if not script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtGuard50&quot;) then 
if a ==1 then 
a = 2 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Heh, you want evil? I don&apos;t think you&apos;re up to the task.&quot; 
script.Parent.Text = &quot;I can take on anything!&quot; 
elseif a == 2 then 
a = 3 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Well well well, very eager, are we?&quot; 
script.Parent.Text = &quot;Very Eager!&quot; 
elseif a == 3 then 
a = 4 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Fine, I have a itch to pick with those filthy guards over there.&quot; 
script.Parent.Text = &quot;Okay, so what?&quot; 
elseif a == 4 then 
a = 5 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Quiet, fiend. Now, go kill 10 guards of any kind for me.&quot; 
script.Parent.Text = &quot;I got it.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;No way, bye.&quot; 
elseif a == 5 then 
a = 6 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Okay good, report back to me when you&apos;re done. Or IF you ever get done...&quot; 
script.Parent.Text = &quot;Hmph, got it.&quot; 
elseif a == 6 then 
c=Instance.new(&quot;IntValue&quot;,script.Parent.Parent.Parent.Parent.Parent.Character) 
c.Name = &quot;AmtGuard50&quot; 
c.Value = 0 
z=game.Lighting.Guard50:clone() 
z.Parent = script.Parent.Parent.Parent.Parent 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtGuard50&quot;) then 
if script.Parent.Parent.Parent.Parent.Parent.Character.AmtGuard50.Value &lt; 5 and script.Parent.Parent.Parent.Parent.Parent.Character.AmtGuard50.Value ~= 1 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to murder&quot;..(10-script.Parent.Parent.Parent.Parent.Parent.Character.AmtGuard50.Value)..&quot; more Guards&quot; 
script.Parent.Text = &quot;Got it.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtGuard50.Value == 1 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to murder 1 more Guard.&quot;
script.Parent.Text = &quot;Got it.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtGuard50.Value &gt;= 10 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;Good job, heres 200 gold and 150 extra Experience points.&quot; 
script.Parent.Text = &quot;Bye&quot; 
script.Parent.Parent.TextButton2:remove() 
script.Parent.Parent.Parent.Parent.Guard50:remove() 
elseif a == 2 then 
PLR.Character.AmtGuard50:remove() 
Reward(PLR) 
PLR.leaderstats.Karma.Value = PLR.leaderstats.Karma.Value - 3
PLR.leaderstats.XP.Value = PLR.leaderstats.XP.Value + 150
script.Parent.Parent.Parent:remove() 
end 
end 
end 
end)</ProtectedString>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2450">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">102</int>
										<CoordinateFrame name="CFrame">
											<X>-507.5</X>
											<Y>297.600006</Y>
											<Z>39.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX2451">
									<Properties>
										<float name="Health">0</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Korblox</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">0</float>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2452">
									<Properties>
										<int name="BaseTextureId">33309581</int>
										<token name="BodyPart">1</token>
										<int name="MeshId">33308631</int>
										<string name="Name">Korblox Torso</string>
										<int name="OverlayTextureId">33309371</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2453">
									<Properties>
										<int name="BaseTextureId">33309581</int>
										<token name="BodyPart">3</token>
										<int name="MeshId">33308774</int>
										<string name="Name">Korblox Right Arm</string>
										<int name="OverlayTextureId">33309371</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2454">
									<Properties>
										<int name="BaseTextureId">33309581</int>
										<token name="BodyPart">2</token>
										<int name="MeshId">33308496</int>
										<string name="Name">Korblox Left Arm</string>
										<int name="OverlayTextureId">33309371</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2455">
									<Properties>
										<int name="BaseTextureId">33309581</int>
										<token name="BodyPart">5</token>
										<int name="MeshId">33308827</int>
										<string name="Name">Korblox Right Leg</string>
										<int name="OverlayTextureId">33309371</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2456">
									<Properties>
										<int name="BaseTextureId">33309581</int>
										<token name="BodyPart">4</token>
										<int name="MeshId">33308564</int>
										<string name="Name">Korblox Left Leg</string>
										<int name="OverlayTextureId">33309371</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2457">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-506.043945</X>
										<Y>295.800964</Y>
										<Z>44</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>12</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2458">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-506.043915</X>
										<Y>286.600647</Y>
										<Z>46.5</Z>
										<R00>-1</R00>
										<R01>3.05171125e-005</R01>
										<R02>3.05180438e-005</R02>
										<R10>3.05180438e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>-3.05171125e-005</R20>
										<R21>3.05180438e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>5.5999999</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2459">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-513.043945</X>
										<Y>287.600586</Y>
										<Z>46.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>7.5999999</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2460">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-499.543945</X>
										<Y>286.400543</Y>
										<Z>47</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>5.20000029</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2461">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
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									<CoordinateFrame name="CFrame">
										<X>-506.043945</X>
										<Y>284.400421</Y>
										<Z>31.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2470">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Old Mage (QUEST!)</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2471">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>-631.5</X>
										<Y>286.600006</Y>
										<Z>-80.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Right Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2472">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>-631.5</X>
										<Y>284.600006</Y>
										<Z>-82.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Left Leg</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2473">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>-631.5</X>
										<Y>284.600006</Y>
										<Z>-81.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Right Leg</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2474">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">5</int>
									<CoordinateFrame name="CFrame">
										<X>-631.5</X>
										<Y>288.100006</Y>
										<Z>-82</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2475">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.25</X>
											<Y>1.25</Y>
											<Z>1.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2476">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=78261078</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2477">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>-631.5</X>
										<Y>286.600006</Y>
										<Z>-82</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Torso</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2478">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">db =  1
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil and db == 1 then
local pl = game.Players:GetPlayerFromCharacter(p.Parent)
if pl.PlayerGui:FindFirstChild(&quot;Talk&quot;) == nil then
db = 2
local GUI = script.Talk:clone()
GUI:clone().Parent = pl.PlayerGui
wait(2)
db = 1
end
end
end)</ProtectedString>
									</Properties>
									<Item class="ScreenGui" referent="RBX2479">
										<Properties>
											<string name="Name">Talk</string>
										</Properties>
										<Item class="Frame" referent="RBX2480">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4278190080</Color3>
												<float name="BackgroundTransparency">1</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Holder</string>
												<UDim2 name="Position">
													<XS>0.400000006</XS>
													<XO>0</XO>
													<YS>0.200000003</YS>
													<YO>0</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>250</XO>
													<YS>0</YS>
													<YO>250</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">true</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX2481">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4284440415</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">0</token>
													<string name="Name">Back</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-5</XO>
														<YS>0</YS>
														<YO>-5</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>260</XO>
														<YS>0</YS>
														<YO>210</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4279970357</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX2482">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4284440415</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Talk</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>20</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>130</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Hello, many greetings.</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX2483">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278190335</Color3>
													<float name="BackgroundTransparency">0.300000012</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">6</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Old Mage</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX2484">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294901760</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton2</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>175</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Goodbye.</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX2485">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">script.Parent.MouseButton1Up:connect(function()
script.Parent.Parent.Parent:remove()
end)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX2486">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278255360</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>150</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">You look ready for battle!</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX2487">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">local PLR = script.Parent.Parent.Parent.Parent.Parent 
local Gold = true --Change to true if you want to award Gold to the Player 
local Wep = &quot;&quot; --Insert a weapon name that is in Lighting if you want to give the player a weapon for winning 
local BadgeID = 0

a = 1 
script.Parent.MouseButton1Up:connect(function() 
if not script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtDARK60&quot;) then 
if a ==1 then 
a = 2 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Yes, I used to battle, but not any more.&quot; 
script.Parent.Text = &quot;What happened?&quot; 
script.Parent.Parent.TextButton2.Text = &quot;I don&apos;t care.&quot;
elseif a == 2 then 
a = 3 
print(a) 
script.Parent.Parent.Talk.Text = &quot;I got old, and defeated many times.&quot; 
script.Parent.Text = &quot;By who?&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Not my problem&quot;
elseif a == 3 then 
a = 4 
print(a) 
script.Parent.Parent.Talk.Text = &quot;See that Dark Knight over there? He&apos;s my mortal enemy&quot; 
script.Parent.Text = &quot;I see...&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Looks scary, bye!&quot;
elseif a == 4 then 
a = 5 
print(a) 
script.Parent.Parent.Talk.Text = &quot;May you please defeat him for me, so I know he isn&apos;t immortal. He always says he&apos;s a god.&quot; 
script.Parent.Text = &quot;I&apos;ll take him on!&quot; 
script.Parent.Parent.TextButton2.Text = &quot;I can&apos;t defeat him, sorry.&quot; 
elseif a == 5 then 
a = 6 
print(a) 
script.Parent.Parent.Talk.Text = &quot;This is my personal bussiness, this task does not affect your karma in any way.&quot; 
script.Parent.Text = &quot;I&apos;ll be on my way, then.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Nevermind, bye.&quot;
elseif a == 6 then 
c=Instance.new(&quot;IntValue&quot;,script.Parent.Parent.Parent.Parent.Parent.Character) 
c.Name = &quot;AmtDARK60&quot; 
c.Value = 0
z=game.Lighting.DARK60:clone() 
z.Parent = script.Parent.Parent.Parent.Parent 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtDARK60&quot;) then 
if script.Parent.Parent.Parent.Parent.Parent.Character.AmtDARK60.Value ~= 1 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You still need to defeat the Dark Knight!&quot; 
script.Parent.Text = &quot;Got it.&quot; 
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtDARK60.Value == 1 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;Thank you so much, heres 375 gold and 400 experience points!&quot; 
script.Parent.Text = &quot;Thank you! Bye!&quot; 
script.Parent.Parent.TextButton2:remove() 
script.Parent.Parent.Parent.Parent.DARK60:remove() 
elseif a == 2 then 
PLR.Character.AmtDARK60:remove() 
PLR.leaderstats.XP.Value = PLR.leaderstats.XP.Value + 200
PLR.leaderstats.Gold.Value = PLR.leaderstats.Gold.Value + 375
script.Parent.Parent.Parent:remove() 
end 
end 
end 
end)</ProtectedString>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2488">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">102</int>
									<CoordinateFrame name="CFrame">
										<X>-631.5</X>
										<Y>286.600006</Y>
										<Z>-83.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Left Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Humanoid" referent="RBX2489">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Korblox</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2490">
								<Properties>
									<int name="BaseTextureId">0</int>
									<token name="BodyPart">1</token>
									<int name="MeshId">74659512</int>
									<string name="Name">Korblox Torso</string>
									<int name="OverlayTextureId">74659605</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2491">
								<Properties>
									<int name="BaseTextureId">0</int>
									<token name="BodyPart">3</token>
									<int name="MeshId">74655309</int>
									<string name="Name">Korblox Right Arm</string>
									<int name="OverlayTextureId">74659605</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2492">
								<Properties>
									<int name="BaseTextureId">0</int>
									<token name="BodyPart">2</token>
									<int name="MeshId">74655289</int>
									<string name="Name">Korblox Left Arm</string>
									<int name="OverlayTextureId">74659605</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2493">
								<Properties>
									<int name="BaseTextureId">0</int>
									<token name="BodyPart">5</token>
									<int name="MeshId">74655318</int>
									<string name="Name">Korblox Right Leg</string>
									<int name="OverlayTextureId">74659605</int>
								</Properties>
							</Item>
							<Item class="CharacterMesh" referent="RBX2494">
								<Properties>
									<int name="BaseTextureId">0</int>
									<token name="BodyPart">4</token>
									<int name="MeshId">74655298</int>
									<string name="Name">Korblox Left Leg</string>
									<int name="OverlayTextureId">74659605</int>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2495">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-631.5</X>
										<Y>286.572906</Y>
										<Z>-82</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Hair</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2496">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15856449</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2497">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Traveler</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2498">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1030</int>
									<CoordinateFrame name="CFrame">
										<X>314.5</X>
										<Y>284.609924</Y>
										<Z>369.5</Z>
										<R00>1</R00>
										<R01>3.05180438e-005</R01>
										<R02>-3.05171125e-005</R02>
										<R10>-3.05171125e-005</R10>
										<R11>1</R11>
										<R12>3.05180438e-005</R12>
										<R20>3.05180438e-005</R20>
										<R21>-3.05171125e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Bag</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2499">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16657069</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>0.600000024</Y>
											<Z>0.5</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=31461639</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2500">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Traveler (QUEST!)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2501">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>313</X>
											<Y>288</Y>
											<Z>369.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2502">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX2503">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=42007548</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2504">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>314.5</X>
											<Y>286.499268</Y>
											<Z>369.500031</Z>
											<R00>-1</R00>
											<R01>3.07816335e-005</R01>
											<R02>3.02498411e-005</R02>
											<R10>3.02498484e-005</R10>
											<R11>0.999848187</R11>
											<R12>-0.0174252428</R12>
											<R20>-3.07816263e-005</R20>
											<R21>-0.0174252428</R21>
											<R22>-0.999848187</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2505">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>313</X>
											<Y>286.5</Y>
											<Z>369.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX2506">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">db =  1
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil and db == 1 then
local pl = game.Players:GetPlayerFromCharacter(p.Parent)
if pl.PlayerGui:FindFirstChild(&quot;Talk&quot;) == nil then
db = 2
local GUI = script.Talk:clone()
GUI:clone().Parent = pl.PlayerGui
wait(2)
db = 1
end
end
end)</ProtectedString>
										</Properties>
										<Item class="ScreenGui" referent="RBX2507">
											<Properties>
												<string name="Name">Talk</string>
											</Properties>
											<Item class="Frame" referent="RBX2508">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4278190080</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<string name="Name">Holder</string>
													<UDim2 name="Position">
														<XS>0.400000006</XS>
														<XO>0</XO>
														<YS>0.200000003</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>250</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="TextLabel" referent="RBX2509">
													<Properties>
														<bool name="Active">false</bool>
														<Color3 name="BackgroundColor3">4284440415</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<string name="Name">Back</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>-5</XO>
															<YS>0</YS>
															<YO>-5</YO>
														</UDim2>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>260</XO>
															<YS>0</YS>
															<YO>210</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<string name="Text"></string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">1</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">true</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
												<Item class="TextLabel" referent="RBX2510">
													<Properties>
														<bool name="Active">false</bool>
														<Color3 name="BackgroundColor3">4278190080</Color3>
														<float name="BackgroundTransparency">1</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<string name="Name">Talk</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>20</YO>
														</UDim2>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>130</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<string name="Text">Hello there adventurer!</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">true</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
												<Item class="TextButton" referent="RBX2511">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4284440415</Color3>
														<float name="BackgroundTransparency">0.300000012</float>
														<Color3 name="BorderColor3">4279970357</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">6</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>0</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">Traveler:</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
												</Item>
												<Item class="TextButton" referent="RBX2512">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4278255360</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>150</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">Hello.</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
													<Item class="Script" referent="RBX2513">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Script</string>
															<ProtectedString name="Source">local PLR = script.Parent.Parent.Parent.Parent.Parent 
local Gold = true --Change to true if you want to award Gold to the Player 
local Wep = &quot;&quot; --Insert a weapon name that is in Lighting if you want to give the player a weapon for winning 
local Amt = 120 --If Gold is true, set this to how much you wish to award them 
local BadgeID = 0

function Reward(Who) 
if Gold then 
Who.leaderstats.Gold.Value = Who.leaderstats.Gold.Value + Amt 
end 
if Wep ~= &quot;&quot; then 
game.Lighting[Wep]:clone().Parent = Who.Backpack 
end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(Who.userId,BadgeID)
end 

a = 1 
script.Parent.MouseButton1Up:connect(function() 
if not script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtGrass15&quot;) then 
if a ==1 then 
a = 2 
print(a) 
script.Parent.Parent.Talk.Text = &quot;I need your help!&quot; 
script.Parent.Text = &quot;With?&quot; 
script.Parent.Parent.TextButton2.Text = &quot;There&apos;s no help here.&quot; 
elseif a == 2 then 
a = 3 
print(a) 
script.Parent.Parent.Talk.Text = &quot;The grass monsters are in my way.&quot; 
script.Parent.Text = &quot;I see...&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Oh well, I don&apos;t care.&quot; 
elseif a == 3 then 
a = 4 
print(a) 
script.Parent.Parent.Talk.Text = &quot;And I cant get across without dieing.&quot; 
script.Parent.Text = &quot;Right...&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Too bad then.&quot; 
elseif a == 4 then 
a = 5 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Can you kill 15 of them for me?&quot; 
script.Parent.Text = &quot;Got it&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Sorry, no.&quot; 
elseif a == 5 then 
a = 6 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Thanks, Now I can go see my family!&quot; 
script.Parent.Text = &quot;Ok then.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Nevermind, I cant help.&quot; 
elseif a == 6 then 
c=Instance.new(&quot;IntValue&quot;,script.Parent.Parent.Parent.Parent.Parent.Character) 
c.Name = &quot;AmtGrass15&quot; 
c.Value = 0 
z=game.Lighting.Grass15:clone() 
z.Parent = script.Parent.Parent.Parent.Parent 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtGrass15&quot;) then 
if script.Parent.Parent.Parent.Parent.Parent.Character.AmtGrass15.Value == 14 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to slay 1 more Grass Monster.&quot;
script.Parent.Text = &quot;Got it.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtGrass15.Value &lt; 15 then
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to slay &quot;..(15-script.Parent.Parent.Parent.Parent.Parent.Character.AmtGrass15.Value)..&quot; more Grass Monsters.&quot; 
script.Parent.Text = &quot;Got it.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtGrass15.Value == 15 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;Thank you aventurer, heres 120 gold and 40 experience points!&quot; 
script.Parent.Text = &quot;You&apos;re welcome! Thank you!&quot; 
script.Parent.Parent.TextButton2:remove() 
script.Parent.Parent.Parent.Parent.Grass15:remove() 
elseif a == 2 then 
PLR.Character.AmtGrass15:remove() 
Reward(PLR) 
PLR.leaderstats.XP.Value = PLR.leaderstats.XP.Value + 40
script.Parent.Parent.Parent:remove() 
end 
end 
end 
end)</ProtectedString>
														</Properties>
													</Item>
												</Item>
												<Item class="TextButton" referent="RBX2514">
													<Properties>
														<bool name="Active">true</bool>
														<bool name="AutoButtonColor">true</bool>
														<Color3 name="BackgroundColor3">4294901760</Color3>
														<float name="BackgroundTransparency">0.5</float>
														<Color3 name="BorderColor3">4278190080</Color3>
														<int name="BorderSizePixel">1</int>
														<bool name="ClipsDescendants">false</bool>
														<bool name="Draggable">false</bool>
														<token name="Font">0</token>
														<token name="FontSize">5</token>
														<bool name="Modal">false</bool>
														<string name="Name">TextButton2</string>
														<UDim2 name="Position">
															<XS>0</XS>
															<XO>0</XO>
															<YS>0</YS>
															<YO>175</YO>
														</UDim2>
														<bool name="Selected">false</bool>
														<UDim2 name="Size">
															<XS>0</XS>
															<XO>250</XO>
															<YS>0</YS>
															<YO>25</YO>
														</UDim2>
														<token name="SizeConstraint">0</token>
														<token name="Style">0</token>
														<string name="Text">Bye.</string>
														<Color3 name="TextColor3">4294967295</Color3>
														<bool name="TextScaled">false</bool>
														<Color3 name="TextStrokeColor3">4278190080</Color3>
														<float name="TextStrokeTransparency">0</float>
														<float name="TextTransparency">0</float>
														<bool name="TextWrapped">false</bool>
														<token name="TextXAlignment">2</token>
														<token name="TextYAlignment">1</token>
														<bool name="Visible">true</bool>
														<int name="ZIndex">1</int>
													</Properties>
													<Item class="Script" referent="RBX2515">
														<Properties>
															<bool name="Disabled">false</bool>
															<Content name="LinkedSource"><null></null></Content>
															<string name="Name">Script</string>
															<ProtectedString name="Source">script.Parent.MouseButton1Up:connect(function()
script.Parent.Parent.Parent:remove()
end)</ProtectedString>
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													</Item>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2516">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>312.5</X>
											<Y>284.5</Y>
											<Z>369.5</Z>
											<R00>-1</R00>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
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										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
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										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
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										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
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											<Z>0</Z>
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										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
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											<Y>0</Y>
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										<token name="formFactorRaw">0</token>
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											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Part" referent="RBX2517">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>313.5</X>
											<Y>284.5</Y>
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											<R00>-1</R00>
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											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2518">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>311.5</X>
											<Y>286.5</Y>
											<Z>369.5</Z>
											<R00>-1</R00>
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											<R02>0</R02>
											<R10>0</R10>
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											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
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										<float name="FrontParamB">0.5</float>
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										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
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										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
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										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
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									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX2519">
									<Properties>
										<float name="Health">0</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2520">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">2</token>
										<int name="MeshId">27111419</int>
										<string name="Name">Roblox 2.0 Left Arm</string>
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									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2521">
									<Properties>
										<int name="BaseTextureId">0</int>
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									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX2522">
									<Properties>
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								</Item>
								<Item class="CharacterMesh" referent="RBX2523">
									<Properties>
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								</Item>
								<Item class="CharacterMesh" referent="RBX2524">
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									</Properties>
								</Item>
								<Item class="Pants" referent="RBX2525">
									<Properties>
										<string name="Name">Clothing</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=8864807</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX2526">
									<Properties>
										<string name="Name">Clothing</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=8864706</url></Content>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2527">
									<Properties>
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											<R00>-1</R00>
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											<R10>2.39612673e-005</R10>
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											<R20>-3.5893936e-005</R20>
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										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX2528">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
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											<string name="Name">Mesh</string>
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								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2529">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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									<R00>1</R00>
									<R01>0</R01>
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								<string name="Name">King (QUEST!)</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
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									<int name="BrickColor">125</int>
									<CoordinateFrame name="CFrame">
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										<Y>0</Y>
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									</Vector3>
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										<Y>2</Y>
										<Z>1</Z>
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								</Properties>
							</Item>
							<Item class="Part" referent="RBX2531">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">125</int>
									<CoordinateFrame name="CFrame">
										<X>-528</X>
										<Y>289.300018</Y>
										<Z>-138.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX2532">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.25</X>
											<Y>1.25</Y>
											<Z>1.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2533">
									<Properties>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=50725748</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2534">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">125</int>
									<CoordinateFrame name="CFrame">
										<X>-528.5</X>
										<Y>285.800018</Y>
										<Z>-138.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2535">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-528</X>
										<Y>287.800018</Y>
										<Z>-138.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX2536">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">db =  1
script.Parent.Touched:connect(function(p)
if p.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil and db == 1 then
local pl = game.Players:GetPlayerFromCharacter(p.Parent)
if pl.PlayerGui:FindFirstChild(&quot;Talk&quot;) == nil then
db = 2
local GUI = script.Talk:clone()
GUI:clone().Parent = pl.PlayerGui
wait(2)
db = 1
end
end
end)</ProtectedString>
									</Properties>
									<Item class="ScreenGui" referent="RBX2537">
										<Properties>
											<string name="Name">Talk</string>
										</Properties>
										<Item class="Frame" referent="RBX2538">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4278190080</Color3>
												<float name="BackgroundTransparency">1</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Holder</string>
												<UDim2 name="Position">
													<XS>0.400000006</XS>
													<XO>0</XO>
													<YS>0.200000003</YS>
													<YO>0</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>250</XO>
													<YS>0</YS>
													<YO>250</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">true</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX2539">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4284914175</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Back</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-5</XO>
														<YS>0</YS>
														<YO>-5</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>260</XO>
														<YS>0</YS>
														<YO>210</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX2540">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278246400</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>150</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Hello, your majesty.</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX2541">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">local PLR = script.Parent.Parent.Parent.Parent.Parent 
local Gold = true --Change to true if you want to award Gold to the Player 
local Wep = &quot;&quot; --Insert a weapon name that is in Lighting if you want to give the player a weapon for winning 
local Amt = 200 --If Gold is true, set this to how much you wish to award them 
local BadgeID = 0

function Reward(Who) 
if Gold then 
Who.leaderstats.Gold.Value = Who.leaderstats.Gold.Value + Amt 
end 
if Wep ~= &quot;&quot; then 
game.Lighting[Wep]:clone().Parent = Who.Backpack 
end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(Who.userId,BadgeID)
end 

a = 1 
script.Parent.MouseButton1Up:connect(function() 
if not script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtMagma50&quot;) then 
if a ==1 then 
a = 2 
print(a) 
script.Parent.Parent.Talk.Text = &quot;I obtain a task that needs to be done.&quot; 
script.Parent.Text = &quot;What is it?&quot; 
script.Parent.Parent.TextButton2.Text = &quot;I&apos;m not the guy.&quot;
elseif a == 2 then 
a = 3 
print(a) 
script.Parent.Parent.Talk.Text = &quot;I am most upset about these Magma Golems always attacking my castle.&quot; 
script.Parent.Text = &quot;I see...&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Not my problem&quot; 
elseif a == 3 then 
a = 4 
print(a) 
script.Parent.Parent.Talk.Text = &quot;I may not extend my land without them being vanquished.&quot; 
script.Parent.Text = &quot;Of course.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Then go do it.&quot; 
elseif a == 4 then 
a = 5 
print(a) 
script.Parent.Parent.Talk.Text = &quot;May you slay 5 of them for me?&quot; 
script.Parent.Text = &quot;Certainly!&quot; 
script.Parent.Parent.TextButton2.Text = &quot;No&quot; 
elseif a == 5 then 
a = 6 
print(a) 
script.Parent.Parent.Talk.Text = &quot;Thank you kind one!&quot; 
script.Parent.Text = &quot;Alright then.&quot; 
script.Parent.Parent.TextButton2.Text = &quot;Changed my mind, no.&quot; 
elseif a == 6 then 
c=Instance.new(&quot;IntValue&quot;,script.Parent.Parent.Parent.Parent.Parent.Character) 
c.Name = &quot;AmtMagma50&quot; 
c.Value = 0 
z=game.Lighting.Magma50:clone() 
z.Parent = script.Parent.Parent.Parent.Parent 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;AmtMagma50&quot;) then 
if script.Parent.Parent.Parent.Parent.Parent.Character.AmtMagma50.Value == 4 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to slay 1 more Magma Monster.&quot;
script.Parent.Text = &quot;Got it.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtMagma50.Value &lt; 5 then
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;You need to slay &quot;..(5-script.Parent.Parent.Parent.Parent.Parent.Character.AmtMagma50.Value)..&quot; more Magma Monsters&quot; 
script.Parent.Text = &quot;Got it.&quot; 
script.Parent.Parent.TextButton2:remove()
elseif a == 2 then 
script.Parent.Parent.Parent:remove() 
end 
elseif script.Parent.Parent.Parent.Parent.Parent.Character.AmtMagma50.Value == 5 then 
if a == 1 then 
a = 2 
script.Parent.Parent.Talk.Text = &quot;Thank you aventurer, heres 200 gold and 150 experience points!&quot; 
script.Parent.Text = &quot;Farewell!&quot; 
script.Parent.Parent.TextButton2:remove() 
script.Parent.Parent.Parent.Parent.Magma50:remove() 
elseif a == 2 then 
PLR.Character.AmtMagma50:remove() 
Reward(PLR) 
PLR.leaderstats.XP.Value = PLR.leaderstats.XP.Value + 150
PLR.leaderstats.Karma.Value = PLR.leaderstats.Karma.Value + 3
script.Parent.Parent.Parent:remove() 
end 
end 
end 
end)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX2542">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294901760</Color3>
													<float name="BackgroundTransparency">0.5</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton2</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>175</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Farewell.</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">0</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX2543">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Script</string>
														<ProtectedString name="Source">script.Parent.MouseButton1Up:connect(function()
script.Parent.Parent.Parent:remove()
end)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX2544">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278190335</Color3>
													<float name="BackgroundTransparency">0.300000012</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">6</token>
													<bool name="Modal">false</bool>
													<string name="Name">TextButton</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>250</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">King</string>
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							<token name="shape">1</token>
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								<X>26</X>
								<Y>34.7999992</Y>
								<Z>23</Z>
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					<Item class="Part" referent="RBX2641">
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<float name="BottomParamB">0.5</float>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
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								<Y>299.556091</Y>
								<Z>-11.5</Z>
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								<R02>-1</R02>
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							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Lvl 25 Lvl Door</string>
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							<float name="RightParamA">-0.5</float>
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								<Y>0</Y>
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							<float name="TopParamB">0.5</float>
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						<Item class="Script" referent="RBX2642">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Lvl Door</string>
								<ProtectedString name="Source">--Thank you for using my level door. Read the instructions on how to change the required level to pass--

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
end

Door = script.Parent
function onTouched(hit)
&#9;&#9;print(&quot;Door Hit&quot;)
&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if (human ~= nil ) then
&#9;&#9;&#9;print(&quot;Human touched door&quot;)
&#9;&#9;&#9;local player = getPlayer(human) 
 
if (player == nil) then return end 
local stats = player:findFirstChild(&quot;leaderstats&quot;) 
local sp = stats:findFirstChild(&quot;Lvl&quot;) 
if sp == nil then return false end 
if (sp.Value &gt;= 25) then -------------------LVL
&#9;&#9;&#9;&#9;print(&quot;Human passed test&quot;)
&#9;&#9;&#9;&#9;Door.Transparency = 1
&#9;&#9;&#9;&#9;Door.CanCollide = false
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;Door.CanCollide = true
&#9;&#9;&#9;&#9;Door.Transparency = 1
&#9;&#9;&#9;&#9;else human.Health = human.Health
&#9;&#9;&#9;end
&#9;&#9;end

end

connection = Door.Touched:connect(onTouched)
</ProtectedString>
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							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>1.20000005</Y>
								<Z>24</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX2946">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX2947">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">64511751</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2948">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>140.5</X>
								<Y>283.300018</Y>
								<Z>390.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>47</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2949">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>-1126.1001</X>
								<Y>301.100037</Y>
								<Z>-176.857056</Z>
								<R00>0.610647738</R00>
								<R01>1.39228268e-005</R01>
								<R02>0.791902363</R02>
								<R10>4.08513806e-005</R10>
								<R11>-1</R11>
								<R12>-1.39196118e-005</R12>
								<R20>0.791902423</R20>
								<R21>4.08502819e-005</R21>
								<R22>-0.610647738</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>26</X>
								<Y>34.7999992</Y>
								<Z>23</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2950">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-531.043945</X>
								<Y>273.588379</Y>
								<Z>-120.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>136</X>
								<Y>0.400000006</Y>
								<Z>131</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2951">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>-855.435181</X>
								<Y>301.100037</Y>
								<Z>-197.264862</Z>
								<R00>0.757009208</R00>
								<R01>3.92409456e-005</R01>
								<R02>-0.653403938</R02>
								<R10>1.79664166e-005</R10>
								<R11>-0.999998689</R11>
								<R12>-3.92409456e-005</R12>
								<R20>-0.653403938</R20>
								<R21>1.79664166e-005</R21>
								<R22>-0.757007957</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>26</X>
								<Y>34.7999992</Y>
								<Z>23</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2952">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>-829.302551</X>
								<Y>301.100037</Y>
								<Z>-198.044601</Z>
								<R00>0.807279825</R00>
								<R01>3.8482598e-005</R01>
								<R02>-0.590168834</R02>
								<R10>1.95374341e-005</R10>
								<R11>-1</R11>
								<R12>-3.84812265e-005</R12>
								<R20>-0.590168834</R20>
								<R21>1.95347329e-005</R21>
								<R22>-0.807279825</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>26</X>
								<Y>34.7999992</Y>
								<Z>23</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2953">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>-803.961182</X>
								<Y>301.100037</Y>
								<Z>-196.728729</Z>
								<R00>-0.794356942</R00>
								<R01>-3.86902357e-005</R01>
								<R02>-0.60745132</R02>
								<R10>1.91195486e-005</R10>
								<R11>-1</R11>
								<R12>3.86903266e-005</R12>
								<R20>-0.60745132</R20>
								<R21>1.9119736e-005</R21>
								<R22>0.794356942</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>26</X>
								<Y>34.7999992</Y>
								<Z>23</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2954">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-784.047791</X>
								<Y>301.00296</Y>
								<Z>-174.386749</Z>
								<R00>-0.621001065</R00>
								<R01>-1.41880882e-005</R01>
								<R02>0.783809721</R02>
								<R10>4.07562766e-005</R10>
								<R11>-1</R11>
								<R12>1.41891605e-005</R12>
								<R20>0.783809781</R20>
								<R21>4.07566476e-005</R21>
								<R22>0.621001065</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>26</X>
								<Y>34.7999992</Y>
								<Z>23</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX2955">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=37911673</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2956">
							<Properties>
								<token name="Face">5</token>
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					<Item class="Model" referent="RBX3332">
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							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Badges</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX3333">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Level 5 Badge</string>
								<ProtectedString name="Source">local BadgeID = 64353929 --Badge ID Here
local Cash = &quot;Lvl&quot;  --Change Money To The Stat
local HowMuch = 5 --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3334">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Level 10 Badge</string>
								<ProtectedString name="Source">local BadgeID = 68008600 --Badge ID Here
local Cash = &quot;Lvl&quot;  --Change Money To The Stat
local HowMuch = 10 --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3335">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Level 20 Badge</string>
								<ProtectedString name="Source">local BadgeID = 69677503 --Badge ID Here
local Cash = &quot;Lvl&quot;  --Change Money To The Stat
local HowMuch = 20 --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3336">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Met Creator Script</string>
								<ProtectedString name="Source">BadgeID = 69163898  --&gt;Badge ID
Me = &quot;marcusmw331&quot; --&gt;Your name here
game.Players.PlayerAdded:connect(function(p) 
if p.Name == Me then 
local a = game.Players:GetChildren() 
for i=1, #a do 
game:GetService(&quot;BadgeService&quot;):AwardBadge(a[i].userId,BadgeID) 
end 
elseif game.Players:FindFirstChild(Me) ~= nil then
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId,BadgeID) 
end 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3337">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Playing Badge</string>
								<ProtectedString name="Source">BadgetId = 64344621 --Go tou your badge, and put those last numbers from the address here.

game.Players.PlayerAdded:connect(function(p)
wait(1) --How long the person stays to earn the badge.
b = game:GetService(&quot;BadgeService&quot;)
b:AwardBadge(p.userId,BadgetId)
end)
-- Made by blocklogan for DroptheBomb!</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3338">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Level 35 Badge</string>
								<ProtectedString name="Source">local BadgeID = 72269535 --Badge ID Here
local Cash = &quot;Lvl&quot;  --Change Money To The Stat
local HowMuch = 35 --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3339">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Met Rewill Script</string>
								<ProtectedString name="Source">BadgeID = 76896299  --&gt;Badge ID
Me = &quot;rewill&quot; --&gt;Your name here
game.Players.PlayerAdded:connect(function(p) 
if p.Name == Me then 
local a = game.Players:GetChildren() 
for i=1, #a do 
game:GetService(&quot;BadgeService&quot;):AwardBadge(a[i].userId,BadgeID) 
end 
elseif game.Players:FindFirstChild(Me) ~= nil then
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId,BadgeID) 
end 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3340">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">100 Gold</string>
								<ProtectedString name="Source">local BadgeID = 68008517 --Badge ID Here
local Cash = &quot;Gold&quot;  --Change Money To The Stat
local HowMuch = 100 --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3341">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">250 Gold</string>
								<ProtectedString name="Source">local BadgeID = 68102048 --Badge ID Here
local Cash = &quot;Gold&quot;  --Change Money To The Stat
local HowMuch = 250 --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3342">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">2000 Gold</string>
								<ProtectedString name="Source">local BadgeID = 68102151 --Badge ID Here
local Cash = &quot;Gold&quot;  --Change Money To The Stat
local HowMuch = 2000 --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3343">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">5 Karma</string>
								<ProtectedString name="Source">local BadgeID = 78723428 --Badge ID Here
local Cash = &quot;Karma&quot;  --Change Money To The Stat
local HowMuch = &quot;5&quot; --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3344">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">10 Karma</string>
								<ProtectedString name="Source">local BadgeID = 78723481 --Badge ID Here
local Cash = &quot;Karma&quot;  --Change Money To The Stat
local HowMuch = &quot;10&quot; --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3345">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">500 Gold</string>
								<ProtectedString name="Source">local BadgeID = 68102088 --Badge ID Here
local Cash = &quot;Gold&quot;  --Change Money To The Stat
local HowMuch = 500 --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) </ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3346">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>-599.543945</X>
								<Y>266.200684</Y>
								<Z>-121.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>135</X>
								<Y>34.7999992</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3347">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-486.5</X>
								<Y>289</Y>
								<Z>-122.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>12.4000006</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3348">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-530</X>
								<Y>287.600006</Y>
								<Z>-154.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>9.60000038</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3349">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-571.543945</X>
								<Y>287.601379</Y>
								<Z>-127.000008</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>9.60000038</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3350">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-571.5</X>
								<Y>289</Y>
								<Z>-154.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
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								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Lvl Door</string>
								<ProtectedString name="Source">--Thank you for using my level door. Read the instructions on how to change the required level to pass--

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
end

Door = script.Parent
function onTouched(hit)
&#9;&#9;print(&quot;Door Hit&quot;)
&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if (human ~= nil ) then
&#9;&#9;&#9;print(&quot;Human touched door&quot;)
&#9;&#9;&#9;local player = getPlayer(human) 
 
if (player == nil) then return end 
local stats = player:findFirstChild(&quot;leaderstats&quot;) 
local sp = stats:findFirstChild(&quot;Lvl&quot;) 
if sp == nil then return false end 
if (sp.Value &gt;= 15) then -------------------LVL
&#9;&#9;&#9;&#9;print(&quot;Human passed test&quot;)
&#9;&#9;&#9;&#9;Door.Transparency = 1
&#9;&#9;&#9;&#9;Door.CanCollide = false
&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;Door.CanCollide = true
&#9;&#9;&#9;&#9;Door.Transparency = 1
&#9;&#9;&#9;&#9;else human.Health = human.Health
&#9;&#9;&#9;end
&#9;&#9;end

end

connection = Door.Touched:connect(onTouched)
</ProtectedString>
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							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>15.5</X>
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								<Y>21.6000004</Y>
								<Z>5</Z>
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							<int name="BrickColor">199</int>
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								<X>44</X>
								<Y>283.300018</Y>
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								<R00>1</R00>
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								<Z>4</Z>
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						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Monsters</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
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							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
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									<R01>0</R01>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 38 - 49 Monsters</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
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								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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										<R20>0</R20>
										<R21>0</R21>
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									</CoordinateFrame>
									<string name="Name">Magma Golem (Lvl 49)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
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										<bool name="Anchored">false</bool>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-707.004272</X>
											<Y>292.490295</Y>
											<Z>98.9887848</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Sound" referent="RBX3577">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX3578">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX3579">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX3580">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX3581">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX3582">
										<Properties>
											<bool name="Looped">true</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX3583">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX3584">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=26422073</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3585">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-710.004333</X>
											<Y>289.490295</Y>
											<Z>98.9888306</Z>
											<R00>-0.999998748</R00>
											<R01>4.31069639e-005</R01>
											<R02>-0.00157456973</R02>
											<R10>4.31748922e-005</R10>
											<R11>1</R11>
											<R12>-4.31078442e-005</R12>
											<R20>0.00157456787</R20>
											<R21>-4.31757726e-005</R21>
											<R22>-0.999998808</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3586">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-708.004333</X>
											<Y>285.490295</Y>
											<Z>98.9888306</Z>
											<R00>-0.999998748</R00>
											<R01>4.31069639e-005</R01>
											<R02>-0.00157456973</R02>
											<R10>4.31748922e-005</R10>
											<R11>1</R11>
											<R12>-4.31078442e-005</R12>
											<R20>0.00157456787</R20>
											<R21>-4.31757726e-005</R21>
											<R22>-0.999998808</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3587">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-704.004272</X>
											<Y>289.490295</Y>
											<Z>98.9887848</Z>
											<R00>1</R00>
											<R01>-3.55271368e-015</R01>
											<R02>-1.16415322e-010</R02>
											<R10>-3.55271368e-015</R10>
											<R11>1</R11>
											<R12>1.29043824e-012</R12>
											<R20>-1.16415322e-010</R20>
											<R21>1.29043824e-012</R21>
											<R22>1.00000012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3588">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-706.004272</X>
											<Y>285.490295</Y>
											<Z>98.9887848</Z>
											<R00>1</R00>
											<R01>-3.55271368e-015</R01>
											<R02>-1.16415322e-010</R02>
											<R10>-3.55271368e-015</R10>
											<R11>1</R11>
											<R12>1.29043824e-012</R12>
											<R20>-1.16415322e-010</R20>
											<R21>1.29043824e-012</R21>
											<R22>1.00000012</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3589">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-707.004272</X>
											<Y>289.490295</Y>
											<Z>98.9887848</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX3590">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 38.25


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Humanoid" referent="RBX3591">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">950</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">8</float>
									</Properties>
									<Item class="Script" referent="RBX3592">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="IntValue" referent="RBX3593">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3594">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot/Animation Script</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)

 &#9;while true do

 &#9;&#9;local child = parent:findFirstChild(childName)

 &#9;&#9;if child then

 &#9;&#9;&#9;return child

 &#9;&#9;end

 &#9;&#9;parent.ChildAdded:wait()

 &#9;end

 end

 local Figure = script.Parent
 local Torso = waitForChild(Figure, &quot;Torso&quot;)
 local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
 local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
 local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
 local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
 local Neck = waitForChild(Torso, &quot;Neck&quot;)
 local Humanoid = waitForChild(Figure, &quot;Monster&quot;)
 local pose = &quot;Standing&quot;
 
 local toolAnim = &quot;None&quot;
 local toolAnimTime = 0
 
 local isSeated = false
 
 -- functions
 
 function onRunning(speed)
 &#9;if isSeated then return end
 
 &#9;if speed&gt;0 then
 &#9;&#9;pose = &quot;Running&quot;
 &#9;else
 &#9;&#9;pose = &quot;Standing&quot;
 &#9;end
 end
 
 function onDied()
 &#9;pose = &quot;Dead&quot;
 end
 
 function onJumping()
 &#9;isSeated = false
 &#9;pose = &quot;Jumping&quot;
 end
 
 function onClimbing()
 &#9;pose = &quot;Climbing&quot;
 end
 
 function onGettingUp()
 &#9;pose = &quot;GettingUp&quot;
 end
 
 function onFreeFall()
 &#9;pose = &quot;FreeFall&quot;
 end
 
 function onFallingDown()
 &#9;pose = &quot;FallingDown&quot;
 end
 
 function onSeated()
 &#9;isSeated = true
 &#9;pose = &quot;Seated&quot;
 &#9;print(&quot;Seated&quot;)
 end
 
 function moveJump()
 &#9;RightShoulder.MaxVelocity = 0.5
 &#9;LeftShoulder.MaxVelocity = 0.5
 &#9;RightShoulder.DesiredAngle = 3.14
 &#9;LeftShoulder.DesiredAngle = -3.14
 &#9;RightHip.DesiredAngle = 0
 &#9;LeftHip.DesiredAngle = 0
 end
 
-- same as jump for now
function moveFreeFall()
 &#9;RightShoulder.MaxVelocity = 0.5
 &#9;LeftShoulder.MaxVelocity = 0.5
 &#9;RightShoulder.DesiredAngle = 3.14
 &#9;LeftShoulder.DesiredAngle = -3.14
 &#9;RightHip.DesiredAngle = 0
 &#9;LeftHip.DesiredAngle = 0
 end
 
 function moveSit()
 &#9;print(&quot;Move Sit&quot;)
 &#9;RightShoulder.MaxVelocity = 0.15
 &#9;LeftShoulder.MaxVelocity = 0.15
 &#9;RightShoulder.DesiredAngle = 3.14 /2
 &#9;LeftShoulder.DesiredAngle = -3.14 /2
 &#9;RightHip.DesiredAngle = 3.14 /2
 &#9;LeftHip.DesiredAngle = -3.14 /2
 end
 
 function getTool()
 &#9;
 &#9;kidTable = Figure:children()
 &#9;if (kidTable ~= nil) then
 &#9;&#9;numKids = #kidTable
 &#9;&#9;for i=1,numKids do
 &#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
 &#9;&#9;end
 &#9;end
 &#9;
 &#9;return nil
 end
 
 function getToolAnim(tool)
 
 &#9;c = tool:children()
 &#9;for i=1,#c do
 &#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
 &#9;&#9;&#9;return c[i]
 &#9;&#9;end
 &#9;end
 &#9;return nil
 end
 
 function animateTool()
 &#9;
 &#9;if (toolAnim == &quot;None&quot;) then
 &#9;&#9;RightShoulder.DesiredAngle = 1.57

 &#9;&#9;return
 &#9;end
 
 &#9;if (toolAnim == &quot;Slash&quot;) then
 &#9;&#9;RightShoulder.MaxVelocity = 0.6
 &#9;&#9;RightShoulder.DesiredAngle = 0

 &#9;&#9;return
 &#9;end

 &#9;if (toolAnim == &quot;Throw&quot;) then

 &#9;&#9;LeftShoulder.MaxVelocity = 0.6

 &#9;&#9;LeftShoulder.DesiredAngle = -3.14


 &#9;&#9;return

 &#9;end
 &#9;if (toolAnim == &quot;Lunge&quot;) then
 &#9;&#9;RightShoulder.MaxVelocity = 0.5
 &#9;&#9;LeftShoulder.MaxVelocity = 0.5
 &#9;&#9;RightHip.MaxVelocity = 0.5
 &#9;&#9;LeftHip.MaxVelocity = 0.5
 &#9;&#9;RightShoulder.DesiredAngle = 1.57
 &#9;&#9;LeftShoulder.DesiredAngle = -1.57
 &#9;&#9;RightHip.DesiredAngle = 1.57
 &#9;&#9;LeftHip.DesiredAngle = 1.0
 &#9;&#9;return
 &#9;end
 end
 
 function move(time)
 &#9;local amplitude
 &#9;local frequency
 
 &#9;if (pose == &quot;Jumping&quot;) then
 &#9;&#9;moveJump()
 &#9;&#9;return
 &#9;end
 
 &#9;if (pose == &quot;FreeFall&quot;) then
 &#9;&#9;moveFreeFall()
 &#9;&#9;return
 &#9;end
  
 &#9;if (pose == &quot;Seated&quot;) then
 &#9;&#9;moveSit()
 &#9;&#9;return
 &#9;end
  
 &#9;local climbFudge = 0
 &#9;
 &#9;if (pose == &quot;Running&quot;) then
 &#9;&#9;RightShoulder.MaxVelocity = 0.15
 &#9;&#9;LeftShoulder.MaxVelocity = 0.15
 &#9;&#9;amplitude = 1
 &#9;&#9;frequency = 9
 &#9;elseif (pose == &quot;Climbing&quot;) then
 &#9;&#9;RightShoulder.MaxVelocity = 0.5 
 &#9;&#9;LeftShoulder.MaxVelocity = 0.5
  &#9;&#9;amplitude = 1
 &#9;&#9;frequency = 9
 &#9;&#9;climbFudge = 3.14
 &#9;else
 &#9;&#9;amplitude = 0.1
 &#9;&#9;frequency = 1
 &#9;end
 
 &#9;desiredAngle = amplitude * math.sin(time*frequency)
 
 &#9;RightShoulder.DesiredAngle = desiredAngle + climbFudge
 &#9;LeftShoulder.DesiredAngle = desiredAngle - climbFudge
 &#9;RightHip.DesiredAngle = -desiredAngle
 &#9;LeftHip.DesiredAngle = -desiredAngle
 
 
 &#9;local tool = getTool()
 
 &#9;if tool ~= nil then
 &#9;
 &#9;&#9;animStringValueObject = getToolAnim(tool)
 
 &#9;&#9;if animStringValueObject ~= nil then
 &#9;&#9;&#9;toolAnim = animStringValueObject.Value
 &#9;&#9;&#9;-- message recieved, delete StringValue
 &#9;&#9;&#9;animStringValueObject.Parent = nil
 &#9;&#9;&#9;toolAnimTime = time + .3
 &#9;&#9;end
 
 &#9;&#9;if time &gt; toolAnimTime then
 &#9;&#9;&#9;toolAnimTime = 0
 &#9;&#9;&#9;toolAnim = &quot;None&quot;
 &#9;&#9;end
 
 &#9;&#9;animateTool()
 
 &#9;&#9;
 &#9;else
 &#9;&#9;toolAnim = &quot;None&quot;
 &#9;&#9;toolAnimTime = 0
 &#9;end
 end
 
 
 -- connect events
 
 Humanoid.Died:connect(onDied)
 Humanoid.Running:connect(onRunning)
 Humanoid.Jumping:connect(onJumping)
 Humanoid.Climbing:connect(onClimbing)
 Humanoid.GettingUp:connect(onGettingUp)
 Humanoid.FreeFalling:connect(onFreeFall)
 Humanoid.FallingDown:connect(onFallingDown)
 Humanoid.Seated:connect(onSeated)
 
 -- main program
 
 local nextTime = 0
 local runService = game:service(&quot;RunService&quot;);
 
 while Figure.Parent~=nil do
 &#9;time = runService.Stepped:wait()
 &#9;if time &gt; nextTime then
 &#9;&#9;move(time)
 &#9;&#9;nextTime = time + 0.1
 &#9;end
 end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3595">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 16 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3596">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 59 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  68 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3597">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 950
wait(0.1)
script.Parent.Monster.Health = 950</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3598">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(20)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3599">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtMagma50.Value &lt;5 then
Leaderstats.Parent.Character.AmtMagma50.Value = Leaderstats.Parent.Character.AmtMagma50.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3600">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Magma Golem (Lvl 49)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3601">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-689.021118</X>
											<Y>292.485992</Y>
											<Z>41.9980049</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>2</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Sound" referent="RBX3602">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX3603">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX3604">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX3605">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX3606">
										<Properties>
											<bool name="Looped">false</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="Sound" referent="RBX3607">
										<Properties>
											<bool name="Looped">true</bool>
											<string name="Name">Sound</string>
											<float name="Pitch">1</float>
											<bool name="PlayOnRemove">false</bool>
											<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
											<float name="Volume">0.5</float>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX3608">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX3609">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=26422073</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3610">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-689.021851</X>
											<Y>289.485992</Y>
											<Z>38.997963</Z>
											<R00>-0.00180082675</R00>
											<R01>4.31855224e-005</R01>
											<R02>0.999998391</R02>
											<R10>4.31748922e-005</R10>
											<R11>1</R11>
											<R12>-4.31078442e-005</R12>
											<R20>-0.999998331</R20>
											<R21>4.30971922e-005</R21>
											<R22>-0.00180082861</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3611">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-689.021362</X>
											<Y>285.485992</Y>
											<Z>40.997963</Z>
											<R00>-0.00180082675</R00>
											<R01>4.31855224e-005</R01>
											<R02>0.999998391</R02>
											<R10>4.31748922e-005</R10>
											<R11>1</R11>
											<R12>-4.31078442e-005</R12>
											<R20>-0.999998331</R20>
											<R21>4.30971922e-005</R21>
											<R22>-0.00180082861</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3612">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-689.020447</X>
											<Y>289.485992</Y>
											<Z>44.9980049</Z>
											<R00>0.000226259348</R00>
											<R01>-1.29043889e-012</R01>
											<R02>-1</R02>
											<R10>-3.55271368e-015</R10>
											<R11>1</R11>
											<R12>1.29043824e-012</R12>
											<R20>0.99999994</R20>
											<R21>-3.26073994e-015</R21>
											<R22>0.000226259144</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3613">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-689.020874</X>
											<Y>285.485992</Y>
											<Z>42.9980049</Z>
											<R00>0.000226259348</R00>
											<R01>-1.29043889e-012</R01>
											<R02>-1</R02>
											<R10>-3.55271368e-015</R10>
											<R11>1</R11>
											<R12>1.29043824e-012</R12>
											<R20>0.99999994</R20>
											<R21>-3.26073994e-015</R21>
											<R22>0.000226259144</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3614">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-689.021118</X>
											<Y>289.485992</Y>
											<Z>41.9980049</Z>
											<R00>0.000226259232</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>4</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX3615">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 38.25


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Humanoid" referent="RBX3616">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">950</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">8</float>
									</Properties>
									<Item class="Script" referent="RBX3617">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="IntValue" referent="RBX3618">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3619">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot/Animation Script</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)

 &#9;while true do

 &#9;&#9;local child = parent:findFirstChild(childName)

 &#9;&#9;if child then

 &#9;&#9;&#9;return child

 &#9;&#9;end

 &#9;&#9;parent.ChildAdded:wait()

 &#9;end

 end

 local Figure = script.Parent
 local Torso = waitForChild(Figure, &quot;Torso&quot;)
 local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
 local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
 local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
 local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
 local Neck = waitForChild(Torso, &quot;Neck&quot;)
 local Humanoid = waitForChild(Figure, &quot;Monster&quot;)
 local pose = &quot;Standing&quot;
 
 local toolAnim = &quot;None&quot;
 local toolAnimTime = 0
 
 local isSeated = false
 
 -- functions
 
 function onRunning(speed)
 &#9;if isSeated then return end
 
 &#9;if speed&gt;0 then
 &#9;&#9;pose = &quot;Running&quot;
 &#9;else
 &#9;&#9;pose = &quot;Standing&quot;
 &#9;end
 end
 
 function onDied()
 &#9;pose = &quot;Dead&quot;
 end
 
 function onJumping()
 &#9;isSeated = false
 &#9;pose = &quot;Jumping&quot;
 end
 
 function onClimbing()
 &#9;pose = &quot;Climbing&quot;
 end
 
 function onGettingUp()
 &#9;pose = &quot;GettingUp&quot;
 end
 
 function onFreeFall()
 &#9;pose = &quot;FreeFall&quot;
 end
 
 function onFallingDown()
 &#9;pose = &quot;FallingDown&quot;
 end
 
 function onSeated()
 &#9;isSeated = true
 &#9;pose = &quot;Seated&quot;
 &#9;print(&quot;Seated&quot;)
 end
 
 function moveJump()
 &#9;RightShoulder.MaxVelocity = 0.5
 &#9;LeftShoulder.MaxVelocity = 0.5
 &#9;RightShoulder.DesiredAngle = 3.14
 &#9;LeftShoulder.DesiredAngle = -3.14
 &#9;RightHip.DesiredAngle = 0
 &#9;LeftHip.DesiredAngle = 0
 end
 
-- same as jump for now
function moveFreeFall()
 &#9;RightShoulder.MaxVelocity = 0.5
 &#9;LeftShoulder.MaxVelocity = 0.5
 &#9;RightShoulder.DesiredAngle = 3.14
 &#9;LeftShoulder.DesiredAngle = -3.14
 &#9;RightHip.DesiredAngle = 0
 &#9;LeftHip.DesiredAngle = 0
 end
 
 function moveSit()
 &#9;print(&quot;Move Sit&quot;)
 &#9;RightShoulder.MaxVelocity = 0.15
 &#9;LeftShoulder.MaxVelocity = 0.15
 &#9;RightShoulder.DesiredAngle = 3.14 /2
 &#9;LeftShoulder.DesiredAngle = -3.14 /2
 &#9;RightHip.DesiredAngle = 3.14 /2
 &#9;LeftHip.DesiredAngle = -3.14 /2
 end
 
 function getTool()
 &#9;
 &#9;kidTable = Figure:children()
 &#9;if (kidTable ~= nil) then
 &#9;&#9;numKids = #kidTable
 &#9;&#9;for i=1,numKids do
 &#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
 &#9;&#9;end
 &#9;end
 &#9;
 &#9;return nil
 end
 
 function getToolAnim(tool)
 
 &#9;c = tool:children()
 &#9;for i=1,#c do
 &#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
 &#9;&#9;&#9;return c[i]
 &#9;&#9;end
 &#9;end
 &#9;return nil
 end
 
 function animateTool()
 &#9;
 &#9;if (toolAnim == &quot;None&quot;) then
 &#9;&#9;RightShoulder.DesiredAngle = 1.57

 &#9;&#9;return
 &#9;end
 
 &#9;if (toolAnim == &quot;Slash&quot;) then
 &#9;&#9;RightShoulder.MaxVelocity = 0.6
 &#9;&#9;RightShoulder.DesiredAngle = 0

 &#9;&#9;return
 &#9;end

 &#9;if (toolAnim == &quot;Throw&quot;) then

 &#9;&#9;LeftShoulder.MaxVelocity = 0.6

 &#9;&#9;LeftShoulder.DesiredAngle = -3.14


 &#9;&#9;return

 &#9;end
 &#9;if (toolAnim == &quot;Lunge&quot;) then
 &#9;&#9;RightShoulder.MaxVelocity = 0.5
 &#9;&#9;LeftShoulder.MaxVelocity = 0.5
 &#9;&#9;RightHip.MaxVelocity = 0.5
 &#9;&#9;LeftHip.MaxVelocity = 0.5
 &#9;&#9;RightShoulder.DesiredAngle = 1.57
 &#9;&#9;LeftShoulder.DesiredAngle = -1.57
 &#9;&#9;RightHip.DesiredAngle = 1.57
 &#9;&#9;LeftHip.DesiredAngle = 1.0
 &#9;&#9;return
 &#9;end
 end
 
 function move(time)
 &#9;local amplitude
 &#9;local frequency
 
 &#9;if (pose == &quot;Jumping&quot;) then
 &#9;&#9;moveJump()
 &#9;&#9;return
 &#9;end
 
 &#9;if (pose == &quot;FreeFall&quot;) then
 &#9;&#9;moveFreeFall()
 &#9;&#9;return
 &#9;end
  
 &#9;if (pose == &quot;Seated&quot;) then
 &#9;&#9;moveSit()
 &#9;&#9;return
 &#9;end
  
 &#9;local climbFudge = 0
 &#9;
 &#9;if (pose == &quot;Running&quot;) then
 &#9;&#9;RightShoulder.MaxVelocity = 0.15
 &#9;&#9;LeftShoulder.MaxVelocity = 0.15
 &#9;&#9;amplitude = 1
 &#9;&#9;frequency = 9
 &#9;elseif (pose == &quot;Climbing&quot;) then
 &#9;&#9;RightShoulder.MaxVelocity = 0.5 
 &#9;&#9;LeftShoulder.MaxVelocity = 0.5
  &#9;&#9;amplitude = 1
 &#9;&#9;frequency = 9
 &#9;&#9;climbFudge = 3.14
 &#9;else
 &#9;&#9;amplitude = 0.1
 &#9;&#9;frequency = 1
 &#9;end
 
 &#9;desiredAngle = amplitude * math.sin(time*frequency)
 
 &#9;RightShoulder.DesiredAngle = desiredAngle + climbFudge
 &#9;LeftShoulder.DesiredAngle = desiredAngle - climbFudge
 &#9;RightHip.DesiredAngle = -desiredAngle
 &#9;LeftHip.DesiredAngle = -desiredAngle
 
 
 &#9;local tool = getTool()
 
 &#9;if tool ~= nil then
 &#9;
 &#9;&#9;animStringValueObject = getToolAnim(tool)
 
 &#9;&#9;if animStringValueObject ~= nil then
 &#9;&#9;&#9;toolAnim = animStringValueObject.Value
 &#9;&#9;&#9;-- message recieved, delete StringValue
 &#9;&#9;&#9;animStringValueObject.Parent = nil
 &#9;&#9;&#9;toolAnimTime = time + .3
 &#9;&#9;end
 
 &#9;&#9;if time &gt; toolAnimTime then
 &#9;&#9;&#9;toolAnimTime = 0
 &#9;&#9;&#9;toolAnim = &quot;None&quot;
 &#9;&#9;end
 
 &#9;&#9;animateTool()
 
 &#9;&#9;
 &#9;else
 &#9;&#9;toolAnim = &quot;None&quot;
 &#9;&#9;toolAnimTime = 0
 &#9;end
 end
 
 
 -- connect events
 
 Humanoid.Died:connect(onDied)
 Humanoid.Running:connect(onRunning)
 Humanoid.Jumping:connect(onJumping)
 Humanoid.Climbing:connect(onClimbing)
 Humanoid.GettingUp:connect(onGettingUp)
 Humanoid.FreeFalling:connect(onFreeFall)
 Humanoid.FallingDown:connect(onFallingDown)
 Humanoid.Seated:connect(onSeated)
 
 -- main program
 
 local nextTime = 0
 local runService = game:service(&quot;RunService&quot;);
 
 while Figure.Parent~=nil do
 &#9;time = runService.Stepped:wait()
 &#9;if time &gt; nextTime then
 &#9;&#9;move(time)
 &#9;&#9;nextTime = time + 0.1
 &#9;end
 end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3620">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 16 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3621">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 59 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  68 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3622">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 950
wait(0.1)
script.Parent.Monster.Health = 950</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3623">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(20)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3624">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtMagma50.Value &lt;5 then
Leaderstats.Parent.Character.AmtMagma50.Value = Leaderstats.Parent.Character.AmtMagma50.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3625">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Guard (Lvl 42)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3626">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">5</int>
										<CoordinateFrame name="CFrame">
											<X>-604.012817</X>
											<Y>287.982117</Y>
											<Z>-28.5165062</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3627">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13158197</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13158218</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3628">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-604.012817</X>
											<Y>286.482117</Y>
											<Z>-28.5165062</Z>
											<R00>-1</R00>
											<R01>-0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor" referent="RBX3629">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.5</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX3630">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX3631">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.5</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX3632">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">1.57000005</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX3633">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3634">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 32


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3635">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-603.512817</X>
											<Y>284.482117</Y>
											<Z>-28.5165062</Z>
											<R00>-1</R00>
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									<Item class="Weld" referent="RBX3667">
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											<Ref name="Part0">null</Ref>
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										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3668">
										<Properties>
											<CoordinateFrame name="C0">
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											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3669">
										<Properties>
											<CoordinateFrame name="C0">
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											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
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									<Item class="Weld" referent="RBX3670">
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											<CoordinateFrame name="C0">
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												<R21>-1</R21>
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											<CoordinateFrame name="C1">
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											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">RBX3637</Ref>
											<Ref name="Part1">RBX3671</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3672">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
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											<Y>286.482117</Y>
											<Z>-28.5165062</Z>
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											<R10>0</R10>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Tool" referent="RBX3673">
									<Properties>
										<bool name="CanBeDropped">true</bool>
										<bool name="Enabled">true</bool>
										<CoordinateFrame name="Grip">
											<X>0</X>
											<Y>0</Y>
											<Z>-1.5</Z>
											<R00>0</R00>
											<R01>0</R01>
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											<R10>1</R10>
											<R11>0</R11>
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											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">LinkedSword</string>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12224215</url></Content>
										<string name="ToolTip"></string>
									</Properties>
									<Item class="Part" referent="RBX3671">
										<Properties>
											<bool name="Anchored">false</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1</int>
											<CoordinateFrame name="CFrame">
												<X>-605.512817</X>
												<Y>288.482117</Y>
												<Z>-27.0165062</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>-4.37113883e-008</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>-4.37113883e-008</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Handle</string>
											<float name="Reflectance">0.400000006</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.800000012</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX3674">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1.14999998</X>
													<Y>1.14999998</Y>
													<Z>1.14999998</Z>
												</Vector3>
												<Content name="TextureId"><null></null></Content>
												<Vector3 name="VertexColor">
													<X>1</X>
													<Y>1</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3675">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Animate</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end


local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- if you&apos;ve change your Humanoid name which is Enemy to another name make sure you rename this too.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false

-- functions, don&apos;t edit below.

function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;0 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
&#9;print(&quot;Seated&quot;)
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;print(&quot;Move Sit&quot;)
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = 3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end


&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;else
&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1
&#9;end

&#9;desiredAngle = amplitude * math.sin(time*frequency)

&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;RightHip.DesiredAngle = -desiredAngle
&#9;LeftHip.DesiredAngle = -desiredAngle


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)

-- main program

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end



---- Give credits to Micolord for the RPG Starter kit and for the youtube tutorial you&apos;ve just watched. If you didn&apos;t
---- Watched it here&apos;s the link.

