<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
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				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>0</X>
					<Y>148.291016</Y>
					<Z>148.291016</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>0.707106829</R11>
					<R12>0.707106829</R12>
					<R20>0</R20>
					<R21>-0.707106829</R21>
					<R22>0.707106829</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Stolen place!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX4">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">CurrentCamera</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Camera" referent="RBX5">
					<Properties>
						<Ref name="CameraSubject">null</Ref>
						<token name="CameraType">5</token>
						<CoordinateFrame name="CoordinateFrame">
							<X>569.070679</X>
							<Y>68.001915</Y>
							<Z>252.6465</Z>
							<R00>0.988249123</R00>
							<R01>-0.039788004</R01>
							<R02>0.147583023</R02>
							<R10>-0</R10>
							<R11>0.965526938</R11>
							<R12>0.260303527</R12>
							<R20>-0.152852342</R20>
							<R21>-0.257244736</R21>
							<R22>0.954181015</R22>
						</CoordinateFrame>
						<float name="FieldOfView">70</float>
						<CoordinateFrame name="Focus">
							<X>567.594849</X>
							<Y>65.39888</Y>
							<Z>243.104691</Z>
							<R00>0.808714509</R00>
							<R01>7.08232239e-017</R01>
							<R02>-0.588201284</R02>
							<R10>-8.81735953e-017</R10>
							<R11>1</R11>
							<R12>-8.22918978e-019</R12>
							<R20>0.588201284</R20>
							<R21>5.25293339e-017</R21>
							<R22>0.808714509</R22>
						</CoordinateFrame>
						<string name="Name">Camera</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Workspace</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX7">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>579.5</X>
							<Y>70.6999969</Y>
							<Z>435</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>56</X>
							<Y>19.2000008</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX8">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">toby151&apos;s Admin Commands V4</string>
						<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;gamecheater&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep &apos;toby151&apos; in there. ;)
bannedlist = {&quot;iggsjkgh&quot; , &quot;WeeTrees1&quot; , &quot;jaythan1998&quot; }--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

disableBan = false --Set to &apos;true&apos; if you don&apos;t want the &quot;ban/&quot; command to be able to be used by anyone. (Also disables &apos;kick/&apos;)
disableAdmin = false --Set to &apos;true&apos; if you don&apos;t want the &quot;admin/&quot; command to be able to be used by anyone.

owner = &quot;gamecheater&quot; --Change this to your name

--[[Hey guys! Its nominate10 here. I&apos;ve decided to update these commands myself, as I see Person299 probably gave up on it.
You will be able to find the commands made by me, down below. Send me feedback &amp; ideas. Thanks!
For the most recent script (I update frequently), go to http://www.roblox.com/Nominate10s-Admin-Commands-V2-5-item?id=34853394
--]]


--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

BY tyrell123ng8
rickroll/tyrell123ng8
makes tyrell123ng8 dance to annoying rickroll XD

unrickrool/tyrell123ng8
saves tyrell123ng8 from the rick astley 0_0

music/soundid
creates a song for others to here with the sound id as soundid,
it only plays once...

BY tyrell123ng8:
fire/tyrell123ng8
Gives tyrell123ng8 fire

unfire/tyrell123ng8
Removes any fire in tyrell123ng8&apos;s Torso

smoke/tyrell123ng8
Gives tyrell123ng8 smoke

unsmoke/tyrell123ng8
Removes any smoke in tyrell123ng8&apos;s Torso

color/tyrell123ng8/blue
Colors tyrell123ng8&apos;s body blue and removes its clothes.

advancedbtools/tyrell123ng8
Gives tyrell123ng8 advanced building tools.

insert/tyrell123ng8
Gives tyrell123ng8 an insert tool.

noinsert/tyrell123ng8
Removes tyrell123ng8&apos;s insert tool.

resetambient/
Resets the ambient to 255; 255; 255

randomambient/
Sets the Ambient to a random color.

getambient/
Displays the current ambient to the speaker.

platformstand/tyrell123ng8
Sets the PlatformStand property of tyrell123ng8&apos;s Humanoid to true

unplatformstand/tyrell123ng8
Sets the PlatformStand property of tyrell123ng8&apos;s Humanoid to false

cframe1/tyrell123ng8
Gives tyrell123ng8 a CFrame Tool

cframe2/tyrell123ng8
Gives tyrell123ng8 a GUI CFrame Tool

skateboard/tyrell123ng8
Gives tyrell123ng8 a skateboard

appearance/tyrell123ng8/416314
Changes tyrell123ng8&apos;s character look to the ID of 416314 and kills him.

wedge/4/1/2
creates a wedge with the given dimensions.

cylinder/4/1/2
Creates a cylinder with the given dimensions.

block/4/1/2
Creates a brick with a BlockMesh with the given dimensions.

sphere/4/4/4
Creates a sphere with the given dimensions

plate/4/1/2
Creates a plate with the given dimensions

burn/tyrell123ng8
Sets tyrell123ng8 on fire and slowly depleats his health.

watch/tyrell123ng8
Sets YOUR camera to view tyrell123ng8.

removegear/tyrell123ng8
Removes all tools in tyrell123ng8&apos;s StarterGear

savetools/tyrell123ng8
Copies all of tyrell123ng8&apos;s tools in Backpack and clones them to his StarterGear.

localscript/tyrell123ng8/[source]
Makes a LocalScript inside nominate10 with the defined source

setupteams/
MUST BE DONE BEFORE USING TEAM-RELATED COMMANDS! (unless teams already exist)

team/Bloxxers/Bright blue
Makes a new team with the name &quot;Bloxxers&quot; and the TeamColor &quot;Bright Blue&quot; (CASE SENSITIVE!)

changeteam/tyrell123ng8/Bloxxers
Changes tyrell123ng8&apos;s team to Bloxxers

removeteam/Bloxxers
Removes the Bloxxers team and moves its members to an &quot;Unassigned&quot; team

====================================
====================================
BY Person299

fix
If the command script breaks for you, say this to fix it

kill/Person299
kills Person299

loopkill/Person299
Repeatedly kills Person299 when he respawns

unloopkill/Person299
Undos loopkill/

heal/Person299
Returns Person299 to full health

damage/Person299/50
Makes Person299&apos;s character take 50 damage

health/Person299/999999
Makes Person299&apos;s MaxHealth and Health 999999

kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people

ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person299
Unbans Person299

explode/Person299
Explodes Person299&apos;s character

rocket/Person299
Straps a rocket onto Person299&apos;s back

removetools/Person299
Removes all of Person299&apos;s tools.

givetools/Person299
Gives Person299 all the tools in StarterPack

givebtools/Person299
Gives Person299 the building tools

sit/Person299
Makes Person299 sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person299
Makes Person299&apos;s character respawn

jail/Person299
Makes a lil jail cell around Person299&apos;s character

unjail/Person299
Undos jail/

punish/Person299
Puts Person299&apos;s character in game.Lighting

unpunish/Person299
Undos punish/

merge/Person299/Farvei
Makes Person299 control Farvei&apos;s character

teleport/Person299/nccvoyager
Teleports Person299&apos;s character to nccvoyager&apos;s character

control/Person299
Makes you control Person299&apos;s character

change/Person299/Money/999999
Makes the Money value in Person299&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person299/Tool
Give&apos;s Person299 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person299
Makes Person299 almost weightless

antigrav/Person299
Gives Person299 antigravity properties

grav/Person299
Returns Person299&apos;s gravity to normal

highgrav/Person299
Makes Person299 heavier

setgrav/Person299/-196
Sets Person299&apos;s gravity

trip/Person299
Makes Person299&apos;s character trip

walkspeed/Person299/99
Makes Person299&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Person299
Makes Person299&apos;s character invisible

visible/Person299
Undos invisible/

freeze/Person299
Makes Person299&apos;s character unable to move

thaw/Person299
Undos freeze/

unlock/Person299
Makes Person299&apos;s character unlocked

lock/Person299
Makes Person299&apos;s character locked

ff/Person299
Gives Person299&apos;s character a ForceField

unff/Person299
Undos ff/

sparkles/Person299
Makes Person299&apos;s character sparkly

unsparkles/Person299
Undos sparkles/

shield/Person299
Makes a destructive shield thingy appear around Person299

unshield/Person299
Undos shield/

god/Person299
Makes Person299 godish

ungod/Person299
Undos god/

zombify/Person299
Makes Person299 a infecting zombie

admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Person299
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clearscripts
Removes all scripts created by c/ or localscript/ 

clearbricks
Removes any created bricks and jails

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function NOMINATE10(person)
if person.Name == owner then return true end
return false
end

function findintable(name,tab)
for i,v in pairs(tab) do
if v == name then return i end
end
return false
end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function findteam(name,speak)
teams = {}
if name then
for i,v in pairs(game:GetService(&quot;Teams&quot;):GetChildren()) do
if v.Name:sub(1,name:len()):lower() == name:lower() then
table.insert(teams,v)
end
end
if #teams == 0 then
text(&quot;that team is not found.&quot;,1,&quot;Message&quot;,speak)
return false
end
if teams &gt; 1 then 
text(&quot;That team is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return false
end
return teams[1]
end end

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function localscript(source,par)
local a = script.localsource:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end


function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local upmsg = msg
local msg = string.lower(msg)
-- COMMANDS BY TOBY151

if msg:sub(1,8) == &quot;rickroll/&quot; then
local player = findplayer(msg:sub(9),speaker)
if player ~= 0 then
findrr = player:FindFirstChild(&quot;RickRoll&quot;)
if not findrr then
sound = Instance.new(&quot;Sound&quot;)
sound.Parent = player
sound.Volume = 1 -- Thats it turn the volume up...
sound.Pitch = 0.97 -- Just make it MORE annoying
sound.Looped = true -- LOL! THATS GONNA KILL THEM XD
sound.Name = &quot;RickRoll&quot; 
sound:Play()
anim = player.Character.Humanoid:LoadAnimation(script.Dance)
anim:Play()
wait(64)
anim:Stop()
end end end

if msg:sub(1,10) == &quot;unrickroll/&quot; then
local player = findplayer(msg:sub(11),speaker)
if player ~= 0 then
music = player:FindFirstChild(&quot;RickRoll&quot;)
if music then 
music.Parent = nil
end end end

if msg:sub(1,6) == &quot;music/&quot; then
local musicpart = Instance.new(&quot;Part&quot;)
musicpart.Anchored = true 
musicpart.Locked = true
musicpart.Transparncy = 1
musicpart.Position = Vector3.new(10, 2, 10) -- about the centre of the map
local music = Instance.new(&quot;Sound&quot;)
music.SoundId = msg:sub(7)
music.Volume = 1
music.Pitch = 1
music.Looped = false
music.PlayOnRemove = false 
music.Name = &quot;eltobyio151selSoundio&quot;
music.Parent = musicpart
musicpart.Parent = game.Workspace
music:Play()
end

--NOW SHOWING COMMANDS MADE BY: Nominate10
--THE FOLLOWING COMMANDS WERE MADE PURELY BY NOMINATE10!
if msg:sub(1,5) == &quot;fire/&quot; then
local player = findplayer(msg:sub(6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character then
if player[i].Character.Torso:FindFirstChild(&quot;Fire&quot;) == nil then
fire = Instance.new(&quot;Fire&quot;)
fire.Parent = player[i].Character.Torso
fire.Color = Color3.new(math.random(),math.random(),math.random())
end end end end end


if msg:sub(1,7) == &quot;unfire/&quot; then
local player = findplayer(msg:sub(8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character and player[i].Character.Torso then
local c = player[i].Character.Torso:GetChildren()
for i2 = 1, #c do
if c[i2]:isA(&quot;Fire&quot;) then
c[i2]:remove()
end end end end end end

if msg:sub(1,6) == &quot;smoke/&quot; then
local player = findplayer(msg:sub(7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character and player[i].Character.Torso then
if player[i].Character.Torso:FindFirstChild(&quot;Smoke&quot;) == nil then
smoke = Instance.new(&quot;Smoke&quot;)
smoke.Parent = player[i].Character.Torso
smoke.Color = Color3.new(math.random(),math.random(),math.random()) --I wonder if I could&apos;ve done something like &apos;Color3.Random()&apos;
end end end end end

if msg:sub(1,8) == &quot;unsmoke/&quot; then
local player = findplayer(msg:sub(9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character and player[i].Character.Torso then
local c = player[i].Character.Torso:GetChildren()
for i2 = 1, #c do
if c[i2]:isA(&quot;Smoke&quot;) then
c[i2]:remove()
end end end end end end

if msg:sub(1,6) == &quot;color/&quot; then
local slash = msg:sub(7):find(&quot;/&quot;)+6
if slash then
local player = findplayer(msg:sub(7, slash-1),speaker)
color = msg:sub(slash+1)
color = color:upper(color:sub(1,1)) .. color:sub(2)
if player ~= 0 and color then
for i = 1,#player do
if player[i].Character then
thecolor = BrickColor.new(color)
if thecolor ~= nil then
&#9;if player[i].Character.Shirt ~= nil then
&#9;player[i].Character.Shirt:remove()
&#9;end
&#9;if player[i].Character.Pants then
&#9;player[i].Character.Pants:remove()
&#9;end
c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2]:isA(&quot;Part&quot;) then
c[i2].BrickColor = thecolor
end end end end end end end end

if msg:sub(1,15) == &quot;advancedbtools/&quot; then
local player = findplayer(msg:sub(16),speaker)
if player ~= 0 then
local insert = game:GetService(&quot;InsertService&quot;)
for i = 1,#player do
local paintbrush =  insert:LoadAsset(34842883)
paintbrush:MakeJoints()
paintbrush.Paintbrush.Parent = player[i].Backpack --Give the tool to the player.
paintbrush:remove() --Remove the model that held the tool.

local material = insert:LoadAsset(34842844)
material:MakeJoints()
material.Material.Parent = player[i].Backpack
material:remove()

local resize = insert:LoadAsset(34842919)
resize:MakeJoints()
resize[&quot;Resize Tool&quot;].Parent = player[i].Backpack
resize:remove()

local delete = Instance.new(&quot;HopperBin&quot;)
delete.BinType = &quot;Hammer&quot;
delete.Parent = player[i].Backpack

local grab = Instance.new(&quot;HopperBin&quot;)
grab.BinType = &quot;GameTool&quot;
grab.Parent = player[i].Backpack

local copy = Instance.new(&quot;HopperBin&quot;)
copy.BinType = &quot;Clone&quot;
copy.Parent = player[i].Backpack

local extra = insert:LoadAsset(35012404)
extra:MakeJoints()
extra[&quot;Build Tools&quot;].Parent = player[i].Backpack
end end
elseif msg:sub(1,4) == &quot;abt/&quot; then
local player = findplayer(msg:sub(5),speaker)
if player ~= 0 then
local insert = game:GetService(&quot;InsertService&quot;)
for i = 1,#player do
local paintbrush =  insert:LoadAsset(34842883)
paintbrush:MakeJoints()
paintbrush.Paintbrush.Parent = player[i].Backpack --Give the tool to the player.
paintbrush:remove() --Remove the model that held the tool.

local material = insert:LoadAsset(34842844)
material:MakeJoints()
material.Material.Parent = player[i].Backpack
material:remove()

local resize = insert:LoadAsset(34842919)
resize:MakeJoints()
resize[&quot;Resize Tool&quot;].Parent = player[i].Backpack
resize:remove()

local delete = Instance.new(&quot;HopperBin&quot;)
delete.BinType = &quot;Hammer&quot;
delete.Parent = player[i].Backpack

local grab = Instance.new(&quot;HopperBin&quot;)
grab.BinType = &quot;GameTool&quot;
grab.Parent = player[i].Backpack

local copy = Instance.new(&quot;HopperBin&quot;)
copy.BinType = &quot;Clone&quot;
copy.Parent = player[i].Backpack

local extra = insert:LoadAsset(35012404)
extra:MakeJoints()
extra[&quot;Build Tools&quot;].Parent = player[i].Backpack
end end end

if msg:sub(1,7) == &quot;insert/&quot; then
local player = findplayer(msg:sub(8),speaker)
if player ~= 0 then
for i = 1,#player do
local insert = game:GetService(&quot;InsertService&quot;):LoadAsset(34842829)
insert:MakeJoints()
insert[&quot;Insert&quot;].Parent = player[i].Backpack
insert:remove()
end end end

if msg:sub(1,9) == &quot;noinsert/&quot; then
local player = findplayer(msg:sub(10),speaker)
if player ~= 0 then
for i = 1,#player do
local insert = player[i].Backpack:FindFirstChild(&quot;Insert&quot;)
if insert then
insert:remove()
end
local bpinsert = player[i].Character:FindFirstChild(&quot;Insert&quot;)
if bpinsert ~= nil and bpinsert:isA(&quot;Tool&quot;) then
bpinsert:remove()
end
end end end

if msg:sub(1,13) == &quot;resetambient/&quot; then
game.Lighting.Ambient = Color3.new(1,1,1)
end

if msg:sub(1,14) == &quot;randomambient/&quot; then
game.Lighting.Ambient = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
end

if msg:sub(1,11) ==  &quot;getambient/&quot; then
m = Instance.new(&quot;Message&quot;,speaker)
m.Text = tostring(game.Lighting.Ambient)
wait(3)
m:remove()
end

if msg:sub(1,14) == &quot;platformstand/&quot; then
local player = findplayer(msg:sub(15),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character then
player[i].Character.Humanoid.PlatformStand = true
end end end end

if msg:sub(1,16) == &quot;unplatformstand/&quot; then
local player = findplayer(msg:sub(17),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character then
player[i].Character.Humanoid.PlatformStand = false
end end end end

if msg:sub(1,8) == &quot;cframe1/&quot; then
local player = findplayer(msg:sub(9),speaker)
if player ~= 0 then
for i = 1,#player do
local cframe = game:GetService(&quot;InsertService&quot;):LoadAsset(34879005)
cframe:MakeJoints()
cframe[&quot;All New Edit Cframe&quot;].Parent = player[i].Backpack
cframe:remove()
end end end 

if msg:sub(1,8) == &quot;cframe2/&quot; then
local player = findplayer(msg:sub(9),speaker)
if player ~= 0 then
for i = 1,#player do
local cframe = game:GetService(&quot;InsertService&quot;):LoadAsset(35145017)
cframe:MakeJoints()
cframe[&quot;CFrame&quot;].Parent = player[i].Backpack
cframe:remove()
end end end 

if msg:sub(1,11) == &quot;skateboard/&quot; then
local player = findplayer(msg:sub(12),speaker)
if player ~= 0 then
for i = 1,#player do
local board = game:GetService(&quot;InsertService&quot;):LoadAsset(34879053)
board:MakeJoints()
board[&quot;SkateTool&quot;].Parent = player[i].Backpack
board:remove()
end end end

if msg:sub(1,11) == &quot;appearance/&quot; then
local slash = msg:sub(12):find(&quot;/&quot;)+11
if slash then
local player = findplayer(msg:sub(12,slash-1),speaker)
if player ~= 0 then
local id = msg:sub(slash+1)
if id then
for i = 1,#player do
player[i].CharacterAppearance = &quot;http://www.roblox.com/Asset/CharacterFetch.ashx?userId=&quot;.. id ..&quot;&amp;placeId=0&quot; 
player[i].Character.Humanoid.Health = 0
end end end end end

if string.sub(msg,1,6) == &quot;wedge/&quot; then --Credit to Person299 for the base of this command...
local danumber1 = nil
local danumber2 = nil
for i = 7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;WedgePart&quot;)
part.Size = Vector3.new(string.sub(msg,7,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

if string.sub(msg,1,9) == &quot;cylinder/&quot; then --Credit to Person299 for the base of this command...
local danumber1 = nil
local danumber2 = nil
for i = 10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,10,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
local cyl = Instance.new(&quot;CylinderMesh&quot;,part)
part.Parent = game.Workspace
end end end

if string.sub(msg,1,6) == &quot;block/&quot; then --Credit to Person299 for the base of this command...
local danumber1 = nil
local danumber2 = nil
for i = 7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,7,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
local block = Instance.new(&quot;BlockMesh&quot;,part)
part.Parent = game.Workspace
end end end

if string.sub(msg,1,6) == &quot;plate/&quot; then --Credit to Person299 for the base of this command...
local danumber1 = nil
local danumber2 = nil
for i = 7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,7,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.formFactor = &quot;Plate&quot;
part.Parent = game.Workspace
end end end

if string.sub(msg,1,7) == &quot;sphere/&quot; then --Credit to Person299 for the base of this command...
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,8,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Shape = &quot;Ball&quot;
part.formFactor = 1
part.Parent = game.Workspace
end end end

if msg:sub(1,5) == &quot;burn/&quot; then
local player = findplayer(msg:sub(6),speaker)
if player ~= 0 then
for i = 1,#player do
createscript([[
if script.Parent.Parent then
fire = Instance.new(&quot;Fire&quot;)
fire.Parent = script.Parent
fire.Name = &quot;Burn&quot;
fire.Color = BrickColor.Random().Color
while fire do
script.Parent.Parent.Humanoid:TakeDamage(1)
wait(.1)
end
end]], player[i].Character.Torso)
end end end

if msg:sub(1,9) == &quot;de-admin/&quot; then
local player = findplayer(msg:sub(10),speaker)
if player ~= 0 and NOMINATE10(speaker) then
for i = 1,#player do
if player[i].Name ~= speaker.Name then
if PERSON299(player[i].Name) then
ishethere = findintable(player[i].Name,adminlist)
if ishethere then
table.remove(adminlist,ishethere)
end 
local ishe = findintable(player[i].Name,namelist)
if ishe then
table.remove(namelist,ishe)
end 
local isf = findintable(player[i].Name,flist)
if isf then
table.remove(flist,isf)
end end end end
foc(&quot;fix&quot;,speaker)
end end

if msg:sub(1,6) == &quot;watch/&quot; then
local player = findplayer(msg:sub(7),speaker)
if player ~= 0 then
if #player == 1 then
for i = 1,#player do
sc = script.CamScript:clone()
sc.Parent = speaker
sc[&quot;New Subject&quot;].Value = player[i].Character.Head
sc.Disabled = false
end end end end

if msg:sub(1,11) == &quot;removegear/&quot; then 
local player = findplayer(msg:sub(12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].StarterGear then 
local gear = player[i].StarterGear:GetChildren()
if #gear &gt; 0 then 
for Num,Gear in pairs(gear) do
Gear:remove()
end end end end end end

if msg:sub(1,10) == &quot;savetools/&quot; then 
local player = findplayer(msg:sub(11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].StarterGear and player[i].Backpack then
if #player[i].Backpack:GetChildren() &gt; 0 then
for num,tool in pairs(player[i].Backpack:GetChildren()) do
tool:clone().Parent = player[i].StarterGear
end end end end end end

if msg:sub(1,12) == &quot;localscript/&quot; then
if msg:sub(13) then 
local slash = msg:sub(13):find(&quot;/&quot;)+12
if slash then
local sourcE = msg:sub(slash+1)
if sourcE then
local player = findplayer(msg:sub(13,slash-1),speaker)
if player ~= 0 then 
for i = 1,#player do
localscript(sourcE,player[i])
end end end end end end

if msg:sub(1,8) == &quot;getgear/&quot; then
local player = findplayer(msg:sub(9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].StarterGear and speaker.Backpack then
for i,v in pairs(player[i].StarterGear:GetChildren()) do
v:clone().Parent = speaker.Backpack
end end end end end

if msg:sub(1,5) == &quot;team/&quot; then 
local slash = msg:sub(6):find(&quot;/&quot;)+5
if slash then 
local team = upmsg:sub(6,slash-1)
if team then
local color = upmsg:sub(slash+1)
local bcolor = BrickColor.new(color)
if bcolor == BrickColor.new(&quot;Medium stone grey&quot;) and color:lower() ~= &quot;medium stone grey&quot; then return end 
Team = Instance.new(&quot;Team&quot;,game:GetService(&quot;Teams&quot;))
Team.Name = team
Team.TeamColor = bcolor
end end end 

if msg:sub(1,11) == &quot;changeteam/&quot; then
local slash = msg:sub(12):find(&quot;/&quot;)+11
if slash then 
local player = findplayer(msg:sub(12,slash-1),speaker)
if player ~= 0 then
local team = findteam(msg:sub(slash+1),speaker)
if team then
for i = 1,#player do
player[i].Neutral = false
player[i].TeamColor = team.TeamColor
end end end end end

if msg == &quot;setupteams/&quot; then
local Teams = game:GetService(&quot;Teams&quot;)
TeamChild = Teams:GetChildren()
if #TeamChild &gt; 0 then
for i,v in pairs(TeamChild) do
v:remove()
end
end
local Unassinged = Instance.new(&quot;Team&quot;,Teams)
Unassigned.TeamColor = BrickColor.new(&quot;Really black&quot;)
Unassigned.Name = &quot;Unassigned&quot;
for i,v in pairs(game.Players:GetPlayers()) do
v.Neutral = false
v.TeamColor = BrickColor.new(&quot;Really black&quot;)
end
end

if msg:sub(1,11) == &quot;removeteam/&quot; then
local Teams = game:GetService(&quot;Teams&quot;)
assignTeam = {}
local team = findteam(msg:sub(12),speaker)
if team then
for i,v in pairs(game.Players:GetPlayers()) do
if v.TeamColor == team.TeamColor then
table.insert(assignTeam,v)
end
end
team:remove()
if #assignTeam &gt; 0 then
if not Teams:FindFirstChild(&quot;Unassigned&quot;) then
Unassinged = Instance.new(&quot;Team&quot;,Teams)
Unassigned.TeamColor = BrickColor.new(&quot;Really black&quot;)
Unassigned.Name = &quot;Unassigned&quot;
else Unassigned = Teams.Unassigned end
for i,v in pairs(assignTeam) do
v.TeamColor = Unassigned.TeamColor
end end end end

--AND NOW HERE ARE THE NORMAL COMMANDS MADE BY PERSON299
if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(),math.random(),math.random())
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
if not disableAdmin then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
if not disableAdmin then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game:GetService(&quot;PhysicsService&quot;):remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[\\COMMANDS BY NOMINATE10: fire/nominate10, unfire/nominate10, smoke/nominate10, unsmoke/nominate10, advancedbtools/nominate10, insert/nominate10, noinsert/nominate10 resetambient/, randomambient/, getambient/, platformstand/nominate10, unplatformstand/nominate10, cframe1/nominate10, cframe2/nominate10 skateboard/nominate10, wedge/4/1/2, cylinder/4/1/2, appearance/nominate10/416314, block/4/1/2, plate/4/1/2, sphere/4/4/4, burn/nominate10, watch/nominate10, removegear/nominate10, savetools/nominate10, localscript/nominate10/[source], setupteams/, team/Bloxxers/Bright blue, removeteam/Bloxxers, changeteam/nominate10/Bloxxers \\ COMMANDS BY PERSON299: fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clearscripts, clearbricks Credit to Person299 and Nominate10 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clearscripts&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end end 
local d = game.Players:GetPlayers() 
for i2 = 1,#d do
for i,v in pairs(d[i2]:GetChildren()) do
if v:isA(&quot;Script&quot;) and v:FindFirstChild(&quot;Is A Created Script&quot;) then
v:remove()
end end end
end

if msg == &quot;clearbricks&quot; then 
local c = game.Workspace:GetChildren()
for i = 1,#c do
if c[i].className == &quot;Part&quot; or c[i].className == &quot;WedgePart&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end


if string.sub(msg,1,5) == &quot;kick/&quot; then
if not disableBan then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
if not disableBan then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if not disableBan then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;tob&quot;
eloname = eloname .. &quot;y151&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V4&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>593</X>
							<Y>80.8999939</Y>
							<Z>385</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>26</X>
							<Y>1.20000005</Y>
							<Z>44</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX10">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>522.5</X>
							<Y>80.9000168</Y>
							<Z>377</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>115</X>
							<Y>1.20000005</Y>
							<Z>112</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX11">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Hat Remover</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX12">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>529</X>
								<Y>61.2000008</Y>
								<Z>327</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX13">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Hat Remover</string>
								<ProtectedString name="Source">function onTouched(hit) 
&#9;local d = hit.Parent:GetChildren() 
&#9;for i=1, #d do 
&#9;&#9;if (d[i].className == &quot;Hat&quot;) then 
&#9;&#9;&#9;d[i]:remove() 
&#9;&#9;end 
&#9;end
end 

script.Parent.Touched:connect(onTouched) </ProtectedString>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX14">
							<Properties>
								<Color3 name="Color">4294901760</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294940979</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX15">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX16">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Guest_Talking_Script</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
						<Item class="RotateP" referent="RBX17">
							<Properties>
								<float name="BaseAngle">0</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">FeelFreeToIns3rtGramm&#229;tic&#229;lErrorsHere</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX18">
							<Properties>
								<float name="BaseAngle">0</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">mark1023</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">WOMP WOMP INFECTED</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX20">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">mean774</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX21">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Hat generator</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX22">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1010</int>
							<CoordinateFrame name="CFrame">
								<X>501.5</X>
								<Y>67.7000046</Y>
								<Z>408.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX23">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="RotateP" referent="RBX24">
						<Properties>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX25">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>533</X>
							<Y>80.9000168</Y>
							<Z>448</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>94</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX26">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1010.69995</X>
							<Y>64.250145</Y>
							<Z>-63.5</Z>
							<R00>-3.26622794e-005</R00>
							<R01>-4.59821458e-014</R01>
							<R02>1</R02>
							<R10>4.31576664e-005</R10>
							<R11>-1</R11>
							<R12>1.40958167e-009</R12>
							<R20>1</R20>
							<R21>4.31576664e-005</R21>
							<R22>3.26622794e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX27">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1006.19995</X>
							<Y>62.8501511</Y>
							<Z>-63.5</Z>
							<R00>-3.26622794e-005</R00>
							<R01>-4.59821458e-014</R01>
							<R02>1</R02>
							<R10>4.31576664e-005</R10>
							<R11>-1</R11>
							<R12>1.40958167e-009</R12>
							<R20>1</R20>
							<R21>4.31576664e-005</R21>
							<R22>3.26622794e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX28">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1006.19995</X>
							<Y>64.250145</Y>
							<Z>-65.5</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>-1</R11>
							<R12>-3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX29">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Police Car</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX30">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>780.397705</X>
								<Y>62.0211411</Y>
								<Z>-72.2281494</Z>
								<R00>-0.0544440746</R00>
								<R01>-4.54930123e-005</R01>
								<R02>-0.998514295</R02>
								<R10>-8.74599791e-005</R10>
								<R11>1</R11>
								<R12>-4.07916195e-005</R12>
								<R20>0.998514295</R20>
								<R21>8.51092773e-005</R21>
								<R22>-0.0544440746</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">RegenPad</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>20</X>
								<Y>0.400000006</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX31">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local car = script.Parent.Parent.Car:Clone()

while true do 

&#9;wait(6)

&#9;
&#9;local n = script.Parent.Parent:FindFirstChild(&quot;Car&quot;) == nil
&#9;if (n or (script.Parent.Position - script.Parent.Parent.Car.VehicleSeat.Position).magnitude &gt; 45) then
&#9;&#9;if (n ~= true) then
&#9;&#9;&#9;script.Parent.Parent.Car.Parent = game.Workspace
&#9;&#9;end
&#9;&#9;local c = car:Clone()
&#9;&#9;c.Parent = script.Parent.Parent
&#9;&#9;c:makeJoints()
&#9;end

end</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX32">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Car</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX33">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>783.49585</X>
									<Y>65.5756912</Y>
									<Z>-76.5043411</Z>
									<R00>1</R00>
									<R01>-5.83158453e-007</R01>
									<R02>0.000110777517</R02>
									<R10>5.70574912e-007</R10>
									<R11>1</R11>
									<R12>0.000113593334</R12>
									<R20>-0.00011077759</R20>
									<R21>-0.000113593276</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
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								<CoordinateFrame name="CFrame">
									<X>783.496399</X>
									<Y>66.7762604</Y>
									<Z>-71.5044861</Z>
									<R00>1</R00>
									<R01>5.83158453e-007</R01>
									<R02>-0.000110777517</R02>
									<R10>5.70574912e-007</R10>
									<R11>-1</R11>
									<R12>-0.000113593334</R12>
									<R20>-0.00011077759</R20>
									<R21>0.000113593276</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00154417579</X>
									<Y>0.0011409201</Y>
									<Z>0.000873866316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>-0.139450893</X>
									<Y>-0.00149374164</Y>
									<Z>-0.00781135168</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX61">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>776.496399</X>
									<Y>66.7762527</Y>
									<Z>-71.5037079</Z>
									<R00>1</R00>
									<R01>5.83158453e-007</R01>
									<R02>-0.000110777517</R02>
									<R10>5.70574912e-007</R10>
									<R11>-1</R11>
									<R12>-0.000113593334</R12>
									<R20>-0.00011077759</R20>
									<R21>0.000113593276</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00154417579</X>
									<Y>0.0011409201</Y>
									<Z>0.000873866316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>-0.139449999</X>
									<Y>-0.00761200767</Y>
									<Z>0.000175077002</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX62">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1004</int>
								<CoordinateFrame name="CFrame">
									<X>777.996399</X>
									<Y>66.7762604</Y>
									<Z>-71.5038757</Z>
									<R00>1</R00>
									<R01>5.83158453e-007</R01>
									<R02>-0.000110777517</R02>
									<R10>5.70574912e-007</R10>
									<R11>-1</R11>
									<R12>-0.000113593334</R12>
									<R20>-0.00011077759</R20>
									<R21>0.000113593276</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00154417579</X>
									<Y>0.0011409201</Y>
									<Z>0.000873866316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>-0.139450192</X>
									<Y>-0.00630094903</Y>
									<Z>-0.00153629109</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX63">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1004</int>
								<CoordinateFrame name="CFrame">
									<X>781.996399</X>
									<Y>66.7762604</Y>
									<Z>-71.5043182</Z>
									<R00>1</R00>
									<R01>5.83158453e-007</R01>
									<R02>-0.000110777517</R02>
									<R10>5.70574912e-007</R10>
									<R11>-1</R11>
									<R12>-0.000113593334</R12>
									<R20>-0.00011077759</R20>
									<R21>0.000113593276</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00154417579</X>
									<Y>0.0011409201</Y>
									<Z>0.000873866316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>-0.139450699</X>
									<Y>-0.0028048004</Y>
									<Z>-0.00609997148</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX64">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>779.996399</X>
									<Y>66.7762604</Y>
									<Z>-71.504097</Z>
									<R00>1</R00>
									<R01>5.83158453e-007</R01>
									<R02>-0.000110777517</R02>
									<R10>5.70574912e-007</R10>
									<R11>-1</R11>
									<R12>-0.000113593334</R12>
									<R20>-0.00011077759</R20>
									<R21>0.000113593276</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00154417579</X>
									<Y>0.0011409201</Y>
									<Z>0.000873866316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>-0.139450446</X>
									<Y>-0.00455287471</Y>
									<Z>-0.00381813128</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="VehicleSeat" referent="RBX65">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>779.996277</X>
									<Y>61.2761421</Y>
									<Z>-72.5034637</Z>
									<R00>-1</R00>
									<R01>-5.83158453e-007</R01>
									<R02>-0.000110777517</R02>
									<R10>-5.70574912e-007</R10>
									<R11>1</R11>
									<R12>-0.000113593334</R12>
									<R20>0.00011077759</R20>
									<R21>-0.000113593276</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">false</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">60</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">8</float>
								<float name="Transparency">1</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>8</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX66">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">car = script.Parent.Parent
function onTouched(part)
while true do
wait(.1)
local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
if (h.Sit == false) then
wait(50)
if (h.Sit == false) then
car:Remove()
else
h.Jump = false
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX67">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>774.795776</X>
									<Y>62.0881157</Y>
									<Z>-76.5029984</Z>
									<R00>0.000322710723</R00>
									<R01>-0.999994874</R01>
									<R02>-0.0031722188</R02>
									<R10>0.0771661848</R10>
									<R11>0.00318753719</R11>
									<R12>-0.997013092</R12>
									<R20>0.997018099</R20>
									<R21>7.69607723e-005</R21>
									<R22>0.0771668255</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.101699561</X>
									<Y>-0.0807512626</Y>
									<Z>-0.0515061431</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.313584834</X>
									<Y>0.172077775</Y>
									<Z>-0.119031198</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX68">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>2</X>
										<Y>0.5</Y>
										<Z>2</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX69">
							<Properties>
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								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX90">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.5</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX91">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>776.997131</X>
									<Y>62.1769905</Y>
									<Z>-65.0032272</Z>
									<R00>1</R00>
									<R01>-5.83158453e-007</R01>
									<R02>0.000110777517</R02>
									<R10>5.70574912e-007</R10>
									<R11>1</R11>
									<R12>0.000113593334</R12>
									<R20>-0.00011077759</R20>
									<R21>-0.000113593276</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00154417579</X>
									<Y>0.0011409201</Y>
									<Z>0.000873866316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.128014326</X>
									<Y>-0.0172123183</Y>
									<Z>-0.0074982876</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX92">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>779.997131</X>
									<Y>63.1769905</Y>
									<Z>-65.0036774</Z>
									<R00>1</R00>
									<R01>-5.83158453e-007</R01>
									<R02>0.000110777517</R02>
									<R10>5.70574912e-007</R10>
									<R11>1</R11>
									<R12>0.000113593334</R12>
									<R20>-0.00011077759</R20>
									<R21>-0.000113593276</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00154417579</X>
									<Y>0.0011409201</Y>
									<Z>0.000873866316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.128888711</X>
									<Y>-0.0145900249</Y>
									<Z>-0.0093768714</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX93">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>776.997253</X>
									<Y>63.0771255</Y>
									<Z>-63.8033333</Z>
									<R00>1</R00>
									<R01>-0.000110777517</R01>
									<R02>-5.83158453e-007</R02>
									<R10>5.70574912e-007</R10>
									<R11>-0.000113593334</R11>
									<R12>1</R12>
									<R20>-0.00011077759</R20>
									<R21>-1</R21>
									<R22>-0.000113593276</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00154417579</X>
									<Y>0.0011409201</Y>
									<Z>0.000873866316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>-0.127431944</X>
									<Y>-0.0190650597</Y>
									<Z>-0.00610845955</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX94">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>782.997131</X>
									<Y>62.1769943</Y>
									<Z>-65.0038986</Z>
									<R00>-1</R00>
									<R01>-5.83158453e-007</R01>
									<R02>-0.000110777517</R02>
									<R10>-5.70574912e-007</R10>
									<R11>1</R11>
									<R12>-0.000113593334</R12>
									<R20>0.00011077759</R20>
									<R21>-0.000113593276</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00154417579</X>
									<Y>0.0011409201</Y>
									<Z>0.000873866316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.128015101</X>
									<Y>-0.0119680837</Y>
									<Z>-0.0143438019</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX95">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>782.997253</X>
									<Y>63.0771294</Y>
									<Z>-63.803997</Z>
									<R00>1</R00>
									<R01>-0.000110777517</R01>
									<R02>-5.83158453e-007</R02>
									<R10>5.70574912e-007</R10>
									<R11>-0.000113593334</R11>
									<R12>1</R12>
									<R20>-0.00011077759</R20>
									<R21>-1</R21>
									<R22>-0.000113593276</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00154417579</X>
									<Y>0.0011409201</Y>
									<Z>0.000873866316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>-0.127432704</X>
									<Y>-0.0138208363</Y>
									<Z>-0.0129539743</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX96">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Vehicle</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX97">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>523.102173</X>
								<Y>62.0216904</Y>
								<Z>213.067444</Z>
								<R00>0.992523074</R00>
								<R01>0.000211352919</R01>
								<R02>0.122054465</R02>
								<R10>-0.000215084787</R10>
								<R11>1</R11>
								<R12>1.7398299e-005</R12>
								<R20>-0.122054465</R20>
								<R21>-4.35213733e-005</R21>
								<R22>0.992523074</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">RegenPad</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>20</X>
								<Y>0.400000006</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX98">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local car = script.Parent.Parent.Car:Clone()

while true do 

&#9;wait(6)

&#9;
&#9;local n = script.Parent.Parent:FindFirstChild(&quot;Car&quot;) == nil
&#9;if (n or (script.Parent.Position - script.Parent.Parent.Car.VehicleSeat.Position).magnitude &gt; 45) then
&#9;&#9;if (n ~= true) then
&#9;&#9;&#9;script.Parent.Parent.Car.Parent = game.Workspace
&#9;&#9;end
&#9;&#9;local c = car:Clone()
&#9;&#9;c.Parent = script.Parent.Parent
&#9;&#9;c:makeJoints()
&#9;end

end</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX99">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Car</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX100">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>512.795532</X>
									<Y>63.0756454</Y>
									<Z>213.001205</Z>
									<R00>0.000200808048</R00>
									<R01>0.99999994</R01>
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								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>519.494995</X>
									<Y>65.3769608</Y>
									<Z>212.999863</Z>
									<R00>-0.000200808048</R00>
									<R01>-0.000197254529</R01>
									<R02>0.99999994</R02>
									<R10>4.32260276e-006</R10>
									<R11>1</R11>
									<R12>0.000197255402</R12>
									<R20>-0.99999994</R20>
									<R21>4.36219852e-006</R21>
									<R22>-0.000200808048</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>4.43327881e-005</X>
									<Y>-0.00252579688</Y>
									<Z>-0.000648369023</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>0.0853583887</X>
									<Y>0.0207277481</Y>
									<Z>-0.0214215722</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.60000002</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="VehicleSeat" referent="RBX136">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>521.49585</X>
									<Y>61.277359</Y>
									<Z>212.999451</Z>
									<R00>0.000200808048</R00>
									<R01>-0.000197254529</R01>
									<R02>-0.99999994</R02>
									<R10>-4.32260276e-006</R10>
									<R11>1</R11>
									<R12>-0.000197255402</R12>
									<R20>0.99999994</R20>
									<R21>4.36219852e-006</R21>
									<R22>0.000200808048</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">false</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">40</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">11</float>
								<float name="Transparency">1</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>8</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX137">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">car = script.Parent.Parent
function onTouched(part)
while true do
wait(.1)
local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
if (h.Sit == false) then
wait(50)
if (h.Sit == false) then
car:Remove()
else
h.Jump = false
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX138">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>526.9953</X>
									<Y>63.978447</Y>
									<Z>212.998367</Z>
									<R00>-0.000200808048</R00>
									<R01>-0.000197254529</R01>
									<R02>0.99999994</R02>
									<R10>4.32260276e-006</R10>
									<R11>1</R11>
									<R12>0.000197255402</R12>
									<R20>-0.99999994</R20>
									<R21>4.36219852e-006</R21>
									<R22>-0.000200808048</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>4.43327881e-005</X>
									<Y>-0.00252579688</Y>
									<Z>-0.000648369023</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0844554231</X>
									<Y>0.0158648491</Y>
									<Z>-0.00253932527</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX139">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>526.496704</X>
									<Y>62.0884933</Y>
									<Z>218.198242</Z>
									<R00>0.99760592</R00>
									<R01>6.96480274e-005</R01>
									<R02>-0.0691542625</R02>
									<R10>-0.0691541731</R10>
									<R11>0.00261366367</R11>
									<R12>-0.997602463</R12>
									<R20>0.000111103058</R20>
									<R21>0.999996543</R21>
									<R22>0.00261235237</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00215501036</X>
									<Y>-0.169252157</Y>
									<Z>-0.153581589</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.153807238</X>
									<Y>0.0227415655</Y>
									<Z>-0.227404654</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX140">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>2</X>
										<Y>0.5</Y>
										<Z>2</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX141">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>526.496582</X>
									<Y>62.0840492</Y>
									<Z>216.498245</Z>
									<R00>0.0691542625</R00>
									<R01>-6.96480274e-005</R01>
									<R02>-0.99760592</R02>
									<R10>0.997602463</R10>
									<R11>-0.00261366367</R11>
									<R12>0.0691541731</R12>
									<R20>-0.00261235237</R20>
									<R21>-0.999996543</R21>
									<R22>-0.000111103058</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX142">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.5</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX143">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>527.495239</X>
									<Y>64.3785477</Y>
									<Z>212.998276</Z>
									<R00>0.000200808048</R00>
									<R01>-0.000197254529</R01>
									<R02>-0.99999994</R02>
									<R10>-4.32260276e-006</R10>
									<R11>1</R11>
									<R12>-0.000197255402</R12>
									<R20>0.99999994</R20>
									<R21>4.36219852e-006</R21>
									<R22>0.000200808048</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>4.43327881e-005</X>
									<Y>-0.00252579688</Y>
									<Z>-0.000648369023</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0847150683</X>
									<Y>0.0155407079</Y>
									<Z>-0.00125884335</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX144">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>528.495483</X>
									<Y>63.1787415</Y>
									<Z>212.998062</Z>
									<R00>-0.000200808048</R00>
									<R01>-0.000197254529</R01>
									<R02>0.99999994</R02>
									<R10>4.32260276e-006</R10>
									<R11>1</R11>
									<R12>0.000197255402</R12>
									<R20>-0.99999994</R20>
									<R21>4.36219852e-006</R21>
									<R22>-0.000200808048</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
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							<string name="Name">Sidewalks-to-Sidewalks Strong Joint</string>
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						<CoordinateFrame name="CFrame">
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				</Item>
				<Item class="Script" referent="RBX159">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Become Anyone</string>
						<ProtectedString name="Source">function onChatted(msg, recipient, speaker)