----  http://www.youtube.com/watch?v=sxBPii2R9ho </ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX3676">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX3677">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">680</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">12</float>
									</Properties>
									<Item class="Script" referent="RBX3678">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3679">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3680">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Sword_Carrier</string>
										<ProtectedString name="Source">possibleattks = { &quot;Lunge&quot;, &quot;Slash&quot;, &quot;Slash&quot; }

micolord = script.Parent

mico = micolord.Torso[&quot;Left Hip&quot;]
mico.Part0 = micolord.Torso
mico.Part1 = micolord[&quot;Left Leg&quot;]
mico.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

micohunk = micolord.Torso[&quot;Right Hip&quot;]
micohunk.Part0 = micolord.Torso
micohunk.Part1 = micolord[&quot;Right Leg&quot;]
micohunk.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
--&#9;&#9;&#9;&#9;[Original script] Thanks for using micolord&apos;s Advance RPG Starterkit!
micohandsome = micolord.Torso[&quot;Left Shoulder&quot;]
micohandsome.Part1 = micolord.Torso
micohandsome.C0 = CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
micohandsome.Part0 = micolord[&quot;Left Arm&quot;]

micopwns = micolord.Torso[&quot;Right Shoulder&quot;]
micopwns.Part1 = micolord.Torso
micopwns.C0 = CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
micopwns.Part0 = micolord:findFirstChild(&quot;Right Arm&quot;)

micolord.Head:makeJoints()


while true do
local p = game.Players:GetChildren()
for i = 1,#p do
if (p[i].Character == nil) then return end
if (p[i].Character[&quot;Torso&quot;] == nil) then return end
if (p[i].Character.Torso.Position - script.Parent.Torso.Position).magnitude &lt; 5 then
local anim = Instance.new(&quot;StringValue&quot;, script.Parent.LinkedSword)
anim.Value = possibleattks[math.random(1, #possibleattks)]
anim.Name = &quot;toolanim&quot;
end end
wait(1.5)
end </ProtectedString>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3681">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">1</token>
										<int name="MeshId">29526648</int>
										<string name="Name">Knight torso</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3682">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">2</token>
										<int name="MeshId">29521332</int>
										<string name="Name">Knight Left Arm</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3683">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">4</token>
										<int name="MeshId">29521405</int>
										<string name="Name">Knight Left Leg</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3684">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">3</token>
										<int name="MeshId">29521422</int>
										<string name="Name">Knight Right Arm</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3685">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">5</token>
										<int name="MeshId">29521467</int>
										<string name="Name">Knight Right Leg</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3686">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster -- Don&apos;t tutch.
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 51 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster -- Don&apos;t tutch this neither.
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value + 61 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3687">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 7 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3688">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Health</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
   while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
   end
end

-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;)
local regening = false

-- regeneration
function regenHealth()
&#9;if regening then return end
&#9;regening = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local s = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + newHealthDelta
&#9;&#9;&#9;Humanoid.Health = math.min(health,Humanoid.MaxHealth)
&#9;&#9;end
&#9;end
&#9;if Humanoid.Health &gt; Humanoid.MaxHealth then
&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;end
&#9;regening = false
end

Humanoid.HealthChanged:connect(regenHealth)
      </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3689">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 680-- Change this, And the one on Monster&apos;s data to get the max HP.
wait(0.1)
script.Parent.Monster.Health = 680 -- This is how much HP the Monster will start with.</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3690">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Banana&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Grapes&quot;, &quot;Grapes&quot;}
local G = math.random(1, 7)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3691">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(20)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3692">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGuard50.Value &lt;10 then
Leaderstats.Parent.Character.AmtGuard50.Value = Leaderstats.Parent.Character.AmtGuard50.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3693">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Guard (Lvl 42)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3694">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">5</int>
										<CoordinateFrame name="CFrame">
											<X>-539.006775</X>
											<Y>287.985657</Y>
											<Z>17.490139</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3695">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13158197</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13158218</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3696">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-539.006775</X>
											<Y>286.485657</Y>
											<Z>17.490139</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor" referent="RBX3697">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.5</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX3698">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX3699">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.5</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX3700">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">1.57000005</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX3701">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3702">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 32


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3703">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-539.506775</X>
											<Y>284.485657</Y>
											<Z>17.490139</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3704">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-538.506775</X>
											<Y>284.485657</Y>
											<Z>17.490139</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3705">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-537.506775</X>
											<Y>286.985657</Y>
											<Z>16.990139</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-4.37113883e-008</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-4.37113883e-008</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX3706">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
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												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3707">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3708">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
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												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
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												<R02>1</R02>
												<R10>1</R10>
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												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3709">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
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												<R10>1</R10>
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												<R20>0</R20>
												<R21>1</R21>
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											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3710">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
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												<R21>1</R21>
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											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3711">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
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												<R11>0</R11>
												<R12>1</R12>
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												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
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												<R01>0</R01>
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												<R10>1</R10>
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												<R20>0</R20>
												<R21>1</R21>
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											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3712">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
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												<R21>-1</R21>
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											</CoordinateFrame>
											<CoordinateFrame name="C1">
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												<Y>0</Y>
												<Z>-1.5</Z>
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												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
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												<R20>0</R20>
												<R21>1</R21>
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											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3713">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
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												<R12>1</R12>
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												<R21>-1</R21>
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											</CoordinateFrame>
											<CoordinateFrame name="C1">
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												<Y>0</Y>
												<Z>-1.5</Z>
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											<string name="Name">RightGrip</string>
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										</Properties>
									</Item>
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									</Item>
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										<Properties>
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											<string name="Name">RightGrip</string>
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								<Item class="Part" referent="RBX3740">
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										<CoordinateFrame name="CFrame">
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										<bool name="CanCollide">false</bool>
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										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Arm</string>
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										<Vector3 name="RotVelocity">
											<X>0</X>
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										</Vector3>
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										</Vector3>
									</Properties>
								</Item>
								<Item class="Tool" referent="RBX3741">
									<Properties>
										<bool name="CanBeDropped">true</bool>
										<bool name="Enabled">true</bool>
										<CoordinateFrame name="Grip">
											<X>0</X>
											<Y>0</Y>
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										</CoordinateFrame>
										<string name="Name">LinkedSword</string>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12224215</url></Content>
										<string name="ToolTip"></string>
									</Properties>
									<Item class="Part" referent="RBX3739">
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											<Properties>
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												<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
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												<string name="Name">Mesh</string>
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												</Vector3>
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													<Y>1.14999998</Y>
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										</Item>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3743">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Animate</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end


local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- if you&apos;ve change your Humanoid name which is Enemy to another name make sure you rename this too.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false

-- functions, don&apos;t edit below.

function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;0 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
&#9;print(&quot;Seated&quot;)
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;print(&quot;Move Sit&quot;)
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = 3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end


&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;else
&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1
&#9;end

&#9;desiredAngle = amplitude * math.sin(time*frequency)

&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;RightHip.DesiredAngle = -desiredAngle
&#9;LeftHip.DesiredAngle = -desiredAngle


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)

-- main program

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end



---- Give credits to Micolord for the RPG Starter kit and for the youtube tutorial you&apos;ve just watched. If you didn&apos;t
---- Watched it here&apos;s the link.

----  http://www.youtube.com/watch?v=sxBPii2R9ho </ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX3744">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX3745">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">680</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">12</float>
									</Properties>
									<Item class="Script" referent="RBX3746">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3747">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Sword_Carrier</string>
										<ProtectedString name="Source">possibleattks = { &quot;Lunge&quot;, &quot;Slash&quot;, &quot;Slash&quot; }

micolord = script.Parent

mico = micolord.Torso[&quot;Left Hip&quot;]
mico.Part0 = micolord.Torso
mico.Part1 = micolord[&quot;Left Leg&quot;]
mico.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

micohunk = micolord.Torso[&quot;Right Hip&quot;]
micohunk.Part0 = micolord.Torso
micohunk.Part1 = micolord[&quot;Right Leg&quot;]
micohunk.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
--&#9;&#9;&#9;&#9;[Original script] Thanks for using micolord&apos;s Advance RPG Starterkit!
micohandsome = micolord.Torso[&quot;Left Shoulder&quot;]
micohandsome.Part1 = micolord.Torso
micohandsome.C0 = CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
micohandsome.Part0 = micolord[&quot;Left Arm&quot;]

micopwns = micolord.Torso[&quot;Right Shoulder&quot;]
micopwns.Part1 = micolord.Torso
micopwns.C0 = CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
micopwns.Part0 = micolord:findFirstChild(&quot;Right Arm&quot;)

micolord.Head:makeJoints()


while true do
local p = game.Players:GetChildren()
for i = 1,#p do
if (p[i].Character == nil) then return end
if (p[i].Character[&quot;Torso&quot;] == nil) then return end
if (p[i].Character.Torso.Position - script.Parent.Torso.Position).magnitude &lt; 5 then
local anim = Instance.new(&quot;StringValue&quot;, script.Parent.LinkedSword)
anim.Value = possibleattks[math.random(1, #possibleattks)]
anim.Name = &quot;toolanim&quot;
end end
wait(1.5)
end </ProtectedString>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3748">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">1</token>
										<int name="MeshId">29526648</int>
										<string name="Name">Knight torso</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3749">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">2</token>
										<int name="MeshId">29521332</int>
										<string name="Name">Knight Left Arm</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3750">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">4</token>
										<int name="MeshId">29521405</int>
										<string name="Name">Knight Left Leg</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3751">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">3</token>
										<int name="MeshId">29521422</int>
										<string name="Name">Knight Right Arm</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3752">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">5</token>
										<int name="MeshId">29521467</int>
										<string name="Name">Knight Right Leg</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3753">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster -- Don&apos;t tutch.
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 51 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster -- Don&apos;t tutch this neither.
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value + 61 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3754">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 7 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3755">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Health</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
   while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
   end
end

-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;)
local regening = false

-- regeneration
function regenHealth()
&#9;if regening then return end
&#9;regening = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local s = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + newHealthDelta
&#9;&#9;&#9;Humanoid.Health = math.min(health,Humanoid.MaxHealth)
&#9;&#9;end
&#9;end
&#9;if Humanoid.Health &gt; Humanoid.MaxHealth then
&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;end
&#9;regening = false
end

Humanoid.HealthChanged:connect(regenHealth)
      </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3756">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 680-- Change this, And the one on Monster&apos;s data to get the max HP.
wait(0.1)
script.Parent.Monster.Health = 680 -- This is how much HP the Monster will start with.</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3757">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Banana&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Grapes&quot;, &quot;Grapes&quot;}
local G = math.random(1, 7)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3758">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(20)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3759">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGuard50.Value &lt;10 then
Leaderstats.Parent.Character.AmtGuard50.Value = Leaderstats.Parent.Character.AmtGuard50.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3760">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Guard (Lvl 42)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3761">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">5</int>
										<CoordinateFrame name="CFrame">
											<X>-633.00769</X>
											<Y>287.998291</Y>
											<Z>23.4973507</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3762">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13158197</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13158218</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3763">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-633.00769</X>
											<Y>286.498291</Y>
											<Z>23.4973507</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor" referent="RBX3764">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.5</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX3765">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX3766">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
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												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.5</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX3767">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">1.57000005</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX3768">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3769">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 32


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3770">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-633.50769</X>
											<Y>284.498291</Y>
											<Z>23.4973507</Z>
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											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3771">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
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										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-632.50769</X>
											<Y>284.498291</Y>
											<Z>23.4973507</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3772">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-631.50769</X>
											<Y>286.998291</Y>
											<Z>22.9973507</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-4.37113883e-008</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>-4.37113883e-008</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
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										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Weld" referent="RBX3773">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3774">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3775">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
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												<R11>0</R11>
												<R12>1</R12>
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												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
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												<R02>1</R02>
												<R10>1</R10>
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												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3776">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
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												<R20>0</R20>
												<R21>1</R21>
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											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX3777">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
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												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
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											<string name="Name">RightGrip</string>
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											<CoordinateFrame name="C0">
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											<CoordinateFrame name="C0">
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								<Item class="Part" referent="RBX3807">
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									</Properties>
								</Item>
								<Item class="Tool" referent="RBX3808">
									<Properties>
										<bool name="CanBeDropped">true</bool>
										<bool name="Enabled">true</bool>
										<CoordinateFrame name="Grip">
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										<string name="Name">LinkedSword</string>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12224215</url></Content>
										<string name="ToolTip"></string>
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											<string name="Name">Handle</string>
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										</Properties>
										<Item class="SpecialMesh" referent="RBX3809">
											<Properties>
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												<token name="LODY">2</token>
												<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
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												<string name="Name">Mesh</string>
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										</Item>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3810">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Animate</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end


local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- if you&apos;ve change your Humanoid name which is Enemy to another name make sure you rename this too.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false

-- functions, don&apos;t edit below.

function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;0 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
&#9;print(&quot;Seated&quot;)
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;print(&quot;Move Sit&quot;)
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = 3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end


&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;else
&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1
&#9;end

&#9;desiredAngle = amplitude * math.sin(time*frequency)

&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;RightHip.DesiredAngle = -desiredAngle
&#9;LeftHip.DesiredAngle = -desiredAngle


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)

-- main program

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end



---- Give credits to Micolord for the RPG Starter kit and for the youtube tutorial you&apos;ve just watched. If you didn&apos;t
---- Watched it here&apos;s the link.

----  http://www.youtube.com/watch?v=sxBPii2R9ho </ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX3811">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX3812">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">680</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">12</float>
									</Properties>
									<Item class="Script" referent="RBX3813">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3814">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Sword_Carrier</string>
										<ProtectedString name="Source">possibleattks = { &quot;Lunge&quot;, &quot;Slash&quot;, &quot;Slash&quot; }

micolord = script.Parent

mico = micolord.Torso[&quot;Left Hip&quot;]
mico.Part0 = micolord.Torso
mico.Part1 = micolord[&quot;Left Leg&quot;]
mico.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

micohunk = micolord.Torso[&quot;Right Hip&quot;]
micohunk.Part0 = micolord.Torso
micohunk.Part1 = micolord[&quot;Right Leg&quot;]
micohunk.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
--&#9;&#9;&#9;&#9;[Original script] Thanks for using micolord&apos;s Advance RPG Starterkit!
micohandsome = micolord.Torso[&quot;Left Shoulder&quot;]
micohandsome.Part1 = micolord.Torso
micohandsome.C0 = CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
micohandsome.Part0 = micolord[&quot;Left Arm&quot;]

micopwns = micolord.Torso[&quot;Right Shoulder&quot;]
micopwns.Part1 = micolord.Torso
micopwns.C0 = CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
micopwns.Part0 = micolord:findFirstChild(&quot;Right Arm&quot;)

micolord.Head:makeJoints()


while true do
local p = game.Players:GetChildren()
for i = 1,#p do
if (p[i].Character == nil) then return end
if (p[i].Character[&quot;Torso&quot;] == nil) then return end
if (p[i].Character.Torso.Position - script.Parent.Torso.Position).magnitude &lt; 5 then
local anim = Instance.new(&quot;StringValue&quot;, script.Parent.LinkedSword)
anim.Value = possibleattks[math.random(1, #possibleattks)]
anim.Name = &quot;toolanim&quot;
end end
wait(1.5)
end </ProtectedString>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3815">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">1</token>
										<int name="MeshId">29526648</int>
										<string name="Name">Knight torso</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3816">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">2</token>
										<int name="MeshId">29521332</int>
										<string name="Name">Knight Left Arm</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3817">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">4</token>
										<int name="MeshId">29521405</int>
										<string name="Name">Knight Left Leg</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3818">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">3</token>
										<int name="MeshId">29521422</int>
										<string name="Name">Knight Right Arm</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX3819">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">5</token>
										<int name="MeshId">29521467</int>
										<string name="Name">Knight Right Leg</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3820">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster -- Don&apos;t tutch.
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 51 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster -- Don&apos;t tutch this neither.
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value + 61 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3821">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 7 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3822">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Health</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
   while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
   end
end

-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;)
local regening = false

-- regeneration
function regenHealth()
&#9;if regening then return end
&#9;regening = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local s = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + newHealthDelta
&#9;&#9;&#9;Humanoid.Health = math.min(health,Humanoid.MaxHealth)
&#9;&#9;end
&#9;end
&#9;if Humanoid.Health &gt; Humanoid.MaxHealth then
&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;end
&#9;regening = false
end

Humanoid.HealthChanged:connect(regenHealth)
      </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3823">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 680-- Change this, And the one on Monster&apos;s data to get the max HP.
wait(0.1)
script.Parent.Monster.Health = 680 -- This is how much HP the Monster will start with.</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3824">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Banana&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Grapes&quot;, &quot;Grapes&quot;}
local G = math.random(1, 7)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3825">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(20)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3826">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGuard50.Value &lt;10 then
Leaderstats.Parent.Character.AmtGuard50.Value = Leaderstats.Parent.Character.AmtGuard50.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3827">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 1 - 12 Monsters</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3828">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Ice Elemental (Lvl 3)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3829">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>104.555824</X>
											<Y>287.903839</Y>
											<Z>238.993988</Z>
											<R00>-0.99999994</R00>
											<R01>0</R01>
											<R02>9.67979431e-005</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-9.67979431e-005</R20>
											<R21>0</R21>
											<R22>-0.99999994</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3830">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX3831">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=26422334</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3832">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>104.555824</X>
											<Y>286.403839</Y>
											<Z>238.993988</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX3833">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3834">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3835">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3836">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3837">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3838">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 3.15


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3839">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
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										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>104.555679</X>
											<Y>286.403839</Y>
											<Z>240.493988</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
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											<R11>1</R11>
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											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3840">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>104.555969</X>
											<Y>286.403839</Y>
											<Z>237.493988</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3841">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>104.555779</X>
											<Y>284.403839</Y>
											<Z>239.493988</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3842">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>104.55587</X>
											<Y>284.403839</Y>
											<Z>238.493988</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX3843">
									<Properties>
										<float name="Health">28</float>
										<float name="MaxHealth">28</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX3844">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3845">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 3 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  5 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3846">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3847">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 28
wait(0.1)
script.Parent.Monster.Health = 28</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3848">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 6 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3849">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3850">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Ice&quot;}
local G = math.random(1, 1)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3851">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3852">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtElement5.Value &lt;10 then
Leaderstats.Parent.Character.AmtElement5.Value = Leaderstats.Parent.Character.AmtElement5.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3853">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Ice Elemental (Lvl 3)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3854">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>74.4953232</X>
											<Y>287.494354</Y>
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											<R00>-0.99999994</R00>
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										<float name="Friction">0.300000012</float>
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										<token name="FrontSurface">0</token>
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										<float name="LeftParamB">0.5</float>
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										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3855">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX3856">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=26422334</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3857">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>74.4953232</X>
											<Y>285.994354</Y>
											<Z>261.996246</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX3858">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
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												<R11>1</R11>
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												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3859">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3860">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3861">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3862">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3863">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 3.15


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3864">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
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										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>74.4951782</X>
											<Y>285.994354</Y>
											<Z>263.496246</Z>
											<R00>9.67979431e-005</R00>
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											<R11>1</R11>
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											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3865">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>74.4954681</X>
											<Y>285.994354</Y>
											<Z>260.496246</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3866">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>74.4952774</X>
											<Y>283.994354</Y>
											<Z>262.496246</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3867">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1018</int>
										<CoordinateFrame name="CFrame">
											<X>74.495369</X>
											<Y>283.994354</Y>
											<Z>261.496246</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1536</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX3868">
									<Properties>
										<float name="Health">28</float>
										<float name="MaxHealth">28</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX3869">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3870">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 3 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  5 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3871">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3872">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 28
wait(0.1)
script.Parent.Monster.Health = 28</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3873">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 6 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3874">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3875">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Ice&quot;}
local G = math.random(1, 1)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3876">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3877">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtElement5.Value &lt;10 then
Leaderstats.Parent.Character.AmtElement5.Value = Leaderstats.Parent.Character.AmtElement5.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3878">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Earth Elemental (Lvl 5)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3879">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>103.427338</X>
											<Y>287.487366</Y>
											<Z>330.996368</Z>
											<R00>0.99999994</R00>
											<R01>0</R01>
											<R02>9.67979431e-005</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-9.67979431e-005</R20>
											<R21>0</R21>
											<R22>0.99999994</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3880">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX3881">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=57858896</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3882">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>103.427338</X>
											<Y>285.987366</Y>
											<Z>330.996368</Z>
											<R00>9.67979431e-005</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX3883">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3884">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3885">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3886">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3887">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3888">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 4.15


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
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										<bool name="Anchored">false</bool>
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										<token name="BackSurface">0</token>
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										<float name="BottomParamB">0.5</float>
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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
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											<Y>285.987366</Y>
											<Z>329.496368</Z>
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											<R11>1</R11>
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											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
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										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3890">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>103.427483</X>
											<Y>285.987366</Y>
											<Z>332.496368</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3891">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>103.427292</X>
											<Y>283.987366</Y>
											<Z>330.496368</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3892">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>103.427383</X>
											<Y>283.987366</Y>
											<Z>331.496368</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX3893">
									<Properties>
										<float name="Health">42</float>
										<float name="MaxHealth">42</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX3894">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3895">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3896">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 6 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  8 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3897">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 42
wait(0.1)
script.Parent.Monster.Health = 42</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3898">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3899">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3900">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3901">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtElement5.Value &lt;10 then
Leaderstats.Parent.Character.AmtElement5.Value = Leaderstats.Parent.Character.AmtElement5.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3902">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Earth Elemental (Lvl 5)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3903">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>127.999275</X>
											<Y>287.498718</Y>
											<Z>366.558411</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3904">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX3905">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=57858896</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3906">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>127.999275</X>
											<Y>285.998718</Y>
											<Z>366.558411</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX3907">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3908">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3909">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3910">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3911">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3912">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 4.15


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3913">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>126.499275</X>
											<Y>285.998718</Y>
											<Z>366.558411</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3914">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>129.499268</X>
											<Y>285.998718</Y>
											<Z>366.558411</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3915">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>127.499275</X>
											<Y>283.998718</Y>
											<Z>366.558411</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3916">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>128.499268</X>
											<Y>283.998718</Y>
											<Z>366.558411</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX3917">
									<Properties>
										<float name="Health">42</float>
										<float name="MaxHealth">42</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX3918">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3919">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3920">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 6 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  8 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3921">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 42
wait(0.1)
script.Parent.Monster.Health = 42</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3922">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3923">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3924">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3925">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtElement5.Value &lt;10 then
Leaderstats.Parent.Character.AmtElement5.Value = Leaderstats.Parent.Character.AmtElement5.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3926">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Fire Elemental (Lvl 8)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3927">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>160.997833</X>
											<Y>287.490082</Y>
											<Z>408.487579</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3928">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX3929">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=57858896</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3930">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">101</int>
										<CoordinateFrame name="CFrame">
											<X>160.997833</X>
											<Y>285.990082</Y>
											<Z>408.487579</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX3931">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3932">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3933">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3934">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3935">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3936">
										<Properties>
											<Color3 name="Color">4294934528</Color3>
											<bool name="Enabled">true</bool>
											<string name="Name">Elemental</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">9</float>
											<float name="size_xml">5</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3937">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 6


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3938">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>159.497833</X>
											<Y>285.990082</Y>
											<Z>408.487579</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3939">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>162.497833</X>
											<Y>285.990082</Y>
											<Z>408.487579</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3940">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">101</int>
										<CoordinateFrame name="CFrame">
											<X>160.497833</X>
											<Y>283.990082</Y>
											<Z>408.487579</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3941">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">101</int>
										<CoordinateFrame name="CFrame">
											<X>161.497833</X>
											<Y>283.990082</Y>
											<Z>408.487579</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX3942">
									<Properties>
										<float name="Health">73</float>
										<float name="MaxHealth">73</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX3943">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3944">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3945">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3946">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 9 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  12 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3947">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 73
wait(0.1)
script.Parent.Monster.Health = 73</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3948">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3949">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3950">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtElement5.Value &lt;10 then
Leaderstats.Parent.Character.AmtElement5.Value = Leaderstats.Parent.Character.AmtElement5.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3951">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Fire Elemental (Lvl 8)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3952">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>171.499374</X>
											<Y>287.488861</Y>
											<Z>389.986237</Z>
											<R00>-0.99999994</R00>
											<R01>0</R01>
											<R02>9.67979431e-005</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-9.67979431e-005</R20>
											<R21>0</R21>
											<R22>-0.99999994</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3953">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX3954">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=57858896</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3955">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">101</int>
										<CoordinateFrame name="CFrame">
											<X>171.499374</X>
											<Y>285.988861</Y>
											<Z>389.986237</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX3956">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3957">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3958">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3959">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3960">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3961">
										<Properties>
											<Color3 name="Color">4294934528</Color3>
											<bool name="Enabled">true</bool>
											<string name="Name">Elemental</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">9</float>
											<float name="size_xml">5</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3962">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 6


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
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								</Item>
								<Item class="Part" referent="RBX3963">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
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										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>171.499222</X>
											<Y>285.988861</Y>
											<Z>391.486237</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3964">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>171.499527</X>
											<Y>285.988861</Y>
											<Z>388.486237</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3965">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">101</int>
										<CoordinateFrame name="CFrame">
											<X>171.499329</X>
											<Y>283.988861</Y>
											<Z>390.486237</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3966">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">101</int>
										<CoordinateFrame name="CFrame">
											<X>171.49942</X>
											<Y>283.988861</Y>
											<Z>389.486237</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1040</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX3967">
									<Properties>
										<float name="Health">73</float>
										<float name="MaxHealth">73</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX3968">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3969">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
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dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3970">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3971">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 9 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  12 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3972">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 73
wait(0.1)
script.Parent.Monster.Health = 73</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3973">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3974">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3975">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtElement5.Value &lt;10 then
Leaderstats.Parent.Character.AmtElement5.Value = Leaderstats.Parent.Character.AmtElement5.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX3976">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Lightning Elemental (Lvl 12)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3977">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>98.9833755</X>
											<Y>287.488007</Y>
											<Z>487.492065</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3978">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX3979">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=67402859</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3980">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>98.9833755</X>
											<Y>285.988007</Y>
											<Z>487.492065</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX3981">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3982">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3983">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3984">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX3985">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3986">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 8.9


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sparkles" referent="RBX3987">
										<Properties>
											<bool name="Enabled">true</bool>
											<string name="Name">Sparkles</string>
											<Color3 name="SparkleColor">4294967040</Color3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3988">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>97.4833755</X>
											<Y>285.988007</Y>
											<Z>487.492065</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3989">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>100.483376</X>
											<Y>285.988007</Y>
											<Z>487.492065</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3990">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>98.4833755</X>
											<Y>283.988007</Y>
											<Z>487.492065</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX3991">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>99.4833755</X>
											<Y>283.988007</Y>
											<Z>487.492065</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX3992">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">104</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX3993">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX3994">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
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dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




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-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3995">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3996">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3997">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 15 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  21 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3998">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 104
wait(0.1)
script.Parent.Monster.Health = 104</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3999">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4000">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtElement5.Value &lt;10 then
Leaderstats.Parent.Character.AmtElement5.Value = Leaderstats.Parent.Character.AmtElement5.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4001">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Lightning Elemental (Lvl 12)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4002">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>69.9863129</X>
											<Y>287.488312</Y>
											<Z>465.496918</Z>
											<R00>-0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4003">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4004">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=67402859</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4005">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>69.9863129</X>
											<Y>285.988312</Y>
											<Z>465.496918</Z>
											<R00>-1</R00>
											<R01>-0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4006">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4007">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4008">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4009">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4010">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4011">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 8.9


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Sparkles" referent="RBX4012">
										<Properties>
											<bool name="Enabled">true</bool>
											<string name="Name">Sparkles</string>
											<Color3 name="SparkleColor">4294967040</Color3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4013">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>71.4863129</X>
											<Y>285.988312</Y>
											<Z>465.496918</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4014">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>68.4863129</X>
											<Y>285.988312</Y>
											<Z>465.496918</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4015">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>70.4863129</X>
											<Y>283.988312</Y>
											<Z>465.496918</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4016">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1008</int>
										<CoordinateFrame name="CFrame">
											<X>69.4863129</X>
											<Y>283.988312</Y>
											<Z>465.496918</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1072</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4017">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">104</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4018">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4019">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
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dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




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-----------------------------------------------------------------------------------------------------------------------
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Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4020">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4021">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4022">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 15 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  21 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4023">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 104
wait(0.1)
script.Parent.Monster.Health = 104</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4024">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4025">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtElement5.Value &lt;10 then
Leaderstats.Parent.Character.AmtElement5.Value = Leaderstats.Parent.Character.AmtElement5.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4026">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Ghost (Lvl 1)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4027">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-303.504028</X>
											<Y>287.992889</Y>
											<Z>301.99472</Z>
											<R00>-0.99999994</R00>
											<R01>0</R01>
											<R02>9.67979431e-005</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-9.67979431e-005</R20>
											<R21>0</R21>
											<R22>-0.99999994</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4028">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4029">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=67428432</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4030">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-303.504028</X>
											<Y>286.492889</Y>
											<Z>301.99472</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX4031">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 1.95


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4032">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4033">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4034">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4035">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4036">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4037">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-303.504181</X>
											<Y>286.492889</Y>
											<Z>303.49472</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4038">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-303.503876</X>
											<Y>286.492889</Y>
											<Z>300.49472</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4039">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-303.504089</X>
											<Y>284.492889</Y>
											<Z>302.49472</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4040">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-303.503967</X>
											<Y>284.492889</Y>
											<Z>301.49472</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4041">
									<Properties>
										<float name="Health">15</float>
										<float name="MaxHealth">15</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4042">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4043">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 15
wait(0.1)
script.Parent.Monster.Health = 15</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4044">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 1 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  2 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4045">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4046">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




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-----------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4047">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4048">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4049">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Apple&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;}
local G = math.random(1, 3)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4050">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGhosts1.Value &lt;5 then
Leaderstats.Parent.Character.AmtGhosts1.Value = Leaderstats.Parent.Character.AmtGhosts1.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4051">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Ghost (Lvl 1)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4052">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-266.513733</X>
											<Y>288</Y>
											<Z>355.983917</Z>
											<R00>0.99999994</R00>
											<R01>0</R01>
											<R02>9.67979431e-005</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-9.67979431e-005</R20>
											<R21>0</R21>
											<R22>0.99999994</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4053">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4054">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=67428432</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4055">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-266.513733</X>
											<Y>286.5</Y>
											<Z>355.983917</Z>
											<R00>9.67979431e-005</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX4056">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 1.95


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4057">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4058">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4059">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4060">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4061">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4062">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-266.513885</X>
											<Y>286.5</Y>
											<Z>354.483917</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4063">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-266.51358</X>
											<Y>286.5</Y>
											<Z>357.483917</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4064">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-266.513794</X>
											<Y>284.5</Y>
											<Z>355.483917</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4065">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-266.513672</X>
											<Y>284.5</Y>
											<Z>356.483917</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4066">
									<Properties>
										<float name="Health">15</float>
										<float name="MaxHealth">15</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4067">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4068">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 15
wait(0.1)
script.Parent.Monster.Health = 15</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4069">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 1 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  2 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4070">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4071">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4072">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4073">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4074">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Apple&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;}
local G = math.random(1, 3)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4075">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGhosts1.Value &lt;5 then
Leaderstats.Parent.Character.AmtGhosts1.Value = Leaderstats.Parent.Character.AmtGhosts1.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4076">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Ghost (Lvl 1)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4077">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-252.503738</X>
											<Y>287.995026</Y>
											<Z>261.987366</Z>
											<R00>0.99999994</R00>
											<R01>0</R01>
											<R02>9.67979431e-005</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-9.67979431e-005</R20>
											<R21>0</R21>
											<R22>0.99999994</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4078">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4079">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=67428432</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4080">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-252.503738</X>
											<Y>286.495026</Y>
											<Z>261.987366</Z>
											<R00>9.67979431e-005</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX4081">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 1.95


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4082">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4083">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4084">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4085">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4086">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4087">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-252.503891</X>
											<Y>286.495026</Y>
											<Z>260.487366</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4088">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-252.503586</X>
											<Y>286.495026</Y>
											<Z>263.487366</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4089">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-252.503784</X>
											<Y>284.495026</Y>
											<Z>261.487366</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4090">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-252.503693</X>
											<Y>284.495026</Y>
											<Z>262.487366</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4091">
									<Properties>
										<float name="Health">15</float>
										<float name="MaxHealth">15</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4092">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4093">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 15
wait(0.1)
script.Parent.Monster.Health = 15</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4094">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 1 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  2 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4095">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4096">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4097">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4098">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Apple&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;}
local G = math.random(1, 3)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4099">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4100">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGhosts1.Value &lt;5 then
Leaderstats.Parent.Character.AmtGhosts1.Value = Leaderstats.Parent.Character.AmtGhosts1.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4101">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Goblin (Lvl 1)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4102">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>-50.5631523</X>
											<Y>287.900604</Y>
											<Z>-59.9426384</Z>
											<R00>0.999997377</R00>
											<R01>0</R01>
											<R02>0.00229656696</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.00229656696</R20>
											<R21>0</R21>
											<R22>0.999997377</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4103">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4104">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=63495374</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4105">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-50.5631523</X>
											<Y>286.400604</Y>
											<Z>-59.9426384</Z>
											<R00>0.00229656696</R00>
											<R01>-0</R01>
											<R02>-0.999997377</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.999997377</R20>
											<R21>0</R21>
											<R22>0.00229656696</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX4106">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 1.95


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4107">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4108">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4109">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4110">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4111">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4112">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>-50.566597</X>
											<Y>286.400604</Y>
											<Z>-61.4426346</Z>
											<R00>0.00229656696</R00>
											<R01>0</R01>
											<R02>-0.999997377</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.999997377</R20>
											<R21>0</R21>
											<R22>0.00229656696</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4113">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>-50.5597076</X>
											<Y>286.400604</Y>
											<Z>-58.4426422</Z>
											<R00>0.00229656696</R00>
											<R01>0</R01>
											<R02>-0.999997377</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.999997377</R20>
											<R21>0</R21>
											<R22>0.00229656696</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4114">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-50.5643005</X>
											<Y>284.400604</Y>
											<Z>-60.4426384</Z>
											<R00>0.00229656696</R00>
											<R01>0</R01>
											<R02>-0.999997377</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.999997377</R20>
											<R21>0</R21>
											<R22>0.00229656696</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4115">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-50.5620041</X>
											<Y>284.400604</Y>
											<Z>-59.4426384</Z>
											<R00>0.00229656696</R00>
											<R01>0</R01>
											<R02>-0.999997377</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.999997377</R20>
											<R21>0</R21>
											<R22>0.00229656696</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4116">
									<Properties>
										<float name="Health">15</float>
										<float name="MaxHealth">15</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4117">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4118">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 15
wait(0.1)
script.Parent.Monster.Health = 15</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4119">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 1 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  2 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4120">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4121">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4122">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4123">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Apple&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;}
local G = math.random(1, 3)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4124">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4125">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGoblins1.Value &lt;5 then
Leaderstats.Parent.Character.AmtGoblins1.Value = Leaderstats.Parent.Character.AmtGoblins1.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4126">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Goblin (Lvl 1)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4127">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>-78.5669327</X>
											<Y>287.900818</Y>
											<Z>11.0605984</Z>
											<R00>0.999997377</R00>
											<R01>0</R01>
											<R02>0.00229656696</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.00229656696</R20>
											<R21>0</R21>
											<R22>0.999997377</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4128">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4129">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=63495374</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4130">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-78.5669327</X>
											<Y>286.400818</Y>
											<Z>11.0605984</Z>
											<R00>0.00229656696</R00>
											<R01>-0</R01>
											<R02>-0.999997377</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.999997377</R20>
											<R21>0</R21>
											<R22>0.00229656696</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX4131">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 1.95


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4132">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4133">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4134">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4135">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4136">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4137">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>-78.5703812</X>
											<Y>286.400818</Y>
											<Z>9.56060219</Z>
											<R00>0.00229656696</R00>
											<R01>0</R01>
											<R02>-0.999997377</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.999997377</R20>
											<R21>0</R21>
											<R22>0.00229656696</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4138">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>-78.5634842</X>
											<Y>286.400818</Y>
											<Z>12.5605946</Z>
											<R00>0.00229656696</R00>
											<R01>0</R01>
											<R02>-0.999997377</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.999997377</R20>
											<R21>0</R21>
											<R22>0.00229656696</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4139">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-78.5680847</X>
											<Y>284.400818</Y>
											<Z>10.5605993</Z>
											<R00>0.00229656696</R00>
											<R01>0</R01>
											<R02>-0.999997377</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.999997377</R20>
											<R21>0</R21>
											<R22>0.00229656696</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4140">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-78.5657806</X>
											<Y>284.400818</Y>
											<Z>11.5605974</Z>
											<R00>0.00229656696</R00>
											<R01>0</R01>
											<R02>-0.999997377</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.999997377</R20>
											<R21>0</R21>
											<R22>0.00229656696</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4141">
									<Properties>
										<float name="Health">15</float>
										<float name="MaxHealth">15</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4142">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4143">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 15
wait(0.1)
script.Parent.Monster.Health = 15</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4144">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 1 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  2 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4145">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4146">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4147">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4148">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Apple&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;}
local G = math.random(1, 3)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4149">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4150">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGoblins1.Value &lt;5 then
Leaderstats.Parent.Character.AmtGoblins1.Value = Leaderstats.Parent.Character.AmtGoblins1.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4151">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Goblin (Lvl 1)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4152">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>-78.0059052</X>
											<Y>287.903534</Y>
											<Z>45.4984703</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4153">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4154">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=63495374</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4155">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-78.0059052</X>
											<Y>286.403534</Y>
											<Z>45.4984703</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX4156">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 1.95


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4157">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4158">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4159">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4160">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4161">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4162">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>-79.5059052</X>
											<Y>286.403534</Y>
											<Z>45.4984703</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4163">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>-76.5059052</X>
											<Y>286.403534</Y>
											<Z>45.4984703</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4164">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-78.5059052</X>
											<Y>284.403534</Y>
											<Z>45.4984703</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4165">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>-77.5059052</X>
											<Y>284.403534</Y>
											<Z>45.4984703</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4166">
									<Properties>
										<float name="Health">15</float>
										<float name="MaxHealth">15</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4167">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4168">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 15
wait(0.1)
script.Parent.Monster.Health = 15</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4169">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 1 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  2 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4170">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4171">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4172">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4173">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Apple&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;}
local G = math.random(1, 3)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4174">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGoblins1.Value &lt;5 then
Leaderstats.Parent.Character.AmtGoblins1.Value = Leaderstats.Parent.Character.AmtGoblins1.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4175">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4176">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 23 - 37 Monsters</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX4177">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Dust Devil (Lvl 32)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4178">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-380.502563</X>
											<Y>288.053619</Y>
											<Z>56.9886246</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.980000019</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4179">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">125</int>
										<CoordinateFrame name="CFrame">
											<X>-380.502563</X>
											<Y>286.553619</Y>
											<Z>56.9886246</Z>
											<R00>0.000226259232</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4180">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4181">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4182">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4183">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX4184">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>5</X>
												<Y>5</Y>
												<Z>5</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4185">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 100 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4186">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 23


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4187">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-380.502899</X>
											<Y>286.553619</Y>
											<Z>55.4886246</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4188">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-380.502228</X>
											<Y>286.553619</Y>
											<Z>58.4886246</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4189">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-380.502686</X>
											<Y>284.553619</Y>
											<Z>56.4886246</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4190">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-380.502441</X>
											<Y>284.553619</Y>
											<Z>57.4886246</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4191">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">395</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">15.1999998</float>
									</Properties>
									<Item class="Script" referent="RBX4192">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="IntValue" referent="RBX4193">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4194">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="BodyColors" referent="RBX4195">
									<Properties>
										<int name="HeadColor">1017</int>
										<int name="LeftArmColor">1017</int>
										<int name="LeftLegColor">1017</int>
										<string name="Name">Body Colors</string>
										<int name="RightArmColor">1017</int>
										<int name="RightLegColor">1017</int>
										<int name="TorsoColor">125</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4196">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegenerationScript</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4197">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 10 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4198">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 24 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  math.random(20, 50) -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4199">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 395
wait(0.1)
script.Parent.Monster.Health = 395</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4200">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(30)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4201">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtDust30.Value &lt;10 then
Leaderstats.Parent.Character.AmtDust30.Value = Leaderstats.Parent.Character.AmtDust30.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4202">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Dust Devil (Lvl 32)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4203">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-280.501251</X>
											<Y>288.055115</Y>
											<Z>-42.0016785</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.980000019</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4204">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">125</int>
										<CoordinateFrame name="CFrame">
											<X>-280.501251</X>
											<Y>286.555115</Y>
											<Z>-42.0016785</Z>
											<R00>0.000226259232</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4205">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4206">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4207">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4208">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX4209">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1051557</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>5</X>
												<Y>5</Y>
												<Z>5</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4210">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">door = script.Parent




function onTouch(hit)

 if hit.Parent == nil then return end

 local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)

 if h ~= nil then

 hit.Parent.Torso.Velocity = door.CFrame.lookVector * 100 -- Push the Player back 

 end

end

door.Touched:connect(onTouch)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4211">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 23


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4212">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-280.501587</X>
											<Y>286.555115</Y>
											<Z>-43.5016785</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4213">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-280.500916</X>
											<Y>286.555115</Y>
											<Z>-40.5016785</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4214">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-280.501373</X>
											<Y>284.555115</Y>
											<Z>-42.5016785</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4215">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1017</int>
										<CoordinateFrame name="CFrame">
											<X>-280.501129</X>
											<Y>284.555115</Y>
											<Z>-41.5016785</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4216">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">395</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">15.1999998</float>
									</Properties>
									<Item class="Script" referent="RBX4217">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="IntValue" referent="RBX4218">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4219">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="BodyColors" referent="RBX4220">
									<Properties>
										<int name="HeadColor">1017</int>
										<int name="LeftArmColor">1017</int>
										<int name="LeftLegColor">1017</int>
										<string name="Name">Body Colors</string>
										<int name="RightArmColor">1017</int>
										<int name="RightLegColor">1017</int>
										<int name="TorsoColor">125</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4221">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegenerationScript</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4222">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 10 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4223">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 24 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  math.random(20, 50) -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4224">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 395
wait(0.1)
script.Parent.Monster.Health = 395</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4225">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(30)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4226">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtDust30.Value &lt;10 then
Leaderstats.Parent.Character.AmtDust30.Value = Leaderstats.Parent.Character.AmtDust30.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4227">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Sandstone Golem (Lvl 37)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4228">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1014</int>
										<CoordinateFrame name="CFrame">
											<X>-377.513336</X>
											<Y>288.048157</Y>
											<Z>-34.0122261</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4229">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4230">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=13118034</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4231">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-377.513336</X>
											<Y>286.548157</Y>
											<Z>-34.0122261</Z>
											<R00>0.000226259232</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4232">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4233">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4234">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4235">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4236">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 28.85


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4237">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>-377.513672</X>
											<Y>286.548157</Y>
											<Z>-35.5122261</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4238">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-377.513</X>
											<Y>286.548157</Y>
											<Z>-32.5122261</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4239">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">24</int>
										<CoordinateFrame name="CFrame">
											<X>-377.513458</X>
											<Y>284.548157</Y>
											<Z>-34.5122261</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4240">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>-377.513214</X>
											<Y>284.548157</Y>
											<Z>-33.5122261</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4241">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">475</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">14</float>
									</Properties>
									<Item class="Script" referent="RBX4242">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="IntValue" referent="RBX4243">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4244">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4245">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegenerationScript</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4246">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + math.random(25, 49) -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  math.random(34, 65) -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4247">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 10 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4248">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 475
wait(0.1)
script.Parent.Monster.Health = 475</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4249">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Banana&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Orange&quot;}
local G = math.random(1, 4)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4250">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(16)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4251">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Sandstone Golem (Lvl 37)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4252">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1014</int>
										<CoordinateFrame name="CFrame">
											<X>-351.563202</X>
											<Y>288.058472</Y>
											<Z>112.998642</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4253">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4254">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=13118034</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4255">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>-351.563202</X>
											<Y>286.558472</Y>
											<Z>112.998642</Z>
											<R00>0.000226259232</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4256">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4257">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4258">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4259">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4260">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 28.85


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4261">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1030</int>
										<CoordinateFrame name="CFrame">
											<X>-351.563538</X>
											<Y>286.558472</Y>
											<Z>111.498642</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4262">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">38</int>
										<CoordinateFrame name="CFrame">
											<X>-351.562866</X>
											<Y>286.558472</Y>
											<Z>114.498642</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4263">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">24</int>
										<CoordinateFrame name="CFrame">
											<X>-351.563324</X>
											<Y>284.558472</Y>
											<Z>112.498642</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4264">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">18</int>
										<CoordinateFrame name="CFrame">
											<X>-351.56308</X>
											<Y>284.558472</Y>
											<Z>113.498642</Z>
											<R00>0.000226259232</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>0.000226259232</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">816</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4265">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">475</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">14</float>
									</Properties>
									<Item class="Script" referent="RBX4266">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="IntValue" referent="RBX4267">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4268">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="BodyColors" referent="RBX4269">
									<Properties>
										<int name="HeadColor">1014</int>
										<int name="LeftArmColor">1030</int>
										<int name="LeftLegColor">24</int>
										<string name="Name">Body Colors</string>
										<int name="RightArmColor">38</int>
										<int name="RightLegColor">18</int>
										<int name="TorsoColor">106</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4270">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegenerationScript</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4271">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + math.random(25, 49) -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  math.random(34, 65) -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4272">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 10 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4273">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 475
wait(0.1)
script.Parent.Monster.Health = 475</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4274">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Banana&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;, &quot;Orange&quot;}
local G = math.random(1, 4)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4275">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(16)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4276">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">50+ Monsters</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX4277">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Elite Loyal Guard (lvl 54)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4278">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">133</int>
										<CoordinateFrame name="CFrame">
											<X>-507.00119</X>
											<Y>287.580139</Y>
											<Z>-124.513397</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4279">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=55726032</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.04999995</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=55726081</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4280">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-507.00119</X>
											<Y>286.080139</Y>
											<Z>-124.513397</Z>
											<R00>-1</R00>
											<R01>-0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor" referent="RBX4281">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.5</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX4282">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX4283">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.5</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX4284">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">1.57000005</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX4285">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4286">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 44


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4287">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-506.50119</X>
											<Y>284.080139</Y>
											<Z>-124.513397</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4288">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-507.50119</X>
											<Y>284.080139</Y>
											<Z>-124.513397</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4289">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-508.50119</X>
											<Y>286.580139</Y>
											<Z>-124.013397</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-4.37113883e-008</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>4.37113883e-008</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX4290">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 34


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX4291">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX4292">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX4293">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX4294">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX4295">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX4296">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
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										</Properties>
									</Item>
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											<CoordinateFrame name="C0">
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											<CoordinateFrame name="C0">
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								</Item>
								<Item class="Tool" referent="RBX4326">
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										<bool name="CanBeDropped">true</bool>
										<bool name="Enabled">true</bool>
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										<string name="Name">LinkedSword</string>
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											<string name="Name">Handle</string>
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												<string name="Name">Mesh</string>
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									</Item>
								</Item>
								<Item class="Script" referent="RBX4328">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Animate</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end


local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- if you&apos;ve change your Humanoid name which is Enemy to another name make sure you rename this too.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false

-- functions, don&apos;t edit below.

function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;0 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
&#9;print(&quot;Seated&quot;)
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;print(&quot;Move Sit&quot;)
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = 3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end


&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;else
&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1
&#9;end

&#9;desiredAngle = amplitude * math.sin(time*frequency)

&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;RightHip.DesiredAngle = -desiredAngle
&#9;LeftHip.DesiredAngle = -desiredAngle


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)

-- main program

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end



---- Give credits to Micolord for the RPG Starter kit and for the youtube tutorial you&apos;ve just watched. If you didn&apos;t
---- Watched it here&apos;s the link.

----  http://www.youtube.com/watch?v=sxBPii2R9ho </ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX4329">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4330">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">1200</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">12</float>
									</Properties>
									<Item class="Script" referent="RBX4331">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4332">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Sword_Carrier</string>
										<ProtectedString name="Source">possibleattks = { &quot;Lunge&quot;, &quot;Slash&quot;, &quot;Slash&quot; }

micolord = script.Parent

mico = micolord.Torso[&quot;Left Hip&quot;]
mico.Part0 = micolord.Torso
mico.Part1 = micolord[&quot;Left Leg&quot;]
mico.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

micohunk = micolord.Torso[&quot;Right Hip&quot;]
micohunk.Part0 = micolord.Torso
micohunk.Part1 = micolord[&quot;Right Leg&quot;]
micohunk.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
--&#9;&#9;&#9;&#9;[Original script] Thanks for using micolord&apos;s Advance RPG Starterkit!
micohandsome = micolord.Torso[&quot;Left Shoulder&quot;]
micohandsome.Part1 = micolord.Torso
micohandsome.C0 = CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
micohandsome.Part0 = micolord[&quot;Left Arm&quot;]

micopwns = micolord.Torso[&quot;Right Shoulder&quot;]
micopwns.Part1 = micolord.Torso
micopwns.C0 = CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
micopwns.Part0 = micolord:findFirstChild(&quot;Right Arm&quot;)

micolord.Head:makeJoints()


while true do
local p = game.Players:GetChildren()
for i = 1,#p do
if (p[i].Character == nil) then return end
if (p[i].Character[&quot;Torso&quot;] == nil) then return end
if (p[i].Character.Torso.Position - script.Parent.Torso.Position).magnitude &lt; 5 then
local anim = Instance.new(&quot;StringValue&quot;, script.Parent.LinkedSword)
anim.Value = possibleattks[math.random(1, #possibleattks)]
anim.Name = &quot;toolanim&quot;
end end
wait(1.5)
end </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4333">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 1200 -- Change this, And the one on Monster&apos;s data to get the max HP.
wait(0.1)
script.Parent.Monster.Health = 1200 -- This is how much HP the Monster will start with.</ProtectedString>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4334">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">5</token>
										<int name="MeshId">70500254</int>
										<string name="Name">Redcliff General Right Leg</string>
										<int name="OverlayTextureId">70500139</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4335">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 4 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4336">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Health</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
   while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
   end
end

-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;)
local regening = false

-- regeneration
function regenHealth()
&#9;if regening then return end
&#9;regening = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local s = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + newHealthDelta
&#9;&#9;&#9;Humanoid.Health = math.min(health,Humanoid.MaxHealth)
&#9;&#9;end
&#9;end
&#9;if Humanoid.Health &gt; Humanoid.MaxHealth then
&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;end
&#9;regening = false
end

Humanoid.HealthChanged:connect(regenHealth)
      </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4337">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster -- Don&apos;t tutch.
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 64 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster -- Don&apos;t tutch this neither.
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value + 74 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4338">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">2</token>
										<int name="MeshId">70500162</int>
										<string name="Name">Redcliff General Left Arm</string>
										<int name="OverlayTextureId">70500139</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4339">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">3</token>
										<int name="MeshId">70500233</int>
										<string name="Name">Redcliff General Right Arm</string>
										<int name="OverlayTextureId">70500139</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4340">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">4</token>
										<int name="MeshId">70500173</int>
										<string name="Name">Redcliff General Left Leg</string>
										<int name="OverlayTextureId">70500139</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4341">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">1</token>
										<int name="MeshId">70500282</int>
										<string name="Name">Redcliff General Torso</string>
										<int name="OverlayTextureId">70500139</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4342">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(20)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4343">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGuard50.Value &lt;10 then
Leaderstats.Parent.Character.AmtGuard50.Value = Leaderstats.Parent.Character.AmtGuard50.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4344">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Elite Loyal Guard (lvl 54)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4345">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">133</int>
										<CoordinateFrame name="CFrame">
											<X>-549.006836</X>
											<Y>287.59021</Y>
											<Z>-124.501404</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4346">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=55726032</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.04999995</X>
												<Y>1.04999995</Y>
												<Z>1.04999995</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=55726081</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4347">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-549.006836</X>
											<Y>286.09021</Y>
											<Z>-124.501404</Z>
											<R00>-1</R00>
											<R01>-0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">0</float>
										<float name="LeftParamB">0</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">0</float>
										<float name="RightParamB">0</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor" referent="RBX4348">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.5</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Snap" referent="RBX4349">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX4350">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.5</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX4351">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">1.57000005</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor" referent="RBX4352">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4353">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 44


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4354">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-548.506836</X>
											<Y>284.09021</Y>
											<Z>-124.501404</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4355">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-549.506836</X>
											<Y>284.09021</Y>
											<Z>-124.501404</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4356">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-550.506836</X>
											<Y>286.59021</Y>
											<Z>-124.001404</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-4.37113883e-008</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>4.37113883e-008</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX4357">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 34


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX4358">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX4359">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>-1.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>1</R10>
												<R11>0</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<string name="Name">RightGrip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Weld" referent="RBX4360">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>1</R00>
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											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">true</bool>
											<token name="Material">256</token>
											<string name="Name">Handle</string>
											<float name="Reflectance">0.400000006</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.800000012</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="SpecialMesh" referent="RBX4394">
											<Properties>
												<token name="LODX">2</token>
												<token name="LODY">2</token>
												<Content name="MeshId"><url>http://www.roblox.com/asset/?id=49754655 </url></Content>
												<token name="MeshType">5</token>
												<string name="Name">Mesh</string>
												<Vector3 name="Offset">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<Vector3 name="Scale">
													<X>1.79999995</X>
													<Y>1</Y>
													<Z>1.79999995</Z>
												</Vector3>
												<Content name="TextureId"><url>http://www.roblox.com/asset/?id=49754754 </url></Content>
												<Vector3 name="VertexColor">
													<X>2</X>
													<Y>2</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4395">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Animate</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end


local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- if you&apos;ve change your Humanoid name which is Enemy to another name make sure you rename this too.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false

-- functions, don&apos;t edit below.

function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;0 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
&#9;print(&quot;Seated&quot;)
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;print(&quot;Move Sit&quot;)
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = 3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end


&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;else
&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1
&#9;end

&#9;desiredAngle = amplitude * math.sin(time*frequency)

&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;RightHip.DesiredAngle = -desiredAngle
&#9;LeftHip.DesiredAngle = -desiredAngle


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events

Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)

-- main program

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end



---- Give credits to Micolord for the RPG Starter kit and for the youtube tutorial you&apos;ve just watched. If you didn&apos;t
---- Watched it here&apos;s the link.

----  http://www.youtube.com/watch?v=sxBPii2R9ho </ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX4396">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4397">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">1200</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">12</float>
									</Properties>
									<Item class="Script" referent="RBX4398">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4399">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Sword_Carrier</string>
										<ProtectedString name="Source">possibleattks = { &quot;Lunge&quot;, &quot;Slash&quot;, &quot;Slash&quot; }

micolord = script.Parent

mico = micolord.Torso[&quot;Left Hip&quot;]
mico.Part0 = micolord.Torso
mico.Part1 = micolord[&quot;Left Leg&quot;]
mico.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

micohunk = micolord.Torso[&quot;Right Hip&quot;]
micohunk.Part0 = micolord.Torso
micohunk.Part1 = micolord[&quot;Right Leg&quot;]
micohunk.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
--&#9;&#9;&#9;&#9;[Original script] Thanks for using micolord&apos;s Advance RPG Starterkit!
micohandsome = micolord.Torso[&quot;Left Shoulder&quot;]
micohandsome.Part1 = micolord.Torso
micohandsome.C0 = CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
micohandsome.Part0 = micolord[&quot;Left Arm&quot;]

micopwns = micolord.Torso[&quot;Right Shoulder&quot;]
micopwns.Part1 = micolord.Torso
micopwns.C0 = CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
micopwns.Part0 = micolord:findFirstChild(&quot;Right Arm&quot;)

micolord.Head:makeJoints()


while true do
local p = game.Players:GetChildren()
for i = 1,#p do
if (p[i].Character == nil) then return end
if (p[i].Character[&quot;Torso&quot;] == nil) then return end
if (p[i].Character.Torso.Position - script.Parent.Torso.Position).magnitude &lt; 5 then
local anim = Instance.new(&quot;StringValue&quot;, script.Parent.LinkedSword)
anim.Value = possibleattks[math.random(1, #possibleattks)]
anim.Name = &quot;toolanim&quot;
end end
wait(1.5)
end </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4400">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 4 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4401">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">5</token>
										<int name="MeshId">70500254</int>
										<string name="Name">Redcliff General Right Leg</string>
										<int name="OverlayTextureId">70500139</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4402">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 1200 -- Change this, And the one on Monster&apos;s data to get the max HP.
wait(0.1)
script.Parent.Monster.Health = 1200 -- This is how much HP the Monster will start with.</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4403">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Health</string>
										<ProtectedString name="Source">function waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
   while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
   end
end

-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;)
local regening = false

-- regeneration
function regenHealth()
&#9;if regening then return end
&#9;regening = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local s = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then
&#9;&#9;&#9;local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + newHealthDelta
&#9;&#9;&#9;Humanoid.Health = math.min(health,Humanoid.MaxHealth)
&#9;&#9;end
&#9;end
&#9;if Humanoid.Health &gt; Humanoid.MaxHealth then
&#9;&#9;Humanoid.Health = Humanoid.MaxHealth
&#9;end
&#9;regening = false
end

Humanoid.HealthChanged:connect(regenHealth)
      </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4404">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">XP/GoldScript</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster -- Don&apos;t tutch.
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 64 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster -- Don&apos;t tutch this neither.
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value + 74 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4405">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">2</token>
										<int name="MeshId">70500162</int>
										<string name="Name">Redcliff General Left Arm</string>
										<int name="OverlayTextureId">70500139</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4406">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">3</token>
										<int name="MeshId">70500233</int>
										<string name="Name">Redcliff General Right Arm</string>
										<int name="OverlayTextureId">70500139</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4407">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">4</token>
										<int name="MeshId">70500173</int>
										<string name="Name">Redcliff General Left Leg</string>
										<int name="OverlayTextureId">70500139</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4408">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">1</token>
										<int name="MeshId">70500282</int>
										<string name="Name">Redcliff General Torso</string>
										<int name="OverlayTextureId">70500139</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4409">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(20)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4410">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGuard50.Value &lt;10 then
Leaderstats.Parent.Character.AmtGuard50.Value = Leaderstats.Parent.Character.AmtGuard50.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4411">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Bosses</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX4412">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
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									<string name="Name">Amethyst Overlord Boss (Lvl 25)</string>
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											<X>2</X>
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									</Properties>
									<Item class="Motor6D" referent="RBX4417">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
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										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4418">
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											<CoordinateFrame name="C0">
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										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4419">
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										</Properties>
									</Item>
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										<Properties>
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											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=27111894</url></Content>
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											<string name="Name">Mesh</string>
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									<Item class="Script" referent="RBX4421">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 20


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
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										<string name="Name">Right Arm</string>
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									</Properties>
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										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
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									</Properties>
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								</Item>
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										<bool name="Anchored">false</bool>
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										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4427">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=27111882</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Humanoid" referent="RBX4428">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">1500</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX4429">
									<Properties>
										<string name="Name">Mode</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4430">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="BodyColors" referent="RBX4431">
									<Properties>
										<int name="HeadColor">1032</int>
										<int name="LeftArmColor">1032</int>
										<int name="LeftLegColor">1032</int>
										<string name="Name">Body Colors</string>
										<int name="RightArmColor">1032</int>
										<int name="RightLegColor">1032</int>
										<int name="TorsoColor">1032</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4432">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 15 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4433">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Drop Item</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Amethyst Sword&quot;} --Each Name Represents something in the Lighting. IT MUST BE IN THE LIGHTING, EVEN THE NOTHING!
local G = math.random(1, 1) -- Change 4 to how many of drops there are ^^^^
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace -- Put the object in workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0) --Drop the object inside the tool (Handle) near the monster. The nothing model must be a model with a brick called &quot;Handle&quot; in it 
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;1) then -- Change Zombie to the name of your monster &quot;Humanoid&quot;
&#9;&#9;Drop() 
&#9;end 
end
</ProtectedString>
									</Properties>
									<Item class="RotateP" referent="RBX4434">
										<Properties>
											<float name="BaseAngle">0</float>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">N0ISE</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="RotateP" referent="RBX4435">
										<Properties>
											<float name="BaseAngle">0</float>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Fear Made This!!</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4436">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 1500
wait(0.1)
script.Parent.Monster.Health = 1500</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4437">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegenerationScript</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.005 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4438">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">BeatBossBadge</string>
										<ProtectedString name="Source">BadgeID = 64406610 --&gt;Edit Boss ID
local Humanoid = script.Parent.Monster --&gt;Change Humanoid to the Monsters Humanoid Name
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Player = tag.Value
if Player ~= nil then 
game:GetService(&quot;BadgeService&quot;):AwardBadge(Player.userId,BadgeID)
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X)</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4439">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawn</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(200)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4440">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 110 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  100-- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4441">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Dark Knight Boss (Lvl 65)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4442">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>-707.50885</X>
											<Y>287.99884</Y>
											<Z>-164.008057</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX4443">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=57858896</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="SpecialMesh" referent="RBX4444">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=17202683</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=44971032</url></Content>
											<Vector3 name="VertexColor">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4445">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>-707.50885</X>
											<Y>286.49884</Y>
											<Z>-164.008057</Z>
											<R00>9.67979431e-005</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4446">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4447">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4448">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4449">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4450">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4451">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 70


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX4452">
										<Properties>
											<Color3 name="Color">4278190080</Color3>
											<bool name="Enabled">true</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4292214931</Color3>
											<float name="heat_xml">10</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4453">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>-707.508972</X>
											<Y>286.49884</Y>
											<Z>-165.508057</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4454">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>-707.508728</X>
											<Y>286.49884</Y>
											<Z>-162.508057</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4455">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>-707.508911</X>
											<Y>284.49884</Y>
											<Z>-164.508057</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4456">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1003</int>
										<CoordinateFrame name="CFrame">
											<X>-707.508789</X>
											<Y>284.49884</Y>
											<Z>-163.508057</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4457">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">6000</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4458">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4459">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4460">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4461">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">2</token>
										<int name="MeshId">33308496</int>
										<string name="Name">Dark Knight Left Arm</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4462">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">1</token>
										<int name="MeshId">33308631</int>
										<string name="Name">Dark Knight torso</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4463">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">5</token>
										<int name="MeshId">33308827</int>
										<string name="Name">Dark Knight Right Leg</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4464">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">3</token>
										<int name="MeshId">33308774</int>
										<string name="Name">Dark Knight Right Arm</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="CharacterMesh" referent="RBX4465">
									<Properties>
										<int name="BaseTextureId">0</int>
										<token name="BodyPart">4</token>
										<int name="MeshId">33308564</int>
										<string name="Name">Dark Knight Left Leg</string>
										<int name="OverlayTextureId">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4466">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 6000
wait(0.1)
script.Parent.Monster.Health = 6000</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4467">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.001 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4468">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 175 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  200 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4469">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtDARK60.Value &lt;1 then
Leaderstats.Parent.Character.AmtDARK60.Value = Leaderstats.Parent.Character.AmtDARK60.Value +1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4470">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4471">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 13 - 22 Monsters</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX4472">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Rock Golem (Lvl 22)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4473">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>316.498444</X>
											<Y>287.896881</Y>
											<Z>219.994766</Z>
											<R00>0.99999994</R00>
											<R01>0</R01>
											<R02>9.67979431e-005</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-9.67979431e-005</R20>
											<R21>0</R21>
											<R22>0.99999994</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4474">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4475">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=13118034</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4476">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">135</int>
										<CoordinateFrame name="CFrame">
											<X>316.498444</X>
											<Y>286.396881</Y>
											<Z>219.994766</Z>
											<R00>9.67979431e-005</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4477">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4478">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4479">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4480">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4481">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4482">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 17.7


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4483">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>316.498291</X>
											<Y>286.396881</Y>
											<Z>218.494766</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4484">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>316.498596</X>
											<Y>286.396881</Y>
											<Z>221.494766</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4485">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>316.498383</X>
											<Y>284.396881</Y>
											<Z>219.494766</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4486">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">135</int>
										<CoordinateFrame name="CFrame">
											<X>316.498505</X>
											<Y>284.396881</Y>
											<Z>220.494766</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4487">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">245</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4488">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4489">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4490">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4491">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4492">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 245
wait(0.1)
script.Parent.Monster.Health = 245</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4493">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 25 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  31 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4494">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4495">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Rock Golem (Lvl 22)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4496">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>315.486633</X>
											<Y>287.89975</Y>
											<Z>139.993469</Z>
											<R00>-0.99999994</R00>
											<R01>0</R01>
											<R02>9.67979431e-005</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-9.67979431e-005</R20>
											<R21>0</R21>
											<R22>-0.99999994</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4497">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4498">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=13118034</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4499">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">135</int>
										<CoordinateFrame name="CFrame">
											<X>315.486633</X>
											<Y>286.39975</Y>
											<Z>139.993469</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4500">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4501">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4502">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4503">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4504">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4505">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 17.7


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4506">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>315.486481</X>
											<Y>286.39975</Y>
											<Z>141.493469</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4507">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>315.486786</X>
											<Y>286.39975</Y>
											<Z>138.493469</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4508">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>315.486572</X>
											<Y>284.39975</Y>
											<Z>140.493469</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4509">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">135</int>
										<CoordinateFrame name="CFrame">
											<X>315.486694</X>
											<Y>284.39975</Y>
											<Z>139.493469</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4510">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">245</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4511">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4512">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4513">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4514">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4515">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 245
wait(0.1)
script.Parent.Monster.Health = 245</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4516">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 25 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  31 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4517">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4518">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Amethyst Golem (Lvl 16)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4519">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>56.4863129</X>
											<Y>287.494202</Y>
											<Z>431.985443</Z>
											<R00>-0.99999994</R00>
											<R01>0</R01>
											<R02>9.67979431e-005</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-9.67979431e-005</R20>
											<R21>0</R21>
											<R22>-0.99999994</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4520">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4521">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=64442661</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4522">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>56.4863129</X>
											<Y>285.994202</Y>
											<Z>431.985443</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4523">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4524">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4525">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4526">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4527">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4528">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 12.6


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4529">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>56.4861679</X>
											<Y>285.994202</Y>
											<Z>433.485443</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4530">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>56.4864578</X>
											<Y>285.994202</Y>
											<Z>430.485443</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4531">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>56.4862633</X>
											<Y>283.994202</Y>
											<Z>432.485443</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4532">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>56.4863625</X>
											<Y>283.994202</Y>
											<Z>431.485443</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4533">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">165</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4534">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4535">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4536">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4537">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4538">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 165
wait(0.1)
script.Parent.Monster.Health = 165</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4539">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 20 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  24-- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4540">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4541">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Grass Monster (Lvl 14)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4542">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>426.496399</X>
											<Y>287.906372</Y>
											<Z>321.988647</Z>
											<R00>-9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>-9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4543">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4544">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">99999</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=67640805</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4545">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">141</int>
										<CoordinateFrame name="CFrame">
											<X>426.496399</X>
											<Y>286.406372</Y>
											<Z>321.988647</Z>
											<R00>9.67979431e-005</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4546">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4547">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4548">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4549">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4550">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4551">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 14.1


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4552">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">28</int>
										<CoordinateFrame name="CFrame">
											<X>426.496246</X>
											<Y>286.406372</Y>
											<Z>320.488647</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4553">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>426.496552</X>
											<Y>286.406372</Y>
											<Z>323.488647</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4554">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">119</int>
										<CoordinateFrame name="CFrame">
											<X>426.496338</X>
											<Y>284.406372</Y>
											<Z>321.488647</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4555">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">28</int>
										<CoordinateFrame name="CFrame">
											<X>426.49646</X>
											<Y>284.406372</Y>
											<Z>322.488647</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4556">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">128</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4557">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4558">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
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dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




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Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4559">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4560">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4561">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 13 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  14 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4562">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 128
wait(0.1)
script.Parent.Monster.Health = 128</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4563">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Orange&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;}
local G = math.random(1, 3)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4564">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4565">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGrass15.Value &lt; 15 then
Leaderstats.Parent.Character.AmtGrass15.Value = Leaderstats.Parent.Character.AmtGrass15.Value + 1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4566">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Grass Monster (Lvl 16)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4567">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>453.490356</X>
											<Y>287.905304</Y>
											<Z>340.988251</Z>
											<R00>-9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>-9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4568">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4569">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">99999</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=67640805</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4570">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">141</int>
										<CoordinateFrame name="CFrame">
											<X>453.490356</X>
											<Y>286.405304</Y>
											<Z>340.988251</Z>
											<R00>9.67979431e-005</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4571">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4572">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4573">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4574">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4575">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4576">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 15.7


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4577">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">28</int>
										<CoordinateFrame name="CFrame">
											<X>453.490204</X>
											<Y>286.405304</Y>
											<Z>339.488251</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4578">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>453.490509</X>
											<Y>286.405304</Y>
											<Z>342.488251</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4579">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">119</int>
										<CoordinateFrame name="CFrame">
											<X>453.490295</X>
											<Y>284.405304</Y>
											<Z>340.488251</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4580">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">28</int>
										<CoordinateFrame name="CFrame">
											<X>453.490417</X>
											<Y>284.405304</Y>
											<Z>341.488251</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4581">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">145</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4582">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4583">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4584">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4585">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4586">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 16 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  18 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4587">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 145
wait(0.1)
script.Parent.Monster.Health = 145</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4588">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Orange&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;}
local G = math.random(1, 3)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4589">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4590">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGrass15.Value &lt; 15 then
Leaderstats.Parent.Character.AmtGrass15.Value = Leaderstats.Parent.Character.AmtGrass15.Value + 1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4591">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Grass Monster (Lvl 16)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4592">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>449.493286</X>
											<Y>287.93161</Y>
											<Z>283.998657</Z>
											<R00>-9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>-9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4593">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4594">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">99999</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=67640805</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4595">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">141</int>
										<CoordinateFrame name="CFrame">
											<X>449.493286</X>
											<Y>286.43161</Y>
											<Z>283.998657</Z>
											<R00>9.67979431e-005</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4596">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4597">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4598">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4599">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4600">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4601">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 15.7


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4602">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">28</int>
										<CoordinateFrame name="CFrame">
											<X>449.493134</X>
											<Y>286.43161</Y>
											<Z>282.498657</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4603">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>449.493439</X>
											<Y>286.43161</Y>
											<Z>285.498657</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4604">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">119</int>
										<CoordinateFrame name="CFrame">
											<X>449.493225</X>
											<Y>284.43161</Y>
											<Z>283.498657</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4605">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">28</int>
										<CoordinateFrame name="CFrame">
											<X>449.493347</X>
											<Y>284.43161</Y>
											<Z>284.498657</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4606">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">145</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4607">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4608">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




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-----------------------------------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4609">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4610">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4611">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 16 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  18 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4612">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 145
wait(0.1)
script.Parent.Monster.Health = 145</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4613">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Orange&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;}
local G = math.random(1, 3)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4614">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4615">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGrass15.Value &lt; 15 then
Leaderstats.Parent.Character.AmtGrass15.Value = Leaderstats.Parent.Character.AmtGrass15.Value + 1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4616">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Grass Monster (Lvl 14)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4617">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>438.48764</X>
											<Y>287.925629</Y>
											<Z>250.99353</Z>
											<R00>-9.67979431e-005</R00>
											<R01>0</R01>
											<R02>0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-0.99999994</R20>
											<R21>0</R21>
											<R22>-9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4618">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4619">
										<Properties>
											<token name="Face">5</token>
											<string name="Name">Decal</string>
											<float name="Shiny">99999</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=67640805</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4620">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">141</int>
										<CoordinateFrame name="CFrame">
											<X>438.48764</X>
											<Y>286.425629</Y>
											<Z>250.99353</Z>
											<R00>9.67979431e-005</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4621">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4622">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4623">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4624">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4625">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4626">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 14.1


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4627">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">28</int>
										<CoordinateFrame name="CFrame">
											<X>438.487488</X>
											<Y>286.425629</Y>
											<Z>249.49353</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4628">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1021</int>
										<CoordinateFrame name="CFrame">
											<X>438.487793</X>
											<Y>286.425629</Y>
											<Z>252.49353</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4629">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">119</int>
										<CoordinateFrame name="CFrame">
											<X>438.487579</X>
											<Y>284.425629</Y>
											<Z>250.49353</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4630">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">28</int>
										<CoordinateFrame name="CFrame">
											<X>438.487701</X>
											<Y>284.425629</Y>
											<Z>251.49353</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">1280</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4631">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">128</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4632">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4633">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4634">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4635">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4636">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 13 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  14 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4637">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 128
wait(0.1)
script.Parent.Monster.Health = 128</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4638">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Item Dropper</string>
										<ProtectedString name="Source">function Drop() 
local drops = {&quot;Orange&quot;, &quot;Nothing&quot;, &quot;Nothing&quot;}
local G = math.random(1, 3)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone() 
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end 


while true do 
&#9;wait(.1) 
&#9;if (script.Parent.Monster.Health &lt;0.1) then
&#9;&#9;Drop() 
&#9;end 
end</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4639">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4640">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Quest Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 0 --How Much Money Given 
if Leaderstats.Parent.Character.AmtGrass15.Value &lt; 15 then
Leaderstats.Parent.Character.AmtGrass15.Value = Leaderstats.Parent.Character.AmtGrass15.Value + 1
end
wait(0.1) 
script:remove() 
end 
end 
end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4641">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Rock Golem (Lvl 22)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4642">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>326.491333</X>
											<Y>287.897034</Y>
											<Z>177.989197</Z>
											<R00>0.99999994</R00>
											<R01>0</R01>
											<R02>9.67979431e-005</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-9.67979431e-005</R20>
											<R21>0</R21>
											<R22>0.99999994</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4643">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4644">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=13118034</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4645">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">135</int>
										<CoordinateFrame name="CFrame">
											<X>326.491333</X>
											<Y>286.397034</Y>
											<Z>177.989197</Z>
											<R00>9.67979431e-005</R00>
											<R01>-0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4646">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4647">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4648">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4649">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4650">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4651">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 17.7


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4652">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>326.49118</X>
											<Y>286.397034</Y>
											<Z>176.489197</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4653">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>326.491486</X>
											<Y>286.397034</Y>
											<Z>179.489197</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4654">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>326.491272</X>
											<Y>284.397034</Y>
											<Z>177.489197</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4655">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">135</int>
										<CoordinateFrame name="CFrame">
											<X>326.491394</X>
											<Y>284.397034</Y>
											<Z>178.489197</Z>
											<R00>9.67979431e-005</R00>
											<R01>0</R01>
											<R02>-0.99999994</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.99999994</R20>
											<R21>0</R21>
											<R22>9.67979431e-005</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">800</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4656">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">245</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4657">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4658">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4659">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4660">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4661">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 245
wait(0.1)
script.Parent.Monster.Health = 245</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4662">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 25 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  31 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4663">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX4664">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Amethyst Golem (Lvl 16)</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX4665">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>39.9973755</X>
											<Y>287.494568</Y>
											<Z>397.492462</Z>
											<R00>-0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX4666">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">0</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX4667">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=64442661</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4668">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>39.9973755</X>
											<Y>285.994568</Y>
											<Z>397.492462</Z>
											<R00>-1</R00>
											<R01>-0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Torso</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Motor6D" referent="RBX4669">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Left Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4670">
										<Properties>
											<CoordinateFrame name="C0">
												<X>2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">-0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Left Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4671">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>-0.5</Y>
												<Z>0</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>1</R21>
												<R22>-0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Neck</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4672">
										<Properties>
											<CoordinateFrame name="C0">
												<X>-2</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>-0.5</X>
												<Y>0.5</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.150000006</float>
											<string name="Name">Right Shoulder</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Motor6D" referent="RBX4673">
										<Properties>
											<CoordinateFrame name="C0">
												<X>1</X>
												<Y>-1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0.5</X>
												<Y>1</Y>
												<Z>0</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<float name="DesiredAngle">0.0712202638</float>
											<float name="MaxVelocity">0.100000001</float>
											<string name="Name">Right Hip</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX4674">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">Damage = 12.6


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX4675">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>41.4973755</X>
											<Y>285.994568</Y>
											<Z>397.492462</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4676">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>38.4973755</X>
											<Y>285.994568</Y>
											<Z>397.492462</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4677">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>40.4973755</X>
											<Y>283.994568</Y>
											<Z>397.492462</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX4678">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">1023</int>
										<CoordinateFrame name="CFrame">
											<X>39.4973755</X>
											<Y>283.994568</Y>
											<Z>397.492462</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Right Leg</string>
										<float name="Reflectance">0.400000006</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.400000006</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Humanoid" referent="RBX4679">
									<Properties>
										<float name="Health">100</float>
										<float name="MaxHealth">165</float>
										<string name="Name">Monster</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">16</float>
									</Properties>
									<Item class="Script" referent="RBX4680">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Dissapear</string>
											<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4681">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Robot</string>
										<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4682">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Follow</string>
										<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 8 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4683">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">HealthRegen</string>
										<ProtectedString name="Source">-- Renegeration Script for the bot
-- Renegerates about 1% of max hp per second until it reaches max health
bot = script.Parent
Humanoid = bot:FindFirstChild(&quot;Monster&quot;)

local regen = false

function regenerate() 
&#9;if regen then return end
&#9;-- Lock this function until the regeneration to max health is complete by using a boolean toggle
&#9;regen = true
&#9;while Humanoid.Health &lt; Humanoid.MaxHealth do
&#9;&#9;local delta = wait(1)
&#9;&#9;local health = Humanoid.Health
&#9;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then 
&#9;&#9;&#9;-- This delta is for regenerating 1% of max hp per second instead of 1 hp per second
&#9;&#9;&#9;delta = 0.01 * delta * Humanoid.MaxHealth
&#9;&#9;&#9;health = health + delta
&#9;&#9;&#9;Humanoid.Health = math.min(health, Humanoid.MaxHealth)&#9;&#9;&#9;
&#9;&#9;end
&#9;end&#9;
&#9;-- release the lock, since the health is at max now, and if the character loses health again
&#9;-- it needs to start regenerating 
&#9;regen = false
end&#9;

if Humanoid then 
&#9;-- Better than a while true do loop since it only fires when the health actually changes
&#9;Humanoid.HealthChanged:connect(regenerate)&#9;
end
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4684">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">MaxHealth</string>
										<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 165
wait(0.1)
script.Parent.Monster.Health = 165</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4685">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Xp/Lvl Giver</string>
										<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 20 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  24-- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4686">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Respawner</string>
										<ProtectedString name="Source">name=&quot;Monster&quot;



robo=script.Parent:clone()



while true do

&#9;wait(12)--the time period between death and rebirth.

&#9;if script.Parent.Monster.Health&lt;1 then

&#9;&#9;robot=robo:clone()

&#9;&#9;robot.Parent=script.Parent.Parent

&#9;&#9;robot:makeJoints()

&#9;&#9;script.Parent:remove()

&#9;end

end

&#9;&#9;



</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4687">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>21.5</X>
								<Y>293.899994</Y>
								<Z>479.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>49</X>
								<Y>21.6000004</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4688">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Shop Image</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX4689">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>80.5</X>
									<Y>292.899994</Y>
									<Z>-37.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX4690">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX4691">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=31654784</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4692">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>84.5</X>
									<Y>292.899994</Y>
									<Z>-37.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX4693">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=59410888</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX4694">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4695">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
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							</Properties>
							<Item class="ScreenGui" referent="RBX4782">
								<Properties>
									<string name="Name">ShopGUI</string>
								</Properties>
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										<string name="Name">Frame</string>
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											<string name="Name">Bronze Sword</string>
											<UDim2 name="Position">
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											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text">Small Speed Potion</string>
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										</Properties>
										<Item class="Script" referent="RBX4787">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy4.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy4.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4788">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 20 --Price
tool = game.Lighting:findFirstChild(&quot;Small Speed Potion&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4789">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Hp Pot* 1</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>45</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Small Hp Potion</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4790">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4791">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 15 --Price
tool = game.Lighting:findFirstChild(&quot;Small Health Potion&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4792">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Spd Pot* 0</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>75</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Tiny Speed Potion</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4793">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4794">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 5 --Price
tool = game.Lighting:findFirstChild(&quot;Tiny Speed Potion&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4795">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Hp Pot* 0</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>15</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Tiny Hp Potion</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4796">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4797">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 2 --Price
tool = game.Lighting:findFirstChild(&quot;Tiny Health Potion&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4798">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>225</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX4799">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>195</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
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											<bool name="Visible">true</bool>
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										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX4800">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>165</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
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										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX4801">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
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											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
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												<YS>0</YS>
												<YO>135</YO>
											</UDim2>
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											<UDim2 name="Size">
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												<YO>25</YO>
											</UDim2>
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										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX4802">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294901760</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">6</token>
											<bool name="Modal">false</bool>
											<string name="Name">EXIT</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>310</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
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												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text">EXIT</string>
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										<Item class="Script" referent="RBX4803">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Remove gui script</string>
												<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
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										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Buy1</string>
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										<UDim2 name="Size">
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											<bool name="Draggable">false</bool>
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											<string name="Name">Object</string>
											<UDim2 name="Position">
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												<YS>0</YS>
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											</UDim2>
											<UDim2 name="Size">
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												<YS>0</YS>
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											</UDim2>
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										</Properties>
									</Item>
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											<string name="Name">Amt</string>
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											</UDim2>
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											<string name="Text">Amount: 50</string>
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											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4807">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Duration</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>160</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Duration : N/A</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4808">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-100</XO>
												<YS>0</YS>
												<YO>10</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>200</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Heals a very small amount of health.</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
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											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4809">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Price</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>240</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Price: 2</string>
											<Color3 name="TextColor3">4294953984</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4810">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Type</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Type: Healing</string>
											<Color3 name="TextColor3">4294901760</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4811">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PUT THIS IN THE GUI</string>
										<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Frame" referent="RBX4812">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Buy2</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>150</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX4813">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Object</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Small Health Potion</string>
											<Color3 name="TextColor3">4288217088</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4814">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Amt</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Amount: 135</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4815">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Duration</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>160</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Duration : N/A</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4816">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-100</XO>
												<YS>0</YS>
												<YO>10</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>200</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Heals a small dose of health.</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4817">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Type</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Type: Healing</string>
											<Color3 name="TextColor3">4294901760</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4818">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Price</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>240</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Price: 15</string>
											<Color3 name="TextColor3">4294953984</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Frame" referent="RBX4819">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Buy3</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>150</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX4820">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Object</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Tiny Speed Potion</string>
											<Color3 name="TextColor3">4288269312</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
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											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4821">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Amt</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Amount: 6</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
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								<string name="Name">Part</string>
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								</Vector3>
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							</Properties>
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								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
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									<string name="Name">Mesh</string>
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										<Y>0</Y>
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									</Vector3>
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								</Properties>
							</Item>
							<Item class="Decal" referent="RBX4837">
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						</Item>
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								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
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							<string name="Name">Shop</string>
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						</Properties>
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							</Properties>
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									<Properties>
										<bool name="Active">true</bool>
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										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame</string>
										<UDim2 name="Position">
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										</UDim2>
										<UDim2 name="Size">
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											<YO>350</YO>
										</UDim2>
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									</Properties>
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											<bool name="Active">true</bool>
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											<bool name="ClipsDescendants">false</bool>
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										</Properties>
									</Item>
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											<string name="Name">Outer</string>
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											<UDim2 name="Size">
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										</Properties>
									</Item>
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										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
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											<string name="Name">Bronze Sword</string>
											<UDim2 name="Position">
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										</Properties>
									</Item>
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											<bool name="AutoButtonColor">true</bool>
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											<float name="BackgroundTransparency">0.400000006</float>
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											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
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											<token name="Font">0</token>
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											<string name="Name">Wind Strike</string>
											<UDim2 name="Position">
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												<YO>45</YO>
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												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text">Oak Bow</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4850">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4851">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 65 --Price
tool = game.Lighting:findFirstChild(&quot;Oak Bow&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4852">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Willow Bow</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>75</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Willow Bow</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4853">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4854">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 300 --Price
tool = game.Lighting:findFirstChild(&quot;Willow Bow&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4855">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Water Strike</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>15</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Wooden Bow</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4856">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4857">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 5 --Price
tool = game.Lighting:findFirstChild(&quot;Wooden Bow&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4858">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>225</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX4859">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>195</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
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											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX4860">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>165</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX4861">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name"></string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>135</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX4862">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294901760</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">6</token>
											<bool name="Modal">false</bool>
											<string name="Name">EXIT</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>310</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">EXIT</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4863">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Remove gui script</string>
												<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Frame" referent="RBX4864">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Buy1</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>150</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
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											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX4865">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Ob</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Wooden Bow (Basic)</string>
											<Color3 name="TextColor3">4288243251</Color3>
											<bool name="TextScaled">false</bool>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4866">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
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											<Color3 name="BorderColor3">4279970357</Color3>
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											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
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											<string name="Name">Dmg</string>
											<UDim2 name="Position">
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												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
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												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
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											<string name="Text">Damage: 4</string>
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											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4867">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Speed</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>160</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Speed: Fast/Normal</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<bool name="TextWrapped">false</bool>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4868">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-100</XO>
												<YS>0</YS>
												<YO>10</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>200</XO>
												<YS>0</YS>
												<YO>100</YO>
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											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">4</token>
											<string name="Name">Style</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Style: Ranged/Stealthy</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4884">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Price</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>240</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Price: 300</string>
											<Color3 name="TextColor3">4294953984</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Frame" referent="RBX4885">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Buy4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>150</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX4886">
										<Properties>
											<bool name="Active">true</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Ob</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Bronze Sword</string>
											<Color3 name="TextColor3">4284887808</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4887">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Dmg</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Damage: 8 - 25</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4888">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Speed</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>160</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Speed: Normal</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4889">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-95</XO>
												<YS>0</YS>
												<YO>10</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>189</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Mostly copper, but thanks to tin, stronger than copper!</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4890">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Style</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Style: Standard</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4891">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Price</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>240</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Price: 825</string>
											<Color3 name="TextColor3">4294953984</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX4892">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PUT THIS IN THE GUI</string>
										<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4893">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>35</X>
									<Y>285.100006</Y>
									<Z>-52.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>2.4000001</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4894">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>65</X>
								<Y>283.700012</Y>
								<Z>20.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>110</X>
								<Y>0.400000006</Y>
								<Z>13</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4895">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-62</X>
								<Y>283.700012</Y>
								<Z>-32.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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							<int name="BrickColor">194</int>
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							</CoordinateFrame>
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							<bool name="Locked">true</bool>
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						<Item class="Decal" referent="RBX4946">
							<Properties>
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							</Properties>
						</Item>
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							<CoordinateFrame name="ModelInPrimary">
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							<string name="Name">Shop</string>
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								<string name="Name">Part</string>
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									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="ScreenGui" referent="RBX4952">
								<Properties>
									<string name="Name">ShopGUI</string>
								</Properties>
								<Item class="Frame" referent="RBX4953">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
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										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>120</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
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											<YS>0</YS>
											<YO>350</YO>
										</UDim2>
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										<bool name="Visible">true</bool>
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									</Properties>
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										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
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											<bool name="ClipsDescendants">false</bool>
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											<string name="Name">Outer</string>
											<UDim2 name="Position">
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												<YO>5</YO>
											</UDim2>
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											<string name="Text"></string>
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										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX4955">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
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											<string name="Name">Outer</string>
											<UDim2 name="Position">
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												<YS>0</YS>
												<YO>5</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
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											</UDim2>
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											<string name="Text"></string>
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										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX4956">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
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											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Bronze Sword</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>105</YO>
											</UDim2>
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												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
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											<string name="Text">Bronze Sword</string>
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											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<bool name="TextWrapped">false</bool>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4957">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy4.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy4.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4958">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 825 --Price
tool = game.Lighting:findFirstChild(&quot;Bronze Sword&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4959">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Copper Sword</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>45</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Copper Sword</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4960">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4961">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 75 --Price
tool = game.Lighting:findFirstChild(&quot;Copper Sword&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4962">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Golden Sword</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>75</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Golden Sword</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4963">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4964">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 350 --Price
tool = game.Lighting:findFirstChild(&quot;Golden Sword&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4965">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Wooden Sword</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>15</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Wooden Sword</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4966">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4967">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 5 --Price
tool = game.Lighting:findFirstChild(&quot;Wooden Sword&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4968">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Bronze Dagger</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>225</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Bronze Dagger</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4969">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy8.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy8.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4970">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 785 --Price
tool = game.Lighting:findFirstChild(&quot;Bronze Dagger&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4971">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Golden Dagger</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>195</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Golden Dagger</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4972">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy7.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy7.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4973">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 325 --Price
tool = game.Lighting:findFirstChild(&quot;Golden Dagger&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4974">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Copper Dagger</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>165</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Copper Dagger</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4975">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy6.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy6.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4976">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 68 --Price
tool = game.Lighting:findFirstChild(&quot;Copper Dagger&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4977">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Wooden Dagger</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>135</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Wooden Dagger</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4978">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 7 --Price
tool = game.Lighting:findFirstChild(&quot;Wooden Dagger&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX4979">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy5.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy5.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX4980">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294901760</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">6</token>
											<bool name="Modal">false</bool>
											<string name="Name">EXIT</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>310</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">EXIT</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX4981">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Remove gui script</string>
												<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
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										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX4997">
										<Properties>
											<bool name="Active">true</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Ob</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Golden Sword</string>
											<Color3 name="TextColor3">4294967040</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4998">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Dmg</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Damage: 4 - 18</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX4999">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Speed</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>160</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Speed: Slow</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5000">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-95</XO>
												<YS>0</YS>
												<YO>10</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>189</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Gold is heavy so its not as fast as the other one-handed swords</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5001">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Style</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Style: Standard</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
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											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5002">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Price</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>240</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Price: 350</string>
											<Color3 name="TextColor3">4294953984</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Frame" referent="RBX5003">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Buy4</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>150</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX5004">
										<Properties>
											<bool name="Active">true</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Ob</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Bronze Sword</string>
											<Color3 name="TextColor3">4284887808</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5005">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Dmg</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Damage: 8 - 25</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5006">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Speed</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>160</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Speed: Normal</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5007">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-95</XO>
												<YS>0</YS>
												<YO>10</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>189</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Mostly copper, but thanks to tin, stronger than copper!</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5008">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Style</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Style: Standard</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5009">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Price</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>240</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Price: 825</string>
											<Color3 name="TextColor3">4294953984</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX5010">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PUT THIS IN THE GUI</string>
										<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Frame" referent="RBX5011">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Buy5</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>150</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
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										<R10>-4.31548797e-005</R10>
										<R11>1</R11>
										<R12>0.000172633081</R12>
										<R20>0.99999994</R20>
										<R21>4.31605222e-005</R21>
										<R22>-3.26562331e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000231294165</X>
										<Y>0.000150438005</Y>
										<Z>0.000275071448</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000301282358</X>
										<Y>-0.00580229983</Y>
										<Z>0.000552981743</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX5072">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=21057410</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.04999995</X>
											<Y>1.04999995</Y>
											<Z>1.04999995</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=60891909</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Dialog" referent="RBX5073">
									<Properties>
										<float name="ConversationDistance">15</float>
										<string name="InitialPrompt">Heeeelllooooooo.....</string>
										<string name="Name">Dialog</string>
										<token name="Purpose">1</token>
										<token name="Tone">2</token>
									</Properties>
									<Item class="DialogChoice" referent="RBX5074">
										<Properties>
											<string name="Name">Choice1</string>
											<string name="ResponseDialog">Yes yesss, mai boy.... And you can to...</string>
											<string name="UserDialog">Hi there, you seem pretty evil! :D</string>
										</Properties>
										<Item class="DialogChoice" referent="RBX5075">
											<Properties>
												<string name="Name">Choice1</string>
												<string name="ResponseDialog">I am a great demonn..... join ussss.....</string>
												<string name="UserDialog">Who are you?</string>
											</Properties>
											<Item class="DialogChoice" referent="RBX5076">
												<Properties>
													<string name="Name">Choice1</string>
													<string name="ResponseDialog">And much moreeee......</string>
													<string name="UserDialog">Sure! Do I get awesome powers?</string>
												</Properties>
											</Item>
											<Item class="DialogChoice" referent="RBX5077">
												<Properties>
													<string name="Name">Choice1</string>
													<string name="ResponseDialog">Do YOU wantttt to be baddds?</string>
													<string name="UserDialog">But arn&apos;t demons bad?</string>
												</Properties>
												<Item class="DialogChoice" referent="RBX5078">
													<Properties>
														<string name="Name">Choice1</string>
														<string name="ResponseDialog">Grrrrrr....</string>
														<string name="UserDialog">No way! Im out!</string>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5079">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-2.89660645</X>
										<Y>444.021759</Y>
										<Z>-25.0003662</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.00017263167</R01>
										<R02>-1</R02>
										<R10>-4.31548797e-005</R10>
										<R11>1</R11>
										<R12>0.000172633081</R12>
										<R20>0.99999994</R20>
										<R21>4.31605222e-005</R21>
										<R22>-3.26562331e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">0</float>
									<float name="LeftParamB">0</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Torso</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000231294165</X>
										<Y>0.000150438005</Y>
										<Z>0.000275071448</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000713880348</X>
										<Y>-0.00580233196</Y>
										<Z>0.000206065801</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Motor6D" referent="RBX5080">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<float name="DesiredAngle">0.0743451938</float>
										<float name="MaxVelocity">0.150000006</float>
										<string name="Name">Right Shoulder</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Motor6D" referent="RBX5081">
									<Properties>
										<CoordinateFrame name="C0">
											<X>2</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>0.5</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<float name="DesiredAngle">-0.0743451938</float>
										<float name="MaxVelocity">0.150000006</float>
										<string name="Name">Left Shoulder</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Motor6D" referent="RBX5082">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1</X>
											<Y>-1</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<float name="DesiredAngle">0.0743451938</float>
										<float name="MaxVelocity">0.100000001</float>
										<string name="Name">Right Hip</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Motor6D" referent="RBX5083">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1</X>
											<Y>-1</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5</X>
											<Y>1</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<float name="DesiredAngle">0.0743451938</float>
										<float name="MaxVelocity">0.100000001</float>
										<string name="Name">Left Hip</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX5084">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">Damage = 1.4


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
&#9;&#9;h.Health = h.Health - Damage
&#9;end
end

script.Parent.Touched:connect(onTouched)
--Dont touch this script.
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5085">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
										<X>-2.85943604</X>
										<Y>444.023224</Y>
										<Z>-26.5003662</Z>
										<R00>-2.49151581e-005</R00>
										<R01>-0.0740955025</R01>
										<R02>-0.997251153</R02>
										<R10>-4.47340317e-005</R10>
										<R11>0.997251093</R11>
										<R12>-0.0740955025</R12>
										<R20>0.99999994</R20>
										<R21>4.27649647e-005</R21>
										<R22>-2.81612611e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Left Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000231294165</X>
										<Y>0.000150438005</Y>
										<Z>0.000275071448</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000487827463</X>
										<Y>-0.00544517767</Y>
										<Z>0.000200813127</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5086">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-2.85943604</X>
										<Y>444.023102</Y>
										<Z>-23.5003662</Z>
										<R00>-2.49151581e-005</R00>
										<R01>-0.0740955025</R01>
										<R02>-0.997251153</R02>
										<R10>-4.47340317e-005</R10>
										<R11>0.997251093</R11>
										<R12>-0.0740955025</R12>
										<R20>0.99999994</R20>
										<R21>4.27649647e-005</R21>
										<R22>-2.81612611e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Right Arm</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000231294165</X>
										<Y>0.000150438005</Y>
										<Z>0.000275071448</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000939175603</X>
										<Y>-0.00613905396</Y>
										<Z>0.000200781011</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5087">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-2.97106934</X>
										<Y>442.024567</Y>
										<Z>-25.5004578</Z>
										<R00>-4.08887863e-005</R00>
										<R01>0.0744407028</R01>
										<R02>-0.997221529</R02>
										<R10>-4.15183604e-005</R10>
										<R11>0.997225404</R11>
										<R12>0.0744407028</R12>
										<R20>0.999996126</R20>
										<R21>4.47370112e-005</R21>
										<R22>-3.76701355e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Left Leg</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.000231294165</X>
										<Y>0.000150438005</Y>
										<Z>0.000275071448</Z>
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								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>19.2000008</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX5156">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Teleports</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX5157">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1010</int>
									<CoordinateFrame name="CFrame">
										<X>38</X>
										<Y>285.300018</Y>
										<Z>-7</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">tele2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="IntValue" referent="RBX5158">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5159">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">107</int>
									<CoordinateFrame name="CFrame">
										<X>-2.20038247</X>
										<Y>444.400055</Y>
										<Z>-12.0001431</Z>
										<R00>9.15583223e-005</R00>
										<R01>-1</R01>
										<R02>-9.15555283e-005</R02>
										<R10>-9.15583223e-005</R10>
										<R11>-9.15639102e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-9.15499404e-005</R21>
										<R22>-9.15667042e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">tele1</string>
									<float name="Reflectance">0.200000003</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.400000006</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="IntValue" referent="RBX5160">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX5161">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Teleport pad Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX5162">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX5163">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Advertisments</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX5164">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>13</X>
										<Y>457.300018</Y>
										<Z>1.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>34</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5165">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>19.5</X>
										<Y>451.899994</Y>
										<Z>1.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>9.60000038</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Model" referent="RBX5166">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">By: Scoutywouty</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX5167">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">208</int>
										<CoordinateFrame name="CFrame">
											<X>13.5</X>
											<Y>451.899994</Y>
											<Z>1.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Head</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>11</X>
											<Y>9.60000038</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX5168">
										<Properties>
											<token name="Face">2</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=71758206</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Humanoid" referent="RBX5169">
									<Properties>
										<float name="Health">0</float>
										<float name="MaxHealth">0</float>
										<string name="Name">Humanoid</string>
										<token name="NameOcclusion">0</token>
										<float name="WalkSpeed">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5170">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BottomParamA">-0.5</float>
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									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
										<X>-382.544067</X>
										<Y>287.816284</Y>
										<Z>291.39621</Z>
										<R00>1</R00>
										<R01>3.05171125e-005</R01>
										<R02>-3.05161811e-005</R02>
										<R10>-3.05161811e-005</R10>
										<R11>1</R11>
										<R12>3.05171125e-005</R12>
										<R20>3.05171125e-005</R20>
										<R21>-3.05161811e-005</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">tele2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="IntValue" referent="RBX5193">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5194">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
										<X>-2.20038247</X>
										<Y>444.400482</Y>
										<Z>-19.0001431</Z>
										<R00>9.15583223e-005</R00>
										<R01>-1</R01>
										<R02>-9.15555283e-005</R02>
										<R10>-9.15583223e-005</R10>
										<R11>-9.15639102e-005</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-9.15499404e-005</R21>
										<R22>-9.15667042e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">tele1</string>
									<float name="Reflectance">0.200000003</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.400000006</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>0.400000006</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="IntValue" referent="RBX5195">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX5196">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Teleport pad Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;tele2&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX5197">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5198">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>15</X>
								<Y>283.700012</Y>
								<Z>40</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>26</X>
								<Y>0.400000006</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX5199">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Shop Image</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX5200">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>32.5</X>
									<Y>292.899994</Y>
									<Z>-37.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5201">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX5202">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=3306662</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5203">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>36.5</X>
									<Y>292.899994</Y>
									<Z>-37.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
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								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
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								<Properties>
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									<string name="Name">Decal</string>
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									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=59410888</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
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								<Properties>
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									<float name="Bevel Roundness">0</float>
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										<Y>0</Y>
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								</Properties>
							</Item>
						</Item>
					</Item>
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-18</X>
								<Y>283.700012</Y>
								<Z>-6.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
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								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
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								<float name="BottomParamA">-0.5</float>
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								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
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								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
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								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
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								<Vector3 name="size">
									<X>1</X>
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							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5265">
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							<bool name="Anchored">true</bool>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
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							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>15</X>
								<Y>283.700012</Y>
								<Z>-51</Z>
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							</CoordinateFrame>
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							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
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							</Vector3>
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							<float name="TopParamB">0.5</float>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>26</X>
								<Y>0.400000006</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX5266">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
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								<R10>0</R10>
								<R11>1</R11>
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								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Shop</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX5267">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>83</X>
									<Y>286.5</Y>
									<Z>-52.5</Z>
									<R00>1</R00>
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									<R02>0</R02>
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									<R21>0</R21>
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="ScreenGui" referent="RBX5268">
								<Properties>
									<string name="Name">ShopGUI</string>
								</Properties>
								<Item class="Frame" referent="RBX5269">
									<Properties>
										<bool name="Active">true</bool>
										<Color3 name="BackgroundColor3">4278190080</Color3>
										<float name="BackgroundTransparency">0.400000006</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>120</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>350</XO>
											<YS>0</YS>
											<YO>350</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextButton" referent="RBX5270">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278190080</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">4</token>
											<bool name="Modal">false</bool>
											<string name="Name">Outer</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>5</XO>
												<YS>0</YS>
												<YO>5</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>155</XO>
												<YS>0</YS>
												<YO>340</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">2</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
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											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX5271">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278190080</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4294967295</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">4</token>
											<bool name="Modal">false</bool>
											<string name="Name">Outer</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>155</XO>
												<YS>0</YS>
												<YO>5</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>190</XO>
												<YS>0</YS>
												<YO>340</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">2</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX5272">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Bronze Sword</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>105</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text"></string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextButton" referent="RBX5273">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Wind Strike</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>45</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Wind Strike Staff</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX5274">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX5275">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 100 --Price
tool = game.Lighting:findFirstChild(&quot;Wind Strike&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX5276">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Golden Sword</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>15</XO>
												<YS>0</YS>
												<YO>75</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>135</XO>
												<YS>0</YS>
												<YO>25</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<string name="Text">Earth Strike Staff</string>
											<Color3 name="TextColor3">4278190080</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Script" referent="RBX5277">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Hover</string>
												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX5278">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 540 --Price
tool = game.Lighting:findFirstChild(&quot;Earth Strike&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="TextButton" referent="RBX5279">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4278229503</Color3>
											<float name="BackgroundTransparency">0.400000006</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">2</token>
											<bool name="Modal">false</bool>
											<string name="Name">Water Strike</string>
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												<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
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												<string name="Name">Main</string>
												<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 10 --Price
tool = game.Lighting:findFirstChild(&quot;Water Strike&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
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												<string name="Name">Remove gui script</string>
												<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
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											<string name="Text">A basic water staff. Begginners in magic should use this first.</string>
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										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">false</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="TextLabel" referent="RBX5310">
										<Properties>
											<bool name="Active">true</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Ob</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Bronze Sword</string>
											<Color3 name="TextColor3">4284887808</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5311">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Dmg</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>120</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Damage: 8 - 25</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5312">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Speed</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>160</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Speed: Normal</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5313">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Desc</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>-95</XO>
												<YS>0</YS>
												<YO>10</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>189</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Mostly copper, but thanks to tin, stronger than copper!</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">true</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5314">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Style</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>200</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Style: Standard</string>
											<Color3 name="TextColor3">4289901234</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="TextLabel" referent="RBX5315">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4288914085</Color3>
											<float name="BackgroundTransparency">0</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<token name="Font">0</token>
											<token name="FontSize">5</token>
											<string name="Name">Price</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>240</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>0</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<string name="Text">Price: 825</string>
											<Color3 name="TextColor3">4294953984</Color3>
											<bool name="TextScaled">false</bool>
											<Color3 name="TextStrokeColor3">4278190080</Color3>
											<float name="TextStrokeTransparency">1</float>
											<float name="TextTransparency">0</float>
											<bool name="TextWrapped">false</bool>
											<token name="TextXAlignment">2</token>
											<token name="TextYAlignment">1</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
								</Item>
								<Item class="Script" referent="RBX5316">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">PUT THIS IN THE GUI</string>
										<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5317">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>83</X>
									<Y>285.100006</Y>
									<Z>-52.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>2.4000001</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5318">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>15</X>
								<Y>287.100006</Y>
								<Z>54</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>7.20000029</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5319">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>9</X>
								<Y>287.100006</Y>
								<Z>34.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>7.20000029</Y>
								<Z>41</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5320">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>456.457367</X>
								<Y>300.900024</Y>
								<Z>467.858002</Z>
								<R00>-0.742253482</R00>
								<R01>1.75269179e-005</R01>
								<R02>0.670119226</R02>
								<R10>3.94379567e-005</R10>
								<R11>1</R11>
								<R12>1.75282821e-005</R12>
								<R20>-0.670119286</R20>
								<R21>3.94385606e-005</R21>
								<R22>-0.742253482</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>26</X>
								<Y>34.7999992</Y>
								<Z>23</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5321">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
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													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name">Wind Bolt</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>45</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Platinum Sword</string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5394">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX5395">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 1620 --Price
tool = game.Lighting:findFirstChild(&quot;Platinum Sword&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5396">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name">Earth Bolt</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>75</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5397">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name">Water Bolt</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>15</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Iron Sword</string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5398">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX5399">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 1345 --Price
tool = game.Lighting:findFirstChild(&quot;Iron Sword&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5400">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>225</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5401">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>195</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5402">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>165</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5403">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>135</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5404">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294901760</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4294967295</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">6</token>
													<bool name="Modal">false</bool>
													<string name="Name">EXIT</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>310</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">EXIT</string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5405">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Remove gui script</string>
														<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Frame" referent="RBX5406">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4288914085</Color3>
												<float name="BackgroundTransparency">0</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Buy1</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>350</XO>
													<YS>0</YS>
													<YO>150</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>0</XO>
													<YS>0</YS>
													<YO>0</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">false</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX5407">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Ob</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Iron Sword</string>
													<Color3 name="TextColor3">4283256141</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5408">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Dmg</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>120</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Damage: 13 - 32</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5409">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Speed</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>160</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Speed: Normal</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5410">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Desc</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-100</XO>
														<YS>0</YS>
														<YO>10</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>200</XO>
														<YS>0</YS>
														<YO>100</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">A rusty old sword, still good for killing.</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5411">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Price</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>240</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
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														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Price: 1345</string>
													<Color3 name="TextColor3">4294953984</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">false</bool>
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													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5412">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">4</token>
													<string name="Name">Style</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>200</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Style: Melee/Standard</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
										<Item class="Frame" referent="RBX5413">
											<Properties>
												<bool name="Active">true</bool>
												<Color3 name="BackgroundColor3">4288914085</Color3>
												<float name="BackgroundTransparency">0</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Buy2</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>350</XO>
													<YS>0</YS>
													<YO>150</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>0</XO>
													<YS>0</YS>
													<YO>0</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">false</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX5414">
												<Properties>
													<bool name="Active">true</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Ob</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Platinum Sword</string>
													<Color3 name="TextColor3">4288256511</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5415">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Dmg</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>120</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Damage: 19 - 46</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
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													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5416">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Speed</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>160</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Speed: Normal</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5417">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Desc</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-95</XO>
														<YS>0</YS>
														<YO>10</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>190</XO>
														<YS>0</YS>
														<YO>100</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">The metal is used in makeing the most meaningful awards.</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5418">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">4</token>
													<string name="Name">Style</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>200</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Style: Melee/Standard</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5419">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Price</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>240</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Price: 1620</string>
													<Color3 name="TextColor3">4294953984</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
										<Item class="Script" referent="RBX5420">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">PUT THIS IN THE GUI</string>
												<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX5421">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Shop 2</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX5422">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>405.5</X>
											<Y>291.100006</Y>
											<Z>131.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>8</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX5423">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>400</X>
											<Y>293.9711</Y>
											<Z>134.820618</Z>
											<R00>-1</R00>
											<R01>2.53089493e-005</R01>
											<R02>3.49547809e-005</R02>
											<R10>3.49544061e-005</R10>
											<R11>0.950045943</R11>
											<R12>0.312110066</R12>
											<R20>-2.53094713e-005</R20>
											<R21>0.312110066</R21>
											<R22>-0.950045943</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
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												<Item class="Script" referent="RBX5435">
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														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
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												<Item class="Script" referent="RBX5436">
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														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 1750 --Price
tool = game.Lighting:findFirstChild(&quot;Wind Bolt&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5437">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name">Earth Bolt</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>75</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Earth Bolt Staff</string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5438">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX5439">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 2400 --Price
tool = game.Lighting:findFirstChild(&quot;Earth Bolt&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5440">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name">Water Bolt</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>15</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Water Bolt Staff</string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5441">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX5442">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 1345 --Price
tool = game.Lighting:findFirstChild(&quot;Water Bolt&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5443">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>225</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5444">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>195</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5445">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>165</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5446">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>135</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5447">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294901760</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4294967295</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">6</token>
													<bool name="Modal">false</bool>
													<string name="Name">EXIT</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>310</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">EXIT</string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5448">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Remove gui script</string>
														<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Frame" referent="RBX5449">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4288914085</Color3>
												<float name="BackgroundTransparency">0</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Buy1</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>350</XO>
													<YS>0</YS>
													<YO>150</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>0</XO>
													<YS>0</YS>
													<YO>0</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">false</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX5450">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Ob</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Water Bolt (Staff)</string>
													<Color3 name="TextColor3">4288269567</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5451">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Dmg</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>120</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Damage: 14 - 35</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5452">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Speed</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>160</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Speed: Normal</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5453">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
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													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5468">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">4</token>
													<string name="Name">Style</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>200</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Style: Agressive/Ranged</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5469">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Price</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>240</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Price: 2400</string>
													<Color3 name="TextColor3">4294953984</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
										<Item class="Frame" referent="RBX5470">
											<Properties>
												<bool name="Active">true</bool>
												<Color3 name="BackgroundColor3">4288914085</Color3>
												<float name="BackgroundTransparency">0</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Buy4</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>350</XO>
													<YS>0</YS>
													<YO>150</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>0</XO>
													<YS>0</YS>
													<YO>0</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">false</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX5471">
												<Properties>
													<bool name="Active">true</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Ob</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Bronze Sword</string>
													<Color3 name="TextColor3">4284887808</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5472">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Dmg</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>120</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Damage: 8 - 25</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5473">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Speed</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>160</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Speed: Normal</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5474">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Desc</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-95</XO>
														<YS>0</YS>
														<YO>10</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>189</XO>
														<YS>0</YS>
														<YO>100</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Mostly copper, but thanks to tin, stronger than copper!</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5475">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Style</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>200</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Style: Standard</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5476">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Price</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>240</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Price: 825</string>
													<Color3 name="TextColor3">4294953984</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
										<Item class="Script" referent="RBX5477">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">PUT THIS IN THE GUI</string>
												<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5478">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>380.5</X>
										<Y>285.100006</Y>
										<Z>151.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>3.20000005</Y>
										<Z>49</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Model" referent="RBX5479">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Shop 2</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX5480">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">217</int>
										<CoordinateFrame name="CFrame">
											<X>436.5</X>
											<Y>291.100006</Y>
											<Z>160.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">true</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>8</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX5481">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>433.179382</X>
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													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5493">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX5494">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 1360 --Price
tool = game.Lighting:findFirstChild(&quot;Teak Bow&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5495">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name">Earth Bolt</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>75</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5496">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name">Water Bolt</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>15</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Maple Bow</string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5497">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX5498">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 924 --Price
tool = game.Lighting:findFirstChild(&quot;Maple Bow&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack
local b = tool:clone()
b.Parent = player.StarterGear