&#9;-- convert to all lower case

&#9;local source = string.lower(speaker.Name)


&#9;if (string.sub(msg,1,4) == &quot;try/&quot;) then
&#9;speaker.CharacterAppearance  = &quot;http://www.roblox.com/Asset/CharacterFetch.ashx?userId=&quot;..string.sub(msg,5)
&#9;speaker.Character:BreakJoints()
&#9;end



end

function onPlayerEntered(newPlayer)
&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end

game.Players.ChildAdded:connect(onPlayerEntered)
</ProtectedString>
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						<string name="Name">Black Pavement</string>
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							<X>0</X>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX162">
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						<string name="Name">Second Story Window 5</string>
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							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

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						<string name="Name">Crosswalk Lines</string>
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						<token name="shape">1</token>
						<Vector3 name="size">
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							<Z>1</Z>
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						<token name="Material">256</token>
						<string name="Name">Front Window 2</string>
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						<bool name="Locked">false</bool>
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						<string name="Name">Golden Top Bling Bling Hat Giver</string>
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							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=6552775</url></Content>
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							<string name="Name">Mesh</string>
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							<Vector3 name="Scale">
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								<X>1</X>
								<Y>1</Y>
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						</Properties>
					</Item>
					<Item class="Script" referent="RBX208">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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				</Item>
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						<token name="shape">1</token>
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							<Y>2.4000001</Y>
							<Z>6</Z>
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				</Item>
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						<float name="BackParamA">-0.5</float>
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							<R00>-1</R00>
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							<R22>-1</R22>
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						<float name="Friction">0.300000012</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="Transparency">0</float>
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							<Z>0</Z>
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						<token name="formFactorRaw">1</token>
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							<X>2</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
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					</Properties>
				</Item>
				<Item class="Script" referent="RBX211">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Day and Night Script</string>
						<ProtectedString name="Source">---Made by Prozan---

Time = game:service(&quot;Lighting&quot;)

while true do
&#9;wait(5)  --Edit this. The lower it is, the faster it switches from day to night. The higher it is, the slower.
&#9;Time:SetMinutesAfterMidnight(Time:GetMinutesAfterMidnight()+5)
end</ProtectedString>
					</Properties>
				</Item>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
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						<int name="BrickColor">141</int>
						<CoordinateFrame name="CFrame">
							<X>989.199951</X>
							<Y>67.6500244</Y>
							<Z>-92</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
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							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>-3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<Vector3 name="Velocity">
							<X>0</X>
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							<Z>4</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX213">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>734.5</X>
							<Y>64.7000046</Y>
							<Z>270.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
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							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Blonde Hair With Headband</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX214">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13070807</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX215">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX216">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>465.5</X>
							<Y>60.6000023</Y>
							<Z>178.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Curbs</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>155</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX217">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
							<X>989.145752</X>
							<Y>64.2447739</Y>
							<Z>-2.24841309</Z>
							<R00>0.627124131</R00>
							<R01>-0.000390338129</R01>
							<R02>-0.778918564</R02>
							<R10>-4.97243309e-006</R10>
							<R11>0.999999881</R11>
							<R12>-0.000505130971</R12>
							<R20>0.778918684</R20>
							<R21>0.000320652733</R21>
							<R22>0.627124071</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front Door</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX218">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>795</X>
							<Y>60.6000023</Y>
							<Z>244.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Sidewalks</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX219">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">135</int>
						<CoordinateFrame name="CFrame">
							<X>989.144287</X>
							<Y>67.8447418</Y>
							<Z>-2.24707031</Z>
							<R00>0.778924167</R00>
							<R01>-0.000380981335</R01>
							<R02>0.627117991</R02>
							<R10>0.000482447213</R10>
							<R11>0.999999881</R11>
							<R12>8.27829899e-006</R12>
							<R20>-0.627117932</R20>
							<R21>0.000296103186</R21>
							<R22>0.778924286</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front Door</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX220">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1029</int>
						<CoordinateFrame name="CFrame">
							<X>990.699951</X>
							<Y>61.6501083</Y>
							<Z>-0.5</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>-3.05161811e-005</R02>
							<R10>-3.05161811e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>-3.05161811e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front Door</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX221">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>698</X>
							<Y>63.8994293</Y>
							<Z>272.700195</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>-3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Blue Ski Cap</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX222">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1278979</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1309891</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX223">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

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							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX286">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.300000012</X>
								<Y>1.10000002</Y>
								<Z>0.300000012</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX287">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>915.799988</X>
							<Y>67.4000015</Y>
							<Z>66.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sign Post</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX288">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=19010319</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX289">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=19008420</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX290">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>915.799988</X>
							<Y>63.500412</Y>
							<Z>66.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sign Post</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX291">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.300000012</X>
								<Y>1.10000002</Y>
								<Z>0.300000012</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX292">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1009.19995</X>
							<Y>63.0501633</Y>
							<Z>-7</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX293">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>886.699951</X>
							<Y>80.8501053</Y>
							<Z>-2.5</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>-3.05161811e-005</R02>
							<R10>-3.05161811e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>-3.05161811e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front Door</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>10</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX294">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Vehicle</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX295">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>521.187256</X>
								<Y>62.024826</Y>
								<Z>181.095825</Z>
								<R00>0.998992085</R00>
								<R01>0.000763414893</R01>
								<R02>-0.0448797308</R02>
								<R10>-0.000762044918</R10>
								<R11>0.999999702</R11>
								<R12>4.76341629e-005</R12>
								<R20>0.0448797531</R20>
								<R21>-1.33842295e-005</R21>
								<R22>0.998992324</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">RegenPad</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>20</X>
								<Y>0.400000006</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX296">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local car = script.Parent.Parent.Car:Clone()

while true do 

&#9;wait(6)

&#9;
&#9;local n = script.Parent.Parent:FindFirstChild(&quot;Car&quot;) == nil
&#9;if (n or (script.Parent.Position - script.Parent.Parent.Car.VehicleSeat.Position).magnitude &gt; 45) then
&#9;&#9;if (n ~= true) then
&#9;&#9;&#9;script.Parent.Parent.Car.Parent = game.Workspace
&#9;&#9;end
&#9;&#9;local c = car:Clone()
&#9;&#9;c.Parent = script.Parent.Parent
&#9;&#9;c:makeJoints()
&#9;end

end</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX297">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Car</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX298">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">226</int>
								<CoordinateFrame name="CFrame">
									<X>513.987976</X>
									<Y>65.3689117</Y>
									<Z>184.500549</Z>
									<R00>-7.00354576e-005</R00>
									<R01>-0.000727780862</R01>
									<R02>0.999999762</R02>
									<R10>2.13720195e-005</R10>
									<R11>0.999999762</R11>
									<R12>0.000727782375</R12>
									<R20>-1</R20>
									<R21>2.14230095e-005</R21>
									<R22>-7.00354576e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0030237264</X>
									<Y>-0.00156525732</Y>
									<Z>-1.59008414e-005</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0912259221</X>
									<Y>-0.00228282902</Y>
									<Z>0.0302216765</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.60000002</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX299">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">226</int>
								<CoordinateFrame name="CFrame">
									<X>513.487732</X>
									<Y>65.3686142</Y>
									<Z>181.00058</Z>
									<R00>-7.00354576e-005</R00>
									<R01>-0.000727780862</R01>
									<R02>0.999999762</R02>
									<R10>2.13720195e-005</R10>
									<R11>0.999999762</R11>
									<R12>0.000727782375</R12>
									<R20>-1</R20>
									<R21>2.14230095e-005</R21>
									<R22>-7.00354576e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0030237264</X>
									<Y>-0.00156525732</Y>
									<Z>-1.59008414e-005</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>0.0967042744</X>
									<Y>0.00830807444</Y>
									<Z>0.0294377673</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.60000002</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX300">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">226</int>
								<CoordinateFrame name="CFrame">
									<X>513.486877</X>
									<Y>66.5686111</Y>
									<Z>181.00061</Z>
									<R00>-7.00354576e-005</R00>
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									<R02>0.999999762</R02>
									<R10>2.13720195e-005</R10>
									<R11>0.999999762</R11>
									<R12>0.000727782375</R12>
									<R20>-1</R20>
									<R21>2.14230095e-005</R21>
									<R22>-7.00354576e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0030237264</X>
									<Y>-0.00156525732</Y>
									<Z>-1.59008414e-005</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0967233106</X>
									<Y>0.00830799621</Y>
									<Z>0.0330648907</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX301">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX302">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">226</int>
								<CoordinateFrame name="CFrame">
									<X>515.488464</X>
									<Y>64.3700714</Y>
									<Z>181.000412</Z>
									<R00>-7.00354576e-005</R00>
									<R01>-0.000727780862</R01>
									<R02>0.999999762</R02>
									<R10>2.13720195e-005</R10>
									<R11>0.999999762</R11>
									<R12>0.000727782375</R12>
									<R20>-1</R20>
									<R21>2.14230095e-005</R21>
									<R22>-7.00354576e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0030237264</X>
									<Y>-0.00156525732</Y>
									<Z>-1.59008414e-005</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.096688658</X>
									<Y>0.00827676896</Y>
									<Z>0.0295501091</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX303">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1002</int>
								<CoordinateFrame name="CFrame">
									<X>516.490906</X>
									<Y>62.087925</Y>
									<Z>186.199875</Z>
									<R00>0.999986351</R00>
									<R01>0.000126153231</R01>
									<R02>-0.00521749258</R02>
									<R10>-0.00521799922</R10>
									<R11>0.00444316864</R11>
									<R12>-0.999976516</R12>
									<R20>-0.000102996826</R20>
									<R21>0.999990106</R21>
									<R22>0.00444370508</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0125502897</X>
									<Y>0.24372609</Y>
									<Z>-0.0341047496</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.312872112</X>
									<Y>-0.0962649584</Y>
									<Z>-0.1868155</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX304">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>2</X>
										<Y>0.5</Y>
										<Z>2</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="VehicleSeat" referent="RBX305">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>521.490784</X>
									<Y>61.274437</Y>
									<Z>180.999924</Z>
									<R00>7.00354576e-005</R00>
									<R01>-0.000727780862</R01>
									<R02>-0.999999762</R02>
									<R10>-2.13720195e-005</R10>
									<R11>0.999999762</R11>
									<R12>-0.000727782375</R12>
									<R20>1</R20>
									<R21>2.14230095e-005</R21>
									<R22>7.00354576e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">false</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">50</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">9</float>
								<float name="Transparency">1</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>8</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX306">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">car = script.Parent.Parent
function onTouched(part)
while true do
wait(.1)
local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
if (h.Sit == false) then
wait(50)
if (h.Sit == false) then
car:Remove()
else
h.Jump = false
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX307">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>519.487732</X>
									<Y>65.3729858</Y>
									<Z>181.000168</Z>
									<R00>-7.00354576e-005</R00>
									<R01>-0.000727780862</R01>
									<R02>0.999999762</R02>
									<R10>2.13720195e-005</R10>
									<R11>0.999999762</R11>
									<R12>0.000727782375</R12>
									<R20>-1</R20>
									<R21>2.14230095e-005</R21>
									<R22>-7.00354576e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0030237264</X>
									<Y>-0.00156525732</Y>
									<Z>-1.59008414e-005</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>0.0967049897</X>
									<Y>0.00821391586</Y>
									<Z>0.0388425291</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.60000002</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX308">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">226</int>
								<CoordinateFrame name="CFrame">
									<X>516.987976</X>
									<Y>65.3710938</Y>
									<Z>184.500336</Z>
									<R00>0.999999762</R00>
									<R01>-0.000727780862</R01>
									<R02>7.00354576e-005</R02>
									<R10>0.000727782375</R10>
									<R11>0.999999762</R11>
									<R12>-2.13720195e-005</R12>
									<R20>-7.00354576e-005</R20>
									<R21>2.14230095e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0030237264</X>
									<Y>-0.00156525732</Y>
									<Z>-1.59008414e-005</Z>
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							<Y>62.8441582</Y>
							<Z>-185</Z>
							<R00>-1</R00>
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							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<float name="Friction">0.300000012</float>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Fence</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<float name="TopParamB">0.5</float>
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						<string name="Name">Light Blond guy hair</string>
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							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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						<string name="Name">Second Story Window 5</string>
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							<Y>1.20000005</Y>
							<Z>1</Z>
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							<R00>-1</R00>
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							<R02>0</R02>
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							<R11>1</R11>
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							<R20>0</R20>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Splash Script</string>
							<ProtectedString name="Source">print(&quot;Splash Script by Plad loaded&quot;)


local Pool = script.Parent

function onTouched(hit)
&#9;print(&quot;Pool hit&quot;)

&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

&#9;if (human ~= nil ) then 
&#9;&#9;for i =1,2 do
&#9;&#9;&#9;local Splash = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;Splash.Parent = game.Workspace
&#9;&#9;&#9;Splash.Position = human.Torso.Position + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
&#9;&#9;&#9;Splash.Shape = 0
&#9;&#9;&#9;Splash.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;Splash.Name = &quot;Splash&quot;
&#9;&#9;&#9;Splash.BrickColor = BrickColor.new(23)
&#9;&#9;&#9;Splash.Reflectance = 0.5
&#9;&#9;&#9;Splash.Size = Vector3.new(1,1,1)

&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(Splash, .5) -- get rid of Splash after a certain amount of time
&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;end
&#9;end
&#9;
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX527">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>859</X>
							<Y>60.6000023</Y>
							<Z>67.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">Grass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>120</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX528">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">141</int>
						<CoordinateFrame name="CFrame">
							<X>989.199951</X>
							<Y>78.6499939</Y>
							<Z>-95</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
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							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX529">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>995.699951</X>
							<Y>65.1501694</Y>
							<Z>-14.8000031</Z>
							<R00>1</R00>
							<R01>2.30753994e-009</R01>
							<R02>-4.31572189e-005</R02>
							<R10>-4.31572189e-005</R10>
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							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX530">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>1</Y>
								<Z>0.699999988</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX531">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
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							<Y>60.6000023</Y>
							<Z>204.5</Z>
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							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
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						<float name="Elasticity">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
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						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.800000012</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX532">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
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							<Z>244.5</Z>
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							<R22>0</R22>
						</CoordinateFrame>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
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							<Y>0</Y>
							<Z>0</Z>
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						<token name="shape">1</token>
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							<Y>0.800000012</Y>
							<Z>44</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX533">
					<Properties>
						<bool name="Anchored">true</bool>
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						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
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							<Y>62.4501572</Y>
							<Z>-2.5</Z>
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						<float name="Friction">0.300000012</float>
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						<token name="Material">256</token>
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						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
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							<Y>0</Y>
							<Z>0</Z>
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						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX534">
					<Properties>
						<bool name="Anchored">true</bool>
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						<float name="BackParamB">0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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							<Y>65.1501694</Y>
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							<R00>1</R00>
							<R01>2.30753994e-009</R01>
							<R02>-4.31572189e-005</R02>
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							<R11>5.34682295e-005</R11>
							<R12>-1</R12>
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						<float name="Friction">0.300000012</float>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX535">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
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								<Y>1</Y>
								<Z>0.699999988</Z>
							</Vector3>
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							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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						</Properties>
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							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Black Pavement</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>32</X>
							<Y>0.400000006</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX589">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1020.69995</X>
							<Y>63.250145</Y>
							<Z>-80.5</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX590">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">RegenPad</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX591">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>661</X>
								<Y>61.1000023</Y>
								<Z>269</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">RegenPad</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">4</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>0.200000003</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX592">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local board = script.Parent.Parent.Board:clone()

while true do 

&#9;wait(0.1)

&#9;-- check for Board
&#9;if (script.Parent.Parent:FindFirstChild(&quot;Board&quot;)~=nil) then
&#9;&#9;if (script.Parent.Parent.Board:FindFirstChild(&quot;SkateboardPlatform&quot;)==nil) then
&#9;&#9;&#9;if (script.Parent.Parent:FindFirstChild(&quot;Board&quot;)~=nil) then
&#9;&#9;&#9;&#9;script.Parent.Parent:FindFirstChild(&quot;Board&quot;):Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;local c = board:clone()
&#9;&#9;&#9;c.Parent = script.Parent.Parent
&#9;&#9;&#9;c:makeJoints()&#9;&#9;
&#9;&#9;end
&#9;else
&#9;&#9;wait(5)
&#9;&#9;local c = board:clone()
&#9;&#9;c.Parent = script.Parent.Parent
&#9;&#9;c:makeJoints()&#9;&#9;
&#9;end

end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX593">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Board</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX594">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>659.500549</X>
									<Y>61.6873894</Y>
									<Z>271.499664</Z>
									<R00>0.999999881</R00>
									<R01>-0.00037706946</R01>
									<R02>0.000212217099</R02>
									<R10>-0.00022262946</R10>
									<R11>-0.86895144</R11>
									<R12>-0.494897157</R12>
									<R20>0.000371016969</R20>
									<R21>0.494897038</R21>
									<R22>-0.86895144</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.29999995</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Left Rear</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">1</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX595">
								<Properties>
									<Color3 name="Color">4278190335</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="SkateboardPlatform" referent="RBX596">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>661.001587</X>
									<Y>61.9867859</Y>
									<Z>269.000122</Z>
									<R00>-1</R00>
									<R01>-1.43231591e-005</R01>
									<R02>0.000363614701</R02>
									<R10>-1.43184443e-005</R10>
									<R11>1</R11>
									<R12>1.29704868e-005</R12>
									<R20>-0.000363614876</R20>
									<R21>1.2965279e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">SkateboardPlatform</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<bool name="StickyWheels">true</bool>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="LocalScript" referent="RBX597">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Skateboard</string>
									<ProtectedString name="Source">----------------------------------------------------------------------
--
-- HERE BE DRAGONS!
--
-- You can hack together your own scripts using the objects
-- in here, but this is all highly experimental and *WILL BREAK*
-- in a future release. If that bothers you, look away...
--
-- T
--
-----------------------------------------------------------------------

local Board = script.Parent
local Controller
local Gyro
local CoastingAnim
local KickAnim
local LeftAnim
local RightAnim
local OllieAnim

-- normal maxspeed is 40
local topSpeed = 40

local OllieHack = script.Parent:FindFirstChild(&quot;OllieThrust&quot;)
if (OllieHack == nil) then
&#9;OllieHack = Instance.new(&quot;BodyThrust&quot;)
&#9;OllieHack.Name = &quot;OllieThrust&quot;
&#9;OllieHack.force = Vector3.new(0,0,0)
&#9;OllieHack.location = Vector3.new(0,0,-2)
&#9;OllieHack.Parent = Board
end

local lastaction = nil
local lasttime = nil
local jumpok = true

function didAction(action)
&#9;lastaction = action
&#9;lasttime = time()
end



function onAxisChanged(axis)
&#9;Board.Steer = Controller.Steer
&#9;Board.Throttle = Controller.Throttle

&#9;if (Board.Steer == -1) then
&#9;&#9;print(&quot;Left&quot;)
&#9;&#9;--CoastingAnim:Stop(1)
&#9;&#9;KickAnim:Stop()
&#9;&#9;OllieAnim:Stop()
&#9;&#9;RightAnim:Stop(.5)
&#9;&#9;LeftAnim:Play(.5)
&#9;&#9;didAction(&quot;left&quot;)
&#9;end

&#9;if (Board.Steer == 1) then
&#9;&#9;print(&quot;Right&quot;)
&#9;&#9;KickAnim:Stop()
&#9;&#9;--CoastingAnim:Stop(1)
&#9;&#9;LeftAnim:Stop(.5)
&#9;&#9;OllieAnim:Stop()
&#9;&#9;RightAnim:Play(.5)
&#9;&#9;didAction(&quot;right&quot;)
&#9;end

&#9;if (Board.Steer == 0) then
&#9;&#9;print(&quot;Straight&quot;)

&#9;&#9;KickAnim:Stop()
&#9;&#9;LeftAnim:Stop(.5)
&#9;&#9;OllieAnim:Stop()
&#9;&#9;RightAnim:Stop(.5)
&#9;&#9;
&#9;&#9;if (lastaction == &quot;go&quot; and time() - lasttime &lt; .1) then
&#9;&#9;&#9;
&#9;&#9;end
&#9;&#9;didAction(&quot;go&quot;)
&#9;&#9;--CoastingAnim:Play(1)

&#9;&#9;if (Board.CruiseLoop.IsPlaying == false) then Board.CruiseLoop:Play() end
&#9;&#9;
&#9;end
end

function enterAirState()
&#9;-- gyrate towards vertical position for better landing
&#9;Gyro.maxTorque = Vector3.new(100, 0, 100)
&#9;jumpok = false
&#9;Board.CruiseLoop:Stop()
&#9;Board.BoardOllie:Play()
end

function exitAirState()
&#9;-- turn off gyro
&#9;Gyro.maxTorque = Vector3.new(0,0,0)
&#9;jumpok = true
&#9;Board.BoardDrop:Play()
&#9;Board.CruiseLoop:Stop()
end

function enterPushingState()
&#9;KickAnim:Play()
end

function enterCoastingState()
&#9;if (Board.CruiseLoop.IsPlaying == false) then Board.CruiseLoop:Play() end
end

function enterStoppingState()
&#9;Board.CruiseLoop:Stop()
&#9;breakModifyAndPlay()
end

function onMoveStateChanged(newState, oldState)
&#9;print(oldState)
&#9;print(newState)
&#9;-- do state exits here
&#9;if oldState == Enum.MoveState.AirFree then exitAirState() end

&#9;-- do state transitions here

&#9;-- do state entries here
&#9;if newState == Enum.MoveState.AirFree then enterAirState() end
&#9;if newState == Enum.MoveState.Pushing then enterPushingState() end
&#9;if newState == Enum.MoveState.Coasting then enterCoastingState() end
&#9;if newState == Enum.MoveState.Stopping then enterStoppingState() end
end


-- initialization/finalization stuff

function makeGyro(humanoid)
&#9;Gyro = Instance.new(&quot;BodyGyro&quot;)
&#9;Gyro.Name = &quot;SkateboardGyro&quot;
&#9;Gyro.maxTorque = Vector3.new(0,0,0) -- start off
&#9;Gyro.P = 50
&#9;Gyro.D = 50
&#9;Gyro.Parent = humanoid.Parent.Torso
end

function onButtonChanged(button)
&#9;if button == Enum.Button.Dismount then
&#9;&#9;Board.ControllingHumanoid.Jump = Controller:getButton(Enum.Button.Dismount)
&#9;end
&#9;if button == Enum.Button.Jump then
&#9;&#9;if Controller:getButton(Enum.Button.Jump) and jumpok then
&#9;&#9;&#9;jumpok = false
&#9;&#9;&#9;KickAnim:Stop()
&#9;&#9;&#9;LeftAnim:Stop(.5)

&#9;&#9;&#9;RightAnim:Stop(.5)
&#9;&#9;&#9;OllieAnim:Play(0,1,4)
&#9;&#9;&#9;Board.StickyWheels = false
&#9;&#9;&#9;Board:ApplySpecificImpulse(Vector3.new(0,45,0))
&#9;&#9;&#9;OllieHack.force = Vector3.new(0,1200,0)
&#9;&#9;&#9;didAction(&quot;jump&quot;)
&#9;&#9;&#9;delay(.1, function() if (OllieHack ~= nil) then OllieHack.force = Vector3.new(0,0,0) end end)
&#9;&#9;else
&#9;&#9;&#9;Board.StickyWheels = true
&#9;&#9;end
&#9;end
end

function onEquip(humanoid, controller)
&#9;print(&quot;Board equipped&quot;)
&#9;print(controller)
&#9;if not Controller then -- debounce
&#9;&#9;Controller = controller
&#9;&#9;
&#9;&#9;makeGyro(humanoid)
&#9;&#9;controller.AxisChanged:connect(onAxisChanged)
&#9;&#9;Board.MoveStateChanged:connect(onMoveStateChanged)
&#9;&#9;CoastingAnim = humanoid:loadAnimation(Board.coastingpose)&#9;
&#9;&#9;LeftAnim = humanoid:loadAnimation(Board.leftturn)
&#9;&#9;RightAnim = humanoid:loadAnimation(Board.rightturn)
&#9;&#9;OllieAnim = humanoid:loadAnimation(Board.ollie)
&#9;&#9;--OllieAnim:AdjustSpeed(2)
&#9;&#9;KickAnim = humanoid:loadAnimation(Board.boardkick)
&#9;&#9;CoastingAnim:Play()

&#9;&#9;Controller:bindButton(Enum.Button.Jump, &quot;Ollie&quot;)
&#9;&#9;Controller:bindButton(Enum.Button.Dismount, &quot;Dismount&quot;)
&#9;&#9;Controller.ButtonChanged:connect(onButtonChanged)
&#9;end
end

function onUnequip(board)
&#9;print(&quot;Board unequipped&quot;)
&#9;Controller = nil
&#9;Gyro.Parent = nil
&#9;Gyro= nil
&#9;CoastingAnim:Stop()
&#9;KickAnim:Stop()
&#9;CoastingAnim = nil
&#9;KickAnim = nil
&#9;LeftAnim:Stop()
&#9;LeftAnim = nil
&#9;RightAnim:Stop()
&#9;RightAnim = nil
&#9;OllieAnim:Stop()
&#9;OllieAnim = nil

&#9;if (OllieThrust ~= nil) then
&#9;&#9;OllieThrust:Remove()
&#9;&#9;OllieThrust = nil
&#9;end

&#9;Board.CruiseLoop:Stop()
end

-- connect events

Board.equipped:connect(onEquip)
Board.unequipped:connect(onUnequip)

-- main program

-- we could have missed the onEquip event on script start
if Board.Controller and not Controller then

&#9;onEquip(Board.ControllingHumanoid, Board.Controller)

end

function cruiseModify()
&#9;-- change the pitch and volume of the cruising sound

&#9;local v = Board.Velocity.magnitude

&#9;if (v &lt; 1) then
&#9;&#9;Board.CruiseLoop.Volume = 0
&#9;&#9;return
&#9;end

&#9;local lowPitch = .85
&#9;local topPitch = 1.1

&#9;local lowV = .1
&#9;local topV = 1

&#9;Board.CruiseLoop.Volume = math.min(((topV - lowV) * (v / topSpeed)) + lowV, 1)
&#9;Board.CruiseLoop.Pitch = ((topPitch - lowPitch) * (v / topSpeed)) + lowPitch

&#9;
end

function breakModifyAndPlay()
&#9;local v = Board.Velocity.magnitude
&#9;
&#9;local slowest = 10
&#9;if (v &lt; slowest) then return end

&#9;local lowV = .05
&#9;local topV = .8

&#9;Board.BoardStop.Volume = math.min(((topV - lowV) * (v / (topSpeed - slowest))) + lowV, 1)
&#9;Board.BoardStop:Play()
end

while true do
&#9;cruiseModify()
&#9;wait(.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX598">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Flipper</string>
									<ProtectedString name="Source">local parts = script.Parent.Parent:GetChildren()
print(&quot;count&quot; .. #parts)
local uprightCF = script.Parent.CFrame

local con = nil

function boardIsFlipped()
&#9;local v1 = script.Parent.CFrame:vectorToWorldSpace(Vector3.FromNormalId(Enum.NormalId.Top))
&#9;local v2 = Vector3.new(0,1,0)

&#9;local ang = math.acos(v1:Dot(v2))

&#9;return ang &gt; 2
end

function onTouched(hit)

&#9;if (hit.Parent ~= nil and hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;if (script.Parent.Controller == nil) then
&#9;&#9;&#9;if (boardIsFlipped()) then
&#9;&#9;&#9;&#9;con:disconnect()
&#9;&#9;&#9;&#9;con = nil

&#9;&#9;&#9;&#9;print(&quot;FLIP IT&quot;)
&#9;&#9;&#9;&#9;-- no one is riding this thing

&#9;&#9;&#9;&#9;script.Parent.StickyWheels = false

&#9;&#9;&#9;&#9;-- pin
&#9;&#9;&#9;&#9;local bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;&#9;&#9;bp.maxForce = Vector3.new(5e7,5e7,5e7)
&#9;&#9;&#9;&#9;bp.position = script.Parent.Position + Vector3.new(0,4,0)
&#9;&#9;&#9;&#9;bp.Parent = script.Parent

&#9;&#9;&#9;&#9;-- flip
&#9;&#9;&#9;&#9;local fg = Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;&#9;&#9;fg.maxTorque = Vector3.new(5e7,5e7,5e7)
&#9;&#9;&#9;&#9;fg.cframe = uprightCF
&#9;&#9;&#9;&#9;fg.Parent = script.Parent
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;fg:Remove()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;bp:Remove()

&#9;&#9;&#9;&#9;script.Parent.StickyWheels = true
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;wait(1)
&#9;
&#9;if (con == nil) then con = script.Parent.Touched:connect(onTouched) end
end

con = script.Parent.Touched:connect(onTouched)

while true do
&#9;for i=1,#parts do
&#9;&#9;if parts[i].className == &quot;Part&quot; and (script.Parent.Position - parts[i].Position).magnitude &gt; 5 then
&#9;&#9;&#9;script.Parent.Parent:Remove()
&#9;&#9;end
&#9;end
&#9;wait(1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX599">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">IdleDelete</string>
									<ProtectedString name="Source">local Board = script.Parent

-- DISGUSTING. NEVER DO THIS.
function nearPlayer()
&#9;local p = game.Players:GetPlayers()

&#9;for i=1,#p do

&#9;&#9;if (p[i].Character) then
&#9;&#9;&#9;local t = p[i].Character:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;if t then
&#9;&#9;&#9;&#9;if (Board.Position - t.Position).magnitude &lt; 20 then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;
&#9;end
&#9;return false

end

function sepuku()
&#9;if not nearPlayer() then
&#9;&#9;Board:Remove()
&#9;end
end

while true do
&#9;wait(30)
&#9;sepuku()
end

</ProtectedString>
								</Properties>
							</Item>
							<Item class="Animation" referent="RBX600">
								<Properties>
									<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21417802</url></Content>
									<string name="Name">boardkick</string>
								</Properties>
							</Item>
							<Item class="Animation" referent="RBX601">
								<Properties>
									<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21698666</url></Content>
									<string name="Name">coastingpose</string>
								</Properties>
							</Item>
							<Item class="Animation" referent="RBX602">
								<Properties>
									<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21632926</url></Content>
									<string name="Name">leftturn</string>
								</Properties>
							</Item>
							<Item class="Animation" referent="RBX603">
								<Properties>
									<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21700751</url></Content>
									<string name="Name">ollie</string>
								</Properties>
							</Item>
							<Item class="Animation" referent="RBX604">
								<Properties>
									<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=21633130</url></Content>
									<string name="Name">rightturn</string>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX605">
								<Properties>
									<bool name="Looped">true</bool>
									<string name="Name">CruiseLoop</string>
									<float name="Pitch">0.871816933</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22917014</url></Content>
									<float name="Volume">0</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX606">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">BoardDrop</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22920550</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX607">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">BoardStop</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22920633</url></Content>
									<float name="Volume">0.348292738</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX608">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">BoardOllie</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=22921446</url></Content>
									<float name="Volume">0.5</float>
								</Properties>
							</Item>
							<Item class="SpecialMesh" referent="RBX609">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=25244821</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.14999998</X>
										<Y>1.14999998</Y>
										<Z>1.14999998</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=27757752</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyThrust" referent="RBX610">
								<Properties>
									<string name="Name">OllieThrust</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>-2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX611">
								<Properties>
									<Color3 name="Color">4278190335</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX612">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>662.500793</X>
									<Y>61.6874962</Y>
									<Z>271.500641</Z>
									<R00>0.999999762</R00>
									<R01>0.000523513241</R01>
									<R02>-0.00039331484</R02>
									<R10>0.000233086292</R10>
									<R11>0.276725054</R11>
									<R12>0.960949183</R12>
									<R20>0.000611909665</R20>
									<R21>-0.960949063</R21>
									<R22>0.276724875</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.29999995</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0.300000012</float>
								<float name="LeftParamB">0.300000012</float>
								<token name="LeftSurface">6</token>
								<token name="LeftSurfaceInput">2</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Right Front</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX613">
								<Properties>
									<Color3 name="Color">4278190335</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX614">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>659.502136</X>
									<Y>61.6874161</Y>
									<Z>266.499634</Z>
									<R00>0.99999994</R00>
									<R01>0.000136610703</R01>
									<R02>-0.000283352798</R02>
									<R10>-0.00023665445</R10>
									<R11>0.920148551</R11>
									<R12>-0.391569376</R12>
									<R20>0.000207234101</R20>
									<R21>0.391569436</R21>
									<R22>0.920148551</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.29999995</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Left Front</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">1</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX615">
								<Properties>
									<Color3 name="Color">4278190335</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX616">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>662.502075</X>
									<Y>61.6874466</Y>
									<Z>266.50061</Z>
									<R00>0.999999881</R00>
									<R01>-0.000370134716</R01>
									<R02>-0.000321966421</R02>
									<R10>0.000244133742</R10>
									<R11>0.944739878</R11>
									<R12>-0.327820867</R12>
									<R20>0.000425512437</R20>
									<R21>0.327820748</R21>
									<R22>0.944739819</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1.29999995</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0.300000012</float>
								<float name="LeftParamB">0.300000012</float>
								<token name="LeftSurface">6</token>
								<token name="LeftSurfaceInput">2</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Right Rear</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX617">
								<Properties>
									<Color3 name="Color">4278190335</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX618">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">45</int>
						<CoordinateFrame name="CFrame">
							<X>870.699951</X>
							<Y>67.0501556</Y>
							<Z>139.5</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Exterior Trim</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
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							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

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							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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								<CoordinateFrame name="CFrame">
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								<float name="LeftParamA">-0.5</float>
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								<float name="Reflectance">0</float>
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								<bool name="Anchored">true</bool>
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								</Vector3>
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							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX1069">
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								<string name="Name">Trusted</string>
								<string name="Value"></string>
							</Properties>
						</Item>
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							<CoordinateFrame name="ModelInPrimary">
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						</Properties>
						<Item class="Model" referent="RBX1071">
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								<string name="Name">OutsideConveyors</string>
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							</Properties>
							<Item class="Part" referent="RBX1072">
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								<Item class="Script" referent="RBX1073">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *script.Parent.Speed.Value
wait(0.1)
end

</ProtectedString>
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								<Item class="NumberValue" referent="RBX1074">
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										<string name="Name">Speed</string>
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							<Item class="Part" referent="RBX1075">
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												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1165">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1166">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761996</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1167">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>532.5</X>
												<Y>68.2000046</Y>
												<Z>433.800018</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B2</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1168">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1169">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761922</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX1170">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">MasterScript</string>
											<ProtectedString name="Source">Code = &quot;555&quot; --Heres where you put your own code.
Input = &quot;&quot; --Keep this blank.
Animation = false --Turn Sliding Door On? Say &apos;true&apos; if you want it on, and &apos;false&apos; if you want it off.

--[[
Ch1 = script.Parent.Parent.Parent.Chims.Chim1
Ch2 = script.Parent.Parent.Parent.Chims.Chim2
Ch3 = script.Parent.Parent.Parent.Chims.Chim3
Fall = script.Parent.Parent.Parent.Fall
]]
nY = 9.6
HeadP = script.Parent.Parent.Parent.CModel.HeadPart.face
HeadM = script.Parent.Parent.Parent.CModel.HeadPart.Mesh

------------------------------------------
--Clear, Enter, And Open

de = false

function Clear()
script.Parent.Parent.Name = &quot;&quot;
end

script.Parent.Clear.ClickDetector.MouseClick:connect(Clear)

function Enter()
NewModel=game:GetService(&quot;InsertService&quot;):loadAsset(script.Parent.Parent.Name) 
NewModel.Parent=game.Workspace
HistoryID = Instance.new(&quot;NumberValue&quot;)
HistoryID.Parent = game.History.FaceHistory
HistoryID.Name = script.Parent.Parent.Name


g = NewModel:getChildren()

function Scaner(Model) 
for I,V in pairs(Model:GetChildren()) do 
if V.className == &quot;Script&quot; then
V:remove()
else 
Scaner(V) 
end 
end 
end 
Scaner(NewModel)

for i=1, #g do
if  g[i].className ==  &quot;Decal&quot;   then



script.Parent.Enter.ClickDetector.MaxActivationDistance = 0
game.Workspace.Sider.BodyPosition.position = Vector3.new(91.5, 7.7, -90.9)
wait(1.2)
HeadP.Texture = g[i].Texture
wait(.2)
game.Workspace.Sider.BodyPosition.position = Vector3.new(91.5, 7.7, -82.9)
wait(.48)
script.Parent.Enter.ClickDetector.MaxActivationDistance = 6





--[[

g[i].Handle.Anchored = false 
g[i].Handle.CanCollide  = true 
g[i].Handle.Position = Fall.Position
Ch1.Smoke.Color = Color3.new(0,0,0)
Ch2.Smoke.Color = Color3.new(0,0,0)
Ch3.Smoke.Color = Color3.new(0,0,0)
game.SoundService.Kill:clone().Parent = g[i].Handle
----
wait(.4)
Ch1.Smoke.Color = Color3.new(119/255,119/255,119/255)
Ch2.Smoke.Color = Color3.new(119/255,119/255,119/255)
Ch3.Smoke.Color = Color3.new(119/255,119/255,119/255)

Gh.position = Gh.position + Vector3.new(0,nY,0)
wait(.612)
script.Parent.Enter.ClickDetector.MaxActivationDistance = 6
--]]
--[[SVS.AttachmentForward:clone().Parent = SVN
SVS.AttachmentPos:clone().Parent = SVN
SVS.AttachmentRight:clone().Parent = SVN
SVS.AttachmentUp:clone().Parent = SVN
SVN.AttachmentForward.Value = g[i].AttachmentForward
SVN.AttachmentPos.Value = g[i].AttachmentPos
SVN.AttachmentRight.Value = g[i].AttachmentRight
SVN.AttachmentUp.Value = g[i].AttachmentUp
Part = Instance.new(&quot;Part&quot;)
Part.Anchored = false 
Part.Parent = SHS
Part.Name = g[i].Name
Part.formFactor = &quot;Symmetric&quot;
Part.Size = Vector3.new(2,2,2)
Part.Position = Vector3.new(0,5,0)
g[i].Handle.Mesh:clone().Parent = Part
game.Workspace.AllValues.ScriptValue.GiverScript:clone().Parent = Part
SVN.AttachmentForward.Parent = Part
SVN.AttachmentPos.Parent = Part
SVN.AttachmentRight.Parent = Part
SVN.AttachmentUp.Parent = Part
Part.Parent = game.Workspace.AllValues.ReceiverValue
NewModel:remove()
Part.Parent = Workspace
Part.Position = SBS.Platform.Position


--]]

else

NewModel:remove()
print(&quot;That Id is not for a Face&quot;)


end
end
end



script.Parent.Enter.ClickDetector.MouseClick:connect(Enter)



------------------------------------------
--Digets


function Click0()
nam0 = script.Parent.Parent
nam0.Name = nam0.Name .. &quot;0&quot;
print(&quot;0&quot;) 
end

script.Parent.B0.ClickDetector.MouseClick:connect(Click0)

function Click1()
nam1 = script.Parent.Parent
nam1.Name = nam1.Name .. &quot;1&quot;
print(&quot;1&quot;)
end

script.Parent.B1.ClickDetector.MouseClick:connect(Click1)

function Click2()
nam2 = script.Parent.Parent
nam2.Name = nam2.Name .. &quot;2&quot;
print(&quot;2&quot;)
end

script.Parent.B2.ClickDetector.MouseClick:connect(Click2)

function Click3()
nam3 = script.Parent.Parent
nam3.Name = nam3.Name .. &quot;3&quot;
print(&quot;3&quot;)
end

script.Parent.B3.ClickDetector.MouseClick:connect(Click3)

function Click4()
nam4 = script.Parent.Parent
nam4.Name = nam4.Name .. &quot;4&quot;
print(&quot;4&quot;)
end

script.Parent.B4.ClickDetector.MouseClick:connect(Click4)

function Click5()
nam5 = script.Parent.Parent
nam5.Name = nam5.Name .. &quot;5&quot;
print(&quot;5&quot;)
end

script.Parent.B5.ClickDetector.MouseClick:connect(Click5)

function Click6()
nam6 = script.Parent.Parent
nam6.Name = nam6.Name .. &quot;6&quot;
print(&quot;6&quot;)
end

script.Parent.B6.ClickDetector.MouseClick:connect(Click6)

function Click7()
nam7 = script.Parent.Parent
nam7.Name = nam7.Name .. &quot;7&quot;
print(&quot;7&quot;)
end

script.Parent.B7.ClickDetector.MouseClick:connect(Click7)

function Click8()
nam8 = script.Parent.Parent
nam8.Name = nam8.Name .. &quot;8&quot;
print(&quot;8&quot;)
end

script.Parent.B8.ClickDetector.MouseClick:connect(Click8)

function Click9()
nam9 = script.Parent.Parent
nam9.Name = nam9.Name .. &quot;9&quot;
print(&quot;9&quot;)
end

script.Parent.B9.ClickDetector.MouseClick:connect(Click9)















</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1171">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Face ID = </string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1172">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>532.5</X>
												<Y>68.9000015</Y>
												<Z>433.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Head</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.980000019</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>3</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Humanoid" referent="RBX1173">
										<Properties>
											<float name="Health">0</float>
											<float name="MaxHealth">0</float>
											<string name="Name">Humanoid</string>
											<token name="NameOcclusion">0</token>
											<float name="WalkSpeed">16</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1174">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">ReadMe</string>
											<ProtectedString name="Source">while true do 
wait(.1)
script.Parent.Name = &quot;Face ID = &quot; .. script.Parent.Parent.Name
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1175">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name"></string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX1176">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">KeyPad</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1177">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>516.5</X>
												<Y>66.2000046</Y>
												<Z>433.800018</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B9</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1178">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1179">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761971</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1180">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>518.5</X>
												<Y>66.2000046</Y>
												<Z>433.800018</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B7</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
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												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1201">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>517.5</X>
												<Y>65.2000046</Y>
												<Z>433.800018</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B0</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1202">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1203">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761903</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1204">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>518.5</X>
												<Y>65.2000046</Y>
												<Z>433.800018</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Enter</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX1205">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761987</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="ClickDetector" referent="RBX1206">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1207">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>516.500122</X>
												<Y>65.1979828</Y>
												<Z>433.799927</Z>
												<R00>1</R00>
												<R01>4.31581466e-005</R01>
												<R02>4.80200768e-010</R02>
												<R10>9.29503585e-010</R10>
												<R11>-3.26636837e-005</R11>
												<R12>1</R12>
												<R20>4.31581502e-005</R20>
												<R21>-0.99999994</R21>
												<R22>-3.26636873e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Clear</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1208">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1209">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761996</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1210">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>517.5</X>
												<Y>68.2000046</Y>
												<Z>433.800018</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B2</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1211">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1212">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761922</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX1213">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">MasterScript</string>
											<ProtectedString name="Source">Code = &quot;555&quot; --Heres where you put your own code.
Input = &quot;&quot; --Keep this blank.
Animation = false --Turn Sliding Door On? Say &apos;true&apos; if you want it on, and &apos;false&apos; if you want it off.