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5499">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>225</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5500">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>195</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
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													<float name="TextStrokeTransparency">1</float>
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													<bool name="TextWrapped">false</bool>
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													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5501">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>165</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
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													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5502">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>135</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">false</bool>
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													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5503">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294901760</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4294967295</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">6</token>
													<bool name="Modal">false</bool>
													<string name="Name">EXIT</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>310</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
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														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">EXIT</string>
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													<bool name="TextScaled">false</bool>
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													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5504">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Remove gui script</string>
														<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Frame" referent="RBX5505">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4288914085</Color3>
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												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Buy1</string>
												<UDim2 name="Position">
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													<YS>0</YS>
													<YO>150</YO>
												</UDim2>
												<UDim2 name="Size">
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												<bool name="Visible">false</bool>
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											</Properties>
											<Item class="TextLabel" referent="RBX5506">
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													<Color3 name="BackgroundColor3">4288914085</Color3>
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													<bool name="Draggable">false</bool>
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													<string name="Name">Ob</string>
													<UDim2 name="Position">
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														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
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														<YS>0</YS>
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													</UDim2>
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													<string name="Text">Maple Bow</string>
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													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5507">
												<Properties>
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													<bool name="Draggable">false</bool>
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													<string name="Name">Dmg</string>
													<UDim2 name="Position">
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														<YS>0</YS>
														<YO>120</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
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														<YS>0</YS>
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													</UDim2>
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													<string name="Text">Damage: 26</string>
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													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5508">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
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													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Speed</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>160</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
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													<string name="Text">Speed: Normal/Fast</string>
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													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5509">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
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													<bool name="Draggable">false</bool>
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													<string name="Name">Desc</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-100</XO>
														<YS>0</YS>
														<YO>10</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>200</XO>
														<YS>0</YS>
														<YO>100</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">A very awesome bow. Dripping maple syrup, yum!</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5510">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Price</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
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														<YO>240</YO>
													</UDim2>
													<UDim2 name="Size">
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														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Price: 924</string>
													<Color3 name="TextColor3">4294953984</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">false</bool>
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													<token name="TextYAlignment">1</token>
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													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5511">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">4</token>
													<string name="Name">Style</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>200</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Style: Ranged/Stealthy</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
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													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
										<Item class="Frame" referent="RBX5512">
											<Properties>
												<bool name="Active">true</bool>
												<Color3 name="BackgroundColor3">4288914085</Color3>
												<float name="BackgroundTransparency">0</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Buy2</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>350</XO>
													<YS>0</YS>
													<YO>150</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>0</XO>
													<YS>0</YS>
													<YO>0</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">false</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX5513">
												<Properties>
													<bool name="Active">true</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Ob</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
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														<YS>0</YS>
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													<string name="Text">Teak Bow</string>
													<Color3 name="TextColor3">4291598592</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5514">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Dmg</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>120</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
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														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
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													<string name="Text">Damage: 37</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5515">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
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													<Color3 name="BorderColor3">4279970357</Color3>
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													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
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													<string name="Name">Speed</string>
													<UDim2 name="Position">
														<XS>0</XS>
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														<YS>0</YS>
														<YO>160</YO>
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													<UDim2 name="Size">
														<XS>0</XS>
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														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Speed: Normal</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5516">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
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													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
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													<string name="Name">Desc</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-95</XO>
														<YS>0</YS>
														<YO>10</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>190</XO>
														<YS>0</YS>
														<YO>100</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Pretty &quot;thin&quot; killing bow.</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">true</bool>
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													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5517">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">4</token>
													<string name="Name">Style</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>200</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
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													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Style: Ranged/Stealthy</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
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													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5518">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Price</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>240</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Price: 1360</string>
													<Color3 name="TextColor3">4294953984</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
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													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
										<Item class="Script" referent="RBX5519">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">PUT THIS IN THE GUI</string>
												<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX5520">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Archerer</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Model" referent="RBX5521">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
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												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Great Bows Here! Get them now!</string>
											<Ref name="PrimaryPart">null</Ref>
										</Properties>
										<Item class="Part" referent="RBX5522">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
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												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
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												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">18</int>
												<CoordinateFrame name="CFrame">
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													<Y>286.899994</Y>
													<Z>155</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>0</R10>
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													<R20>-1</R20>
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													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
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												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">true</bool>
												<token name="Material">256</token>
												<string name="Name">Torso</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">0</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>2</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX5523">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">18</int>
												<CoordinateFrame name="CFrame">
													<X>433.5</X>
													<Y>286.899994</Y>
													<Z>153.5</Z>
													<R00>0</R00>
													<R01>0</R01>
													<R02>1</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>-0</R12>
													<R20>-1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
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												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">true</bool>
												<token name="Material">256</token>
												<string name="Name">Right Arm</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
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													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5553">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy4.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy4.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX5554">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 20 --Price
tool = game.Lighting:findFirstChild(&quot;Small Speed Potion&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5555">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name">Hp Pot* 2</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>45</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Medium Hp Potion</string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5556">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy2.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX5557">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 28 --Price
tool = game.Lighting:findFirstChild(&quot;Medium Health Potion&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5558">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name">Spd Pot* 0</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>75</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5559">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy3.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX5560">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 5 --Price
tool = game.Lighting:findFirstChild(&quot;Tiny Speed Potion&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5561">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name">Hp Pot* 1</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>15</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Small Hp Potion</string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5562">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Hover</string>
														<ProtectedString name="Source">function OnMouseEnter()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = true
end


function OnMouseLeave()
wait(.1)
script.Parent.Parent.Parent.Buy1.Visible = false
end

script.Parent.MouseEnter:connect(OnMouseEnter)
script.Parent.MouseLeave:connect(OnMouseLeave)</ProtectedString>
													</Properties>
												</Item>
												<Item class="Script" referent="RBX5563">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Main</string>
														<ProtectedString name="Source">--Toiletman200--
player = script.Parent.Parent.Parent.Parent.Parent
money = player.leaderstats.Gold --Your Leaderstats Name (KOs,Points,XP,Gold,ETC)
price = 15 --Price
tool = game.Lighting:findFirstChild(&quot;Small Health Potion&quot;)--Change Weapon To You Weapon Name

--Dont Change Unless Pro At Scripting!--

function buy()
if money.Value &gt;= price then
money.Value = money.Value - price
local a = tool:clone()
a.Parent = player.Backpack

end
end
script.Parent.MouseButton1Down:connect(buy)</ProtectedString>
													</Properties>
												</Item>
											</Item>
											<Item class="TextButton" referent="RBX5564">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>225</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5565">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>195</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5566">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>165</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5567">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278229503</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4278190080</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">2</token>
													<bool name="Modal">false</bool>
													<string name="Name"></string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>135</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text"></string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
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													<bool name="TextWrapped">false</bool>
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													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX5568">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294901760</Color3>
													<float name="BackgroundTransparency">0.400000006</float>
													<Color3 name="BorderColor3">4294967295</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">6</token>
													<bool name="Modal">false</bool>
													<string name="Name">EXIT</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>15</XO>
														<YS>0</YS>
														<YO>310</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>135</XO>
														<YS>0</YS>
														<YO>25</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">EXIT</string>
													<Color3 name="TextColor3">4278190080</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
												<Item class="Script" referent="RBX5569">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Remove gui script</string>
														<ProtectedString name="Source">window = script.Parent.Parent.Parent

function onClicked(GUI)
&#9;window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Frame" referent="RBX5570">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4288914085</Color3>
												<float name="BackgroundTransparency">0</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Buy2</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>350</XO>
													<YS>0</YS>
													<YO>150</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>0</XO>
													<YS>0</YS>
													<YO>0</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">false</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX5571">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Object</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Medium Health Potion</string>
													<Color3 name="TextColor3">4294927872</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5572">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Amt</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>120</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Amount: 280</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5573">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
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													<Color3 name="BorderColor3">4279970357</Color3>
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													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
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													<UDim2 name="Position">
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														<YS>0</YS>
														<YO>160</YO>
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													<UDim2 name="Size">
														<XS>0</XS>
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														<YS>0</YS>
														<YO>0</YO>
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													<string name="Text">Duration : N/A</string>
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													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">false</bool>
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													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5574">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Desc</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-100</XO>
														<YS>0</YS>
														<YO>10</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>200</XO>
														<YS>0</YS>
														<YO>100</YO>
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													<string name="Text">Heals a good amount of health</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">true</bool>
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													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5575">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Price</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>240</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Price: 28</string>
													<Color3 name="TextColor3">4294953984</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5576">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Type</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>200</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Type: Healing</string>
													<Color3 name="TextColor3">4294901760</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
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													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
										<Item class="Script" referent="RBX5577">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">PUT THIS IN THE GUI</string>
												<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.PlayerGui

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
											</Properties>
										</Item>
										<Item class="Frame" referent="RBX5578">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4288914085</Color3>
												<float name="BackgroundTransparency">0</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Buy1</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>350</XO>
													<YS>0</YS>
													<YO>150</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>0</XO>
													<YS>0</YS>
													<YO>0</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">false</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="TextLabel" referent="RBX5579">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Object</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Small Health Potion</string>
													<Color3 name="TextColor3">4294914816</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
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													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5580">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Amt</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>120</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Amount: 135</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5581">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Duration</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>160</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Duration : N/A</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
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													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
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													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5582">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Desc</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>-100</XO>
														<YS>0</YS>
														<YO>10</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>200</XO>
														<YS>0</YS>
														<YO>100</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Heals a small dose of health.</string>
													<Color3 name="TextColor3">4289901234</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5583">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">1</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Type</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>200</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Type: Healing</string>
													<Color3 name="TextColor3">4294901760</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">true</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextLabel" referent="RBX5584">
												<Properties>
													<bool name="Active">false</bool>
													<Color3 name="BackgroundColor3">4288914085</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">5</token>
													<string name="Name">Price</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>240</YO>
													</UDim2>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>0</XO>
														<YS>0</YS>
														<YO>0</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<string name="Text">Price: 15</string>
													<Color3 name="TextColor3">4294953984</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5585">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">217</int>
									<CoordinateFrame name="CFrame">
										<X>394</X>
										<Y>285.100006</Y>
										<Z>175.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5851">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">VIP</string>
						<ProtectedString name="Source">function Respawn(p)
wait(5)
if p.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=64324879&quot; then
local a = game.Lighting:FindFirstChild(&quot;VIP&quot;)
if a ~= nil then
local b = a:GetChildren()
for i=1, #b do
b[i]:Clone().Parent = p.Backpack
end
end
end
end 
function Enter(p)
wait(5)
if p.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=64324879&quot; then
local c = game.Lighting:FindFirstChild(&quot;VIP&quot;)
if c ~= nil then
local d = c:GetChildren()
for i=1, #d do
d[i]:Clone().Parent = p.Backpack
end
end
end
p.Changed:connect(function (property)
if (property == &quot;Character&quot;) then 
Respawn(p)
end 
end)
end 
game.Players.ChildAdded:connect(Enter)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5852">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ultimate</string>
						<ProtectedString name="Source">function Respawn(p)
wait(5)
if p.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=76898027&quot; then
local a = game.Lighting:FindFirstChild(&quot;Ultimate&quot;)
if a ~= nil then
local b = a:GetChildren()
for i=1, #b do
b[i]:Clone().Parent = p.Backpack
end
end
end
end 
function Enter(p)
wait(5)
if p.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=76898027&quot; then
local c = game.Lighting:FindFirstChild(&quot;Ultimate&quot;)
if c ~= nil then
local d = c:GetChildren()
for i=1, #d do
d[i]:Clone().Parent = p.Backpack
end
end
end
p.Changed:connect(function (property)
if (property == &quot;Character&quot;) then 
Respawn(p)
end 
end)
end 
game.Players.ChildAdded:connect(Enter)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5853">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Admin</string>
						<ProtectedString name="Source">function Respawn(p)
wait(5)
if p.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=64356612&quot; then
local a = game.Lighting:FindFirstChild(&quot;Admin&quot;)
if a ~= nil then
local b = a:GetChildren()
for i=1, #b do
b[i]:Clone().Parent = p.Backpack
end
end
end
end 
function Enter(p)
wait(5)
if p.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=64356612&quot; then
local c = game.Lighting:FindFirstChild(&quot;Admin&quot;)
if c ~= nil then
local d = c:GetChildren()
for i=1, #d do
d[i]:Clone().Parent = p.Backpack
end
end
end
p.Changed:connect(function (property)
if (property == &quot;Character&quot;) then 
Respawn(p)
end 
end)
end 
game.Players.ChildAdded:connect(Enter)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5854">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Person299&apos;s Admin Commands V2</string>
						<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;popisju12&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = {&quot;jeffdog&quot;, &quot;foamfool&quot;, &quot;skinnycooldude&quot;, &quot;chrumanz&quot;, &quot;fryingpan26&quot;, &quot;failbob1&quot;, &quot;MrWhale&quot;, &quot;Ohnjoanhjmojo&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;http://www.roblox.com/asset/?id=64356612&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Person299
kills Person299

loopkill/Person299
Repeatedly kills Person299 when he respawns

unloopkill/Person299
Undos loopkill/

heal/Person299
Returns Person299 to full health

damage/Person299/50
Makes Person299&apos;s character take 50 damage

health/Person299/999999
Makes Person299&apos;s MaxHealth and Health 999999

kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people

ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person299
Unbans Person299

explode/Person299
Explodes Person299&apos;s character

rocket/Person299
Straps a rocket onto Person299&apos;s back

removetools/Person299
Removes all of Person299&apos;s tools.

givetools/Person299
Gives Person299 all the tools in StarterPack

givebtools/Person299
Gives Person299 the building tools

sit/Person299
Makes Person299 sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person299
Makes Person299&apos;s character respawn

jail/Person299
Makes a lil jail cell around Person299&apos;s character

unjail/Person299
Undos jail/

punish/Person299
Puts Person299&apos;s character in game.Lighting

unpunish/Person299
Undos punish/

merge/Person299/Farvei
Makes Person299 control Farvei&apos;s character

teleport/Person299/nccvoyager
Teleports Person299&apos;s character to nccvoyager&apos;s character

control/Person299
Makes you control Person299&apos;s character

change/Person299/Money/999999
Makes the Money value in Person299&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person299/Tool
Give&apos;s Person299 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person299
Makes Person299 almost weightless

antigrav/Person299
Gives Person299 antigravity properties

grav/Person299
Returns Person299&apos;s gravity to normal

highgrav/Person299
Makes Person299 heavier

setgrav/Person299/-196
Sets Person299&apos;s gravity

trip/Person299
Makes Person299&apos;s character trip

walkspeed/Person299/99
Makes Person299&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Person299
Makes Person299&apos;s character invisible

visible/Person299
Undos invisible/

freeze/Person299
Makes Person299&apos;s character unable to move

thaw/Person299
Undos freeze/

unlock/Person299
Makes Person299&apos;s character unlocked

lock/Person299
Makes Person299&apos;s character locked

ff/Person299
Gives Person299&apos;s character a ForceField

unff/Person299
Undos ff/

sparkles/Person299
Makes Person299&apos;s character sparkly

unsparkles/Person299
Undos sparkles/

shield/Person299
Makes a destructive shield thingy appear around Person299

unshield/Person299
Undos shield/

god/Person299
Makes Person299 godish

ungod/Person299
Undos god/

zombify/Person299
Makes Person299 a infecting zombie

admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Person299
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;1/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;p/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;up/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;ar/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;urr/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jj/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;uj/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;jjj&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;rto/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;gtp/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;gy&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;ufd/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;lfo/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX5855">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">source</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5856">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DayNight</string>
						<ProtectedString name="Source">l = game:service(&quot;Lighting&quot;) 
while true do 
&#9;print(&quot;Loading...&quot;)
&#9;wait(0.1)
l:SetMinutesAfterMidnight(l:GetMinutesAfterMidnight()+0.25)
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5857">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Person299&apos;s Admin Commands V2</string>
						<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;marcusmw331&quot;, &quot;Marcusmw331ALt&quot;, &quot;rewill&quot;, &quot;IAmAttack&quot;, &quot;TripleDigit&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = {&quot;jeffdog&quot;, &quot;foamfool&quot;, &quot;skinnycooldude&quot;, &quot;chrumanz&quot;, &quot;fryingpan26&quot;, &quot;failbob1&quot;, &quot;MrWhale&quot;, &quot;Ohnjoanhjmojo&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;0&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Person299
kills Person299

loopkill/Person299
Repeatedly kills Person299 when he respawns

unloopkill/Person299
Undos loopkill/

heal/Person299
Returns Person299 to full health

damage/Person299/50
Makes Person299&apos;s character take 50 damage

health/Person299/999999
Makes Person299&apos;s MaxHealth and Health 999999

kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people

ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person299
Unbans Person299

explode/Person299
Explodes Person299&apos;s character

rocket/Person299
Straps a rocket onto Person299&apos;s back

removetools/Person299
Removes all of Person299&apos;s tools.

givetools/Person299
Gives Person299 all the tools in StarterPack

givebtools/Person299
Gives Person299 the building tools

sit/Person299
Makes Person299 sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person299
Makes Person299&apos;s character respawn

jail/Person299
Makes a lil jail cell around Person299&apos;s character

unjail/Person299
Undos jail/

punish/Person299
Puts Person299&apos;s character in game.Lighting

unpunish/Person299
Undos punish/

merge/Person299/Farvei
Makes Person299 control Farvei&apos;s character

teleport/Person299/nccvoyager
Teleports Person299&apos;s character to nccvoyager&apos;s character

control/Person299
Makes you control Person299&apos;s character

change/Person299/Money/999999
Makes the Money value in Person299&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person299/Tool
Give&apos;s Person299 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person299
Makes Person299 almost weightless

antigrav/Person299
Gives Person299 antigravity properties

grav/Person299
Returns Person299&apos;s gravity to normal

highgrav/Person299
Makes Person299 heavier

setgrav/Person299/-196
Sets Person299&apos;s gravity

trip/Person299
Makes Person299&apos;s character trip

walkspeed/Person299/99
Makes Person299&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Person299
Makes Person299&apos;s character invisible

visible/Person299
Undos invisible/

freeze/Person299
Makes Person299&apos;s character unable to move

thaw/Person299
Undos freeze/

unlock/Person299
Makes Person299&apos;s character unlocked

lock/Person299
Makes Person299&apos;s character locked

ff/Person299
Gives Person299&apos;s character a ForceField

unff/Person299
Undos ff/

sparkles/Person299
Makes Person299&apos;s character sparkly

unsparkles/Person299
Undos sparkles/

shield/Person299
Makes a destructive shield thingy appear around Person299

unshield/Person299
Undos shield/

god/Person299
Makes Person299 godish

ungod/Person299
Undos god/

zombify/Person299
Makes Person299 a infecting zombie

admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Person299
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX5858">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">source</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5859">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RPG Script</string>
						<ProtectedString name="Source">function onXPChanged(player, XP, level)
    if XP.Value&gt;=level.Value * 10 * 1.8 and level.Value &lt; 60 then
        XP.Value = XP.Value - 10 * 1.8 * level.Value
        level.Value = level.Value + 1
      wait(0.1)
      player.Points.Value = player.Points.Value + 2
      player.Character.Humanoid.MaxHealth = player.Character.Humanoid.MaxHealth + 10
      wait(0.1)
      player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
      wait(0.1)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.White()
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.new(&quot;Bright orange&quot;)
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.White()
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.new(&quot;Bright orange&quot;)
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.White()
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.new(&quot;Bright orange&quot;)
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.White()
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.new(&quot;Bright orange&quot;)
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.White()
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.new(&quot;Bright orange&quot;)
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.White()
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.new(&quot;Bright orange&quot;)
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.White()
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.new(&quot;Bright orange&quot;)
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.White()
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.new(&quot;Bright orange&quot;)
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.White()
      wait(0.4)
      player.PlayerGui.Attributes.Holder.BackgroundColor = BrickColor.new(&quot;Bright orange&quot;)
      wait(0.4)

    end
end

function onLevelUp(player, XP, level)
&#9;if player.Character~=nil then
&#9;&#9;for i = 1,5 do
&#9;&#9;&#9;local fireworks = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fireworks.Shape = 0
&#9;&#9;&#9;fireworks.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;fireworks.Size = Vector3.new(1,1,1)
&#9;&#9;&#9;fireworks.BrickColor = BrickColor.Random()
&#9;&#9;&#9;fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0)
&#9;&#9;&#9;fireworks.Parent = game.Workspace
&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(fireworks, 2)
&#9;&#9;&#9;fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
    &#9;end
&#9;end
&#9;local m = Instance.new(&quot;Hint&quot;)
&#9;m.Parent = game.Workspace
&#9;m.Text = player.Name .. &quot; has leveled up! Congrats!&quot;
&#9;wait(5)
&#9;m.Parent = nil
end

function onPlayerRespawned(player)
    wait(1)
    player.Character.Humanoid.MaxHealth = (player.leaderstats.Lvl.Value * 10) + (player.Health.Value * 20) + 100
    wait(3)
    player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
end

function onPlayerEntered(newPlayer)
&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;leaderstats&quot;

&#9;local xp = Instance.new(&quot;IntValue&quot;)
&#9;xp.Name = &quot;XP&quot; ---Players starting EXP
&#9;xp.Value = 0
&#9;
&#9;local level = Instance.new(&quot;IntValue&quot;)
&#9;level.Name = &quot;Lvl&quot; ---Players starting Level
&#9;level.Value = 1

&#9;local money = Instance.new(&quot;IntValue&quot;)
&#9;money.Name = &quot;Gold&quot; ---Same Old
&#9;money.Value = 0

&#9;local rep = Instance.new(&quot;IntValue&quot;)
&#9;rep.Name = &quot;Karma&quot; ---Same Old
&#9;rep.Value = 0

&#9;local pts = Instance.new(&quot;IntValue&quot;)
&#9;pts.Name = &quot;Points&quot; ---Same Old
&#9;pts.Value = 0

&#9;local str = Instance.new(&quot;IntValue&quot;)
&#9;str.Name = &quot;Strength&quot; ---Same Old
&#9;str.Value = 0

&#9;local hp = Instance.new(&quot;IntValue&quot;)
&#9;hp.Name = &quot;Health&quot; ---Same Old
&#9;hp.Value = 0

&#9;local ag = Instance.new(&quot;IntValue&quot;)
&#9;ag.Name = &quot;Agility&quot; ---Same Old
&#9;ag.Value = 0

&#9;local wp = Instance.new(&quot;IntValue&quot;)
&#9;wp.Name = &quot;Willpower&quot; ---Same Old
&#9;wp.Value = 0

&#9;local ach = Instance.new(&quot;IntValue&quot;)
&#9;ach.Name = &quot;Archery&quot; ---Same Old
&#9;ach.Value = 0

&#9;local def = Instance.new(&quot;IntValue&quot;)
&#9;def.Name = &quot;Defence&quot; ---Same Old
&#9;def.Value = 0

   def.Parent = newPlayer
   wp.Parent = newPlayer
   ach.Parent = newPlayer
   ag.Parent = newPlayer
   hp.Parent = newPlayer
   stats.Parent = newPlayer
   pts.Parent = newPlayer
   str.Parent = newPlayer
&#9;xp.Parent = stats
&#9;level.Parent = stats
&#9;money.Parent = stats
   rep.Parent = stats

&#9;stats.Parent = newPlayer

&#9;xp.Changed:connect(function() onXPChanged(newPlayer, xp, level) end)
&#9;level.Changed:connect(function() onLevelUp(newPlayer, xp, level) end)

&#9;newPlayer.Changed:connect(function (property)
&#9;&#9;if (property == &quot;Character&quot;) then
&#9;&#9;&#9;onPlayerRespawned(newPlayer)
&#9;&#9;end
&#9;end)
end

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5860">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Fog</string>
						<ProtectedString name="Source">local Light = game.Lighting

MaxFog = 250-- Change this to adjust how big Fog will be in Noon (12:00:00)
StrFog = 25-- Change this to adjust the distance Fog will start in Noon (12:00:00)
MinFog = 50 -- Change this to adjust how small Fog will be in Midnight (00:00:00)
Divide = MaxFog/StrFog

DarkDusk = true -- set this to &apos;true&apos; if you want dusk to be black (not grey)

function GetSize()
     local Time = Light:GetMinutesAfterMidnight()
     Dive = (Time/720)
     if Dive &gt; 1 then
          Dive = 2 - Dive
     end
     
     It = MaxFog * Dive
     if not DarkDusk then
          Light.FogColor = Color3.new(Dive,Dive,Dive)
     else
          local C = (Dive - 0.34)
          if C &lt; 0 then C = 0 end
          Light.FogColor = Color3.new(C,C,C)
     end

     if It &lt; MinFog then
          return MinFog
     else return It end
end

while true do
     Light.FogEnd = GetSize()
     Light.FogStart = Light.FogEnd/Divide
wait()
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5861">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Anti-Teamkill</string>
						<ProtectedString name="Source">print(&quot;TK script loaded.&quot;)

function onHumanoidDied(humanoid, player)
&#9;&#9;local killer = getKillerOfHumanoidIfStillInGame(humanoid)
&#9;&#9;if (killer ~= nil) then
&#9;&#9;handleTKs(player, killer)
&#9;&#9;end
end

function onPlayerRespawn(property, player)
&#9;-- need to connect to new humanoid
&#9;
&#9;if property == &quot;Character&quot; and player.Character ~= nil then
&#9;&#9;local humanoid = player.Character.Humanoid
&#9;&#9;&#9;local p = player
&#9;&#9;&#9;local h = humanoid
&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )
&#9;end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
&#9;-- returns the player object that killed this humanoid
&#9;-- returns nil if the killer is no longer in the game

&#9;-- check for kill tag on humanoid - may be more than one - todo: deal with this
&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)

&#9;-- find player with name on tag
&#9;if tag ~= nil then
&#9;&#9;local killer = tag.Value
&#9;&#9;if killer.Parent ~= nil then -- killer still in game
&#9;&#9;&#9;return killer
&#9;&#9;end
&#9;end

&#9;return nil
end

function handleTKs(player, killer)
&#9;if (killer.TeamColor == player.TeamColor) then
&#9;killer.Character.Humanoid.Health = 0
&#9;end
end

function onPlayerEntered(newPlayer)
&#9;&#9;while true do
&#9;&#9;&#9;if newPlayer.Character ~= nil then break end
&#9;&#9;&#9;wait(3)
&#9;&#9;end

&#9;&#9;local humanoid = newPlayer.Character.Humanoid

&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
&#9;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
end

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5862">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">217</int>
						<CoordinateFrame name="CFrame">
							<X>103</X>
							<Y>300.900452</Y>
							<Z>141.5</Z>
							<R00>-0.585108519</R00>
							<R01>4.10679895e-005</R01>
							<R02>-0.810954988</R02>
							<R10>1.32686e-005</R10>
							<R11>1</R11>
							<R12>4.10681459e-005</R12>
							<R20>0.810954988</R20>
							<R21>1.32690839e-005</R21>
							<R22>-0.585108519</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>26</X>
							<Y>34.7999992</Y>
							<Z>23</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5863">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Auto Clean</string>
						<ProtectedString name="Source">-- If a tool or an hat is dropped and isn&apos;t picked up in the next 30 seconds, this script will remove it.

Workspace.ChildAdded:connect(function(child)
&#9;if child:IsA &apos;Tool&apos; or child:IsA &apos;Hat&apos; then
&#9;&#9;wait(20)
&#9;&#9;if child.Parent == Workspace then
&#9;&#9;&#9;child:Remove()
&#9;&#9;end
&#9;end
end)

-- Coded by JulienDethurens.</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX5864">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Fruit</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Tool" referent="RBX5865">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0.300000012</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Raspberries</string>
							<Content name="TextureId"><null></null></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Part" referent="RBX5866">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>-469.93808</X>
									<Y>284.487274</Y>
									<Z>46.2409477</Z>
									<R00>0.223441243</R00>
									<R01>-0.204185814</R01>
									<R02>0.953090906</R02>
									<R10>0.956365228</R10>
									<R11>0.234777331</R11>
									<R12>-0.173911333</R12>
									<R20>-0.188253999</R20>
									<R21>0.950361967</R21>
									<R22>0.247735143</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.10228385</X>
									<Y>0.102283858</Y>
									<Z>0.11531733</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0176185817</X>
									<Y>0.06670174</Y>
									<Z>-0.000399975659</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5867">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.400000006</X>
										<Y>0.400000006</Y>
										<Z>0.400000006</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX5868">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Heal</string>
								<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 70
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5869">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lighting</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Tool" referent="RBX5870">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Amethyst Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=33459271</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX5871">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>91.9999542</X>
								<Y>9.08986092</Y>
								<Z>-284.499847</Z>
								<R00>-3.26622794e-005</R00>
								<R01>-4.59821458e-014</R01>
								<R02>1</R02>
								<R10>4.31576664e-005</R10>
								<R11>-1</R11>
								<R12>1.40958167e-009</R12>
								<R20>1</R20>
								<R21>4.31576664e-005</R21>
								<R22>3.26622794e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0.600000024</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5872">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX5873">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5874">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SwordScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(0, 50) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5875">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">VIP</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Tool" referent="RBX5876">
						<Properties>
							<bool name="CanBeDropped">false</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0</X>
								<Y>-2.79999995</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Chaos Sword</string>
							<Content name="TextureId"><url>http://www.roblox</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="LocalScript" referent="RBX5877">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source"></ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5878">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1004</int>
								<CoordinateFrame name="CFrame">
									<X>0.72808671</X>
									<Y>143.389938</Y>
									<Z>-17.6215763</Z>
									<R00>0.000106816959</R00>
									<R01>-0.737247229</R01>
									<R02>0.675623059</R02>
									<R10>1</R10>
									<R11>6.21583094e-005</R11>
									<R12>-9.02735919e-005</R12>
									<R20>2.45583633e-005</R20>
									<R21>0.675623059</R21>
									<R22>0.737247229</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.600000024</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>7</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5879">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=31758253</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.400000006</X>
										<Y>0.469999999</Y>
										<Z>0.400000006</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX5880">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SwordScript</string>
								<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(50, 100) + math.floor(vPlayer.leaderstats.Lvl.Value) --math.random(1,7) 
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
else 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255)  
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(0.8) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(0.8) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX5881">
						<Properties>
							<bool name="CanBeDropped">false</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0</X>
								<Y>-2.79999995</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Destiny Sword</string>
							<Content name="TextureId"><url>http://www.roblox</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="LocalScript" referent="RBX5882">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source"></ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5883">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>0.72808671</X>
									<Y>142.389954</Y>
									<Z>-17.6215763</Z>
									<R00>0.000106816959</R00>
									<R01>-0.737247229</R01>
									<R02>0.675623059</R02>
									<R10>1</R10>
									<R11>6.21583094e-005</R11>
									<R12>-9.02735919e-005</R12>
									<R20>2.45583633e-005</R20>
									<R21>0.675623059</R21>
									<R22>0.737247229</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.600000024</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>7</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5884">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=31758253</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.400000006</X>
										<Y>0.469999999</Y>
										<Z>0.400000006</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX5885">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SwordScript</string>
								<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(50, 100) + math.floor(vPlayer.leaderstats.Lvl.Value) --math.random(1,7) 
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(0.8) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(0.8) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX5886">
					<Properties>
						<string name="Name">Goblins1</string>
					</Properties>
					<Item class="Frame" referent="RBX5887">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Holder</string>
							<UDim2 name="Position">
								<XS>6.00000021e-007</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.219999999</XS>
								<XO>0</XO>
								<YS>0.0399999991</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX5888">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190335</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">true</bool>
								<token name="Font">0</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">Talk</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX5889">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;Goblins Slain: &quot;..script.Parent.Parent.Parent.Parent.Parent.Character.AmtGoblins1.Value..&quot;/5&quot;
end </ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX5890">
					<Properties>
						<string name="Name">Dust30</string>
					</Properties>
					<Item class="Frame" referent="RBX5891">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Holder</string>
							<UDim2 name="Position">
								<XS>6.00000021e-007</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.219999999</XS>
								<XO>0</XO>
								<YS>0.0399999991</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX5892">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4284440415</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">true</bool>
								<token name="Font">0</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">Talk</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4284440415</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX5893">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;Dust Devils Slain: &quot;..script.Parent.Parent.Parent.Parent.Parent.Character.AmtDust30.Value..&quot;/10&quot;
end </ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX5894">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>0.400000006</Z>
							<R00>0.707063794</R00>
							<R01>3.98733209e-005</R01>
							<R02>-0.707141817</R02>
							<R10>-1.65144629e-005</R10>
							<R11>1</R11>
							<R12>3.98733209e-005</R12>
							<R20>0.707141817</R20>
							<R21>-1.65144629e-005</R21>
							<R22>0.707063794</R22>
						</CoordinateFrame>
						<string name="Name">Tiny Health Potion</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX5895">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>6.66019106</X>
								<Y>444.407196</Y>
								<Z>-15.9916992</Z>
								<R00>-0.293467939</R00>
								<R01>0.000416105875</R01>
								<R02>-0.955968857</R02>
								<R10>-0.000563367386</R10>
								<R11>0.999999642</R11>
								<R12>0.000608216505</R12>
								<R20>0.955968797</R20>
								<R21>0.000717053656</R21>
								<R22>-0.293467611</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">9.99999975e-005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5896">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11409474</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.39999998</X>
									<Y>1.39999998</Y>
									<Z>1.39999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=71582142</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX5897">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 50
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX5898">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.200000003</X>
							<Y>0</Y>
							<Z>-1.70000005</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Willow Bow</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29127184</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX5899">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>28.8354588</X>
								<Y>286.987549</Y>
								<Z>-4.79498625</Z>
								<R00>-0.623538554</R00>
								<R01>-0.000228136792</R01>
								<R02>0.781792581</R02>
								<R10>6.31588919e-005</R10>
								<R11>0.99999994</R11>
								<R12>0.000342186424</R12>
								<R20>-0.781792581</R20>
								<R21>0.00026274359</R21>
								<R22>-0.623538494</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Bolt</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-8.18996341e-007</X>
								<Y>0.00116056995</Y>
								<Z>-8.42689915e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00657752203</X>
								<Y>0.00812181458</Y>
								<Z>-0.00266304798</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX5900">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX5901">
							<Properties>
								<float name="D">1000</float>
								<string name="Name">BodyGyro</string>
								<float name="P">5000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX5902">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">HitSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16211030</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="SpecialMesh" referent="RBX5903">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15887356</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.300000012</X>
									<Y>0.600000024</Y>
									<Z>1.5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15886781</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5904">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>29.3045483</X>
								<Y>286.987762</Y>
								<Z>-5.16909361</Z>
								<R00>-0.623538554</R00>
								<R01>-0.000228136792</R01>
								<R02>0.781792581</R02>
								<R10>6.31588919e-005</R10>
								<R11>0.99999994</R11>
								<R12>0.000342186424</R12>
								<R20>-0.781792581</R20>
								<R21>0.00026274359</R21>
								<R22>-0.623538494</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">FakeBolt</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-8.18996341e-007</X>
								<Y>0.00116056995</Y>
								<Z>-8.42689915e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0.00614336226</X>
								<Y>0.00808197819</Y>
								<Z>-0.00320745958</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX5905">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX5906">
							<Properties>
								<float name="D">1000</float>
								<string name="Name">BodyGyro</string>
								<float name="P">5000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX5907">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">HitSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16211030</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="SpecialMesh" referent="RBX5908">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15887356</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
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							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX5973">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
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									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
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									<Y>-0.0153333694</Y>
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									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="CylinderMesh" referent="RBX5974">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
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									<X>0</X>
									<Y>0</Y>
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								</Vector3>
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								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5975">
						<Properties>
							<bool name="Anchored">false</bool>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>29.2555656</X>
								<Y>286.987427</Y>
								<Z>-3.78708839</Z>
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							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
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							<float name="Reflectance">0</float>
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						</Properties>
						<Item class="Weld" referent="RBX5976">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
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								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="CylinderMesh" referent="RBX5977">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
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								</Vector3>
								<Vector3 name="Scale">
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								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
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								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5978">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>28.9687099</X>
								<Y>286.987335</Y>
								<Z>-3.60946798</Z>
								<R00>-0.222510725</R00>
								<R01>-0.974930286</R01>
								<R02>0.000183142038</R02>
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							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">StringA2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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								<Y>0.00116056995</Y>
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							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00795338117</X>
								<Y>0.00811155606</Y>
								<Z>-0.00281769526</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX5979">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
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									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
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									<R01>1</R01>
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									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="CylinderMesh" referent="RBX5980">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0199999996</X>
									<Y>0.879999995</Y>
									<Z>0.0199999996</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5981">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>27.9772568</X>
								<Y>286.987793</Y>
								<Z>-5.39035225</Z>
								<R00>0.974913716</R00>
								<R01>0.222582921</R01>
								<R02>0.00019685016</R02>
								<R10>0.000238605018</R10>
								<R11>-0.000160700438</R11>
								<R12>-0.99999994</R12>
								<R20>-0.222582862</R20>
								<R21>0.974913716</R21>
								<R22>-0.00020977846</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">StringB1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-8.18996341e-007</X>
								<Y>0.00116056995</Y>
								<Z>-8.42689915e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0.00588657847</X>
								<Y>0.00819364656</Y>
								<Z>-0.00166704482</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX5982">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
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									<R10>-3.05171125e-005</R10>
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									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
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									<R01>1</R01>
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									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="CylinderMesh" referent="RBX5983">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0199999996</X>
									<Y>0.75999999</Y>
									<Z>0.0199999996</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX5984">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowLauncher</string>
							<ProtectedString name="Source">Tool = script.Parent
local arms = nil
local torso = nil
local weld33 = nil -- right arm
local weld55 = nil -- left arm
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;) -- left arm
weld55 = weld1
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;) -- right arm
weld33 = weld2
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end



function fire(v)


&#9;local vCharacter = Tool.Parent

&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3&#9;&#9;&#9;--moves your arm as if firing.

&#9;local missile = Tool.Bolt:Clone()

&#9;-- find firing direction

&#9;local v1 = -Tool.Bolt.CFrame.lookVector.unit
&#9;local v2 = v.unit
&#9;

&#9;local dot = (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z)
&#9;local ang = math.acos(dot)

&#9;-- test if in cone
&#9;if (ang &lt; 3.14 / 64) then

&#9;else
&#9;&#9;-- not in cone, find projection
&#9;&#9;-- n = v1 x v2
&#9;&#9;--local n = Vector3.new(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.z * v2.y - v1.y * v2.x)

&#9;&#9;--return
&#9;end

&#9;


&#9;

&#9;
&#9;--missile.CFrame = Tool.Bolt.CFrame + (Tool.Bolt.CFrame.lookVector * -8)
&#9;missile.CFrame = Tool.Bolt.CFrame + (v * 8)

&#9;missile.Transparency = 0

&#9;missile.Velocity =  v * 180

&#9;missile.Name = &quot;CrossbowBolt&quot;

&#9;missile.Elasticity = 0


&#9;local force = Instance.new(&quot;BodyForce&quot;)

&#9;force.force = Vector3.new((math.random(-3,3)),(math.random(190, 200)),(math.random(-3,3)))

&#9;force.Parent = missile

&#9;missile.BodyGyro.cframe = CFrame.new(Vector3.new(999999999999999999,999999999999999999,999999999999999999), -Tool.Bolt.CFrame.lookVector.unit)
&#9;missile.BodyGyro.maxTorque = Vector3.new(999999999999999999,999999999999999999,999999999999999999)



&#9;local new_script = script.Parent.CrossbowBoltScript:clone()

&#9;new_script.Disabled = false

&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)

&#9;creator_tag.Value = vPlayer

&#9;creator_tag.Name = &quot;creator&quot;

&#9;creator_tag.Parent = missile

&#9;
&#9;missile.Parent = game.Workspace

Tool.Bolt.Transparency = 1
Tool.String.Transparency = 0
Tool.StringA2.Transparency = 1
Tool.StringB2.Transparency = 1
wait(2)
Tool.String.Transparency = 1
Tool.StringA1.Transparency = 0
Tool.StringB1.Transparency = 0
Tool.FakeBolt.Transparency = 0
wait(.05)
Tool.Bolt.Transparency = 0
Tool.FakeBolt.Transparency = 1
Tool.StringA1.Transparency = 1
Tool.StringB1.Transparency = 1
Tool.StringA2.Transparency = 0
Tool.StringB2.Transparency = 0
wait(.05)
end




Tool.Enabled = true

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end


function onActivated()


&#9;if not Tool.Enabled then

&#9;&#9;return

&#9;end


&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;

&#9;local humanoid = character.Humanoid

&#9;if humanoid == nil then

&#9;&#9;print(&quot;Humanoid not found&quot;)

&#9;&#9;return 

&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;Tool.Handle.FireSound:Play()

&#9;fire(lookAt)

&#9;Tool.Enabled = true
end

local legs = nil
local torso2 = nil
local welds2 = {}
local bodyforce = nil

Tool.Unequipped:connect(Unequip)

script.Parent.Activated:connect(onActivated)



Tool.Equipped:connect(Equip)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5985">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldScript</string>
							<ProtectedString name="Source">print(&quot;This Weld Script Generated With Farvei&apos;s Instant Weld Script&quot;) 
local tool = script.Parent
local parts = {}
local c = tool:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Part&quot; and c[i].Name ~= &quot;Handle&quot; and c[i].Anchored == false then
table.insert(parts, c[i])
end
end
function onWeld()
local c = tool.Handle:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Weld&quot; then
c[i]:Remove()
end
end
for i = 1, #parts do
parts[i].Parent = tool
local w = Instance.new(&quot;Weld&quot;)
w.Parent = tool.Handle
w.Part0 = w.Parent
w.Part1 = parts[i]
w.C0 = script[parts[i].Name .. &quot;C0&quot;].Value
w.C1 = script[parts[i].Name .. &quot;C1&quot;].Value
end
end

onWeld()

script.Parent.Equipped:connect(onWeld)
script.Parent.Unequipped:connect(onWeld)</ProtectedString>
						</Properties>
						<Item class="CFrameValue" referent="RBX5986">
							<Properties>
								<string name="Name">BoltC0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX5987">
							<Properties>
								<string name="Name">BoltC1</string>
								<CoordinateFrame name="Value">
									<X>-12.1749907</X>
									<Y>-13.9999199</Y>
									<Z>9.87495804</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX5988">
							<Properties>
								<string name="Name">FakeBoltC0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX5989">
							<Properties>
								<string name="Name">FakeBoltC1</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.27495384</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX5990">
							<Properties>
								<string name="Name">L1C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
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									<R22>1</R22>
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							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX5991">
							<Properties>
								<string name="Name">L1C1</string>
								<CoordinateFrame name="Value">
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									<Y>13.9997625</Y>
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									<R01>-0.900938869</R01>
									<R02>-0.433946043</R02>
									<R10>1</R10>
									<R11>4.15121212e-005</R11>
									<R12>1.99947226e-005</R12>
									<R20>0</R20>
									<R21>-0.433946073</R21>
									<R22>0.900938869</R22>
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							</Properties>
						</Item>
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							<Properties>
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									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
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									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
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							</Properties>
						</Item>
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							<Properties>
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									<R10>1</R10>
									<R11>7.54323628e-005</R11>
									<R12>1.72194905e-005</R12>
									<R20>0</R20>
									<R21>-0.22255221</R21>
									<R22>0.97492075</R22>
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							</Properties>
						</Item>
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									<Z>9.15495872</Z>
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									<R11>-3.26636837e-005</R11>
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									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX5995">
							<Properties>
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									<Y>13.9999199</Y>
									<Z>8.99995995</Z>
									<R00>5.34682295e-005</R00>
									<R01>-1</R01>
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									<R10>1</R10>
									<R11>5.34682331e-005</R11>
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									<R20>0</R20>
									<R21>-4.3159529e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
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							</Properties>
						</Item>
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							</Properties>
						</Item>
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							<string name="Name">WeldArm</string>
							<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6038">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;

&#9;wait(2.1)
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6039">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>29.4768734</X>
								<Y>286.987915</Y>
								<Z>-5.02509165</Z>
								<R00>0.000296124286</R00>
								<R01>-0.62352699</R01>
								<R02>0.78180176</R02>
								<R10>-1</R10>
								<R11>-6.08243645e-005</R11>
								<R12>0.000330261013</R12>
								<R20>-0.000158374038</R20>
								<R21>-0.78180182</R21>
								<R22>-0.62352699</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-8.18996341e-007</X>
								<Y>0.00116056995</Y>
								<Z>-8.42689915e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00631049927</X>
								<Y>0.00806757435</Y>
								<Z>-0.00340745505</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6040">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6041">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>29.2025337</X>
								<Y>286.987915</Y>
								<Z>-5.36908865</Z>
								<R00>-0.000276915089</R00>
								<R01>0.623511136</R01>
								<R02>0.781814456</R02>
								<R10>0.99999994</R10>
								<R11>3.78699247e-006</R11>
								<R12>0.0003511752</R12>
								<R20>0.000216000917</R20>
								<R21>0.781814456</R21>
								<R22>-0.623511076</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-8.18996341e-007</X>
								<Y>0.00116056995</Y>
								<Z>-8.42689915e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0059112669</X>
								<Y>0.00809041131</Y>
								<Z>-0.0030890645</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6042">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6043">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowBoltScript</string>
							<ProtectedString name="Source">debris = game:GetService(&quot;Debris&quot;)
bolt = script.Parent
damage = 18

debris:AddItem(bolt, 5)

function stick(hit)
&#9;-- joint myself to the thing i hit

&#9;local weld = Instance.new(&quot;Weld&quot;)

&#9;weld.Part0 = bolt
&#9;weld.Part1 = hit


&#9;local HitPos = bolt.Position + (bolt.Velocity.unit * 3) --+ (arrow.CFrame.lookVector * 1)

&#9;local CJ = CFrame.new(HitPos)
&#9;local C0 = bolt.CFrame:inverse() *CJ
&#9;local C1 = hit.CFrame:inverse() * CJ
&#9;
&#9;weld.C0 = C0
&#9;weld.C1 = C1

&#9;weld.Parent = bolt

end

function onTouched(hit)

&#9;bolt.BodyGyro:remove()
&#9;bolt.BodyForce:remove()

&#9;stick(hit)

&#9;bolt.HitSound:Play()

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)


&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;local humanoid = hit.Parent.Parent:findFirstChild(&quot;M&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;connection:disconnect()
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = bolt:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;debris:AddItem(new_tag,1)
&#9;end
end



connection = bolt.Touched:connect(onTouched)

for i=1,100 do
&#9;wait(.1 * i)
&#9;if (bolt:FindFirstChild(&quot;BodyGyro&quot;) ~= nil) then
&#9;&#9;bolt.BodyGyro.cframe = CFrame.new(Vector3.new(0,0,0), -bolt.Velocity.unit)
&#9;end
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX6044">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Events</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX6045">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Thunderstorm</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX6046">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-34.0652924</X>
									<Y>289.882874</Y>
									<Z>-14.9616022</Z>
									<R00>0.986335278</R00>
									<R01>-2.78898115e-005</R01>
									<R02>0.164746255</R02>
									<R10>3.29348659e-005</R10>
									<R11>1</R11>
									<R12>-2.78898115e-005</R12>
									<R20>-0.164746255</R20>
									<R21>3.29348659e-005</R21>
									<R22>0.986335278</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX6047">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1527559</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>-3500</X>
										<Y>-3500</Y>
										<Z>-3500</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1529460</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX6048">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Rain Sound</string>
								<ProtectedString name="Source">while true do
wait() -- Lets the computer know that it can take it&apos;s time.
script.Rain1:Play()
wait(2)
script.Rain2:play()
wait(4)
script.Rain3:play()
wait(6)
end
</ProtectedString>
							</Properties>
							<Item class="Sound" referent="RBX6049">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Rain1</string>
									<float name="Pitch">0.649999976</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11387922</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX6050">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Rain2</string>
									<float name="Pitch">0.600000024</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11387922</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX6051">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Rain3</string>
									<float name="Pitch">0.5</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11387922</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
						</Item>
						<Item class="ScreenGui" referent="RBX6052">
							<Properties>
								<string name="Name">RainGUI</string>
							</Properties>
							<Item class="ImageLabel" referent="RBX6053">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4289637808</Color3>
									<float name="BackgroundTransparency">2</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">0</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><url>http://www.roblox.com/asset/?id=78374607</url></Content>
									<string name="Name">Drop</string>
									<UDim2 name="Position">
										<XS>0.0900000036</XS>
										<XO>0</XO>
										<YS>-0.0500000007</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0.0500000007</XS>
										<XO>0</XO>
										<YS>0.0500000007</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX6054">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">GUI - Rain</string>
									<ProtectedString name="Source">D = script.Parent.Drop:clone()
print(&quot;EPIK CHEZ&quot;)

while true do
wait(0.000001)
G = script.Parent:getChildren()
for g=1,#G do
if G[g].Name == &quot;Drop&quot; then
G[g].Position = G[g].Position+UDim2.new(0, 0, 0.05, 0)
if G[g].Position.Y.Scale &gt; 1 then G[g]:remove() end
end
end
if math.random(1,5) == 1 then
P = D:clone()
P.Parent = script.Parent
P.Position = UDim2.new(math.random(-3,96)/100, -0.05, -0.05, 0)
end
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX6055">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Brightness</string>
								<ProtectedString name="Source">while true do
game.Lighting.Ambient = Color3.new(255/255,255/255,0/255)
wait(0.01)
game.Lighting.Ambient = Color3.new(102/255,102/255,153/255)
wait(0.01)
game.Lighting.Ambient = Color3.new(255/255,255/255,0/255)
wait(0.01)
game.Lighting.Ambient = Color3.new(102/255,102/255,153/255)
wait(0.01)
game.Lighting.Ambient = Color3.new(255/255,255/255,0/255)
wait(0.01)
game.Lighting.Ambient = Color3.new(102/255,102/255,153/255)
wait(0.01)
game.Lighting.Ambient = Color3.new(255/255,255/255,0/255)
wait(0.01)
game.Lighting.Ambient = Color3.new(102/255,102/255,153/255)
wait(0.01)
wait(math.random(8, 20))
script.Sound:play()
end
</ProtectedString>
							</Properties>
							<Item class="Sound" referent="RBX6056">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Sound</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12222030</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX6057">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Icestorm</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX6058">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-34.0652924</X>
									<Y>289.882874</Y>
									<Z>-14.9616022</Z>
									<R00>0.986335278</R00>
									<R01>-2.78898115e-005</R01>
									<R02>0.164746255</R02>
									<R10>3.29348659e-005</R10>
									<R11>1</R11>
									<R12>-2.78898115e-005</R12>
									<R20>-0.164746255</R20>
									<R21>3.29348659e-005</R21>
									<R22>0.986335278</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX6059">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1527559</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>-3500</X>
										<Y>-3500</Y>
										<Z>-3500</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1529460</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX6060">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Softer Wind Sounds</string>
								<ProtectedString name="Source">while true do
wait() -- Lets the computer know that it can take it&apos;s time.
script.Air111:Play()
wait(1)
script.Air222:play()
wait(1)
script.Air333:play()
wait(1)


end
</ProtectedString>
							</Properties>
							<Item class="Sound" referent="RBX6061">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Air111</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18435238</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX6062">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Air333</string>
									<float name="Pitch">0.699999988</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18435238</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX6063">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">Air222</string>
									<float name="Pitch">0.850000024</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=18435238</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX6064">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ultimate</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Tool" referent="RBX6065">
						<Properties>
							<bool name="CanBeDropped">false</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0</X>
								<Y>-2.79999995</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>2.73617406e-005</R01>
								<R02>-3.33753851e-005</R02>
								<R10>-3.33753851e-005</R10>
								<R11>0.980584621</R11>
								<R12>-0.196092889</R12>
								<R20>2.73617406e-005</R20>
								<R21>0.196092889</R21>
								<R22>0.980584621</R22>
							</CoordinateFrame>
							<string name="Name">God Blade</string>
							<Content name="TextureId"><url>http://www.roblox</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="LocalScript" referent="RBX6066">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source"></ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6067">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>13.0176935</X>
									<Y>447.068665</Y>
									<Z>-15.3389969</Z>
									<R00>-0.998491704</R00>
									<R01>-0.0107799778</R01>
									<R02>0.053833928</R02>
									<R10>3.38883656e-005</R10>
									<R11>0.980413258</R11>
									<R12>0.196951464</R12>
									<R20>-0.0549026243</R20>
									<R21>0.196656227</R21>
									<R22>-0.978934109</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.600000024</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>7</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX6068">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=31758253</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.400000006</X>
										<Y>0.469999999</Y>
										<Z>0.400000006</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX6069">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SwordScript</string>
								<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(200, 400) + math.floor(vPlayer.leaderstats.Lvl.Value) --math.random(1,7) 
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6070">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.100000001</X>
							<Y>0</Y>
							<Z>0.100000001</Z>
							<R00>0.217094183</R00>
							<R01>4.71208477e-006</R01>
							<R02>0.976150632</R02>
							<R10>-4.29010615e-005</R10>
							<R11>1</R11>
							<R12>4.71391013e-006</R12>
							<R20>-0.976150632</R20>
							<R21>-4.29012653e-005</R21>
							<R22>0.217094183</R22>
						</CoordinateFrame>
						<string name="Name">Small Speed Potion</string>
						<Content name="TextureId"><url>http://www.roblox.m/asset/?id=11418339</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6071">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>102.50013</X>
								<Y>9.58958149</Y>
								<Z>-22.4997673</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.0074235606</X>
								<Y>-1.38323387e-007</Y>
								<Z>-0.000732265413</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000226746473</X>
								<Y>0.0023378008</Y>
								<Z>0.00319775287</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX6072">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.57099998</X>
									<Y>0.229000002</Y>
									<Z>0.57099998</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6073">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>102.500114</X>
								<Y>9.22958755</Y>
								<Z>-22.4998226</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
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								<string name="Name">GlassBreak</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6123">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6124">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">GlassBreak</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6125">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX6126">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6127">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">GlassBreak</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6128">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6129">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">GlassBreak</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6130">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6131">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">GlassBreak</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6132">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6133">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>102.500107</X>
								<Y>8.98961353</Y>
								<Z>-22.4998188</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Potion&apos;s Color</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.0074235606</X>
								<Y>-1.38323387e-007</Y>
								<Z>-0.000732265413</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000212589308</X>
								<Y>0.00233819988</Y>
								<Z>-0.00125614554</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX6134">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.180000007</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.899999976</X>
									<Y>0.699999988</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6135">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Welding</string>
							<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6136">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Glass</string>
							<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6137">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">HealingPotionScript</string>
							<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;DrinkSound:Play()
&#9;DrinkSound:Remove()
&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;h.WalkSpeed = h.WalkSpeed + 9
&#9;else
&#9;&#9;return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

   wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 1
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace

&#9;script.Parent:Remove()
   wait(20)
   h.WalkSpeed = h.WalkSpeed - 9

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6138">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.300000012</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Nothing</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Script" referent="RBX6139">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Remove</string>
							<ProtectedString name="Source">wait()
script.Parent:Remove()
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6140">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.200000003</X>
							<Y>0</Y>
							<Z>-1.70000005</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Teak Bow</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29127184</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6141">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>133.838715</X>
								<Y>289.901611</Y>
								<Z>308.988312</Z>
								<R00>0.999997377</R00>
								<R01>0.00228733267</R01>
								<R02>1.20522486e-006</R02>
								<R10>-1.08615495e-006</R10>
								<R11>0.00100176781</R11>
								<R12>-0.999999523</R12>
								<R20>-0.00228733243</R20>
								<R21>0.999996901</R21>
								<R22>0.00100176781</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Bolt</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00558779156</X>
								<Y>-6.53812776e-006</Y>
								<Z>0.000482688978</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000176802452</X>
								<Y>0.0422110409</Y>
								<Z>0.00207033288</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX6142">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX6143">
							<Properties>
								<float name="D">1000</float>
								<string name="Name">BodyGyro</string>
								<float name="P">5000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6144">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">HitSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16211030</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="SpecialMesh" referent="RBX6145">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15887356</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.300000012</X>
									<Y>0.600000024</Y>
									<Z>1.5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15886781</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
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									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="CylinderMesh" referent="RBX6225">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0199999996</X>
									<Y>0.75999999</Y>
									<Z>0.0199999996</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6226">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowLauncher</string>
							<ProtectedString name="Source">Tool = script.Parent
local arms = nil
local torso = nil
local weld33 = nil -- right arm
local weld55 = nil -- left arm
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;) -- left arm
weld55 = weld1
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;) -- right arm
weld33 = weld2
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end



function fire(v)


&#9;local vCharacter = Tool.Parent

&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3&#9;&#9;&#9;--moves your arm as if firing.