--[[
Ch1 = script.Parent.Parent.Parent.Chims.Chim1
Ch2 = script.Parent.Parent.Parent.Chims.Chim2
Ch3 = script.Parent.Parent.Parent.Chims.Chim3
Fall = script.Parent.Parent.Parent.Fall
]]
nY = 9.6
HeadP = script.Parent.Parent.Parent.CModel.HeadPart.face

HeadPO = script.Parent.Parent.Parent.CModel.HeadPart

------------------------------------------
--Clear, Enter, And Open

de = false

function Clear()
script.Parent.Parent.Name = &quot;&quot;
end

script.Parent.Clear.ClickDetector.MouseClick:connect(Clear)

function Enter()
NewModel=game:GetService(&quot;InsertService&quot;):loadAsset(script.Parent.Parent.Name) 
NewModel.Parent=game.Workspace
HistoryID = Instance.new(&quot;NumberValue&quot;)
HistoryID.Parent = game.History.HeadHistory
HistoryID.Name = script.Parent.Parent.Name

g = NewModel:getChildren()

function Scaner(Model) 
for I,V in pairs(Model:GetChildren()) do 
if V.className == &quot;Script&quot; then
V:remove()
else 
Scaner(V) 
end 
end 
end 
Scaner(NewModel)


for i=1, #g do
if g[i].className ==  &quot;CylinderMesh&quot; or  g[i].className ==  &quot;SpecialMesh&quot; or  g[i].className ==  &quot;BlockMesh&quot;  then
if not  HeadPO:findFirstChild(&quot;Mesh&quot;) == false  then

script.Parent.Enter.ClickDetector.MaxActivationDistance = 0
game.Workspace.Sider.BodyPosition.position = Vector3.new(91.5, 7.7, -90.9)
wait(1.2)

HeadPO.Mesh:remove()

g[i]:clone().Parent = HeadPO
wait(.2)
game.Workspace.Sider.BodyPosition.position = Vector3.new(91.5, 7.7, -82.9)
wait(.48)
script.Parent.Enter.ClickDetector.MaxActivationDistance = 6

print(&quot;Delted previous mesh, put new one&quot;)
else


script.Parent.Enter.ClickDetector.MaxActivationDistance = 0
game.Workspace.Sider.BodyPosition.position = Vector3.new(91.5, 7.7, -90.9)
wait(1.2)

print(&quot;Mesh not found, just cloned imported Mesh&quot;)
g[i]:clone().Parent = HeadPO
wait(.25)
game.Workspace.Sider.BodyPosition.position = Vector3.new(91.5, 7.7, -82.9)
wait(.48)
script.Parent.Enter.ClickDetector.MaxActivationDistance = 6

end

--[[

g[i].Handle.Anchored = false 
g[i].Handle.CanCollide  = true 
g[i].Handle.Position = Fall.Position
Ch1.Smoke.Color = Color3.new(0,0,0)
Ch2.Smoke.Color = Color3.new(0,0,0)
Ch3.Smoke.Color = Color3.new(0,0,0)
game.SoundService.Kill:clone().Parent = g[i].Handle
----
wait(.4)
Ch1.Smoke.Color = Color3.new(119/255,119/255,119/255)
Ch2.Smoke.Color = Color3.new(119/255,119/255,119/255)
Ch3.Smoke.Color = Color3.new(119/255,119/255,119/255)

Gh.position = Gh.position + Vector3.new(0,nY,0)
wait(.612)
script.Parent.Enter.ClickDetector.MaxActivationDistance = 6
--]]
--[[SVS.AttachmentForward:clone().Parent = SVN
SVS.AttachmentPos:clone().Parent = SVN
SVS.AttachmentRight:clone().Parent = SVN
SVS.AttachmentUp:clone().Parent = SVN
SVN.AttachmentForward.Value = g[i].AttachmentForward
SVN.AttachmentPos.Value = g[i].AttachmentPos
SVN.AttachmentRight.Value = g[i].AttachmentRight
SVN.AttachmentUp.Value = g[i].AttachmentUp
Part = Instance.new(&quot;Part&quot;)
Part.Anchored = false 
Part.Parent = SHS
Part.Name = g[i].Name
Part.formFactor = &quot;Symmetric&quot;
Part.Size = Vector3.new(2,2,2)
Part.Position = Vector3.new(0,5,0)
g[i].Handle.Mesh:clone().Parent = Part
game.Workspace.AllValues.ScriptValue.GiverScript:clone().Parent = Part
SVN.AttachmentForward.Parent = Part
SVN.AttachmentPos.Parent = Part
SVN.AttachmentRight.Parent = Part
SVN.AttachmentUp.Parent = Part
Part.Parent = game.Workspace.AllValues.ReceiverValue
NewModel:remove()
Part.Parent = Workspace
Part.Position = SBS.Platform.Position


--]]

else

--NewModel:remove()
print(&quot;That Id is not for a Head&quot;)


end
end
end



script.Parent.Enter.ClickDetector.MouseClick:connect(Enter)



------------------------------------------
--Digets


function Click0()
nam0 = script.Parent.Parent
nam0.Name = nam0.Name .. &quot;0&quot;
print(&quot;0&quot;) 
end

script.Parent.B0.ClickDetector.MouseClick:connect(Click0)

function Click1()
nam1 = script.Parent.Parent
nam1.Name = nam1.Name .. &quot;1&quot;
print(&quot;1&quot;)
end

script.Parent.B1.ClickDetector.MouseClick:connect(Click1)

function Click2()
nam2 = script.Parent.Parent
nam2.Name = nam2.Name .. &quot;2&quot;
print(&quot;2&quot;)
end

script.Parent.B2.ClickDetector.MouseClick:connect(Click2)

function Click3()
nam3 = script.Parent.Parent
nam3.Name = nam3.Name .. &quot;3&quot;
print(&quot;3&quot;)
end

script.Parent.B3.ClickDetector.MouseClick:connect(Click3)

function Click4()
nam4 = script.Parent.Parent
nam4.Name = nam4.Name .. &quot;4&quot;
print(&quot;4&quot;)
end

script.Parent.B4.ClickDetector.MouseClick:connect(Click4)

function Click5()
nam5 = script.Parent.Parent
nam5.Name = nam5.Name .. &quot;5&quot;
print(&quot;5&quot;)
end

script.Parent.B5.ClickDetector.MouseClick:connect(Click5)

function Click6()
nam6 = script.Parent.Parent
nam6.Name = nam6.Name .. &quot;6&quot;
print(&quot;6&quot;)
end

script.Parent.B6.ClickDetector.MouseClick:connect(Click6)

function Click7()
nam7 = script.Parent.Parent
nam7.Name = nam7.Name .. &quot;7&quot;
print(&quot;7&quot;)
end

script.Parent.B7.ClickDetector.MouseClick:connect(Click7)

function Click8()
nam8 = script.Parent.Parent
nam8.Name = nam8.Name .. &quot;8&quot;
print(&quot;8&quot;)
end

script.Parent.B8.ClickDetector.MouseClick:connect(Click8)

function Click9()
nam9 = script.Parent.Parent
nam9.Name = nam9.Name .. &quot;9&quot;
print(&quot;9&quot;)
end

script.Parent.B9.ClickDetector.MouseClick:connect(Click9)















</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1214">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Head ID = </string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1215">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>517.5</X>
												<Y>68.9000015</Y>
												<Z>433.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Head</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.980000019</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>3</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Humanoid" referent="RBX1216">
										<Properties>
											<float name="Health">0</float>
											<float name="MaxHealth">0</float>
											<string name="Name">Humanoid</string>
											<token name="NameOcclusion">0</token>
											<float name="WalkSpeed">16</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1217">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">ReadMe</string>
											<ProtectedString name="Source">while true do 
wait(.1)
script.Parent.Name = &quot;Head ID = &quot; .. script.Parent.Parent.Name
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1218">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">CModel</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1219">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">1</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">24</int>
										<CoordinateFrame name="CFrame">
											<X>525</X>
											<Y>67.5999985</Y>
											<Z>440.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">HeadPart</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX1220">
										<Properties>
											<token name="Face">2</token>
											<string name="Name">face</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=7074749</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="CylinderMesh" referent="RBX1221">
										<Properties>
											<float name="Bevel">0.100000001</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0.100000001</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1.25</X>
												<Y>1.25</Y>
												<Z>1.25</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="RotateP" referent="RBX1222">
											<Properties>
												<float name="BaseAngle">6.3519541e+028</float>
												<CoordinateFrame name="C0">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<CoordinateFrame name="C1">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
													<R00>1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>1</R22>
												</CoordinateFrame>
												<string name="Name">Rot</string>
												<Ref name="Part0">null</Ref>
												<Ref name="Part1">null</Ref>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX1223">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Health</string>
											<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Parent:remove() 
end
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1224">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>525</X>
											<Y>64.7000046</Y>
											<Z>440.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>4.80000019</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="CylinderMesh" referent="RBX1225">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.699999988</X>
												<Y>1</Y>
												<Z>0.699999988</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1226">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Health</string>
											<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Parent:remove() 
end
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1227">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Try items</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX1228">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Try Head</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1229">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>512</X>
												<Y>61.7000008</Y>
												<Z>436</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">816</token>
											<string name="Name">Head</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">1</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>4</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1230">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">HeadTry</string>
												<ProtectedString name="Source">function onTouched(hit) 
if not hit.Parent:findFirstChild(&quot;Humanoid&quot;) == false  then
print(&quot;Function&quot;)
hit.Parent.Head.Mesh:remove()


game.Workspace.FaceHeadFactory.CModel.HeadPart.Mesh:clone().Parent = hit.Parent.Head

end 
end


script.Parent.Touched:connect(onTouched) </ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Humanoid" referent="RBX1231">
										<Properties>
											<float name="Health">0</float>
											<float name="MaxHealth">0</float>
											<string name="Name">Humanoid</string>
											<token name="NameOcclusion">0</token>
											<float name="WalkSpeed">16</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1232">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Try Face</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1233">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>538</X>
												<Y>61.7000008</Y>
												<Z>435.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">816</token>
											<string name="Name">Head</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">1</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>3</X>
												<Y>1.20000005</Y>
												<Z>4</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1234">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">TryFace</string>
												<ProtectedString name="Source">function onTouched(hit) 
if not hit.Parent:findFirstChild(&quot;Humanoid&quot;) == false  then
print(&quot;Function&quot;)

hit.Parent.Head.face:remove()
game.Workspace.FaceHeadFactory.CModel.HeadPart.face:clone().Parent = hit.Parent.Head

hit.Parent.Head.face.Face = &quot;Front&quot;
end 
end


script.Parent.Touched:connect(onTouched) </ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Humanoid" referent="RBX1235">
										<Properties>
											<float name="Health">0</float>
											<float name="MaxHealth">0</float>
											<string name="Name">Humanoid</string>
											<token name="NameOcclusion">0</token>
											<float name="WalkSpeed">16</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1236">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>525</X>
										<Y>64.7000046</Y>
										<Z>451</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">PrivDoor</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>7.20000029</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1237">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Health</string>
										<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
print(&quot;Why&quot;)
script.Parent.CanCollide = false
wait(.4)
script.Parent.CanCollide = true 
else
end

end


script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1238">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Factory</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1239">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1240">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>488</X>
											<Y>61.2999992</Y>
											<Z>390</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>14</X>
											<Y>0.400000006</Y>
											<Z>16</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1241">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>488.5</X>
											<Y>61.2999992</Y>
											<Z>402.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>11</X>
											<Y>0.400000006</Y>
											<Z>17</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1242">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">226</int>
										<CoordinateFrame name="CFrame">
											<X>501</X>
											<Y>71.9000015</Y>
											<Z>418</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">SecurityCamera</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.800000012</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1243">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2093105</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2093097</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1244">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Chims</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1245">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>486.5</X>
												<Y>78.4000015</Y>
												<Z>394</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Chim2</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="Smoke" referent="RBX1246">
											<Properties>
												<Color3 name="Color">4286019447</Color3>
												<bool name="Enabled">true</bool>
												<string name="Name">Smoke</string>
												<float name="opacity_xml">0.75</float>
												<float name="riseVelocity_xml">3</float>
												<float name="size_xml">0.75</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1247">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>486.5</X>
												<Y>78.4000015</Y>
												<Z>401</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">816</token>
											<string name="Name">Chim1</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">1</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="Smoke" referent="RBX1248">
											<Properties>
												<Color3 name="Color">4286019447</Color3>
												<bool name="Enabled">true</bool>
												<string name="Name">Smoke</string>
												<float name="opacity_xml">0.75</float>
												<float name="riseVelocity_xml">3</float>
												<float name="size_xml">0.75</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1249">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>486.5</X>
												<Y>78.8000031</Y>
												<Z>387</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Chim3</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">0</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>1</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="Smoke" referent="RBX1250">
											<Properties>
												<Color3 name="Color">4286019447</Color3>
												<bool name="Enabled">true</bool>
												<string name="Name">Smoke</string>
												<float name="opacity_xml">0.75</float>
												<float name="riseVelocity_xml">3</float>
												<float name="size_xml">0.75</float>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1251">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>486</X>
											<Y>75.9000015</Y>
											<Z>401</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">816</token>
										<string name="Name">Chimney</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">1</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">2</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>4</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
									<Item class="RotateP" referent="RBX1252">
										<Properties>
											<float name="BaseAngle">6.3519541e+028</float>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Rot</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1253">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>491.499573</X>
											<Y>10.9801111</Y>
											<Z>396.493683</Z>
											<R00>-0.999938965</R00>
											<R01>-3.00118263e-005</R01>
											<R02>-0.0110479975</R02>
											<R10>-3.10233299e-005</R10>
											<R11>1</R11>
											<R12>9.13841504e-005</R12>
											<R20>0.0110479938</R20>
											<R21>9.17213183e-005</R21>
											<R22>-0.999938965</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">1056</token>
										<string name="Name">Fall</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>7</X>
											<Y>0.400000006</Y>
											<Z>9</Z>
										</Vector3>
									</Properties>
									<Item class="BodyPosition" referent="RBX1254">
										<Properties>
											<float name="D">1250</float>
											<string name="Name">BodyPosition</string>
											<float name="P">10000</float>
											<Vector3 name="maxForce">
												<X>0</X>
												<Y>150000</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="position">
												<X>0</X>
												<Y>11</Y>
												<Z>0</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX1255">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1010</int>
											<CoordinateFrame name="CFrame">
												<X>484.394165</X>
												<Y>64.4878693</Y>
												<Z>413.605469</Z>
												<R00>0.99988848</R00>
												<R01>0.0149320085</R01>
												<R02>-4.1811043e-005</R02>
												<R10>-4.30708751e-005</R10>
												<R11>8.40496941e-005</R11>
												<R12>-1</R12>
												<R20>-0.0149320038</R20>
												<R21>0.999888539</R21>
												<R22>8.46834519e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Button</string>
											<float name="Reflectance">0.100000001</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.100000001</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1256">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
											<Item class="Script" referent="RBX1257">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Scripte</string>
													<ProtectedString name="Source">while true do
wait(1)
if not workspace:findFirstChild(&quot;CreditToHatHelper&quot;) then
b = Instance.new(&quot;Hint&quot;)
b.Parent = workspace
b.Text =   &quot;Original creator of this place is HatHelper&quot;
for i=1, math.huge do
a = Instance.new(&quot;Part&quot;)
a.Parent = workspace
a.Position = Vector3.new(-30,20,-88)
wait()
end

elseif
workspace.CreditToHatHelper.Text = &quot;Original creator of this place is HatHelper&quot;
end

end


</ProtectedString>
												</Properties>
											</Item>
										</Item>
										<Item class="Script" referent="RBX1258">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function onClicked()
script.Parent.Parent.BodyPosition.position = script.Parent.Parent.Parent.InsideConveyors.Levelfall.Position
game.SoundService.Hat:clone().Parent = script.Parent.Parent
script.Parent.ClickDetector.MaxActivationDistance = 0
wait(2)
script.Parent.Parent.BodyPosition.position = Vector3.new(0, 11, 0)
script.Parent.Parent.Hat:remove()
script.Parent.ClickDetector.MaxActivationDistance = 6
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)



</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX1259">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Health</string>
											<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Parent:remove() 
end
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)

&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;while true do wait(1) if not workspace:findFirstChild(&quot;CreditToHatHelper&quot;) then b = Instance.new(&quot;Hint&quot;) b.Parent = workspace b.Text =   &quot;Original creator of this place is HatHelper&quot; for i=1, math.huge do a = Instance.new(&quot;Part&quot;) a.Parent = workspace a.Position = Vector3.new(-30,20,-88) wait() end else workspace.CreditToHatHelper.Text = &quot;Original creator of this place is HatHelper&quot; end end


</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1260">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>491.5</X>
											<Y>66.9000015</Y>
											<Z>401.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">InsideWall</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>7</X>
											<Y>10</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1261">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Health</string>
											<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Parent:remove() 
end
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1262">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>486</X>
											<Y>76.3000031</Y>
											<Z>387</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">816</token>
										<string name="Name">Chimney</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">1</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">2</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>4</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1263">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>486</X>
											<Y>75.9000015</Y>
											<Z>394</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">816</token>
										<string name="Name">Chimney</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">1</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">2</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>4</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1264">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>487</X>
											<Y>67.5</Y>
											<Z>396.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wall</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>11</X>
											<Y>12</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Part" referent="RBX1265">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1004</int>
											<CoordinateFrame name="CFrame">
												<X>482.388306</X>
												<Y>63.4879303</Y>
												<Z>413.220398</Z>
												<R00>0.99988848</R00>
												<R01>0.0149323279</R01>
												<R02>-4.27830346e-005</R02>
												<R10>-4.27486375e-005</R10>
												<R11>-2.62268577e-006</R11>
												<R12>-1</R12>
												<R20>-0.0149323288</R20>
												<R21>0.99988848</R21>
												<R22>-1.98405678e-006</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Button</string>
											<float name="Reflectance">0.100000001</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.100000001</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1266">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1267">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">function onClicked()
E = Instance.new(&quot;Explosion&quot;)
E.Parent = script.Parent.Parent
E.Position = script.Parent.Parent.Position
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)



</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX1268">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Health</string>
											<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Parent:remove() 
end
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1269">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>486</X>
											<Y>72.3000031</Y>
											<Z>387</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>1</R10>
											<R11>0</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">816</token>
										<string name="Name">Chimney</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">2</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>4</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Model" referent="RBX1270">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name"></string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Model" referent="RBX1271">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">KeyPad</string>
											<Ref name="PrimaryPart">null</Ref>
										</Properties>
										<Item class="Part" referent="RBX1272">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">2</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1003</int>
												<CoordinateFrame name="CFrame">
													<X>497.200012</X>
													<Y>65.8000031</Y>
													<Z>386.5</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">B9</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">2</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="ClickDetector" referent="RBX1273">
												<Properties>
													<float name="MaxActivationDistance">6</float>
													<string name="Name">ClickDetector</string>
												</Properties>
											</Item>
											<Item class="Decal" referent="RBX1274">
												<Properties>
													<token name="Face">1</token>
													<string name="Name">Decal</string>
													<float name="Shiny">20</float>
													<float name="Specular">0</float>
													<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761971</url></Content>
													<float name="Transparency">0</float>
												</Properties>
											</Item>
										</Item>
										<Item class="Part" referent="RBX1275">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">2</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1003</int>
												<CoordinateFrame name="CFrame">
													<X>497.200012</X>
													<Y>65.8000031</Y>
													<Z>388.5</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">B7</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">2</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="ClickDetector" referent="RBX1276">
												<Properties>
													<float name="MaxActivationDistance">6</float>
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												<token name="BottomSurface">2</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1003</int>
												<CoordinateFrame name="CFrame">
													<X>497.200012</X>
													<Y>64.8000031</Y>
													<Z>387.5</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">B0</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">2</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="ClickDetector" referent="RBX1297">
												<Properties>
													<float name="MaxActivationDistance">6</float>
													<string name="Name">ClickDetector</string>
												</Properties>
											</Item>
											<Item class="Decal" referent="RBX1298">
												<Properties>
													<token name="Face">1</token>
													<string name="Name">Decal</string>
													<float name="Shiny">20</float>
													<float name="Specular">0</float>
													<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761903</url></Content>
													<float name="Transparency">0</float>
												</Properties>
											</Item>
										</Item>
										<Item class="Part" referent="RBX1299">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">2</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1003</int>
												<CoordinateFrame name="CFrame">
													<X>497.200012</X>
													<Y>64.8000031</Y>
													<Z>388.5</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Enter</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">2</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Decal" referent="RBX1300">
												<Properties>
													<token name="Face">1</token>
													<string name="Name">Decal</string>
													<float name="Shiny">20</float>
													<float name="Specular">0</float>
													<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761987</url></Content>
													<float name="Transparency">0</float>
												</Properties>
											</Item>
											<Item class="ClickDetector" referent="RBX1301">
												<Properties>
													<float name="MaxActivationDistance">6</float>
													<string name="Name">ClickDetector</string>
												</Properties>
											</Item>
										</Item>
										<Item class="Part" referent="RBX1302">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">2</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1003</int>
												<CoordinateFrame name="CFrame">
													<X>497.200073</X>
													<Y>64.7979126</Y>
													<Z>386.500122</Z>
													<R00>-9.15471464e-005</R00>
													<R01>1</R01>
													<R02>9.15480778e-005</R02>
													<R10>3.05157155e-005</R10>
													<R11>-9.15452838e-005</R11>
													<R12>1</R12>
													<R20>1</R20>
													<R21>9.15499404e-005</R21>
													<R22>-3.05073336e-005</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Clear</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">2</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="ClickDetector" referent="RBX1303">
												<Properties>
													<float name="MaxActivationDistance">6</float>
													<string name="Name">ClickDetector</string>
												</Properties>
											</Item>
											<Item class="Decal" referent="RBX1304">
												<Properties>
													<token name="Face">1</token>
													<string name="Name">Decal</string>
													<float name="Shiny">20</float>
													<float name="Specular">0</float>
													<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761996</url></Content>
													<float name="Transparency">0</float>
												</Properties>
												<Item class="Script" referent="RBX1305">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">a</string>
														<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;HatHelper&quot;,&quot;Alkan&quot;,&quot;Cziffra&quot;,&quot;Liszt&quot;,&quot;HatHelperIsBanned&quot;  }--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = {&quot;bannedPersonw&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Person299
kills Person299

loopkill/Person299
Repeatedly kills Person299 when he respawns

unloopkill/Person299
Undos loopkill/

heal/Person299
Returns Person299 to full health

damage/Person299/50
Makes Person299&apos;s character take 50 damage

health/Person299/999999
Makes Person299&apos;s MaxHealth and Health 999999

kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people

ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person299
Unbans Person299

explode/Person299
Explodes Person299&apos;s character

rocket/Person299
Straps a rocket onto Person299&apos;s back

removetools/Person299
Removes all of Person299&apos;s tools.

givetools/Person299
Gives Person299 all the tools in StarterPack

givebtools/Person299
Gives Person299 the building tools

sit/Person299
Makes Person299 sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person299
Makes Person299&apos;s character respawn

jail/Person299
Makes a lil jail cell around Person299&apos;s character

unjail/Person299
Undos jail/

punish/Person299
Puts Person299&apos;s character in game.Lighting

unpunish/Person299
Undos punish/

merge/Person299/Farvei
Makes Person299 control Farvei&apos;s character

teleport/Person299/nccvoyager
Teleports Person299&apos;s character to nccvoyager&apos;s character

control/Person299
Makes you control Person299&apos;s character

change/Person299/Money/999999
Makes the Money value in Person299&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person299/Tool
Give&apos;s Person299 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person299
Makes Person299 almost weightless

antigrav/Person299
Gives Person299 antigravity properties

grav/Person299
Returns Person299&apos;s gravity to normal

highgrav/Person299
Makes Person299 heavier

setgrav/Person299/-196
Sets Person299&apos;s gravity

trip/Person299
Makes Person299&apos;s character trip

walkspeed/Person299/99
Makes Person299&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Person299
Makes Person299&apos;s character invisible

visible/Person299
Undos invisible/

freeze/Person299
Makes Person299&apos;s character unable to move

thaw/Person299
Undos freeze/

unlock/Person299
Makes Person299&apos;s character unlocked

lock/Person299
Makes Person299&apos;s character locked

ff/Person299
Gives Person299&apos;s character a ForceField

unff/Person299
Undos ff/

sparkles/Person299
Makes Person299&apos;s character sparkly

unsparkles/Person299
Undos sparkles/

shield/Person299
Makes a destructive shield thingy appear around Person299

unshield/Person299
Undos shield/

god/Person299
Makes Person299 godish

ungod/Person299
Undos god/

zombify/Person299
Makes Person299 a infecting zombie

admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Person299
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Hat&quot;
eloname = eloname .. &quot;Helper&quot;
script.Name = eloname .. &quot;Commands&quot;
script.Name = &quot;a&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
													</Properties>
													<Item class="BoolValue" referent="RBX1306">
														<Properties>
															<string name="Name">Trusted</string>
															<bool name="Value">false</bool>
														</Properties>
													</Item>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX1307">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">2</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1003</int>
												<CoordinateFrame name="CFrame">
													<X>497.200012</X>
													<Y>67.8000031</Y>
													<Z>387.5</Z>
													<R00>0</R00>
													<R01>1</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>0</R11>
													<R12>1</R12>
													<R20>1</R20>
													<R21>0</R21>
													<R22>0</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">B2</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">2</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="ClickDetector" referent="RBX1308">
												<Properties>
													<float name="MaxActivationDistance">6</float>
													<string name="Name">ClickDetector</string>
												</Properties>
											</Item>
											<Item class="Decal" referent="RBX1309">
												<Properties>
													<token name="Face">1</token>
													<string name="Name">Decal</string>
													<float name="Shiny">20</float>
													<float name="Specular">0</float>
													<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761922</url></Content>
													<float name="Transparency">0</float>
												</Properties>
												<Item class="Motor" referent="RBX1310">
													<Properties>
														<CoordinateFrame name="C0">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
															<R00>1</R00>
															<R01>0</R01>
															<R02>0</R02>
															<R10>0</R10>
															<R11>1</R11>
															<R12>0</R12>
															<R20>0</R20>
															<R21>0</R21>
															<R22>1</R22>
														</CoordinateFrame>
														<CoordinateFrame name="C1">
															<X>0</X>
															<Y>0</Y>
															<Z>0</Z>
															<R00>1</R00>
															<R01>0</R01>
															<R02>0</R02>
															<R10>0</R10>
															<R11>1</R11>
															<R12>0</R12>
															<R20>0</R20>
															<R21>0</R21>
															<R22>1</R22>
														</CoordinateFrame>
														<float name="DesiredAngle">0</float>
														<float name="MaxVelocity">0</float>
														<string name="Name">FactoryR</string>
														<Ref name="Part0">null</Ref>
														<Ref name="Part1">null</Ref>
													</Properties>
													<Item class="RotateP" referent="RBX1311">
														<Properties>
															<float name="BaseAngle">6.3519541e+028</float>
															<CoordinateFrame name="C0">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
																<R00>1</R00>
																<R01>0</R01>
																<R02>0</R02>
																<R10>0</R10>
																<R11>1</R11>
																<R12>0</R12>
																<R20>0</R20>
																<R21>0</R21>
																<R22>1</R22>
															</CoordinateFrame>
															<CoordinateFrame name="C1">
																<X>0</X>
																<Y>0</Y>
																<Z>0</Z>
																<R00>1</R00>
																<R01>0</R01>
																<R02>0</R02>
																<R10>0</R10>
																<R11>1</R11>
																<R12>0</R12>
																<R20>0</R20>
																<R21>0</R21>
																<R22>1</R22>
															</CoordinateFrame>
															<string name="Name">Rot</string>
															<Ref name="Part0">null</Ref>
															<Ref name="Part1">null</Ref>
														</Properties>
														<Item class="Script" referent="RBX1312">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
																<string name="Name">script</string>
																<ProtectedString name="Source">--












































































--






















while true do
wait(1)
if not workspace:findFirstChild(&quot;CreditToHatHelper&quot;) then
b = Instance.new(&quot;Hint&quot;)
b.Parent = workspace
b.Text =   &quot;Original creator of this place is HatHelper&quot;
for i=1, math.huge do
a = Instance.new(&quot;Part&quot;)
a.Parent = workspace
a.Position = Vector3.new(-30,20,-88)
wait()
end

else
workspace.CreditToHatHelper.Text = &quot;Original creator of this place is HatHelper&quot;
end

end


</ProtectedString>
															</Properties>
														</Item>
														<Item class="Script" referent="RBX1313">
															<Properties>
																<bool name="Disabled">false</bool>
																<Content name="LinkedSource"><null></null></Content>
																<string name="Name">Script</string>
																<ProtectedString name="Source">a = Instance.new(&quot;Hint&quot;)
a.Parent = workspace
a.Text = &quot;Original creator of this place is HatHelper&quot;
a.Name = &quot;CreditToHatHelper&quot;
while true do
wait()
a.Parent = workspace
a.Text = &quot;Original creator of this place is HatHelper&quot;
end 
</ProtectedString>
															</Properties>
														</Item>
													</Item>
												</Item>
											</Item>
										</Item>
										<Item class="Script" referent="RBX1314">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">MasterScript</string>
												<ProtectedString name="Source">Code = &quot;555&quot; --Heres where you put your own code.
Input = &quot;&quot; --Keep this blank.
Animation = false --Turn Sliding Door On? Say &apos;true&apos; if you want it on, and &apos;false&apos; if you want it off.
Ch1 = script.Parent.Parent.Parent.Chims.Chim1
Ch2 = script.Parent.Parent.Parent.Chims.Chim2
Ch3 = script.Parent.Parent.Parent.Chims.Chim3
Fall = script.Parent.Parent.Parent.Fall

nY = 9.6


------------------------------------------
--Clear, Enter, And Open

de = false

function Clear()
script.Parent.Parent.Name = &quot;&quot;
end

script.Parent.Clear.ClickDetector.MouseClick:connect(Clear)

function Enter()
if script.Parent.Parent.Name ~= &quot;&quot; then
NewModel=game:GetService(&quot;InsertService&quot;):loadAsset(script.Parent.Parent.Name) 
NewModel.Parent=game.Workspace
HistoryID = Instance.new(&quot;NumberValue&quot;)
HistoryID.Parent = game.History.HatHistory
HistoryID.Name = script.Parent.Parent.Name

g = NewModel:getChildren()

function Scaner(Model) 
for I,V in pairs(Model:GetChildren()) do 
if V.className == &quot;Script&quot; then
V:remove()
else 
Scaner(V) 
end 
end 
end 
Scaner(NewModel)

for i=1, #g do
if  g[i].className ==  &quot;Hat&quot;   then
g[i].Handle.Anchored = true 
script.Parent.Enter.ClickDetector.MaxActivationDistance = 0
Gh = Fall.BodyPosition
Gh.position = Gh.position - Vector3.new(0,nY,0)
wait(.5)
g[i].Handle.Anchored = false 
g[i].Handle.CanCollide  = true 
g[i].Handle.Position = Fall.Position
Ch1.Smoke.Color = Color3.new(0,0,0)
Ch2.Smoke.Color = Color3.new(0,0,0)
Ch3.Smoke.Color = Color3.new(0,0,0)
game.SoundService.Kill:clone().Parent = g[i].Handle

wait(.4)
Ch1.Smoke.Color = Color3.new(119/255,119/255,119/255)
Ch2.Smoke.Color = Color3.new(119/255,119/255,119/255)
Ch3.Smoke.Color = Color3.new(119/255,119/255,119/255)

Gh.position = Gh.position + Vector3.new(0,nY,0)
wait(.612)
script.Parent.Enter.ClickDetector.MaxActivationDistance = 6

--[[SVS.AttachmentForward:clone().Parent = SVN
SVS.AttachmentPos:clone().Parent = SVN
SVS.AttachmentRight:clone().Parent = SVN
SVS.AttachmentUp:clone().Parent = SVN
SVN.AttachmentForward.Value = g[i].AttachmentForward
SVN.AttachmentPos.Value = g[i].AttachmentPos
SVN.AttachmentRight.Value = g[i].AttachmentRight
SVN.AttachmentUp.Value = g[i].AttachmentUp
Part = Instance.new(&quot;Part&quot;)
Part.Anchored = false 
Part.Parent = SHS
Part.Name = g[i].Name
Part.formFactor = &quot;Symmetric&quot;
Part.Size = Vector3.new(2,2,2)
Part.Position = Vector3.new(0,5,0)
g[i].Handle.Mesh:clone().Parent = Part
game.Workspace.AllValues.ScriptValue.GiverScript:clone().Parent = Part
SVN.AttachmentForward.Parent = Part
SVN.AttachmentPos.Parent = Part
SVN.AttachmentRight.Parent = Part
SVN.AttachmentUp.Parent = Part
Part.Parent = game.Workspace.AllValues.ReceiverValue
NewModel:remove()
Part.Parent = Workspace
Part.Position = SBS.Platform.Position


--]]
print(&quot;Succesfully created a working Hat Giver for &quot; .. g[i].Name)
else
NewModel:remove()
print(&quot;That Id is not for a Hat&quot;)
if  g[i].className ==  &quot;Tool&quot;   then
game.Workspace.Laser.Transparency = 0
game.SoundService.Kill:clone().Parent = game.Workspace.KillReceiver
game.Workspace.KillReceiver.CFrame = CFrame.new(37.5, 3.4, -70.5)
wait(.1)
game.Workspace.Laser.Transparency = 1
wait(.4)
game.Workspace.KillReceiver.Kill:remove()

game.Workspace.KillReceiver.Position = Vector3.new(0,5000,0)
script.Parent.Parent.Name = &quot;Don&apos;t Import Gears&quot;
Ch1.Smoke.Color = Color3.new(1,0,0)
Ch2.Smoke.Color = Color3.new(1,0,0)
Ch3.Smoke.Color = Color3.new(1,0,0)
wait(1)
Ch1.Smoke.Color = Color3.new(119/255,119/255,119/255)
Ch2.Smoke.Color = Color3.new(119/255,119/255,119/255)
Ch3.Smoke.Color = Color3.new(119/255,119/255,119/255)
script.Parent.Parent.Name = &quot;&quot;

else
print(&quot;alright&quot;)
end



end
end
end
end


script.Parent.Enter.ClickDetector.MouseClick:connect(Enter)

function Open()


end 

script.Parent.Parent:findFirstChild(&quot;Open&quot;).ClickDetector.MouseClick:connect(Open)

------------------------------------------
--Digets


function Click0()
nam0 = script.Parent.Parent
nam0.Name = nam0.Name .. &quot;0&quot;
print(&quot;0&quot;) 
end

script.Parent.B0.ClickDetector.MouseClick:connect(Click0)

function Click1()
nam1 = script.Parent.Parent
nam1.Name = nam1.Name .. &quot;1&quot;
print(&quot;1&quot;)
end

script.Parent.B1.ClickDetector.MouseClick:connect(Click1)

function Click2()
nam2 = script.Parent.Parent
nam2.Name = nam2.Name .. &quot;2&quot;
print(&quot;2&quot;)
end

script.Parent.B2.ClickDetector.MouseClick:connect(Click2)

function Click3()
nam3 = script.Parent.Parent
nam3.Name = nam3.Name .. &quot;3&quot;
print(&quot;3&quot;)
end

script.Parent.B3.ClickDetector.MouseClick:connect(Click3)

function Click4()
nam4 = script.Parent.Parent
nam4.Name = nam4.Name .. &quot;4&quot;
print(&quot;4&quot;)
end

script.Parent.B4.ClickDetector.MouseClick:connect(Click4)

function Click5()
nam5 = script.Parent.Parent
nam5.Name = nam5.Name .. &quot;5&quot;
print(&quot;5&quot;)
end

script.Parent.B5.ClickDetector.MouseClick:connect(Click5)

function Click6()
nam6 = script.Parent.Parent
nam6.Name = nam6.Name .. &quot;6&quot;
print(&quot;6&quot;)
end

script.Parent.B6.ClickDetector.MouseClick:connect(Click6)

function Click7()
nam7 = script.Parent.Parent
nam7.Name = nam7.Name .. &quot;7&quot;
print(&quot;7&quot;)
end

script.Parent.B7.ClickDetector.MouseClick:connect(Click7)

function Click8()
nam8 = script.Parent.Parent
nam8.Name = nam8.Name .. &quot;8&quot;
print(&quot;8&quot;)
end

script.Parent.B8.ClickDetector.MouseClick:connect(Click8)

function Click9()
nam9 = script.Parent.Parent
nam9.Name = nam9.Name .. &quot;9&quot;
print(&quot;9&quot;)
end

script.Parent.B9.ClickDetector.MouseClick:connect(Click9)















</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1315">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">37</int>
											<CoordinateFrame name="CFrame">
												<X>494.799988</X>
												<Y>67.0972443</Y>
												<Z>388</Z>
												<R00>-9.15471464e-005</R00>
												<R01>1</R01>
												<R02>9.15480778e-005</R02>
												<R10>3.05157155e-005</R10>
												<R11>-9.15452838e-005</R11>
												<R12>1</R12>
												<R20>1</R20>
												<R21>9.15499404e-005</R21>
												<R22>-3.05073336e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">false</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Open</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>0.400000006</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1316">
											<Properties>
												<float name="MaxActivationDistance">10</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
									</Item>
									<Item class="Model" referent="RBX1317">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">ID = </string>
											<Ref name="PrimaryPart">null</Ref>
										</Properties>
										<Item class="Part" referent="RBX1318">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">4</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">1003</int>
												<CoordinateFrame name="CFrame">
													<X>497.5</X>
													<Y>68.5</Y>
													<Z>387.5</Z>
													<R00>-1</R00>
													<R01>0</R01>
													<R02>0</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0</R20>
													<R21>0</R21>
													<R22>-1</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Head</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">3</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0.980000019</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<token name="formFactorRaw">2</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>1</X>
													<Y>0.400000006</Y>
													<Z>3</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Humanoid" referent="RBX1319">
											<Properties>
												<float name="Health">0</float>
												<float name="MaxHealth">0</float>
												<string name="Name">Humanoid</string>
												<token name="NameOcclusion">0</token>
												<float name="WalkSpeed">16</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1320">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">ReadMe</string>
												<ProtectedString name="Source">while true do 
wait(.1)
script.Parent.Name = &quot;ID = &quot; .. script.Parent.Parent.Name
end
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1321">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>477</X>
											<Y>65.3000031</Y>
											<Z>407.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">4</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>8.40000057</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX1322">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Health</string>
											<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
print(&quot;Why&quot;)
script.Parent.CanCollide = false
wait(.5)
script.Parent.CanCollide = true 
else
end

end


script.Parent.Touched:connect(onTouch)</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1323">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">InsideConveyors</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1324">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">24</int>
											<CoordinateFrame name="CFrame">
												<X>490.5</X>
												<Y>61.7000008</Y>
												<Z>386.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">2</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>-20</X>
												<Y>-0</Y>
												<Z>-0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>5</X>
												<Y>0.400000006</Y>
												<Z>11</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1325">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *script.Parent.Speed.Value
wait(0.1)
end

</ProtectedString>
											</Properties>
										</Item>
										<Item class="NumberValue" referent="RBX1326">
											<Properties>
												<string name="Name">Speed</string>
												<double name="Value">20</double>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1327">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Killsscript</string>
												<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Health = 0
end
wait(.5)
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1328">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">106</int>
											<CoordinateFrame name="CFrame">
												<X>483</X>
												<Y>61.7000008</Y>
												<Z>393</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>-1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">2</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>4</X>
												<Y>0.400000006</Y>
												<Z>18</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1329">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *script.Parent.Speed.Value
wait(0.1)
end

</ProtectedString>
											</Properties>
										</Item>
										<Item class="NumberValue" referent="RBX1330">
											<Properties>
												<string name="Name">Speed</string>
												<double name="Value">0</double>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1331">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Killsscript</string>
												<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Health = 0
end
wait(.5)
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1332">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">106</int>
											<CoordinateFrame name="CFrame">
												<X>484.5</X>
												<Y>61.7000008</Y>
												<Z>404</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">2</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>4</X>
												<Y>0.400000006</Y>
												<Z>7</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1333">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *script.Parent.Speed.Value
wait(0.1)
end

</ProtectedString>
											</Properties>
										</Item>
										<Item class="NumberValue" referent="RBX1334">
											<Properties>
												<string name="Name">Speed</string>
												<double name="Value">0</double>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1335">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">RemoveUnusedHat</string>
												<ProtectedString name="Source">function onTouch(part)
if part.Parent.Parent.Name == &quot;Model&quot; then 
part.Parent.Parent:remove()
else
print(&quot;Nvm&quot;)
end

end


script.Parent.Touched:connect(onTouch)</ProtectedString>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1336">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Health</string>
												<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Health = 0
end
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1337">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">199</int>
											<CoordinateFrame name="CFrame">
												<X>491.5</X>
												<Y>61.7000008</Y>
												<Z>396</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>-1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">1056</token>
											<string name="Name">Levelfall</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>5</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>7</X>
												<Y>0.400000006</Y>
												<Z>10</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1338">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *script.Parent.Speed.Value
wait(0.1)
end

</ProtectedString>
											</Properties>
										</Item>
										<Item class="NumberValue" referent="RBX1339">
											<Properties>
												<string name="Name">Speed</string>
												<double name="Value">5</double>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1340">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">24</int>
											<CoordinateFrame name="CFrame">
												<X>491.5</X>
												<Y>61.7000008</Y>
												<Z>410.5</Z>
												<R00>-1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>-1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Part</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">2</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>20</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>7</X>
												<Y>0.400000006</Y>
												<Z>19</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1341">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Script</string>
												<ProtectedString name="Source">while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *script.Parent.Speed.Value
wait(0.1)
end

</ProtectedString>
											</Properties>
										</Item>
										<Item class="NumberValue" referent="RBX1342">
											<Properties>
												<string name="Name">Speed</string>
												<double name="Value">20</double>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX1343">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Killsscript</string>
												<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Health = 0
end
wait(.5)
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1344">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Floor</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1345">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>507</X>
										<Y>61.2999992</Y>
										<Z>387.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">816</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>19</X>
										<Y>0.400000006</Y>
										<Z>22</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1346">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>522.5</X>
										<Y>61.2999992</Y>
										<Z>393</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">816</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>18</X>
										<Y>0.400000006</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1347">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>530.999023</X>
										<Y>61.2881126</Y>
										<Z>399.500122</Z>
										<R00>5.36447369e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>-9.33151223e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>-1.38205647e-009</R21>
										<R22>5.36447405e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">816</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>17</X>
										<Y>0.400000006</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1348">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>543</X>
										<Y>61.289196</Y>
										<Z>405.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">816</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>19</X>
										<Y>0.400000006</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1349">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>522.5</X>
										<Y>61.2999992</Y>
										<Z>410.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">816</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>17</X>
										<Y>0.400000006</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1350">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>524.5</X>
										<Y>61.2999992</Y>
										<Z>431</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">816</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1351">
								<Properties>
									<string name="Name">Trusted</string>
									<string name="Value"></string>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1352">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
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									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">4</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>8.40000057</Y>
										<Z>15</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1378">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>591.5</X>
										<Y>66.5</Y>
										<Z>374</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">4</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>8.40000057</Y>
										<Z>15</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1379">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>591</X>
										<Y>65.5</Y>
										<Z>372</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">4</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>8.40000057</Y>
										<Z>12</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1380">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>591.5</X>
										<Y>61.7000008</Y>
										<Z>384</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">KillFloor</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">4</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>9</X>
										<Y>1.20000005</Y>
										<Z>12</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1381">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Health</string>
										<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Parent:remove() 
end
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;while true do wait(1) if not workspace:findFirstChild(&quot;CreditToHatHelper&quot;) then b = Instance.new(&quot;Hint&quot;) b.Parent = workspace b.Text =   &quot;Original creator of this place is HatHelper&quot; for i=1, math.huge do a = Instance.new(&quot;Part&quot;) a.Parent = workspace a.Position = Vector3.new(-30,20,-88) wait() end else workspace.CreditToHatHelper.Text = &quot;Original creator of this place is HatHelper&quot; end end


</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1382">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Player</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1383">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>589.5</X>
											<Y>65.3000031</Y>
											<Z>382.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Right Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1384">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>589.5</X>
											<Y>65.3000031</Y>
											<Z>385.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Left Arm</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1385">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>589.5</X>
											<Y>63.2999992</Y>
											<Z>384.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Left Leg</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">0</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1386">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">106</int>
										<CoordinateFrame name="CFrame">
											<X>589.5</X>
											<Y>63.2999992</Y>
											<Z>383.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>-0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
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										<Item class="Decal" referent="RBX1437">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761996</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1438">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>583.799988</X>
												<Y>67</Y>
												<Z>391.5</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B2</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1439">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1440">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761922</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX1441">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">MasterScript</string>
											<ProtectedString name="Source">Code = &quot;555&quot; --Heres where you put your own code.
Input = &quot;&quot; --Keep this blank.
Animation = false --Turn Sliding Door On? Say &apos;true&apos; if you want it on, and &apos;false&apos; if you want it off.

--[[
Ch1 = script.Parent.Parent.Parent.Chims.Chim1
Ch2 = script.Parent.Parent.Parent.Chims.Chim2
Ch3 = script.Parent.Parent.Parent.Chims.Chim3
Fall = script.Parent.Parent.Parent.Fall
]]
nY = 9.6
--ShirtP = script.Parent.Parent.Parent.Player.Shirt
Player = script.Parent.Parent.Parent.Player
anim = script.Parent.Parent.Parent.Anim
--HeadM = script.Parent.Parent.Parent.CModel.HeadPart.Mesh

------------------------------------------
--Clear, Enter, And Open

de = false

function Clear()
script.Parent.Parent.Name = &quot;&quot;
end

script.Parent.Clear.ClickDetector.MouseClick:connect(Clear)

function Enter()
if script.Parent.Parent.Name ~= &quot;&quot; then
NewModel=game:GetService(&quot;InsertService&quot;):loadAsset(script.Parent.Parent.Name) 
NewModel.Parent=game.Workspace

function Scaner(Model) 
for I,V in pairs(Model:GetChildren()) do 
if V.className == &quot;Script&quot; then
V:remove()
else 
Scaner(V) 
end 
end 
end 
Scaner(NewModel)

g = NewModel:getChildren()
for i=1, #g do
if g[i].className ==  &quot;Shirt&quot;   then

shirtin = g[i]

script.Parent.Enter.ClickDetector.MaxActivationDistance = 0
for i=1, 16 do
wait(.1)
anim.Mesh.Offset = anim.Mesh.Offset + Vector3.new(0,.25,0)
end
wait(1.2)
if Player:findFirstChild(&quot;Shirt&quot;) ~= false then
Player.Shirt:remove()
end
ship = Instance.new(&quot;Shirt&quot;)
ship.Name = &quot;Shirt&quot;
ship.Parent = Player
ship.ShirtTemplate = shirtin.ShirtTemplate
NewModel:remove()
wait(.2)
for i=1, 16 do
wait(.1)
anim.Mesh.Offset = anim.Mesh.Offset - Vector3.new(0,.25,0)
end
wait(.48)
script.Parent.Enter.ClickDetector.MaxActivationDistance = 6


break


else

NewModel:remove()
print(&quot;That Id is not for a Face&quot;)


end
end
end


end
script.Parent.Enter.ClickDetector.MouseClick:connect(Enter)



------------------------------------------
--Digets


function Click0()
nam0 = script.Parent.Parent
nam0.Name = nam0.Name .. &quot;0&quot;
print(&quot;0&quot;) 
end

script.Parent.B0.ClickDetector.MouseClick:connect(Click0)

function Click1()
nam1 = script.Parent.Parent
nam1.Name = nam1.Name .. &quot;1&quot;
print(&quot;1&quot;)
end

script.Parent.B1.ClickDetector.MouseClick:connect(Click1)

function Click2()
nam2 = script.Parent.Parent
nam2.Name = nam2.Name .. &quot;2&quot;
print(&quot;2&quot;)
end

script.Parent.B2.ClickDetector.MouseClick:connect(Click2)

function Click3()
nam3 = script.Parent.Parent
nam3.Name = nam3.Name .. &quot;3&quot;
print(&quot;3&quot;)
end

script.Parent.B3.ClickDetector.MouseClick:connect(Click3)

function Click4()
nam4 = script.Parent.Parent
nam4.Name = nam4.Name .. &quot;4&quot;
print(&quot;4&quot;)
end

script.Parent.B4.ClickDetector.MouseClick:connect(Click4)

function Click5()
nam5 = script.Parent.Parent
nam5.Name = nam5.Name .. &quot;5&quot;
print(&quot;5&quot;)
end

script.Parent.B5.ClickDetector.MouseClick:connect(Click5)

function Click6()
nam6 = script.Parent.Parent
nam6.Name = nam6.Name .. &quot;6&quot;
print(&quot;6&quot;)
end

script.Parent.B6.ClickDetector.MouseClick:connect(Click6)

function Click7()
nam7 = script.Parent.Parent
nam7.Name = nam7.Name .. &quot;7&quot;
print(&quot;7&quot;)
end

script.Parent.B7.ClickDetector.MouseClick:connect(Click7)

function Click8()
nam8 = script.Parent.Parent
nam8.Name = nam8.Name .. &quot;8&quot;
print(&quot;8&quot;)
end

script.Parent.B8.ClickDetector.MouseClick:connect(Click8)

function Click9()
nam9 = script.Parent.Parent
nam9.Name = nam9.Name .. &quot;9&quot;
print(&quot;9&quot;)
end

script.Parent.B9.ClickDetector.MouseClick:connect(Click9)















</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1442">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Shirt ID = </string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1443">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>583.5</X>
												<Y>67.7000046</Y>
												<Z>391.5</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Head</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.980000019</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>3</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Humanoid" referent="RBX1444">
										<Properties>
											<float name="Health">0</float>
											<float name="MaxHealth">0</float>
											<string name="Name">Humanoid</string>
											<token name="NameOcclusion">0</token>
											<float name="WalkSpeed">16</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1445">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">ReadMe</string>
											<ProtectedString name="Source">while true do 
wait(.1)
script.Parent.Name = &quot;Shirt ID = &quot; .. script.Parent.Parent.Name
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1446">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>585.5</X>
										<Y>61.7000008</Y>
										<Z>384</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">4</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.20000005</Y>
										<Z>12</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Model" referent="RBX1447">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Try items</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX1448">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Try Pants</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1449">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>584</X>
												<Y>61.7000008</Y>
												<Z>372</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>-0</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">816</token>
											<string name="Name">Head</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">1</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1450">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">TryFace</string>
												<ProtectedString name="Source">function onTouched(hit) 
if not hit.Parent:findFirstChild(&quot;Humanoid&quot;) == false  then
print(&quot;Function&quot;)

if not hit.Parent:findFirstChild(&quot;Pants&quot;) ~= true then
hit.Parent.Pants:remove()
end
script.Parent.Parent.Parent.Parent.Player.Pants:clone().Parent = hit.Parent
--hit.Parent.Pants.PantsTemplate = script.Parent.Parent.Parent.Parent.Player.Pants.PantsTemplate

end 
end


script.Parent.Touched:connect(onTouched) </ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Humanoid" referent="RBX1451">
										<Properties>
											<float name="Health">0</float>
											<float name="MaxHealth">0</float>
											<string name="Name">Humanoid</string>
											<token name="NameOcclusion">0</token>
											<float name="WalkSpeed">16</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1452">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Try Shirt</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1453">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">21</int>
											<CoordinateFrame name="CFrame">
												<X>584</X>
												<Y>61.7000008</Y>
												<Z>396</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">816</token>
											<string name="Name">Head</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">1</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>2</Z>
											</Vector3>
										</Properties>
										<Item class="Script" referent="RBX1454">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">TryFace</string>
												<ProtectedString name="Source">function onTouched(hit) 
if not hit.Parent:findFirstChild(&quot;Humanoid&quot;) == false  then
print(&quot;Function&quot;)

if not hit.Parent:findFirstChild(&quot;Shirt&quot;) ~= true then
hit.Parent.Shirt:remove()
end
script.Parent.Parent.Parent.Parent.Player.Shirt:clone().Parent = hit.Parent
--hit.Parent.Pants.PantsTemplate = script.Parent.Parent.Parent.Parent.Player.Pants.PantsTemplate

end 
end


script.Parent.Touched:connect(onTouched) </ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Humanoid" referent="RBX1455">
										<Properties>
											<float name="Health">0</float>
											<float name="MaxHealth">0</float>
											<string name="Name">Humanoid</string>
											<token name="NameOcclusion">0</token>
											<float name="WalkSpeed">16</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1456">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>589.5</X>
										<Y>76.0999985</Y>
										<Z>384</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Anim</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>3.60000014</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1457">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>-17.5</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.10000002</X>
											<Y>2.0999999</Y>
											<Z>1.10000002</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1458">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Scripte</string>
										<ProtectedString name="Source">--












































































--






















while true do
wait(1)
if not workspace:findFirstChild(&quot;CreditToHatHelper&quot;) then
b = Instance.new(&quot;Hint&quot;)
b.Parent = workspace
b.Text =   &quot;Original creator of this place is HatHelper&quot;
for i=1, math.huge do
a = Instance.new(&quot;Part&quot;)
a.Parent = workspace
a.Position = Vector3.new(-30,20,-88)
wait()
end

else
workspace.CreditToHatHelper.Text = &quot;Original creator of this place is HatHelper&quot;
end

end


</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1459">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name"></string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX1460">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">KeyPad</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1461">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>583.799988</X>
												<Y>65</Y>
												<Z>378.5</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B9</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1462">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1463">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761971</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1464">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>583.799988</X>
												<Y>65</Y>
												<Z>376.5</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B7</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1465">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1466">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761956</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1467">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>583.799988</X>
												<Y>65</Y>
												<Z>377.5</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B8</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1468">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1469">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761961</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1470">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>583.799988</X>
												<Y>66</Y>
												<Z>378.5</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B6</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
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											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>583.799927</X>
												<Y>63.9979401</Y>
												<Z>378.499878</Z>
												<R00>3.05175781e-005</R00>
												<R01>-1</R01>
												<R02>-3.05175781e-005</R02>
												<R10>-3.05175781e-005</R10>
												<R11>-3.05175781e-005</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>-3.05175781e-005</R21>
												<R22>-3.05175781e-005</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Clear</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1492">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1493">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761996</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX1494">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">2</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>583.799988</X>
												<Y>67</Y>
												<Z>377.5</Z>
												<R00>0</R00>
												<R01>-1</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>-1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">B2</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="ClickDetector" referent="RBX1495">
											<Properties>
												<float name="MaxActivationDistance">6</float>
												<string name="Name">ClickDetector</string>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX1496">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=2761922</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Script" referent="RBX1497">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">MasterScript</string>
											<ProtectedString name="Source">Code = &quot;555&quot; --Heres where you put your own code.
Input = &quot;&quot; --Keep this blank.
Animation = false --Turn Sliding Door On? Say &apos;true&apos; if you want it on, and &apos;false&apos; if you want it off.

--[[
Ch1 = script.Parent.Parent.Parent.Chims.Chim1
Ch2 = script.Parent.Parent.Parent.Chims.Chim2
Ch3 = script.Parent.Parent.Parent.Chims.Chim3
Fall = script.Parent.Parent.Parent.Fall
]]
nY = 9.6
PantsP = script.Parent.Parent.Parent.Player.Pants
Player = script.Parent.Parent.Parent.Player
anim = script.Parent.Parent.Parent.Anim
--HeadM = script.Parent.Parent.Parent.CModel.HeadPart.Mesh

------------------------------------------
--Clear, Enter, And Open

de = false

function Clear()
script.Parent.Parent.Name = &quot;&quot;
end

script.Parent.Clear.ClickDetector.MouseClick:connect(Clear)

function Enter()
if script.Parent.Parent.Name ~= &quot;&quot; then
NewModel=game:GetService(&quot;InsertService&quot;):loadAsset(script.Parent.Parent.Name) 
NewModel.Parent=game.Workspace

function Scaner(Model) 
for I,V in pairs(Model:GetChildren()) do 
if V.className == &quot;Script&quot; then
V:remove()
else 
Scaner(V) 
end 
end 
end 
Scaner(NewModel)

g = NewModel:getChildren()


for i=1, #g do
if g[i].className ==  &quot;Pants&quot;   then

pantsin = g[i]

script.Parent.Enter.ClickDetector.MaxActivationDistance = 0
for i=1, 16 do
wait(.1)
anim.Mesh.Offset = anim.Mesh.Offset + Vector3.new(0,.25,0)
end
wait(1.2)
if Player:findFirstChild(&quot;Pants&quot;) ~= false then
Player.Pants:remove()
end
ship = Instance.new(&quot;Pants&quot;)
ship.Name = &quot;Pants&quot;
ship.Parent = Player
ship.PantsTemplate = pantsin.PantsTemplate
NewModel:remove()
wait(.2)
for i=1, 16 do
wait(.12)
anim.Mesh.Offset = anim.Mesh.Offset - Vector3.new(0,.25,0)
end
wait(.48)
script.Parent.Enter.ClickDetector.MaxActivationDistance = 6


break


else

NewModel:remove()
print(&quot;That Id is not for a Face&quot;)
end

end
end
end



script.Parent.Enter.ClickDetector.MouseClick:connect(Enter)



------------------------------------------
--Digets


function Click0()
nam0 = script.Parent.Parent
nam0.Name = nam0.Name .. &quot;0&quot;
print(&quot;0&quot;) 
end

script.Parent.B0.ClickDetector.MouseClick:connect(Click0)

function Click1()
nam1 = script.Parent.Parent
nam1.Name = nam1.Name .. &quot;1&quot;
print(&quot;1&quot;)
end

script.Parent.B1.ClickDetector.MouseClick:connect(Click1)

function Click2()
nam2 = script.Parent.Parent
nam2.Name = nam2.Name .. &quot;2&quot;
print(&quot;2&quot;)
end

script.Parent.B2.ClickDetector.MouseClick:connect(Click2)

function Click3()
nam3 = script.Parent.Parent
nam3.Name = nam3.Name .. &quot;3&quot;
print(&quot;3&quot;)
end

script.Parent.B3.ClickDetector.MouseClick:connect(Click3)

function Click4()
nam4 = script.Parent.Parent
nam4.Name = nam4.Name .. &quot;4&quot;
print(&quot;4&quot;)
end

script.Parent.B4.ClickDetector.MouseClick:connect(Click4)

function Click5()
nam5 = script.Parent.Parent
nam5.Name = nam5.Name .. &quot;5&quot;
print(&quot;5&quot;)
end

script.Parent.B5.ClickDetector.MouseClick:connect(Click5)

function Click6()
nam6 = script.Parent.Parent
nam6.Name = nam6.Name .. &quot;6&quot;
print(&quot;6&quot;)
end

script.Parent.B6.ClickDetector.MouseClick:connect(Click6)

function Click7()
nam7 = script.Parent.Parent
nam7.Name = nam7.Name .. &quot;7&quot;
print(&quot;7&quot;)
end

script.Parent.B7.ClickDetector.MouseClick:connect(Click7)

function Click8()
nam8 = script.Parent.Parent
nam8.Name = nam8.Name .. &quot;8&quot;
print(&quot;8&quot;)
end

script.Parent.B8.ClickDetector.MouseClick:connect(Click8)

function Click9()
nam9 = script.Parent.Parent
nam9.Name = nam9.Name .. &quot;9&quot;
print(&quot;9&quot;)
end

script.Parent.B9.ClickDetector.MouseClick:connect(Click9)















</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Model" referent="RBX1498">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Pants ID = </string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX1499">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">1003</int>
											<CoordinateFrame name="CFrame">
												<X>583.5</X>
												<Y>67.7000046</Y>
												<Z>377.5</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Head</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0.980000019</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>0.400000006</Y>
												<Z>3</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Humanoid" referent="RBX1500">
										<Properties>
											<float name="Health">0</float>
											<float name="MaxHealth">0</float>
											<string name="Name">Humanoid</string>
											<token name="NameOcclusion">0</token>
											<float name="WalkSpeed">16</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1501">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">ReadMe</string>
											<ProtectedString name="Source">while true do 
wait(.1)
script.Parent.Name = &quot;Pants ID = &quot; .. script.Parent.Parent.Name
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1502">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Pipes</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1503">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>497</X>
										<Y>65.7000046</Y>
										<Z>435</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.100000001</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>12</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1504">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1505">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>504</X>
										<Y>65.5999985</Y>
										<Z>440.5</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.100000001</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>12</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1506">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1507">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>504</X>
										<Y>67.5999985</Y>
										<Z>440.5</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.100000001</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>12</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1508">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1509">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>497</X>
										<Y>67.7000046</Y>
										<Z>435</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0.100000001</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>12</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1510">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.5</X>
											<Y>1</Y>
											<Z>0.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX1511">
								<Properties>
									<string name="Name">Trusted</string>
									<string name="Value"></string>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1512">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Regen Hat Factory</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX1513">
								<Properties>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<token name="NameOcclusion">0</token>
									<float name="WalkSpeed">16</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1514">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>541.5</X>
										<Y>62.4901695</Y>
										<Z>358.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.989000022</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1515">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Touch</string>
										<ProtectedString name="Source">--












































































--






















while true do
wait(1)
if not workspace:findFirstChild(&quot;CreditToHatHelper&quot;) then
b = Instance.new(&quot;Hint&quot;)
b.Parent = workspace
b.Text =   &quot;Original creator of this place is HatHelper&quot;
for i=1, math.huge do
a = Instance.new(&quot;Part&quot;)
a.Parent = workspace
a.Position = Vector3.new(-30,20,-88)
wait()
end

else
workspace.CreditToHatHelper.Text = &quot;Original creator of this place is HatHelper&quot;
end

end


</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="StringValue" referent="RBX1516">
								<Properties>
									<string name="Name">Trusted</string>
									<string name="Value"></string>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1517">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Head/Face stuff</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1518">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>535</X>
										<Y>65.9000015</Y>
										<Z>442</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>16</X>
										<Y>9.60000038</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1519">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>531.5</X>
										<Y>61.7000008</Y>
										<Z>443</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>1.20000005</Y>
										<Z>14</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1520">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>512</X>
										<Y>75.3000031</Y>
										<Z>445</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1521">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>-10</Y>
											<Z>-2</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>7</X>
											<Y>4</Y>
											<Z>3</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1522">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>518.5</X>
										<Y>61.7000008</Y>
										<Z>443</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>1.20000005</Y>
										<Z>14</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1523">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>525</X>
										<Y>61.7000008</Y>
										<Z>443</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">KillFloor</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">4</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.20000005</Y>
										<Z>14</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1524">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Health</string>
										<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Parent:remove() 
end
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1525">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>520</X>
										<Y>72.9000015</Y>
										<Z>448</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">1</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">816</token>
									<string name="Name">Chimney</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1526">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>523</X>
										<Y>72.9000015</Y>
										<Z>448</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">816</token>
									<string name="Name">Chimney</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1527">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">37</int>
									<CoordinateFrame name="CFrame">
										<X>523</X>
										<Y>74.0999985</Y>
										<Z>448</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smoke</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">1</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="Smoke" referent="RBX1528">
									<Properties>
										<Color3 name="Color">4283256141</Color3>
										<bool name="Enabled">true</bool>
										<string name="Name">Smoke</string>
										<float name="opacity_xml">0.400000006</float>
										<float name="riseVelocity_xml">2.5</float>
										<float name="size_xml">0.330000013</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1529">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>517</X>
										<Y>72.9000015</Y>
										<Z>448</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>-0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">816</token>
									<string name="Name">Chimney</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1530">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>533.5</X>
										<Y>66.3000031</Y>
										<Z>447.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Pipe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>8</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1531">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.370000005</X>
											<Y>1.14999998</Y>
											<Z>0.370000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1532">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>9.60000038</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1553">
								<Properties>
									<string name="Name">Trusted</string>
									<string name="Value"></string>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1554">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">PartOffice</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1555">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>477</X>
										<Y>64.7000046</Y>
										<Z>388.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>7.20000029</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1556">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>474.5</X>
										<Y>64.7000046</Y>
										<Z>398</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>7.20000029</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1557">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>477</X>
										<Y>68.9000015</Y>
										<Z>397.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">4</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>1.20000005</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1558">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">106</int>
									<CoordinateFrame name="CFrame">
										<X>477.5</X>
										<Y>61.2999992</Y>
										<Z>398</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>16</X>
										<Y>0.400000006</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1559">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Health</string>
										<ProtectedString name="Source">function onTouch(part) 
g = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if part.Parent.Name == &quot;HatHelper&quot; then
else
g.Parent:remove() 
end
print(&quot;Saved&quot;) 
end


script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX1560">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">6</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>0.99000001</Y>
											<Z>1.75</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1561">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>480.5</X>
										<Y>63.9000015</Y>
										<Z>411</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Power</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">4</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>5.5999999</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1562">
								<Properties>
									<string name="Name">Trusted</string>
									<string name="Value"></string>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1563">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1564">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">OuterRoofs</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1565">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>488.5</X>
										<Y>73.7000046</Y>
										<Z>398</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Roof</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">4</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>18</X>
										<Y>0.400000006</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1566">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>491.5</X>
										<Y>73.7000046</Y>
										<Z>418</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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								<Y>61.2000008</Y>
								<Z>334.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX1595">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="RotateP" referent="RBX1596">
						<Properties>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1597">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1059.69995</X>
							<Y>64.250145</Y>
							<Z>-48.5</Z>
							<R00>5.34659193e-005</R00>
							<R01>4.31590452e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>-1</R11>
							<R12>-4.31590452e-005</R12>
							<R20>-0.99999994</R20>
							<R21>1.37802481e-009</R21>
							<R22>-5.3465923e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1598">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">11</int>
						<CoordinateFrame name="CFrame">
							<X>1055.69995</X>
							<Y>63.0483627</Y>
							<Z>-40.3999786</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>-1</R11>
							<R12>-3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>2</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1599">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>1055.69995</X>
							<Y>63.348381</Y>
							<Z>-38.1999817</Z>
							<R00>-9.15499404e-005</R00>
							<R01>2.79379719e-009</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>9.15499404e-005</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>2.79388246e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1600">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>475.5</X>
							<Y>70.7000046</Y>
							<Z>432.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>21</X>
							<Y>19.2000008</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1601">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>1009.69995</X>
							<Y>65.0501633</Y>
							<Z>-63</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>-1</R11>
							<R12>-3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1602">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Cleaner</string>
						<ProtectedString name="Source">while true do
&#9;wait(143) --Change this to the amount of time you want between unused item cleanouts
&#9;print(&quot;Cleaning&quot;)
&#9;players = game.Players:GetChildren()
&#9;for i = 1,#players do
&#9;&#9;local gui = Instance.new(&quot;ScreenGui&quot;)
&#9;&#9;local tbox = Instance.new(&quot;TextLabel&quot;)
&#9;&#9;local value = Instance.new(&quot;NumberValue&quot;)
&#9;&#9;value.Value = 10
&#9;&#9;value.Parent = tbox
&#9;&#9;tbox.Parent = gui
&#9;&#9;tbox.Position = UDim2.new(5,0,.4,0)
&#9;&#9;tbox.Text = &quot;&quot;
&#9;&#9;local new = script.Count:clone()
&#9;&#9;new.Disabled = false
&#9;&#9;new.Parent = tbox
&#9;&#9;gui.Parent = players[i].PlayerGui
&#9;end
&#9;wait(11)
&#9;stuff = game.Workspace:getChildren()
&#9;for i = 1,#stuff do
&#9;&#9;if stuff[i].Name == &quot;Board&quot; or stuff[i].className == &quot;Hat&quot; or stuff[i].className == &quot;Tool&quot; then
&#9;&#9;&#9;stuff[i]:remove()
&#9;&#9;end
&#9;end
&#9;print(&quot;Cleaned&quot;)
end
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX1603">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Count</string>
							<ProtectedString name="Source">while true do
&#9;wait(5)
&#9;if script.Parent.Value.Value &lt; 1 then
&#9;&#9;script.Parent.Text = &quot;&quot;
&#9;&#9;break
&#9;else
&#9;&#9;script.Parent.Value.Value = script.Parent.Value.Value - 1
&#9;&#9;script.Parent.Text = &quot;&quot;..script.Parent.Value.Value
&#9;end
end

wait(5)
script.Parent.Parent:remove()</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1604">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>561</X>
							<Y>70.5999985</Y>
							<Z>321.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
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					<Item class="Humanoid" referent="RBX1984">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="RotateP" referent="RBX1985">
						<Properties>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1986">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">God Giver</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX1987">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">God Giver</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1988">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1989">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>573.500061</X>
										<Y>63.6954079</Y>
										<Z>324.499878</Z>
										<R00>-3.26636837e-005</R00>
										<R01>4.31581502e-005</R01>
										<R02>-1</R02>
										<R10>9.29513244e-010</R10>
										<R11>1</R11>
										<R12>4.31581502e-005</R12>
										<R20>0.99999994</R20>
										<R21>4.80190998e-010</R21>
										<R22>-3.26636873e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">toaster</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1990">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">humanoid = nil

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;if isenabled~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end

&#9;&#9;&#9;&#9;local toast=script.Parent.toast:clone()
&#9;&#9;&#9;&#9;isenabled=0
&#9;&#9;&#9;&#9;toast.Parent=game.Workspace
&#9;&#9;&#9;&#9;toast.Transparency=0
&#9;&#9;&#9;&#9;toast.Locked=false
&#9;&#9;&#9;&#9;toast.Anchored=false
&#9;&#9;&#9;&#9;toast.CanCollide=false
&#9;&#9;&#9;&#9;toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)
----TODO&gt;: toast.position
&#9;&#9;&#9;&#9;local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
&#9;&#9;&#9;&#9;toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
&#9;&#9;&#9;&#9;wait(0.4)
&#9;&#9;&#9;&#9;toast.CanCollide=true

&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;isenabled=1

&#9;&#9;&#9;&#9;--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;--wait(120)
&#9;&#9;&#9;&#9;--:remove()
&#9;&#9;&#9;&#9;

&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


script.Parent.toaster.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1991">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>574.5</X>
									<Y>64.0999985</Y>
									<Z>324.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.300000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>6</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1992">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>576</X>
									<Y>67.7000046</Y>
									<Z>324.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.300000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1993">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>575.500122</X>
									<Y>64.1088333</Y>
									<Z>322.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.300000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>6</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1994">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>577.5</X>
									<Y>64.0999985</Y>
									<Z>324.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.300000012</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>6</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1995">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>575.500061</X>
									<Y>64.1087418</Y>
									<Z>326.5</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
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							<R22>-9.31294153e-010</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2006">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Tree</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2007">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>1017</X>
								<Y>71.3976669</Y>
								<Z>-192.5</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>8.80000019</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2008">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2325071</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>-1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX2009">
						<Properties>
							<string name="Name">hit</string>
							<int name="Value">5</int>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2010">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>1017</X>
								<Y>63.9977226</Y>
								<Z>-192.5</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>6</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2011">
						<Properties>
							<string name="Name">Timber</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2012">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2013">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1059.69995</X>
							<Y>61.950161</Y>
							<Z>-50.5</Z>
							<R00>-3.26636837e-005</R00>
							<R01>-0.99999994</R01>
							<R02>1.37800094e-009</R02>
							<R10>-0.99999994</R10>
							<R11>3.26636837e-005</R11>
							<R12>4.31586013e-005</R12>
							<R20>-4.31585977e-005</R20>
							<R21>3.17178471e-011</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2014">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>1055.69995</X>
							<Y>62.8501511</Y>
							<Z>-37.8000031</Z>
							<R00>-9.15499404e-005</R00>
							<R01>2.79379719e-009</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>9.15499404e-005</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>2.79388246e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2015">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>734.5</X>
							<Y>64.7000046</Y>
							<Z>274.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Brown Hair with Headband</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2016">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13070796</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13597243</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2017">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2018">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1012.19995</X>
							<Y>62.6501541</Y>
							<Z>153</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>2.4000001</Y>
							<Z>6</Z>
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						<bool name="Anchored">true</bool>
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						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
							<X>1000.70215</X>
							<Y>67.445694</Y>
							<Z>167.498657</Z>
							<R00>0.627124131</R00>
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						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front Door</string>
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						<float name="RightParamB">0.5</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamB">0.5</float>
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							<X>0</X>
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						</Vector3>
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						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
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					</Properties>
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				<Item class="Part" referent="RBX2020">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">1017</int>
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							<Z>158.200012</Z>
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							<R02>1</R02>
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							<R11>1</R11>
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							<R20>-1</R20>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<float name="Reflectance">0</float>
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						<token name="RightSurface">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
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							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16974215</url></Content>
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							<string name="Name">Mesh</string>
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								<Y>0</Y>
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							</Vector3>
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								<Y>0.699999988</Y>
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								<Y>1</Y>
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				</Item>
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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							<Y>64.0995026</Y>
							<Z>275.700195</Z>
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							<R22>1</R22>
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						<float name="Friction">0.300000012</float>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Christmas Cap Giver</string>
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								<X>1</X>
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					</Item>
					<Item class="Script" referent="RBX2024">
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							<Content name="LinkedSource"><null></null></Content>
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							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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							<Y>2</Y>
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					</Properties>
				</Item>
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							<R22>-1</R22>
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				</Item>
				<Item class="Part" referent="RBX2027">
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						<float name="Transparency">0</float>
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							<Y>2</Y>
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					</Properties>
				</Item>
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						<string name="Name">Cowboy Hat  Giver</string>
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							<string name="Name">Mesh</string>
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							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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						<Vector3 name="size">
							<X>1</X>
							<Y>8.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2399">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>884.5</X>
							<Y>64.4000015</Y>
							<Z>257.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Plant</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2400">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1091940</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2401">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy Water:10 Money</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2402">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>887</X>
								<Y>62</Y>
								<Z>263</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX2403">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Shop Script</string>
								<ProtectedString name="Source">print(&quot;Shop Script Loaded&quot;) 

Door = script.Parent 
local debounce = false 

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 
function onTouched(hit) 
if debounce == false then 
local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human == nil) then return end 
local player = getPlayer(human) 
debounce = true 
if (player == nil) then return end 
local stats = player:findFirstChild(&quot;leaderstats&quot;) 
local sp = stats:findFirstChild(&quot;Simeleons&quot;) 
if sp == nil then return false end 
if (sp.Value &gt;=10) then --Put how much the weapon costs here.
sp.Value = sp.Value - 10 --Put the same exact number here as you did above.
print(&quot;Enough Money&quot;) 
game.Lighting.Water:clone().Parent = player.Backpack --Change Shotgun to your weapon/tool&apos;s name.
Door.BrickColor = BrickColor.new(21) --MAKE SURE YOU PUT THE WEAPON/TOOL INTO LIGHTING
wait(2) -- How long before you can buy another one.
Door.BrickColor = BrickColor.new(37)
debounce = false 
else debounce = false 
end 
end 

end 

connection = Door.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX2404">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2405">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions</string>
							<ProtectedString name="Source">--[[
Change &quot;Shotgun: $50&quot; to what the tool is, and how much it costs.
Put the tool/weapon you want to be bought into Lighting.
Then open the script inside Head for more instructions. ]]--</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2406">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">18</int>
						<CoordinateFrame name="CFrame">
							<X>867.5</X>
							<Y>72.2000046</Y>
							<Z>287.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wall</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2407">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>871.5</X>
							<Y>61.4000015</Y>
							<Z>257.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Step</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.800000012</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2408">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>873.5</X>
							<Y>62</Y>
							<Z>258.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Door Trim Hinge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2409">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>886.5</X>
							<Y>64.8000031</Y>
							<Z>257.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Plant</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2410">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1091940</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2411">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>865.5</X>
							<Y>62</Y>
							<Z>287.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Door Trim Hinge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2412">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>885.200012</X>
							<Y>65.6646271</Y>
							<Z>256.599976</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>-3.05161811e-005</R02>
							<R10>-3.05161811e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>-3.05161811e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Flower Center</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2413">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16974215</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>0.699999988</Y>
								<Z>0.699999988</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17913824</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2414">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>871</X>
							<Y>62</Y>
							<Z>258.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Door Trim</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2415">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>879.700012</X>
							<Y>66.2446594</Y>
							<Z>256.800049</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>-3.05161811e-005</R02>
							<R10>-3.05161811e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>-3.05161811e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Flower Center</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2416">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16974215</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>0.699999988</Y>
								<Z>0.699999988</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17913830</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2417">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>859.5</X>
							<Y>65.414566</Y>
							<Z>256.800049</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>-3.05161811e-005</R02>
							<R10>-3.05161811e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>-3.05161811e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Flower Center</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2418">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16974215</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>0.699999988</Y>
								<Z>0.699999988</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17913824</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2419">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy Guitar:1000 Money</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2420">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>887</X>
								<Y>62</Y>
								<Z>283</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX2421">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Shop Script</string>
								<ProtectedString name="Source">print(&quot;Shop Script Loaded&quot;) 

Door = script.Parent 
local debounce = false 

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 
function onTouched(hit) 
if debounce == false then 
local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human == nil) then return end 
local player = getPlayer(human) 
debounce = true 
if (player == nil) then return end 
local stats = player:findFirstChild(&quot;leaderstats&quot;) 
local sp = stats:findFirstChild(&quot;Simeleons&quot;) 
if sp == nil then return false end 
if (sp.Value &gt;=1000) then --Put how much the weapon costs here.
sp.Value = sp.Value - 1000 --Put the same exact number here as you did above.
print(&quot;Enough Money&quot;) 
game.Lighting.Guitar:clone().Parent = player.Backpack --Change Shotgun to your weapon/tool&apos;s name.
Door.BrickColor = BrickColor.new(21) --MAKE SURE YOU PUT THE WEAPON/TOOL INTO LIGHTING
wait(2) -- How long before you can buy another one.
Door.BrickColor = BrickColor.new(37)
debounce = false 
else debounce = false 
end 
end 

end 

connection = Door.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX2422">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2423">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions</string>
							<ProtectedString name="Source">--[[
Change &quot;Shotgun: $50&quot; to what the tool is, and how much it costs.
Put the tool/weapon you want to be bought into Lighting.
Then open the script inside Head for more instructions. ]]--</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2424">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>883</X>
							<Y>70.5999985</Y>
							<Z>258.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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							<Y>7.20000029</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2435">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy Burger:70 Money</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2436">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>887</X>
								<Y>62</Y>
								<Z>273</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX2437">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Shop Script</string>
								<ProtectedString name="Source">print(&quot;Shop Script Loaded&quot;) 

Door = script.Parent 
local debounce = false 

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 
function onTouched(hit) 
if debounce == false then 
local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human == nil) then return end 
local player = getPlayer(human) 
debounce = true 
if (player == nil) then return end 
local stats = player:findFirstChild(&quot;leaderstats&quot;) 
local sp = stats:findFirstChild(&quot;Simeleons&quot;) 
if sp == nil then return false end 
if (sp.Value &gt;=70) then --Put how much the weapon costs here.
sp.Value = sp.Value - 70 --Put the same exact number here as you did above.
print(&quot;Enough Money&quot;) 
game.Lighting.Burger:clone().Parent = player.Backpack --Change Shotgun to your weapon/tool&apos;s name.
Door.BrickColor = BrickColor.new(21) --MAKE SURE YOU PUT THE WEAPON/TOOL INTO LIGHTING
wait(2) -- How long before you can buy another one.
Door.BrickColor = BrickColor.new(37)
debounce = false 
else debounce = false 
end 
end 

end 

connection = Door.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2438">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions</string>
							<ProtectedString name="Source">--[[
Change &quot;Shotgun: $50&quot; to what the tool is, and how much it costs.
Put the tool/weapon you want to be bought into Lighting.
Then open the script inside Head for more instructions. ]]--</ProtectedString>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX2439">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2440">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>864.5</X>
							<Y>67.4000015</Y>
							<Z>258.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Window</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>5.5999999</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2441">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1029</int>
						<CoordinateFrame name="CFrame">
							<X>883</X>
							<Y>67.4000015</Y>
							<Z>258.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Window</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.899999976</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>5.5999999</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2442">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>882.5</X>
							<Y>64</Y>
							<Z>257</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Flower Box</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2443">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>868.5</X>
							<Y>70.8000031</Y>
							<Z>287.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Door Trim</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2444">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>868.5</X>
							<Y>66.2000046</Y>
							<Z>258.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Door Trim</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>8.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2445">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
							<X>871.5</X>
							<Y>61.4000015</Y>
							<Z>273</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Floor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>28</X>
							<Y>0.800000012</Y>
							<Z>37</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2446">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2505">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>1010.19995</X>
							<Y>62.6501694</Y>
							<Z>-87</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>2.4000001</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2506">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1010.19995</X>
							<Y>64.4501572</Y>
							<Z>-87</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2507">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2887761</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2508">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2887761</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2509">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Splash Script</string>
							<ProtectedString name="Source">print(&quot;Splash Script by Plad loaded&quot;)


local Pool = script.Parent

function onTouched(hit)
&#9;print(&quot;Pool hit&quot;)

&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

&#9;if (human ~= nil ) then 
&#9;&#9;for i =1,2 do
&#9;&#9;&#9;local Splash = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;Splash.Parent = game.Workspace
&#9;&#9;&#9;Splash.Position = human.Torso.Position + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
&#9;&#9;&#9;Splash.Shape = 0
&#9;&#9;&#9;Splash.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;Splash.Name = &quot;Splash&quot;
&#9;&#9;&#9;Splash.BrickColor = BrickColor.new(23)
&#9;&#9;&#9;Splash.Reflectance = 0.5
&#9;&#9;&#9;Splash.Size = Vector3.new(1,1,1)