&#9;local missile = Tool.Bolt:Clone()

&#9;-- find firing direction

&#9;local v1 = -Tool.Bolt.CFrame.lookVector.unit
&#9;local v2 = v.unit
&#9;

&#9;local dot = (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z)
&#9;local ang = math.acos(dot)

&#9;-- test if in cone
&#9;if (ang &lt; 3.14 / 64) then

&#9;else
&#9;&#9;-- not in cone, find projection
&#9;&#9;-- n = v1 x v2
&#9;&#9;--local n = Vector3.new(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.z * v2.y - v1.y * v2.x)

&#9;&#9;--return
&#9;end

&#9;


&#9;

&#9;
&#9;--missile.CFrame = Tool.Bolt.CFrame + (Tool.Bolt.CFrame.lookVector * -8)
&#9;missile.CFrame = Tool.Bolt.CFrame + (v * 8)

&#9;missile.Transparency = 0

&#9;missile.Velocity =  v * 180

&#9;missile.Name = &quot;CrossbowBolt&quot;

&#9;missile.Elasticity = 0


&#9;local force = Instance.new(&quot;BodyForce&quot;)

&#9;force.force = Vector3.new((math.random(-3,3)),(math.random(190, 200)),(math.random(-3,3)))

&#9;force.Parent = missile

&#9;missile.BodyGyro.cframe = CFrame.new(Vector3.new(999999999999999999,999999999999999999,999999999999999999), -Tool.Bolt.CFrame.lookVector.unit)
&#9;missile.BodyGyro.maxTorque = Vector3.new(999999999999999999,999999999999999999,999999999999999999)



&#9;local new_script = script.Parent.CrossbowBoltScript:clone()

&#9;new_script.Disabled = false

&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)

&#9;creator_tag.Value = vPlayer

&#9;creator_tag.Name = &quot;creator&quot;

&#9;creator_tag.Parent = missile

&#9;
&#9;missile.Parent = game.Workspace

Tool.Bolt.Transparency = 1
Tool.String.Transparency = 0
Tool.StringA2.Transparency = 1
Tool.StringB2.Transparency = 1
wait(2)
Tool.String.Transparency = 1
Tool.StringA1.Transparency = 0
Tool.StringB1.Transparency = 0
Tool.FakeBolt.Transparency = 0
wait(.05)
Tool.Bolt.Transparency = 0
Tool.FakeBolt.Transparency = 1
Tool.StringA1.Transparency = 1
Tool.StringB1.Transparency = 1
Tool.StringA2.Transparency = 0
Tool.StringB2.Transparency = 0
wait(.05)
end




Tool.Enabled = true

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end


function onActivated()


&#9;if not Tool.Enabled then

&#9;&#9;return

&#9;end


&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;

&#9;local humanoid = character.Humanoid

&#9;if humanoid == nil then

&#9;&#9;print(&quot;Humanoid not found&quot;)

&#9;&#9;return 

&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;Tool.Handle.FireSound:Play()

&#9;fire(lookAt)

&#9;Tool.Enabled = true
end

local legs = nil
local torso2 = nil
local welds2 = {}
local bodyforce = nil

Tool.Unequipped:connect(Unequip)

script.Parent.Activated:connect(onActivated)



Tool.Equipped:connect(Equip)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6227">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldScript</string>
							<ProtectedString name="Source">print(&quot;This Weld Script Generated With Farvei&apos;s Instant Weld Script&quot;) 
local tool = script.Parent
local parts = {}
local c = tool:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Part&quot; and c[i].Name ~= &quot;Handle&quot; and c[i].Anchored == false then
table.insert(parts, c[i])
end
end
function onWeld()
local c = tool.Handle:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Weld&quot; then
c[i]:Remove()
end
end
for i = 1, #parts do
parts[i].Parent = tool
local w = Instance.new(&quot;Weld&quot;)
w.Parent = tool.Handle
w.Part0 = w.Parent
w.Part1 = parts[i]
w.C0 = script[parts[i].Name .. &quot;C0&quot;].Value
w.C1 = script[parts[i].Name .. &quot;C1&quot;].Value
end
end

onWeld()

script.Parent.Equipped:connect(onWeld)
script.Parent.Unequipped:connect(onWeld)</ProtectedString>
						</Properties>
						<Item class="CFrameValue" referent="RBX6228">
							<Properties>
								<string name="Name">BoltC0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6229">
							<Properties>
								<string name="Name">BoltC1</string>
								<CoordinateFrame name="Value">
									<X>-12.1749907</X>
									<Y>-13.9999199</Y>
									<Z>9.87495804</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6230">
							<Properties>
								<string name="Name">FakeBoltC0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6231">
							<Properties>
								<string name="Name">FakeBoltC1</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.27495384</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6232">
							<Properties>
								<string name="Name">L1C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6233">
							<Properties>
								<string name="Name">L1C1</string>
								<CoordinateFrame name="Value">
									<X>7.35124874</X>
									<Y>13.9997625</Y>
									<Z>13.6567736</Z>
									<R00>4.6076515e-005</R00>
									<R01>-0.900938869</R01>
									<R02>-0.433946043</R02>
									<R10>1</R10>
									<R11>4.15121212e-005</R11>
									<R12>1.99947226e-005</R12>
									<R20>0</R20>
									<R21>-0.433946073</R21>
									<R22>0.900938869</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6234">
							<Properties>
								<string name="Name">L2C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6235">
							<Properties>
								<string name="Name">L2C1</string>
								<CoordinateFrame name="Value">
									<X>10.4633541</X>
									<Y>13.9995213</Y>
									<Z>11.6491795</Z>
									<R00>7.7372817e-005</R00>
									<R01>-0.97492069</R01>
									<R02>-0.222552225</R02>
									<R10>1</R10>
									<R11>7.54323628e-005</R11>
									<R12>1.72194905e-005</R12>
									<R20>0</R20>
									<R21>-0.22255221</R21>
									<R22>0.97492075</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6236">
							<Properties>
								<string name="Name">L3C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6237">
							<Properties>
								<string name="Name">L3C1</string>
								<CoordinateFrame name="Value">
									<X>13.0500898</X>
									<Y>13.9999199</Y>
									<Z>8.99995995</Z>
									<R00>5.34682295e-005</R00>
									<R01>-1</R01>
									<R02>-4.3159529e-005</R02>
									<R10>1</R10>
									<R11>5.34682331e-005</R11>
									<R12>2.30766362e-009</R12>
									<R20>0</R20>
									<R21>-4.3159529e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6238">
							<Properties>
								<string name="Name">L4C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6239">
							<Properties>
								<string name="Name">L4C1</string>
								<CoordinateFrame name="Value">
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									<Y>14.0001831</Y>
									<Z>5.8405571</Z>
									<R00>1.31136017e-006</R00>
									<R01>-0.974940896</R01>
									<R02>0.222463876</R02>
									<R10>1</R10>
									<R11>2.04400777e-007</R11>
									<R12>-4.99893076e-006</R12>
									<R20>4.82818996e-006</R20>
									<R21>0.222463861</R21>
									<R22>0.974940956</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6240">
							<Properties>
								<string name="Name">L5C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6241">
							<Properties>
								<string name="Name">L5C1</string>
								<CoordinateFrame name="Value">
									<X>16.1620426</X>
									<Y>14.0002775</Y>
									<Z>2.33152008</Z>
									<R00>6.52719827e-005</R00>
									<R01>-0.900993645</R01>
									<R02>0.433832288</R02>
									<R10>1</R10>
									<R11>7.70670522e-005</R11>
									<R12>9.60035504e-006</R12>
									<R20>-4.20840333e-005</R20>
									<R21>0.433832318</R21>
									<R22>0.900993645</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6242">
							<Properties>
								<string name="Name">L6C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
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									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6243">
							<Properties>
								<string name="Name">L6C1</string>
								<CoordinateFrame name="Value">
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									<Y>14.0003281</Y>
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							</Properties>
						</Item>
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							<Properties>
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									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
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									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6245">
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								<CoordinateFrame name="Value">
									<X>14.8837347</X>
									<Y>7.45630312</Y>
									<Z>14.0000029</Z>
									<R00>-1.88345311e-005</R00>
									<R01>-0.433879703</R01>
									<R02>0.900970817</R02>
									<R10>4.20796787e-005</R10>
									<R11>-0.900970817</R11>
									<R12>-0.433879703</R12>
									<R20>1</R20>
									<R21>2.97406423e-005</R21>
									<R22>3.52268835e-005</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6274">
							<Properties>
								<string name="Name">HandleB2C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6275">
							<Properties>
								<string name="Name">HandleB2C1</string>
								<CoordinateFrame name="Value">
									<X>14</X>
									<Y>-11.9549789</Y>
									<Z>9.23000145</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6276">
							<Properties>
								<string name="Name">HandleB1C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6277">
							<Properties>
								<string name="Name">HandleB1C1</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>12.3949738</Y>
									<Z>9.23000145</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
					</Item>
					<Item class="BlockMesh" referent="RBX6278">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.0500000007</X>
								<Y>0.0500000007</Y>
								<Z>3</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6279">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldArm</string>
							<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6280">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;

&#9;wait(2.1)
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6281">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">38</int>
							<CoordinateFrame name="CFrame">
								<X>133.618713</X>
								<Y>289.256683</Y>
								<Z>308.989563</Z>
								<R00>-0.00222934666</R00>
								<R01>0.999997497</R01>
								<R02>9.11007228e-005</R02>
								<R10>-0.000946101325</R10>
								<R11>8.89917137e-005</R11>
								<R12>-0.999999523</R12>
								<R20>-0.99999702</R20>
								<R21>-0.00222943188</R21>
								<R22>0.000945900625</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00558779156</X>
								<Y>-6.53812776e-006</Y>
								<Z>0.000482688978</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000488093909</X>
								<Y>0.0421118401</Y>
								<Z>0.00567261782</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6282">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6283">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">38</int>
							<CoordinateFrame name="CFrame">
								<X>134.058716</X>
								<Y>289.256683</Y>
								<Z>308.988556</Z>
								<R00>0.00228740461</R00>
								<R01>-0.999997377</R01>
								<R02>-2.80706463e-005</R02>
								<R10>0.000885062385</R10>
								<R11>3.00952124e-005</R11>
								<R12>-0.999999583</R12>
								<R20>0.99999702</R20>
								<R21>0.002287379</R21>
								<R22>0.000885128858</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00558779156</X>
								<Y>-6.53812776e-006</Y>
								<Z>0.000482688978</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000488100486</X>
								<Y>0.0423185974</Y>
								<Z>0.00567549467</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6284">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6285">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowBoltScript</string>
							<ProtectedString name="Source">debris = game:GetService(&quot;Debris&quot;)
bolt = script.Parent
damage = 38

debris:AddItem(bolt, 5)

function stick(hit)
&#9;-- joint myself to the thing i hit

&#9;local weld = Instance.new(&quot;Weld&quot;)

&#9;weld.Part0 = bolt
&#9;weld.Part1 = hit


&#9;local HitPos = bolt.Position + (bolt.Velocity.unit * 3) --+ (arrow.CFrame.lookVector * 1)

&#9;local CJ = CFrame.new(HitPos)
&#9;local C0 = bolt.CFrame:inverse() *CJ
&#9;local C1 = hit.CFrame:inverse() * CJ
&#9;
&#9;weld.C0 = C0
&#9;weld.C1 = C1

&#9;weld.Parent = bolt

end

function onTouched(hit)

&#9;bolt.BodyGyro:remove()
&#9;bolt.BodyForce:remove()

&#9;stick(hit)

&#9;bolt.HitSound:Play()

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)


&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;local humanoid = hit.Parent.Parent:findFirstChild(&quot;M&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;connection:disconnect()
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = bolt:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;debris:AddItem(new_tag,1)
&#9;end
end



connection = bolt.Touched:connect(onTouched)

for i=1,100 do
&#9;wait(.1 * i)
&#9;if (bolt:FindFirstChild(&quot;BodyGyro&quot;) ~= nil) then
&#9;&#9;bolt.BodyGyro.cframe = CFrame.new(Vector3.new(0,0,0), -bolt.Velocity.unit)
&#9;end
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6286">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.100000001</X>
							<Y>0</Y>
							<Z>0.100000001</Z>
							<R00>0.217094183</R00>
							<R01>4.71208477e-006</R01>
							<R02>0.976150632</R02>
							<R10>-4.29010615e-005</R10>
							<R11>1</R11>
							<R12>4.71391013e-006</R12>
							<R20>-0.976150632</R20>
							<R21>-4.29012653e-005</R21>
							<R22>0.217094183</R22>
						</CoordinateFrame>
						<string name="Name">Tiny Speed Potion</string>
						<Content name="TextureId"><url>http://www.roblox.m/asset/?id=11418339</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6287">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>102.50013</X>
								<Y>11.4895811</Y>
								<Z>-22.4997673</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">800</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.0074235606</X>
								<Y>-1.38323387e-007</Y>
								<Z>-0.000732265413</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000226746473</X>
								<Y>0.0023378008</Y>
								<Z>0.00319775287</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX6288">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.57099998</X>
									<Y>0.229000002</Y>
									<Z>0.57099998</Z>
								</Vector3>
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								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX6337">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6338">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">GlassBreak</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6339">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6340">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">GlassBreak</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6341">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX6342">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6343">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">GlassBreak</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6344">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6345">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">GlassBreak</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6346">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6347">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">GlassBreak</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=11415738</url></Content>
								<float name="Volume">0</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6348">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Drink</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6349">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>102.500107</X>
								<Y>10.8896132</Y>
								<Z>-22.4998188</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Potion&apos;s Color</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.0074235606</X>
								<Y>-1.38323387e-007</Y>
								<Z>-0.000732265413</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000212589308</X>
								<Y>0.00233819988</Y>
								<Z>-0.00125614554</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX6350">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.180000007</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.899999976</X>
									<Y>0.699999988</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6351">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Welding</string>
							<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6352">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Glass</string>
							<ProtectedString name="Source">print(&quot;lol&quot;)

function Touched(part)
&#9;script.Parent.GlassBreak:Play()
&#9;con:disconnect()
end



con = script.Parent.Touched:connect(Touched)

wait(30)
script.Parent:Remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6353">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">HealingPotionScript</string>
							<ProtectedString name="Source">local Tool = script.Parent;




local GlassBreak = Instance.new(&quot;Sound&quot;)
GlassBreak.Name = &quot;GlassBreak&quot;
GlassBreak.SoundId = &quot;http://www.roblox.com/asset/?id=11415738&quot;
GlassBreak.Volume = 0
GlassBreak.Parent = Tool.Handle

local DrinkSound = Instance.new(&quot;Sound&quot;)
DrinkSound.Name = &quot;Drink&quot;
DrinkSound.SoundId = &quot;http://www.roblox.com/asset/?id=10722059&quot;
DrinkSound.Volume = 1
DrinkSound.Parent = Tool.Handle

function onActivated()
&#9;if not Tool.Enabled  then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.35,.1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;DrinkSound:Play()
&#9;DrinkSound:Remove()
&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;h.WalkSpeed = h.WalkSpeed + 6
&#9;else
&#9;&#9;return
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.1,0,.1)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

   wait(1)

&#9;local p = Tool.Handle:Clone()
&#9;GlassBreak.Parent = p
&#9;p.Transparency = 1
&#9;
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 0.7
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3.6
&#9;wait(.1)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].MaxVelocity = 1

&#9;local dir = h.Parent.Head.CFrame.lookVector
&#9;p.Velocity = (dir * 60) + Vector3.new(0,30,0)
&#9;p.CanCollide = true
&#9;Tool.Glass.Parent = p
&#9;p.Glass.Disabled = false
&#9;p.Parent = game.Workspace

&#9;script.Parent:Remove()
   wait(20)
   h.WalkSpeed = h.WalkSpeed - 6

end

function onEquipped()
&#9;--Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6354">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>0.400000006</Z>
							<R00>0.707063794</R00>
							<R01>3.98733209e-005</R01>
							<R02>-0.707141817</R02>
							<R10>-1.65144629e-005</R10>
							<R11>1</R11>
							<R12>3.98733209e-005</R12>
							<R20>0.707141817</R20>
							<R21>-1.65144629e-005</R21>
							<R22>0.707063794</R22>
						</CoordinateFrame>
						<string name="Name">Small Health Potion</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6355">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>6.66019106</X>
								<Y>444.407196</Y>
								<Z>-15.9916992</Z>
								<R00>-0.293467939</R00>
								<R01>0.000416105875</R01>
								<R02>-0.955968857</R02>
								<R10>-0.000563367386</R10>
								<R11>0.999999642</R11>
								<R12>0.000608216505</R12>
								<R20>0.955968797</R20>
								<R21>0.000717053656</R21>
								<R22>-0.293467611</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">9.99999975e-005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6356">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11409474</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.39999998</X>
									<Y>1.39999998</Y>
									<Z>1.39999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=71582142</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6357">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 135
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6358">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>0.400000006</Z>
							<R00>0.707063794</R00>
							<R01>3.98733209e-005</R01>
							<R02>-0.707141817</R02>
							<R10>-1.65144629e-005</R10>
							<R11>1</R11>
							<R12>3.98733209e-005</R12>
							<R20>0.707141817</R20>
							<R21>-1.65144629e-005</R21>
							<R22>0.707063794</R22>
						</CoordinateFrame>
						<string name="Name">Max Health Potion</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6359">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>6.66019106</X>
								<Y>444.407196</Y>
								<Z>-15.9916992</Z>
								<R00>-0.293467939</R00>
								<R01>0.000416105875</R01>
								<R02>-0.955968857</R02>
								<R10>-0.000563367386</R10>
								<R11>0.999999642</R11>
								<R12>0.000608216505</R12>
								<R20>0.955968797</R20>
								<R21>0.000717053656</R21>
								<R22>-0.293467611</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">9.99999975e-005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6360">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11409474</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.39999998</X>
									<Y>1.39999998</Y>
									<Z>1.39999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=71582142</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6361">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.MaxHealth
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6362">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>0.400000006</Z>
							<R00>0.707063794</R00>
							<R01>3.98733209e-005</R01>
							<R02>-0.707141817</R02>
							<R10>-1.65144629e-005</R10>
							<R11>1</R11>
							<R12>3.98733209e-005</R12>
							<R20>0.707141817</R20>
							<R21>-1.65144629e-005</R21>
							<R22>0.707063794</R22>
						</CoordinateFrame>
						<string name="Name">Giant Health Potion</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6363">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>6.66019106</X>
								<Y>444.407196</Y>
								<Z>-15.9916992</Z>
								<R00>-0.293467939</R00>
								<R01>0.000416105875</R01>
								<R02>-0.955968857</R02>
								<R10>-0.000563367386</R10>
								<R11>0.999999642</R11>
								<R12>0.000608216505</R12>
								<R20>0.955968797</R20>
								<R21>0.000717053656</R21>
								<R22>-0.293467611</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">9.99999975e-005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6364">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11409474</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.39999998</X>
									<Y>1.39999998</Y>
									<Z>1.39999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=71582142</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6365">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 1250
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX6366">
					<Properties>
						<string name="Name">Ghosts1</string>
					</Properties>
					<Item class="Frame" referent="RBX6367">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Holder</string>
							<UDim2 name="Position">
								<XS>6.00000021e-007</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.219999999</XS>
								<XO>0</XO>
								<YS>0.0399999991</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX6368">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">true</bool>
								<token name="Font">0</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">Talk</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4294967295</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX6369">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;Ghosts banished: &quot;..script.Parent.Parent.Parent.Parent.Parent.Character.AmtGhosts1.Value..&quot;/5&quot;
end </ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX6370">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DayNight</string>
						<ProtectedString name="Source">l = game:service(&quot;Lighting&quot;) 
while true do 
&#9;print(&quot;Loading...&quot;)
&#9;wait(0.1)
l:SetMinutesAfterMidnight(l:GetMinutesAfterMidnight()+0.25)
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Tool" referent="RBX6371">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>0.400000006</Z>
							<R00>0.707063794</R00>
							<R01>3.98733209e-005</R01>
							<R02>-0.707141817</R02>
							<R10>-1.65144629e-005</R10>
							<R11>1</R11>
							<R12>3.98733209e-005</R12>
							<R20>0.707141817</R20>
							<R21>-1.65144629e-005</R21>
							<R22>0.707063794</R22>
						</CoordinateFrame>
						<string name="Name">Large Health Potion</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6372">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>6.66019106</X>
								<Y>444.407196</Y>
								<Z>-15.9916992</Z>
								<R00>-0.293467939</R00>
								<R01>0.000416105875</R01>
								<R02>-0.955968857</R02>
								<R10>-0.000563367386</R10>
								<R11>0.999999642</R11>
								<R12>0.000608216505</R12>
								<R20>0.955968797</R20>
								<R21>0.000717053656</R21>
								<R22>-0.293467611</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">9.99999975e-005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6373">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11409474</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.39999998</X>
									<Y>1.39999998</Y>
									<Z>1.39999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=71582142</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6374">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 580
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX6375">
					<Properties>
						<string name="Name">Element5</string>
					</Properties>
					<Item class="Frame" referent="RBX6376">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Holder</string>
							<UDim2 name="Position">
								<XS>6.00000021e-007</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.219999999</XS>
								<XO>0</XO>
								<YS>0.0399999991</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX6377">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4284440415</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">true</bool>
								<token name="Font">0</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">Talk</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4284440415</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX6378">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while true do
wait(0.01)
script.Parent.Text = &quot;Elementals Slain: &quot;..script.Parent.Parent.Parent.Parent.Parent.Character.AmtElement5.Value..&quot;/10&quot;
end </ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6379">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>0.400000006</Z>
							<R00>0.707063794</R00>
							<R01>3.98733209e-005</R01>
							<R02>-0.707141817</R02>
							<R10>-1.65144629e-005</R10>
							<R11>1</R11>
							<R12>3.98733209e-005</R12>
							<R20>0.707141817</R20>
							<R21>-1.65144629e-005</R21>
							<R22>0.707063794</R22>
						</CoordinateFrame>
						<string name="Name">Medium Health Potion</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6380">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>6.66019106</X>
								<Y>444.407196</Y>
								<Z>-15.9916992</Z>
								<R00>-0.293467939</R00>
								<R01>0.000416105875</R01>
								<R02>-0.955968857</R02>
								<R10>-0.000563367386</R10>
								<R11>0.999999642</R11>
								<R12>0.000608216505</R12>
								<R20>0.955968797</R20>
								<R21>0.000717053656</R21>
								<R22>-0.293467611</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">9.99999975e-005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6381">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11409474</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.39999998</X>
									<Y>1.39999998</Y>
									<Z>1.39999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=71582142</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6382">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 250
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6383">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Wind Strike</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=24406994</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6384">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-40.9005737</X>
								<Y>287.303436</Y>
								<Z>-44.3376999</Z>
								<R00>-0.760971546</R00>
								<R01>-0.000521480106</R01>
								<R02>0.648785055</R02>
								<R10>6.03939907e-006</R10>
								<R11>0.999999642</R11>
								<R12>0.000810862926</R12>
								<R20>-0.648785233</R20>
								<R21>0.000620961888</R21>
								<R22>-0.760971308</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6385">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WizardStaff</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true



function fire(v)

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

&#9;local spark = Instance.new(&quot;SpecialMesh&quot;)
        
&#9;spark.Parent = missile

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 10)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1,1,1)
&#9;missile.Velocity = v * 50
&#9;missile.BrickColor = BrickColor.new(1)
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Spark&quot;
&#9;missile.Reflectance = 0.6


&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,98,0)
&#9;force.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;local new_script = script.Parent.Spark:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;missile.Parent = game.Workspace

end



function staffUp()
&#9;Tool.GripForward = Vector3.new(0,0,-1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,1,0)
end

function staffOut()
&#9;Tool.GripForward = Vector3.new(.0976, .00976, -.995)
&#9;Tool.GripRight = Vector3.new(.195, -.981, .00952)
&#9;Tool.GripUp = Vector3.new(.976, .195, .0976)
end

function isTurbo(character)
&#9;return character:FindFirstChild(&quot;BoltHelm&quot;) ~= nil
end


function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false


&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;local reload = 0.7
&#9;if (isTurbo(character)) then
&#9;&#9;reload = 0.7
&#9;&#9;print(&quot;turbo&quot;)
&#9;end

&#9;staffOut()
&#9;fire(lookAt)
&#9;wait(reload)
&#9;staffUp()
&#9;wait(reload)

&#9;enabled = true

end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6386">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6387">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spark</string>
							<ProtectedString name="Source">ball = script.Parent
damage = math.random(3, 8)


function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;wait(0.1)
&#9;&#9;untagHumanoid(humanoid)
&#9;end


end

function tagHumanoid(humanoid)
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(3)
ball.Parent = nil</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6388">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.200000003</X>
							<Y>0</Y>
							<Z>-1.70000005</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Oak Bow</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29127184</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6389">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">119</int>
							<CoordinateFrame name="CFrame">
								<X>28.8354588</X>
								<Y>284.987488</Y>
								<Z>-4.79498625</Z>
								<R00>-0.623538554</R00>
								<R01>-0.000228136792</R01>
								<R02>0.781792581</R02>
								<R10>6.31588919e-005</R10>
								<R11>0.99999994</R11>
								<R12>0.000342186424</R12>
								<R20>-0.781792581</R20>
								<R21>0.00026274359</R21>
								<R22>-0.623538494</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Bolt</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-8.18996341e-007</X>
								<Y>0.00116056995</Y>
								<Z>-8.42689915e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00657752203</X>
								<Y>0.00812181458</Y>
								<Z>-0.00266304798</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX6390">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
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							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>27.9772568</X>
								<Y>284.987732</Y>
								<Z>-5.39035225</Z>
								<R00>0.974913716</R00>
								<R01>0.222582921</R01>
								<R02>0.00019685016</R02>
								<R10>0.000238605018</R10>
								<R11>-0.000160700438</R11>
								<R12>-0.99999994</R12>
								<R20>-0.222582862</R20>
								<R21>0.974913716</R21>
								<R22>-0.00020977846</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">StringB1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-8.18996341e-007</X>
								<Y>0.00116056995</Y>
								<Z>-8.42689915e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0.00588657847</X>
								<Y>0.00819364656</Y>
								<Z>-0.00166704482</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX6472">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="CylinderMesh" referent="RBX6473">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0199999996</X>
									<Y>0.75999999</Y>
									<Z>0.0199999996</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6474">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowLauncher</string>
							<ProtectedString name="Source">Tool = script.Parent
local arms = nil
local torso = nil
local weld33 = nil -- right arm
local weld55 = nil -- left arm
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;) -- left arm
weld55 = weld1
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;) -- right arm
weld33 = weld2
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end



function fire(v)


&#9;local vCharacter = Tool.Parent

&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3&#9;&#9;&#9;--moves your arm as if firing.

&#9;local missile = Tool.Bolt:Clone()

&#9;-- find firing direction

&#9;local v1 = -Tool.Bolt.CFrame.lookVector.unit
&#9;local v2 = v.unit
&#9;

&#9;local dot = (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z)
&#9;local ang = math.acos(dot)

&#9;-- test if in cone
&#9;if (ang &lt; 3.14 / 64) then

&#9;else
&#9;&#9;-- not in cone, find projection
&#9;&#9;-- n = v1 x v2
&#9;&#9;--local n = Vector3.new(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.z * v2.y - v1.y * v2.x)

&#9;&#9;--return
&#9;end

&#9;


&#9;

&#9;
&#9;--missile.CFrame = Tool.Bolt.CFrame + (Tool.Bolt.CFrame.lookVector * -8)
&#9;missile.CFrame = Tool.Bolt.CFrame + (v * 8)

&#9;missile.Transparency = 0

&#9;missile.Velocity =  v * 180

&#9;missile.Name = &quot;CrossbowBolt&quot;

&#9;missile.Elasticity = 0


&#9;local force = Instance.new(&quot;BodyForce&quot;)

&#9;force.force = Vector3.new((math.random(-3,3)),(math.random(190, 200)),(math.random(-3,3)))

&#9;force.Parent = missile

&#9;missile.BodyGyro.cframe = CFrame.new(Vector3.new(999999999999999999,999999999999999999,999999999999999999), -Tool.Bolt.CFrame.lookVector.unit)
&#9;missile.BodyGyro.maxTorque = Vector3.new(999999999999999999,999999999999999999,999999999999999999)



&#9;local new_script = script.Parent.CrossbowBoltScript:clone()

&#9;new_script.Disabled = false

&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)

&#9;creator_tag.Value = vPlayer

&#9;creator_tag.Name = &quot;creator&quot;

&#9;creator_tag.Parent = missile

&#9;
&#9;missile.Parent = game.Workspace

Tool.Bolt.Transparency = 1
Tool.String.Transparency = 0
Tool.StringA2.Transparency = 1
Tool.StringB2.Transparency = 1
wait(2)
Tool.String.Transparency = 1
Tool.StringA1.Transparency = 0
Tool.StringB1.Transparency = 0
Tool.FakeBolt.Transparency = 0
wait(.05)
Tool.Bolt.Transparency = 0
Tool.FakeBolt.Transparency = 1
Tool.StringA1.Transparency = 1
Tool.StringB1.Transparency = 1
Tool.StringA2.Transparency = 0
Tool.StringB2.Transparency = 0
wait(.05)
end




Tool.Enabled = true

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end


function onActivated()


&#9;if not Tool.Enabled then

&#9;&#9;return

&#9;end


&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;

&#9;local humanoid = character.Humanoid

&#9;if humanoid == nil then

&#9;&#9;print(&quot;Humanoid not found&quot;)

&#9;&#9;return 

&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;Tool.Handle.FireSound:Play()

&#9;fire(lookAt)

&#9;Tool.Enabled = true
end

local legs = nil
local torso2 = nil
local welds2 = {}
local bodyforce = nil

Tool.Unequipped:connect(Unequip)

script.Parent.Activated:connect(onActivated)



Tool.Equipped:connect(Equip)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6475">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldScript</string>
							<ProtectedString name="Source">print(&quot;This Weld Script Generated With Farvei&apos;s Instant Weld Script&quot;) 
local tool = script.Parent
local parts = {}
local c = tool:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Part&quot; and c[i].Name ~= &quot;Handle&quot; and c[i].Anchored == false then
table.insert(parts, c[i])
end
end
function onWeld()
local c = tool.Handle:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Weld&quot; then
c[i]:Remove()
end
end
for i = 1, #parts do
parts[i].Parent = tool
local w = Instance.new(&quot;Weld&quot;)
w.Parent = tool.Handle
w.Part0 = w.Parent
w.Part1 = parts[i]
w.C0 = script[parts[i].Name .. &quot;C0&quot;].Value
w.C1 = script[parts[i].Name .. &quot;C1&quot;].Value
end
end

onWeld()

script.Parent.Equipped:connect(onWeld)
script.Parent.Unequipped:connect(onWeld)</ProtectedString>
						</Properties>
						<Item class="CFrameValue" referent="RBX6476">
							<Properties>
								<string name="Name">BoltC0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6477">
							<Properties>
								<string name="Name">BoltC1</string>
								<CoordinateFrame name="Value">
									<X>-12.1749907</X>
									<Y>-13.9999199</Y>
									<Z>9.87495804</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6478">
							<Properties>
								<string name="Name">FakeBoltC0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6479">
							<Properties>
								<string name="Name">FakeBoltC1</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.27495384</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6480">
							<Properties>
								<string name="Name">L1C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6481">
							<Properties>
								<string name="Name">L1C1</string>
								<CoordinateFrame name="Value">
									<X>7.35124874</X>
									<Y>13.9997625</Y>
									<Z>13.6567736</Z>
									<R00>4.6076515e-005</R00>
									<R01>-0.900938869</R01>
									<R02>-0.433946043</R02>
									<R10>1</R10>
									<R11>4.15121212e-005</R11>
									<R12>1.99947226e-005</R12>
									<R20>0</R20>
									<R21>-0.433946073</R21>
									<R22>0.900938869</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6482">
							<Properties>
								<string name="Name">L2C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6483">
							<Properties>
								<string name="Name">L2C1</string>
								<CoordinateFrame name="Value">
									<X>10.4633541</X>
									<Y>13.9995213</Y>
									<Z>11.6491795</Z>
									<R00>7.7372817e-005</R00>
									<R01>-0.97492069</R01>
									<R02>-0.222552225</R02>
									<R10>1</R10>
									<R11>7.54323628e-005</R11>
									<R12>1.72194905e-005</R12>
									<R20>0</R20>
									<R21>-0.22255221</R21>
									<R22>0.97492075</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6484">
							<Properties>
								<string name="Name">L3C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6485">
							<Properties>
								<string name="Name">L3C1</string>
								<CoordinateFrame name="Value">
									<X>13.0500898</X>
									<Y>13.9999199</Y>
									<Z>8.99995995</Z>
									<R00>5.34682295e-005</R00>
									<R01>-1</R01>
									<R02>-4.3159529e-005</R02>
									<R10>1</R10>
									<R11>5.34682331e-005</R11>
									<R12>2.30766362e-009</R12>
									<R20>0</R20>
									<R21>-4.3159529e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6486">
							<Properties>
								<string name="Name">L4C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6487">
							<Properties>
								<string name="Name">L4C1</string>
								<CoordinateFrame name="Value">
									<X>14.9810143</X>
									<Y>14.0001831</Y>
									<Z>5.8405571</Z>
									<R00>1.31136017e-006</R00>
									<R01>-0.974940896</R01>
									<R02>0.222463876</R02>
									<R10>1</R10>
									<R11>2.04400777e-007</R11>
									<R12>-4.99893076e-006</R12>
									<R20>4.82818996e-006</R20>
									<R21>0.222463861</R21>
									<R22>0.974940956</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6488">
							<Properties>
								<string name="Name">L5C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6489">
							<Properties>
								<string name="Name">L5C1</string>
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									<Y>-14.4382763</Y>
									<Z>13.999732</Z>
									<R00>-1.88355061e-005</R00>
									<R01>-0.433852494</R01>
									<R02>-0.90098393</R02>
									<R10>-9.59657064e-006</R10>
									<R11>0.90098387</R11>
									<R12>-0.433852524</R12>
									<R20>1</R20>
									<R21>4.74525393e-007</R21>
									<R22>-2.1133983e-005</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6518">
							<Properties>
								<string name="Name">StringA2C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6519">
							<Properties>
								<string name="Name">StringA2C1</string>
								<CoordinateFrame name="Value">
									<X>-1.25591111</X>
									<Y>-15.2820654</Y>
									<Z>13.9998837</Z>
									<R00>-4.66108322e-005</R00>
									<R01>-0.623484254</R01>
									<R02>-0.781843245</R02>
									<R10>-1.42753124e-005</R10>
									<R11>0.781837523</R11>
									<R12>-0.623484254</R12>
									<R20>1.00000572</R20>
									<R21>-1.42753124e-005</R21>
									<R22>-4.66108322e-005</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6520">
							<Properties>
								<string name="Name">StringB1C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6521">
							<Properties>
								<string name="Name">StringB1C1</string>
								<CoordinateFrame name="Value">
									<X>14.8837347</X>
									<Y>7.45630312</Y>
									<Z>14.0000029</Z>
									<R00>-1.88345311e-005</R00>
									<R01>-0.433879703</R01>
									<R02>0.900970817</R02>
									<R10>4.20796787e-005</R10>
									<R11>-0.900970817</R11>
									<R12>-0.433879703</R12>
									<R20>1</R20>
									<R21>2.97406423e-005</R21>
									<R22>3.52268835e-005</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6522">
							<Properties>
								<string name="Name">HandleB2C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6523">
							<Properties>
								<string name="Name">HandleB2C1</string>
								<CoordinateFrame name="Value">
									<X>14</X>
									<Y>-11.9549789</Y>
									<Z>9.23000145</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6524">
							<Properties>
								<string name="Name">HandleB1C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6525">
							<Properties>
								<string name="Name">HandleB1C1</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>12.3949738</Y>
									<Z>9.23000145</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
					</Item>
					<Item class="BlockMesh" referent="RBX6526">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.0500000007</X>
								<Y>0.0500000007</Y>
								<Z>3</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6527">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldArm</string>
							<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6528">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;

&#9;wait(2.1)
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6529">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1008</int>
							<CoordinateFrame name="CFrame">
								<X>29.4768734</X>
								<Y>284.987854</Y>
								<Z>-5.02509165</Z>
								<R00>0.000296124286</R00>
								<R01>-0.62352699</R01>
								<R02>0.78180176</R02>
								<R10>-1</R10>
								<R11>-6.08243645e-005</R11>
								<R12>0.000330261013</R12>
								<R20>-0.000158374038</R20>
								<R21>-0.78180182</R21>
								<R22>-0.62352699</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-8.18996341e-007</X>
								<Y>0.00116056995</Y>
								<Z>-8.42689915e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00631049927</X>
								<Y>0.00806757435</Y>
								<Z>-0.00340745505</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6530">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6531">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1008</int>
							<CoordinateFrame name="CFrame">
								<X>29.2025337</X>
								<Y>284.987854</Y>
								<Z>-5.36908865</Z>
								<R00>-0.000276915089</R00>
								<R01>0.623511136</R01>
								<R02>0.781814456</R02>
								<R10>0.99999994</R10>
								<R11>3.78699247e-006</R11>
								<R12>0.0003511752</R12>
								<R20>0.000216000917</R20>
								<R21>0.781814456</R21>
								<R22>-0.623511076</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-8.18996341e-007</X>
								<Y>0.00116056995</Y>
								<Z>-8.42689915e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0059112669</X>
								<Y>0.00809041131</Y>
								<Z>-0.0030890645</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6532">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6533">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowBoltScript</string>
							<ProtectedString name="Source">debris = game:GetService(&quot;Debris&quot;)
bolt = script.Parent
damage = 7

debris:AddItem(bolt, 5)

function stick(hit)
&#9;-- joint myself to the thing i hit

&#9;local weld = Instance.new(&quot;Weld&quot;)

&#9;weld.Part0 = bolt
&#9;weld.Part1 = hit


&#9;local HitPos = bolt.Position + (bolt.Velocity.unit * 3) --+ (arrow.CFrame.lookVector * 1)

&#9;local CJ = CFrame.new(HitPos)
&#9;local C0 = bolt.CFrame:inverse() *CJ
&#9;local C1 = hit.CFrame:inverse() * CJ
&#9;
&#9;weld.C0 = C0
&#9;weld.C1 = C1

&#9;weld.Parent = bolt

end

function onTouched(hit)

&#9;bolt.BodyGyro:remove()
&#9;bolt.BodyForce:remove()

&#9;stick(hit)

&#9;bolt.HitSound:Play()

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)


&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;local humanoid = hit.Parent.Parent:findFirstChild(&quot;M&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;connection:disconnect()
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = bolt:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;debris:AddItem(new_tag,1)
&#9;end
end



connection = bolt.Touched:connect(onTouched)

for i=1,100 do
&#9;wait(.1 * i)
&#9;if (bolt:FindFirstChild(&quot;BodyGyro&quot;) ~= nil) then
&#9;&#9;bolt.BodyGyro.cframe = CFrame.new(Vector3.new(0,0,0), -bolt.Velocity.unit)
&#9;end
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX6534">
					<Properties>
						<string name="Name">Guard50</string>
					</Properties>
					<Item class="Frame" referent="RBX6535">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Holder</string>
							<UDim2 name="Position">
								<XS>6.00000021e-007</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.219999999</XS>
								<XO>0</XO>
								<YS>0.0399999991</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX6536">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4294901760</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">true</bool>
								<token name="Font">0</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">Talk</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4294967295</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX6537">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;Guards Murdered: &quot;..script.Parent.Parent.Parent.Parent.Parent.Character.AmtGuard50.Value..&quot;/10&quot;
end </ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6538">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
							<R00>-0.999948502</R00>
							<R01>0.001982413</R01>
							<R02>0.00995167345</R02>
							<R10>0.0101472028</R10>
							<R11>0.196058884</R11>
							<R12>0.98053962</R12>
							<R20>-7.2796156e-006</R20>
							<R21>0.980590165</R21>
							<R22>-0.196068913</R22>
						</CoordinateFrame>
						<string name="Name">Bronze Scythe</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6539">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-76.4557419</X>
								<Y>287.861969</Y>
								<Z>31.3485432</Z>
								<R00>-0.77323854</R00>
								<R01>0.619591653</R01>
								<R02>-0.134938538</R02>
								<R10>-0.00393445324</R10>
								<R11>0.208106235</R11>
								<R12>0.978098333</R12>
								<R20>0.634103119</R20>
								<R21>0.756834209</R21>
								<R22>-0.158477992</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>4.05900002</X>
								<Y>0</Y>
								<Z>-14.8678122</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6540">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28140935 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=67767470</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6541">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(12, 32) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
else 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.4) 
ching = false 
part:remove() 
wait(1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.5) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6542">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.200000003</X>
							<Y>0</Y>
							<Z>-1.70000005</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Maple Bow</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29127184</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6543">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-6.73281622</X>
								<Y>312.472168</Y>
								<Z>-201.000046</Z>
								<R00>0.900947571</R00>
								<R01>1.80134502e-005</R01>
								<R02>-0.433928013</R02>
								<R10>-0.433928072</R10>
								<R11>3.74006049e-005</R11>
								<R12>-0.900947571</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>4.15125214e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Bolt</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00192103721</X>
								<Y>3.78399136e-006</Y>
								<Z>0.00049241184</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00143695087</X>
								<Y>0.0534403734</Y>
								<Z>-0.00490441732</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX6544">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX6545">
							<Properties>
								<float name="D">1000</float>
								<string name="Name">BodyGyro</string>
								<float name="P">5000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6546">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">HitSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16211030</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="SpecialMesh" referent="RBX6547">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15887356</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.300000012</X>
									<Y>0.600000024</Y>
									<Z>1.5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15886781</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6548">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-6.99313736</X>
								<Y>311.93158</Y>
								<Z>-201.000061</Z>
								<R00>0.900947571</R00>
								<R01>1.80134502e-005</R01>
								<R02>-0.433928013</R02>
								<R10>-0.433928072</R10>
								<R11>3.74006049e-005</R11>
								<R12>-0.900947571</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>4.15125214e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">FakeBolt</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00192103721</X>
								<Y>3.78399136e-006</Y>
								<Z>0.00049241184</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-0.00117075874</X>
								<Y>0.0533121601</Y>
								<Z>-0.00386494189</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX6549">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX6550">
							<Properties>
								<float name="D">1000</float>
								<string name="Name">BodyGyro</string>
								<float name="P">5000</float>
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						</Properties>
						<Item class="Weld" referent="RBX6623">
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								<string name="Name">Weld</string>
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						</Item>
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							</Properties>
						</Item>
					</Item>
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							<bool name="Anchored">false</bool>
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							<token name="BottomSurface">0</token>
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							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
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							</CoordinateFrame>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
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							<float name="Reflectance">0</float>
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								<string name="Name">Weld</string>
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							</Properties>
						</Item>
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							<Properties>
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								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
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									<Z>0.0199999996</Z>
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									<Y>1</Y>
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					</Item>
					<Item class="Script" referent="RBX6628">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowLauncher</string>
							<ProtectedString name="Source">Tool = script.Parent
local arms = nil
local torso = nil
local weld33 = nil -- right arm
local weld55 = nil -- left arm
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;) -- left arm
weld55 = weld1
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;) -- right arm
weld33 = weld2
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end



function fire(v)


&#9;local vCharacter = Tool.Parent

&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3&#9;&#9;&#9;--moves your arm as if firing.