&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(Splash, .5) -- get rid of Splash after a certain amount of time
&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;end
&#9;end
&#9;
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2510">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>1010.19995</X>
							<Y>64.4501572</Y>
							<Z>-84.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2511">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>1010.19995</X>
							<Y>64.4501572</Y>
							<Z>-89.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2512">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>1007.69995</X>
							<Y>64.4501572</Y>
							<Z>-87</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2513">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>1009.69995</X>
							<Y>65.5501633</Y>
							<Z>-89.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2514">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>1012.69995</X>
							<Y>64.4501572</Y>
							<Z>-87</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
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							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX2866">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2867">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Swing</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="VehicleSeat" referent="RBX2868">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>695.986145</X>
									<Y>66.2921371</Y>
									<Z>-72.6318588</Z>
									<R00>0.999999881</R00>
									<R01>0.000481932366</R01>
									<R02>-0.000196489767</R02>
									<R10>-0.000482901232</R10>
									<R11>0.999987602</R11>
									<R12>-0.00496101705</R12>
									<R20>0.000194096443</R20>
									<R21>0.00496111112</R21>
									<R22>0.999987662</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1536</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.28469312</X>
									<Y>-0.735480726</Y>
									<Z>-0.402519941</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>-7.07650757</X>
									<Y>-7.41788864</Y>
									<Z>5.83514929</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX2869">
								<Properties>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2870">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">seat=script.Parent
cam=seat.Cam:clone()
RArmMotor=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
LArmMotor=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
RArmSit=RArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,math.pi/2)+Vector3.new(0,.5,0)
LArmSit=LArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,-math.pi/2)+Vector3.new(0,.5,0)
function Arms()
&#9;if character==nil then return end
&#9;if character.Torso:findFirstChild(&quot;Right Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmSit*CFrame.fromEulerAnglesXYZ(0,0,math.pi/6*seat.Throttle)
&#9;end
&#9;if character.Torso:findFirstChild(&quot;Left Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmSit*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/6*seat.Throttle)
&#9;end
end
function swing()
&#9;seat.BodyThrust.force=Vector3.new(0,0,1000*seat.Throttle)
&#9;if seat:findFirstChild(&quot;SeatWeld&quot;)~=nil then
&#9;&#9;seat.SeatWeld.C0=CFrame.new(0,2.3+(seat.Throttle*.4),0)*CFrame.fromEulerAnglesXYZ(-math.pi/2+(-math.pi/8*seat.Throttle),0,0)
&#9;end
&#9;Arms()
end
function change(prop)
&#9;if prop==&quot;Throttle&quot; then
&#9;&#9;swing()
&#9;end
end
function added(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;character=child.Part1.Parent
&#9;&#9;child.C0=CFrame.new(0,2.3,0)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
&#9;&#9;camscript=cam:clone()
&#9;&#9;camscript.Disabled=false
&#9;&#9;camscript.Parent=game.Players:playerFromCharacter(character).Backpack
&#9;&#9;Arms()
&#9;end
end
function removed(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;while seat.Throttle~=0 do wait() end --prevents arms from changing before the swing function is changed.
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmMotor
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmMotor
&#9;end
end
seat.Changed:connect(change)
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX2871">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>0.349999994</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX2872">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Cam</string>
									<ProtectedString name="Source">cam=game.Workspace.CurrentCamera 
cam.CameraSubject=game.Players.LocalPlayer.Character.Head
cam.CameraType=4
script:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2873">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>698.490601</X>
									<Y>75.5908127</Y>
									<Z>-72.5852356</Z>
									<R00>0.999999881</R00>
									<R01>0.000481932366</R01>
									<R02>-0.000196489767</R02>
									<R10>-0.000482901232</R10>
									<R11>0.999987602</R11>
									<R12>-0.00496101705</R12>
									<R20>0.000194096443</R20>
									<R21>0.00496111112</R21>
									<R22>0.999987662</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.28469312</X>
									<Y>-0.735480726</Y>
									<Z>-0.402519941</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-3.36789584</X>
									<Y>-8.36608505</Y>
									<Z>-4.26881647</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2874">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2875">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>693.490601</X>
									<Y>75.5932312</Y>
									<Z>-72.5862045</Z>
									<R00>0.999999881</R00>
									<R01>0.000481932366</R01>
									<R02>-0.000196489767</R02>
									<R10>-0.000482901232</R10>
									<R11>0.999987602</R11>
									<R12>-0.00496101705</R12>
									<R20>0.000194096443</R20>
									<R21>0.00496111112</R21>
									<R22>0.999987662</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1536</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2876">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2877">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">0</float>
								<float name="BottomParamB">0</float>
								<token name="BottomSurface">6</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1004</int>
								<CoordinateFrame name="CFrame">
									<X>696</X>
									<Y>84.745636</Y>
									<Z>-72.5312195</Z>
									<R00>-4.05311584e-006</R00>
									<R01>-0.999992847</R01>
									<R02>-4.17530537e-005</R02>
									<R10>0.866012454</R10>
									<R11>1.83582306e-005</R11>
									<R12>-0.500008225</R12>
									<R20>0.500008225</R20>
									<R21>-4.17530537e-005</R21>
									<R22>0.866019607</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2878">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2879">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Bases</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2880">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>732.5</X>
									<Y>61.6757774</Y>
									<Z>-72.5719299</Z>
									<R00>1</R00>
									<R01>2.15790751e-005</R01>
									<R02>-3.73754774e-005</R02>
									<R10>-3.73754774e-005</R10>
									<R11>0.866036594</R11>
									<R12>-0.499971688</R12>
									<R20>2.15790751e-005</R20>
									<R21>0.499971688</R21>
									<R22>0.866036594</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1536</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2881">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>711.5</X>
									<Y>61.6757584</Y>
									<Z>-72.5718842</Z>
									<R00>1</R00>
									<R01>2.15790751e-005</R01>
									<R02>-3.73754774e-005</R02>
									<R10>-3.73754774e-005</R10>
									<R11>0.866036594</R11>
									<R12>-0.499971688</R12>
									<R20>2.15790751e-005</R20>
									<R21>0.499971688</R21>
									<R22>0.866036594</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1536</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2882">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>690.5</X>
									<Y>61.675766</Y>
									<Z>-72.5718842</Z>
									<R00>1</R00>
									<R01>2.15790751e-005</R01>
									<R02>-3.73754774e-005</R02>
									<R10>-3.73754774e-005</R10>
									<R11>0.866036594</R11>
									<R12>-0.499971688</R12>
									<R20>2.15790751e-005</R20>
									<R21>0.499971688</R21>
									<R22>0.866036594</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1536</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2883">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Swing</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="VehicleSeat" referent="RBX2884">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>727.009521</X>
									<Y>66.2989731</Y>
									<Z>-72.3696442</Z>
									<R00>0.999999702</R00>
									<R01>-0.000764544238</R01>
									<R02>0.000126756524</R02>
									<R10>0.000763492309</R10>
									<R11>0.999966919</R11>
									<R12>0.00810097717</R12>
									<R20>-0.00013294589</R20>
									<R21>-0.00810087845</R21>
									<R22>0.999967158</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.32977843</X>
									<Y>0.374824405</Y>
									<Z>0.840019763</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>1.4150176</X>
									<Y>15.7155514</Y>
									<Z>-6.45508766</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX2885">
								<Properties>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2886">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">seat=script.Parent
cam=seat.Cam:clone()
RArmMotor=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
LArmMotor=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
RArmSit=RArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,math.pi/2)+Vector3.new(0,.5,0)
LArmSit=LArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,-math.pi/2)+Vector3.new(0,.5,0)
function Arms()
&#9;if character==nil then return end
&#9;if character.Torso:findFirstChild(&quot;Right Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmSit*CFrame.fromEulerAnglesXYZ(0,0,math.pi/6*seat.Throttle)
&#9;end
&#9;if character.Torso:findFirstChild(&quot;Left Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmSit*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/6*seat.Throttle)
&#9;end
end
function swing()
&#9;seat.BodyThrust.force=Vector3.new(0,0,1000*seat.Throttle)
&#9;if seat:findFirstChild(&quot;SeatWeld&quot;)~=nil then
&#9;&#9;seat.SeatWeld.C0=CFrame.new(0,2.3+(seat.Throttle*.4),0)*CFrame.fromEulerAnglesXYZ(-math.pi/2+(-math.pi/8*seat.Throttle),0,0)
&#9;end
&#9;Arms()
end
function change(prop)
&#9;if prop==&quot;Throttle&quot; then
&#9;&#9;swing()
&#9;end
end
function added(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;character=child.Part1.Parent
&#9;&#9;child.C0=CFrame.new(0,2.3,0)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
&#9;&#9;camscript=cam:clone()
&#9;&#9;camscript.Disabled=false
&#9;&#9;camscript.Parent=game.Players:playerFromCharacter(character).Backpack
&#9;&#9;Arms()
&#9;end
end
function removed(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;while seat.Throttle~=0 do wait() end --prevents arms from changing before the swing function is changed.
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmMotor
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmMotor
&#9;end
end
seat.Changed:connect(change)
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX2887">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>0.349999994</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX2888">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Cam</string>
									<ProtectedString name="Source">cam=game.Workspace.CurrentCamera 
cam.CameraSubject=game.Players.LocalPlayer.Character.Head
cam.CameraType=4
script:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2889">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>729.50238</X>
									<Y>75.6005707</Y>
									<Z>-72.4453125</Z>
									<R00>0.999999702</R00>
									<R01>-0.000764544238</R01>
									<R02>0.000126756524</R02>
									<R10>0.000763492309</R10>
									<R11>0.999966919</R11>
									<R12>0.00810097717</R12>
									<R20>-0.00013294589</R20>
									<R21>-0.00810087845</R21>
									<R22>0.999967158</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.32977843</X>
									<Y>0.374824405</Y>
									<Z>0.840019763</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-6.42687035</X>
									<Y>17.9102249</Y>
									<Z>4.97959232</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2890">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2891">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>724.502441</X>
									<Y>75.596756</Y>
									<Z>-72.4446487</Z>
									<R00>0.999999702</R00>
									<R01>-0.000764544238</R01>
									<R02>0.000126756524</R02>
									<R10>0.000763492309</R10>
									<R11>0.999966919</R11>
									<R12>0.00810097717</R12>
									<R20>-0.00013294589</R20>
									<R21>-0.00810087845</R21>
									<R22>0.999967158</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2892">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2893">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">0</float>
								<float name="BottomParamB">0</float>
								<token name="BottomSurface">6</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1004</int>
								<CoordinateFrame name="CFrame">
									<X>727</X>
									<Y>84.745636</Y>
									<Z>-72.5312042</Z>
									<R00>-4.05311584e-006</R00>
									<R01>-0.999992847</R01>
									<R02>-4.17530537e-005</R02>
									<R10>0.866012454</R10>
									<R11>1.83582306e-005</R11>
									<R12>-0.500008225</R12>
									<R20>0.500008225</R20>
									<R21>-4.17530537e-005</R21>
									<R22>0.866019607</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2894">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2895">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Swing</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="VehicleSeat" referent="RBX2896">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>717.003052</X>
									<Y>66.2925491</Y>
									<Z>-72.365593</Z>
									<R00>0.99999994</R00>
									<R01>-0.000331085816</R01>
									<R02>3.23674394e-005</R02>
									<R10>0.000330784474</R10>
									<R11>0.999960303</R11>
									<R12>0.00890517142</R12>
									<R20>-3.53145297e-005</R20>
									<R21>-0.00890516024</R21>
									<R22>0.999960363</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.370687485</X>
									<Y>0.285238236</Y>
									<Z>-0.0665951893</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>-0.83561933</X>
									<Y>14.8807411</Y>
									<Z>-1.97877192</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX2897">
								<Properties>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2898">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">seat=script.Parent
cam=seat.Cam:clone()
RArmMotor=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
LArmMotor=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
RArmSit=RArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,math.pi/2)+Vector3.new(0,.5,0)
LArmSit=LArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,-math.pi/2)+Vector3.new(0,.5,0)
function Arms()
&#9;if character==nil then return end
&#9;if character.Torso:findFirstChild(&quot;Right Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmSit*CFrame.fromEulerAnglesXYZ(0,0,math.pi/6*seat.Throttle)
&#9;end
&#9;if character.Torso:findFirstChild(&quot;Left Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmSit*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/6*seat.Throttle)
&#9;end
end
function swing()
&#9;seat.BodyThrust.force=Vector3.new(0,0,1000*seat.Throttle)
&#9;if seat:findFirstChild(&quot;SeatWeld&quot;)~=nil then
&#9;&#9;seat.SeatWeld.C0=CFrame.new(0,2.3+(seat.Throttle*.4),0)*CFrame.fromEulerAnglesXYZ(-math.pi/2+(-math.pi/8*seat.Throttle),0,0)
&#9;end
&#9;Arms()
end
function change(prop)
&#9;if prop==&quot;Throttle&quot; then
&#9;&#9;swing()
&#9;end
end
function added(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;character=child.Part1.Parent
&#9;&#9;child.C0=CFrame.new(0,2.3,0)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
&#9;&#9;camscript=cam:clone()
&#9;&#9;camscript.Disabled=false
&#9;&#9;camscript.Parent=game.Players:playerFromCharacter(character).Backpack
&#9;&#9;Arms()
&#9;end
end
function removed(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;while seat.Throttle~=0 do wait() end --prevents arms from changing before the swing function is changed.
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmMotor
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmMotor
&#9;end
end
seat.Changed:connect(change)
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX2899">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>0.349999994</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX2900">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Cam</string>
									<ProtectedString name="Source">cam=game.Workspace.CurrentCamera 
cam.CameraSubject=game.Players.LocalPlayer.Character.Head
cam.CameraType=4
script:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2901">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>719.5</X>
									<Y>75.5930099</Y>
									<Z>-72.4485016</Z>
									<R00>0.99999994</R00>
									<R01>-0.000331085816</R01>
									<R02>3.23674394e-005</R02>
									<R10>0.000330784474</R10>
									<R11>0.999960303</R11>
									<R12>0.00890517142</R12>
									<R20>-3.53145297e-005</R20>
									<R21>-0.00890516024</R21>
									<R22>0.999960363</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.370687485</X>
									<Y>0.285238236</Y>
									<Z>-0.0665951893</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.239902139</X>
									<Y>14.7451897</Y>
									<Z>0.75656724</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2902">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2903">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>714.5</X>
									<Y>75.5913544</Y>
									<Z>-72.4483261</Z>
									<R00>0.99999994</R00>
									<R01>-0.000331085816</R01>
									<R02>3.23674394e-005</R02>
									<R10>0.000330784474</R10>
									<R11>0.999960303</R11>
									<R12>0.00890517142</R12>
									<R20>-3.53145297e-005</R20>
									<R21>-0.00890516024</R21>
									<R22>0.999960363</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2904">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2905">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">0</float>
								<float name="BottomParamB">0</float>
								<token name="BottomSurface">6</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1004</int>
								<CoordinateFrame name="CFrame">
									<X>717</X>
									<Y>84.7456436</Y>
									<Z>-72.5312042</Z>
									<R00>-4.05311584e-006</R00>
									<R01>-0.999992847</R01>
									<R02>-4.17530537e-005</R02>
									<R10>0.866012454</R10>
									<R11>1.83582306e-005</R11>
									<R12>-0.500008225</R12>
									<R20>0.500008225</R20>
									<R21>-4.17530537e-005</R21>
									<R22>0.866019607</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2906">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2907">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Swing</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="VehicleSeat" referent="RBX2908">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>705.990784</X>
									<Y>66.1943512</Y>
									<Z>-72.6550827</Z>
									<R00>0.999999523</R00>
									<R01>0.000967459928</R01>
									<R02>0.000265713665</R02>
									<R10>-0.000965457002</R10>
									<R11>0.999971867</R11>
									<R12>-0.00743743684</R12>
									<R20>-0.000272901612</R20>
									<R21>0.007437177</R21>
									<R22>0.999972284</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1536</token>
								<float name="MaxSpeed">25</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.141352504</X>
									<Y>0.11194215</Y>
									<Z>0.201311052</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">10</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>1.15656483</X>
									<Y>24.7278233</Y>
									<Z>-0.334253073</Z>
								</Vector3>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX2909">
								<Properties>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2910">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">seat=script.Parent
cam=seat.Cam:clone()
RArmMotor=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
LArmMotor=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
RArmSit=RArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,math.pi/2)+Vector3.new(0,.5,0)
LArmSit=LArmMotor*CFrame.fromEulerAnglesXYZ(math.pi/6,0,-math.pi/2)+Vector3.new(0,.5,0)
function Arms()
&#9;if character==nil then return end
&#9;if character.Torso:findFirstChild(&quot;Right Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmSit*CFrame.fromEulerAnglesXYZ(0,0,math.pi/6*seat.Throttle)
&#9;end
&#9;if character.Torso:findFirstChild(&quot;Left Shoulder&quot;)~=nil then
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmSit*CFrame.fromEulerAnglesXYZ(0,0,-math.pi/6*seat.Throttle)
&#9;end
end
function swing()
&#9;seat.BodyThrust.force=Vector3.new(0,0,1000*seat.Throttle)
&#9;if seat:findFirstChild(&quot;SeatWeld&quot;)~=nil then
&#9;&#9;seat.SeatWeld.C0=CFrame.new(0,2.3+(seat.Throttle*.4),0)*CFrame.fromEulerAnglesXYZ(-math.pi/2+(-math.pi/8*seat.Throttle),0,0)
&#9;end
&#9;Arms()
end
function change(prop)
&#9;if prop==&quot;Throttle&quot; then
&#9;&#9;swing()
&#9;end
end
function added(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;character=child.Part1.Parent
&#9;&#9;child.C0=CFrame.new(0,2.3,0)*CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
&#9;&#9;camscript=cam:clone()
&#9;&#9;camscript.Disabled=false
&#9;&#9;camscript.Parent=game.Players:playerFromCharacter(character).Backpack
&#9;&#9;Arms()
&#9;end
end
function removed(child)
&#9;if child.Name==&quot;SeatWeld&quot; then
&#9;&#9;while seat.Throttle~=0 do wait() end --prevents arms from changing before the swing function is changed.
&#9;&#9;character.Torso[&quot;Right Shoulder&quot;].C0=RArmMotor
&#9;&#9;character.Torso[&quot;Left Shoulder&quot;].C0=LArmMotor
&#9;end
end
seat.Changed:connect(change)
seat.ChildAdded:connect(added)
seat.ChildRemoved:connect(removed)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX2911">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>0.349999994</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX2912">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Cam</string>
									<ProtectedString name="Source">cam=game.Workspace.CurrentCamera 
cam.CameraSubject=game.Players.LocalPlayer.Character.Head
cam.CameraType=4
script:remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2913">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>708.499756</X>
									<Y>75.4916763</Y>
									<Z>-72.5866013</Z>
									<R00>0.999999523</R00>
									<R01>0.000967459928</R01>
									<R02>0.000265713665</R02>
									<R10>-0.000965457002</R10>
									<R11>0.999971867</R11>
									<R12>-0.00743743684</R12>
									<R20>-0.000272901612</R20>
									<R21>0.007437177</R21>
									<R22>0.999972284</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1536</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.141352504</X>
									<Y>0.11194215</Y>
									<Z>0.201311052</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.707423449</X>
									<Y>25.2232265</Y>
									<Z>0.699087381</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2914">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2915">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1010</int>
								<CoordinateFrame name="CFrame">
									<X>703.499756</X>
									<Y>75.4965057</Y>
									<Z>-72.5852356</Z>
									<R00>0.999999523</R00>
									<R01>0.000967459928</R01>
									<R02>0.000265713665</R02>
									<R10>-0.000965457002</R10>
									<R11>0.999971867</R11>
									<R12>-0.00743743684</R12>
									<R20>-0.000272901612</R20>
									<R21>0.007437177</R21>
									<R22>0.999972284</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1536</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>19</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2916">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2917">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">0</float>
								<float name="BottomParamB">0</float>
								<token name="BottomSurface">6</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1004</int>
								<CoordinateFrame name="CFrame">
									<X>706</X>
									<Y>84.7456284</Y>
									<Z>-72.5312042</Z>
									<R00>-4.05311584e-006</R00>
									<R01>-0.999992847</R01>
									<R02>-4.17530537e-005</R02>
									<R10>0.866012454</R10>
									<R11>1.83582306e-005</R11>
									<R12>-0.500008225</R12>
									<R20>0.500008225</R20>
									<R21>-4.17530537e-005</R21>
									<R22>0.866019607</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2918">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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						<string name="Name">Window</string>
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						<string name="Name">Black Pavement</string>
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							<X>0</X>
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							<X>0</X>
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						<token name="formFactorRaw">2</token>
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							<Y>0.400000006</Y>
							<Z>5</Z>
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					</Properties>
				</Item>
				<Item class="Model" referent="RBX2982">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
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							<R20>0</R20>
							<R21>0</R21>
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						<string name="Name">Tree</string>
						<Ref name="PrimaryPart">null</Ref>
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							<bool name="Anchored">true</bool>
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							<CoordinateFrame name="CFrame">
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								<Y>71.397728</Y>
								<Z>-178.5</Z>
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							<bool name="Locked">false</bool>
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							<string name="Name">Smooth Block Model</string>
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							<float name="RightParamB">0.5</float>
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								<Y>0</Y>
								<Z>0</Z>
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							</Vector3>
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								<X>2</X>
								<Y>8.80000019</Y>
								<Z>2</Z>
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						</Properties>
						<Item class="SpecialMesh" referent="RBX2984">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
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								<string name="Name">Mesh</string>
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								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2325071</url></Content>
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									<Z>-1</Z>
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							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX2985">
						<Properties>
							<string name="Name">hit</string>
							<int name="Value">5</int>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2986">
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							<bool name="Anchored">true</bool>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
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								<Y>63.9977531</Y>
								<Z>-178.5</Z>
								<R00>-1</R00>
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								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
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								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
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							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
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							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>6</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2987">
						<Properties>
							<string name="Name">Timber</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2988">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2989">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
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							<Y>63.5500298</Y>
							<Z>-43</Z>
							<R00>-3.26636837e-005</R00>
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							<R02>4.80205764e-010</R02>
							<R10>-0.99999994</R10>
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							<R20>4.31585977e-005</R20>
							<R21>9.29513244e-010</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Fence</string>
						<float name="Reflectance">0</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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							<X>0</X>
							<Y>0</Y>
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						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>30</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX2990">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>644.700073</X>
							<Y>66.4479904</Y>
							<Z>77.9999695</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
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							<R12>3.05171125e-005</R12>
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							<R22>-1</R22>
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						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
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						<token name="FrontSurface">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Door Trim</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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							<X>0</X>
							<Y>0</Y>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX2991">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">18</int>
						<CoordinateFrame name="CFrame">
							<X>858</X>
							<Y>67.2000046</Y>
							<Z>287.5</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wall</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>12.4000006</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Model" referent="RBX2992">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy Soda:50 Money</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2993">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>887</X>
								<Y>62</Y>
								<Z>268</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX2994">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Shop Script</string>
								<ProtectedString name="Source">print(&quot;Shop Script Loaded&quot;) 

Door = script.Parent 
local debounce = false 

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 
function onTouched(hit) 
if debounce == false then 
local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human == nil) then return end 
local player = getPlayer(human) 
debounce = true 
if (player == nil) then return end 
local stats = player:findFirstChild(&quot;leaderstats&quot;) 
local sp = stats:findFirstChild(&quot;Simeleons&quot;) 
if sp == nil then return false end 
if (sp.Value &gt;=50) then --Put how much the weapon costs here.
sp.Value = sp.Value - 50 --Put the same exact number here as you did above.
print(&quot;Enough Money&quot;) 
game.Lighting.Soda:clone().Parent = player.Backpack --Change Shotgun to your weapon/tool&apos;s name.
Door.BrickColor = BrickColor.new(21) --MAKE SURE YOU PUT THE WEAPON/TOOL INTO LIGHTING
wait(2) -- How long before you can buy another one.
Door.BrickColor = BrickColor.new(37)
debounce = false 
else debounce = false 
end 
end 

end 

connection = Door.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX2995">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2996">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions</string>
							<ProtectedString name="Source">--[[
Change &quot;Shotgun: $50&quot; to what the tool is, and how much it costs.
Put the tool/weapon you want to be bought into Lighting.
Then open the script inside Head for more instructions. ]]--</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2997">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1034.19995</X>
							<Y>75.0501404</Y>
							<Z>71.5</Z>
							<R00>-3.26622794e-005</R00>
							<R01>-4.59821458e-014</R01>
							<R02>1</R02>
							<R10>4.31576664e-005</R10>
							<R11>-1</R11>
							<R12>1.40958167e-009</R12>
							<R20>1</R20>
							<R21>4.31576664e-005</R21>
							<R22>3.26622794e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.60000002</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2998">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1016.19995</X>
							<Y>64.4501572</Y>
							<Z>56.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2999">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>896.699951</X>
							<Y>65.9501877</Y>
							<Z>176.5</Z>
							<R00>3.05175781e-005</R00>
							<R01>-1</R01>
							<R02>-3.05175781e-005</R02>
							<R10>-3.05175781e-005</R10>
							<R11>-3.05175781e-005</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>-3.05175781e-005</R21>
							<R22>-3.05175781e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3000">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1030</int>
						<CoordinateFrame name="CFrame">
							<X>1021.19995</X>
							<Y>83.8500061</Y>
							<Z>59.5</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>-3.05161811e-005</R02>
							<R10>-3.05161811e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>-3.05161811e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wall</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>32</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3001">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>765.700012</X>
							<Y>82.4499893</Y>
							<Z>268.5</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>-3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Window</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.899999976</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>5.5999999</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3002">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>818.199951</X>
							<Y>62.2989235</Y>
							<Z>273</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
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						<token name="Material">256</token>
						<string name="Name">Front Window 2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3012">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">125</int>
						<CoordinateFrame name="CFrame">
							<X>783.700012</X>
							<Y>82.4499893</Y>
							<Z>268.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wall</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>7.20000029</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3013">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>647.700073</X>
							<Y>70.8479843</Y>
							<Z>77.9999695</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>-3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Door Trim</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3014">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1002</int>
						<CoordinateFrame name="CFrame">
							<X>740.5</X>
							<Y>60.4000015</Y>
							<Z>48</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Crosswalk</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>32</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX3015">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Buy Teddy:100 Money</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3016">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>887</X>
								<Y>62</Y>
								<Z>278</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX3017">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Shop Script</string>
								<ProtectedString name="Source">print(&quot;Shop Script Loaded&quot;) 

Door = script.Parent 
local debounce = false 

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 
function onTouched(hit) 
if debounce == false then 
local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human == nil) then return end 
local player = getPlayer(human) 
debounce = true 
if (player == nil) then return end 
local stats = player:findFirstChild(&quot;leaderstats&quot;) 
local sp = stats:findFirstChild(&quot;Simeleons&quot;) 
if sp == nil then return false end 
if (sp.Value &gt;=100) then --Put how much the weapon costs here.
sp.Value = sp.Value - 100 --Put the same exact number here as you did above.
print(&quot;Enough Money&quot;) 
game.Lighting.Teddy:clone().Parent = player.Backpack --Change Shotgun to your weapon/tool&apos;s name.
Door.BrickColor = BrickColor.new(21) --MAKE SURE YOU PUT THE WEAPON/TOOL INTO LIGHTING
wait(2) -- How long before you can buy another one.
Door.BrickColor = BrickColor.new(37)
debounce = false 
else debounce = false 
end 
end 

end 

connection = Door.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3018">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3019">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Instructions</string>
							<ProtectedString name="Source">--[[
Change &quot;Shotgun: $50&quot; to what the tool is, and how much it costs.
Put the tool/weapon you want to be bought into Lighting.
Then open the script inside Head for more instructions. ]]--</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3020">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">135</int>
						<CoordinateFrame name="CFrame">
							<X>1004.69995</X>
							<Y>67.6501312</Y>
							<Z>88</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">First Floor Window 2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3021">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>1004.69995</X>
							<Y>67.6501312</Y>
							<Z>83.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">First Floor Window 2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3022">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1014</int>
						<CoordinateFrame name="CFrame">
							<X>1001.19995</X>
							<Y>77.19944</Y>
							<Z>87.7000122</Z>
							<R00>-3.05157155e-005</R00>
							<R01>-1</R01>
							<R02>9.15480778e-005</R02>
							<R10>3.05157155e-005</R10>
							<R11>-9.15490091e-005</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-3.05129215e-005</R21>
							<R22>3.05185094e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<bool name="Locked">false</bool>
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						<string name="Name">Wall</string>
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							<R22>0</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamB">0.5</float>
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						<token name="LeftSurface">0</token>
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						<token name="Material">256</token>
						<string name="Name">White Road Stripe</string>
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							<Z>5</Z>
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						<CoordinateFrame name="CFrame">
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							<Z>96.6000061</Z>
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							<R22>-3.26636873e-005</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">screen</string>
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						<Vector3 name="size">
							<X>9</X>
							<Y>0.800000012</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3052">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">badger1</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6289033</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3053">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Damage Script</string>
							<ProtectedString name="Source">-- Dignity
local debounce = false
power = 2 -- This is the limit of power in which you want to damage people. I recommend from 5, to 10.


function onTouched(part)
&#9;if (part.Parent:findFirstChild(&quot;Humanoid&quot;)== nil) then return end -- must be humanoid to make script work
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;) -- finds humanoid. makes sure you ARE a humanoid, and not just a foreign object.
&#9;&#9;if h~=nil then
&#9;&#9;h.Health = h.Health - power -- dont change this aspect
&#9;&#9;debounce = true

&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;Ouch, &quot;..part.Parent.Name..&quot;!&quot;
&#9;&#9;message.Parent = game.Players:playerFromCharacter(part.Parent)
&#9;&#9;wait(1.5)
&#9;&#9;message.Text = &quot;Stay out of the fire!&quot;
&#9;&#9;wait(1.5)
&#9;&#9;message:Remove ()

                debounce = false
&#9;end


end -- ends.


script.Parent.Touched:connect(onTouched) --If touched; script will become active.</ProtectedString>
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				<Item class="Part" referent="RBX3055">
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						<int name="BrickColor">28</int>
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						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">stem</string>
						<float name="Reflectance">0</float>
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				</Item>
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				</Item>
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								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Axe Giver Script</string>
								<ProtectedString name="Source">local debounce = false

function onTouch(hit) 
&#9;if hit.Parent == nil then return end
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) == nil) then return end
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;local player = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;if (human ~= nil) and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;local gold = player.leaderstats.Money
&#9;&#9;if gold.Value &gt;= 10 then
&#9;&#9;&#9;gold.Value = gold.Value - 10
&#9;&#9;&#9;m = Instance.new(&quot;Hint&quot;)
&#9;&#9;&#9;m.Text = &quot;You just bought an axe!&quot;
&#9;&#9;&#9;m.Parent = player
&#9;&#9;&#9;game.Lighting:findFirstChild(&quot;Axe&quot;):clone().Parent = player.Backpack
&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;m.Parent = nil
&#9;&#9;else
&#9;&#9;&#9;m = Instance.new(&quot;Hint&quot;)
&#9;&#9;&#9;m.Text = &quot;You don&apos;t have enough for that!  It&apos;s $10.&quot;
&#9;&#9;&#9;m.Parent = player
&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;m.Parent = nil
&#9;&#9;end
&#9;debounce = false
&#9;end
end



script.Parent.Touched:connect(onTouch) 

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							<Z>0</Z>
						</Vector3>
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						<Vector3 name="size">
							<X>9</X>
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							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Model" referent="RBX3311">
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						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
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							<R02>0</R02>
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						<string name="Name">Make a giver giver</string>
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">READ ME FOR INSTRUCTIONS</string>
							<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
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							</CoordinateFrame>
							<string name="Name">LOLWUT!!?</string>
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				</Item>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Crosswalk Lines</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>32</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX4024">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">When you have the axe cut down some trees to earn money</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4025">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1010</int>
							<CoordinateFrame name="CFrame">
								<X>970.5</X>
								<Y>61.2000008</Y>
								<Z>-179.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX4026">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="RotateP" referent="RBX4027">
						<Properties>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4028">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">$$$</string>
						<ProtectedString name="Source">function Entered(player)
        wait()
-- This leaderboard was made by kafei21
        if player:findFirstChild(&quot;leaderstats&quot;) ~= nil then
                player.leaderstats:remove()
        end

        stats = Instance.new(&quot;IntValue&quot;)
        stats.Parent = player
        stats.Name = &quot;leaderstats&quot;

        money = Instance.new(&quot;IntValue&quot;)
        money.Parent = stats
        money.Name = &quot;Money&quot;
        money.Value =  100  --How much you start out with change it to how much you want
end

game.Players.PlayerAdded:connect(Entered)

c = game.Players:GetChildren()
for i=1, #c do
        Entered(c[i])
end

















</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX4029">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">You could also go fishing use your Fish pole tool to fish</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4030">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1010</int>
							<CoordinateFrame name="CFrame">
								<X>917.5</X>
								<Y>61.2000008</Y>
								<Z>-185.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX4031">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="RotateP" referent="RBX4032">
						<Properties>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4033">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Go inside the barn and get the pickaxe</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4034">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1010</int>
							<CoordinateFrame name="CFrame">
								<X>1005.5</X>
								<Y>61.2000008</Y>
								<Z>-169.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX4035">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="RotateP" referent="RBX4036">
						<Properties>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4037">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">18</int>
						<CoordinateFrame name="CFrame">
							<X>871.5</X>
							<Y>72.2000046</Y>
							<Z>258.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wall</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>39</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4038">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>711.699951</X>
							<Y>61.1999969</Y>
							<Z>-24.5000172</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>-1</R11>
							<R12>-3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Sidewalks</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>42.6000023</X>
							<Y>0.400000006</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX4039">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Go to the park and Go Fishing Or Pickaxing</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4040">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1010</int>
							<CoordinateFrame name="CFrame">
								<X>620.5</X>
								<Y>61.2000046</Y>
								<Z>246.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX4041">
						<Properties>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<token name="NameOcclusion">0</token>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="RotateP" referent="RBX4042">
						<Properties>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4043">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Vehicle</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4044">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>520.731262</X>
								<Y>62.0235672</Y>
								<Z>197.888184</Z>
								<R00>-0.996247232</R00>
								<R01>0.000153756118</R01>
								<R02>-0.0865534842</R02>
								<R10>0.000151112137</R10>
								<R11>1</R11>
								<R12>3.70992057e-005</R12>
								<R20>0.0865534917</R20>
								<R21>2.38806933e-005</R21>
								<R22>-0.996247232</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">RegenPad</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>20</X>
								<Y>0.400000006</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX4045">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local car = script.Parent.Parent.Car:Clone()

while true do 

&#9;wait(6)

&#9;
&#9;local n = script.Parent.Parent:FindFirstChild(&quot;Car&quot;) == nil
&#9;if (n or (script.Parent.Position - script.Parent.Parent.Car.VehicleSeat.Position).magnitude &gt; 45) then
&#9;&#9;if (n ~= true) then
&#9;&#9;&#9;script.Parent.Parent.Car.Parent = game.Workspace
&#9;&#9;end
&#9;&#9;local c = car:Clone()
&#9;&#9;c.Parent = script.Parent.Parent
&#9;&#9;c:makeJoints()
&#9;end

end</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX4046">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Car</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX4047">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>512.803955</X>
									<Y>63.0754776</Y>
									<Z>197.000916</Z>
									<R00>0.000167965889</R00>
									<R01>0.99999994</R01>
									<R02>-8.48885393e-005</R02>
									<R10>-1.22551173e-005</R10>
									<R11>8.48906056e-005</R11>
									<R12>1</R12>
									<R20>0.99999994</R20>
									<R21>-0.000167965889</R21>
									<R22>1.22693709e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00379006937</X>
									<Y>0.00105356087</Y>
									<Z>0.00210783212</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>-0.0686843917</X>
									<Y>-0.02004073</Y>
									<Z>0.0348703004</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4048">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>516.503357</X>
									<Y>62.0829048</Y>
									<Z>193.500229</Z>
									<R00>-0.0137324333</R00>
									<R01>-4.11570072e-005</R01>
									<R02>0.999905705</R02>
									<R10>0.99990046</R10>
									<R11>-0.00324392319</R11>
									<R12>0.0137322247</R12>
									<R20>0.00324311852</R20>
									<R21>0.999994755</R21>
									<R22>8.57114792e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX4049">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.5</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4050">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>514.00354</X>
									<Y>62.1756172</Y>
									<Z>194.000702</Z>
									<R00>0.000167965889</R00>
									<R01>-8.48885393e-005</R01>
									<R02>-0.99999994</R02>
									<R10>-1.22551173e-005</R10>
									<R11>1</R11>
									<R12>-8.48906056e-005</R12>
									<R20>0.99999994</R20>
									<R21>1.22693709e-005</R21>
									<R22>0.000167965889</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00379006937</X>
									<Y>0.00105356087</Y>
									<Z>0.00210783212</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0699485466</X>
									<Y>-0.0288832244</Y>
									<Z>0.037016999</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4051">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>514.004517</X>
									<Y>62.1755447</Y>
									<Z>200.000702</Z>
									<R00>-0.000167965889</R00>
									<R01>-8.48885393e-005</R01>
									<R02>0.99999994</R02>
									<R10>1.22551173e-005</R10>
									<R11>1</R11>
									<R12>8.48906056e-005</R12>
									<R20>-0.99999994</R20>
									<R21>1.22693709e-005</R21>
									<R22>-0.000167965889</R22>
								</CoordinateFrame>
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									<R11>1</R11>
									<R12>-1.22551173e-005</R12>
									<R20>-0.000167965889</R20>
									<R21>1.22693709e-005</R21>
									<R22>0.99999994</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00379006937</X>
									<Y>0.00105356087</Y>
									<Z>0.00210783212</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>-0.07722269</X>
									<Y>-0.0170822404</Y>
									<Z>0.018038936</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.60000002</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4072">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>520.503601</X>
									<Y>66.3761368</Y>
									<Z>196.999664</Z>
									<R00>0.99999994</R00>
									<R01>-8.48885393e-005</R01>
									<R02>0.000167965889</R02>
									<R10>8.48906056e-005</R10>
									<R11>1</R11>
									<R12>-1.22551173e-005</R12>
									<R20>-0.000167965889</R20>
									<R21>1.22693709e-005</R21>
									<R22>0.99999994</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00379006937</X>
									<Y>0.00105356087</Y>
									<Z>0.00210783212</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0756429434</X>
									<Y>-0.00381591078</Y>
									<Z>0.0142485267</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4073">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>520.503296</X>
									<Y>63.5761719</Y>
									<Z>193.499634</Z>
									<R00>-0.000167965889</R00>
									<R01>-8.48885393e-005</R01>
									<R02>0.99999994</R02>
									<R10>1.22551173e-005</R10>
									<R11>1</R11>
									<R12>8.48906056e-005</R12>
									<R20>-0.99999994</R20>
									<R21>1.22693709e-005</R21>
									<R22>-0.000167965889</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00379006937</X>
									<Y>0.00105356087</Y>
									<Z>0.00210783212</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0734285861</X>
									<Y>-0.0170819126</Y>
									<Z>0.0248609111</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="VehicleSeat" referent="RBX4074">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>520.504089</X>
									<Y>61.2761307</Y>
									<Z>196.999603</Z>
									<R00>0.000167965889</R00>
									<R01>-8.48885393e-005</R01>
									<R02>-0.99999994</R02>
									<R10>-1.22551173e-005</R10>
									<R11>1</R11>
									<R12>-8.48906056e-005</R12>
									<R20>0.99999994</R20>
									<R21>1.22693709e-005</R21>
									<R22>0.000167965889</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">false</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">50</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">9</float>
								<float name="Transparency">1</float>
								<float name="TurnSpeed">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>8</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4075">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">car = script.Parent.Parent
function onTouched(part)
while true do
wait(.1)
local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
if (h.Sit == false) then
wait(50)
if (h.Sit == false) then
car:Remove()
else
h.Jump = false
end
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4076">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>521.004028</X>
									<Y>62.1761742</Y>
									<Z>196.999527</Z>
									<R00>-0.000167965889</R00>
									<R01>-8.48885393e-005</R01>
									<R02>0.99999994</R02>
									<R10>1.22551173e-005</R10>
									<R11>1</R11>
									<R12>8.48906056e-005</R12>
									<R20>-0.99999994</R20>
									<R21>1.22693709e-005</R21>
									<R22>-0.000167965889</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00379006937</X>
									<Y>0.00105356087</Y>
									<Z>0.00210783212</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0667902753</X>
									<Y>-0.00276161497</Y>
									<Z>0.0296394471</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.800000012</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4077">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>520.504456</X>
									<Y>63.576088</Y>
									<Z>200.499634</Z>
									<R00>-0.000167965889</R00>
									<R01>-8.48885393e-005</R01>
									<R02>0.99999994</R02>
									<R10>1.22551173e-005</R10>
									<R11>1</R11>
									<R12>8.48906056e-005</R12>
									<R20>-0.99999994</R20>
									<R21>1.22693709e-005</R21>
									<R22>-0.000167965889</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00379006937</X>
									<Y>0.00105356087</Y>
									<Z>0.00210783212</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0660534799</X>
									<Y>0.00945101772</Y>
									<Z>0.0248600058</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4078">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>520.504272</X>
									<Y>65.376091</Y>
									<Z>200.499649</Z>
									<R00>0.99999994</R00>
									<R01>-8.48885393e-005</R01>
									<R02>0.000167965889</R02>
									<R10>8.48906056e-005</R10>
									<R11>1</R11>
									<R12>-1.22551173e-005</R12>
									<R20>-0.000167965889</R20>
									<R21>1.22693709e-005</R21>
									<R22>0.99999994</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00379006937</X>
									<Y>0.00105356087</Y>
									<Z>0.00210783212</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.800000012</float>
								<Vector3 name="Velocity">
									<X>-0.0698475689</X>
									<Y>0.00945068989</Y>
									<Z>0.0180380624</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.60000002</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4079">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>521.004517</X>
									<Y>62.176136</Y>
									<Z>199.999527</Z>
									<R00>-0.000167965889</R00>
									<R01>-8.48885393e-005</R01>
									<R02>0.99999994</R02>
									<R10>1.22551173e-005</R10>
									<R11>1</R11>
									<R12>8.48906056e-005</R12>
									<R20>-0.99999994</R20>
									<R21>1.22693709e-005</R21>
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								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
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								<float name="Friction">0.300000012</float>
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								<token name="FrontSurfaceInput">0</token>
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								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
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								<string name="Name">Part</string>
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								</Vector3>
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4101">
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								<bool name="Anchored">false</bool>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>528.00354</X>
									<Y>62.1768036</Y>
									<Z>193.998352</Z>
									<R00>0.000167965889</R00>
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								<bool name="Locked">false</bool>
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								<string name="Name">Part</string>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
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								<Vector3 name="size">
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							</Properties>
						</Item>
						<Item class="Part" referent="RBX4102">
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								<bool name="Anchored">false</bool>
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								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
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								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
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								</Vector3>
								<float name="TopParamA">-0.5</float>
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								<token name="TopSurface">2</token>
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								<float name="Transparency">0</float>
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								<token name="formFactorRaw">2</token>
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								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4103">
							<Properties>
								<bool name="Anchored">false</bool>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
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									<R10>1.22551173e-005</R10>
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									<R12>1</R12>
									<R20>-0.99999994</R20>
									<R21>0.000167965889</R21>
									<R22>1.22693709e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
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									<Y>0.00105356087</Y>
									<Z>0.00210783212</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
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								<Vector3 name="Velocity">
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								<Vector3 name="size">
									<X>2</X>
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									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4104">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
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									<R22>1.22693709e-005</R22>
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								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<token name="LeftSurfaceInput">0</token>
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								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
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								<token name="RightSurfaceInput">0</token>
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									<Y>0.00105356087</Y>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>-0.0655294657</X>
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									<Z>0.0175862163</Z>
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								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4105">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Cash</string>
						<ProtectedString name="Source">function onPlayerEntered(newPlayer)
&#9;local stats = Instance.new(&quot;IntValue&quot;)
&#9;stats.Name = &quot;leaderstats&quot;


&#9;local c = Instance.new(&quot;IntValue&quot;)
&#9;c.Name = &quot;Money&quot;
&#9;c.Value = 25

&#9;c.Parent = stats
&#9;stats.Parent = newPlayer

&#9;newPlayer.Changed:connect(function (property)
&#9;&#9;
&#9;end)
end

game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4106">
					<Properties>
						<bool name="Anchored">true</bool>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>638.520142</X>
							<Y>60.9493904</Y>
							<Z>-171</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">1280</token>
						<string name="Name">Grass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>0.200000003</Y>
							<Z>347.000122</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX4107">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX4108">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX4109">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>633</X>
									<Y>62.2000008</Y>
									<Z>170</Z>
									<R00>1</R00>
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									<R02>0</R02>
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									<R11>1</R11>
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									<R20>0</R20>
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									<R22>1</R22>
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								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
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								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1040</token>
								<string name="Name">Trashbag</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
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									<X>0</X>
									<Y>0</Y>
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									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Welding</string>
									<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Main, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

Finale()</ProtectedString>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4464">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX4465">
								<Properties>
									<string name="Name">OPEND</string>
									<double name="Value">1</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4466">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">open = false

wait(0.1)
script.Parent.Main.Anchored = true

function onClicked()
&#9;if script.Parent.OPEND.Value == 1 then

&#9;&#9;if open == false then
&#9;&#9;&#9;script.Parent.Main.Anchored = false
&#9;&#9;&#9;cfr = script.Parent.Main.CFrame
&#9;&#9;&#9;open = true
&#9;&#9;&#9;for i = 0,1.5,0.1 do
&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;script.Parent.Main.CFrame = script.Parent.Main.CFrame*CFrame.fromEulerAnglesXYZ(0,-0.1,0)*CFrame.new(0.01,0,-0.25)
&#9;&#9;&#9;end
&#9;&#9;script.Parent.Main.CFrame = cfr*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)*CFrame.new(-2.5,0,-2.5)
&#9;&#9;script.Parent.Main.Anchored = true
&#9;&#9;open = false
&#9;&#9;script.Parent.OPEND.Value = 0
&#9;&#9;end
&#9;elseif script.Parent.OPEND.Value == 0 then

&#9;&#9;if open == false then
&#9;&#9;&#9;script.Parent.Main.Anchored = false
&#9;&#9;&#9;cfr = script.Parent.Main.CFrame
&#9;&#9;&#9;open = true
&#9;&#9;&#9;for i = 0,1.5,0.1 do
&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;script.Parent.Main.CFrame = script.Parent.Main.CFrame*CFrame.fromEulerAnglesXYZ(0,0.1,0)*CFrame.new(-0.01,0,0.25)
&#9;&#9;&#9;end
&#9;&#9;script.Parent.Main.CFrame = cfr*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)*CFrame.new(-2.5,0,2.5)
&#9;&#9;script.Parent.Main.Anchored = true
&#9;&#9;open = false
&#9;&#9;script.Parent.OPEND.Value = 1
&#9;&#9;end

&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="VelocityMotor" referent="RBX4467">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<float name="CurrentAngle">0</float>
									<float name="DesiredAngle">0</float>
									<Ref name="Hole">null</Ref>
									<float name="MaxVelocity">0</float>
									<string name="Name">4D Being</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4468">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4469">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4470">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4471">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4472">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4473">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4474">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4475">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4476">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4477">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4478">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4479">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4480">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX4529">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX4530">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
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											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX4531">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX4532">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>-4.20808792e-005</R00>
											<R01>3.64035368e-005</R01>
											<R02>-0.999993086</R02>
											<R10>-0.289301217</R10>
											<R11>0.95723784</R11>
											<R12>4.89801168e-005</R12>
											<R20>0.957230926</R20>
											<R21>0.289301217</R21>
											<R22>-2.94446945e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>-4.20808792e-005</R00>
											<R01>3.64035368e-005</R01>
											<R02>-0.999993086</R02>
											<R10>-0.289301217</R10>
											<R11>0.95723784</R11>
											<R12>4.89801168e-005</R12>
											<R20>0.957230926</R20>
											<R21>0.289301217</R21>
											<R22>-2.94446945e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX4533">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0.00448286533</R00>
											<R01>-0.0138657726</R01>
											<R02>-0.999888301</R02>
											<R10>-0.121453747</R10>
											<R11>0.992493927</R11>
											<R12>-0.0143070035</R12>
											<R20>0.992581367</R20>
											<R21>0.121504903</R21>
											<R22>0.00276523829</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0.00448286533</R00>
											<R01>-0.0138657726</R01>
											<R02>-0.999888301</R02>
											<R10>-0.121453747</R10>
											<R11>0.992493927</R11>
											<R12>-0.0143070035</R12>
											<R20>0.992581367</R20>
											<R21>0.121504903</R21>
											<R22>0.00276523829</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX4534">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0.999893606</R00>
											<R01>-0.0138822049</R01>
											<R02>0.00448435033</R02>
											<R10>0.0143240802</R10>
											<R11>0.992497683</R11>
											<R12>-0.121419609</R12>
											<R20>-0.00276509067</R20>
											<R21>0.121470928</R21>
											<R22>0.992590964</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0.999893606</R00>
											<R01>-0.0138822049</R01>
											<R02>0.00448435033</R02>
											<R10>0.0143240802</R10>
											<R11>0.992497683</R11>
											<R12>-0.121419609</R12>
											<R20>-0.00276509067</R20>
											<R21>0.121470928</R21>
											<R22>0.992590964</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX4535">
									<Properties>
										<Color3 name="Color">4294946560</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX4536">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0.999893606</R00>
											<R01>-0.0138822049</R01>
											<R02>0.00448435033</R02>
											<R10>0.0143240802</R10>
											<R11>0.992497683</R11>
											<R12>-0.121419609</R12>
											<R20>-0.00276509067</R20>
											<R21>0.121470928</R21>
											<R22>0.992590964</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>0.999893606</R00>
											<R01>-0.0138822049</R01>
											<R02>0.00448435033</R02>
											<R10>0.0143240802</R10>
											<R11>0.992497683</R11>
											<R12>-0.121419609</R12>
											<R20>-0.00276509067</R20>
											<R21>0.121470928</R21>
											<R22>0.992590964</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX4537">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>-0.999893606</R00>
											<R01>-0.0138814347</R01>
											<R02>-0.00448461203</R02>
											<R10>-0.0143235195</R10>
											<R11>0.992489994</R11>
											<R12>0.12148422</R12>
											<R20>0.00276455749</R20>
											<R21>0.121535525</R21>
											<R22>-0.992583215</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>-0.999893606</R00>
											<R01>-0.0138814347</R01>
											<R02>-0.00448461203</R02>
											<R10>-0.0143235195</R10>
											<R11>0.992489994</R11>
											<R12>0.12148422</R12>
											<R20>0.00276455749</R20>
											<R21>0.121535525</R21>
											<R22>-0.992583215</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX4538">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Welding</string>
									<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Main, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

Finale()</ProtectedString>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4539">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="NumberValue" referent="RBX4540">
								<Properties>
									<string name="Name">OPEND</string>
									<double name="Value">1</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4541">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">open = false

wait(0.1)
script.Parent.Main.Anchored = true

function onClicked()
&#9;if script.Parent.OPEND.Value == 1 then

&#9;&#9;if open == false then
&#9;&#9;&#9;script.Parent.Main.Anchored = false
&#9;&#9;&#9;cfr = script.Parent.Main.CFrame
&#9;&#9;&#9;open = true
&#9;&#9;&#9;for i = 0,1.5,0.1 do
&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;script.Parent.Main.CFrame = script.Parent.Main.CFrame*CFrame.fromEulerAnglesXYZ(0,-0.1,0)*CFrame.new(0.01,0,-0.25)
&#9;&#9;&#9;end
&#9;&#9;script.Parent.Main.CFrame = cfr*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)*CFrame.new(-2.5,0,-2.5)
&#9;&#9;script.Parent.Main.Anchored = true
&#9;&#9;open = false
&#9;&#9;script.Parent.OPEND.Value = 0
&#9;&#9;end
&#9;elseif script.Parent.OPEND.Value == 0 then

&#9;&#9;if open == false then
&#9;&#9;&#9;script.Parent.Main.Anchored = false
&#9;&#9;&#9;cfr = script.Parent.Main.CFrame
&#9;&#9;&#9;open = true
&#9;&#9;&#9;for i = 0,1.5,0.1 do
&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;script.Parent.Main.CFrame = script.Parent.Main.CFrame*CFrame.fromEulerAnglesXYZ(0,0.1,0)*CFrame.new(-0.01,0,0.25)
&#9;&#9;&#9;end
&#9;&#9;script.Parent.Main.CFrame = cfr*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)*CFrame.new(-2.5,0,2.5)
&#9;&#9;script.Parent.Main.Anchored = true
&#9;&#9;open = false
&#9;&#9;script.Parent.OPEND.Value = 1
&#9;&#9;end