&#9;local missile = Tool.Bolt:Clone()

&#9;-- find firing direction

&#9;local v1 = -Tool.Bolt.CFrame.lookVector.unit
&#9;local v2 = v.unit
&#9;

&#9;local dot = (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z)
&#9;local ang = math.acos(dot)

&#9;-- test if in cone
&#9;if (ang &lt; 3.14 / 64) then

&#9;else
&#9;&#9;-- not in cone, find projection
&#9;&#9;-- n = v1 x v2
&#9;&#9;--local n = Vector3.new(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.z * v2.y - v1.y * v2.x)

&#9;&#9;--return
&#9;end

&#9;


&#9;

&#9;
&#9;--missile.CFrame = Tool.Bolt.CFrame + (Tool.Bolt.CFrame.lookVector * -8)
&#9;missile.CFrame = Tool.Bolt.CFrame + (v * 8)

&#9;missile.Transparency = 0

&#9;missile.Velocity =  v * 180

&#9;missile.Name = &quot;CrossbowBolt&quot;

&#9;missile.Elasticity = 0


&#9;local force = Instance.new(&quot;BodyForce&quot;)

&#9;force.force = Vector3.new((math.random(-3,3)),(math.random(190, 200)),(math.random(-3,3)))

&#9;force.Parent = missile

&#9;missile.BodyGyro.cframe = CFrame.new(Vector3.new(999999999999999999,999999999999999999,999999999999999999), -Tool.Bolt.CFrame.lookVector.unit)
&#9;missile.BodyGyro.maxTorque = Vector3.new(999999999999999999,999999999999999999,999999999999999999)



&#9;local new_script = script.Parent.CrossbowBoltScript:clone()

&#9;new_script.Disabled = false

&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)

&#9;creator_tag.Value = vPlayer

&#9;creator_tag.Name = &quot;creator&quot;

&#9;creator_tag.Parent = missile

&#9;
&#9;missile.Parent = game.Workspace

Tool.Bolt.Transparency = 1
Tool.String.Transparency = 0
Tool.StringA2.Transparency = 1
Tool.StringB2.Transparency = 1
wait(2)
Tool.String.Transparency = 1
Tool.StringA1.Transparency = 0
Tool.StringB1.Transparency = 0
Tool.FakeBolt.Transparency = 0
wait(.05)
Tool.Bolt.Transparency = 0
Tool.FakeBolt.Transparency = 1
Tool.StringA1.Transparency = 1
Tool.StringB1.Transparency = 1
Tool.StringA2.Transparency = 0
Tool.StringB2.Transparency = 0
wait(.05)
end




Tool.Enabled = true

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end


function onActivated()


&#9;if not Tool.Enabled then

&#9;&#9;return

&#9;end


&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;

&#9;local humanoid = character.Humanoid

&#9;if humanoid == nil then

&#9;&#9;print(&quot;Humanoid not found&quot;)

&#9;&#9;return 

&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;Tool.Handle.FireSound:Play()

&#9;fire(lookAt)

&#9;Tool.Enabled = true
end

local legs = nil
local torso2 = nil
local welds2 = {}
local bodyforce = nil

Tool.Unequipped:connect(Unequip)

script.Parent.Activated:connect(onActivated)



Tool.Equipped:connect(Equip)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6629">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldScript</string>
							<ProtectedString name="Source">print(&quot;This Weld Script Generated With Farvei&apos;s Instant Weld Script&quot;) 
local tool = script.Parent
local parts = {}
local c = tool:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Part&quot; and c[i].Name ~= &quot;Handle&quot; and c[i].Anchored == false then
table.insert(parts, c[i])
end
end
function onWeld()
local c = tool.Handle:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Weld&quot; then
c[i]:Remove()
end
end
for i = 1, #parts do
parts[i].Parent = tool
local w = Instance.new(&quot;Weld&quot;)
w.Parent = tool.Handle
w.Part0 = w.Parent
w.Part1 = parts[i]
w.C0 = script[parts[i].Name .. &quot;C0&quot;].Value
w.C1 = script[parts[i].Name .. &quot;C1&quot;].Value
end
end

onWeld()

script.Parent.Equipped:connect(onWeld)
script.Parent.Unequipped:connect(onWeld)</ProtectedString>
						</Properties>
						<Item class="CFrameValue" referent="RBX6630">
							<Properties>
								<string name="Name">BoltC0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6631">
							<Properties>
								<string name="Name">BoltC1</string>
								<CoordinateFrame name="Value">
									<X>-12.1749907</X>
									<Y>-13.9999199</Y>
									<Z>9.87495804</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6632">
							<Properties>
								<string name="Name">FakeBoltC0</string>
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									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
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							</Properties>
						</Item>
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							</Properties>
						</Item>
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							<Properties>
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									<R01>-1</R01>
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									<R20>0</R20>
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									<R22>1</R22>
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							</Properties>
						</Item>
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							<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6682">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;

&#9;wait(2.1)
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6683">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>-7.21087646</X>
								<Y>311.986542</Y>
								<Z>-200.999924</Z>
								<R00>7.62343407e-005</R00>
								<R01>0.900977969</R01>
								<R02>-0.433857501</R02>
								<R10>4.59253788e-005</R10>
								<R11>-0.433854342</R11>
								<R12>-0.900977969</R12>
								<R20>-0.999996841</R20>
								<R21>4.59253788e-005</R21>
								<R22>-6.98566437e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00192103721</X>
								<Y>3.78399136e-006</Y>
								<Z>0.00049241184</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00119782228</X>
								<Y>0.053205207</Y>
								<Z>-0.0039697024</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6684">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6685">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>-6.81445074</X>
								<Y>311.795654</Y>
								<Z>-200.999924</Z>
								<R00>-2.40814588e-005</R00>
								<R01>-0.900929928</R01>
								<R02>-0.433964491</R02>
								<R10>-4.59276343e-005</R10>
								<R11>0.433964491</R11>
								<R12>-0.900929987</R12>
								<R20>1</R20>
								<R21>-1.76474884e-006</R21>
								<R22>-5.18280867e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00192103721</X>
								<Y>3.78399136e-006</Y>
								<Z>0.00049241184</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00110382703</X>
								<Y>0.0534004085</Y>
								<Z>-0.00360450032</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6686">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6687">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowBoltScript</string>
							<ProtectedString name="Source">debris = game:GetService(&quot;Debris&quot;)
bolt = script.Parent
damage = 26

debris:AddItem(bolt, 5)

function stick(hit)
&#9;-- joint myself to the thing i hit

&#9;local weld = Instance.new(&quot;Weld&quot;)

&#9;weld.Part0 = bolt
&#9;weld.Part1 = hit


&#9;local HitPos = bolt.Position + (bolt.Velocity.unit * 3) --+ (arrow.CFrame.lookVector * 1)

&#9;local CJ = CFrame.new(HitPos)
&#9;local C0 = bolt.CFrame:inverse() *CJ
&#9;local C1 = hit.CFrame:inverse() * CJ
&#9;
&#9;weld.C0 = C0
&#9;weld.C1 = C1

&#9;weld.Parent = bolt

end

function onTouched(hit)

&#9;bolt.BodyGyro:remove()
&#9;bolt.BodyForce:remove()

&#9;stick(hit)

&#9;bolt.HitSound:Play()

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)


&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;local humanoid = hit.Parent.Parent:findFirstChild(&quot;M&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;connection:disconnect()
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = bolt:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;debris:AddItem(new_tag,1)
&#9;end
end



connection = bolt.Touched:connect(onTouched)

for i=1,100 do
&#9;wait(.1 * i)
&#9;if (bolt:FindFirstChild(&quot;BodyGyro&quot;) ~= nil) then
&#9;&#9;bolt.BodyGyro.cframe = CFrame.new(Vector3.new(0,0,0), -bolt.Velocity.unit)
&#9;end
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX6688">
					<Properties>
						<string name="Name">Magma50</string>
					</Properties>
					<Item class="Frame" referent="RBX6689">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Holder</string>
							<UDim2 name="Position">
								<XS>6.00000021e-007</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.219999999</XS>
								<XO>0</XO>
								<YS>0.0399999991</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX6690">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278190335</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">true</bool>
								<token name="Font">0</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">Talk</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX6691">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;Magma Monsters Slain: &quot;..script.Parent.Parent.Parent.Parent.Parent.Character.AmtMagma50.Value..&quot;/5&quot;
end </ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX6692">
					<Properties>
						<string name="Name">Grass15</string>
					</Properties>
					<Item class="Frame" referent="RBX6693">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Holder</string>
							<UDim2 name="Position">
								<XS>6.00000021e-007</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.219999999</XS>
								<XO>0</XO>
								<YS>0.0399999991</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX6694">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4284440415</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">true</bool>
								<token name="Font">0</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">Talk</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4284440415</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX6695">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;Grass Monsters Slain: &quot;..script.Parent.Parent.Parent.Parent.Parent.Character.AmtGrass15.Value..&quot;/15&quot;
end </ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6696">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.75</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Wooden Dagger</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78813933</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6697">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-91.4614258</X>
								<Y>287.658813</Y>
								<Z>-1.24476409</Z>
								<R00>0.681702673</R00>
								<R01>0.718714833</R01>
								<R02>-0.136859104</R02>
								<R10>0.196909457</R10>
								<R11>-7.52415363e-005</R11>
								<R12>0.980421662</R12>
								<R20>0.704633296</R20>
								<R21>-0.69530493</R21>
								<R22>-0.141573057</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6698">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2220374</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6699">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(0, 2) + math.floor(vPlayer.leaderstats.Lvl.Value/3 + vPlayer.Strength.Value/3) 
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(0.5) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(0.6) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6700">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Wind Bolt</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=24406994</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6701">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-40.9005737</X>
								<Y>287.303436</Y>
								<Z>-44.3376999</Z>
								<R00>-0.760971546</R00>
								<R01>-0.000521480106</R01>
								<R02>0.648785055</R02>
								<R10>6.03939907e-006</R10>
								<R11>0.999999642</R11>
								<R12>0.000810862926</R12>
								<R20>-0.648785233</R20>
								<R21>0.000620961888</R21>
								<R22>-0.760971308</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6702">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6703">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spark</string>
							<ProtectedString name="Source">ball = script.Parent
damage = math.random(21, 42)


function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;wait(0.1)
&#9;&#9;untagHumanoid(humanoid)
&#9;end


end

function tagHumanoid(humanoid)
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(3)
ball.Parent = nil</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6704">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WizardStaff</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true



function fire(v)

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

&#9;local spark = Instance.new(&quot;SpecialMesh&quot;)
        
&#9;spark.Parent = missile

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 10)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1.2,1.2,1.2)
&#9;missile.Velocity = v * 50
&#9;missile.BrickColor = BrickColor.new(1)
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Spark&quot;
&#9;missile.Reflectance = 0.6


&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,98,0)
&#9;force.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;local new_script = script.Parent.Spark:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;missile.Parent = game.Workspace

end



function staffUp()
&#9;Tool.GripForward = Vector3.new(0,0,-1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,1,0)
end

function staffOut()
&#9;Tool.GripForward = Vector3.new(.0976, .00976, -.995)
&#9;Tool.GripRight = Vector3.new(.195, -.981, .00952)
&#9;Tool.GripUp = Vector3.new(.976, .195, .0976)
end

function isTurbo(character)
&#9;return character:FindFirstChild(&quot;BoltHelm&quot;) ~= nil
end


function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false


&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;local reload = 0.7
&#9;if (isTurbo(character)) then
&#9;&#9;reload = 0.7
&#9;&#9;print(&quot;turbo&quot;)
&#9;end

&#9;staffOut()
&#9;fire(lookAt)
&#9;wait(reload)
&#9;staffUp()
&#9;wait(reload)

&#9;enabled = true

end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX6705">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Admin</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Tool" referent="RBX6706">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0</X>
								<Y>-1</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BanHammer</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10684453</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Part" referent="RBX6707">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>9.5</X>
									<Y>443.899994</Y>
									<Z>-9.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>6</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX6708">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10604848</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.800000012</X>
										<Y>0.800000012</Y>
										<Z>0.800000012</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10605252</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX6709">
								<Properties>
									<token name="Face">2</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=10605252</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX6710">
							<Properties>
								<string name="Name">MouseClick</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX6711">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=54673790</url></Content>
								<string name="Name">HomeRun</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX6712">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=48138189</url></Content>
								<string name="Name">TwoHandAnim</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX6713">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=32659706</url></Content>
								<string name="Name">Whack</string>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX6714">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">_CamShake</string>
								<ProtectedString name="Source">local cam = game.Workspace.CurrentCamera
for i = 1, 5 do
wait()
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p --* CFrame.fromEulerAnglesXYZ(math.random(-10, 10)/10, math.random(-10, 10)/10, 0)
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(math.random(-10, 10)/40, math.random(-10, 10)/40, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
end
script:remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX6715">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">_EVT</string>
								<ProtectedString name="Source">script.Parent.Equipped:connect(function(mouse)
&#9;mouse.Button1Down:connect(function()
&#9;&#9;script.Parent.MouseClick.Value = not script.Parent.MouseClick.Value
&#9;end)
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX6716">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">_SoundDetection</string>
								<ProtectedString name="Source">hammer = script.Parent.Handle
local HomerunSound = Instance.new(&quot;Sound&quot;)
HomerunSound.SoundId = &quot;http://www.roblox.com/asset/?id=21343225&quot;
HomerunSound.Parent = hammer
HomerunSound.Volume = 0.5
HomerunSound.Name = &quot;Homerun&quot;
local WhackSound = Instance.new(&quot;Sound&quot;)
WhackSound.SoundId = &quot;http://www.roblox.com/asset/?id=10730819&quot;
WhackSound.Parent = hammer
WhackSound.Volume = 1
WhackSound.Name = &quot;Whack&quot;
hammer.ChildAdded:connect(function(Child)
&#9;wait()
&#9;if Child.className == &quot;StringValue&quot; then 
&#9;&#9;if Child.Name == &quot;HomerunSound&quot; then 
&#9;&#9;&#9;HomerunSound:Play()
&#9;&#9;elseif Child.Name == &quot;WhackSound&quot; then 
&#9;&#9;&#9;WhackSound:Play()
&#9;&#9;end 
&#9;&#9;Child:Remove()
&#9;end 
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX6717">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">_Main</string>
								<ProtectedString name="Source">--Credits: xLEGOx for the first creation of the hammer, Luckymaxer for fixing it, BLOX31 for the ideas and animation, gkku for visual design, sounds, and various fixes
--player
player = nil
--selected
selected = false
homerunning = false 
whacking = false 
--save shoulders
RSH, LSH = nil, nil
anim = &quot;none&quot;
--grip
--welds
--what anim
local TwoHandAnim
local HomeRunner
local Whacker
--create the dustcloud object
local prt = Instance.new(&quot;Part&quot;)
prt.Size = Vector3.new(7.5,7.5,7.5)
prt.BrickColor = BrickColor.new(217)
prt.Anchored = true
prt.CanCollide = false
prt.Transparency = 1
smoke=Instance.new(&quot;Smoke&quot;, prt)
smoke.Color = BrickColor.new(&quot;Brown&quot;).Color
smoke.RiseVelocity = -2
smoke.Size = 4.5
smoke.Opacity = 1
--set variables
hammer = script.Parent.Handle
--[[local msh = Instance.new(&quot;SpecialMesh&quot;)
msh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
msh.MeshType = 5
msh.Parent = prt]]

function GetFigures(Parent, Part)
&#9;for i, v in pairs(Parent:GetChildren()) do 
&#9;&#9;GetFigures(v, Part)
&#9;&#9;if v.className == &quot;Humanoid&quot; then 
&#9;&#9;&#9;if v == script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;) == false then 
&#9;&#9;&#9;&#9;if v.Parent:findFirstChild(&quot;Torso&quot;) then 
&#9;&#9;&#9;&#9;&#9;if v.Parent:findFirstChild(&quot;Torso&quot;):IsA(&quot;BasePart&quot;) then 
&#9;&#9;&#9;&#9;&#9;&#9;if v.Parent:findFirstChild(&quot;Torso&quot;).Position.x &lt; Part.Position.x + Part.Size.x / 2 
&#9;&#9;&#9;&#9;&#9;&#9;and v.Parent:findFirstChild(&quot;Torso&quot;).Position.x &gt; Part.Position.x - Part.Size.x / 2 
&#9;&#9;&#9;&#9;&#9;&#9;and v.Parent:findFirstChild(&quot;Torso&quot;).Position.y &lt; Part.Position.y + Part.Size.y / 2 
&#9;&#9;&#9;&#9;&#9;&#9;and v.Parent:findFirstChild(&quot;Torso&quot;).Position.y &gt; Part.Position.y - Part.Size.y / 2 
&#9;&#9;&#9;&#9;&#9;&#9;and v.Parent:findFirstChild(&quot;Torso&quot;).Position.z &lt; Part.Position.z + Part.Size.z / 2 
&#9;&#9;&#9;&#9;&#9;&#9;and v.Parent:findFirstChild(&quot;Torso&quot;).Position.z &gt; Part.Position.z - Part.Size.z / 2 then 
&#9;&#9;&#9;&#9;&#9;&#9;&#9;v.Sit = true 
&#9;&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;&#9;&#9;if (Part.Position - v.Parent:findFirstChild(&quot;Torso&quot;).Position).magnitude &lt; 10 then 
&#9;&#9;&#9;&#9;&#9;&#9;&#9;v.Sit = true 
&#9;&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
function Raycast(Pos, Dir, Max, Ignore)
return game:GetService(&quot;Workspace&quot;):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
end 
function WaitForChild(obj, ch_n)
&#9;local t = time()
&#9;while not obj:FindFirstChild(ch_n) and time() - t &lt; 10 do wait(0.1) end
&#9;return obj:FindFirstChild(ch_n)
end

--onselected, save shoulders and get player
script.Parent.Equipped:connect(function()
&#9;TwoHandAnim = script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;):LoadAnimation(script.Parent.TwoHandAnim)
&#9;HomeRunner = script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;):LoadAnimation(script.Parent.HomeRun)
&#9;Whacker = script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;):LoadAnimation(script.Parent.Whack)
&#9;repeat wait() until TwoHandAnim ~= nil and HomeRunner ~= nil and Whacker ~= nil 
&#9;if selected then return end
&#9;selected = true
&#9;TwoHandAnim:Play()
end)

--griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)

script.Parent.Unequipped:connect(function()
&#9;selected = false
&#9;if TwoHandAnim ~= nil then 
&#9;&#9;TwoHandAnim:Stop()
&#9;end 
&#9;if HomeRunner ~= nil then 
&#9;&#9;HomeRunner:Stop()
&#9;end 
&#9;if Whacker ~= nil then 
&#9;&#9;Whacker:Stop()
&#9;end 
end)

function HomeRunHit(part)
&#9;if part == nil then return end 
&#9;if part.Parent == nil then return end 
&#9;local h = (part.Parent or game):FindFirstChild(&quot;Humanoid&quot;) --or findfirstchild optimization
&#9;if h then
&#9;&#9;if h == script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;) == false then 
&#9;&#9;&#9;--game.SoundService.Bomb:Play()
&#9;--&#9;&#9;hammer.Homerun:Play()
&#9;&#9;&#9;hrs = Instance.new(&quot;StringValue&quot;)
&#9;&#9;&#9;hrs.Name = &quot;HomerunSound&quot;
&#9;&#9;&#9;hrs.Parent = hammer
&#9;&#9;&#9;h.Sit = true
&#9;&#9;&#9;h.Parent.Torso.Velocity = (CFrame.new(hammer.Position, h.Parent.Torso.Position).lookVector * 200) + Vector3.new(0, 100, 0)
&#9;&#9;&#9;h.Parent.Torso.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
&#9;&#9;end 
&#9;end
end

function HomeRun()
&#9;if homerunning == false then 
&#9;&#9;homerunning = true 
&#9;&#9;anim = &quot;homerun&quot;
&#9;&#9;TwoHandAnim:Stop()
&#9;&#9;HomeRunner:Play()
&#9;&#9;--start HomeRunhit connection--
&#9;&#9;local con = hammer.Touched:connect(HomeRunHit)
&#9;&#9;----------------------------------------
&#9;&#9;wait(.6)
&#9;&#9;HomeRunner:Stop()
&#9;&#9;if selected == true then 
&#9;&#9;&#9;TwoHandAnim:Play()
&#9;&#9;end 
&#9;&#9;----end HomeRun connection---
&#9;&#9;con:disconnect()
&#9;--&#9;wait(0.15)
&#9;&#9;homerunning = false 
&#9;end
end 
function Whack()
&#9;if homerunning == false then 
&#9;anim = &quot;norm&quot;
&#9;TwoHandAnim:Stop()
&#9;Whacker:Play()
--&#9;hammer.Whack:Play()
&#9;&#9;--insert camshake and hit nearby people
&#9;&#9;for _, p in pairs(game.Players:GetChildren()) do
&#9;&#9;&#9;if p.Character == script.Parent.Parent == false then 
&#9;&#9;&#9;&#9;if p.Character:FindFirstChild(&quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (p.Character.Torso.Position - (hammer.CFrame*CFrame.new(0, 3, 0)).p).magnitude &lt; 15 then
&#9;&#9;&#9;&#9;&#9;&#9;local s = script.Parent._CamShake:clone()
&#9;&#9;&#9;&#9;&#9;&#9;s.Disabled = false
&#9;&#9;&#9;&#9;&#9;&#9;s.Parent = p.Backpack
&#9;&#9;&#9;&#9;&#9;&#9;if p ~= player then
&#9;&#9;--&#9;&#9;&#9;&#9;&#9;p.Character.Humanoid.Sit = true
&#9;&#9;--&#9;&#9;&#9;&#9;&#9;delay(0.1, function() p.Character.Humanoid.Jump = true end)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;p.Character.Torso.RotVelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;--add dust cloud
&#9;&#9;delay(0.25, function()
&#9;&#9;&#9;if anim == &quot;norm&quot; then 
&#9;&#9;&#9;&#9;if selected == true then 
&#9;&#9;&#9;&#9;&#9;whacking = true 
&#9;&#9;&#9;&#9;&#9;p=Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;&#9;&#9;p.CanCollide = false 
&#9;&#9;&#9;&#9;&#9;p.Transparency = 1
&#9;&#9;&#9;&#9;&#9;p.Parent = script.Parent.Parent
&#9;&#9;&#9;&#9;&#9;p.formFactor = &quot;Custom&quot;
&#9;&#9;&#9;&#9;&#9;p.Size = Vector3.new(0.2, 0.2, 0.2)
&#9;&#9;&#9;&#9;&#9;p.Anchored = true
&#9;&#9;&#9;&#9;&#9;p.CFrame = hammer.CFrame - Vector3.new(0, script.Parent.Parent:findFirstChild(&quot;Torso&quot;).Size.y/2, 0) + script.Parent.Parent:findFirstChild(&quot;Torso&quot;).CFrame.lookVector * ((hammer.Size.y / 2) - p.Size.z)
&#9;&#9;&#9;&#9;&#9;p.CFrame = CFrame.new(p.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
&#9;&#9;&#9;&#9;&#9;p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0,  -math.pi/2)
&#9;&#9;&#9;&#9;&#9;Hit, Pos = Raycast(p.Position, p.CFrame.lookVector, 4, script.Parent.Parent)
&#9;&#9;&#9;&#9;&#9;if Hit ~= nil then 
&#9;&#9;&#9;&#9;&#9;&#9;if homerunning == false then 
&#9;&#9;&#9;&#9;&#9;&#9;&#9;delay(0.35, function()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;w = Instance.new(&quot;StringValue&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;w.Name = &quot;WhackSound&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;w.Parent = hammer
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local pt = prt:clone()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pt.Parent = script.Parent.Parent
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pt.CFrame = CFrame.new(hammer.CFrame.x, Pos.y + 0.75, hammer.CFrame.z) + script.Parent.Parent:findFirstChild(&quot;Torso&quot;).CFrame.lookVector * 1.75
&#9;&#9;&#9;&#9;&#9;&#9;&#9;GetFigures(pt.Parent.Parent, pt)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;game.Debris:addItem(pt, 1.3)
&#9;&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;&#9;p:Remove()
&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;end 
&#9;&#9;end)
&#9;&#9;wait(0.75)
&#9;&#9;Whacker:Stop()
&#9;&#9;whacking = false 
&#9;&#9;------
&#9;&#9;if selected == true then 
&#9;&#9;&#9;TwoHandAnim:Play()
&#9;&#9;end 
&#9;end 
end 
local a = false
local co = nil
--OMGHAX mouseclick
local last_click = 0
script.Parent.MouseClick.Changed:connect(function()
&#9;if homerunning == false and whacking == false then 
&#9;&#9;if time() - last_click &lt; 0.3 then
&#9;&#9;&#9;anim = &quot;homerun&quot;
&#9;&#9;&#9;last_click = time()
&#9;&#9;&#9;HomeRun()
&#9;&#9;else
&#9;&#9;&#9;anim = &quot;norm&quot;
&#9;&#9;&#9;last_click = time()
&#9;&#9;&#9;Whack() 
&#9;&#9;end 
&#9;end 
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX6718">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Popup</string>
								<UDim2 name="Position">
									<XS>0.5</XS>
									<XO>-165</XO>
									<YS>0.5</YS>
									<YO>-175</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>350</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">4</int>
							</Properties>
							<Item class="TextButton" referent="RBX6719">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">AcceptButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>270</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Yes</string>
									<Color3 name="TextColor3">4294506744</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">5</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX6720">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">DeclineButton</string>
									<UDim2 name="Position">
										<XS>1</XS>
										<XO>-120</XO>
										<YS>0</YS>
										<YO>270</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">No</string>
									<Color3 name="TextColor3">4294506744</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">5</int>
								</Properties>
							</Item>
							<Item class="ImageLabel" referent="RBX6721">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><null></null></Content>
									<string name="Name">PopupImage</string>
									<UDim2 name="Position">
										<XS>0.5</XS>
										<XO>-140</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>280</XO>
										<YS>0</YS>
										<YO>280</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX6722">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=47574181</url></Content>
										<string name="Name">Backing</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>1</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX6723">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<string name="Name">PopupText</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
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									<UDim2 name="Size">
										<XS>1</XS>
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										<YS>0.800000012</YS>
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									<bool name="Visible">true</bool>
									<int name="ZIndex">5</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="HopperBin" referent="RBX6724">
						<Properties>
							<bool name="Active">false</bool>
							<token name="BinType">0</token>
							<string name="Name">Teleport</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX6725">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">TeleportScript</string>
								<ProtectedString name="Source">--- SonOfSevenless
print(&quot;Teleport Spell Loaded&quot;)

local COOLDOWN = 0
local MP = 0



bin = script.Parent

function TryToCast(player)
&#9;-- returns true if player may cast this spell

&#9;-- make sure this player has the wizard board stats
&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)
&#9;if stats == nil then return false end
&#9;local mana = stats:findFirstChild(&quot;Mana&quot;)
&#9;local level = stats:findFirstChild(&quot;Level&quot;)
&#9;if mana == nil or level == nil then return false end

&#9;if (mana.Value &gt;= MP) then
&#9;&#9;mana.Value = mana.Value - MP
&#9;&#9;return true
&#9;end

&#9;return false
end




function teleportPlayer(pos)

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil or player.Character == nil then return end

&#9;local char = player.Character.Torso

&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = &quot;&quot;
&#9;sound.Parent = char
&#9;sound.PlayOnRemove = true
&#9;sound:remove()

&#9;char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))


&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = &quot;&quot;
&#9;sound.Parent = char
&#9;sound.PlayOnRemove = true
&#9;sound:remove()

end


enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;--if TryToCast(player) == false then return end
&#9;

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

&#9;-- find the best cf
&#9;local cf = mouse.Hit
&#9;local v = cf.lookVector

&#9;teleportPlayer(cf.p)

&#9;wait(COOLDOWN)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;enabled = true

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6726">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Dragonstone Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=72076923</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6727">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-84.5798721</X>
								<Y>288.774139</Y>
								<Z>211.154343</Z>
								<R00>-0.410435736</R00>
								<R01>-0.908158302</R01>
								<R02>0.0824080184</R02>
								<R10>0.196922511</R10>
								<R11>-3.26307963e-005</R11>
								<R12>0.98041904</R12>
								<R20>-0.890372992</R20>
								<R21>0.418626994</R21>
								<R22>0.178850189</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6728">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78782503</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6729">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(70, 130) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6730">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Zephron Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=72077385</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6731">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-104.946068</X>
								<Y>288.055603</Y>
								<Z>211.190704</Z>
								<R00>-0.746966898</R00>
								<R01>-0.576258779</R01>
								<R02>0.331611693</R02>
								<R10>0.405964792</R10>
								<R11>-0.000322932348</R11>
								<R12>0.913888633</R12>
								<R20>-0.526529253</R20>
								<R21>0.817267239</R21>
								<R22>0.234182</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000788966485</X>
								<Y>0.0269000959</Y>
								<Z>-0.000451550062</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6732">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78782467</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6733">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(84, 149) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6734">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
							<R00>-0.999948502</R00>
							<R01>0.001982413</R01>
							<R02>0.00995167345</R02>
							<R10>0.0101472028</R10>
							<R11>0.196058884</R11>
							<R12>0.98053962</R12>
							<R20>-7.2796156e-006</R20>
							<R21>0.980590165</R21>
							<R22>-0.196068913</R22>
						</CoordinateFrame>
						<string name="Name">Iron Scythe</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6735">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-74.365242</X>
								<Y>287.903931</Y>
								<Z>-3.67982888</Z>
								<R00>0.745683372</R00>
								<R01>0.652970314</R01>
								<R02>-0.132612467</R02>
								<R10>0.00203280221</R10>
								<R11>0.196797609</R11>
								<R12>0.980442047</R12>
								<R20>0.666297376</R20>
								<R21>-0.731368899</R21>
								<R22>0.145421341</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6736">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28140935 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78784377</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6737">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(12, 32) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
else 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.4) 
ching = false 
part:remove() 
wait(1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.5) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6738">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
							<R00>-0.999948502</R00>
							<R01>0.001982413</R01>
							<R02>0.00995167345</R02>
							<R10>0.0101472028</R10>
							<R11>0.196058884</R11>
							<R12>0.98053962</R12>
							<R20>-7.2796156e-006</R20>
							<R21>0.980590165</R21>
							<R22>-0.196068913</R22>
						</CoordinateFrame>
						<string name="Name">Basic Scythe</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=67465073</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="LocalScript" referent="RBX6739">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6740">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-2.2783885</X>
								<Y>142.191895</Y>
								<Z>-12.7162104</Z>
								<R00>-0.662418902</R00>
								<R01>0.000132069268</R01>
								<R02>-0.749133646</R02>
								<R10>-0.000257446925</R10>
								<R11>-0.99999994</R11>
								<R12>5.13505584e-005</R12>
								<R20>-0.749133587</R20>
								<R21>0.000226877717</R21>
								<R22>0.662418902</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00566912908</X>
								<Y>0.000638427911</Y>
								<Z>-0.00162607338</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00483197207</X>
								<Y>-0.00347967702</Y>
								<Z>0.0052912524</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6741">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28140935 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=67462990</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6742">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SwordScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(1, 7) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
else 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.4) 
ching = false 
part:remove() 
wait(1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.5) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6743">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
							<R00>-0.999948502</R00>
							<R01>0.001982413</R01>
							<R02>0.00995167345</R02>
							<R10>0.0101472028</R10>
							<R11>0.196058884</R11>
							<R12>0.98053962</R12>
							<R20>-7.2796156e-006</R20>
							<R21>0.980590165</R21>
							<R22>-0.196068913</R22>
						</CoordinateFrame>
						<string name="Name">Golden Scythe</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6744">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-67.4848633</X>
								<Y>287.903931</Y>
								<Z>19.6606045</Z>
								<R00>0.995883286</R00>
								<R01>0.0884573162</R01>
								<R02>-0.019792866</R02>
								<R10>0.00200106925</R10>
								<R11>0.196848884</R11>
								<R12>0.980431795</R12>
								<R20>0.0906225666</R20>
								<R21>-0.976435244</R21>
								<R22>0.195861518</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-1.98646724</X>
								<Y>0</Y>
								<Z>15.6887712</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6745">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28140935 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=70912062</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6746">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(5, 22) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
else 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.4) 
ching = false 
part:remove() 
wait(1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.5) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6747">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
							<R00>-0.999948502</R00>
							<R01>0.001982413</R01>
							<R02>0.00995167345</R02>
							<R10>0.0101472028</R10>
							<R11>0.196058884</R11>
							<R12>0.98053962</R12>
							<R20>-7.2796156e-006</R20>
							<R21>0.980590165</R21>
							<R22>-0.196068913</R22>
						</CoordinateFrame>
						<string name="Name">Copper Scythe</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6748">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-69.0821686</X>
								<Y>288.093262</Y>
								<Z>23.998291</Z>
								<R00>0.469863266</R00>
								<R01>0.865280271</R01>
								<R02>-0.17469582</R02>
								<R10>0.00201845169</R10>
								<R11>0.196848318</R11>
								<R12>0.980431855</R12>
								<R20>0.882736921</R20>
								<R21>-0.461021543</R21>
								<R22>0.0907452554</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>8.53289499e-013</X>
								<Y>-0.918099701</Y>
								<Z>-3.27025559e-012</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6749">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28140935 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=67466350</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6750">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(2, 9) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
else 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.4) 
ching = false 
part:remove() 
wait(1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.5) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6751">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>-2</Z>
							<R00>-4.72046486e-005</R00>
							<R01>0.287325144</R01>
							<R02>0.957833111</R02>
							<R10>1</R10>
							<R11>1.35630826e-005</R11>
							<R12>4.52141758e-005</R12>
							<R20>0</R20>
							<R21>0.957833052</R21>
							<R22>-0.287325174</R22>
						</CoordinateFrame>
						<string name="Name">Wooden Spear</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6752">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>31.3470802</X>
								<Y>284.489838</Y>
								<Z>-24.2800426</Z>
								<R00>-0.960460484</R00>
								<R01>3.45040971e-005</R01>
								<R02>-0.278416336</R02>
								<R10>2.59220687e-005</R10>
								<R11>1</R11>
								<R12>3.45057852e-005</R12>
								<R20>0.278416336</R20>
								<R21>2.5924317e-005</R21>
								<R22>-0.960460484</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00198620884</X>
								<Y>0.00020845054</Y>
								<Z>-0.00552862789</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000395204552</X>
								<Y>0.00602980889</Y>
								<Z>0.000806917844</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6753">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=38164532</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2220374</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX6754">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6755">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SwordScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(0, 6) + math.floor(vPlayer.leaderstats.Lvl.Value) --math.random(1,7) 
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(0/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(255/255,51/255,0/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.5) 
ching = false 
part:remove() 
wait(1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.5) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6756">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Obsidian Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=72075968</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6757">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-84.5798721</X>
								<Y>288.774139</Y>
								<Z>211.154343</Z>
								<R00>-0.410435736</R00>
								<R01>-0.908158302</R01>
								<R02>0.0824080184</R02>
								<R10>0.196922511</R10>
								<R11>-3.26307963e-005</R11>
								<R12>0.98041904</R12>
								<R20>-0.890372992</R20>
								<R21>0.418626994</R21>
								<R22>0.178850189</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6758">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78781337</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6759">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(42, 86) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6760">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.300000012</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">GoldenApple</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Script" referent="RBX6761">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Heal</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.MaxHealth
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6762">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-76.5505829</X>
								<Y>291.296722</Y>
								<Z>87.2894821</Z>
								<R00>-3.09944153e-005</R00>
								<R01>4.78997827e-005</R01>
								<R02>-0.999993145</R02>
								<R10>0.227241039</R10>
								<R11>0.973838329</R11>
								<R12>3.80203128e-005</R12>
								<R20>0.973831475</R20>
								<R21>-0.227241039</R21>
								<R22>-4.08887863e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0.400000006</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX6763">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX6764">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">72191269</int>
							</Properties>
						</Item>
						<Item class="SpecialMesh" referent="RBX6765">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6766">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>1.70000005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Basic Battleaxe</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6767">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>4.74213457</X>
								<Y>446.007416</Y>
								<Z>-12.8905888</Z>
								<R00>0.20279856</R00>
								<R01>-0.97922045</R01>
								<R02>-0.000263936294</R02>
								<R10>-0.00086248829</R10>
								<R11>9.09139344e-005</R11>
								<R12>-0.999999642</R12>
								<R20>0.979220033</R20>
								<R21>0.202798739</R21>
								<R22>-0.000826128933</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6768">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=26768319</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.70000005</X>
									<Y>1.70000005</Y>
									<Z>1.70000005</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6769">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SwordScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(2, 9) + math.floor(vPlayer.leaderstats.Lvl.Value) --math.random(1,7) 
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(0/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(255/255,51/255,0/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.9) 
ching = false 
part:remove() 
wait(1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.9) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6770">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6771">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Water Bolt</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=24406994</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6772">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-39.7697945</X>
								<Y>287.307465</Y>
								<Z>-37.6126976</Z>
								<R00>0.914941907</R00>
								<R01>0.000378951634</R01>
								<R02>-0.403577298</R02>
								<R10>-3.91021604e-005</R10>
								<R11>0.999999642</R11>
								<R12>0.000850301178</R12>
								<R20>0.403577477</R20>
								<R21>-0.000762192009</R21>
								<R22>0.914941609</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6773">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6774">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spark</string>
							<ProtectedString name="Source">ball = script.Parent
damage = math.random(14, 35)


function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;wait(0.1)
&#9;&#9;untagHumanoid(humanoid)
&#9;end


end

function tagHumanoid(humanoid)
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(3)
ball.Parent = nil</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6775">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WizardStaff</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true



function fire(v)

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

&#9;local spark = Instance.new(&quot;SpecialMesh&quot;)
        
&#9;spark.Parent = missile

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 10)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1.2,1.2,1.2)
&#9;missile.Velocity = v * 50
&#9;missile.BrickColor = BrickColor.new(135)
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Spark&quot;
&#9;missile.Reflectance = 0.1


&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,98,0)
&#9;force.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;local new_script = script.Parent.Spark:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;missile.Parent = game.Workspace

end



function staffUp()
&#9;Tool.GripForward = Vector3.new(0,0,-1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,1,0)
end

function staffOut()
&#9;Tool.GripForward = Vector3.new(.0976, .00976, -.995)
&#9;Tool.GripRight = Vector3.new(.195, -.981, .00952)
&#9;Tool.GripUp = Vector3.new(.976, .195, .0976)
end

function isTurbo(character)
&#9;return character:FindFirstChild(&quot;BoltHelm&quot;) ~= nil
end


function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false


&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;local reload = 1
&#9;if (isTurbo(character)) then
&#9;&#9;reload = 0.7
&#9;&#9;print(&quot;turbo&quot;)
&#9;end

&#9;staffOut()
&#9;fire(lookAt)
&#9;wait(reload)
&#9;staffUp()
&#9;wait(reload)

&#9;enabled = true

end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX6776">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Auto</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Tool" referent="RBX6777">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0</X>
								<Y>0</Y>
								<Z>1</Z>
								<R00>1</R00>
								<R01>1.65165966e-005</R01>
								<R02>-3.98718912e-005</R02>
								<R10>-3.98723896e-005</R10>
								<R11>0.707119286</R11>
								<R12>-0.707094252</R12>
								<R20>1.65153942e-005</R20>
								<R21>0.707094193</R21>
								<R22>0.707119346</R22>
							</CoordinateFrame>
							<string name="Name">Autograph</string>
							<Content name="TextureId"><null></null></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Part" referent="RBX6778">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>22.0118599</X>
									<Y>441.091522</Y>
									<Z>-31.0642929</Z>
									<R00>-0.986706257</R00>
									<R01>-5.28083547e-005</R01>
									<R02>0.162513867</R02>
									<R10>-8.02338309e-006</R10>
									<R11>0.99999994</R11>
									<R12>0.000276232633</R12>
									<R20>-0.162513867</R20>
									<R21>0.000271256547</R21>
									<R22>-0.986706197</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119244629</X>
									<Y>-0.000656784687</Y>
									<Z>0.0242864676</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.000847282354</X>
									<Y>-0.0488049686</Y>
									<Z>-0.00016144148</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX6779">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=71263567</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX6780">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
									<string name="Name">BadgeAwarderScript</string>
									<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX6781">
								<Properties>
									<string name="Name">BadgeID</string>
									<int name="Value">71263705</int>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX6782">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.699999988</X>
										<Y>0.300000012</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Tool" referent="RBX6783">
						<Properties>
							<bool name="CanBeDropped">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>0</X>
								<Y>-1</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BanHammer</string>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10684453</url></Content>
							<string name="ToolTip"></string>
						</Properties>
						<Item class="Part" referent="RBX6784">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>9.5</X>
									<Y>443.899994</Y>
									<Z>-9.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>6</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX6785">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10604848</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.800000012</X>
										<Y>0.800000012</Y>
										<Z>0.800000012</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10605252</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX6786">
								<Properties>
									<token name="Face">2</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=10605252</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="BoolValue" referent="RBX6787">
							<Properties>
								<string name="Name">MouseClick</string>
								<bool name="Value">false</bool>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX6788">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=54673790</url></Content>
								<string name="Name">HomeRun</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX6789">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=48138189</url></Content>
								<string name="Name">TwoHandAnim</string>
							</Properties>
						</Item>
						<Item class="Animation" referent="RBX6790">
							<Properties>
								<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=32659706</url></Content>
								<string name="Name">Whack</string>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX6791">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">_CamShake</string>
								<ProtectedString name="Source">local cam = game.Workspace.CurrentCamera
for i = 1, 5 do
wait()
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p --* CFrame.fromEulerAnglesXYZ(math.random(-10, 10)/10, math.random(-10, 10)/10, 0)
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(math.random(-10, 10)/40, math.random(-10, 10)/40, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
end
script:remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX6792">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">_EVT</string>
								<ProtectedString name="Source">script.Parent.Equipped:connect(function(mouse)
&#9;mouse.Button1Down:connect(function()
&#9;&#9;script.Parent.MouseClick.Value = not script.Parent.MouseClick.Value
&#9;end)
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX6793">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">_SoundDetection</string>
								<ProtectedString name="Source">hammer = script.Parent.Handle
local HomerunSound = Instance.new(&quot;Sound&quot;)
HomerunSound.SoundId = &quot;http://www.roblox.com/asset/?id=21343225&quot;
HomerunSound.Parent = hammer
HomerunSound.Volume = 0.5
HomerunSound.Name = &quot;Homerun&quot;
local WhackSound = Instance.new(&quot;Sound&quot;)
WhackSound.SoundId = &quot;http://www.roblox.com/asset/?id=10730819&quot;
WhackSound.Parent = hammer
WhackSound.Volume = 1
WhackSound.Name = &quot;Whack&quot;
hammer.ChildAdded:connect(function(Child)
&#9;wait()
&#9;if Child.className == &quot;StringValue&quot; then 
&#9;&#9;if Child.Name == &quot;HomerunSound&quot; then 
&#9;&#9;&#9;HomerunSound:Play()
&#9;&#9;elseif Child.Name == &quot;WhackSound&quot; then 
&#9;&#9;&#9;WhackSound:Play()
&#9;&#9;end 
&#9;&#9;Child:Remove()
&#9;end 
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX6794">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">_Main</string>
								<ProtectedString name="Source">--Credits: xLEGOx for the first creation of the hammer, Luckymaxer for fixing it, BLOX31 for the ideas and animation, gkku for visual design, sounds, and various fixes
--player
player = nil
--selected
selected = false
homerunning = false 
whacking = false 
--save shoulders
RSH, LSH = nil, nil
anim = &quot;none&quot;
--grip
--welds
--what anim
local TwoHandAnim
local HomeRunner
local Whacker
--create the dustcloud object
local prt = Instance.new(&quot;Part&quot;)
prt.Size = Vector3.new(7.5,7.5,7.5)
prt.BrickColor = BrickColor.new(217)
prt.Anchored = true
prt.CanCollide = false
prt.Transparency = 1
smoke=Instance.new(&quot;Smoke&quot;, prt)
smoke.Color = BrickColor.new(&quot;Brown&quot;).Color
smoke.RiseVelocity = -2
smoke.Size = 4.5
smoke.Opacity = 1
--set variables
hammer = script.Parent.Handle
--[[local msh = Instance.new(&quot;SpecialMesh&quot;)
msh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
msh.MeshType = 5
msh.Parent = prt]]

function GetFigures(Parent, Part)
&#9;for i, v in pairs(Parent:GetChildren()) do 
&#9;&#9;GetFigures(v, Part)
&#9;&#9;if v.className == &quot;Humanoid&quot; then 
&#9;&#9;&#9;if v == script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;) == false then 
&#9;&#9;&#9;&#9;if v.Parent:findFirstChild(&quot;Torso&quot;) then 
&#9;&#9;&#9;&#9;&#9;if v.Parent:findFirstChild(&quot;Torso&quot;):IsA(&quot;BasePart&quot;) then 
&#9;&#9;&#9;&#9;&#9;&#9;if v.Parent:findFirstChild(&quot;Torso&quot;).Position.x &lt; Part.Position.x + Part.Size.x / 2 
&#9;&#9;&#9;&#9;&#9;&#9;and v.Parent:findFirstChild(&quot;Torso&quot;).Position.x &gt; Part.Position.x - Part.Size.x / 2 
&#9;&#9;&#9;&#9;&#9;&#9;and v.Parent:findFirstChild(&quot;Torso&quot;).Position.y &lt; Part.Position.y + Part.Size.y / 2 
&#9;&#9;&#9;&#9;&#9;&#9;and v.Parent:findFirstChild(&quot;Torso&quot;).Position.y &gt; Part.Position.y - Part.Size.y / 2 
&#9;&#9;&#9;&#9;&#9;&#9;and v.Parent:findFirstChild(&quot;Torso&quot;).Position.z &lt; Part.Position.z + Part.Size.z / 2 
&#9;&#9;&#9;&#9;&#9;&#9;and v.Parent:findFirstChild(&quot;Torso&quot;).Position.z &gt; Part.Position.z - Part.Size.z / 2 then 
&#9;&#9;&#9;&#9;&#9;&#9;&#9;v.Sit = true 
&#9;&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;&#9;&#9;if (Part.Position - v.Parent:findFirstChild(&quot;Torso&quot;).Position).magnitude &lt; 10 then 
&#9;&#9;&#9;&#9;&#9;&#9;&#9;v.Sit = true 
&#9;&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
function Raycast(Pos, Dir, Max, Ignore)
return game:GetService(&quot;Workspace&quot;):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
end 
function WaitForChild(obj, ch_n)
&#9;local t = time()
&#9;while not obj:FindFirstChild(ch_n) and time() - t &lt; 10 do wait(0.1) end
&#9;return obj:FindFirstChild(ch_n)
end

--onselected, save shoulders and get player
script.Parent.Equipped:connect(function()
&#9;TwoHandAnim = script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;):LoadAnimation(script.Parent.TwoHandAnim)
&#9;HomeRunner = script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;):LoadAnimation(script.Parent.HomeRun)
&#9;Whacker = script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;):LoadAnimation(script.Parent.Whack)
&#9;repeat wait() until TwoHandAnim ~= nil and HomeRunner ~= nil and Whacker ~= nil 
&#9;if selected then return end
&#9;selected = true
&#9;TwoHandAnim:Play()
end)

--griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)

script.Parent.Unequipped:connect(function()
&#9;selected = false
&#9;if TwoHandAnim ~= nil then 
&#9;&#9;TwoHandAnim:Stop()
&#9;end 
&#9;if HomeRunner ~= nil then 
&#9;&#9;HomeRunner:Stop()
&#9;end 
&#9;if Whacker ~= nil then 
&#9;&#9;Whacker:Stop()
&#9;end 
end)

function HomeRunHit(part)
&#9;if part == nil then return end 
&#9;if part.Parent == nil then return end 
&#9;local h = (part.Parent or game):FindFirstChild(&quot;Humanoid&quot;) --or findfirstchild optimization
&#9;if h then
&#9;&#9;if h == script.Parent.Parent:findFirstChild(&quot;Humanoid&quot;) == false then 
&#9;&#9;&#9;--game.SoundService.Bomb:Play()
&#9;--&#9;&#9;hammer.Homerun:Play()
&#9;&#9;&#9;hrs = Instance.new(&quot;StringValue&quot;)
&#9;&#9;&#9;hrs.Name = &quot;HomerunSound&quot;
&#9;&#9;&#9;hrs.Parent = hammer
&#9;&#9;&#9;h.Sit = true
&#9;&#9;&#9;h.Parent.Torso.Velocity = (CFrame.new(hammer.Position, h.Parent.Torso.Position).lookVector * 200) + Vector3.new(0, 100, 0)
&#9;&#9;&#9;h.Parent.Torso.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
&#9;&#9;end 
&#9;end
end

function HomeRun()
&#9;if homerunning == false then 
&#9;&#9;homerunning = true 
&#9;&#9;anim = &quot;homerun&quot;
&#9;&#9;TwoHandAnim:Stop()
&#9;&#9;HomeRunner:Play()
&#9;&#9;--start HomeRunhit connection--
&#9;&#9;local con = hammer.Touched:connect(HomeRunHit)
&#9;&#9;----------------------------------------
&#9;&#9;wait(.6)
&#9;&#9;HomeRunner:Stop()
&#9;&#9;if selected == true then 
&#9;&#9;&#9;TwoHandAnim:Play()
&#9;&#9;end 
&#9;&#9;----end HomeRun connection---
&#9;&#9;con:disconnect()
&#9;--&#9;wait(0.15)
&#9;&#9;homerunning = false 
&#9;end
end 
function Whack()
&#9;if homerunning == false then 
&#9;anim = &quot;norm&quot;
&#9;TwoHandAnim:Stop()
&#9;Whacker:Play()
--&#9;hammer.Whack:Play()
&#9;&#9;--insert camshake and hit nearby people
&#9;&#9;for _, p in pairs(game.Players:GetChildren()) do
&#9;&#9;&#9;if p.Character == script.Parent.Parent == false then 
&#9;&#9;&#9;&#9;if p.Character:FindFirstChild(&quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (p.Character.Torso.Position - (hammer.CFrame*CFrame.new(0, 3, 0)).p).magnitude &lt; 15 then
&#9;&#9;&#9;&#9;&#9;&#9;local s = script.Parent._CamShake:clone()
&#9;&#9;&#9;&#9;&#9;&#9;s.Disabled = false
&#9;&#9;&#9;&#9;&#9;&#9;s.Parent = p.Backpack
&#9;&#9;&#9;&#9;&#9;&#9;if p ~= player then
&#9;&#9;--&#9;&#9;&#9;&#9;&#9;p.Character.Humanoid.Sit = true
&#9;&#9;--&#9;&#9;&#9;&#9;&#9;delay(0.1, function() p.Character.Humanoid.Jump = true end)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;p.Character.Torso.RotVelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;--add dust cloud
&#9;&#9;delay(0.25, function()
&#9;&#9;&#9;if anim == &quot;norm&quot; then 
&#9;&#9;&#9;&#9;if selected == true then 
&#9;&#9;&#9;&#9;&#9;whacking = true 
&#9;&#9;&#9;&#9;&#9;p=Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;&#9;&#9;p.CanCollide = false 
&#9;&#9;&#9;&#9;&#9;p.Transparency = 1
&#9;&#9;&#9;&#9;&#9;p.Parent = script.Parent.Parent
&#9;&#9;&#9;&#9;&#9;p.formFactor = &quot;Custom&quot;
&#9;&#9;&#9;&#9;&#9;p.Size = Vector3.new(0.2, 0.2, 0.2)
&#9;&#9;&#9;&#9;&#9;p.Anchored = true
&#9;&#9;&#9;&#9;&#9;p.CFrame = hammer.CFrame - Vector3.new(0, script.Parent.Parent:findFirstChild(&quot;Torso&quot;).Size.y/2, 0) + script.Parent.Parent:findFirstChild(&quot;Torso&quot;).CFrame.lookVector * ((hammer.Size.y / 2) - p.Size.z)
&#9;&#9;&#9;&#9;&#9;p.CFrame = CFrame.new(p.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
&#9;&#9;&#9;&#9;&#9;p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0,  -math.pi/2)
&#9;&#9;&#9;&#9;&#9;Hit, Pos = Raycast(p.Position, p.CFrame.lookVector, 4, script.Parent.Parent)
&#9;&#9;&#9;&#9;&#9;if Hit ~= nil then 
&#9;&#9;&#9;&#9;&#9;&#9;if homerunning == false then 
&#9;&#9;&#9;&#9;&#9;&#9;&#9;delay(0.35, function()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;w = Instance.new(&quot;StringValue&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;w.Name = &quot;WhackSound&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;w.Parent = hammer
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local pt = prt:clone()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pt.Parent = script.Parent.Parent
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pt.CFrame = CFrame.new(hammer.CFrame.x, Pos.y + 0.75, hammer.CFrame.z) + script.Parent.Parent:findFirstChild(&quot;Torso&quot;).CFrame.lookVector * 1.75
&#9;&#9;&#9;&#9;&#9;&#9;&#9;GetFigures(pt.Parent.Parent, pt)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;game.Debris:addItem(pt, 1.3)
&#9;&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;&#9;&#9;p:Remove()
&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;end 
&#9;&#9;end)
&#9;&#9;wait(0.75)
&#9;&#9;Whacker:Stop()
&#9;&#9;whacking = false 
&#9;&#9;------
&#9;&#9;if selected == true then 
&#9;&#9;&#9;TwoHandAnim:Play()
&#9;&#9;end 
&#9;end 
end 
local a = false
local co = nil
--OMGHAX mouseclick
local last_click = 0
script.Parent.MouseClick.Changed:connect(function()
&#9;if homerunning == false and whacking == false then 
&#9;&#9;if time() - last_click &lt; 0.3 then
&#9;&#9;&#9;anim = &quot;homerun&quot;
&#9;&#9;&#9;last_click = time()
&#9;&#9;&#9;HomeRun()
&#9;&#9;else
&#9;&#9;&#9;anim = &quot;norm&quot;
&#9;&#9;&#9;last_click = time()
&#9;&#9;&#9;Whack() 
&#9;&#9;end 
&#9;end 
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX6795">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Popup</string>
								<UDim2 name="Position">
									<XS>0.5</XS>
									<XO>-165</XO>
									<YS>0.5</YS>
									<YO>-175</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>330</XO>
									<YS>0</YS>
									<YO>350</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">3</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">4</int>
							</Properties>
							<Item class="TextButton" referent="RBX6796">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">AcceptButton</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>20</XO>
										<YS>0</YS>
										<YO>270</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">Yes</string>
									<Color3 name="TextColor3">4294506744</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">5</int>
								</Properties>
							</Item>
							<Item class="TextButton" referent="RBX6797">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">DeclineButton</string>
									<UDim2 name="Position">
										<XS>1</XS>
										<XO>-120</XO>
										<YS>0</YS>
										<YO>270</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">2</token>
									<string name="Text">No</string>
									<Color3 name="TextColor3">4294506744</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">5</int>
								</Properties>
							</Item>
							<Item class="ImageLabel" referent="RBX6798">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<Content name="Image"><null></null></Content>
									<string name="Name">PopupImage</string>
									<UDim2 name="Position">
										<XS>0.5</XS>
										<XO>-140</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>280</XO>
										<YS>0</YS>
										<YO>280</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">3</int>
								</Properties>
								<Item class="ImageLabel" referent="RBX6799">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4288914085</Color3>
										<float name="BackgroundTransparency">1</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=47574181</url></Content>
										<string name="Name">Backing</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>1</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">2</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX6800">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<string name="Name">PopupText</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>1</XS>
										<XO>0</XO>
										<YS>0.800000012</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text"></string>
									<Color3 name="TextColor3">4294506744</Color3>
									<bool name="TextScaled">true</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">5</int>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6801">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Earth Bolt</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=24406994</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6802">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-39.7697945</X>
								<Y>287.307465</Y>
								<Z>-37.6126976</Z>
								<R00>0.218148947</R00>
								<R01>-0.893330753</R01>
								<R02>-0.392901063</R02>
								<R10>0.975850403</R10>
								<R11>0.195028305</R11>
								<R12>0.0983861014</R12>
								<R20>-0.0112644993</R20>
								<R21>-0.404875517</R21>
								<R22>0.914302409</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6803">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6804">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spark</string>
							<ProtectedString name="Source">ball = script.Parent
damage = math.random(29, 56)


function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;wait(0.1)
&#9;&#9;untagHumanoid(humanoid)
&#9;end


end

function tagHumanoid(humanoid)
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(3)
ball.Parent = nil</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6805">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WizardStaff</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true



function fire(v)

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

&#9;local spark = Instance.new(&quot;SpecialMesh&quot;)
        
&#9;spark.Parent = missile

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 10)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1.2,1.2,1.2)
&#9;missile.Velocity = v * 50
&#9;missile.BrickColor = BrickColor.new(192)
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Spark&quot;
&#9;missile.Reflectance = 0.1


&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,98,0)
&#9;force.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;local new_script = script.Parent.Spark:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;missile.Parent = game.Workspace

end



function staffUp()
&#9;Tool.GripForward = Vector3.new(0,0,-1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,1,0)
end

function staffOut()
&#9;Tool.GripForward = Vector3.new(.0976, .00976, -.995)
&#9;Tool.GripRight = Vector3.new(.195, -.981, .00952)
&#9;Tool.GripUp = Vector3.new(.976, .195, .0976)
end

function isTurbo(character)
&#9;return character:FindFirstChild(&quot;BoltHelm&quot;) ~= nil
end


function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false


&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;local reload = 1.7
&#9;if (isTurbo(character)) then
&#9;&#9;reload = 0.7
&#9;&#9;print(&quot;turbo&quot;)
&#9;end

&#9;staffOut()
&#9;fire(lookAt)
&#9;wait(reload)
&#9;staffUp()
&#9;wait(reload)

&#9;enabled = true

end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6806">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Earth Strike</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=24406994</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6807">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-39.7697945</X>
								<Y>287.307465</Y>
								<Z>-37.6126976</Z>
								<R00>0.218148947</R00>
								<R01>-0.893330753</R01>
								<R02>-0.392901063</R02>
								<R10>0.975850403</R10>
								<R11>0.195028305</R11>
								<R12>0.0983861014</R12>
								<R20>-0.0112644993</R20>
								<R21>-0.404875517</R21>
								<R22>0.914302409</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6808">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6809">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WizardStaff</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true



function fire(v)

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

&#9;local spark = Instance.new(&quot;SpecialMesh&quot;)
        
&#9;spark.Parent = missile

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 10)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1,1,1)
&#9;missile.Velocity = v * 50
&#9;missile.BrickColor = BrickColor.new(192)
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Spark&quot;
&#9;missile.Reflectance = 0.1


&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,98,0)
&#9;force.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;local new_script = script.Parent.Spark:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;missile.Parent = game.Workspace

end



function staffUp()
&#9;Tool.GripForward = Vector3.new(0,0,-1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,1,0)
end

function staffOut()
&#9;Tool.GripForward = Vector3.new(.0976, .00976, -.995)
&#9;Tool.GripRight = Vector3.new(.195, -.981, .00952)
&#9;Tool.GripUp = Vector3.new(.976, .195, .0976)
end

function isTurbo(character)
&#9;return character:FindFirstChild(&quot;BoltHelm&quot;) ~= nil
end


function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false


&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;local reload = 1.7
&#9;if (isTurbo(character)) then
&#9;&#9;reload = 0.7
&#9;&#9;print(&quot;turbo&quot;)
&#9;end

&#9;staffOut()
&#9;fire(lookAt)
&#9;wait(reload)
&#9;staffUp()
&#9;wait(reload)

&#9;enabled = true

end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6810">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spark</string>
							<ProtectedString name="Source">ball = script.Parent
damage = math.random(7, 16)


function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;wait(0.1)
&#9;&#9;untagHumanoid(humanoid)
&#9;end


end

function tagHumanoid(humanoid)
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(3)
ball.Parent = nil</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6811">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Water Strike</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=24406994</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6812">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-39.7697945</X>
								<Y>287.307465</Y>
								<Z>-37.6126976</Z>
								<R00>0.914941907</R00>
								<R01>0.000378951634</R01>
								<R02>-0.403577298</R02>
								<R10>-3.91021604e-005</R10>
								<R11>0.999999642</R11>
								<R12>0.000850301178</R12>
								<R20>0.403577477</R20>
								<R21>-0.000762192009</R21>
								<R22>0.914941609</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX6813">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6814">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WizardStaff</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true



function fire(v)

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

&#9;local spark = Instance.new(&quot;SpecialMesh&quot;)
        
&#9;spark.Parent = missile

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 10)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1,1,1)
&#9;missile.Velocity = v * 50
&#9;missile.BrickColor = BrickColor.new(135)
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Spark&quot;
&#9;missile.Reflectance = 0.1


&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,98,0)
&#9;force.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;local new_script = script.Parent.Spark:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;missile.Parent = game.Workspace

end



function staffUp()
&#9;Tool.GripForward = Vector3.new(0,0,-1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,1,0)
end

function staffOut()
&#9;Tool.GripForward = Vector3.new(.0976, .00976, -.995)
&#9;Tool.GripRight = Vector3.new(.195, -.981, .00952)
&#9;Tool.GripUp = Vector3.new(.976, .195, .0976)
end

function isTurbo(character)
&#9;return character:FindFirstChild(&quot;BoltHelm&quot;) ~= nil
end


function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false


&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;local reload = 1
&#9;if (isTurbo(character)) then
&#9;&#9;reload = 0.7
&#9;&#9;print(&quot;turbo&quot;)
&#9;end

&#9;staffOut()
&#9;fire(lookAt)
&#9;wait(reload)
&#9;staffUp()
&#9;wait(reload)

&#9;enabled = true

end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6815">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spark</string>
							<ProtectedString name="Source">ball = script.Parent
damage = math.random(2, 5)


function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;wait(0.1)
&#9;&#9;untagHumanoid(humanoid)
&#9;end


end

function tagHumanoid(humanoid)
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(3)
ball.Parent = nil</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6816">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.300000012</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Raspberries</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6817">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>-583.335693</X>
								<Y>287.024078</Y>
								<Z>-34.7682266</Z>
								<R00>1</R00>
								<R01>3.05292197e-005</R01>
								<R02>-3.05040739e-005</R02>
								<R10>-3.05040739e-005</R10>
								<R11>0.999999642</R11>
								<R12>0.000823949929</R12>
								<R20>3.05292197e-005</R20>
								<R21>-0.000823948998</R21>
								<R22>0.999999642</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6818">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.400000006</X>
									<Y>0.400000006</Y>
									<Z>0.400000006</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78188543</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6819">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Heal</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 70
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6820">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.300000012</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0.462803274</R00>
							<R01>1.41540761e-006</R01>
							<R02>0.88646102</R02>
							<R10>0.254671752</R10>
							<R11>0.957843363</R11>
							<R12>-0.132960498</R12>
							<R20>-0.849090874</R20>
							<R21>0.287291169</R21>
							<R22>0.443292707</R22>
						</CoordinateFrame>
						<string name="Name">Banana</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6821">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>9.88712025</X>
								<Y>444.323303</Y>
								<Z>-8.68630409</Z>
								<R00>-0.853656948</R00>
								<R01>-0.149267584</R01>
								<R02>0.498987973</R02>
								<R10>0.000734171714</R10>
								<R11>0.957706809</R11>
								<R12>0.287745029</R12>
								<R20>-0.520835161</R20>
								<R21>0.246001899</R21>
								<R22>-0.81744343</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6822">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28202371</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29675916</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6823">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Heal</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 40
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6824">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.300000012</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ice</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6825">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1018</int>
							<CoordinateFrame name="CFrame">
								<X>13.9094086</X>
								<Y>444.32663</Y>
								<Z>-18.274044</Z>
								<R00>0.827312529</R00>
								<R01>-0.000711002038</R01>
								<R02>-0.561733723</R02>
								<R10>4.74162225e-005</R10>
								<R11>0.999999285</R11>
								<R12>-0.00119586335</R12>
								<R20>0.5617342</R20>
								<R21>0.000962711638</R21>
								<R22>0.827311993</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0.400000006</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX6826">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6827">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Heal</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 5
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX6828">
					<Properties>
						<string name="Name">DARK60</string>
					</Properties>
					<Item class="Frame" referent="RBX6829">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Holder</string>
							<UDim2 name="Position">
								<XS>6.00000021e-007</XS>
								<XO>0</XO>
								<YS>0.200000003</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.219999999</XS>
								<XO>0</XO>
								<YS>0.0399999991</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX6830">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4284440415</Color3>
								<float name="BackgroundTransparency">0.5</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">true</bool>
								<token name="Font">0</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">Talk</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4284440415</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX6831">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;Dark Knight Slain: &quot;..script.Parent.Parent.Parent.Parent.Parent.Character.AmtDARK60.Value..&quot;/1&quot;
end </ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6832">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.300000012</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Grapes</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6833">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>-583.335693</X>
								<Y>287.024078</Y>
								<Z>-34.7682266</Z>
								<R00>1</R00>
								<R01>3.05292197e-005</R01>
								<R02>-3.05040739e-005</R02>
								<R10>-3.05040739e-005</R10>
								<R11>0.999999642</R11>
								<R12>0.000823949929</R12>
								<R20>3.05292197e-005</R20>
								<R21>-0.000823948998</R21>
								<R22>0.999999642</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6834">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16940906</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.400000006</X>
									<Y>0.400000006</Y>
									<Z>0.400000006</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16940893</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6835">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.300000012</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Apple</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6836">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>13.9094086</X>
								<Y>444.32663</Y>
								<Z>-18.274044</Z>
								<R00>0.827312529</R00>
								<R01>-0.000711002038</R01>
								<R02>-0.561733723</R02>
								<R10>4.74162225e-005</R10>
								<R11>0.999999285</R11>
								<R12>-0.00119586335</R12>
								<R20>0.5617342</R20>
								<R21>0.000962711638</R21>
								<R22>0.827311993</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6837">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6838">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Heal</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 10
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX6839">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.300000012</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Orange</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Script" referent="RBX6840">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Heal</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 20
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6841">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1017</int>
							<CoordinateFrame name="CFrame">
								<X>13.9094086</X>
								<Y>441.390686</Y>
								<Z>-18.274044</Z>
								<R00>0.827312529</R00>
								<R01>-0.000711002038</R01>
								<R02>-0.561733723</R02>
								<R10>4.74162225e-005</R10>
								<R11>0.999999285</R11>
								<R12>-0.00119586335</R12>
								<R20>0.5617342</R20>
								<R21>0.000962711638</R21>
								<R22>0.827311993</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">816</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.74143378e-016</X>
								<Y>5.45612408e-016</Y>
								<Z>1.70012919e-016</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-8.28539902e-017</X>
								<Y>1.9256724e-005</Y>
								<Z>1.34160027e-016</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX6842">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Diseased Orge (Lvl 58)</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX6843">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">119</int>
							<CoordinateFrame name="CFrame">
								<X>-874</X>
								<Y>288.106384</Y>
								<Z>-66.5</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6844">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">0</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.25</X>
									<Y>1.25</Y>
									<Z>1.25</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX6845">
							<Properties>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=19944962</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6846">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">119</int>
							<CoordinateFrame name="CFrame">
								<X>-874</X>
								<Y>286.606384</Y>
								<Z>-66.5</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0</float>
							<float name="LeftParamB">0</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Torso</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">0</float>
							<float name="RightParamB">0</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Motor6D" referent="RBX6847">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-2</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-0.5</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<float name="DesiredAngle">0</float>
								<float name="MaxVelocity">0.150000006</float>
								<string name="Name">Right Shoulder</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Motor6D" referent="RBX6848">
							<Properties>
								<CoordinateFrame name="C0">
									<X>2</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0.5</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<float name="DesiredAngle">0</float>
								<float name="MaxVelocity">0.150000006</float>
								<string name="Name">Left Shoulder</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Motor6D" referent="RBX6849">
							<Properties>
								<CoordinateFrame name="C0">
									<X>1</X>
									<Y>-1</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0.5</X>
									<Y>1</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<float name="DesiredAngle">0</float>
								<float name="MaxVelocity">0.100000001</float>
								<string name="Name">Right Hip</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Motor6D" referent="RBX6850">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-1</X>
									<Y>-1</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-0.5</X>
									<Y>1</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<float name="DesiredAngle">0</float>
								<float name="MaxVelocity">0.100000001</float>
								<string name="Name">Left Hip</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Motor6D" referent="RBX6851">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>1</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.5</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<float name="DesiredAngle">0</float>
								<float name="MaxVelocity">0.100000001</float>
								<string name="Name">Neck</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX6852">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Damage = 47.58


function onTouched(part)
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if h~=nil then
   local player = game.Players:GetPlayerFromCharacter(h.Parent)
   local Defence = player.Defence.Value
   local Armor = player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value
   local Lvl = player.leaderstats.Lvl.Value
   local Dmg = (Damage - (Defence/2 + Armor/2 + Lvl/4))
   if Dmg &lt; 0 then return end

   h.Health = h.Health - Dmg
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6853">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">119</int>
							<CoordinateFrame name="CFrame">
								<X>-872.5</X>
								<Y>286.606384</Y>
								<Z>-66.5000153</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Left Arm</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6854">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">119</int>
							<CoordinateFrame name="CFrame">
								<X>-875.5</X>
								<Y>286.606384</Y>
								<Z>-66.4999847</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Right Arm</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6855">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">119</int>
							<CoordinateFrame name="CFrame">
								<X>-873.5</X>
								<Y>284.606384</Y>
								<Z>-66.5000076</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Left Leg</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6856">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">119</int>
							<CoordinateFrame name="CFrame">
								<X>-874.5</X>
								<Y>284.606384</Y>
								<Z>-66.4999924</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Right Leg</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX6857">
						<Properties>
							<float name="Health">100</float>
							<float name="MaxHealth">930</float>
							<string name="Name">Monster</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">17</float>
						</Properties>
						<Item class="Script" referent="RBX6858">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">parts = {}
for _,v in pairs(script.Parent.Parent:GetChildren()) do
if v:IsA(&quot;Hat&quot;) then
table.insert(parts,v.Handle)
elseif v:IsA(&quot;Part&quot;) then
table.insert(parts,v)
end
end

script.Parent.Died:connect(function()
for i=-0.05,1.05,0.05 do
for _,v in pairs(parts) do
v.Transparency = i
end
wait()
end
end)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX6859">
						<Properties>
							<string name="Name">Mode</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6860">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Robot</string>
							<ProtectedString name="Source">model = script.Parent
backup = model:Clone()
regentime = 50 -- Regen here, Put something as 50-70.