&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="VelocityMotor" referent="RBX4542">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<float name="CurrentAngle">0</float>
									<float name="DesiredAngle">0</float>
									<Ref name="Hole">null</Ref>
									<float name="MaxVelocity">0</float>
									<string name="Name">4D Being</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4543">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4544">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Hello...I &#229;m Your New Lord Lolz</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="RotateP" referent="RBX4545">
								<Properties>
									<float name="BaseAngle">0.25</float>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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							<float name="TopParamA">-0.5</float>
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							<token name="TopSurfaceInput">0</token>
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							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>6</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4750">
						<Properties>
							<string name="Name">Timber</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4751">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
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						<bool name="Locked">false</bool>
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						<string name="Name">Part</string>
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				</Item>
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						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
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							<Y>60.6000023</Y>
							<Z>49</Z>
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							<R22>0</R22>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">1280</token>
						<string name="Name">Grass</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
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							<X>0</X>
							<Y>0</Y>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
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						<Vector3 name="size">
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX4754">
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						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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					</Properties>
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						<Properties>
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				</Item>
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						<CoordinateFrame name="CFrame">
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					</Properties>
				</Item>
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							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
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							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
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							<token name="LeftSurfaceInput">0</token>
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							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
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							<Vector3 name="RotVelocity">
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							<Vector3 name="Velocity">
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							</Vector3>
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							<Vector3 name="size">
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								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4911">
						<Properties>
							<string name="Name">Timber</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4912">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4913">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<CoordinateFrame name="CFrame">
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							<R20>-1</R20>
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							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
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							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamB">0.5</float>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX4914">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Tree</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
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							<CoordinateFrame name="CFrame">
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								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R21>0</R21>
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							</CoordinateFrame>
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							<float name="Elasticity">0.5</float>
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							<token name="FrontSurface">0</token>
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							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
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						</Properties>
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									<X>0</X>
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								</Vector3>
								<Vector3 name="Scale">
									<X>5</X>
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								<Vector3 name="VertexColor">
									<X>1</X>
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									<Z>-1</Z>
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							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX4917">
						<Properties>
							<string name="Name">hit</string>
							<int name="Value">5</int>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4918">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>978</X>
								<Y>64</Y>
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								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
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							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
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							<Vector3 name="size">
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								<Y>6</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4919">
						<Properties>
							<string name="Name">Timber</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4920">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4921">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Tree</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4922">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>1033</X>
								<Y>71.4000015</Y>
								<Z>-257</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
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								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
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							<bool name="Locked">false</bool>
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							<string name="Name">Smooth Block Model</string>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
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								<Z>2</Z>
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						</Properties>
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						</Item>
					</Item>
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							<string name="Name">hit</string>
							<int name="Value">5</int>
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							<CoordinateFrame name="CFrame">
								<X>1033</X>
								<Y>64</Y>
								<Z>-257</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R20>0</R20>
								<R21>0</R21>
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							</CoordinateFrame>
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							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<float name="TopParamB">0.5</float>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>6</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4926">
						<Properties>
							<string name="Name">Timber</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4927">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4928">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Tree</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4929">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>828</X>
								<Y>71.4000015</Y>
								<Z>-273</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>8.80000019</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX4930">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2325071</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>-1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX4931">
						<Properties>
							<string name="Name">hit</string>
							<int name="Value">5</int>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4932">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>828</X>
								<Y>64</Y>
								<Z>-273</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>6</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4933">
						<Properties>
							<string name="Name">Timber</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4934">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4935">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Tree</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4936">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>984</X>
								<Y>71.4000015</Y>
								<Z>-257</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>8.80000019</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX4937">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2325071</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>-1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX4938">
						<Properties>
							<string name="Name">hit</string>
							<int name="Value">5</int>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4939">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>984</X>
								<Y>64</Y>
								<Z>-257</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>6</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4940">
						<Properties>
							<string name="Name">Timber</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4941">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4942">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1016.19995</X>
							<Y>64.4501572</Y>
							<Z>59</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX4943">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2887761</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4944">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2887761</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4945">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Splash Script</string>
							<ProtectedString name="Source">print(&quot;Splash Script by Plad loaded&quot;)


local Pool = script.Parent

function onTouched(hit)
&#9;print(&quot;Pool hit&quot;)

&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

&#9;if (human ~= nil ) then 
&#9;&#9;for i =1,2 do
&#9;&#9;&#9;local Splash = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;Splash.Parent = game.Workspace
&#9;&#9;&#9;Splash.Position = human.Torso.Position + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
&#9;&#9;&#9;Splash.Shape = 0
&#9;&#9;&#9;Splash.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;Splash.Name = &quot;Splash&quot;
&#9;&#9;&#9;Splash.BrickColor = BrickColor.new(23)
&#9;&#9;&#9;Splash.Reflectance = 0.5
&#9;&#9;&#9;Splash.Size = Vector3.new(1,1,1)

&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(Splash, .5) -- get rid of Splash after a certain amount of time
&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;end
&#9;end
&#9;
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4946">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1029</int>
						<CoordinateFrame name="CFrame">
							<X>1027.24658</X>
							<Y>75.8431778</Y>
							<Z>58.2270508</Z>
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						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX4984">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.300000012</X>
								<Y>1.29999995</Y>
								<Z>0.300000012</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4985">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>964.5</X>
							<Y>61.2999992</Y>
							<Z>154.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4986">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1026.69995</X>
							<Y>76.0501328</Y>
							<Z>77.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4987">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1020.69995</X>
							<Y>74.8501434</Y>
							<Z>79.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4988">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1026.69995</X>
							<Y>74.8501434</Y>
							<Z>79.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4989">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>898.699951</X>
							<Y>64.4501877</Y>
							<Z>175</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4990">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>896.199951</X>
							<Y>64.4501877</Y>
							<Z>175</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX4991">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2887761</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX4992">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2887761</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4993">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Splash Script</string>
							<ProtectedString name="Source">print(&quot;Splash Script by Plad loaded&quot;)


local Pool = script.Parent

function onTouched(hit)
&#9;print(&quot;Pool hit&quot;)

&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

&#9;if (human ~= nil ) then 
&#9;&#9;for i =1,2 do
&#9;&#9;&#9;local Splash = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;Splash.Parent = game.Workspace
&#9;&#9;&#9;Splash.Position = human.Torso.Position + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
&#9;&#9;&#9;Splash.Shape = 0
&#9;&#9;&#9;Splash.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;Splash.Name = &quot;Splash&quot;
&#9;&#9;&#9;Splash.BrickColor = BrickColor.new(23)
&#9;&#9;&#9;Splash.Reflectance = 0.5
&#9;&#9;&#9;Splash.Size = Vector3.new(1,1,1)

&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(Splash, .5) -- get rid of Splash after a certain amount of time
&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;end
&#9;end
&#9;
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4994">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>896.199951</X>
							<Y>62.6501694</Y>
							<Z>175</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
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							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5174">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1029</int>
						<CoordinateFrame name="CFrame">
							<X>1000.69995</X>
							<Y>82.0500641</Y>
							<Z>158</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Second Story Window 3</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5175">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1012.19995</X>
							<Y>64.4501572</Y>
							<Z>153</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5176">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2887761</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX5177">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2887761</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5178">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Splash Script</string>
							<ProtectedString name="Source">print(&quot;Splash Script by Plad loaded&quot;)


local Pool = script.Parent

function onTouched(hit)
&#9;print(&quot;Pool hit&quot;)

&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

&#9;if (human ~= nil ) then 
&#9;&#9;for i =1,2 do
&#9;&#9;&#9;local Splash = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;Splash.Parent = game.Workspace
&#9;&#9;&#9;Splash.Position = human.Torso.Position + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
&#9;&#9;&#9;Splash.Shape = 0
&#9;&#9;&#9;Splash.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;Splash.Name = &quot;Splash&quot;
&#9;&#9;&#9;Splash.BrickColor = BrickColor.new(23)
&#9;&#9;&#9;Splash.Reflectance = 0.5
&#9;&#9;&#9;Splash.Size = Vector3.new(1,1,1)

&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(Splash, .5) -- get rid of Splash after a certain amount of time
&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;end
&#9;end
&#9;
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5179">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>1002.19995</X>
							<Y>78.8197479</Y>
							<Z>86.2000122</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Flower Center</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5180">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16974215</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>0.699999988</Y>
								<Z>0.699999988</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=17955962</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5181">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>1004.69995</X>
							<Y>70.4501343</Y>
							<Z>76.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front Door</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5182">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1020.69995</X>
							<Y>79.0500946</Y>
							<Z>-12.5</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>-1</R11>
							<R12>-3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5183">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>555.5</X>
							<Y>67.2998276</Y>
							<Z>125.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sign Post</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5184">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
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								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
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									<X>1</X>
									<Y>0.800000012</Y>
									<Z>4</Z>
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								<bool name="Anchored">true</bool>
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								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>821</X>
									<Y>67</Y>
									<Z>-71.5</Z>
									<R00>-1</R00>
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								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<string name="Name">Screen</string>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>820.5</X>
									<Y>65.2000046</Y>
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								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
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								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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									<X>0</X>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
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									<X>1</X>
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							</Properties>
						</Item>
					</Item>
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>851</X>
								<Y>64.4000015</Y>
								<Z>-63</Z>
								<R00>-1</R00>
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								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Close</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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								<Y>0</Y>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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								<X>2</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX5215">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Close Jail Door Script</string>
								<ProtectedString name="Source">debounce = false


function onTouched(hit)
&#9;if hit.Parent == nil then return end
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) == nil) then return end
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;local player = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;if (human ~= nil) and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;if hit.Parent:findFirstChild(&quot;FindMe1&quot;) ~= nil then
&#9;&#9;&#9;script.Parent.Parent.Door.Transparency= 0
&#9;&#9;&#9;script.Parent.Parent.Door.CanCollide= true
&#9;&#9;elseif hit.Parent:findFirstChild(&quot;FindMe2&quot;) ~= nil then
&#9;&#9;&#9;script.Parent.Parent.Door.Transparency= 0
&#9;&#9;&#9;script.Parent.Parent.Door.CanCollide= true
&#9;&#9;end
&#9;end
&#9;debounce = false
end


script.Parent.Touched:connect(onTouched)
</ProtectedString>
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					</Item>
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							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
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								<Y>66.2000046</Y>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Door</string>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<token name="shape">1</token>
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								<X>1</X>
								<Y>9.60000038</Y>
								<Z>7</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX5217">
							<Properties>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=5009823</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX5218">
							<Properties>
								<token name="Face">0</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=5009823</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5219">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>874</X>
								<Y>61.7999992</Y>
								<Z>-62</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
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								<R20>1</R20>
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							<float name="Elasticity">0.5</float>
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							<float name="LeftParamA">-0.5</float>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Toilet</string>
							<float name="Reflectance">0.200000003</float>
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								<Y>0</Y>
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							</Vector3>
							<token name="formFactorRaw">2</token>
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								<X>2</X>
								<Y>0.800000012</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<int name="BrickColor">1</int>
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								<X>876.200012</X>
								<Y>63.2999992</Y>
								<Z>-62</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
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							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.200000003</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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								<Y>0</Y>
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						</Properties>
					</Item>
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							<bool name="Anchored">true</bool>
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							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
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								<X>816.5</X>
								<Y>64.4000015</Y>
								<Z>-75</Z>
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								<R02>0</R02>
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								<R20>0</R20>
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							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
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							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
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								<Vector3 name="size">
									<X>7</X>
									<Y>0.400000006</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5295">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>844.5</X>
									<Y>63.4000015</Y>
									<Z>-87.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5296">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>844.5</X>
									<Y>66.2000046</Y>
									<Z>-87.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5297">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>844.5</X>
									<Y>64.8000031</Y>
									<Z>-87.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX5298">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Phone</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX5299">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>848.500122</X>
										<Y>65.0994339</Y>
										<Z>-85.500061</Z>
										<R00>0.756866634</R00>
										<R01>-0.549691975</R01>
										<R02>-0.353541553</R02>
										<R10>0.65324378</R10>
										<R11>0.653327107</R11>
										<R12>0.382669806</R12>
										<R20>0.0206277929</R20>
										<R21>-0.520578802</R21>
										<R22>0.853564382</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Pants" referent="RBX5300">
									<Properties>
										<string name="Name">Pants</string>
										<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=7790188</url></Content>
									</Properties>
								</Item>
								<Item class="Shirt" referent="RBX5301">
									<Properties>
										<string name="Name">Shirt</string>
										<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=7790021</url></Content>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX5302">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Criminal Transformation script</string>
										<ProtectedString name="Source">local debounce = false
local cln = script.Parent.Shirt:clone()
local clnp = script.Parent.Pants:clone()
debounce = false

function onTouch(hit) 
&#9;if hit.Parent == nil then return end
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) == nil) then return end
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;local player = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;if (human ~= nil) and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;m = Instance.new(&quot;Hint&quot;)
&#9;&#9;m.Text = &quot;You&apos;ve decided to create a life crime fighting, huh?&quot;
&#9;&#9;m.Parent = player
&#9;&#9;local s = hit.Parent:findFirstChild(&quot;Shirt&quot;)
&#9;&#9;local d = hit.Parent.Torso:findFirstChild(&quot;roblox&quot;)
&#9;&#9;if s~=nil and d~=nil then
&#9;&#9;&#9;hit.Parent.Torso.roblox:remove()
&#9;&#9;&#9;hit.Parent.Shirt:remove()
&#9;&#9;&#9;cln.Parent = hit.Parent
&#9;&#9;elseif s~=nil then
&#9;&#9;&#9;hit.Parent.Shirt:remove()
&#9;&#9;&#9;cln.Parent = hit.Parent
&#9;&#9;elseif d~=nil then
&#9;&#9;&#9;hit.Parent.Torso.roblox:remove()
&#9;&#9;&#9;cln.Parent = hit.Parent
&#9;&#9;elseif s==nil and d==nil then
&#9;&#9;&#9;cln.Parent = hit.Parent
&#9;&#9;end

&#9;&#9;local p = hit.Parent:findFirstChild(&quot;Pants&quot;)

&#9;&#9;if p~=nil and d~=nil then
&#9;&#9;&#9;hit.Parent.Pants:remove()
&#9;&#9;&#9;clnp.Parent = hit.Parent
&#9;&#9;elseif s~=nil then
&#9;&#9;&#9;hit.Parent.Pants:remove()
&#9;&#9;&#9;clnp.Parent = hit.Parent
&#9;&#9;elseif d~=nil then
&#9;&#9;&#9;clnp.Parent = hit.Parent
&#9;&#9;elseif s==nil and d==nil then
&#9;&#9;&#9;clnp.Parent = hit.Parent
&#9;&#9;end
&#9;&#9;game.Lighting:findFirstChild(&quot;Fly&quot;):clone().Parent = player.Backpack
&#9;&#9;m.Parent = nil
&#9;&#9;local find = Instance.new(&quot;IntValue&quot;)
&#9;&#9;find.Name = &quot;Criminal&quot;
&#9;&#9;find.Parent = hit.Parent
&#9;&#9;find.Value = 1

&#9;end
&#9;wait(2)
&#9;debounce = false
end



script.Parent.Touched:connect(onTouch) 


&#9;</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5303">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>849.400024</X>
										<Y>65.5999985</Y>
										<Z>-84.5</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5304">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>849.5</X>
										<Y>66</Y>
										<Z>-85.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX5305">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=5021724</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5306">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>849.5</X>
										<Y>67.0986252</Y>
										<Z>-85.500061</Z>
										<R00>-0.707034469</R00>
										<R01>-0.000139529919</R01>
										<R02>-0.70717907</R02>
										<R10>0.70717907</R10>
										<R11>6.225775e-006</R11>
										<R12>-0.707034469</R12>
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							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
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							<bool name="Locked">false</bool>
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							<string name="Name">Smooth Block Model</string>
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							<CoordinateFrame name="CFrame">
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							<bool name="Anchored">true</bool>
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							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
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								<Y>61.6000023</Y>
								<Z>-64.5</Z>
								<R00>1</R00>
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								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
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							<float name="Elasticity">0.5</float>
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							<string name="Name">WeaponRemover</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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								<X>0</X>
								<Y>0</Y>
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								<Z>0</Z>
							</Vector3>
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							<Vector3 name="size">
								<X>20</X>
								<Y>0.400000006</Y>
								<Z>33</Z>
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						</Properties>
						<Item class="Script" referent="RBX5385">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">debounce = false
function onTouched(hit)
&#9;if hit.Parent == nil then return end
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) == nil) then return end
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;local player = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;if (human ~= nil) and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;g=hit.Parent.Name
&#9;&#9;h=game.Players:findFirstChild(g).Backpack:getChildren()
&#9;&#9;for i=1, #h do
&#9;&#9;&#9;h[i]:remove()
&#9;&#9;end
&#9;end
&#9;debounce = false
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
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					</Item>
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							<CoordinateFrame name="CFrame">
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								<R10>9.29513244e-010</R10>
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								<R12>4.31581502e-005</R12>
								<R20>0.99999994</R20>
								<R21>4.80190998e-010</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
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							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							</Vector3>
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								<Y>0.400000006</Y>
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							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5387">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1029</int>
							<CoordinateFrame name="CFrame">
								<X>852</X>
								<Y>73.4000015</Y>
								<Z>-68</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
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							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Inside Jail Wall</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>38</X>
								<Y>2.4000001</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX5388">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>846</X>
								<Y>75.2000046</Y>
								<Z>-68</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
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								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Roof</string>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="Pants" referent="RBX5398">
								<Properties>
									<string name="Name">Pants</string>
									<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=1960214</url></Content>
								</Properties>
							</Item>
							<Item class="Shirt" referent="RBX5399">
								<Properties>
									<string name="Name">Shirt</string>
									<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=1972067</url></Content>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX5400">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=10048413</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5401">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Officer Transformation script</string>
									<ProtectedString name="Source">local debounce = false
local cln = script.Parent.Shirt:clone()
local clnp = script.Parent.Pants:clone()
debounce = false

function onTouch(hit) 
&#9;if hit.Parent == nil then return end
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ==nil) then return end
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;local player = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;if (human ~= nil) and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;m = Instance.new(&quot;Hint&quot;)
&#9;&#9;m.Text = &quot;You&apos;ve decided to create a life of crime fighting, huh?&quot;
&#9;&#9;m.Parent = player
&#9;&#9;local s = hit.Parent:findFirstChild(&quot;Shirt&quot;)
&#9;&#9;local d = hit.Parent.Torso:findFirstChild(&quot;roblox&quot;)
&#9;&#9;if s~=nil and d~=nil then
&#9;&#9;&#9;hit.Parent.Torso.roblox:remove()
&#9;&#9;&#9;hit.Parent.Shirt:remove()
&#9;&#9;&#9;cln.Parent = hit.Parent
&#9;&#9;elseif s~=nil then
&#9;&#9;&#9;hit.Parent.Shirt:remove()
&#9;&#9;&#9;cln.Parent = hit.Parent
&#9;&#9;elseif d~=nil then
&#9;&#9;&#9;hit.Parent.Torso.roblox:remove()
&#9;&#9;&#9;cln.Parent = hit.Parent
&#9;&#9;elseif s==nil and d==nil then
&#9;&#9;&#9;cln.Parent = hit.Parent
&#9;&#9;end

&#9;&#9;local p = hit.Parent:findFirstChild(&quot;Pants&quot;)

&#9;&#9;if p~=nil and d~=nil then
&#9;&#9;&#9;hit.Parent.Pants:remove()
&#9;&#9;&#9;clnp.Parent = hit.Parent
&#9;&#9;elseif s~=nil then
&#9;&#9;&#9;hit.Parent.Pants:remove()
&#9;&#9;&#9;clnp.Parent = hit.Parent
&#9;&#9;elseif d~=nil then
&#9;&#9;&#9;clnp.Parent = hit.Parent
&#9;&#9;elseif s==nil and d==nil then
&#9;&#9;&#9;clnp.Parent = hit.Parent
&#9;&#9;end

&#9;&#9;m.Parent = nil
&#9;&#9;local find = Instance.new(&quot;IntValue&quot;)
&#9;&#9;find.Name = &quot;Criminal&quot;
&#9;&#9;find.Parent = hit.Parent
&#9;&#9;find.Value = 1
&#9;&#9;m.Parent = nil
&#9;end
&#9;wait(2)
&#9;debounce = false
end



script.Parent.Touched:connect(onTouch) 


&#9;</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX5402">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Press Here to Open Cell</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX5403">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5404">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">28</int>
								<CoordinateFrame name="CFrame">
									<X>824.5</X>
									<Y>64.8000031</Y>
									<Z>-70.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX5405">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Open Jail Door Script</string>
									<ProtectedString name="Source">debounce = false

function onTouched(hit)
&#9;if hit.Parent == nil then return end
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) == nil) then return end
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;local player = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;if (human ~= nil) and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;if hit.Parent:findFirstChild(&quot;FindMe1&quot;) ~= nil then
&#9;&#9;&#9;script.Parent.Parent.Parent.Door.Transparency= 1
&#9;&#9;&#9;script.Parent.Parent.Parent.Door.CanCollide= false
&#9;&#9;&#9;wait (5)
&#9;&#9;&#9;script.Parent.Parent.Parent.Door.Transparency = 0.8
&#9;&#9;
&#9;&#9;elseif hit.Parent:findFirstChild(&quot;FindMe2&quot;) ~= nil then
&#9;&#9;&#9;script.Parent.Parent.Parent.Door.Transparency= 1
&#9;&#9;&#9;script.Parent.Parent.Parent.Door.CanCollide= false
&#9;&#9;&#9;wait (5)
&#9;&#9;&#9;script.Parent.Parent.Parent.Door.Transparency = 0.8
&#9;&#9;end
&#9;end
&#9;debounce = false
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5406">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>965.5</X>
							<Y>63.5011864</Y>
							<Z>82.2000122</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sign Post</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5407">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.300000012</X>
								<Y>1.10000002</Y>
								<Z>0.300000012</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5408">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>590.5</X>
							<Y>60.4000015</Y>
							<Z>131.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Black Pavement</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5409">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>811.5</X>
							<Y>60.4000015</Y>
							<Z>-127.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">816</token>
						<string name="Name">Black Pavement</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5410">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>694.700012</X>
							<Y>70.0500183</Y>
							<Z>131</Z>
							<R00>-3.26622794e-005</R00>
							<R01>-4.59821458e-014</R01>
							<R02>1</R02>
							<R10>4.31576664e-005</R10>
							<R11>-1</R11>
							<R12>1.40958167e-009</R12>
							<R20>1</R20>
							<R21>4.31576664e-005</R21>
							<R22>3.26622794e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">wall</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5411">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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					<Item class="IntValue" referent="RBX5482">
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							<string name="Name">Timber</string>
							<int name="Value">0</int>
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					</Item>
					<Item class="Script" referent="RBX5483">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
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				</Item>
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						<string name="Name">Tree</string>
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							<Properties>
								<token name="LODX">2</token>
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								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1290033</url></Content>
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								<string name="Name">Mesh</string>
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								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=2325071</url></Content>
								<Vector3 name="VertexColor">
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									<Z>-1</Z>
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							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX5612">
						<Properties>
							<string name="Name">hit</string>
							<int name="Value">5</int>
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					</Item>
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							<bool name="Anchored">true</bool>
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							<CoordinateFrame name="CFrame">
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								<Y>64</Y>
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								<R02>-1</R02>
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								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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							<token name="RightSurfaceInput">0</token>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
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								<Y>6</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX5614">
						<Properties>
							<string name="Name">Timber</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5615">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FellCheck</string>
							<ProtectedString name="Source">local hits = script.Parent.hit --This keeps track of how much &quot;hp&quot; the tree has left
local newtree = script.Parent:clone() --for inserting a new tree later

while true do --infinite loop
if hits.Value &lt; 1 then --if the tree has less than 1 &quot;hp&quot; then
&#9;script.Parent:BreakJoints() --make tree able to fall over. 
&#9;wait(3) --wait a while
&#9;script.Parent:remove() --remove the tree
&#9;wait(10) --wait a while
&#9;newtree.Parent = game.Workspace --insert a new tree
&#9;newtree:MakeJoints() --make tree unable to fall over
end
wait(1) --wait a while before checking trees hp again
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5616">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
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								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>847</X>
									<Y>63.4000015</Y>
									<Z>126</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">MorphButton</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5692">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX5693">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5694">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SmartMorphButton</string>
									<ProtectedString name="Source">-- Smart Morph script by  Brandon12320

while (script:findFirstChild(&quot;InfoRemover&quot;) == nil) do wait(0.1) end

local g = Instance.new(&quot;ScreenGui&quot;)
g.Name = &quot;InfoBox&quot;

local t = Instance.new(&quot;TextLabel&quot;)
t.Name = &quot;Info&quot;
t.Text = &quot;Smart Morph Script By Brandon12320&quot;
t.BackgroundTransparency = 0
t.BackgroundColor3 = Color3.new(0, 0, 0)
t.BorderSizePixel = 0
t.TextColor3 = Color3.new(1, 1, 1)
t.Position = UDim2.new(0, 0, 0.95, 0)
t.Size = UDim2.new(1, 0, 0.05, 0)
t.Parent = g

local CanMorph = nil
local Lock = nil

local s = script.InfoRemover:Clone()
s.Parent = g
s.Disabled = false

script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)

function onTouch(hit)
&#9;if (Lock == nil) then
&#9;&#9;Lock = true
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)

&#9;&#9;CanMorph = nil
&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;Humanoid&quot;) then
&#9;&#9;&#9;&#9;CanMorph = true
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end
&#9;&#9;if (CanMorph == nil) then
&#9;&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;&#9;Lock = nil
&#9;&#9;&#9;return
&#9;&#9;end

&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;g.Parent = game.Players:findFirstChild(hit.Parent.Name).PlayerGui

&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then -- or (b.className == &quot;Hat&quot;) or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Remove()
&#9;&#9;&#9;&#9;&#9;elseif (b:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;BodyParts = script.Parent.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then -- or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Clone().Parent = hit.Parent
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;BodyColors&quot;) and (hit.Parent:findFirstChild(&quot;Body Colors&quot;) ~= nil) then
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).HeadColor= b.HeadColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftArmColor= b.LeftArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftLegColor= b.LeftLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightArmColor= b.RightArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightLegColor= b.RightLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).TorsoColor= b.TorsoColor
&#9;&#9;&#9;end
]]&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Torso:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
--[[&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;face&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.face.Texture
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Head:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.Decal.Texture
&#9;&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Clone().Parent = hit.Parent.Head
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;Hat&quot;) then
&#9;&#9;&#9;&#9;local h = Instance.new(&quot;Hat&quot;)
&#9;&#9;&#9;&#9;h.Name = b.Name
&#9;&#9;&#9;&#9;h.AttachmentPos = b.AttachmentPos
&#9;&#9;&#9;&#9;b.Handle:Clone().Parent = h
&#9;&#9;&#9;&#9;h.Parent = hit.Parent
&#9;&#9;&#9;end
]]&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;g.Parent = nil
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;Lock = nil
&#9;end
end

script.Parent.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX5695">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">InfoRemover</string>
										<ProtectedString name="Source">script.Parent:Remove(wait(10))
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5696">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>848</X>
									<Y>63</Y>
									<Z>126</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5697">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="CharacterMesh" referent="RBX5698">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">2</token>
								<int name="MeshId">32331863</int>
								<string name="Name">Slinger Left Arm</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5699">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">4</token>
								<int name="MeshId">32331927</int>
								<string name="Name">Slinger Left Leg</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5700">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">3</token>
								<int name="MeshId">32331968</int>
								<string name="Name">Slinger Right Arm</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5701">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">5</token>
								<int name="MeshId">32332020</int>
								<string name="Name">Slinger Right Leg</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5702">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">1</token>
								<int name="MeshId">32332055</int>
								<string name="Name">Slinger Torso</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX5703">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Superhero Body Morph</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX5704">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>67.6999969</Y>
									<Z>120</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5705">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5706">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>66.1999969</Y>
									<Z>121.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Left Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5707">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>64.1999969</Y>
									<Z>120.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Left Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5708">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>66.1999969</Y>
									<Z>118.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Right Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5709">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>64.1999969</Y>
									<Z>119.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Right Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5710">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>66.1999969</Y>
									<Z>120</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Torso</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5711">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX5712">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Morph</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5713">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>847</X>
									<Y>63.4000015</Y>
									<Z>120</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">MorphButton</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5714">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX5715">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5716">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SmartMorphButton</string>
									<ProtectedString name="Source">-- Smart Morph script by Brandon12320

while (script:findFirstChild(&quot;InfoRemover&quot;) == nil) do wait(0.1) end

local g = Instance.new(&quot;ScreenGui&quot;)
g.Name = &quot;InfoBox&quot;

local t = Instance.new(&quot;TextLabel&quot;)
t.Name = &quot;Info&quot;
t.Text = &quot;Smart Morph Script By Brandon12320&quot;
t.BackgroundTransparency = 0
t.BackgroundColor3 = Color3.new(0, 0, 0)
t.BorderSizePixel = 0
t.TextColor3 = Color3.new(1, 1, 1)
t.Position = UDim2.new(0, 0, 0.95, 0)
t.Size = UDim2.new(1, 0, 0.05, 0)
t.Parent = g

local CanMorph = nil
local Lock = nil

local s = script.InfoRemover:Clone()
s.Parent = g
s.Disabled = false

script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)

function onTouch(hit)
&#9;if (Lock == nil) then
&#9;&#9;Lock = true
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)

&#9;&#9;CanMorph = nil
&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;Humanoid&quot;) then
&#9;&#9;&#9;&#9;CanMorph = true
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end
&#9;&#9;if (CanMorph == nil) then
&#9;&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;&#9;Lock = nil
&#9;&#9;&#9;return
&#9;&#9;end

&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;g.Parent = game.Players:findFirstChild(hit.Parent.Name).PlayerGui

&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then -- or (b.className == &quot;Hat&quot;) or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Remove()
&#9;&#9;&#9;&#9;&#9;elseif (b:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;BodyParts = script.Parent.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then -- or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Clone().Parent = hit.Parent
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;BodyColors&quot;) and (hit.Parent:findFirstChild(&quot;Body Colors&quot;) ~= nil) then
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).HeadColor= b.HeadColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftArmColor= b.LeftArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftLegColor= b.LeftLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightArmColor= b.RightArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightLegColor= b.RightLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).TorsoColor= b.TorsoColor
&#9;&#9;&#9;end
]]&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Torso:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
--[[&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;face&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.face.Texture
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Head:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.Decal.Texture
&#9;&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Clone().Parent = hit.Parent.Head
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;Hat&quot;) then
&#9;&#9;&#9;&#9;local h = Instance.new(&quot;Hat&quot;)
&#9;&#9;&#9;&#9;h.Name = b.Name
&#9;&#9;&#9;&#9;h.AttachmentPos = b.AttachmentPos
&#9;&#9;&#9;&#9;b.Handle:Clone().Parent = h
&#9;&#9;&#9;&#9;h.Parent = hit.Parent
&#9;&#9;&#9;end
]]&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;g.Parent = nil
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;Lock = nil
&#9;end
end

script.Parent.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX5717">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">InfoRemover</string>
										<ProtectedString name="Source">script.Parent:Remove(wait(10))
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5718">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>848</X>
									<Y>63</Y>
									<Z>120</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5719">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="CharacterMesh" referent="RBX5720">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">2</token>
								<int name="MeshId">32328397</int>
								<string name="Name">Superhero Left Arm</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5721">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">4</token>
								<int name="MeshId">32328520</int>
								<string name="Name">Superhero Left Leg</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5722">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">3</token>
								<int name="MeshId">32328563</int>
								<string name="Name">Superhero Right Arm</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5723">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">5</token>
								<int name="MeshId">32328627</int>
								<string name="Name">Superhero Right Leg</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5724">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">1</token>
								<int name="MeshId">32328670</int>
								<string name="Name">Superhero Torso</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX5725">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Bro Body Morph</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX5726">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>67.6999969</Y>
									<Z>114</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5727">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5728">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>66.1999969</Y>
									<Z>115.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Left Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5729">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>64.1999969</Y>
									<Z>114.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Left Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5730">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>66.1999969</Y>
									<Z>112.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Right Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5731">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>64.1999969</Y>
									<Z>113.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Right Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5732">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>66.1999969</Y>
									<Z>114</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Torso</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5733">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX5734">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Morph</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5735">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>847</X>
									<Y>63.4000015</Y>
									<Z>114</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">MorphButton</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5736">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX5737">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5738">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SmartMorphButton</string>
									<ProtectedString name="Source">-- Smart Morph script by Brandon12320

while (script:findFirstChild(&quot;InfoRemover&quot;) == nil) do wait(0.1) end

local g = Instance.new(&quot;ScreenGui&quot;)
g.Name = &quot;InfoBox&quot;

local t = Instance.new(&quot;TextLabel&quot;)
t.Name = &quot;Info&quot;
t.Text = &quot;Smart Morph Script By Brandon12320&quot;
t.BackgroundTransparency = 0
t.BackgroundColor3 = Color3.new(0, 0, 0)
t.BorderSizePixel = 0
t.TextColor3 = Color3.new(1, 1, 1)
t.Position = UDim2.new(0, 0, 0.95, 0)
t.Size = UDim2.new(1, 0, 0.05, 0)
t.Parent = g

local CanMorph = nil
local Lock = nil

local s = script.InfoRemover:Clone()
s.Parent = g
s.Disabled = false

script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)

function onTouch(hit)
&#9;if (Lock == nil) then
&#9;&#9;Lock = true
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)

&#9;&#9;CanMorph = nil
&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;Humanoid&quot;) then
&#9;&#9;&#9;&#9;CanMorph = true
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end
&#9;&#9;if (CanMorph == nil) then
&#9;&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;&#9;Lock = nil
&#9;&#9;&#9;return
&#9;&#9;end

&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;g.Parent = game.Players:findFirstChild(hit.Parent.Name).PlayerGui

&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then -- or (b.className == &quot;Hat&quot;) or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Remove()
&#9;&#9;&#9;&#9;&#9;elseif (b:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;BodyParts = script.Parent.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then -- or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Clone().Parent = hit.Parent
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;BodyColors&quot;) and (hit.Parent:findFirstChild(&quot;Body Colors&quot;) ~= nil) then
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).HeadColor= b.HeadColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftArmColor= b.LeftArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftLegColor= b.LeftLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightArmColor= b.RightArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightLegColor= b.RightLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).TorsoColor= b.TorsoColor
&#9;&#9;&#9;end
]]&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Torso:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
--[[&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;face&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.face.Texture
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Head:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.Decal.Texture
&#9;&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Clone().Parent = hit.Parent.Head
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;Hat&quot;) then
&#9;&#9;&#9;&#9;local h = Instance.new(&quot;Hat&quot;)
&#9;&#9;&#9;&#9;h.Name = b.Name
&#9;&#9;&#9;&#9;h.AttachmentPos = b.AttachmentPos
&#9;&#9;&#9;&#9;b.Handle:Clone().Parent = h
&#9;&#9;&#9;&#9;h.Parent = hit.Parent
&#9;&#9;&#9;end
]]&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;g.Parent = nil
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;Lock = nil
&#9;end
end

script.Parent.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX5739">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">InfoRemover</string>
										<ProtectedString name="Source">script.Parent:Remove(wait(10))
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5740">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>848</X>
									<Y>63</Y>
									<Z>114</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5741">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
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								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>847</X>
									<Y>63.4000015</Y>
									<Z>108</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">MorphButton</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5758">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX5759">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5760">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SmartMorphButton</string>
									<ProtectedString name="Source">-- Smart Morph script by Brandon12320

while (script:findFirstChild(&quot;InfoRemover&quot;) == nil) do wait(0.1) end

local g = Instance.new(&quot;ScreenGui&quot;)
g.Name = &quot;InfoBox&quot;

local t = Instance.new(&quot;TextLabel&quot;)
t.Name = &quot;Info&quot;
t.Text = &quot;Smart Morph Script By Brandon12320&quot;
t.BackgroundTransparency = 0
t.BackgroundColor3 = Color3.new(0, 0, 0)
t.BorderSizePixel = 0
t.TextColor3 = Color3.new(1, 1, 1)
t.Position = UDim2.new(0, 0, 0.95, 0)
t.Size = UDim2.new(1, 0, 0.05, 0)
t.Parent = g

local CanMorph = nil
local Lock = nil

local s = script.InfoRemover:Clone()
s.Parent = g
s.Disabled = false

script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)

function onTouch(hit)
&#9;if (Lock == nil) then
&#9;&#9;Lock = true
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)

&#9;&#9;CanMorph = nil
&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;Humanoid&quot;) then
&#9;&#9;&#9;&#9;CanMorph = true
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end
&#9;&#9;if (CanMorph == nil) then
&#9;&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;&#9;Lock = nil
&#9;&#9;&#9;return
&#9;&#9;end

&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;g.Parent = game.Players:findFirstChild(hit.Parent.Name).PlayerGui

&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then -- or (b.className == &quot;Hat&quot;) or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Remove()
&#9;&#9;&#9;&#9;&#9;elseif (b:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;BodyParts = script.Parent.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Clone().Parent = hit.Parent
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;BodyColors&quot;) and (hit.Parent:findFirstChild(&quot;Body Colors&quot;) ~= nil) then
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).HeadColor= b.HeadColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftArmColor= b.LeftArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftLegColor= b.LeftLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightArmColor= b.RightArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightLegColor= b.RightLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).TorsoColor= b.TorsoColor
&#9;&#9;&#9;end
]]&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Torso:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
--[[&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;face&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.face.Texture
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Head:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.Decal.Texture
&#9;&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Clone().Parent = hit.Parent.Head
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;Hat&quot;) then
&#9;&#9;&#9;&#9;local h = Instance.new(&quot;Hat&quot;)
&#9;&#9;&#9;&#9;h.Name = b.Name
&#9;&#9;&#9;&#9;h.AttachmentPos = b.AttachmentPos
&#9;&#9;&#9;&#9;b.Handle:Clone().Parent = h
&#9;&#9;&#9;&#9;h.Parent = hit.Parent
&#9;&#9;&#9;end
]]&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;g.Parent = nil
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;Lock = nil
&#9;end
end

script.Parent.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX5761">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">InfoRemover</string>
										<ProtectedString name="Source">script.Parent:Remove(wait(10))
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5762">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>848</X>
									<Y>63</Y>
									<Z>108</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5763">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="CharacterMesh" referent="RBX5764">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">2</token>
								<int name="MeshId">28254285</int>
								<string name="Name">Hoodie Left Arm</string>
								<int name="OverlayTextureId">28251978</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5765">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">4</token>
								<int name="MeshId">28254321</int>
								<string name="Name">Hoodie Left Leg</string>
								<int name="OverlayTextureId">28251978</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5766">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">3</token>
								<int name="MeshId">28254301</int>
								<string name="Name">Hoodie Right Arm</string>
								<int name="OverlayTextureId">28251978</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5767">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">5</token>
								<int name="MeshId">28254332</int>
								<string name="Name">Hoodie Right Leg</string>
								<int name="OverlayTextureId">28251978</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5768">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">1</token>
								<int name="MeshId">28249594</int>
								<string name="Name">Hoodie torso</string>
								<int name="OverlayTextureId">28251978</int>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX5769">
							<Properties>
								<float name="BaseAngle">0</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">3.14159265358979,ALotOfR&#229;ndomPiNumbers</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX5770">
							<Properties>
								<float name="BaseAngle">0</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">ThisScriptIsAJumpStartToAHe&#229;lthyLifestyle</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Message" referent="RBX5771">
							<Properties>
								<string name="Name">Thanks to Smiley378 for Morphs!</string>
								<string name="Text"></string>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX5772">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Robloxian 2.0 Body Morph</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX5773">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>850.5</X>
									<Y>67.6999969</Y>
									<Z>102</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
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									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SmartMorphButton</string>
									<ProtectedString name="Source">-- Smart Morph script by Brandon12320

while (script:findFirstChild(&quot;InfoRemover&quot;) == nil) do wait(0.1) end

local g = Instance.new(&quot;ScreenGui&quot;)
g.Name = &quot;InfoBox&quot;

local t = Instance.new(&quot;TextLabel&quot;)
t.Name = &quot;Info&quot;
t.Text = &quot;Smart Morph Script By Brandon12320&quot;
t.BackgroundTransparency = 0
t.BackgroundColor3 = Color3.new(0, 0, 0)
t.BorderSizePixel = 0
t.TextColor3 = Color3.new(1, 1, 1)
t.Position = UDim2.new(0, 0, 0.95, 0)
t.Size = UDim2.new(1, 0, 0.05, 0)
t.Parent = g

local CanMorph = nil
local Lock = nil

local s = script.InfoRemover:Clone()
s.Parent = g
s.Disabled = false

script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)

function onTouch(hit)
&#9;if (Lock == nil) then
&#9;&#9;Lock = true
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)

&#9;&#9;CanMorph = nil
&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;Humanoid&quot;) then
&#9;&#9;&#9;&#9;CanMorph = true
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end
&#9;&#9;if (CanMorph == nil) then
&#9;&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;&#9;Lock = nil
&#9;&#9;&#9;return
&#9;&#9;end

&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;g.Parent = game.Players:findFirstChild(hit.Parent.Name).PlayerGui

&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then -- or (b.className == &quot;Hat&quot;) or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Remove()
&#9;&#9;&#9;&#9;&#9;elseif (b:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;BodyParts = script.Parent.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then -- or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Clone().Parent = hit.Parent
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;BodyColors&quot;) and (hit.Parent:findFirstChild(&quot;Body Colors&quot;) ~= nil) then
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).HeadColor= b.HeadColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftArmColor= b.LeftArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftLegColor= b.LeftLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightArmColor= b.RightArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightLegColor= b.RightLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).TorsoColor= b.TorsoColor
&#9;&#9;&#9;end
]]&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Torso:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
--[[&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;face&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.face.Texture
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Head:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.Decal.Texture
&#9;&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Clone().Parent = hit.Parent.Head
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;Hat&quot;) then
&#9;&#9;&#9;&#9;local h = Instance.new(&quot;Hat&quot;)
&#9;&#9;&#9;&#9;h.Name = b.Name
&#9;&#9;&#9;&#9;h.AttachmentPos = b.AttachmentPos
&#9;&#9;&#9;&#9;b.Handle:Clone().Parent = h
&#9;&#9;&#9;&#9;h.Parent = hit.Parent
&#9;&#9;&#9;end
]]&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;g.Parent = nil
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;Lock = nil
&#9;end
end

script.Parent.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX5786">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">InfoRemover</string>
										<ProtectedString name="Source">script.Parent:Remove(wait(10))
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5787">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>848</X>
									<Y>63</Y>
									<Z>102</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5788">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="CharacterMesh" referent="RBX5789">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">2</token>
								<int name="MeshId">27111419</int>
								<string name="Name">Roblox 2.0 Left Arm</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5790">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">4</token>
								<int name="MeshId">27111857</int>
								<string name="Name">Roblox 2.0 Left Leg</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5791">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">3</token>
								<int name="MeshId">27111864</int>
								<string name="Name">Roblox 2.0 Right Arm</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5792">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">5</token>
								<int name="MeshId">27111882</int>
								<string name="Name">Roblox 2.0 Right Leg</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5793">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">1</token>
								<int name="MeshId">27111894</int>
								<string name="Name">Roblox 2.0 torso</string>
								<int name="OverlayTextureId">0</int>
							</Properties>
						</Item>
						<Item class="Hole" referent="RBX5794">
							<Properties>
								<token name="FaceId">0</token>
								<token name="InOut">2</token>
								<token name="LeftRight">1</token>
								<string name="Name">NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBZ</string>
								<token name="TopBottom">1</token>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX5795">
							<Properties>
								<float name="BaseAngle">0</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">STFU NOOB</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX5796">
							<Properties>
								<float name="BaseAngle">0</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">SkapeTTAJA</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="RotateP" referent="RBX5797">
							<Properties>
								<float name="BaseAngle">0</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
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									<Y>0</Y>
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									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">&#229; l&#229;mp T~T</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5798">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>841</X>
								<Y>63</Y>
								<Z>100</Z>
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								<R01>0</R01>
								<R02>-1</R02>
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								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Button1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
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							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX5799">
							<Properties>
								<float name="MaxActivationDistance">100</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX5800">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">regen</string>
								<ProtectedString name="Source">-- Brandon12320&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
&#9;regen:remove()
&#9;back = save:clone()
&#9;back.Parent = location
&#9;back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
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					</Item>
				</Item>
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					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX5802">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Lord Jahrfyre the Grim Body Morph</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX5803">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>826.5</X>
									<Y>66.1999969</Y>
									<Z>105.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Left Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5804">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>826.5</X>
									<Y>64.1999969</Y>
									<Z>106.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Left Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5805">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">125</int>
								<CoordinateFrame name="CFrame">
									<X>826.5</X>
									<Y>66.1999969</Y>
									<Z>108.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Right Arm</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5806">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>826.5</X>
									<Y>64.1999969</Y>
									<Z>107.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Right Leg</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5807">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>826.5</X>
									<Y>66.1999969</Y>
									<Z>107</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Torso</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5808">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX5809">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Morph</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5810">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>830</X>
									<Y>63.4000015</Y>
									<Z>107</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">MorphButton</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5811">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX5812">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5813">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SmartMorphButton</string>
									<ProtectedString name="Source">-- Smart Morph script by Brandon12320

while (script:findFirstChild(&quot;InfoRemover&quot;) == nil) do wait(0.1) end

local g = Instance.new(&quot;ScreenGui&quot;)
g.Name = &quot;InfoBox&quot;

local t = Instance.new(&quot;TextLabel&quot;)
t.Name = &quot;Info&quot;
t.Text = &quot;Smart Morph Script By Brandon12320&quot;
t.BackgroundTransparency = 0
t.BackgroundColor3 = Color3.new(0, 0, 0)
t.BorderSizePixel = 0
t.TextColor3 = Color3.new(1, 1, 1)
t.Position = UDim2.new(0, 0, 0.95, 0)
t.Size = UDim2.new(1, 0, 0.05, 0)
t.Parent = g

local CanMorph = nil
local Lock = nil

local s = script.InfoRemover:Clone()
s.Parent = g
s.Disabled = false

script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)

function onTouch(hit)
&#9;if (Lock == nil) then
&#9;&#9;Lock = true
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)