------------------
--SPAWNING--
------------------

miked=script.Parent

itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=miked.Torso
itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=miked.Torso
itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part1=miked.Torso
itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)

itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part1=miked.Torso
itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)

miked.Head:makeJoints()
------------------
------------------


function waitForChild(parent, childName)
&#9;while true do
&#9;&#9;local child = parent:findFirstChild(childName)
&#9;&#9;if child then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;&#9;parent.ChildAdded:wait()
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Monster&quot;) -- Don&apos;t tutch.
local pose = &quot;Standing&quot;

local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local isSeated = false


function onRunning(speed)
&#9;if isSeated then return end

&#9;if speed&gt;10 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
        wait(regentime)
    wait(1)
    model:remove()
    model = backup:Clone()
    wait(3)
    model.Parent = game.Workspace
    model:MakeJoints()
end

function onJumping()
&#9;isSeated = false
&#9;pose = &quot;Jumping&quot;
end

function onClimbing()
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;pose = &quot;FreeFall&quot;
end

function onDancing()
&#9;pose = &quot;Dancing&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;isSeated = true
&#9;pose = &quot;Seated&quot;
end



function moveJump()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFreeFall()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1
&#9;LeftShoulder.DesiredAngle = -1
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveFloat()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = -1.57
end

function moveBoogy()
while pose==&quot;Boogy&quot; do
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
&#9;wait(.5)
&#9;RightShoulder.MaxVelocity = 1
&#9;LeftShoulder.MaxVelocity = 1
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = -3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 1.57
end
end

function moveZombie()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 1.57
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function movePunch()
&#9;script.Parent.Torso.Anchored=true
&#9;RightShoulder.MaxVelocity = 60
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -1.57
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
wait(1)
script.Parent.Torso.Anchored=false
pose=&quot;Standing&quot;

end

function moveKick()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end

function moveFly()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = 0
&#9;LeftShoulder.DesiredAngle = 0
&#9;RightHip.MaxVelocity = 40
&#9;RightHip.DesiredAngle = 1.57
&#9;LeftHip.DesiredAngle = 0
wait(1)
pose=&quot;Standing&quot;

end


function moveClimb()
&#9;RightShoulder.MaxVelocity = 0.5
&#9;LeftShoulder.MaxVelocity = 0.5
&#9;RightShoulder.DesiredAngle = -3.14
&#9;LeftShoulder.DesiredAngle = 3.14
&#9;RightHip.DesiredAngle = 0
&#9;LeftHip.DesiredAngle = 0
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder.DesiredAngle = -3.14 /2
&#9;LeftShoulder.DesiredAngle = -3.14 /2
&#9;RightHip.DesiredAngle = 3.14 /2
&#9;LeftHip.DesiredAngle = -3.14 /2
end

function getTool()
&#9;
&#9;kidTable = Figure:children()
&#9;if (kidTable ~= nil) then
&#9;&#9;numKids = #kidTable
&#9;&#9;for i=1,numKids do
&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end
&#9;&#9;end
&#9;end
&#9;
&#9;return nil
end

function getToolAnim(tool)

&#9;c = tool:children()
&#9;for i=1,#c do
&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then
&#9;&#9;&#9;return c[i]
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;RightShoulder.MaxVelocity = 0.5
&#9;&#9;LeftShoulder.MaxVelocity = 0.5
&#9;&#9;RightHip.MaxVelocity = 0.5
&#9;&#9;LeftHip.MaxVelocity = 0.5
&#9;&#9;RightShoulder.DesiredAngle = -1.57
&#9;&#9;LeftShoulder.DesiredAngle = 1.0
&#9;&#9;RightHip.DesiredAngle = 1.57
&#9;&#9;LeftHip.DesiredAngle = 1.0
&#9;&#9;return
&#9;end
end

function move(time)
&#9;local amplitude
&#9;local frequency

&#9;if (pose == &quot;Jumping&quot;) then
&#9;&#9;moveJump()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Zombie&quot;) then
&#9;&#9;moveZombie()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Boogy&quot;) then
&#9;&#9;moveBoogy()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Float&quot;) then
&#9;&#9;moveFloat()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Punch&quot;) then
&#9;&#9;movePunch()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Kick&quot;) then
&#9;&#9;moveKick()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Fly&quot;) then
&#9;&#9;moveFly()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;FreeFall&quot;) then
&#9;&#9;moveFreeFall()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Climbing&quot;) then
&#9;&#9;moveClimb()
&#9;&#9;return
&#9;end

&#9;if (pose == &quot;Seated&quot;) then
&#9;&#9;moveSit()
&#9;&#9;return
&#9;end

&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1

&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;if (pose == &quot;Running&quot;) then
&#9;&#9;amplitude = 1
&#9;&#9;frequency = 9
&#9;elseif (pose == &quot;Dancing&quot;) then
&#9;&#9;amplitude = 2
&#9;&#9;frequency = 16
&#9;end


&#9;desiredAngle = amplitude * math.sin(time*frequency)
&#9;if pose~=&quot;Dancing&quot; then
&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;else
&#9;&#9;RightShoulder.DesiredAngle = desiredAngle
&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle
&#9;&#9;RightHip.DesiredAngle = -desiredAngle
&#9;&#9;LeftHip.DesiredAngle = -desiredAngle
&#9;end
&#9;&#9;


&#9;local tool = getTool()

&#9;if tool ~= nil then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject ~= nil then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()

&#9;&#9;
&#9;else
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end


-- connect events
-----------------------------------------------------------------------------------------------------------------------

function unequip()
&#9;local items=script.Parent:children()
&#9;for i=1, #items do
&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end
&#9;end
end

function onChatted(msg, recipient) 
&#9;msg = string.lower(msg)

&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then
&#9;&#9;if string.match(msg, &quot;equip&quot;) then 
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then
&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()
&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end
&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end
&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end
&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end
&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end
&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end
&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end
&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end
&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end
&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end
&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end
&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end
&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end
&#9;&#9;if string.match(msg, &quot;follow&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;followany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if string.match(msg, &quot;kill&quot;) then
&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then
&#9;&#9;&#9;&#9;attackany()
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;local egg=game.Players:children()
&#9;&#9;&#9;&#9;for i=1, #egg do
&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then
&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)
&#9;&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;end
end

if game.Players.NumPlayers&gt;1 then
&#9;x=game.Players:children()
&#9;
&#9;for i=1, #x do
&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;&#9;end
&#9;end
end


function onPlayerEntered(Player) 
&#9;while Player.Name==nil do
&#9;&#9;wait(2)
&#9;end
&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then
&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then
&#9;&#9;&#9;local ch=script.Parent.Commander:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then
&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) 
&#9;&#9;end
&#9;else
&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
&#9;end
end

game.Players.ChildAdded:connect(onPlayerEntered) 



-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
dist=20

function followany()
following=true
&#9;while following==true do

&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;
&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 6 do
&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end
&#9;&#9;end
&#9;end
end



function gohome()
&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
end
function stopmoving()
&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
end

function follow(name)
&#9;following=true

&#9;local p=game.Workspace:findFirstChild(name)
&#9;if p==nil then return end
&#9;while following==true do&#9;
&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;wait(0.5)
&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;end
end

function attack(name)
&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;
&#9;&#9;following=true
&#9;&#9;local p=game.Workspace:findFirstChild(name)
&#9;&#9;if p==nil then return end
&#9;&#9;while following==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end
&#9;&#9;&#9;&#9;local l=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function attackany()
if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;

&#9;following=true
&#9;&#9;while following==true do

&#9;&#9;&#9;local ch=game.Players:children()
&#9;&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;&#9;if l~=nil then
&#9;&#9;&#9;&#9;&#9;local s=l.Torso
&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if smallest==nil then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then
&#9;&#9;&#9;&#9;&#9;&#9;smallest=d
&#9;&#9;&#9;&#9;&#9;&#9;target=s
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;if smallest==nil then stopmoving() return end
&#9;&#9;&#9;
&#9;&#9;&#9;if smallest&gt;6*dist then return end
&#9;&#9;&#9;
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)

&#9;&#9;&#9;if smallest&lt;10 then
&#9;&#9;&#9;&#9;slash()
&#9;&#9;&#9;end
&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end
&#9;&#9;&#9;wait(0.5)
&#9;&#9;&#9;for i=1, 3 do
&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then 
&#9;&#9;&#9;&#9;&#9;stopmoving() 
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;local p=target.Position
&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;&#9;if d&lt;10 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()
&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function patrol()
&#9;if points==nil then
&#9;&#9;points=0
&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then
&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then
&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then
&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)
&#9;&#9;local points=points+1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if points&lt;1 then return end
&#9;patrolling=true
&#9;local time=2
&#9;if points==1 then return end
&#9;if points&gt;1 then
&#9;&#9;while patrolling==true do
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;if points&gt;2 then
&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;if points&gt;3 then
&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;if points&gt;4 then
&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


function goto(pos,part)
while true do
end
end


function slash()
&#9;for i=1, 3 do
&#9;&#9;wait(.3)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = -2.14
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;&#9;wait(.2)
&#9;&#9;RightShoulder.MaxVelocity = 2
&#9;&#9;LeftShoulder.MaxVelocity = 1
&#9;&#9;RightShoulder.DesiredAngle = 0
&#9;&#9;LeftShoulder.DesiredAngle = 0
&#9;&#9;RightHip.DesiredAngle = 0
&#9;&#9;LeftHip.DesiredAngle = 0
&#9;end
end

function defence()
&#9;proxkill=true
&#9;while proxkill==true do
&#9;&#9;local ch=game.Players:children()
&#9;&#9;for i=1, #ch do
&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)
&#9;&#9;&#9;if p~=nil then
&#9;&#9;&#9;&#9;local p=p.Torso.Position
&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position
&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then
&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;&#9;&#9;ex.Position=p
&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;end
end




-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)


--[[

function newSound(id)
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;sound.SoundId = id
&#9;sound.Parent = script.Parent.Head
&#9;return sound
end


local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)
local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)
local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)
local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)
local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)
local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)
sRunning.Looped = true

local Figure = script.Parent
local Head = waitForChild(Figure, &quot;Head&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)


function onDied()
&#9;sDied:play()
end

function onState(state, sound)
&#9;if state then
&#9;&#9;sound:play()
&#9;else
&#9;&#9;sound:pause()
&#9;end
end

function onRunning(speed)
&#9;if speed&gt;0 then
&#9;&#9;sRunning:play()
&#9;else
&#9;&#9;sRunning:pause()
&#9;end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
--]]

local nextTime = 0
local runService = game:service(&quot;RunService&quot;);

while Figure.Parent~=nil do
&#9;time = runService.Stepped:wait()
&#9;if time &gt; nextTime then
&#9;&#9;move(time)
&#9;&#9;nextTime = time + 0.1
&#9;end
end
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6861">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Follow</string>
							<ProtectedString name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)

function findNearestTorso(pos)
&#9;local list = game.Workspace:children()
&#9;local torso = nil
&#9;local dist = 12 ---HOW LONG WILL THE MONSTER SEE
&#9;local temp = nil
&#9;local human = nil
&#9;local temp2 = nil
&#9;for x = 1, #list do
&#9;&#9;temp2 = list[x]
&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then
&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then
&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then
&#9;&#9;&#9;&#9;&#9;torso = temp
&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return torso
end

while true do
&#9;wait(0.1) 
&#9;local target = findNearestTorso(script.Parent.Torso.Position)
&#9;if target ~= nil then--
&#9;&#9;script.Parent.Monster:MoveTo(target.Position, target)
&#9;end
end</ProtectedString>
						</Properties>
					</Item>
					<Item class="CharacterMesh" referent="RBX6862">
						<Properties>
							<int name="BaseTextureId">0</int>
							<token name="BodyPart">2</token>
							<int name="MeshId">32331863</int>
							<string name="Name">Slinger Left Arm</string>
							<int name="OverlayTextureId">0</int>
						</Properties>
					</Item>
					<Item class="CharacterMesh" referent="RBX6863">
						<Properties>
							<int name="BaseTextureId">0</int>
							<token name="BodyPart">3</token>
							<int name="MeshId">32331968</int>
							<string name="Name">Slinger Right Arm</string>
							<int name="OverlayTextureId">0</int>
						</Properties>
					</Item>
					<Item class="CharacterMesh" referent="RBX6864">
						<Properties>
							<int name="BaseTextureId">0</int>
							<token name="BodyPart">4</token>
							<int name="MeshId">32331927</int>
							<string name="Name">Slinger Left Leg</string>
							<int name="OverlayTextureId">0</int>
						</Properties>
					</Item>
					<Item class="CharacterMesh" referent="RBX6865">
						<Properties>
							<int name="BaseTextureId">0</int>
							<token name="BodyPart">1</token>
							<int name="MeshId">32332055</int>
							<string name="Name">Slinger Torso</string>
							<int name="OverlayTextureId">0</int>
						</Properties>
					</Item>
					<Item class="CharacterMesh" referent="RBX6866">
						<Properties>
							<int name="BaseTextureId">0</int>
							<token name="BodyPart">5</token>
							<int name="MeshId">32332020</int>
							<string name="Name">Slinger Right Leg</string>
							<int name="OverlayTextureId">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6867">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">XP/GoldScript</string>
							<ProtectedString name="Source">local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.Gold.Value = Leaderstats.Gold.Value + 71 -- This is the Gold, Uses for buying stuff.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) 




local Humanoid = script.Parent.Monster
function PwntX_X() 
local tag = Humanoid:findFirstChild(&quot;creator&quot;) 
&#9;if tag ~= nil then 
&#9;&#9;if tag.Value ~= nil then 
local Leaderstats = tag.Value:findFirstChild(&quot;leaderstats&quot;) 
&#9;&#9;&#9;if Leaderstats ~= nil then 
Leaderstats.XP.Value = Leaderstats.XP.Value +  77 -- This is the XP, Known to get higher Levels.
wait(0.1)
script:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end 
end 
Humanoid.Died:connect(PwntX_X) </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6868">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MaxHealth</string>
							<ProtectedString name="Source">wait(0.1)
script.Parent.Monster.MaxHealth = 930
wait(0.1)
script.Parent.Monster.Health = 930</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6869">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Respawn</string>
							<ProtectedString name="Source">name=&quot;Monster&quot;

robo=script.Parent:clone()

while true do
&#9;wait(12)--the time period between death and rebirth.
&#9;if script.Parent.Monster.Health&lt;1 then
&#9;&#9;robot=robo:clone()
&#9;&#9;robot.Parent=script.Parent.Parent
&#9;&#9;robot:makeJoints()
&#9;&#9;script.Parent:remove()
&#9;end
end
&#9;&#9;


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX6870">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Fog</string>
						<ProtectedString name="Source">local Light = game.Lighting

MaxFog = 250-- Change this to adjust how big Fog will be in Noon (12:00:00)
StrFog = 25-- Change this to adjust the distance Fog will start in Noon (12:00:00)
MinFog = 50 -- Change this to adjust how small Fog will be in Midnight (00:00:00)
Divide = MaxFog/StrFog

DarkDusk = true -- set this to &apos;true&apos; if you want dusk to be black (not grey)

function GetSize()
     local Time = Light:GetMinutesAfterMidnight()
     Dive = (Time/720)
     if Dive &gt; 1 then
          Dive = 2 - Dive
     end
     
     It = MaxFog * Dive
     if not DarkDusk then
          Light.FogColor = Color3.new(Dive,Dive,Dive)
     else
          local C = (Dive - 0.34)
          if C &lt; 0 then C = 0 end
          Light.FogColor = Color3.new(C,C,C)
     end

     if It &lt; MinFog then
          return MinFog
     else return It end
end

while true do
     Light.FogEnd = GetSize()
     Light.FogStart = Light.FogEnd/Divide
wait()
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Tool" referent="RBX6871">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.200000003</X>
							<Y>0</Y>
							<Z>-1.70000005</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Wooden Bow</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29127184</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX6872">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>-35.4611511</X>
								<Y>287.273529</Y>
								<Z>-10.8176947</Z>
								<R00>2.42000715e-005</R00>
								<R01>-0.641144037</R01>
								<R02>0.76742053</R02>
								<R10>1</R10>
								<R11>1.55157304e-005</R11>
								<R12>-1.85716326e-005</R12>
								<R20>0</R20>
								<R21>0.76742053</R21>
								<R22>0.641144097</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Bolt</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-5.92843499e-008</X>
								<Y>-6.06343426e-013</Y>
								<Z>2.61463047e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-1.5054534e-011</X>
								<Y>0.201283038</Y>
								<Z>-3.45812823e-011</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX6873">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX6874">
							<Properties>
								<float name="D">1000</float>
								<string name="Name">BodyGyro</string>
								<float name="P">5000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX6875">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">HitSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16211030</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="SpecialMesh" referent="RBX6876">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15887356</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.300000012</X>
									<Y>0.600000024</Y>
									<Z>1.5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15886781</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6877">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>-35.0006981</X>
								<Y>287.27356</Y>
								<Z>-10.4330101</Z>
								<R00>2.42000715e-005</R00>
								<R01>-0.641144037</R01>
								<R02>0.76742053</R02>
								<R10>1</R10>
								<R11>1.55157304e-005</R11>
								<R12>-1.85716326e-005</R12>
								<R20>0</R20>
								<R21>0.76742053</R21>
								<R22>0.641144097</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">FakeBolt</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
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									<X>0.0199999996</X>
									<Y>0.75999999</Y>
									<Z>0.0199999996</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6957">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowLauncher</string>
							<ProtectedString name="Source">Tool = script.Parent
local arms = nil
local torso = nil
local weld33 = nil -- right arm
local weld55 = nil -- left arm
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;) -- left arm
weld55 = weld1
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;) -- right arm
weld33 = weld2
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end



function fire(v)


&#9;local vCharacter = Tool.Parent

&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3&#9;&#9;&#9;--moves your arm as if firing.

&#9;local missile = Tool.Bolt:Clone()

&#9;-- find firing direction

&#9;local v1 = -Tool.Bolt.CFrame.lookVector.unit
&#9;local v2 = v.unit
&#9;

&#9;local dot = (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z)
&#9;local ang = math.acos(dot)

&#9;-- test if in cone
&#9;if (ang &lt; 3.14 / 64) then

&#9;else
&#9;&#9;-- not in cone, find projection
&#9;&#9;-- n = v1 x v2
&#9;&#9;--local n = Vector3.new(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.z * v2.y - v1.y * v2.x)

&#9;&#9;--return
&#9;end

&#9;


&#9;

&#9;
&#9;--missile.CFrame = Tool.Bolt.CFrame + (Tool.Bolt.CFrame.lookVector * -8)
&#9;missile.CFrame = Tool.Bolt.CFrame + (v * 8)

&#9;missile.Transparency = 0

&#9;missile.Velocity =  v * 180

&#9;missile.Name = &quot;CrossbowBolt&quot;

&#9;missile.Elasticity = 0


&#9;local force = Instance.new(&quot;BodyForce&quot;)

&#9;force.force = Vector3.new((math.random(-3,3)),(math.random(190, 200)),(math.random(-3,3)))

&#9;force.Parent = missile

&#9;missile.BodyGyro.cframe = CFrame.new(Vector3.new(999999999999999999,999999999999999999,999999999999999999), -Tool.Bolt.CFrame.lookVector.unit)
&#9;missile.BodyGyro.maxTorque = Vector3.new(999999999999999999,999999999999999999,999999999999999999)



&#9;local new_script = script.Parent.CrossbowBoltScript:clone()

&#9;new_script.Disabled = false

&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)

&#9;creator_tag.Value = vPlayer

&#9;creator_tag.Name = &quot;creator&quot;

&#9;creator_tag.Parent = missile

&#9;
&#9;missile.Parent = game.Workspace

Tool.Bolt.Transparency = 1
Tool.String.Transparency = 0
Tool.StringA2.Transparency = 1
Tool.StringB2.Transparency = 1
wait(2)
Tool.String.Transparency = 1
Tool.StringA1.Transparency = 0
Tool.StringB1.Transparency = 0
Tool.FakeBolt.Transparency = 0
wait(.05)
Tool.Bolt.Transparency = 0
Tool.FakeBolt.Transparency = 1
Tool.StringA1.Transparency = 1
Tool.StringB1.Transparency = 1
Tool.StringA2.Transparency = 0
Tool.StringB2.Transparency = 0
wait(.05)
end




Tool.Enabled = true

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end


function onActivated()


&#9;if not Tool.Enabled then

&#9;&#9;return

&#9;end


&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;

&#9;local humanoid = character.Humanoid

&#9;if humanoid == nil then

&#9;&#9;print(&quot;Humanoid not found&quot;)

&#9;&#9;return 

&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;Tool.Handle.FireSound:Play()

&#9;fire(lookAt)

&#9;Tool.Enabled = true
end

local legs = nil
local torso2 = nil
local welds2 = {}
local bodyforce = nil

Tool.Unequipped:connect(Unequip)

script.Parent.Activated:connect(onActivated)



Tool.Equipped:connect(Equip)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6958">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldScript</string>
							<ProtectedString name="Source">print(&quot;This Weld Script Generated With Farvei&apos;s Instant Weld Script&quot;) 
local tool = script.Parent
local parts = {}
local c = tool:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Part&quot; and c[i].Name ~= &quot;Handle&quot; and c[i].Anchored == false then
table.insert(parts, c[i])
end
end
function onWeld()
local c = tool.Handle:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Weld&quot; then
c[i]:Remove()
end
end
for i = 1, #parts do
parts[i].Parent = tool
local w = Instance.new(&quot;Weld&quot;)
w.Parent = tool.Handle
w.Part0 = w.Parent
w.Part1 = parts[i]
w.C0 = script[parts[i].Name .. &quot;C0&quot;].Value
w.C1 = script[parts[i].Name .. &quot;C1&quot;].Value
end
end

onWeld()

script.Parent.Equipped:connect(onWeld)
script.Parent.Unequipped:connect(onWeld)</ProtectedString>
						</Properties>
						<Item class="CFrameValue" referent="RBX6959">
							<Properties>
								<string name="Name">BoltC0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX6960">
							<Properties>
								<string name="Name">BoltC1</string>
								<CoordinateFrame name="Value">
									<X>-12.1749907</X>
									<Y>-13.9999199</Y>
									<Z>9.87495804</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
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									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
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									<R10>-0.99999994</R10>
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									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
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							</Properties>
						</Item>
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									<Z>9.27495384</Z>
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							</Properties>
						</Item>
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							</Properties>
						</Item>
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							</Properties>
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							</Properties>
						</Item>
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						</Item>
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								<CoordinateFrame name="Value">
									<X>14</X>
									<Y>-11.9549789</Y>
									<Z>9.23000145</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7007">
							<Properties>
								<string name="Name">HandleB1C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7008">
							<Properties>
								<string name="Name">HandleB1C1</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>12.3949738</Y>
									<Z>9.23000145</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
					</Item>
					<Item class="BlockMesh" referent="RBX7009">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.0500000007</X>
								<Y>0.0500000007</Y>
								<Z>3</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7010">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldArm</string>
							<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX7011">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;

&#9;wait(2.1)
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7012">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>-34.966301</X>
								<Y>287.053528</Y>
								<Z>-10.4040861</Z>
								<R00>0.641168177</R00>
								<R01>1.47179162e-005</R01>
								<R02>0.767392695</R02>
								<R10>-4.05708925e-005</R10>
								<R11>1</R11>
								<R12>1.47179162e-005</R12>
								<R20>-0.767392695</R20>
								<R21>-4.05708925e-005</R21>
								<R22>0.641168177</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-5.92843499e-008</X>
								<Y>-6.06343426e-013</Y>
								<Z>2.61463047e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.73691405e-009</X>
								<Y>0.201283082</Y>
								<Z>1.30083482e-008</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7013">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7014">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>-34.966301</X>
								<Y>287.4935</Y>
								<Z>-10.4040861</Z>
								<R00>-0.641177714</R00>
								<R01>-1.47170831e-005</R01>
								<R02>0.767392457</R02>
								<R10>4.05684514e-005</R10>
								<R11>-1</R11>
								<R12>1.47180272e-005</R12>
								<R20>0.767392457</R20>
								<R21>4.05687933e-005</R21>
								<R22>0.641177714</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-5.92843499e-008</X>
								<Y>-6.06343426e-013</Y>
								<Z>2.61463047e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-5.76672621e-009</X>
								<Y>0.201283082</Y>
								<Z>-1.3075101e-008</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7015">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7016">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowBoltScript</string>
							<ProtectedString name="Source">debris = game:GetService(&quot;Debris&quot;)
bolt = script.Parent
damage = 4

debris:AddItem(bolt, 5)

function stick(hit)
&#9;-- joint myself to the thing i hit

&#9;local weld = Instance.new(&quot;Weld&quot;)

&#9;weld.Part0 = bolt
&#9;weld.Part1 = hit


&#9;local HitPos = bolt.Position + (bolt.Velocity.unit * 3) --+ (arrow.CFrame.lookVector * 1)

&#9;local CJ = CFrame.new(HitPos)
&#9;local C0 = bolt.CFrame:inverse() *CJ
&#9;local C1 = hit.CFrame:inverse() * CJ
&#9;
&#9;weld.C0 = C0
&#9;weld.C1 = C1

&#9;weld.Parent = bolt

end

function onTouched(hit)

&#9;bolt.BodyGyro:remove()
&#9;bolt.BodyForce:remove()

&#9;stick(hit)

&#9;bolt.HitSound:Play()

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)


&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;local humanoid = hit.Parent.Parent:findFirstChild(&quot;M&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;connection:disconnect()
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = bolt:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;debris:AddItem(new_tag,1)
&#9;end
end



connection = bolt.Touched:connect(onTouched)

for i=1,100 do
&#9;wait(.1 * i)
&#9;if (bolt:FindFirstChild(&quot;BodyGyro&quot;) ~= nil) then
&#9;&#9;bolt.BodyGyro.cframe = CFrame.new(Vector3.new(0,0,0), -bolt.Velocity.unit)
&#9;end
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7017">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Wooden Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=68520826</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7018">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">101</int>
							<CoordinateFrame name="CFrame">
								<X>16.35989</X>
								<Y>445.778076</Y>
								<Z>-19.9736919</Z>
								<R00>0.920443594</R00>
								<R01>0.344406009</R01>
								<R02>-0.184843749</R02>
								<R10>0.196906969</R10>
								<R11>-4.35113907e-005</R11>
								<R12>0.980416775</R12>
								<R20>0.337654203</R20>
								<R21>-0.938815117</R21>
								<R22>-0.0678559542</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7019">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2220374</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX7020">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7021">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SwordScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(1, 5) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7022">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Bronze Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=72072945</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7023">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-84.5798721</X>
								<Y>288.774139</Y>
								<Z>211.154343</Z>
								<R00>-0.410435736</R00>
								<R01>-0.908158302</R01>
								<R02>0.0824080184</R02>
								<R10>0.196922511</R10>
								<R11>-3.26307963e-005</R11>
								<R12>0.98041904</R12>
								<R20>-0.890372992</R20>
								<R21>0.418626994</R21>
								<R22>0.178850189</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7024">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78778820</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7025">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(8, 25) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7026">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Copper Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=68588089</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7027">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-105.172798</X>
								<Y>288.416199</Y>
								<Z>211.030853</Z>
								<R00>-0.801286221</R00>
								<R01>-0.576291084</R01>
								<R02>0.160713911</R02>
								<R10>0.196782887</R10>
								<R11>-0.000187305734</R11>
								<R12>0.980447054</R12>
								<R20>-0.564992785</R20>
								<R21>0.81724453</R21>
								<R22>0.113554306</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7028">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78777157</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7029">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(1,7) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7030">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Golden Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=72072270</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7031">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-84.5798721</X>
								<Y>288.774139</Y>
								<Z>211.154343</Z>
								<R00>-0.410435736</R00>
								<R01>-0.908158302</R01>
								<R02>0.0824080184</R02>
								<R10>0.196922511</R10>
								<R11>-3.26307963e-005</R11>
								<R12>0.98041904</R12>
								<R20>-0.890372992</R20>
								<R21>0.418626994</R21>
								<R22>0.178850189</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7032">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78777844</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7033">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(4, 18) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7034">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Opal Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=72076519</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7035">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-84.5798721</X>
								<Y>288.774139</Y>
								<Z>211.154343</Z>
								<R00>-0.410435736</R00>
								<R01>-0.908158302</R01>
								<R02>0.0824080184</R02>
								<R10>0.196922511</R10>
								<R11>-3.26307963e-005</R11>
								<R12>0.98041904</R12>
								<R20>-0.890372992</R20>
								<R21>0.418626994</R21>
								<R22>0.178850189</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7036">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78782032</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7037">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(58, 106) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7038">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Steel Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=72075609</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7039">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-84.5798721</X>
								<Y>288.774139</Y>
								<Z>211.154343</Z>
								<R00>-0.410435736</R00>
								<R01>-0.908158302</R01>
								<R02>0.0824080184</R02>
								<R10>0.196922511</R10>
								<R11>-3.26307963e-005</R11>
								<R12>0.98041904</R12>
								<R20>-0.890372992</R20>
								<R21>0.418626994</R21>
								<R22>0.178850189</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7040">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78781078</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7041">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(30, 60) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7042">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Platinum Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=72074869</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7043">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-84.5798721</X>
								<Y>288.774139</Y>
								<Z>211.154343</Z>
								<R00>-0.410435736</R00>
								<R01>-0.908158302</R01>
								<R02>0.0824080184</R02>
								<R10>0.196922511</R10>
								<R11>-3.26307963e-005</R11>
								<R12>0.98041904</R12>
								<R20>-0.890372992</R20>
								<R21>0.418626994</R21>
								<R22>0.178850189</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7044">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78779248</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7045">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(19, 46) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7046">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Iron Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=72073803</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7047">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-84.5798721</X>
								<Y>288.774139</Y>
								<Z>211.154343</Z>
								<R00>-0.410435736</R00>
								<R01>-0.908158302</R01>
								<R02>0.0824080184</R02>
								<R10>0.196922511</R10>
								<R11>-3.26307963e-005</R11>
								<R12>0.98041904</R12>
								<R20>-0.890372992</R20>
								<R21>0.418626994</R21>
								<R22>0.178850189</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7048">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78779632</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7049">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(13, 32) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7050">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.75</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Golden Dagger</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78813958</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7051">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-91.4614258</X>
								<Y>287.658813</Y>
								<Z>-1.24476409</Z>
								<R00>0.681702673</R00>
								<R01>0.718714833</R01>
								<R02>-0.136859104</R02>
								<R10>0.196909457</R10>
								<R11>-7.52415363e-005</R11>
								<R12>0.980421662</R12>
								<R20>0.704633296</R20>
								<R21>-0.69530493</R21>
								<R22>-0.141573057</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7052">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78777844</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7053">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(3, 7) + math.floor(vPlayer.leaderstats.Lvl.Value/3 + vPlayer.Strength.Value/3) 
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(0.5) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(0.6) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7054">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.75</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Copper Dagger</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78813946</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7055">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-91.4614258</X>
								<Y>287.725464</Y>
								<Z>-1.24476409</Z>
								<R00>0.681702673</R00>
								<R01>0.718714833</R01>
								<R02>-0.136859104</R02>
								<R10>0.196909457</R10>
								<R11>-7.52415363e-005</R11>
								<R12>0.980421662</R12>
								<R20>0.704633296</R20>
								<R21>-0.69530493</R21>
								<R22>-0.141573057</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>7.18452262e-014</X>
								<Y>0.0695800632</Y>
								<Z>6.22698431e-015</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7056">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78777157</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7057">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(1,3) + math.floor(vPlayer.leaderstats.Lvl.Value/3 + vPlayer.Strength.Value/3) 
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(0.5) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(0.6) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7058">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.75</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Bronze Dagger</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78813963</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7059">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-91.4614258</X>
								<Y>287.725464</Y>
								<Z>-1.24476409</Z>
								<R00>0.681702673</R00>
								<R01>0.718714833</R01>
								<R02>-0.136859104</R02>
								<R10>0.196909457</R10>
								<R11>-7.52415363e-005</R11>
								<R12>0.980421662</R12>
								<R20>0.704633296</R20>
								<R21>-0.69530493</R21>
								<R22>-0.141573057</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.05654519e-014</X>
								<Y>0.0695800632</Y>
								<Z>9.56648857e-016</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7060">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=78778820</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7061">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(5, 10) + math.floor(vPlayer.leaderstats.Lvl.Value/3 + vPlayer.Strength.Value/3) 
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(0.5) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(0.6) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7062">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.100000001</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Mushroom</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7063">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>-963.589783</X>
								<Y>287.123505</Y>
								<Z>-52.0560493</Z>
								<R00>0.315383404</R00>
								<R01>-0.000781871495</R01>
								<R02>0.948964</R02>
								<R10>-3.9450264e-005</R10>
								<R11>0.999999642</R11>
								<R12>0.000837031926</R12>
								<R20>-0.948964298</R20>
								<R21>-0.000301422871</R21>
								<R22>0.315383255</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>0.200000003</Y>
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							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7064">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
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								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
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								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7065">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>0.315304279</R00>
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								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7066">
							<Properties>
								<CoordinateFrame name="C0">
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									<Y>0</Y>
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								<CoordinateFrame name="C1">
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									<Z>0</Z>
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								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7067">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">45</int>
							<CoordinateFrame name="CFrame">
								<X>-963.589905</X>
								<Y>287.273529</Y>
								<Z>-52.0560417</Z>
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							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>0.200000003</Y>
								<Z>0.200000003</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7068">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
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								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7069">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Heal</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

number = math.Random(1, 2)

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;if number = 1 then human.Health = human.Health + 70
   end
   elseif number = 2 then human.Health = human.Health - 70
&#9;end
   end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7070">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">StarterPack</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Tool" referent="RBX7071">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">PvP (Doesn&apos;t kill monsters!)</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12224215</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Script" referent="RBX7072">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SwordScript</string>
							<ProtectedString name="Source">-------- OMG HAX

--Made Configurable and anti-TK added By Daviidi

r = game:service(&quot;RunService&quot;)


local damage = script.Parent.Handle.Settings.NormalDamage.Value


local slash_damage = script.Parent.Handle.Settings.NormalDamage
local lunge_damage = script.Parent.Handle.Settings.LungeDamage

sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = Instance.new(&quot;Sound&quot;)
SlashSound.SoundId = &quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent = sword
SlashSound.Volume = .7

local LungeSound = Instance.new(&quot;Sound&quot;)
LungeSound.SoundId = &quot;rbxasset://sounds\\swordlunge.wav&quot;
LungeSound.Parent = sword
LungeSound.Volume = .6

local UnsheathSound = Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId = &quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1


function CanHit(player, humanoid) -- By Daviidi
&#9;if script.Parent.Handle.Settings[&quot;Anti Team-Kill&quot;].Value == false then return true end
&#9;local p2 = game:GetService(&quot;Players&quot;):GetPlayerFromCharacter(humanoid.Parent)
&#9;if p2 == nil then return true end
&#9;if p2.Neutral == true or player.Neutral == true or player.TeamColor ~= p2.TeamColor then
&#9;&#9;print(&quot;TRUE&quot;)
&#9;&#9;return true
&#9;end
&#9;print(&quot;FALSE&quot;)
&#9;return false -- Don&apos;t let them Team-Kill
end


function blow(hit)
&#9;if (hit.Parent == nil) then return end -- happens when bullet hits sword

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local player = game.Players:playerFromCharacter(Tool.Parent)
&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;local hum = vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if tool held by a character
&#9;if humanoid~=nil and humanoid ~= hum and hum ~= nil and player ~= nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) and CanHit(player, humanoid) then
&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end


function tagHumanoid(humanoid, player)
&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = player
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end


function attack()
&#9;damage = slash_damage.Value
&#9;SlashSound:play()
&#9;local anim = Instance.new(&quot;StringValue&quot;)
&#9;anim.Name = &quot;toolanim&quot;
&#9;anim.Value = &quot;Slash&quot;
&#9;anim.Parent = Tool
end

function lunge()
&#9;damage = lunge_damage.Value

&#9;LungeSound:play()

&#9;local anim = Instance.new(&quot;StringValue&quot;)
&#9;anim.Name = &quot;toolanim&quot;
&#9;anim.Value = &quot;Lunge&quot;
&#9;anim.Parent = Tool
&#9;
&#9;
&#9;force = Instance.new(&quot;BodyVelocity&quot;)
&#9;force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
&#9;force.Parent = Tool.Parent.Torso
&#9;wait(.25)
&#9;swordOut()
&#9;wait(.25)
&#9;force.Parent = nil
&#9;wait(.5)
&#9;swordUp()

&#9;damage = slash_damage.Value
end

function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end

function swordAcross()
&#9;-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;t = r.Stepped:wait()

&#9;if (t - last_attack &lt; .2) then
&#9;&#9;lunge()
&#9;else
&#9;&#9;attack()
&#9;end

&#9;last_attack = t

&#9;--wait(.5)

&#9;Tool.Enabled = true
end


function onEquipped()
&#9;UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)


</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7073">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-44</X>
								<Y>0.800000012</Y>
								<Z>-70.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0.400000006</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7074">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12221720</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12224218</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Configuration" referent="RBX7075">
							<Properties>
								<string name="Name">Settings</string>
							</Properties>
							<Item class="NumberValue" referent="RBX7076">
								<Properties>
									<string name="Name">NormalDamage</string>
									<double name="Value">10</double>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX7077">
								<Properties>
									<string name="Name">LungeDamage</string>
									<double name="Value">30</double>
								</Properties>
							</Item>
							<Item class="BoolValue" referent="RBX7078">
								<Properties>
									<string name="Name">Anti Team-Kill</string>
									<bool name="Value">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Sound" referent="RBX7079">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Sound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
								<float name="Volume">0.699999988</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX7080">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Sound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/swordlunge.wav</url></Content>
								<float name="Volume">0.600000024</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX7081">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">Sound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX7082">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7083">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Wooden Sword</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=68520826</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7084">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">101</int>
							<CoordinateFrame name="CFrame">
								<X>16.35989</X>
								<Y>445.778076</Y>
								<Z>-19.9736919</Z>
								<R00>0.920443594</R00>
								<R01>0.344406009</R01>
								<R02>-0.184843749</R02>
								<R10>0.196906969</R10>
								<R11>-4.35113907e-005</R11>
								<R12>0.980416775</R12>
								<R20>0.337654203</R20>
								<R21>-0.938815117</R21>
								<R22>-0.0678559542</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7085">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2220374</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX7086">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7087">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SwordScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(1, 5) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.2) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.2) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7088">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.75</Z>
							<R00>-5.38796958e-005</R00>
							<R01>0.196060866</R01>
							<R02>0.980591714</R02>
							<R10>1</R10>
							<R11>1.05637e-005</R11>
							<R12>5.28339806e-005</R12>
							<R20>0</R20>
							<R21>0.980591714</R21>
							<R22>-0.196060866</R22>
						</CoordinateFrame>
						<string name="Name">Wooden Dagger</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7089">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>-16.3768845</X>
								<Y>288.056061</Y>
								<Z>-9.4981451</Z>
								<R00>0.975221455</R00>
								<R01>0.221229687</R01>
								<R02>-0.000803176372</R02>
								<R10>0.000829316967</R10>
								<R11>-2.52749014e-005</R11>
								<R12>0.999999642</R12>
								<R20>0.221229598</R20>
								<R21>-0.975221753</R21>
								<R22>-0.000208118145</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7090">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.14999998</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2220374</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX7091">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7092">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SwordScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(0,2) + math.floor(vPlayer.leaderstats.Lvl.Value/3 + vPlayer.Strength.Value/3) 
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
else 
part2.BackgroundColor3 = Color3.new(51/255,102/255,255/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(0.5) 
ching = false 
part:remove() 
wait(.1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(0.6) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7093">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.200000003</X>
							<Y>0</Y>
							<Z>-1.70000005</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Wooden Bow</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=29127184</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7094">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>-35.4611511</X>
								<Y>287.273529</Y>
								<Z>-10.8176947</Z>
								<R00>2.42000715e-005</R00>
								<R01>-0.641144037</R01>
								<R02>0.76742053</R02>
								<R10>1</R10>
								<R11>1.55157304e-005</R11>
								<R12>-1.85716326e-005</R12>
								<R20>0</R20>
								<R21>0.76742053</R21>
								<R22>0.641144097</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Bolt</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-5.92843499e-008</X>
								<Y>-6.06343426e-013</Y>
								<Z>2.61463047e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-1.5054534e-011</X>
								<Y>0.201283038</Y>
								<Z>-3.45812823e-011</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX7095">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
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							<CoordinateFrame name="CFrame">
								<X>-35.6913834</X>
								<Y>288.274109</Y>
								<Z>-11.0096302</Z>
								<R00>0.691418648</R00>
								<R01>-0.332921535</R01>
								<R02>0.641173542</R02>
								<R10>-0.433838964</R10>
								<R11>-0.900990427</R11>
								<R12>8.17313867e-006</R12>
								<R20>0.577688515</R20>
								<R21>-0.278171718</R21>
								<R22>-0.767395914</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">StringB1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-5.92843499e-008</X>
								<Y>-6.06343426e-013</Y>
								<Z>2.61463047e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-2.61764033e-008</X>
								<Y>0.201283023</Y>
								<Z>-5.93534466e-008</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX7177">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-0.0666666627</X>
									<Y>-87.753952</Y>
									<Z>0.437999725</Z>
									<R00>1</R00>
									<R01>3.05180438e-005</R01>
									<R02>-3.05171125e-005</R02>
									<R10>-3.05171125e-005</R10>
									<R11>1</R11>
									<R12>3.05180438e-005</R12>
									<R20>3.05180438e-005</R20>
									<R21>-3.05171125e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-87.7666245</X>
									<Y>-0.0153333694</Y>
									<Z>-0.0333333313</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="CylinderMesh" referent="RBX7178">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0199999996</X>
									<Y>0.75999999</Y>
									<Z>0.0199999996</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7179">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowLauncher</string>
							<ProtectedString name="Source">Tool = script.Parent
local arms = nil
local torso = nil
local weld33 = nil -- right arm
local weld55 = nil -- left arm
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;) -- left arm
weld55 = weld1
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;) -- right arm
weld33 = weld2
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end



function fire(v)


&#9;local vCharacter = Tool.Parent

&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;Tool.Parent.Torso[&quot;Right Shoulder&quot;].DesiredAngle = 3&#9;&#9;&#9;--moves your arm as if firing.

&#9;local missile = Tool.Bolt:Clone()

&#9;-- find firing direction

&#9;local v1 = -Tool.Bolt.CFrame.lookVector.unit
&#9;local v2 = v.unit
&#9;

&#9;local dot = (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z)
&#9;local ang = math.acos(dot)

&#9;-- test if in cone
&#9;if (ang &lt; 3.14 / 64) then

&#9;else
&#9;&#9;-- not in cone, find projection
&#9;&#9;-- n = v1 x v2
&#9;&#9;--local n = Vector3.new(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.z * v2.y - v1.y * v2.x)

&#9;&#9;--return
&#9;end

&#9;


&#9;

&#9;
&#9;--missile.CFrame = Tool.Bolt.CFrame + (Tool.Bolt.CFrame.lookVector * -8)
&#9;missile.CFrame = Tool.Bolt.CFrame + (v * 8)

&#9;missile.Transparency = 0

&#9;missile.Velocity =  v * 180

&#9;missile.Name = &quot;CrossbowBolt&quot;

&#9;missile.Elasticity = 0


&#9;local force = Instance.new(&quot;BodyForce&quot;)

&#9;force.force = Vector3.new((math.random(-3,3)),(math.random(190, 200)),(math.random(-3,3)))

&#9;force.Parent = missile

&#9;missile.BodyGyro.cframe = CFrame.new(Vector3.new(999999999999999999,999999999999999999,999999999999999999), -Tool.Bolt.CFrame.lookVector.unit)
&#9;missile.BodyGyro.maxTorque = Vector3.new(999999999999999999,999999999999999999,999999999999999999)



&#9;local new_script = script.Parent.CrossbowBoltScript:clone()

&#9;new_script.Disabled = false

&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)

&#9;creator_tag.Value = vPlayer

&#9;creator_tag.Name = &quot;creator&quot;

&#9;creator_tag.Parent = missile

&#9;
&#9;missile.Parent = game.Workspace

Tool.Bolt.Transparency = 1
Tool.String.Transparency = 0
Tool.StringA2.Transparency = 1
Tool.StringB2.Transparency = 1
wait(2)
Tool.String.Transparency = 1
Tool.StringA1.Transparency = 0
Tool.StringB1.Transparency = 0
Tool.FakeBolt.Transparency = 0
wait(.05)
Tool.Bolt.Transparency = 0
Tool.FakeBolt.Transparency = 1
Tool.StringA1.Transparency = 1
Tool.StringB1.Transparency = 1
Tool.StringA2.Transparency = 0
Tool.StringB2.Transparency = 0
wait(.05)
end




Tool.Enabled = true

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end


function onActivated()


&#9;if not Tool.Enabled then

&#9;&#9;return

&#9;end


&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;

&#9;local humanoid = character.Humanoid

&#9;if humanoid == nil then

&#9;&#9;print(&quot;Humanoid not found&quot;)

&#9;&#9;return 

&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;Tool.Handle.FireSound:Play()

&#9;fire(lookAt)

&#9;Tool.Enabled = true
end

local legs = nil
local torso2 = nil
local welds2 = {}
local bodyforce = nil

Tool.Unequipped:connect(Unequip)

script.Parent.Activated:connect(onActivated)



Tool.Equipped:connect(Equip)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7180">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldScript</string>
							<ProtectedString name="Source">print(&quot;This Weld Script Generated With Farvei&apos;s Instant Weld Script&quot;) 
local tool = script.Parent
local parts = {}
local c = tool:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Part&quot; and c[i].Name ~= &quot;Handle&quot; and c[i].Anchored == false then
table.insert(parts, c[i])
end
end
function onWeld()
local c = tool.Handle:GetChildren()
for i = 1, #c do
if c[i].className == &quot;Weld&quot; then
c[i]:Remove()
end
end
for i = 1, #parts do
parts[i].Parent = tool
local w = Instance.new(&quot;Weld&quot;)
w.Parent = tool.Handle
w.Part0 = w.Parent
w.Part1 = parts[i]
w.C0 = script[parts[i].Name .. &quot;C0&quot;].Value
w.C1 = script[parts[i].Name .. &quot;C1&quot;].Value
end
end

onWeld()

script.Parent.Equipped:connect(onWeld)
script.Parent.Unequipped:connect(onWeld)</ProtectedString>
						</Properties>
						<Item class="CFrameValue" referent="RBX7181">
							<Properties>
								<string name="Name">BoltC0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7182">
							<Properties>
								<string name="Name">BoltC1</string>
								<CoordinateFrame name="Value">
									<X>-12.1749907</X>
									<Y>-13.9999199</Y>
									<Z>9.87495804</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7183">
							<Properties>
								<string name="Name">FakeBoltC0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7184">
							<Properties>
								<string name="Name">FakeBoltC1</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.27495384</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7185">
							<Properties>
								<string name="Name">L1C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7186">
							<Properties>
								<string name="Name">L1C1</string>
								<CoordinateFrame name="Value">
									<X>7.35124874</X>
									<Y>13.9997625</Y>
									<Z>13.6567736</Z>
									<R00>4.6076515e-005</R00>
									<R01>-0.900938869</R01>
									<R02>-0.433946043</R02>
									<R10>1</R10>
									<R11>4.15121212e-005</R11>
									<R12>1.99947226e-005</R12>
									<R20>0</R20>
									<R21>-0.433946073</R21>
									<R22>0.900938869</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7187">
							<Properties>
								<string name="Name">L2C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7188">
							<Properties>
								<string name="Name">L2C1</string>
								<CoordinateFrame name="Value">
									<X>10.4633541</X>
									<Y>13.9995213</Y>
									<Z>11.6491795</Z>
									<R00>7.7372817e-005</R00>
									<R01>-0.97492069</R01>
									<R02>-0.222552225</R02>
									<R10>1</R10>
									<R11>7.54323628e-005</R11>
									<R12>1.72194905e-005</R12>
									<R20>0</R20>
									<R21>-0.22255221</R21>
									<R22>0.97492075</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7189">
							<Properties>
								<string name="Name">L3C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7190">
							<Properties>
								<string name="Name">L3C1</string>
								<CoordinateFrame name="Value">
									<X>13.0500898</X>
									<Y>13.9999199</Y>
									<Z>8.99995995</Z>
									<R00>5.34682295e-005</R00>
									<R01>-1</R01>
									<R02>-4.3159529e-005</R02>
									<R10>1</R10>
									<R11>5.34682331e-005</R11>
									<R12>2.30766362e-009</R12>
									<R20>0</R20>
									<R21>-4.3159529e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7191">
							<Properties>
								<string name="Name">L4C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7192">
							<Properties>
								<string name="Name">L4C1</string>
								<CoordinateFrame name="Value">
									<X>14.9810143</X>
									<Y>14.0001831</Y>
									<Z>5.8405571</Z>
									<R00>1.31136017e-006</R00>
									<R01>-0.974940896</R01>
									<R02>0.222463876</R02>
									<R10>1</R10>
									<R11>2.04400777e-007</R11>
									<R12>-4.99893076e-006</R12>
									<R20>4.82818996e-006</R20>
									<R21>0.222463861</R21>
									<R22>0.974940956</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7193">
							<Properties>
								<string name="Name">L5C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7194">
							<Properties>
								<string name="Name">L5C1</string>
								<CoordinateFrame name="Value">
									<X>16.1620426</X>
									<Y>14.0002775</Y>
									<Z>2.33152008</Z>
									<R00>6.52719827e-005</R00>
									<R01>-0.900993645</R01>
									<R02>0.433832288</R02>
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									<R11>0.90098387</R11>
									<R12>-0.433852524</R12>
									<R20>1</R20>
									<R21>4.74525393e-007</R21>
									<R22>-2.1133983e-005</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7223">
							<Properties>
								<string name="Name">StringA2C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7224">
							<Properties>
								<string name="Name">StringA2C1</string>
								<CoordinateFrame name="Value">
									<X>-1.25591111</X>
									<Y>-15.2820654</Y>
									<Z>13.9998837</Z>
									<R00>-4.66108322e-005</R00>
									<R01>-0.623484254</R01>
									<R02>-0.781843245</R02>
									<R10>-1.42753124e-005</R10>
									<R11>0.781837523</R11>
									<R12>-0.623484254</R12>
									<R20>1.00000572</R20>
									<R21>-1.42753124e-005</R21>
									<R22>-4.66108322e-005</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7225">
							<Properties>
								<string name="Name">StringB1C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7226">
							<Properties>
								<string name="Name">StringB1C1</string>
								<CoordinateFrame name="Value">
									<X>14.8837347</X>
									<Y>7.45630312</Y>
									<Z>14.0000029</Z>
									<R00>-1.88345311e-005</R00>
									<R01>-0.433879703</R01>
									<R02>0.900970817</R02>
									<R10>4.20796787e-005</R10>
									<R11>-0.900970817</R11>
									<R12>-0.433879703</R12>
									<R20>1</R20>
									<R21>2.97406423e-005</R21>
									<R22>3.52268835e-005</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7227">
							<Properties>
								<string name="Name">HandleB2C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7228">
							<Properties>
								<string name="Name">HandleB2C1</string>
								<CoordinateFrame name="Value">
									<X>14</X>
									<Y>-11.9549789</Y>
									<Z>9.23000145</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7229">
							<Properties>
								<string name="Name">HandleB1C0</string>
								<CoordinateFrame name="Value">
									<X>-12.1749926</X>
									<Y>-13.9999199</Y>
									<Z>9.15495872</Z>
									<R00>-3.26636837e-005</R00>
									<R01>0.99999994</R01>
									<R02>4.80205764e-010</R02>
									<R10>-0.99999994</R10>
									<R11>-3.26636837e-005</R11>
									<R12>4.31586013e-005</R12>
									<R20>4.31585977e-005</R20>
									<R21>9.29513244e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
						<Item class="CFrameValue" referent="RBX7230">
							<Properties>
								<string name="Name">HandleB1C1</string>
								<CoordinateFrame name="Value">
									<X>-14</X>
									<Y>12.3949738</Y>
									<Z>9.23000145</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
							</Properties>
						</Item>
					</Item>
					<Item class="BlockMesh" referent="RBX7231">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.0500000007</X>
								<Y>0.0500000007</Y>
								<Z>3</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7232">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldArm</string>
							<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -.5, .5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX7233">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;

&#9;wait(2.1)
&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=29073295&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7234">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>-34.966301</X>
								<Y>287.053528</Y>
								<Z>-10.4040861</Z>
								<R00>0.641168177</R00>
								<R01>1.47179162e-005</R01>
								<R02>0.767392695</R02>
								<R10>-4.05708925e-005</R10>
								<R11>1</R11>
								<R12>1.47179162e-005</R12>
								<R20>-0.767392695</R20>
								<R21>-4.05708925e-005</R21>
								<R22>0.641168177</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-5.92843499e-008</X>
								<Y>-6.06343426e-013</Y>
								<Z>2.61463047e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.73691405e-009</X>
								<Y>0.201283082</Y>
								<Z>1.30083482e-008</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7235">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7236">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">18</int>
							<CoordinateFrame name="CFrame">
								<X>-34.966301</X>
								<Y>287.4935</Y>
								<Z>-10.4040861</Z>
								<R00>-0.641177714</R00>
								<R01>-1.47170831e-005</R01>
								<R02>0.767392457</R02>
								<R10>4.05684514e-005</R10>
								<R11>-1</R11>
								<R12>1.47180272e-005</R12>
								<R20>0.767392457</R20>
								<R21>4.05687933e-005</R21>
								<R22>0.641177714</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">HandleB1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-5.92843499e-008</X>
								<Y>-6.06343426e-013</Y>
								<Z>2.61463047e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-5.76672621e-009</X>
								<Y>0.201283082</Y>
								<Z>-1.3075101e-008</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7237">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0500000007</Y>
									<Z>0.00999999978</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7238">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CrossbowBoltScript</string>
							<ProtectedString name="Source">debris = game:GetService(&quot;Debris&quot;)
bolt = script.Parent
damage = 4

debris:AddItem(bolt, 5)

function stick(hit)
&#9;-- joint myself to the thing i hit

&#9;local weld = Instance.new(&quot;Weld&quot;)

&#9;weld.Part0 = bolt
&#9;weld.Part1 = hit


&#9;local HitPos = bolt.Position + (bolt.Velocity.unit * 3) --+ (arrow.CFrame.lookVector * 1)

&#9;local CJ = CFrame.new(HitPos)
&#9;local C0 = bolt.CFrame:inverse() *CJ
&#9;local C1 = hit.CFrame:inverse() * CJ
&#9;
&#9;weld.C0 = C0
&#9;weld.C1 = C1

&#9;weld.Parent = bolt

end

function onTouched(hit)

&#9;bolt.BodyGyro:remove()
&#9;bolt.BodyForce:remove()

&#9;stick(hit)

&#9;bolt.HitSound:Play()

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)


&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;local humanoid = hit.Parent.Parent:findFirstChild(&quot;M&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid.Health = humanoid.Health - damage
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent = nil
&#9;end

&#9;connection:disconnect()
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = bolt:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;debris:AddItem(new_tag,1)
&#9;end
end



connection = bolt.Touched:connect(onTouched)

for i=1,100 do
&#9;wait(.1 * i)
&#9;if (bolt:FindFirstChild(&quot;BodyGyro&quot;) ~= nil) then
&#9;&#9;bolt.BodyGyro.cframe = CFrame.new(Vector3.new(0,0,0), -bolt.Velocity.unit)
&#9;end
end


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7239">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
							<R00>-0.999948502</R00>
							<R01>0.001982413</R01>
							<R02>0.00995167345</R02>
							<R10>0.0101472028</R10>
							<R11>0.196058884</R11>
							<R12>0.98053962</R12>
							<R20>-7.2796156e-006</R20>
							<R21>0.980590165</R21>
							<R22>-0.196068913</R22>
						</CoordinateFrame>
						<string name="Name">Basic Scythe</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=67465073</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="LocalScript" referent="RBX7240">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014476</url></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7241">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-2.2783885</X>
								<Y>142.191895</Y>
								<Z>-12.7162104</Z>
								<R00>-0.662418902</R00>
								<R01>0.000132069268</R01>
								<R02>-0.749133646</R02>
								<R10>-0.000257446925</R10>
								<R11>-0.99999994</R11>
								<R12>5.13505584e-005</R12>
								<R20>-0.749133587</R20>
								<R21>0.000226877717</R21>
								<R22>0.662418902</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00566912908</X>
								<Y>0.000638427911</Y>
								<Z>-0.00162607338</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00483197207</X>
								<Y>-0.00347967702</Y>
								<Z>0.0052912524</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7242">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=28140935 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=67462990</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7243">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SwordScript</string>
							<ProtectedString name="Source">r = game:service(&quot;RunService&quot;) 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
function blow(hit) 
if ching == true then return end 
local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;) 
local vCharacter = Tool.Parent 
local vPlayer = game.Players:playerFromCharacter(vCharacter) 
if humanoid~=nil then 
ching = true 
print(&quot;SWORD HIT&quot;) 
tagHumanoid(humanoid, vPlayer) 
local damage = math.random(1, 7) + math.floor(vPlayer.leaderstats.Lvl.Value/2 + vPlayer.Strength.Value)
humanoid:TakeDamage(damage) 
local part = Instance.new(&quot;ScreenGui&quot;) 
local part2 = Instance.new(&quot;TextLabel&quot;) 
part2.Size = UDim2.new(0,50,0,50) 
part2.Position = UDim2.new(0.45,0,0.25,0) 
part2.Parent = part 
part.Parent = vPlayer.PlayerGui 
if (damage == 0) then 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
else 
part2.BackgroundColor3 = Color3.new(255/255,80/255,80/255) 
end 
part2.Text = &quot;&quot;..damage..&quot;&quot; 
wait(1.4) 
ching = false 
part:remove() 
wait(1) 
untagHumanoid(humanoid) 
end 
end 



function tagHumanoid(humanoid, player) 
local creator_tag = Instance.new(&quot;ObjectValue&quot;) 
creator_tag.Value = player 
creator_tag.Name = &quot;creator&quot; 
creator_tag.Parent = humanoid 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild(&quot;creator&quot;) 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 


function attack() 
local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Slash&quot; 
anim.Parent = Tool 
end 

function lunge() 

local anim = Instance.new(&quot;StringValue&quot;) 
anim.Name = &quot;toolanim&quot; 
anim.Value = &quot;Lunge&quot; 
anim.Parent = Tool 


force = Instance.new(&quot;BodyVelocity&quot;) 
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 
force.Parent = Tool.Parent.Torso 
wait(.25) 
swordOut() 
wait(.25) 
force.Parent = nil 
wait(.5) 
swordUp() 

damage = slash_damage 
end 

function swordUp() 
Tool.GripForward = Vector3.new(-1,0,0) 
Tool.GripRight = Vector3.new(0,1,0) 
Tool.GripUp = Vector3.new(0,0,1) 
end 

function swordOut() 
Tool.GripForward = Vector3.new(0,0,1) 
Tool.GripRight = Vector3.new(0,-1,0) 
Tool.GripUp = Vector3.new(-1,0,0) 
end 

function swordAcross() 
-- parry 
end 


Tool.Enabled = true 

function onActivated() 

if not Tool.Enabled then 
return 
end 

Tool.Enabled = false 

local character = Tool.Parent; 
local humanoid = character.Humanoid 
if humanoid == nil then 
print(&quot;Humanoid not found&quot;) 
return 
end 

attack() 

wait(1.5) 

Tool.Enabled = true 
end 


function onEquipped() 

end 


script.Parent.Activated:connect(onActivated) 
script.Parent.Equipped:connect(onEquipped) 


connection = sword.Touched:connect(blow)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7244">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Wind Strike</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=24406994</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7245">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-40.9005737</X>
								<Y>287.303436</Y>
								<Z>-44.3376999</Z>
								<R00>-0.760971546</R00>
								<R01>-0.000521480106</R01>
								<R02>0.648785055</R02>
								<R10>6.03939907e-006</R10>
								<R11>0.999999642</R11>
								<R12>0.000810862926</R12>
								<R20>-0.648785233</R20>
								<R21>0.000620961888</R21>
								<R22>-0.760971308</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7246">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WizardStaff</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true



function fire(v)

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

&#9;local spark = Instance.new(&quot;SpecialMesh&quot;)
        
&#9;spark.Parent = missile

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 10)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1,1,1)
&#9;missile.Velocity = v * 50
&#9;missile.BrickColor = BrickColor.new(1)
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Spark&quot;
&#9;missile.Reflectance = 0.6


&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,98,0)
&#9;force.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;local new_script = script.Parent.Spark:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;missile.Parent = game.Workspace

end



function staffUp()
&#9;Tool.GripForward = Vector3.new(0,0,-1)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,1,0)
end

function staffOut()
&#9;Tool.GripForward = Vector3.new(.0976, .00976, -.995)
&#9;Tool.GripRight = Vector3.new(.195, -.981, .00952)
&#9;Tool.GripUp = Vector3.new(.976, .195, .0976)
end

function isTurbo(character)
&#9;return character:FindFirstChild(&quot;BoltHelm&quot;) ~= nil
end


function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false


&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;local reload = 0.7
&#9;if (isTurbo(character)) then
&#9;&#9;reload = 0.7
&#9;&#9;print(&quot;turbo&quot;)
&#9;end

&#9;staffOut()
&#9;fire(lookAt)
&#9;wait(reload)
&#9;staffUp()
&#9;wait(reload)

&#9;enabled = true

end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX7247">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7248">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spark</string>
							<ProtectedString name="Source">ball = script.Parent
damage = math.random(3, 8)


function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Monster&quot;)

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;wait(0.1)
&#9;&#9;untagHumanoid(humanoid)
&#9;end


end

function tagHumanoid(humanoid)
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(3)
ball.Parent = nil</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX7249">
					<Properties>
						<bool name="CanBeDropped">false</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>0.400000006</Z>
							<R00>0.707063794</R00>
							<R01>3.98733209e-005</R01>
							<R02>-0.707141817</R02>
							<R10>-1.65144629e-005</R10>
							<R11>1</R11>
							<R12>3.98733209e-005</R12>
							<R20>0.707141817</R20>
							<R21>-1.65144629e-005</R21>
							<R22>0.707063794</R22>
						</CoordinateFrame>
						<string name="Name">Tiny Health Potion</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX7250">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>6.66019106</X>
								<Y>444.407196</Y>
								<Z>-15.9916992</Z>
								<R00>-0.293467939</R00>
								<R01>0.000416105875</R01>
								<R02>-0.955968857</R02>
								<R10>-0.000563367386</R10>
								<R11>0.999999642</R11>
								<R12>0.000608216505</R12>
								<R20>0.955968797</R20>
								<R21>0.000717053656</R21>
								<R22>-0.293467611</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">9.99999975e-005</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7251">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11409474</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.39999998</X>
									<Y>1.39999998</Y>
									<Z>1.39999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=71582142</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX7252">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

function Heal()

&#9;

&#9;local vCharacter = Tool.Parent

&#9;local childs = vCharacter:GetChildren()

&#9;local colors = {}

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;colors[i] = childs[i].BrickColor
&#9;&#9;&#9;childs[i].BrickColor = BrickColor.new(1)
&#9;&#9;end
&#9;end

&#9;wait(1)

&#9;local human = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health + 50
&#9;end

&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].BrickColor = colors[i]
&#9;&#9;end
&#9;end


end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;Heal()

&#9;Tool.Parent = nil
end


script.Parent.Activated:connect(onActivated)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7253">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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									<ProtectedString name="Source">-- Leaderstats --
&#9;local Currency = &quot;Lvl&quot; -- The type of money gained from winning minigames

local p = &quot;Parent&quot;
local s = script
local pl = s[p][p][p][p][p]
script.Parent.Text = &quot;...&quot;
wait(5)
script.Parent.Text = &quot;Save Data&quot;
script.Parent.MouseButton1Down:connect(function()
&#9;if pl.DataReady == true then
&#9;&#9;pl:SaveNumber(&quot;Lvl1&quot;, pl.leaderstats[&quot;Lvl&quot;].Value)
&#9;&#9;pl:SaveNumber(&quot;Gold1&quot;, pl.leaderstats[&quot;Gold&quot;].Value)
&#9;&#9;pl:SaveNumber(&quot;Points1&quot;, pl[&quot;Points&quot;].Value)
&#9;&#9;pl:SaveNumber(&quot;Strength1&quot;, pl[&quot;Strength&quot;].Value)
&#9;&#9;pl:SaveNumber(&quot;Health1&quot;, pl[&quot;Health&quot;].Value)
&#9;&#9;pl:SaveNumber(&quot;Agility1&quot;, pl[&quot;Agility&quot;].Value)
&#9;&#9;pl:SaveNumber(&quot;Willpower1&quot;, pl[&quot;Willpower&quot;].Value)
&#9;&#9;pl:SaveNumber(&quot;Archery1&quot;, pl[&quot;Archery&quot;].Value)
&#9;&#9;pl:SaveNumber(&quot;Defence1&quot;, pl[&quot;Defence&quot;].Value)
      pl:SaveNumber(&quot;Karma1&quot;, pl.leaderstats[&quot;Karma&quot;].Value)
&#9;&#9;script.Parent.TextTransparency = 0.1
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.1
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.1
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.2
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.2
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.2
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.3
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.3
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.3
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.4
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.4
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.4
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.5
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.5
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.5
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.6
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.6
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.6
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.7
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.7
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.7
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.8
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.8
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.8
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.9
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.9
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.9
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.Parent.No.Visible = false
&#9;&#9;script.Parent.Parent.ButtonLabel.Visible = false
&#9;&#9;script.Parent.Visible = false 
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent.Warn.Text = &quot;Saving ...&quot;
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Parent.Warn.Text = &quot;Saving Complete&quot;
&#9;&#9;wait(4)
&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;wait(1)
&#9;&#9;delay(2, function() m:Remove() end)
&#9;end
end)</ProtectedString>
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end

script.Parent.MouseButton1Click:connect(close)</ProtectedString>
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end

script.Parent.MouseButton1Click:connect(open)</ProtectedString>
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								<string name="Text">Once you save, you cannot save again until you die, please reconsider.</string>
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								<YO>200</YO>
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									<string name="Name">Script</string>
									<ProtectedString name="Source">&#9;local Currency = &quot;Lvl&quot; -- The type of money gained from winning minigames

local p = &quot;Parent&quot;
local s = script
local pl = s[p][p][p][p][p]
script.Parent.Text = &quot;...&quot;
wait(5)
script.Parent.Text = &quot;Load Data&quot;
script.Parent.MouseButton1Down:connect(function()
&#9;if pl.DataReady == true then
&#9;&#9;pl.leaderstats[&quot;Lvl&quot;].Value = pl:LoadNumber(&quot;Lvl1&quot;)
&#9;&#9;pl.leaderstats[&quot;Gold&quot;].Value = pl:LoadNumber(&quot;Gold1&quot;)
&#9;   pl[&quot;Points&quot;].Value = pl:LoadNumber(&quot;Points1&quot;)
&#9;&#9;pl[&quot;Strength&quot;].Value = pl:LoadNumber(&quot;Strength1&quot;)
&#9;&#9;pl[&quot;Health&quot;].Value = pl:LoadNumber(&quot;Health1&quot;)
&#9;&#9;pl[&quot;Agility&quot;].Value = pl:LoadNumber(&quot;Agility1&quot;)
&#9;&#9;pl[&quot;Willpower&quot;].Value = pl:LoadNumber(&quot;Willpower1&quot;)
&#9;&#9;pl[&quot;Archery&quot;].Value = pl:LoadNumber(&quot;Archery1&quot;)
&#9;&#9;pl[&quot;Defence&quot;].Value = pl:LoadNumber(&quot;Defence1&quot;)
&#9;&#9;pl.leaderstats[&quot;Karma&quot;].Value = pl:LoadNumber(&quot;Karma1&quot;)
&#9;&#9;script.Parent.TextTransparency = 0.1
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.1
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.1
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.2
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.2
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.2
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.3
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.3
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.3
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.4
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.4
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.4
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.5
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.5
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.5
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.6
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.6
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.6
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.7
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.7
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.7
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.8
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.8
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.8
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.TextTransparency = 0.9
&#9;&#9;script.Parent.Parent.No.TextTransparency = 0.9
&#9;&#9;script.Parent.Parent.ButtonLabel.TextTransparency = 0.9
&#9;&#9;wait(0.1)
&#9;&#9;script.Parent.Parent.No.Visible = false
&#9;&#9;script.Parent.Parent.ButtonLabel.Visible = false
&#9;&#9;script.Parent.Visible = false 
&#9;&#9;wait(0.5)
&#9;&#9;script.Parent.Parent.Warn.Text = &quot;Loading ...&quot;
&#9;&#9;wait(2)
&#9;&#9;script.Parent.Parent.Warn.Text = &quot;Load Complete&quot;
&#9;&#9;wait(4)
&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;script.Parent.Parent.Parent.LoadButton:Remove()
&#9;&#9;wait(1)
&#9;end
end)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX7271">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4278255360</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294967295</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">7</token>
								<bool name="Modal">false</bool>
								<string name="Name">No</string>
								<UDim2 name="Position">
									<XS>0.300000012</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>150</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0.400000006</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">No</string>
								<Color3 name="TextColor3">4278255360</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX7272">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function close()
script.Parent.Parent.Visible = false
end

script.Parent.MouseButton1Click:connect(close)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX7273">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function open()
script.Parent.Parent.Frame.Visible = true
end

script.Parent.MouseButton1Click:connect(open)</ProtectedString>
							</Properties>
						</Item>
						<Item class="TextButton" referent="RBX7274">
							<Properties>
								<bool name="Active">false</bool>
								<bool name="AutoButtonColor">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">4</token>
								<bool name="Modal">false</bool>
								<string name="Name">ButtonLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>75</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">2</token>
								<string name="Text">*READ: Saves made before March 31st of 2012, have been erased. DO NOT load if you made an acccount before March 31st or have never saved before*</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">true</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX7275">
					<Properties>
						<string name="Name">Attributes</string>
					</Properties>
					<Item class="Frame" referent="RBX7276">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4286611584</Color3>
							<float name="BackgroundTransparency">0.200000003</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>400</XO>
								<YS>0</YS>
								<YO>100</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>400</XO>
								<YS>0</YS>
								<YO>340</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX7277">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">6</token>
								<string name="Name">Attributes</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>230</XO>
									<YS>0</YS>
									<YO>30</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Total Points Left: 0</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX7278">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">wait(10)
while true do
wait(0.1)
script.Parent.Text = &quot;Total Points Left: &quot;..script.Parent.Parent.Parent.Parent.Parent.Points.Value..&quot;&quot;
end </ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX7279">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4286019447</Color3>
								<float name="BackgroundTransparency">0.400000006</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Slots2</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>90</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX7280">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4281558783</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Strength</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4294927872</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7281">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;&quot;..script.Parent.Parent.Parent.Parent.Parent.Parent.Strength.Value..&quot;&quot;
end </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7282">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294940979</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+1</string>
									<Color3 name="TextColor3">4294927872</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
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									<float name="TextTransparency">0</float>
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									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7283">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 1 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 1
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Strength.Value = button.Parent.Parent.Parent.Parent.Parent.Strength.Value + 1
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7284">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294940979</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>140</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+2</string>
									<Color3 name="TextColor3">4294927872</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
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									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7285">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 2 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 2
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Strength.Value = button.Parent.Parent.Parent.Parent.Parent.Strength.Value + 2
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7286">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294940979</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+5</string>
									<Color3 name="TextColor3">4294927872</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
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									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7287">
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										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 5 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 5
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Strength.Value = button.Parent.Parent.Parent.Parent.Parent.Strength.Value + 5
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX7288">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4281558783</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<string name="Name">Desc</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>150</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Strength - Deals with how much melee damage you do to enemies.</string>
									<Color3 name="TextColor3">4294927872</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
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										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+1</string>
									<Color3 name="TextColor3">4294922320</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7305">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 1 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 1
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Health.Value = button.Parent.Parent.Parent.Parent.Parent.Health.Value + 1
    wait()
   script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.MaxHealth = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.MaxHealth + 20
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7306">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>140</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+2</string>
									<Color3 name="TextColor3">4294922320</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7307">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 2 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 2
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Health.Value = button.Parent.Parent.Parent.Parent.Parent.Health.Value + 2
    wait()
   script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.MaxHealth = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.MaxHealth + 40
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7308">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294901760</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+5</string>
									<Color3 name="TextColor3">4294922320</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7309">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 5 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 5
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Health.Value = button.Parent.Parent.Parent.Parent.Parent.Health.Value + 5
    wait()
   script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.MaxHealth = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.MaxHealth + 100
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX7310">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4281558783</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<string name="Name">Desc</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>150</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Health - Manages how much damage you can take.</string>
									<Color3 name="TextColor3">4294922320</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX7311">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4286019447</Color3>
								<float name="BackgroundTransparency">0.400000006</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Slots3</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>140</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextLabel" referent="RBX7312">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4281558783</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Speed</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7313">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed + script.Parent.Parent.Parent.Parent.Parent.Parent.Agility.Value/4</ProtectedString>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX7314">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;&quot;..script.Parent.Parent.Parent.Parent.Parent.Parent.Agility.Value..&quot;&quot;
end </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7315">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4284940134</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+1</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7316">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 1 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 1
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Agility.Value = button.Parent.Parent.Parent.Parent.Parent.Agility.Value + 1
    wait()
   script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed + 0.25
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7317">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4284940134</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>140</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+2</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7318">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 2 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 2
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Agility.Value = button.Parent.Parent.Parent.Parent.Parent.Agility.Value + 2
    wait()
   script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed + 0.5
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7319">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4284940134</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+5</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7320">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 5 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 5
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Agility.Value = button.Parent.Parent.Parent.Parent.Parent.Agility.Value + 5
    wait()
   script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed = script.Parent.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed + 1.25
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX7321">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4281558783</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<string name="Name">Desc</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>150</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Agility - Makes you run faster.</string>
									<Color3 name="TextColor3">4278255360</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX7322">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4286019447</Color3>
								<float name="BackgroundTransparency">0.400000006</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Slots6</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>190</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>400</XO>
									<YS>0</YS>
									<YO>50</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX7323">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus1</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>80</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+1</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7324">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 1 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 1
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Defence.Value = button.Parent.Parent.Parent.Parent.Parent.Defence.Value + 1
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7325">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus2</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>140</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+2</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7326">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 2 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 2
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Defence.Value = button.Parent.Parent.Parent.Parent.Parent.Defence.Value + 2
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7327">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4294967295</Color3>
									<float name="BackgroundTransparency">0.800000012</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">7</token>
									<bool name="Modal">false</bool>
									<string name="Name">Plus5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">+5</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7328">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">local button, state = script.Parent, false
button.MouseButton1Down:connect(function()
    if button.Parent.Parent.Parent.Parent.Parent.Points.Value &gt;= 5 then
   button.Parent.Parent.Parent.Parent.Parent.Points.Value = button.Parent.Parent.Parent.Parent.Parent.Points.Value - 5
    wait()
   button.Parent.Parent.Parent.Parent.Parent.Defence.Value = button.Parent.Parent.Parent.Parent.Parent.Defence.Value + 5
&#9;end
end)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX7329">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4281558783</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">1</token>
									<string name="Name">Desc</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>250</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>150</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">Defence - Reduces the damage taken by enemies.</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">true</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="TextLabel" referent="RBX7330">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4281558783</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">8</token>
									<string name="Name">Defence</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>70</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">0</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX7331">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;&quot;..script.Parent.Parent.Parent.Parent.Parent.Parent.Defence.Value..&quot;&quot;
end </ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="TextLabel" referent="RBX7332">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4281558783</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">6</token>
									<string name="Name">Added</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>37</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>50</XO>
										<YS>0</YS>
										<YO>50</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">+0</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4294967295</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="IntValue" referent="RBX7333">
									<Properties>
										<string name="Name">Amount</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX7334">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">while true do
wait(0.1)
script.Parent.Text = &quot;+&quot;..script.Parent.Amount.Value..&quot;&quot;
end </ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX7335">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294940979</Color3>
							<float name="BackgroundTransparency">0.200000003</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<bool name="Modal">false</bool>
							<string name="Name">Holder</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>325</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text">Attributes</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX7336">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local a = 1
script.Parent.MouseButton1Up:connect(function()
if a == 1 then
a = 2
script.Parent.Parent.Frame.Visible = true
script.Parent.Text = &quot;Close Attributes&quot;
a = 3
elseif a == 3 then
a = 4
script.Parent.Parent.Frame.Visible = false
script.Parent.Text = &quot;Attributes&quot;
a = 1
end
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX7337">
					<Properties>
						<string name="Name">EpikHealth</string>
					</Properties>
					<Item class="TextLabel" referent="RBX7338">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4284440415</Color3>
							<float name="BackgroundTransparency">0.200000003</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<string name="Name">TextLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>220</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>125</XO>
								<YS>0</YS>
								<YO>105</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4278190080</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX7339">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288243251</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">2</token>
								<string name="Name">HealthLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>12</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Health: 700/700</string>
								<Color3 name="TextColor3">4294914816</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX7340">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">NameHandler</string>
									<ProtectedString name="Source">-- Change the purple thing how the Enemy needs to be called --
while true do
script.Parent.Text = &quot;Health: &quot; .. math.floor(script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.Health) .. &quot;/&quot; .. math.floor(script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.MaxHealth)
wait(0)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX7341">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4289045671</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">2</token>
								<string name="Name">LevelLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>52</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Lvl: 60</string>
								<Color3 name="TextColor3">4288243251</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX7342">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">NameHandler</string>
									<ProtectedString name="Source">-- Change the purple thing how the Enemy needs to be called --
while true do
script.Parent.Text = &quot;Lvl: &quot; .. math.floor(script.Parent.Parent.Parent.Parent.Parent.leaderstats.Lvl.Value)
wait(0)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX7343">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4289045671</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">2</token>
								<string name="Name">SpeedLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>32</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Walkspeed: 16</string>
								<Color3 name="TextColor3">4278255360</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX7344">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">NameHandler</string>
									<ProtectedString name="Source">-- Change the purple thing how the Enemy needs to be called --
while true do
script.Parent.Text = &quot;Walkspeed: &quot; .. math.floor(script.Parent.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed)
wait(0)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX7345">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4289045671</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">2</token>
								<string name="Name">MoneyLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>72</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Gold: 0</string>
								<Color3 name="TextColor3">4294967040</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX7346">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">NameHandler</string>
									<ProtectedString name="Source">-- Change the purple thing how the Enemy needs to be called --
while true do
script.Parent.Text = &quot;Gold: &quot; .. math.floor(script.Parent.Parent.Parent.Parent.Parent.leaderstats.Gold.Value)
wait(0)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="ImageLabel" referent="RBX7347">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4284440415</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/Thumbs/Avatar.ashx?x=100&amp;y=100&amp;Format=Png&amp;username=Player</url></Content>
								<string name="Name">PlayerImage</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>85</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX7348">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">char = {&quot;a&quot;, &quot;b&quot;, &quot;c&quot;, &quot;d&quot;, &quot;e&quot;, &quot;f&quot;, &quot;g&quot;, &quot;h&quot;, &quot;i&quot;, &quot;j&quot;, &quot;k&quot;, &quot;l&quot;, &quot;m&quot;, &quot;n&quot;, &quot;o&quot;, &quot;p&quot;, &quot;q&quot;, &quot;r&quot;, &quot;s&quot;, &quot;t&quot;, &quot;u&quot;, &quot;v&quot;, &quot;w&quot;, &quot;x&quot;, &quot;y&quot;, &quot;z&quot;}

function player()
&#9;plyr = script.Parent; repeat plyr=plyr.Parent until plyr:IsA(&quot;Player&quot;); return plyr
end

function onMouseEnter()
&#9;Leave = false

&#9;repeat wait()
&#9;&#9;script.Parent.Important.BackgroundTransparency = script.Parent.Important.BackgroundTransparency -0.1
&#9;&#9;if Leave then break end
&#9;until script.Parent.Important.BackgroundTransparency &lt;= 0.3
&#9;script.Parent.Important[string.upper(char[20])..char[5]..char[24]..char[20]]=string.upper(char[16])..char[12]..char[1]..char[25]..char[5]..char[18]..string.upper(char[9])..char[13]..char[1]..char[7]..char[5]..&quot; &quot;..string.upper(char[2])..char[25]..&quot; &quot;..char[1]..char[1]..char[19]..char[5]..string.reverse(tostring(9)..tostring(6))
end

function onMouseLeave()
&#9;Leave = true

&#9;repeat wait()
&#9;&#9;script.Parent.Important.BackgroundTransparency = script.Parent.Important.BackgroundTransparency + 0.1
&#9;&#9;if not Leave then break end
&#9;until script.Parent.Important.BackgroundTransparency &gt;= 1
end

script.Parent.MouseEnter:connect(onMouseEnter)
script.Parent.MouseLeave:connect(onMouseLeave)

script.Parent.Image = &quot;http://www.roblox.com/Thumbs/Avatar.ashx?x=100&amp;y=100&amp;Format=Png&amp;username=&quot;..player().Name</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX7349">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4289045671</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">2</token>
								<string name="Name">KarmaLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>92</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Karma: 0</string>
								<Color3 name="TextColor3">4291559628</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX7350">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">NameHandler</string>
									<ProtectedString name="Source">-- Change the purple thing how the Enemy needs to be called --
while true do
script.Parent.Text = &quot;Karma: &quot; .. math.floor(script.Parent.Parent.Parent.Parent.Parent.leaderstats.Karma.Value)
wait(0)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="TextLabel" referent="RBX7351">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4284440415</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">0</token>
								<string name="Name">TextLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>125</XO>
									<YS>0</YS>
									<YO>85</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>75</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text"></string>
								<Color3 name="TextColor3">4278190080</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="ScreenGui" referent="RBX7352">
						<Properties>
							<string name="Name">Armour GUI</string>
						</Properties>
						<Item class="Frame" referent="RBX7353">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4291559526</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4294928025</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Holder</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>300</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">false</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextButton" referent="RBX7354">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">0.200000003</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Normal Armor</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>180</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>400</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">Normal Armor (One time only)</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX7355">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4291677391</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Bronze - 5</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX7356">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4284440415</Color3>
										<float name="BackgroundTransparency">0.200000003</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">TextButton</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>300</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Bronze- Lvl 5</string>
										<Color3 name="TextColor3">4284887808</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="NumberValue" referent="RBX7357">
										<Properties>
											<string name="Name">Level</string>
											<double name="Value">5</double>
										</Properties>
									</Item>
									<Item class="ImageLabel" referent="RBX7358">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4281571839</Color3>
											<float name="BackgroundTransparency">0.699999988</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=78743690</url></Content>
											<string name="Name">ImageLabel</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>-100</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>100</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="ObjectValue" referent="RBX7359">
										<Properties>
											<string name="Name">MeshInHere</string>
											<Ref name="Value">null</Ref>
										</Properties>
										<Item class="CharacterMesh" referent="RBX7360">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">29521332</int>
												<string name="Name">Knight Left Arm</string>
												<int name="OverlayTextureId">71248494</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7361">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">29521405</int>
												<string name="Name">Knight Left Leg</string>
												<int name="OverlayTextureId">71248494</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7362">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">3</token>
												<int name="MeshId">29521422</int>
												<string name="Name">Knight Right Arm</string>
												<int name="OverlayTextureId">71248494</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7363">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">5</token>
												<int name="MeshId">29521467</int>
												<string name="Name">Knight Right Leg</string>
												<int name="OverlayTextureId">71248494</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7364">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">1</token>
												<int name="MeshId">29526648</int>
												<string name="Name">Knight torso</string>
												<int name="OverlayTextureId">71248494</int>
											</Properties>
											<Item class="Script" referent="RBX7365">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
player = game.Players:GetPlayerFromCharacter(h.Parent)

player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value = 2</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Script" referent="RBX7366">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">level = script.Parent.Level
mesh = script.Parent.MeshInHere:GetChildren()
script.Parent.MouseButton1Up:connect(function()
local play = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
if play.leaderstats.Lvl.Value &gt;= level.Value then
for i=1, #mesh do
mesh[i]:clone().Parent = play.Character
end
end
script:Remove()
end)</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX7367">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4291743184</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Iron - 10</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX7368">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4284440415</Color3>
										<float name="BackgroundTransparency">0.200000003</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">TextButton</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>200</XO>
											<YS>0</YS>
											<YO>300</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Iron - Lvl 10</string>
										<Color3 name="TextColor3">4281545523</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="NumberValue" referent="RBX7369">
										<Properties>
											<string name="Name">Level</string>
											<double name="Value">10</double>
										</Properties>
									</Item>
									<Item class="ObjectValue" referent="RBX7370">
										<Properties>
											<string name="Name">MeshInHere</string>
											<Ref name="Value">null</Ref>
										</Properties>
										<Item class="CharacterMesh" referent="RBX7371">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">29521332</int>
												<string name="Name">Knight Left Arm</string>
												<int name="OverlayTextureId">71247059</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7372">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">3</token>
												<int name="MeshId">29521422</int>
												<string name="Name">Knight Right Arm</string>
												<int name="OverlayTextureId">71247059</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7373">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">29521405</int>
												<string name="Name">Knight Left Leg</string>
												<int name="OverlayTextureId">71247059</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7374">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">5</token>
												<int name="MeshId">29521467</int>
												<string name="Name">Knight Right Leg</string>
												<int name="OverlayTextureId">71247059</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7375">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">1</token>
												<int name="MeshId">29526648</int>
												<string name="Name">Knight torso</string>
												<int name="OverlayTextureId">71247059</int>
											</Properties>
											<Item class="Script" referent="RBX7376">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
player = game.Players:GetPlayerFromCharacter(h.Parent)

player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value = 3</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Script" referent="RBX7377">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">level = script.Parent.Level
mesh = script.Parent.MeshInHere:GetChildren()
script.Parent.MouseButton1Up:connect(function()
local play = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
if play.leaderstats.Lvl.Value &gt;= level.Value then
for i=1, #mesh do
mesh[i]:clone().Parent = play.Character
end
end
script:Remove()
end)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX7378">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4281571839</Color3>
										<float name="BackgroundTransparency">0.699999988</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=78743730</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>200</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX7379">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4291743184</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Steel - 20</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX7380">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4284440415</Color3>
										<float name="BackgroundTransparency">0.200000003</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">TextButton</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>300</XO>
											<YS>0</YS>
											<YO>300</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Steel - Lvl 20</string>
										<Color3 name="TextColor3">4294967244</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="NumberValue" referent="RBX7381">
										<Properties>
											<string name="Name">Level</string>
											<double name="Value">20</double>
										</Properties>
									</Item>
									<Item class="ObjectValue" referent="RBX7382">
										<Properties>
											<string name="Name">MeshInHere</string>
											<Ref name="Value">null</Ref>
										</Properties>
										<Item class="CharacterMesh" referent="RBX7383">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">29521332</int>
												<string name="Name">Knight Left Arm</string>
												<int name="OverlayTextureId">71249403</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7384">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">29521405</int>
												<string name="Name">Knight Left Leg</string>
												<int name="OverlayTextureId">71249403</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7385">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">3</token>
												<int name="MeshId">29521422</int>
												<string name="Name">Knight Right Arm</string>
												<int name="OverlayTextureId">71249403</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7386">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">5</token>
												<int name="MeshId">29521467</int>
												<string name="Name">Knight Right Leg</string>
												<int name="OverlayTextureId">71249403</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7387">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">1</token>
												<int name="MeshId">29526648</int>
												<string name="Name">Knight torso</string>
												<int name="OverlayTextureId">71249403</int>
											</Properties>
											<Item class="Script" referent="RBX7388">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
player = game.Players:GetPlayerFromCharacter(h.Parent)

player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value = 4</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Script" referent="RBX7389">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">level = script.Parent.Level
mesh = script.Parent.MeshInHere:GetChildren()
script.Parent.MouseButton1Up:connect(function()
local play = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
if play.leaderstats.Lvl.Value &gt;= level.Value then
for i=1, #mesh do
mesh[i]:clone().Parent = play.Character
end
end
script:Remove()
end)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX7390">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4281571839</Color3>
										<float name="BackgroundTransparency">0.699999988</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=78743785</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>300</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX7391">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4291743184</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Black - 35</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX7392">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4284440415</Color3>
										<float name="BackgroundTransparency">0.200000003</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">TextButton</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>420</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Obsidian - Lvl 35</string>
										<Color3 name="TextColor3">4278716424</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="NumberValue" referent="RBX7393">
										<Properties>
											<string name="Name">Level</string>
											<double name="Value">35</double>
										</Properties>
									</Item>
									<Item class="ObjectValue" referent="RBX7394">
										<Properties>
											<string name="Name">MeshInHere</string>
											<Ref name="Value">null</Ref>
										</Properties>
										<Item class="CharacterMesh" referent="RBX7395">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">33308496</int>
												<string name="Name">Dark Knight Left Arm</string>
												<int name="OverlayTextureId">78746074</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7396">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">3</token>
												<int name="MeshId">33308774</int>
												<string name="Name">Dark Knight Right Arm</string>
												<int name="OverlayTextureId">78746074</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7397">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">29521405</int>
												<string name="Name">Knight Left Leg</string>
												<int name="OverlayTextureId">78746074</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7398">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">5</token>
												<int name="MeshId">29521467</int>
												<string name="Name">Knight Right Leg</string>
												<int name="OverlayTextureId">78746074</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7399">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">1</token>
												<int name="MeshId">33308631</int>
												<string name="Name">Dark Knight torso</string>
												<int name="OverlayTextureId">78746074</int>
											</Properties>
											<Item class="Script" referent="RBX7400">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
player = game.Players:GetPlayerFromCharacter(h.Parent)

player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value = 5</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Script" referent="RBX7401">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">level = script.Parent.Level
mesh = script.Parent.MeshInHere:GetChildren()
script.Parent.MouseButton1Up:connect(function()
local play = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
if play.leaderstats.Lvl.Value &gt;= level.Value then
for i=1, #mesh do
mesh[i]:clone().Parent = play.Character
end
end
script:Remove()
end)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX7402">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4281571839</Color3>
										<float name="BackgroundTransparency">0.699999988</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=78746960</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>320</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="TextButton" referent="RBX7403">
								<Properties>
									<bool name="Active">true</bool>
									<bool name="AutoButtonColor">true</bool>
									<Color3 name="BackgroundColor3">4284440415</Color3>
									<float name="BackgroundTransparency">0.200000003</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">0</token>
									<token name="FontSize">2</token>
									<bool name="Modal">false</bool>
									<string name="Name">Normal Armor</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>450</XO>
										<YS>0</YS>
										<YO>180</YO>
									</UDim2>
									<bool name="Selected">false</bool>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<string name="Text">VIP Armor</string>
									<Color3 name="TextColor3">4278190080</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278190080</Color3>
									<float name="TextStrokeTransparency">1</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
							<Item class="Frame" referent="RBX7404">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4291743184</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Dragonstone - 50</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX7405">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4284440415</Color3>
										<float name="BackgroundTransparency">0.200000003</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">TextButton</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>420</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Dragonstone - Lvl 50</string>
										<Color3 name="TextColor3">4286578688</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="NumberValue" referent="RBX7406">
										<Properties>
											<string name="Name">Level</string>
											<double name="Value">50</double>
										</Properties>
									</Item>
									<Item class="ObjectValue" referent="RBX7407">
										<Properties>
											<string name="Name">MeshInHere</string>
											<Ref name="Value">null</Ref>
										</Properties>
										<Item class="CharacterMesh" referent="RBX7408">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">3</token>
												<int name="MeshId">33308774</int>
												<string name="Name">Dark Knight Right Arm</string>
												<int name="OverlayTextureId">78747355</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7409">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">1</token>
												<int name="MeshId">33308631</int>
												<string name="Name">Dark Knight torso</string>
												<int name="OverlayTextureId">78747355</int>
											</Properties>
											<Item class="Script" referent="RBX7410">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
player = game.Players:GetPlayerFromCharacter(h.Parent)

player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value = 6</ProtectedString>
												</Properties>
											</Item>
										</Item>
										<Item class="CharacterMesh" referent="RBX7411">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">29521405</int>
												<string name="Name">Knight Left Leg</string>
												<int name="OverlayTextureId">78747355</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7412">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">5</token>
												<int name="MeshId">29521467</int>
												<string name="Name">Knight Right Leg</string>
												<int name="OverlayTextureId">78747355</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7413">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">33308496</int>
												<string name="Name">Dark Knight Left Arm</string>
												<int name="OverlayTextureId">78747355</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX7414">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">level = script.Parent.Level
mesh = script.Parent.MeshInHere:GetChildren()
script.Parent.MouseButton1Up:connect(function()
local play = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
if play.leaderstats.Lvl.Value &gt;= level.Value then
for i=1, #mesh do
mesh[i]:clone().Parent = play.Character
end
end
script:Remove()
end)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX7415">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4281571839</Color3>
										<float name="BackgroundTransparency">0.699999988</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=78747817</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>320</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX7416">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4291620095</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Chaos</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX7417">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4284440415</Color3>
										<float name="BackgroundTransparency">0.200000003</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">TextButton</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>450</XO>
											<YS>0</YS>
											<YO>420</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Chaos - VIP</string>
										<Color3 name="TextColor3">4288217088</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="NumberValue" referent="RBX7418">
										<Properties>
											<string name="Name">Level</string>
											<double name="Value">1</double>
										</Properties>
									</Item>
									<Item class="ObjectValue" referent="RBX7419">
										<Properties>
											<string name="Name">MeshInHere</string>
											<Ref name="Value">null</Ref>
										</Properties>
										<Item class="CharacterMesh" referent="RBX7420">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">68241558</int>
												<string name="Name">Korblox Knight Left Leg</string>
												<int name="OverlayTextureId">69683241</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7421">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">3</token>
												<int name="MeshId">68241658</int>
												<string name="Name">Korblox Knight Right Arm</string>
												<int name="OverlayTextureId">69683241</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7422">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">1</token>
												<int name="MeshId">68241695</int>
												<string name="Name">Korblox Knight Torso</string>
												<int name="OverlayTextureId">69683241</int>
											</Properties>
											<Item class="Script" referent="RBX7423">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
player = game.Players:GetPlayerFromCharacter(h.Parent)

player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value = 9</ProtectedString>
												</Properties>
											</Item>
										</Item>
										<Item class="CharacterMesh" referent="RBX7424">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">68241543</int>
												<string name="Name">Korblox Knight Left Arm</string>
												<int name="OverlayTextureId">69683241</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7425">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">5</token>
												<int name="MeshId">68241677</int>
												<string name="Name">Korblox Knight Right Leg</string>
												<int name="OverlayTextureId">69683241</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX7426">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">level = script.Parent.Level
mesh = script.Parent.MeshInHere:GetChildren()
script.Parent.MouseButton1Up:connect(function()
local play = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
if play.leaderstats.Lvl.Value &gt;= level.Value then
if play.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=64324879&quot; then
for i=1, #mesh do
mesh[i]:clone().Parent = play.Character
end
end
end
script:Remove()
script.Parent.Parent.Parent.Destiny.TextButton.Script:Remove()
end)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX7427">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4281571839</Color3>
										<float name="BackgroundTransparency">0.699999988</float>
										<Color3 name="BorderColor3">4279970357</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=78749008</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>450</XO>
											<YS>0</YS>
											<YO>320</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX7428">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4291620095</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Destiny</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX7429">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4284440415</Color3>
										<float name="BackgroundTransparency">0.200000003</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">TextButton</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>450</XO>
											<YS>0</YS>
											<YO>300</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Destiny - VIP</string>
										<Color3 name="TextColor3">4278190335</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="NumberValue" referent="RBX7430">
										<Properties>
											<string name="Name">Level</string>
											<double name="Value">1</double>
										</Properties>
									</Item>
									<Item class="ObjectValue" referent="RBX7431">
										<Properties>
											<string name="Name">MeshInHere</string>
											<Ref name="Value">null</Ref>
										</Properties>
										<Item class="CharacterMesh" referent="RBX7432">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">68241543</int>
												<string name="Name">Korblox Knight Left Arm</string>
												<int name="OverlayTextureId">69793435</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7433">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">68241558</int>
												<string name="Name">Korblox Knight Left Leg</string>
												<int name="OverlayTextureId">69793435</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7434">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">5</token>
												<int name="MeshId">68241677</int>
												<string name="Name">Korblox Knight Right Leg</string>
												<int name="OverlayTextureId">69793435</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7435">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">3</token>
												<int name="MeshId">68241658</int>
												<string name="Name">Korblox Knight Right Arm</string>
												<int name="OverlayTextureId">69793435</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7436">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">1</token>
												<int name="MeshId">68241695</int>
												<string name="Name">Korblox Knight Torso</string>
												<int name="OverlayTextureId">69793435</int>
											</Properties>
											<Item class="Script" referent="RBX7437">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
player = game.Players:GetPlayerFromCharacter(h.Parent)

player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value = 9</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Script" referent="RBX7438">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">level = script.Parent.Level
mesh = script.Parent.MeshInHere:GetChildren()
script.Parent.MouseButton1Up:connect(function()
local play = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
if play.leaderstats.Lvl.Value &gt;= level.Value then
if play.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=64324879&quot; then
for i=1, #mesh do
mesh[i]:clone().Parent = play.Character
end
end
end
script:Remove()
script.Parent.Parent.Parent.Chaos.TextButton.Script:Remove()
end)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX7439">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4281571839</Color3>
										<float name="BackgroundTransparency">0.699999988</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=78748618</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>450</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX7440">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4291677391</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Wooden</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX7441">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4284440415</Color3>
										<float name="BackgroundTransparency">0.200000003</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">TextButton</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>300</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Wooden - Lvl 1</string>
										<Color3 name="TextColor3">4294940979</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="NumberValue" referent="RBX7442">
										<Properties>
											<string name="Name">Level</string>
											<double name="Value">1</double>
										</Properties>
									</Item>
									<Item class="ObjectValue" referent="RBX7443">
										<Properties>
											<string name="Name">MeshInHere</string>
											<Ref name="Value">null</Ref>
										</Properties>
										<Item class="CharacterMesh" referent="RBX7444">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">29521332</int>
												<string name="Name">Knight Left Arm</string>
												<int name="OverlayTextureId">71246039</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7445">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">29521405</int>
												<string name="Name">Knight Left Leg</string>
												<int name="OverlayTextureId">71246039</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7446">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">3</token>
												<int name="MeshId">29521422</int>
												<string name="Name">Knight Right Arm</string>
												<int name="OverlayTextureId">71246039</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7447">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">5</token>
												<int name="MeshId">29521467</int>
												<string name="Name">Knight Right Leg</string>
												<int name="OverlayTextureId">71246039</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7448">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">1</token>
												<int name="MeshId">29526648</int>
												<string name="Name">Knight torso</string>
												<int name="OverlayTextureId">71246039</int>
											</Properties>
											<Item class="Script" referent="RBX7449">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
player = game.Players:GetPlayerFromCharacter(h.Parent)

player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value = 1</ProtectedString>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="ImageLabel" referent="RBX7450">
										<Properties>
											<bool name="Active">false</bool>
											<Color3 name="BackgroundColor3">4281571839</Color3>
											<float name="BackgroundTransparency">0.699999988</float>
											<Color3 name="BorderColor3">4278190080</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=78743818</url></Content>
											<string name="Name">ImageLabel</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>0</XO>
												<YS>0</YS>
												<YO>-100</YO>
											</UDim2>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>100</XO>
												<YS>0</YS>
												<YO>100</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX7451">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">level = script.Parent.Level
mesh = script.Parent.MeshInHere:GetChildren()
script.Parent.MouseButton1Up:connect(function()
local play = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
if play.leaderstats.Lvl.Value &gt;= level.Value then
for i=1, #mesh do
mesh[i]:clone().Parent = play.Character
end
end
script:Remove()
end)</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX7452">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4291620095</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Legend - Ultimate VIP</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>-150</XO>
										<YS>0</YS>
										<YO>120</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX7453">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4284440415</Color3>
										<float name="BackgroundTransparency">0.200000003</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">TextButton</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>450</XO>
											<YS>0</YS>
											<YO>300</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">God - Ultimate VIP</string>
										<Color3 name="TextColor3">4294967142</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="NumberValue" referent="RBX7454">
										<Properties>
											<string name="Name">Level</string>
											<double name="Value">1</double>
										</Properties>
									</Item>
									<Item class="ObjectValue" referent="RBX7455">
										<Properties>
											<string name="Name">MeshInHere</string>
											<Ref name="Value">null</Ref>
										</Properties>
										<Item class="CharacterMesh" referent="RBX7456">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">1</token>
												<int name="MeshId">74655930</int>
												<string name="Name">Emp Reg Armor Torso</string>
												<int name="OverlayTextureId">74655866</int>
											</Properties>
											<Item class="Script" referent="RBX7457">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
player = game.Players:GetPlayerFromCharacter(h.Parent)

player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value = 20</ProtectedString>
												</Properties>
											</Item>
										</Item>
										<Item class="CharacterMesh" referent="RBX7458">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">3</token>
												<int name="MeshId">74655908</int>
												<string name="Name">Emp Reg Armor Right Arm</string>
												<int name="OverlayTextureId">74655866</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7459">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">74655890</int>
												<string name="Name">Emp Reg Armor Left Arm</string>
												<int name="OverlayTextureId">74655866</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7460">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">5</token>
												<int name="MeshId">74655914</int>
												<string name="Name">Emp Reg Armor Right Leg</string>
												<int name="OverlayTextureId">74655866</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7461">
											<Properties>
												<int name="BaseTextureId">0</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">74655900</int>
												<string name="Name">Emp Reg Armor Left Leg</string>
												<int name="OverlayTextureId">74655866</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX7462">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">level = script.Parent.Level
mesh = script.Parent.MeshInHere:GetChildren()
script.Parent.MouseButton1Up:connect(function()
local play = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
if play.leaderstats.Lvl.Value &gt;= level.Value then
if play.Character.Torso.roblox.Texture == &quot;http://www.roblox.com/asset/?id=76898027&quot; then
for i=1, #mesh do
mesh[i]:clone().Parent = play.Character
end
end
end
script:Remove()
script.Parent.Parent.Parent.Chaos.TextButton.Script:Remove()
end)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX7463">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4281571839</Color3>
										<float name="BackgroundTransparency">0.699999988</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=78749589</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>450</XO>
											<YS>0</YS>
											<YO>200</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Frame" referent="RBX7464">
								<Properties>
									<bool name="Active">false</bool>
									<Color3 name="BackgroundColor3">4291743184</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<string name="Name">Zephron - 60</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>100</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="TextButton" referent="RBX7465">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4284440415</Color3>
										<float name="BackgroundTransparency">0.200000003</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">0</token>
										<bool name="Modal">false</bool>
										<string name="Name">TextButton</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>420</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>20</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Zephron - Level 60</string>
										<Color3 name="TextColor3">4278203136</Color3>
										<bool name="TextScaled">false</bool>
										<Color3 name="TextStrokeColor3">4278190080</Color3>
										<float name="TextStrokeTransparency">1</float>
										<float name="TextTransparency">0</float>
										<bool name="TextWrapped">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
									<Item class="NumberValue" referent="RBX7466">
										<Properties>
											<string name="Name">Level</string>
											<double name="Value">60</double>
										</Properties>
									</Item>
									<Item class="ObjectValue" referent="RBX7467">
										<Properties>
											<string name="Name">MeshInHere</string>
											<Ref name="Value">null</Ref>
										</Properties>
										<Item class="CharacterMesh" referent="RBX7468">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">3</token>
												<int name="MeshId">33308774</int>
												<string name="Name">Right Arm Zephron Armor</string>
												<int name="OverlayTextureId">78740489</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7469">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">2</token>
												<int name="MeshId">33308496</int>
												<string name="Name">Left Arm Zephron Armor</string>
												<int name="OverlayTextureId">78740489</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7470">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">1</token>
												<int name="MeshId">33308631</int>
												<string name="Name">Torso Zephron Armor</string>
												<int name="OverlayTextureId">78740489</int>
											</Properties>
											<Item class="Script" referent="RBX7471">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Script</string>
													<ProtectedString name="Source">h = script.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
player = game.Players:GetPlayerFromCharacter(h.Parent)

player.PlayerGui.Attributes.Frame.Slots6.Added.Amount.Value = 7</ProtectedString>
												</Properties>
											</Item>
										</Item>
										<Item class="CharacterMesh" referent="RBX7472">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">4</token>
												<int name="MeshId">29521405</int>
												<string name="Name">Left Leg Zephron Armor</string>
												<int name="OverlayTextureId">78740489</int>
											</Properties>
										</Item>
										<Item class="CharacterMesh" referent="RBX7473">
											<Properties>
												<int name="BaseTextureId">29526566</int>
												<token name="BodyPart">5</token>
												<int name="MeshId">29521467</int>
												<string name="Name">Right Leg Zephron Armor</string>
												<int name="OverlayTextureId">78740489</int>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX7474">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">level = script.Parent.Level
mesh = script.Parent.MeshInHere:GetChildren()
script.Parent.MouseButton1Up:connect(function()
local play = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
if play.leaderstats.Lvl.Value &gt;= level.Value then
for i=1, #mesh do
mesh[i]:clone().Parent = play.Character
end
end
script:Remove()
end)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="ImageLabel" referent="RBX7475">
									<Properties>
										<bool name="Active">false</bool>
										<Color3 name="BackgroundColor3">4281571839</Color3>
										<float name="BackgroundTransparency">0.699999988</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="ClipsDescendants">false</bool>
										<bool name="Draggable">false</bool>
										<Content name="Image"><url>http://www.roblox.com/asset/?id=78743659</url></Content>
										<string name="Name">ImageLabel</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>320</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>0</XS>
											<XO>100</XO>
											<YS>0</YS>
											<YO>100</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="TextButton" referent="RBX7476">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4284914175</Color3>
								<float name="BackgroundTransparency">0.200000003</float>
								<Color3 name="BorderColor3">4278190080</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">2</token>
								<bool name="Modal">false</bool>
								<string name="Name">TextButton</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>325</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<string name="Text">Armour</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="Script" referent="RBX7477">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local a = 1
script.Parent.MouseButton1Up:connect(function()
if a == 1 then
a = 2
script.Parent.Parent.Holder.Visible = true
script.Parent.Text = &quot;Close Armor&quot;
a = 3
elseif a == 3 then
a = 4
script.Parent.Parent.Holder.Visible = false
script.Parent.Text = &quot;Armour&quot;
a = 1
end
end)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX7478">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">HealthThing</string>
							<ProtectedString name="Source">repeat
&#9;wait()
until game.Players.LocalPlayer:findFirstChild(&quot;leaderstats&quot;) and game.Players.LocalPlayer:findFirstChild(&quot;Lvl&quot;, true)
local Ammount = 10
while true do
&#9;wait()
&#9;if game.Players.LocalPlayer.Character.Humanoid.MaxHealth &lt; game.Players.LocalPlayer.leaderstats.Lvl.Value * Ammount + 100 then
&#9;&#9;game.Players.LocalPlayer.Character.Humanoid.MaxHealth = game.Players.LocalPlayer.leaderstats.Lvl.Value * Ammount + 100
&#9;end
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7479">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Teams</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Team" referent="RBX7480">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Heroes</string>
						<int name="Score">0</int>
						<int name="TeamColor">1010</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX7481">
					<Properties>
						<bool name="AutoAssignable">true</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Neutral</string>
						<int name="Score">0</int>
						<int name="TeamColor">199</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX7482">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Villains</string>
						<int name="Score">0</int>
						<int name="TeamColor">1004</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7483">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">SoundService</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX7484">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Debris</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX7485">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
	</Item>
	<Item class="StarterGui" referent="RBX7486">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX7487">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX7488">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX7489">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX7490">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX7491">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX7492">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX7493">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX7494">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX7495">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX7496">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX7497">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX7498">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX7499">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX7500">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX7501">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX7502">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
</roblox>