&#9;&#9;CanMorph = nil
&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;Humanoid&quot;) then
&#9;&#9;&#9;&#9;CanMorph = true
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end
&#9;&#9;if (CanMorph == nil) then
&#9;&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;&#9;Lock = nil
&#9;&#9;&#9;return
&#9;&#9;end

&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;g.Parent = game.Players:findFirstChild(hit.Parent.Name).PlayerGui

&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;Hat&quot;) or (b.className == &quot;CharacterMesh&quot;) then
&#9;&#9;&#9;&#9;b:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Remove()
&#9;&#9;&#9;&#9;&#9;elseif (b:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;BodyParts = script.Parent.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then
&#9;&#9;&#9;&#9;b:Clone().Parent = hit.Parent
&#9;&#9;&#9;end
&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;face&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.face.Texture
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Head:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.Decal.Texture
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Clone().Parent = hit.Parent.Head
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if (b.className == &quot;Hat&quot;) then
&#9;&#9;&#9;&#9;local h = Instance.new(&quot;Hat&quot;)
&#9;&#9;&#9;&#9;h.Name = b.Name
&#9;&#9;&#9;&#9;h.AttachmentPos = b.AttachmentPos
&#9;&#9;&#9;&#9;b.Handle:Clone().Parent = h
&#9;&#9;&#9;&#9;h.Parent = hit.Parent
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;g.Parent = nil
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;Lock = nil
&#9;end
end

script.Parent.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX5814">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">InfoRemover</string>
										<ProtectedString name="Source">script.Parent:Remove(wait(10))
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5815">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>829</X>
									<Y>63</Y>
									<Z>107</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5816">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="CharacterMesh" referent="RBX5817">
							<Properties>
								<int name="BaseTextureId">33309581</int>
								<token name="BodyPart">2</token>
								<int name="MeshId">33308496</int>
								<string name="Name">Dark Knight Left Arm</string>
								<int name="OverlayTextureId">33309371</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5818">
							<Properties>
								<int name="BaseTextureId">33309581</int>
								<token name="BodyPart">4</token>
								<int name="MeshId">33308564</int>
								<string name="Name">Dark Knight Left Leg</string>
								<int name="OverlayTextureId">33309371</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5819">
							<Properties>
								<int name="BaseTextureId">33309581</int>
								<token name="BodyPart">3</token>
								<int name="MeshId">33308774</int>
								<string name="Name">Dark Knight Right Arm</string>
								<int name="OverlayTextureId">33309371</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5820">
							<Properties>
								<int name="BaseTextureId">33309581</int>
								<token name="BodyPart">5</token>
								<int name="MeshId">33308827</int>
								<string name="Name">Dark Knight Right Leg</string>
								<int name="OverlayTextureId">33309371</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5821">
							<Properties>
								<int name="BaseTextureId">33309581</int>
								<token name="BodyPart">1</token>
								<int name="MeshId">33308631</int>
								<string name="Name">Dark Knight torso</string>
								<int name="OverlayTextureId">33309371</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX5822">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">HatSpowner</string>
								<ProtectedString name="Source">-- Hat Spowner by TankLeadfoot

while (script:findFirstChild(&quot;HatAttachmentForward&quot;) == nil) do wait(0.1) end
while (script:findFirstChild(&quot;HatAttachmentPos&quot;) == nil) do wait(0.1) end
while (script:findFirstChild(&quot;HatAttachmentRight&quot;) == nil) do wait(0.1) end
while (script:findFirstChild(&quot;HatAttachmentUp&quot;) == nil) do wait(0.1) end
while (script:findFirstChild(&quot;HatMeshId&quot;) == nil) do wait(0.1) end
while (script:findFirstChild(&quot;HatName&quot;) == nil) do wait(0.1) end
while (script:findFirstChild(&quot;HatScale&quot;) == nil) do wait(0.1) end
while (script:findFirstChild(&quot;HatSize&quot;) == nil) do wait(0.1) end
while (script:findFirstChild(&quot;HatTextureId&quot;) == nil) do wait(0.1) end
while (script:findFirstChild(&quot;HatVertexColor&quot;) == nil) do wait(0.1) end
while (script:findFirstChild(&quot;HatformFactor&quot;) == nil) do wait(0.1) end

local p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Handle&quot;
p.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
p.CanCollide = false
p.Locked = true
p.formFactor = 0
p.BackSurface = 0
p.BottomSurface = 0
p.FrontSurface = 0
p.LeftSurface = 0
p.RightSurface = 0
p.TopSurface = 0

local m = Instance.new(&quot;SpecialMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Parent = p

local h = Instance.new(&quot;Hat&quot;)
h.Name = script.HatName.Value
h.AttachmentForward = script.HatAttachmentForward.Value
h.AttachmentPos = script.HatAttachmentPos.Value
h.AttachmentRight = script.HatAttachmentRight.Value
h.AttachmentUp = script.HatAttachmentUp.Value
m.MeshId = script.HatMeshId.Value
m.TextureId = script.HatTextureId.Value
m.Scale = script.HatScale.Value
m.VertexColor = script.HatVertexColor.Value
p.formFactor = script.HatformFactor.Value
p.Size = script.HatSize.Value
p:Clone().Parent = h
h.Parent = script.Parent
</ProtectedString>
							</Properties>
							<Item class="StringValue" referent="RBX5823">
								<Properties>
									<string name="Name">HatName</string>
									<string name="Value">KnightHelmet</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5824">
								<Properties>
									<string name="Name">HatMeshId</string>
									<string name="Value">http://www.roblox.com/asset/?id=13158197</string>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX5825">
								<Properties>
									<string name="Name">HatTextureId</string>
									<string name="Value">http://www.roblox.com/asset/?id=16158108</string>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX5826">
								<Properties>
									<string name="Name">HatformFactor</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
							<Item class="Vector3Value" referent="RBX5827">
								<Properties>
									<string name="Name">HatAttachmentPos</string>
									<Vector3 name="Value">
										<X>0</X>
										<Y>0.300000012</Y>
										<Z>-0.00999999978</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Vector3Value" referent="RBX5828">
								<Properties>
									<string name="Name">HatScale</string>
									<Vector3 name="Value">
										<X>1</X>
										<Y>1</Y>
										<Z>0.920000017</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Vector3Value" referent="RBX5829">
								<Properties>
									<string name="Name">HatSize</string>
									<Vector3 name="Value">
										<X>1</X>
										<Y>2</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Vector3Value" referent="RBX5830">
								<Properties>
									<string name="Name">HatVertexColor</string>
									<Vector3 name="Value">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Vector3Value" referent="RBX5831">
								<Properties>
									<string name="Name">HatAttachmentRight</string>
									<Vector3 name="Value">
										<X>1</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Vector3Value" referent="RBX5832">
								<Properties>
									<string name="Name">HatAttachmentUp</string>
									<Vector3 name="Value">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Vector3Value" referent="RBX5833">
								<Properties>
									<string name="Name">HatAttachmentForward</string>
									<Vector3 name="Value">
										<X>-0</X>
										<Y>-0</Y>
										<Z>-1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Hat" referent="RBX5834">
							<Properties>
								<CoordinateFrame name="AttachmentPoint">
									<X>0</X>
									<Y>0.300000012</Y>
									<Z>-0.00999999978</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">KnightHelmet</string>
							</Properties>
						</Item>
						<Item class="Hat" referent="RBX5835">
							<Properties>
								<CoordinateFrame name="AttachmentPoint">
									<X>0</X>
									<Y>0.300000012</Y>
									<Z>-0.00999999978</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">KnightHelmet</string>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5836">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>831</X>
								<Y>63</Y>
								<Z>101</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Button1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX5837">
							<Properties>
								<float name="MaxActivationDistance">100</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX5838">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">regen</string>
								<ProtectedString name="Source">-- Brandon12320&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
&#9;regen:remove()
&#9;back = save:clone()
&#9;back.Parent = location
&#9;back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5839">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX5840">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>831</X>
								<Y>63</Y>
								<Z>127</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Button1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX5841">
							<Properties>
								<float name="MaxActivationDistance">100</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX5842">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">regen</string>
								<ProtectedString name="Source">-- Brandon12320&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
&#9;regen:remove()
&#9;back = save:clone()
&#9;back.Parent = location
&#9;back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
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							<string name="Name">Skeleton Body Morph</string>
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								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">MorphButton</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000508067606</X>
									<Y>0.000186302801</Y>
									<Z>0.00279563316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0024817884</X>
									<Y>0.00954646617</Y>
									<Z>0.000580282649</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5854">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX5855">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5856">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SmartMorphButton</string>
									<ProtectedString name="Source">-- Smart Morph script by Brandon12320

while (script:findFirstChild(&quot;InfoRemover&quot;) == nil) do wait(0.1) end

local g = Instance.new(&quot;ScreenGui&quot;)
g.Name = &quot;InfoBox&quot;

local t = Instance.new(&quot;TextLabel&quot;)
t.Name = &quot;Info&quot;
t.Text = &quot;Smart Morph Working...&quot;
t.Text = &quot;Smart Morph Script By Brandon12320&quot;
t.BackgroundTransparency = 0
t.BackgroundColor3 = Color3.new(0, 0, 0)
t.BorderSizePixel = 0
t.TextColor3 = Color3.new(1, 1, 1)
t.Position = UDim2.new(0, 0, 0.95, 0)
t.Size = UDim2.new(1, 0, 0.05, 0)
t.Parent = g

local CanMorph = nil
local Lock = nil

local s = script.InfoRemover:Clone()
s.Parent = g
s.Disabled = false

script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)

function onTouch(hit)
&#9;if (Lock == nil) then
&#9;&#9;Lock = true
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)

&#9;&#9;CanMorph = nil
&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;Humanoid&quot;) then
&#9;&#9;&#9;&#9;CanMorph = true
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end
&#9;&#9;if (CanMorph == nil) then
&#9;&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;&#9;Lock = nil
&#9;&#9;&#9;return
&#9;&#9;end

&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;g.Parent = game.Players:findFirstChild(hit.Parent.Name).PlayerGui

&#9;&#9;BodyParts = hit.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) then -- or (b.className == &quot;Hat&quot;) or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Remove()
&#9;&#9;&#9;&#9;&#9;elseif (b:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;BodyParts = script.Parent.Parent:GetChildren()
&#9;&#9;for i,b in pairs(BodyParts) do
&#9;&#9;&#9;if (b.className == &quot;CharacterMesh&quot;) or (b.className == &quot;Shirt&quot;) or (b.className == &quot;Pants&quot;) or (b.className == &quot;ShirtGraphic&quot;) then
&#9;&#9;&#9;&#9;b:Clone().Parent = hit.Parent
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;BodyColors&quot;) and (hit.Parent:findFirstChild(&quot;Body Colors&quot;) ~= nil) then
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).HeadColor= b.HeadColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftArmColor= b.LeftArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).LeftLegColor= b.LeftLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightArmColor= b.RightArmColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).RightLegColor= b.RightLegColor
&#9;&#9;&#9;&#9;hit.Parent:findFirstChild(&quot;Body Colors&quot;).TorsoColor= b.TorsoColor
&#9;&#9;&#9;end
]]&#9;&#9;&#9;if (b.className == &quot;Part&quot;) then
--[[&#9;&#9;&#9;&#9;if (b.Name == &quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;roblox&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.roblox:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Torso:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Decal:Clone().Parent = hit.Parent.Torso
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;if (b.Name == &quot;Head&quot;) then
--[[&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;face&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.face.Texture
&#9;&#9;&#9;&#9;&#9;elseif (script.Parent.Parent.Head:findFirstChild(&quot;Decal&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;hit.Parent.Head.face.Texture = b.Decal.Texture
&#9;&#9;&#9;&#9;&#9;end
]]&#9;&#9;&#9;&#9;&#9;if (b:findFirstChild(&quot;Mesh&quot;) ~= nil) then
&#9;&#9;&#9;&#9;&#9;&#9;b.Mesh:Clone().Parent = hit.Parent.Head
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
--[[&#9;&#9;&#9;if (b.className == &quot;Hat&quot;) then
&#9;&#9;&#9;&#9;local h = Instance.new(&quot;Hat&quot;)
&#9;&#9;&#9;&#9;h.Name = b.Name
&#9;&#9;&#9;&#9;h.AttachmentPos = b.AttachmentPos
&#9;&#9;&#9;&#9;b.Handle:Clone().Parent = h
&#9;&#9;&#9;&#9;h.Parent = hit.Parent
&#9;&#9;&#9;end
]]&#9;&#9;&#9;wait(0.1)
&#9;&#9;end

&#9;&#9;g.Parent = nil
&#9;&#9;script.Parent.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
&#9;&#9;Lock = nil
&#9;end
end

script.Parent.Touched:connect(onTouch)
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX5857">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">InfoRemover</string>
										<ProtectedString name="Source">script.Parent:Remove(wait(10))
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5858">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>829</X>
									<Y>63</Y>
									<Z>121</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">0</float>
								<float name="LeftParamB">0</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000508067606</X>
									<Y>0.000186302801</Y>
									<Z>0.00279563316</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00341378711</X>
									<Y>0.0100524286</Y>
									<Z>0.000377187098</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Snap" referent="RBX5859">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Neck</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="CharacterMesh" referent="RBX5860">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">2</token>
								<int name="MeshId">36780032</int>
								<string name="Name">Skeleton Left Arm</string>
								<int name="OverlayTextureId">36780292</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5861">
							<Properties>
								<int name="BaseTextureId">36780292</int>
								<token name="BodyPart">4</token>
								<int name="MeshId">36780079</int>
								<string name="Name">Skeleton Left Leg</string>
								<int name="OverlayTextureId">36780292</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5862">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">3</token>
								<int name="MeshId">36780156</int>
								<string name="Name">Skeleton Right Arm</string>
								<int name="OverlayTextureId">36780292</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5863">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">5</token>
								<int name="MeshId">36780195</int>
								<string name="Name">Skeleton Right Leg</string>
								<int name="OverlayTextureId">36780292</int>
							</Properties>
						</Item>
						<Item class="CharacterMesh" referent="RBX5864">
							<Properties>
								<int name="BaseTextureId">0</int>
								<token name="BodyPart">1</token>
								<int name="MeshId">36780113</int>
								<string name="Name">Skeleton Torso</string>
								<int name="OverlayTextureId">36780292</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5865">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>988.369873</X>
							<Y>82.806427</Y>
							<Z>10.000061</Z>
							<R00>4.2380263e-005</R00>
							<R01>-0.465978235</R01>
							<R02>0.884796202</R02>
							<R10>-4.18140007e-005</R10>
							<R11>0.884796202</R11>
							<R12>0.465978235</R12>
							<R20>-1</R20>
							<R21>-5.67451498e-005</R21>
							<R22>1.80134793e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">2</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Awning</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX5866">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=10677678</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5867">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
							<X>876.699951</X>
							<Y>74.850174</Y>
							<Z>139.5</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>-1</R11>
							<R12>-3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">t1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
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							<float name="Shiny">20</float>
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							<Z>8</Z>
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							<string name="Name">badger1</string>
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							<float name="Transparency">0</float>
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					</Item>
					<Item class="Script" referent="RBX5877">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Damage Script</string>
							<ProtectedString name="Source">-- Dignity
local debounce = false
power = 2 -- This is the limit of power in which you want to damage people. I recommend from 5, to 10.


function onTouched(part)
&#9;if (part.Parent:findFirstChild(&quot;Humanoid&quot;)== nil) then return end -- must be humanoid to make script work
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;) -- finds humanoid. makes sure you ARE a humanoid, and not just a foreign object.
&#9;&#9;if h~=nil then
&#9;&#9;h.Health = h.Health - power -- dont change this aspect
&#9;&#9;debounce = true

&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;Ouch, &quot;..part.Parent.Name..&quot;!&quot;
&#9;&#9;message.Parent = game.Players:playerFromCharacter(part.Parent)
&#9;&#9;wait(1.5)
&#9;&#9;message.Text = &quot;Stay out of the fire!&quot;
&#9;&#9;wait(1.5)
&#9;&#9;message:Remove ()

                debounce = false
&#9;end


end -- ends.


script.Parent.Touched:connect(onTouched) --If touched; script will become active.</ProtectedString>
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						<CoordinateFrame name="CFrame">
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						<string name="Name">Healing Table</string>
						<float name="Reflectance">0</float>
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							<X>0</X>
							<Y>0</Y>
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							<Z>5</Z>
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					</Properties>
					<Item class="Script" referent="RBX6198">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Heal Script</string>
							<ProtectedString name="Source">debounce = false

function onTouched(hit)
&#9;if hit.Parent == nil then return end
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ==nil) then return end
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
&#9;local human = humanoid.Parent
&#9;
&#9;local player = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;if (human ~= nil) and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;local doctor = script.Parent.Parent
&#9;&#9;doctor.Name = &quot;Looks like someone isn&apos;t feeling well.&quot;
&#9;&#9;wait(2)
&#9;&#9;doctor.Name = &quot;Let me give you a check up.&quot;
&#9;&#9;wait(2)
&#9;&#9;doctor.Name = &quot;Here is some medication.&quot;
&#9;&#9;wait(2)
&#9;&#9;doctor.Name = &quot;You should start feeling better right away.&quot;
&#9;&#9;wait(2)
&#9;&#9;doctor.Name = &quot;Doctor&quot;
&#9;&#9;wait(2)
&#9;&#9;humanoid.Health = 100
&#9;&#9;wait(12)
&#9;&#9;if human.Head:findFirstChild(&quot;BigHead&quot;) ~= nil then
&#9;&#9;&#9;local parts = human.Head:children()
&#9;&#9;&#9;for i = 1, #parts do
&#9;&#9;&#9;&#9;if (parts[i].Name == &quot;BigHead&quot;) then
&#9;&#9;&#9;&#9;&#9;parts[i]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;debounce = false
end 

script.Parent.Touched:connect(onTouched) 

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						<string name="Name">Head</string>
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						</Vector3>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
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							<Y>0.800000012</Y>
							<Z>8</Z>
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					</Properties>
					<Item class="Decal" referent="RBX6382">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">badger1</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6289033</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6383">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Damage Script</string>
							<ProtectedString name="Source">-- Dignity
local debounce = false
power = 2 -- This is the limit of power in which you want to damage people. I recommend from 5, to 10.


function onTouched(part)
&#9;if (part.Parent:findFirstChild(&quot;Humanoid&quot;)== nil) then return end -- must be humanoid to make script work
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;) -- finds humanoid. makes sure you ARE a humanoid, and not just a foreign object.
&#9;&#9;if h~=nil then
&#9;&#9;h.Health = h.Health - power -- dont change this aspect
&#9;&#9;debounce = true

&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;Ouch, &quot;..part.Parent.Name..&quot;!&quot;
&#9;&#9;message.Parent = game.Players:playerFromCharacter(part.Parent)
&#9;&#9;wait(1.5)
&#9;&#9;message.Text = &quot;Stay out of the fire!&quot;
&#9;&#9;wait(1.5)
&#9;&#9;message:Remove ()

                debounce = false
&#9;end


end -- ends.


script.Parent.Touched:connect(onTouched) --If touched; script will become active.</ProtectedString>
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						<string name="Name">Oven Door</string>
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							<string name="Name">badger1</string>
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							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6289033</url></Content>
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					</Item>
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Damage Script</string>
							<ProtectedString name="Source">-- Dignity
local debounce = false
power = 2 -- This is the limit of power in which you want to damage people. I recommend from 5, to 10.


function onTouched(part)
&#9;if (part.Parent:findFirstChild(&quot;Humanoid&quot;)== nil) then return end -- must be humanoid to make script work
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;) -- finds humanoid. makes sure you ARE a humanoid, and not just a foreign object.
&#9;&#9;if h~=nil then
&#9;&#9;h.Health = h.Health - power -- dont change this aspect
&#9;&#9;debounce = true

&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;Ouch, &quot;..part.Parent.Name..&quot;!&quot;
&#9;&#9;message.Parent = game.Players:playerFromCharacter(part.Parent)
&#9;&#9;wait(1.5)
&#9;&#9;message.Text = &quot;Stay out of the fire!&quot;
&#9;&#9;wait(1.5)
&#9;&#9;message:Remove ()

                debounce = false
&#9;end


end -- ends.


script.Parent.Touched:connect(onTouched) --If touched; script will become active.</ProtectedString>
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						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX6677">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1006</int>
						<CoordinateFrame name="CFrame">
							<X>896.699951</X>
							<Y>65.0501633</Y>
							<Z>-27</Z>
							<R00>-1</R00>
							<R01>-3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>-1</R11>
							<R12>3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX6678">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>893.699951</X>
							<Y>64.7501755</Y>
							<Z>-5.19999695</Z>
							<R00>-1</R00>
							<R01>-4.31590415e-005</R01>
							<R02>4.8021076e-010</R02>
							<R10>9.29522848e-010</R10>
							<R11>-3.26636837e-005</R11>
							<R12>-1</R12>
							<R20>4.31590452e-005</R20>
							<R21>-0.99999994</R21>
							<R22>3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX6679">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.699999988</X>
								<Y>1</Y>
								<Z>0.699999988</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6680">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>887.699951</X>
							<Y>64.4501877</Y>
							<Z>-2</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX6681">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>890.199951</X>
							<Y>64.4501877</Y>
							<Z>-4.5</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX6682">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>890.199951</X>
							<Y>64.4501877</Y>
							<Z>-2</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX6683">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2887761</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX6684">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=2887761</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6685">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Splash Script</string>
							<ProtectedString name="Source">print(&quot;Splash Script by Plad loaded&quot;)


local Pool = script.Parent

function onTouched(hit)
&#9;print(&quot;Pool hit&quot;)

&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)

&#9;if (human ~= nil ) then 
&#9;&#9;for i =1,2 do
&#9;&#9;&#9;local Splash = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;Splash.Parent = game.Workspace
&#9;&#9;&#9;Splash.Position = human.Torso.Position + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
&#9;&#9;&#9;Splash.Shape = 0
&#9;&#9;&#9;Splash.formFactor = &quot;Symmetric&quot;
&#9;&#9;&#9;Splash.Name = &quot;Splash&quot;
&#9;&#9;&#9;Splash.BrickColor = BrickColor.new(23)
&#9;&#9;&#9;Splash.Reflectance = 0.5
&#9;&#9;&#9;Splash.Size = Vector3.new(1,1,1)

&#9;&#9;&#9;game:GetService(&quot;Debris&quot;):AddItem(Splash, .5) -- get rid of Splash after a certain amount of time
&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;end
&#9;end
&#9;
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6686">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>890.199951</X>
							<Y>62.6501694</Y>
							<Z>-2</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>2.4000001</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX6687">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>778.700012</X>
							<Y>68.2500229</Y>
							<Z>270.5</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sample Oranges</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
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							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
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							<Y>0</Y>
							<Z>0</Z>
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						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX6722">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>664.513123</X>
							<Y>64.8717422</Y>
							<Z>188.920654</Z>
							<R00>0.00177428219</R00>
							<R01>0.0830504298</R01>
							<R02>0.996543765</R02>
							<R10>-0.000114882627</R10>
							<R11>0.996545315</R11>
							<R12>-0.0830503628</R12>
							<R20>-0.999998391</R20>
							<R21>3.28692222e-005</R21>
							<R22>0.00177769375</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sample Lettuce</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
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						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX6723">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1091940</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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							<Vector3 name="Scale">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
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							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1091942</url></Content>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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					</Item>
				</Item>
				<Item class="Part" referent="RBX6724">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>661.000061</X>
							<Y>63.4477425</Y>
							<Z>187</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sample Grapefruit</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
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							<Y>0</Y>
							<Z>0</Z>
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						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX6725">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>661.000061</X>
							<Y>63.4355965</Y>
							<Z>191.008667</Z>
							<R00>-3.62402498e-005</R00>
							<R01>2.9146413e-005</R01>
							<R02>-1</R02>
							<R10>-0.540737689</R10>
							<R11>0.841191292</R11>
							<R12>4.41141783e-005</R12>
							<R20>0.841191292</R20>
							<R21>0.540737689</R21>
							<R22>-1.47244191e-005</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sample Grapefruit</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX6726">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">0</token>
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						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>659.000061</X>
							<Y>63.4477425</Y>
							<Z>185</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
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						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sample Grapefruit</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
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							<Y>0</Y>
							<Z>0</Z>
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						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX6727">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Y>63.3477325</Y>
							<Z>187</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sample Apple</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
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							<Y>0</Y>
							<Z>0</Z>
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						<token name="formFactorRaw">0</token>
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						<Vector3 name="size">
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							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX6728">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16190555</url></Content>
							<token name="MeshType">5</token>
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								<Y>0</Y>
								<Z>0</Z>
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							<Vector3 name="Scale">
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								<Y>4</Y>
								<Z>4</Z>
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							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16190577</url></Content>
							<Vector3 name="VertexColor">
								<X>3</X>
								<Y>3</Y>
								<Z>3</Z>
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					</Item>
				</Item>
				<Item class="Part" referent="RBX6729">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Y>63.3471832</Y>
							<Z>191.000122</Z>
							<R00>-3.26636837e-005</R00>
							<R01>4.31581502e-005</R01>
							<R02>-1</R02>
							<R10>9.29513244e-010</R10>
							<R11>1</R11>
							<R12>4.31581502e-005</R12>
							<R20>0.99999994</R20>
							<R21>4.80190998e-010</R21>
							<R22>-3.26636873e-005</R22>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<Y>0</Y>
							<Z>0</Z>
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							<Y>0</Y>
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						<Vector3 name="size">
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							<Y>2</Y>
							<Z>2</Z>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX6730">
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							<token name="LODX">2</token>
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								<Z>0</Z>
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								<Y>4</Y>
								<Z>4</Z>
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								<X>3</X>
								<Y>3</Y>
								<Z>3</Z>
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					</Item>
				</Item>
				<Item class="Part" referent="RBX6731">
					<Properties>
						<bool name="Anchored">true</bool>
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							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R21>0</R21>
							<R22>1</R22>
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
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							<Y>80.4197464</Y>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">stem</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX7143">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>0.200000003</Z>
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							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7144">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1006.19995</X>
							<Y>65.4501572</Y>
							<Z>-52.3999939</Z>
							<R00>1</R00>
							<R01>4.31581466e-005</R01>
							<R02>4.80200768e-010</R02>
							<R10>9.29503585e-010</R10>
							<R11>-3.26636837e-005</R11>
							<R12>1</R12>
							<R20>4.31581502e-005</R20>
							<R21>-0.99999994</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">screen</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>0.800000012</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX7145">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">badger1</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6289033</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7146">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Damage Script</string>
							<ProtectedString name="Source">-- Dignity
local debounce = false
power = 2 -- This is the limit of power in which you want to damage people. I recommend from 5, to 10.


function onTouched(part)
&#9;if (part.Parent:findFirstChild(&quot;Humanoid&quot;)== nil) then return end -- must be humanoid to make script work
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;) -- finds humanoid. makes sure you ARE a humanoid, and not just a foreign object.
&#9;&#9;if h~=nil then
&#9;&#9;h.Health = h.Health - power -- dont change this aspect
&#9;&#9;debounce = true

&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;Ouch, &quot;..part.Parent.Name..&quot;!&quot;
&#9;&#9;message.Parent = game.Players:playerFromCharacter(part.Parent)
&#9;&#9;wait(1.5)
&#9;&#9;message.Text = &quot;Stay out of the fire!&quot;
&#9;&#9;wait(1.5)
&#9;&#9;message:Remove ()

                debounce = false
&#9;end


end -- ends.


script.Parent.Touched:connect(onTouched) --If touched; script will become active.</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7147">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1000.19995</X>
							<Y>65.8501511</Y>
							<Z>17.6000061</Z>
							<R00>1</R00>
							<R01>4.31581466e-005</R01>
							<R02>4.80200768e-010</R02>
							<R10>9.29503585e-010</R10>
							<R11>-3.26636837e-005</R11>
							<R12>1</R12>
							<R20>4.31581502e-005</R20>
							<R21>-0.99999994</R21>
							<R22>-3.26636873e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">screen</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>0.800000012</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX7148">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">badger1</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=6289033</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7149">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Damage Script</string>
							<ProtectedString name="Source">-- Dignity
local debounce = false
power = 2 -- This is the limit of power in which you want to damage people. I recommend from 5, to 10.


function onTouched(part)
&#9;if (part.Parent:findFirstChild(&quot;Humanoid&quot;)== nil) then return end -- must be humanoid to make script work
&#9;local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;) -- finds humanoid. makes sure you ARE a humanoid, and not just a foreign object.
&#9;&#9;if h~=nil then
&#9;&#9;h.Health = h.Health - power -- dont change this aspect
&#9;&#9;debounce = true

&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;Ouch, &quot;..part.Parent.Name..&quot;!&quot;
&#9;&#9;message.Parent = game.Players:playerFromCharacter(part.Parent)
&#9;&#9;wait(1.5)
&#9;&#9;message.Text = &quot;Stay out of the fire!&quot;
&#9;&#9;wait(1.5)
&#9;&#9;message:Remove ()

                debounce = false
&#9;end


end -- ends.


script.Parent.Touched:connect(onTouched) --If touched; script will become active.</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7150">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1012.69995</X>
							<Y>62.0501671</Y>
							<Z>-74.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">chair</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7151">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1012.69995</X>
							<Y>65.0501633</Y>
							<Z>-73.5</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>-3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">chair</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7152">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1012.69995</X>
							<Y>62.0501671</Y>
							<Z>-72.5</Z>
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							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">chair</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
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					</Properties>
				</Item>
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						<bool name="Anchored">true</bool>
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							<Y>63.250145</Y>
							<Z>-73.5</Z>
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							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
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							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1028713</url></Content>
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							<string name="Name">Mesh</string>
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							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>852.699951</X>
							<Y>61.4500427</Y>
							<Z>166.5</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Step</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.800000012</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7296">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>821.699951</X>
							<Y>61.4500427</Y>
							<Z>162.5</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>-3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Step</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.800000012</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7297">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>988.369873</X>
							<Y>71.2065811</Y>
							<Z>10.000061</Z>
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							<R22>1.80134793e-005</R22>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">2</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Awning</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>0.400000006</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX7298">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=10677678</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7299">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>748.200012</X>
							<Y>62.8500366</Y>
							<Z>265</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
							<R12>2.30754016e-009</R12>
							<R20>-1</R20>
							<R21>-4.3159529e-005</R21>
							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Step</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7300">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>765.700012</X>
							<Y>63.2500381</Y>
							<Z>271.5</Z>
							<R00>5.34682295e-005</R00>
							<R01>1.23517841e-013</R01>
							<R02>1</R02>
							<R10>-4.3159529e-005</R10>
							<R11>1</R11>
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							<R20>-1</R20>
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							<R22>5.34682295e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Step</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.800000012</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX7301">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>713</X>
							<Y>64.3937607</Y>
							<Z>270.700195</Z>
							<R00>1</R00>
							<R01>3.05171125e-005</R01>
							<R02>-3.05161811e-005</R02>
							<R10>-3.05161811e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>3.05171125e-005</R20>
							<R21>-3.05161811e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Spiky Hair Giver</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX7302">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.0670000017</X>
								<Y>0.0250000004</Y>
								<Z>0.0670000017</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=9913167</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX7303">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>691</X>
							<Y>63.8994446</Y>
							<Z>263.700195</Z>
							<R00>-1</R00>
							<R01>3.05171125e-005</R01>
							<R02>3.05180438e-005</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>3.05171125e-005</R12>
							<R20>-3.05171125e-005</R20>
							<R21>3.05180438e-005</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Sparkly Fedora Giver</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX7304">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1285237</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.10000002</X>
								<Y>1.10000002</Y>
								<Z>1.10000002</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1285232</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7305">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

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							<X>0</X>
							<Y>0</Y>
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							<string name="Name">Mesh</string>
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					<Item class="Script" referent="RBX7408">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- (Hat Giver Script - Loaded.)

debounce = true

function onTouched(hit)
&#9;if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
&#9;&#9;debounce = false
&#9;&#9;h = Instance.new(&quot;Hat&quot;)
&#9;&#9;p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;GreenTopHat&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = hit.Parent:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(0,-0.25,0) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true 
&#9;&#9;script.Parent.Mesh:clone().Parent = p
&#9;&#9;h.Parent = hit.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0,-0.25,0)
&#9;&#9;wait(5)
&#9;&#9;debounce = true
&#9;end
end

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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							<R21>0</R21>
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						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
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							<token name="Material">256</token>
							<string name="Name">Part</string>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">5</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7411">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">5</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
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								<Y>73.0999985</Y>
								<Z>153.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
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							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
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							<token name="FrontSurface">5</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">5</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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							<Vector3 name="RotVelocity">
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								<Y>0</Y>
								<Z>0</Z>
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							<float name="TopParamA">-0.5</float>
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							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX7412">
						<Properties>
							<bool name="Anchored">true</bool>
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							<token name="BottomSurface">4</token>
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							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>664.5</X>
								<Y>73.7000046</Y>
								<Z>153.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">5</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">5</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">5</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">5</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX7413">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX7414">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>665.5</X>
									<Y>72.4000015</Y>
									<Z>152.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Holder2</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Weld" referent="RBX7415">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7416">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">5</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>665.5</X>
									<Y>62.9000015</Y>
									<Z>153</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">5</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">5</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">5</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7417">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>662.200012</X>
									<Y>67.5</Y>
									<Z>154</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7418">
								<Properties>
									<float name="MaxActivationDistance">35</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX7419">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX7420">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=16214124</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7421">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local drink = script.Parent.Parent.Cake
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Handle.Anchored = false
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7422">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>662.200012</X>
									<Y>69.5</Y>
									<Z>151</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7423">
								<Properties>
									<float name="MaxActivationDistance">35</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX7424">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX7425">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=16646570</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7426">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local drink = script.Parent.Parent.Cheezburger
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Handle.Anchored = false
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7427">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>662.200012</X>
									<Y>69.5</Y>
									<Z>147</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7428">
								<Properties>
									<float name="MaxActivationDistance">35</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7429">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local drink = script.Parent.Parent.Taco
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position 
&#9;&#9;d.Handle.Anchored = false
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX7430">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=14846949</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX7431">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7432">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>662.200012</X>
									<Y>69.5</Y>
									<Z>149</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7433">
								<Properties>
									<float name="MaxActivationDistance">35</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX7434">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX7435">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=13073604</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7436">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local drink = script.Parent.Parent.TurkeyLeg
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Handle.Anchored = false
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7437">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>662.200012</X>
									<Y>67.5</Y>
									<Z>152</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7438">
								<Properties>
									<float name="MaxActivationDistance">35</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX7439">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=12218172</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX7440">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7441">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local drink = script.Parent.Parent.TeddyBloxpin
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Handle.Anchored = false
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7442">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>662.200012</X>
									<Y>69.5</Y>
									<Z>157</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7443">
								<Properties>
									<float name="MaxActivationDistance">35</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX7444">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX7445">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=15930781</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7446">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local drink = script.Parent.Parent.StarbloxLatte
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Handle.Anchored = false
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7447">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>662.200012</X>
									<Y>69.5</Y>
									<Z>155</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7448">
								<Properties>
									<float name="MaxActivationDistance">35</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX7449">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7450">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local drink = script.Parent.Parent.BloxyCola
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Handle.Anchored = false
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX7451">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=10472127</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7452">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">5</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>659.5</X>
									<Y>62.9000015</Y>
									<Z>153</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">5</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">5</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">5</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7453">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">5</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>659.5</X>
									<Y>67.0999985</Y>
									<Z>146</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">5</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">5</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">5</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>7.20000029</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7454">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">5</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>661</X>
									<Y>67.0999985</Y>
									<Z>153</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">5</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">5</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">5</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>7.20000029</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7455">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>662.200012</X>
									<Y>69.5</Y>
									<Z>153</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7456">
								<Properties>
									<float name="MaxActivationDistance">35</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7457">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local drink = script.Parent.Parent.Bloxilicious
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position
&#9;&#9;d.Handle.Anchored = false
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX7458">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=11878696</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX7459">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7460">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>662.200012</X>
									<Y>69.5</Y>
									<Z>159</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7461">
								<Properties>
									<float name="MaxActivationDistance">35</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX7462">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local drink = script.Parent.Parent.Goblet2
local spot = script.Parent.Parent.Holder2
local db = false

function onClick()
&#9;if db == false then
&#9;&#9;db = true
&#9;&#9;local d = drink:clone()
&#9;&#9;d.Handle.Position = spot.Position + Vector3.new(6.5,0,0)
&#9;&#9;d.Handle.Anchored = false
&#9;&#9;d.Parent = game.Workspace
&#9;&#9;wait(5)
&#9;&#9;db = false
&#9;end
end

script.Parent.ClickDetector.MouseClick:connect(onClick)</ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX7463">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=13116120</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX7464">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Tool" referent="RBX7465">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0</X>
									<Y>0</Y>
									<Z>-0.400000006</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">TeddyBloxpin</string>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12218172</url></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Script" referent="RBX7466">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">TeddyScript</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true



s1 = Instance.new(&quot;Sound&quot;)
s1.SoundId = &quot;http://www.roblox.com/asset/?id=12844799&quot;
s1.Parent = Tool.Handle

s2 = Instance.new(&quot;Sound&quot;)
s2.SoundId = &quot;http://www.roblox.com/asset/?id=12844794&quot;
s2.Parent = Tool.Handle

s3 = Instance.new(&quot;Sound&quot;)
s3.SoundId = &quot;http://www.roblox.com/asset/?id=12803520&quot;
s3.Parent = Tool.Handle

s4 = Instance.new(&quot;Sound&quot;)
s4.SoundId = &quot;http://www.roblox.com/asset/?id=12803507&quot;
s4.Parent = Tool.Handle

s5 = Instance.new(&quot;Sound&quot;)
s5.SoundId = &quot;http://www.roblox.com/asset/?id=12803498&quot;
s5.Parent = Tool.Handle

local sayings = {s1,s2,s3,s4,s5}


function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;
&#9;Tool.GripForward = Vector3.new(1,0,0)
&#9;Tool.GripPos = Vector3.new(.5,-1.5,-1.56)
&#9;Tool.GripRight = Vector3.new(0,-.707,-.707)
&#9;Tool.GripUp = Vector3.new(0,-.707,.707)

&#9;sayings[math.random(1,#sayings)]:Play()
&#9;wait(2)

&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripPos = Vector3.new(0,0,-.4)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)

&#9;
&#9;enabled = true

end

function onEquipped()
&#9;for i=1,#sayings do
&#9;&#9;sayings[i].Volume = 1
&#9;end
end

function onUnequipped()
&#9;for i=1,#sayings do
&#9;&#9;sayings[i].Volume = 0
&#9;end
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
script.Parent.Unequipped:connect(onUnequipped)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX7467">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>659.5</X>
										<Y>67.3000031</Y>
										<Z>148.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0.400000006</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX7468">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12218321</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12218077</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7469">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7470">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7471">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7472">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7473">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7474">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7475">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7476">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7477">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7478">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7479">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7480">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7481">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7482">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7483">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7484">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7485">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7486">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7487">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7488">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7489">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7490">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7491">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7492">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7493">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7494">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7495">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7496">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7497">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7498">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7499">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7500">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7501">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7502">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7503">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7504">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
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										<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
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									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7555">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7556">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7557">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7558">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7559">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7560">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7561">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7562">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7563">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7564">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7565">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7566">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7567">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7568">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7569">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7570">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7571">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7572">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7573">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7574">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7575">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7576">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7577">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7578">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7579">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7580">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7581">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7582">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7583">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7584">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7585">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7586">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7587">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7588">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7589">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7590">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7591">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7592">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7593">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7594">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7595">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7596">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7597">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7598">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7599">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7600">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7601">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7602">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7603">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7604">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7605">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7606">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7607">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7608">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7609">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7610">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7611">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7612">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7613">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7614">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7615">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7616">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7617">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7618">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7619">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7620">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7621">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7622">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7623">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7624">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7625">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7626">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7627">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7628">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7629">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7630">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7631">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7632">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7633">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7634">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7635">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7636">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7637">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7638">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7639">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7640">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7641">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7642">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7643">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7644">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7645">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7646">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7647">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7648">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7649">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7650">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7651">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7652">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7653">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7654">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7655">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7656">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7657">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7658">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7659">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7660">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7661">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7662">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7663">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7664">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7665">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7666">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7667">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7668">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7669">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7670">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7671">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7672">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7673">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7674">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7675">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7676">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7677">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7678">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7679">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7680">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7681">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7682">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7683">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7684">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7685">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7686">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7687">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7688">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7689">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7690">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7691">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7692">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7693">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7694">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7695">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7696">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7697">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7698">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7699">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7700">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7701">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7702">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7703">
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										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803507</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7704">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7705">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803498</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7706">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844799</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7707">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12844794</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7708">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">Sound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12803520</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7709">
									<Properties>
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									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7778">
									<Properties>
										<CoordinateFrame name="C0">
											<X>2.58500165e-007</X>
											<Y>1.47510104e-006</Y>
											<Z>9.1201764e-007</Z>
											<R00>-0.0305623356</R00>
											<R01>-0.998223186</R01>
											<R02>0.0511513427</R02>
											<R10>-0.997484028</R10>
											<R11>0.0271847546</R11>
											<R12>-0.0654721856</R12>
											<R20>0.0639653206</R20>
											<R21>-0.0530236289</R21>
											<R22>-0.996542513</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>2.58500165e-007</X>
											<Y>1.47510104e-006</Y>
											<Z>9.1201764e-007</Z>
											<R00>-0.0305623356</R00>
											<R01>-0.998223186</R01>
											<R02>0.0511513427</R02>
											<R10>-0.997484028</R10>
											<R11>0.0271847546</R11>
											<R12>-0.0654721856</R12>
											<R20>0.0639653206</R20>
											<R21>-0.0530236289</R21>
											<R22>-0.996542513</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7779">
									<Properties>
										<CoordinateFrame name="C0">
											<X>5.81937775e-006</X>
											<Y>3.66444342e-009</Y>
											<Z>4.0117655e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>5.81937775e-006</X>
											<Y>3.66444342e-009</Y>
											<Z>4.0117655e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7780">
									<Properties>
										<CoordinateFrame name="C0">
											<X>5.19993637e-006</X>
											<Y>-2.07580495e-008</Y>
											<Z>-4.3925632e-009</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>5.19993637e-006</X>
											<Y>-2.07580495e-008</Y>
											<Z>-4.3925632e-009</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7781">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-4.51719643e-007</X>
											<Y>1.87397453e-009</Y>
											<Z>-3.76758157e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-4.51719643e-007</X>
											<Y>1.87397453e-009</Y>
											<Z>-3.76758157e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7782">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.26816673e-007</X>
											<Y>-2.34453221e-008</Y>
											<Z>5.90223294e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.26816673e-007</X>
											<Y>-2.34453221e-008</Y>
											<Z>5.90223294e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7783">
									<Properties>
										<CoordinateFrame name="C0">
											<X>8.01678993e-007</X>
											<Y>-1.1426212e-008</Y>
											<Z>-1.10775409e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8.01678993e-007</X>
											<Y>-1.1426212e-008</Y>
											<Z>-1.10775409e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7784">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7785">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7786">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">OpenSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10721950</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7787">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">DrinkSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7788">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX7789">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BloxiliciousGum</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true

shooting = false
reloadtime = 0

local bubble = nil

function TakeStick()
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.25,-.5,.2)
&#9;Tool.GripRight = Vector3.new(.971,-.156,.181)
&#9;Tool.GripUp = Vector3.new(.239,.632,-.737)
end

function RestoreStick()
&#9;Tool.GripForward = Vector3.new(-.776,.163,-.609)
&#9;Tool.GripPos = Vector3.new(0.05,-.15,.1)
&#9;Tool.GripRight = Vector3.new(.614,-.0269,-.789)
&#9;Tool.GripUp = Vector3.new(.145,.986,.079)
end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end


function BlowBubble(head)
&#9;if (bubble == nil) then
&#9;&#9;bubble = Instance.new(&quot;Part&quot;)
&#9;&#9;bubble.Shape = 0
&#9;&#9;bubble.Size = Vector3.new(1,1,1)
&#9;&#9;bubble.BrickColor = BrickColor.new(1016)
&#9;&#9;bubble.Transparency = .3
&#9;&#9;bubble.TopSurface = 0
&#9;&#9;bubble.BottomSurface = 0
&#9;&#9;bubble.Position = head.Position + (head.CFrame.lookVector * .5)

&#9;&#9;local mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh.MeshType = 3
&#9;&#9;mesh.Parent = bubble
&#9;&#9;bubble.Parent = game.Workspace

&#9;&#9;local bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;bp.maxForce = Vector3.new(1e8,1e8,1e8)
&#9;&#9;bp.position = bubble.Position
&#9;&#9;bp.Parent = bubble
&#9;end

&#9;bubble.BodyPosition.position = head.Position + (head.CFrame.lookVector * (.6 +  (bubble.Mesh.Scale.x * .5)))
&#9;bubble.Mesh.Scale = bubble.Mesh.Scale + Vector3.new(.1,.1,.1)
end


Tool = script.Parent


function onActivated(mouse)
&#9;if reloadtime &gt; 0 then return end
&#9;if shooting == true then return end

&#9;reloadtime = 1.0
&#9;shooting = true

&#9;local time = 0

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;TakeStick()

&#9;local sound = character.PrimaryPart:findFirstChild(&quot;InflateSound&quot;)
&#9;if sound == nil then 
&#9;&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;sound.Name = &quot;InflateSound&quot;
&#9;&#9;sound.SoundId = &quot;http://www.roblox.com/asset/?id=11895499&quot;
&#9;&#9;sound.Parent = character.PrimaryPart
&#9;end
&#9;wait(.5)
&#9;sound:Play()
&#9;

&#9;RestoreStick()

&#9;while shooting == true do



&#9;&#9;BlowBubble(character.Head)
&#9;&#9;wait(.05)
&#9;&#9;time = time + .05
&#9;&#9;if time &gt; 2.0 then shooting = false end
&#9;end

&#9;if (bubble ~= nil) then
&#9;&#9;bubble:Remove()
&#9;&#9;bubble = nil
&#9;end

&#9;sound:Stop()

&#9;local psound = character.PrimaryPart:findFirstChild(&quot;PopSound&quot;)
&#9;if psound == nil then 
&#9;&#9;psound = Instance.new(&quot;Sound&quot;)
&#9;&#9;psound.Name = &quot;PopSound&quot;
&#9;&#9;psound.SoundId = &quot;http://www.roblox.com/asset/?id=11895500&quot;
&#9;&#9;psound.Parent = character.PrimaryPart
&#9;end
&#9;psound:Play()

&#9;wait(reloadtime)
&#9;reloadtime = 0


end

function onDeactivated(mouse)
&#9;shooting = false
end


script.Parent.Activated:connect(onActivated)
script.Parent.Deactivated:connect(onDeactivated)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Tool" referent="RBX7790">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0</X>
									<Y>-0.400000006</Y>
									<Z>0</Z>
									<R00>0.217094183</R00>
									<R01>4.71208477e-006</R01>
									<R02>0.976150632</R02>
									<R10>-4.29010615e-005</R10>
									<R11>1</R11>
									<R12>4.71391013e-006</R12>
									<R20>-0.976150632</R20>
									<R21>-4.29012653e-005</R21>
									<R22>0.217094183</R22>
								</CoordinateFrame>
								<string name="Name">TurkeyLeg</string>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13073604</url></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Part" referent="RBX7791">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>659.5</X>
										<Y>67.3000031</Y>
										<Z>152.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
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											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>5.19993637e-006</X>
											<Y>-2.07580495e-008</Y>
											<Z>-4.3925632e-009</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7861">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-4.51719643e-007</X>
											<Y>1.87397453e-009</Y>
											<Z>-3.76758157e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-4.51719643e-007</X>
											<Y>1.87397453e-009</Y>
											<Z>-3.76758157e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7862">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.26816673e-007</X>
											<Y>-2.34453221e-008</Y>
											<Z>5.90223294e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.26816673e-007</X>
											<Y>-2.34453221e-008</Y>
											<Z>5.90223294e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7863">
									<Properties>
										<CoordinateFrame name="C0">
											<X>8.01678993e-007</X>
											<Y>-1.1426212e-008</Y>
											<Z>-1.10775409e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8.01678993e-007</X>
											<Y>-1.1426212e-008</Y>
											<Z>-1.10775409e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7864">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7865">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7866">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">OpenSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13076573</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX7867">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=13073626</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=13073598</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7868">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX7869">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SandwichScript</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0.675, -0.675, -0.3)
&#9;Tool.GripPos = Vector3.new(0.4, -0.59, 1.1)
&#9;Tool.GripRight = Vector3.new(0.212, -0.212, 0.954)
&#9;Tool.GripUp = Vector3.new(0.707, 0.707, 0)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(.8)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 1.6) then
&#9;&#9;&#9;h.Health = h.Health + 1.6
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-0.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0, -0.4, 0)
&#9;Tool.GripRight = Vector3.new(0.217,0,-0.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Tool" referent="RBX7870">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0.5</X>
									<Y>-0.100000001</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Cheezburger</string>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16646570</url></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Part" referent="RBX7871">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>659.5</X>
										<Y>67.0999985</Y>
										<Z>151.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX7872">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16646125</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16432575</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7873">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-4.71828389e-006</X>
											<Y>-1.06949216e-007</Y>
											<Z>6.73912837e-008</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-4.71828389e-006</X>
											<Y>-1.06949216e-007</Y>
											<Z>6.73912837e-008</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7874">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1.34138972e-007</X>
											<Y>-6.91051537e-006</Y>
											<Z>0</Z>
											<R00>-9.20239108e-005</R00>
											<R01>0.999999225</R01>
											<R02>-0.00125072582</R02>
											<R10>3.04560999e-005</R10>
											<R11>0.00125072862</R11>
											<R12>0.999999225</R12>
											<R20>1</R20>
											<R21>9.19857484e-005</R21>
											<R22>-3.05711801e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1.34138972e-007</X>
											<Y>-6.91051537e-006</Y>
											<Z>0</Z>
											<R00>-9.20239108e-005</R00>
											<R01>0.999999225</R01>
											<R02>-0.00125072582</R02>
											<R10>3.04560999e-005</R10>
											<R11>0.00125072862</R11>
											<R12>0.999999225</R12>
											<R20>1</R20>
											<R21>9.19857484e-005</R21>
											<R22>-3.05711801e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7875">
									<Properties>
										<CoordinateFrame name="C0">
											<X>3.64912034e-006</X>
											<Y>-1.13236744e-007</Y>
											<Z>-2.01656292e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>3.64912034e-006</X>
											<Y>-1.13236744e-007</Y>
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											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7944">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7945">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7946">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">OpenSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16647570</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX7947">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">DrinkSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16647579</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX7948">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SandwichScript</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(-.981, .196, 0)
&#9;Tool.GripPos = Vector3.new(-.5, -0.6, -1.5)
&#9;Tool.GripRight = Vector3.new(0, -0, -1)
&#9;Tool.GripUp = Vector3.new(0.196, .981, 0)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(.8)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 1.6) then
&#9;&#9;&#9;h.Health = h.Health + 1.6
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-1, 0, 0)
&#9;Tool.GripPos = Vector3.new(-.5, -.1, 0)
&#9;Tool.GripRight = Vector3.new(0, 0, 1)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7949">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">5</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>659.5</X>
									<Y>71.3000031</Y>
									<Z>153</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">5</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">5</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">5</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7950">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">5</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>658</X>
									<Y>67.0999985</Y>
									<Z>153</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">5</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">5</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">5</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>7.20000029</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX7951">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0.200000003</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Taco</string>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14846949</url></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Part" referent="RBX7952">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>659.599976</X>
										<Y>66.9994888</Y>
										<Z>154.5</Z>
										<R00>-3.26636837e-005</R00>
										<R01>0.99999994</R01>
										<R02>4.80205764e-010</R02>
										<R10>-0.99999994</R10>
										<R11>-3.26636837e-005</R11>
										<R12>4.31586013e-005</R12>
										<R20>4.31585977e-005</R20>
										<R21>9.29513244e-010</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX7953">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=14846869</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.699999988</X>
											<Y>0.699999988</Y>
											<Z>0.699999988</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14846834</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7954">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-4.71828389e-006</X>
											<Y>-1.06949216e-007</Y>
											<Z>6.73912837e-008</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-4.71828389e-006</X>
											<Y>-1.06949216e-007</Y>
											<Z>6.73912837e-008</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7955">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1.34138972e-007</X>
											<Y>-6.91051537e-006</Y>
											<Z>0</Z>
											<R00>-9.20239108e-005</R00>
											<R01>0.999999225</R01>
											<R02>-0.00125072582</R02>
											<R10>3.04560999e-005</R10>
											<R11>0.00125072862</R11>
											<R12>0.999999225</R12>
											<R20>1</R20>
											<R21>9.19857484e-005</R21>
											<R22>-3.05711801e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1.34138972e-007</X>
											<Y>-6.91051537e-006</Y>
											<Z>0</Z>
											<R00>-9.20239108e-005</R00>
											<R01>0.999999225</R01>
											<R02>-0.00125072582</R02>
											<R10>3.04560999e-005</R10>
											<R11>0.00125072862</R11>
											<R12>0.999999225</R12>
											<R20>1</R20>
											<R21>9.19857484e-005</R21>
											<R22>-3.05711801e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7956">
									<Properties>
										<CoordinateFrame name="C0">
											<X>3.64912034e-006</X>
											<Y>-1.13236744e-007</Y>
											<Z>-2.01656292e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>3.64912034e-006</X>
											<Y>-1.13236744e-007</Y>
											<Z>-2.01656292e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX7957">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.6321755e-007</X>
											<Y>3.49538391e-006</Y>
											<Z>0</Z>
											<R00>-7.28338782e-005</R00>
											<R01>0.996504903</R01>
											<R02>-0.083534196</R02>
											<R10>2.91752731e-005</R10>
											<R11>0.083534196</R11>
											<R12>0.996504903</R12>
											<R20>1</R20>
											<R21>7.01421886e-005</R21>
											<R22>-3.51574236e-005</R22>
										</CoordinateFrame>
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											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8026">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX8027">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">OpenSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=15174422</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX8028">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">EatSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=15047813</url></Content>
										<float name="Volume">0.300000012</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX8029">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SandwichScript</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(-0.97, 1.02e-005, -0.243)
&#9;Tool.GripPos = Vector3.new(-0.2, 0, -1.23)
&#9;Tool.GripRight = Vector3.new(0.197, 0.581, -0.79)
&#9;Tool.GripUp = Vector3.new(-0.141, 0.814, 0.563)


&#9;Tool.Handle.EatSound:Play()

&#9;wait(.8)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 1.6) then
&#9;&#9;&#9;h.Health = h.Health + 1.6
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-1, 0, -0)
&#9;Tool.GripPos = Vector3.new(0.2, 0, 0)
&#9;Tool.GripRight = Vector3.new(0,0, -1)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Tool" referent="RBX8030">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0.200000003</X>
									<Y>-0.100000001</Y>
									<Z>0</Z>
									<R00>0.217094183</R00>
									<R01>4.71208477e-006</R01>
									<R02>0.976150632</R02>
									<R10>-4.29010615e-005</R10>
									<R11>1</R11>
									<R12>4.71391013e-006</R12>
									<R20>-0.976150632</R20>
									<R21>-4.29012653e-005</R21>
									<R22>0.217094183</R22>
								</CoordinateFrame>
								<string name="Name">StarbloxLatte</string>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15930781</url></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Part" referent="RBX8031">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>659.5</X>
										<Y>67.0999985</Y>
										<Z>157.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX8032">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15929962</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.5</X>
											<Y>1.5</Y>
											<Z>1.5</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15929949</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8033">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-4.71828389e-006</X>
											<Y>-1.06949216e-007</Y>
											<Z>6.73912837e-008</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-4.71828389e-006</X>
											<Y>-1.06949216e-007</Y>
											<Z>6.73912837e-008</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8034">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1.34138972e-007</X>
											<Y>-6.91051537e-006</Y>
											<Z>0</Z>
											<R00>-9.20239108e-005</R00>
											<R01>0.999999225</R01>
											<R02>-0.00125072582</R02>
											<R10>3.04560999e-005</R10>
											<R11>0.00125072862</R11>
											<R12>0.999999225</R12>
											<R20>1</R20>
											<R21>9.19857484e-005</R21>
											<R22>-3.05711801e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1.34138972e-007</X>
											<Y>-6.91051537e-006</Y>
											<Z>0</Z>
											<R00>-9.20239108e-005</R00>
											<R01>0.999999225</R01>
											<R02>-0.00125072582</R02>
											<R10>3.04560999e-005</R10>
											<R11>0.00125072862</R11>
											<R12>0.999999225</R12>
											<R20>1</R20>
											<R21>9.19857484e-005</R21>
											<R22>-3.05711801e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8035">
									<Properties>
										<CoordinateFrame name="C0">
											<X>3.64912034e-006</X>
											<Y>-1.13236744e-007</Y>
											<Z>-2.01656292e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>3.64912034e-006</X>
											<Y>-1.13236744e-007</Y>
											<Z>-2.01656292e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8036">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.6321755e-007</X>
											<Y>3.49538391e-006</Y>
											<Z>0</Z>
											<R00>-7.28338782e-005</R00>
											<R01>0.996504903</R01>
											<R02>-0.083534196</R02>
											<R10>2.91752731e-005</R10>
											<R11>0.083534196</R11>
											<R12>0.996504903</R12>
											<R20>1</R20>
											<R21>7.01421886e-005</R21>
											<R22>-3.51574236e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.6321755e-007</X>
											<Y>3.49538391e-006</Y>
											<Z>0</Z>
											<R00>-7.28338782e-005</R00>
											<R01>0.996504903</R01>
											<R02>-0.083534196</R02>
											<R10>2.91752731e-005</R10>
											<R11>0.083534196</R11>
											<R12>0.996504903</R12>
											<R20>1</R20>
											<R21>7.01421886e-005</R21>
											<R22>-3.51574236e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8037">
									<Properties>
										<CoordinateFrame name="C0">
											<X>5.25072437e-006</X>
											<Y>-9.04979558e-008</Y>
											<Z>-6.02840373e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>5.25072437e-006</X>
											<Y>-9.04979558e-008</Y>
											<Z>-6.02840373e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
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											<R20>1</R20>
											<R21>9.21592935e-009</R21>
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										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8038">
									<Properties>
										<CoordinateFrame name="C0">
											<X>5.25072437e-006</X>
											<Y>-9.04979558e-008</Y>
											<Z>-6.02840373e-008</Z>
											<R00>-3.27828893e-005</R00>
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											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0.533214211</X>
											<Y>4.09488493e-005</Y>
											<Z>-0.399536163</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
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											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8039">
									<Properties>
										<CoordinateFrame name="C0">
											<X>5.25072437e-006</X>
											<Y>-9.04979558e-008</Y>
											<Z>-6.02840373e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
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											<Y>2.60849974e-005</Y>
											<Z>-0.533189535</Z>
											<R00>1</R00>
											<R01>3.0530151e-005</R01>
											<R02>-3.05050053e-005</R02>
											<R10>-3.05050053e-005</R10>
											<R11>0.999999642</R11>
											<R12>0.000823975075</R12>
											<R20>3.0530151e-005</R20>
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											<R22>0.999999642</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8040">
									<Properties>
										<CoordinateFrame name="C0">
											<X>5.25072437e-006</X>
											<Y>-9.04979558e-008</Y>
											<Z>-6.02840373e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
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											<Y>0.373362005</Y>
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											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-0.5332008</X>
											<Y>8.52442608e-005</Y>
											<Z>-0.400390327</Z>
											<R00>5.32893937e-005</R00>
											<R01>-0.000819987152</R01>
											<R02>0.999999642</R02>
											<R10>0</R10>
											<R11>0.999999642</R11>
											<R12>0.000819987152</R12>
											<R20>-1</R20>
											<R21>-4.36966197e-008</R21>
											<R22>5.32893755e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8096">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.14122267e-005</X>
											<Y>2.31042439e-008</Y>
											<Z>-1.81467669e-007</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-2.17958132e-008</X>
											<Y>2.16124681e-005</Y>
											<Z>-0.933588922</Z>
											<R00>1</R00>
											<R01>3.0530151e-005</R01>
											<R02>-3.05050053e-005</R02>
											<R10>-3.05050053e-005</R10>
											<R11>0.999999642</R11>
											<R12>0.000823975075</R12>
											<R20>3.0530151e-005</R20>
											<R21>-0.000823974144</R21>
											<R22>0.999999642</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8097">
									<Properties>
										<CoordinateFrame name="C0">
											<X>2.73681553e-006</X>
											<Y>-7.9203943e-008</Y>
											<Z>-1.32984567e-007</Z>
											<R00>-1</R00>
											<R01>9.15522687e-005</R01>
											<R02>3.05189751e-005</R02>
											<R10>9.15532e-005</R10>
											<R11>1</R11>
											<R12>3.05161811e-005</R12>
											<R20>-3.05161811e-005</R20>
											<R21>3.05189751e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>2.73681553e-006</X>
											<Y>-7.9203943e-008</Y>
											<Z>-1.32984567e-007</Z>
											<R00>-1</R00>
											<R01>9.15522687e-005</R01>
											<R02>3.05189751e-005</R02>
											<R10>9.15532e-005</R10>
											<R11>1</R11>
											<R12>3.05161811e-005</R12>
											<R20>-3.05161811e-005</R20>
											<R21>3.05189751e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8098">
									<Properties>
										<CoordinateFrame name="C0">
											<X>2.58500165e-007</X>
											<Y>1.47510104e-006</Y>
											<Z>9.1201764e-007</Z>
											<R00>-0.0305623356</R00>
											<R01>-0.998223186</R01>
											<R02>0.0511513427</R02>
											<R10>-0.997484028</R10>
											<R11>0.0271847546</R11>
											<R12>-0.0654721856</R12>
											<R20>0.0639653206</R20>
											<R21>-0.0530236289</R21>
											<R22>-0.996542513</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>2.58500165e-007</X>
											<Y>1.47510104e-006</Y>
											<Z>9.1201764e-007</Z>
											<R00>-0.0305623356</R00>
											<R01>-0.998223186</R01>
											<R02>0.0511513427</R02>
											<R10>-0.997484028</R10>
											<R11>0.0271847546</R11>
											<R12>-0.0654721856</R12>
											<R20>0.0639653206</R20>
											<R21>-0.0530236289</R21>
											<R22>-0.996542513</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8099">
									<Properties>
										<CoordinateFrame name="C0">
											<X>5.81937775e-006</X>
											<Y>3.66444342e-009</Y>
											<Z>4.0117655e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>5.81937775e-006</X>
											<Y>3.66444342e-009</Y>
											<Z>4.0117655e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8100">
									<Properties>
										<CoordinateFrame name="C0">
											<X>5.19993637e-006</X>
											<Y>-2.07580495e-008</Y>
											<Z>-4.3925632e-009</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>5.19993637e-006</X>
											<Y>-2.07580495e-008</Y>
											<Z>-4.3925632e-009</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8101">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-4.51719643e-007</X>
											<Y>1.87397453e-009</Y>
											<Z>-3.76758157e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-4.51719643e-007</X>
											<Y>1.87397453e-009</Y>
											<Z>-3.76758157e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8102">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.26816673e-007</X>
											<Y>-2.34453221e-008</Y>
											<Z>5.90223294e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.26816673e-007</X>
											<Y>-2.34453221e-008</Y>
											<Z>5.90223294e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8103">
									<Properties>
										<CoordinateFrame name="C0">
											<X>8.01678993e-007</X>
											<Y>-1.1426212e-008</Y>
											<Z>-1.10775409e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8.01678993e-007</X>
											<Y>-1.1426212e-008</Y>
											<Z>-1.10775409e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8104">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8105">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX8106">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">DrinkSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX8107">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SpeedEffect</string>
									<ProtectedString name="Source">print(&quot;run latte&quot;)


-- assume we are in the character, let&apos;s check

function sepuku()
&#9;script.Parent = nil
end

local h = script.Parent:FindFirstChild(&quot;Humanoid&quot;)

if (h == nil) then sepuku() end

local oldSpeed = h.WalkSpeed
h.WalkSpeed = h.WalkSpeed * 1.5




local torso = script.Parent:FindFirstChild(&quot;Torso&quot;)

if (torso == nil) then sepuku() end


local head = script.Parent:FindFirstChild(&quot;Head&quot;)
if (head == nil) then head = torso end



local s = Instance.new(&quot;Sparkles&quot;)
s.Color = Color3.new(0, .8, 0)
s.Parent = torso


local count = h:FindFirstChild(&quot;CoffeeCount&quot;)
if (count == nil) then
&#9;count = Instance.new(&quot;IntValue&quot;)
&#9;count.Name = &quot;CoffeeCount&quot;
&#9;count.Value = 1
&#9;count.Parent = h
else
&#9;
&#9;if (count.Value &gt; 3) then
&#9;&#9;if (math.random() &gt; .5) then

&#9;&#9;&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rocket shot.wav&quot;
&#9;&#9;&#9;sound.Parent = head
&#9;&#9;&#9;sound.Volume = 1
&#9;&#9;&#9;sound:play()

&#9;&#9;&#9;local e = Instance.new(&quot;Explosion&quot;)
&#9;&#9;&#9;e.BlastRadius = 4
&#9;&#9;&#9;e.Position = head.Position
&#9;&#9;&#9;
&#9;&#9;&#9;s:Clone().Parent = head
&#9;&#9;&#9;e.Parent = head
&#9;&#9;&#9;

&#9;&#9;end
&#9;end
&#9;count.Value = count.Value + 1
end

wait(30)

h.WalkSpeed = oldSpeed
s:Remove()


script.Parent = nil</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8108">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SodaScript</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.5,.3)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (Tool.Parent:FindFirstChild(&quot;SpeedEffect&quot;) == nil) then
&#9;&#9;&#9;local s = script.Parent.SpeedEffect:Clone()
&#9;&#9;&#9;s.Disabled = false
&#9;&#9;&#9;s.Parent = Tool.Parent&#9;&#9;&#9;
&#9;&#9;end
&#9;end


&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.2,-.1,0)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;wait(60)
&#9;enabled = true

end



script.Parent.Activated:connect(onActivated)

</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX8109">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

&#9;wait(60)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

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end

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								<Item class="Weld" referent="RBX8178">
									<Properties>
										<CoordinateFrame name="C0">
											<X>2.58500165e-007</X>
											<Y>1.47510104e-006</Y>
											<Z>9.1201764e-007</Z>
											<R00>-0.0305623356</R00>
											<R01>-0.998223186</R01>
											<R02>0.0511513427</R02>
											<R10>-0.997484028</R10>
											<R11>0.0271847546</R11>
											<R12>-0.0654721856</R12>
											<R20>0.0639653206</R20>
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											<R22>-0.996542513</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>2.58500165e-007</X>
											<Y>1.47510104e-006</Y>
											<Z>9.1201764e-007</Z>
											<R00>-0.0305623356</R00>
											<R01>-0.998223186</R01>
											<R02>0.0511513427</R02>
											<R10>-0.997484028</R10>
											<R11>0.0271847546</R11>
											<R12>-0.0654721856</R12>
											<R20>0.0639653206</R20>
											<R21>-0.0530236289</R21>
											<R22>-0.996542513</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8179">
									<Properties>
										<CoordinateFrame name="C0">
											<X>5.81937775e-006</X>
											<Y>3.66444342e-009</Y>
											<Z>4.0117655e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>5.81937775e-006</X>
											<Y>3.66444342e-009</Y>
											<Z>4.0117655e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8180">
									<Properties>
										<CoordinateFrame name="C0">
											<X>5.19993637e-006</X>
											<Y>-2.07580495e-008</Y>
											<Z>-4.3925632e-009</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>5.19993637e-006</X>
											<Y>-2.07580495e-008</Y>
											<Z>-4.3925632e-009</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8181">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-4.51719643e-007</X>
											<Y>1.87397453e-009</Y>
											<Z>-3.76758157e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-4.51719643e-007</X>
											<Y>1.87397453e-009</Y>
											<Z>-3.76758157e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8182">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.26816673e-007</X>
											<Y>-2.34453221e-008</Y>
											<Z>5.90223294e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.26816673e-007</X>
											<Y>-2.34453221e-008</Y>
											<Z>5.90223294e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8183">
									<Properties>
										<CoordinateFrame name="C0">
											<X>8.01678993e-007</X>
											<Y>-1.1426212e-008</Y>
											<Z>-1.10775409e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8.01678993e-007</X>
											<Y>-1.1426212e-008</Y>
											<Z>-1.10775409e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8184">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8185">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX8186">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">OpenSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13114759</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX8187">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">DrinkSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX8188">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SandwichScript</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0.675, -0.675, -0.3)
&#9;Tool.GripPos = Vector3.new(0.1, -0.85, 1.2)
&#9;Tool.GripRight = Vector3.new(0.212, -0.212, 0.954)
&#9;Tool.GripUp = Vector3.new(0.707, 0.707, 0)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 5) then
&#9;&#9;&#9;h.Health = h.Health + 5
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-0.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0, -0.4, 0)
&#9;Tool.GripRight = Vector3.new(0.217,0,-0.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Tool" referent="RBX8189">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0.200000003</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Cake</string>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16214124</url></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Part" referent="RBX8190">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>659.5</X>
										<Y>67.3000031</Y>
										<Z>155.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX8191">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16211718</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16211592</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8192">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-4.71828389e-006</X>
											<Y>-1.06949216e-007</Y>
											<Z>6.73912837e-008</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-4.71828389e-006</X>
											<Y>-1.06949216e-007</Y>
											<Z>6.73912837e-008</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8193">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1.34138972e-007</X>
											<Y>-6.91051537e-006</Y>
											<Z>0</Z>
											<R00>-9.20239108e-005</R00>
											<R01>0.999999225</R01>
											<R02>-0.00125072582</R02>
											<R10>3.04560999e-005</R10>
											<R11>0.00125072862</R11>
											<R12>0.999999225</R12>
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											<X>1.26816673e-007</X>
											<Y>-2.34453221e-008</Y>
											<Z>5.90223294e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
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											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8262">
									<Properties>
										<CoordinateFrame name="C0">
											<X>8.01678993e-007</X>
											<Y>-1.1426212e-008</Y>
											<Z>-1.10775409e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8.01678993e-007</X>
											<Y>-1.1426212e-008</Y>
											<Z>-1.10775409e-006</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8263">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.07855703e-006</X>
											<Y>-1.98978043e-008</Y>
											<Z>-4.36352309e-007</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8264">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX8265">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">OpenSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16213987</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX8266">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">DrinkSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16213987</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX8267">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">SandwichScript</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0.675, -0.675, -0.3)
&#9;Tool.GripPos = Vector3.new(0.4, -0.9, 0.9)
&#9;Tool.GripRight = Vector3.new(0.212, -0.212, 0.954)
&#9;Tool.GripUp = Vector3.new(0.707, 0.707, 0)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(.8)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 1.6) then
&#9;&#9;&#9;h.Health = h.Health + 1.6
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-1, 0, 0)
&#9;Tool.GripPos = Vector3.new(.2, 0, 0)
&#9;Tool.GripRight = Vector3.new(0, 0, -1)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX8268">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">5</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>659.5</X>
									<Y>67.0999985</Y>
									<Z>160</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">5</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">5</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">5</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>7.20000029</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX8269">
							<Properties>
								<bool name="CanBeDropped">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>0.0299999993</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>0.217094183</R00>
									<R01>4.71208477e-006</R01>
									<R02>0.976150632</R02>
									<R10>-4.29010615e-005</R10>
									<R11>1</R11>
									<R12>4.71391013e-006</R12>
									<R20>-0.976150632</R20>
									<R21>-4.29012653e-005</R21>
									<R22>0.217094183</R22>
								</CoordinateFrame>
								<string name="Name">BloxyCola</string>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10472127</url></Content>
								<string name="ToolTip"></string>
							</Properties>
							<Item class="Part" referent="RBX8270">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1002</int>
									<CoordinateFrame name="CFrame">
										<X>659.5</X>
										<Y>66.9000015</Y>
										<Z>156.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX8271">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.20000005</X>
											<Y>1.20000005</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Content name="TextureId"><url>http://www.roblox.com/asset/?id=10470600</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8272">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-4.71828389e-006</X>
											<Y>-1.06949216e-007</Y>
											<Z>6.73912837e-008</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-4.71828389e-006</X>
											<Y>-1.06949216e-007</Y>
											<Z>6.73912837e-008</Z>
											<R00>5.34682295e-005</R00>
											<R01>1.23517841e-013</R01>
											<R02>1</R02>
											<R10>-4.3159529e-005</R10>
											<R11>1</R11>
											<R12>2.30754016e-009</R12>
											<R20>-1</R20>
											<R21>-4.3159529e-005</R21>
											<R22>5.34682295e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8273">
									<Properties>
										<CoordinateFrame name="C0">
											<X>-1.34138972e-007</X>
											<Y>-6.91051537e-006</Y>
											<Z>0</Z>
											<R00>-9.20239108e-005</R00>
											<R01>0.999999225</R01>
											<R02>-0.00125072582</R02>
											<R10>3.04560999e-005</R10>
											<R11>0.00125072862</R11>
											<R12>0.999999225</R12>
											<R20>1</R20>
											<R21>9.19857484e-005</R21>
											<R22>-3.05711801e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1.34138972e-007</X>
											<Y>-6.91051537e-006</Y>
											<Z>0</Z>
											<R00>-9.20239108e-005</R00>
											<R01>0.999999225</R01>
											<R02>-0.00125072582</R02>
											<R10>3.04560999e-005</R10>
											<R11>0.00125072862</R11>
											<R12>0.999999225</R12>
											<R20>1</R20>
											<R21>9.19857484e-005</R21>
											<R22>-3.05711801e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8274">
									<Properties>
										<CoordinateFrame name="C0">
											<X>3.64912034e-006</X>
											<Y>-1.13236744e-007</Y>
											<Z>-2.01656292e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>3.64912034e-006</X>
											<Y>-1.13236744e-007</Y>
											<Z>-2.01656292e-008</Z>
											<R00>-3.27828893e-005</R00>
											<R01>0.000820004847</R01>
											<R02>-0.999999642</R02>
											<R10>1.76662063e-008</R10>
											<R11>0.999999642</R11>
											<R12>0.000820004905</R12>
											<R20>1</R20>
											<R21>9.21592935e-009</R21>
											<R22>-3.2782893e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8275">
									<Properties>
										<CoordinateFrame name="C0">
											<X>1.6321755e-007</X>
											<Y>3.49538391e-006</Y>
											<Z>0</Z>
											<R00>-7.28338782e-005</R00>
											<R01>0.996504903</R01>
											<R02>-0.083534196</R02>
											<R10>2.91752731e-005</R10>
											<R11>0.083534196</R11>
											<R12>0.996504903</R12>
											<R20>1</R20>
											<R21>7.01421886e-005</R21>
											<R22>-3.51574236e-005</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>1.6321755e-007</X>
											<Y>3.49538391e-006</Y>
											<Z>0</Z>
											<R00>-7.28338782e-005</R00>
											<R01>0.996504903</R01>
											<R02>-0.083534196</R02>
											<R10>2.91752731e-005</R10>
											<R11>0.083534196</R11>
											<R12>0.996504903</R12>
											<R20>1</R20>
											<R21>7.01421886e-005</R21>
											<R22>-3.51574236e-005</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8276">
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											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-2.96131202e-006</X>
											<Y>1.15200116e-008</Y>
											<Z>-5.08313747e-008</Z>
											<R00>-1</R00>
											<R01>3.05171125e-005</R01>
											<R02>3.05180438e-005</R02>
											<R10>3.05180438e-005</R10>
											<R11>1</R11>
											<R12>3.05171125e-005</R12>
											<R20>-3.05171125e-005</R20>
											<R21>3.05180438e-005</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX8345">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">OpenSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10721950</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX8346">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">DrinkSound</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
										<float name="Volume">0.5</float>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX8347">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX8348">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BloxyColaScript</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.5,.3)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 5) then
&#9;&#9;&#9;h.Health = h.Health + 5
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.03,0,0)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX8349">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">5</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>665.5</X>
								<Y>64.7000046</Y>
								<Z>156.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">5</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">5</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">5</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">5</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8350">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">5</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>663.5</X>
								<Y>64.7000046</Y>
								<Z>153</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">5</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">5</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">5</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">5</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8351">
						<Properties>
							<bool name="Anchored">true</bool>
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							<token name="BackSurface">5</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>667.5</X>
								<Y>64.7000046</Y>
								<Z>155.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">5</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">5</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">5</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">5</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">5</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>665.5</X>
								<Y>64.7000046</Y>
								<Z>149.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">5</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
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							<token name="LeftSurface">5</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">5</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">5</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8353">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
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							<float name="BottomParamA">-0.5</float>
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							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>667.5</X>
								<Y>64.7000046</Y>
								<Z>150.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
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								<R20>0</R20>
								<R21>0</R21>
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							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
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							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
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							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX8354">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>810.699951</X>
							<Y>65.5489349</Y>
							<Z>147.600006</Z>
							<R00>-1</R00>
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						</CoordinateFrame>
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						<token name="LeftSurfaceInput">0</token>
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						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX8355">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">21</int>
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								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10721950</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX8496">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">DrinkSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX8497">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BloxyColaScript</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.5,.3)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 5) then
&#9;&#9;&#9;h.Health = h.Health + 5
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.03,0,0)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX8498">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.5</X>
							<Y>-0.100000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Burger</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16646570</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX8499">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1002</int>
							<CoordinateFrame name="CFrame">
								<X>117.5</X>
								<Y>88.3900452</Y>
								<Z>-53.5</Z>
								<R00>-1</R00>
								<R01>3.05171125e-005</R01>
								<R02>3.05180438e-005</R02>
								<R10>3.05180438e-005</R10>
								<R11>1</R11>
								<R12>3.05171125e-005</R12>
								<R20>-3.05171125e-005</R20>
								<R21>3.05180438e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX8500">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=16646125</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16432575</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8501">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-4.71828389e-006</X>
									<Y>-1.06949216e-007</Y>
									<Z>6.73912837e-008</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-4.71828389e-006</X>
									<Y>-1.06949216e-007</Y>
									<Z>6.73912837e-008</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
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									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8502">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-1.34138972e-007</X>
									<Y>-6.91051537e-006</Y>
									<Z>0</Z>
									<R00>-9.20239108e-005</R00>
									<R01>0.999999225</R01>
									<R02>-0.00125072582</R02>
									<R10>3.04560999e-005</R10>
									<R11>0.00125072862</R11>
									<R12>0.999999225</R12>
									<R20>1</R20>
									<R21>9.19857484e-005</R21>
									<R22>-3.05711801e-005</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-1.34138972e-007</X>
									<Y>-6.91051537e-006</Y>
									<Z>0</Z>
									<R00>-9.20239108e-005</R00>
									<R01>0.999999225</R01>
									<R02>-0.00125072582</R02>
									<R10>3.04560999e-005</R10>
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									<R20>1</R20>
									<R21>9.19857484e-005</R21>
									<R22>-3.05711801e-005</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8503">
							<Properties>
								<CoordinateFrame name="C0">
									<X>3.64912034e-006</X>
									<Y>-1.13236744e-007</Y>
									<Z>-2.01656292e-008</Z>
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									<R01>0.000820004847</R01>
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								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>3.64912034e-006</X>
									<Y>-1.13236744e-007</Y>
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									<R21>9.21592935e-009</R21>
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								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8504">
							<Properties>
								<CoordinateFrame name="C0">
									<X>1.6321755e-007</X>
									<Y>3.49538391e-006</Y>
									<Z>0</Z>
									<R00>-7.28338782e-005</R00>
									<R01>0.996504903</R01>
									<R02>-0.083534196</R02>
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									<R12>0.996504903</R12>
									<R20>1</R20>
									<R21>7.01421886e-005</R21>
									<R22>-3.51574236e-005</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>1.6321755e-007</X>
									<Y>3.49538391e-006</Y>
									<Z>0</Z>
									<R00>-7.28338782e-005</R00>
									<R01>0.996504903</R01>
									<R02>-0.083534196</R02>
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									<R21>7.01421886e-005</R21>
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								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
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							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8505">
							<Properties>
								<CoordinateFrame name="C0">
									<X>5.25072437e-006</X>
									<Y>-9.04979558e-008</Y>
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								</CoordinateFrame>
								<CoordinateFrame name="C1">
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							</Properties>
						</Item>
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							</Properties>
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							<Properties>
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							</Properties>
						</Item>
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							<Properties>
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							<Properties>
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									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8568">
							<Properties>
								<CoordinateFrame name="C0">
									<X>5.19993637e-006</X>
									<Y>-2.07580495e-008</Y>
									<Z>-4.3925632e-009</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>5.19993637e-006</X>
									<Y>-2.07580495e-008</Y>
									<Z>-4.3925632e-009</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8569">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-4.51719643e-007</X>
									<Y>1.87397453e-009</Y>
									<Z>-3.76758157e-006</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-4.51719643e-007</X>
									<Y>1.87397453e-009</Y>
									<Z>-3.76758157e-006</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8570">
							<Properties>
								<CoordinateFrame name="C0">
									<X>1.26816673e-007</X>
									<Y>-2.34453221e-008</Y>
									<Z>5.90223294e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>1.26816673e-007</X>
									<Y>-2.34453221e-008</Y>
									<Z>5.90223294e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8571">
							<Properties>
								<CoordinateFrame name="C0">
									<X>8.01678993e-007</X>
									<Y>-1.1426212e-008</Y>
									<Z>-1.10775409e-006</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>8.01678993e-007</X>
									<Y>-1.1426212e-008</Y>
									<Z>-1.10775409e-006</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8572">
							<Properties>
								<CoordinateFrame name="C0">
									<X>1.07855703e-006</X>
									<Y>-1.98978043e-008</Y>
									<Z>-4.36352309e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>1.07855703e-006</X>
									<Y>-1.98978043e-008</Y>
									<Z>-4.36352309e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8573">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-2.96131202e-006</X>
									<Y>1.15200116e-008</Y>
									<Z>-5.08313747e-008</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-2.96131202e-006</X>
									<Y>1.15200116e-008</Y>
									<Z>-5.08313747e-008</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX8574">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">OpenSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16647570</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX8575">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">DrinkSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16647579</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX8576">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SandwichScript</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(-.981, .196, 0)
&#9;Tool.GripPos = Vector3.new(-.5, -0.6, -1.5)
&#9;Tool.GripRight = Vector3.new(0, -0, -1)
&#9;Tool.GripUp = Vector3.new(0.196, .981, 0)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(.8)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 1.6) then
&#9;&#9;&#9;h.Health = h.Health + 1.6
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-1, 0, 0)
&#9;Tool.GripPos = Vector3.new(-.5, -.1, 0)
&#9;Tool.GripRight = Vector3.new(0, 0, 1)
&#9;Tool.GripUp = Vector3.new(0,1,0)


&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="RotateP" referent="RBX8577">
						<Properties>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX8578">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.0299999993</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0.217094183</R00>
							<R01>4.71208477e-006</R01>
							<R02>0.976150632</R02>
							<R10>-4.29010615e-005</R10>
							<R11>1</R11>
							<R12>4.71391013e-006</R12>
							<R20>-0.976150632</R20>
							<R21>-4.29012653e-005</R21>
							<R22>0.217094183</R22>
						</CoordinateFrame>
						<string name="Name">Water</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX8579">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>92.5</X>
								<Y>11.4000006</Y>
								<Z>-63.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX8580">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=10470609</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.20000005</X>
									<Y>1.20000005</Y>
									<Z>1.20000005</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=19179628</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX8581">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">DrinkSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX8582">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">OpenSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10721950</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8583">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">OH SNAP YOU GOT INFECTED XD XD XD</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX8584">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BloxyColaScript</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true




function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.5,-.5,.3)
&#9;Tool.GripRight = Vector3.new(1,0,0)
&#9;Tool.GripUp = Vector3.new(0,.651,-.759)


&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(3)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (h.MaxHealth &gt; h.Health + 5) then
&#9;&#9;&#9;h.Health = h.Health + 5
&#9;&#9;else&#9;
&#9;&#9;&#9;h.Health = h.MaxHealth
&#9;&#9;end
&#9;end

&#9;Tool.GripForward = Vector3.new(-.976,0,-0.217)
&#9;Tool.GripPos = Vector3.new(0.03,0,0)
&#9;Tool.GripRight = Vector3.new(.217,0,-.976)
&#9;Tool.GripUp = Vector3.new(0,1,0)

&#9;enabled = true

end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX8585">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.400000006</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Teddy</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12218172</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Script" referent="RBX8586">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TeddyScript</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true



s1 = Instance.new(&quot;Sound&quot;)
s1.SoundId = &quot;http://www.roblox.com/asset/?id=12844799&quot;
s1.Parent = Tool.Handle

s2 = Instance.new(&quot;Sound&quot;)
s2.SoundId = &quot;http://www.roblox.com/asset/?id=12844794&quot;
s2.Parent = Tool.Handle

s3 = Instance.new(&quot;Sound&quot;)
s3.SoundId = &quot;http://www.roblox.com/asset/?id=12803520&quot;
s3.Parent = Tool.Handle

s4 = Instance.new(&quot;Sound&quot;)
s4.SoundId = &quot;http://www.roblox.com/asset/?id=12803507&quot;
s4.Parent = Tool.Handle

s5 = Instance.new(&quot;Sound&quot;)
s5.SoundId = &quot;http://www.roblox.com/asset/?id=12803498&quot;
s5.Parent = Tool.Handle

local sayings = {s1,s2,s3,s4,s5}


function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;
&#9;Tool.GripForward = Vector3.new(1,0,0)
&#9;Tool.GripPos = Vector3.new(.5,-1.5,-1.56)
&#9;Tool.GripRight = Vector3.new(0,-.707,-.707)
&#9;Tool.GripUp = Vector3.new(0,-.707,.707)

&#9;sayings[math.random(1,#sayings)]:Play()
&#9;wait(2)

&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripPos = Vector3.new(0,0,-.4)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)

&#9;
&#9;enabled = true

end

function onEquipped()
&#9;for i=1,#sayings do
&#9;&#9;sayings[i].Volume = 1
&#9;end
end

function onUnequipped()
&#9;for i=1,#sayings do
&#9;&#9;sayings[i].Volume = 0
&#9;end
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
script.Parent.Unequipped:connect(onUnequipped)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8587">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>1.52587891e-005</X>
								<Y>19.1002522</Y>
								<Z>-6.85453415e-006</Z>
								<R00>1</R00>
								<R01>4.31581466e-005</R01>
								<R02>4.80200768e-010</R02>
								<R10>9.29503585e-010</R10>
								<R11>-3.26636837e-005</R11>
								<R12>1</R12>
								<R20>4.31581502e-005</R20>
								<R21>-0.99999994</R21>
								<R22>-3.26636873e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0.400000006</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.60000002</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX8588">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12218321</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12218077</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX8589">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>-1.89999998</X>
							<Y>-0.5</Y>
							<Z>-0.100000001</Z>
							<R00>-0.857857645</R00>
							<R01>-0.448601872</R01>
							<R02>0.250672251</R02>
							<R10>-0.513887286</R10>
							<R11>0.748619735</R11>
							<R12>-0.418913305</R12>
							<R20>0.00026711807</R20>
							<R21>-0.488185227</R21>
							<R22>-0.872739971</R22>
						</CoordinateFrame>
						<string name="Name">Guitar</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14115908</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="SpecialMesh" referent="RBX8590">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1088207</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Note</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>0.100000001</Y>
								<Z>0.100000001</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1088099</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX8591">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<ProtectedString name="Source">shaft = script.Parent




note = script.Parent.chord
note.Pitch = shaft.pitchmode.Value
note:play()

wait(5)

-- at max range
--script.Parent.Explosion.PlayOnRemove = false
note:stop()
shaft:remove()</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX8592">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;--mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;--wait(7)
&#9;--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function Message(text)
&#9;if game.Players:findFirstChild(&quot;Message&quot;) ~= nil then game.Players.Message.Parent = nil end
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;m.Text = text
&#9;m.Parent = game.Players.LocalPlayer
&#9;wait(1)
&#9;m:Remove()
end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;http://www.roblox.com/asset/?id=1088199&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown) 
end


Tool.Equipped:connect(onEquippedLocal)


function onKeyDown(key) 
&#9;if (key~=nil) then 
&#9;&#9;local key = key:lower() 
&#9;&#9;if (key==&quot;f&quot;) then 
&#9;&#9;&#9;Tool.mode.Value=1
&#9;&#9;&#9;Tool.pitchmode.Value = .8
&#9;&#9;&#9;coroutine.resume(coroutine.create(Message),&quot;Shirts&quot;)
&#9;&#9;elseif (key==&quot;g&quot;) then
&#9;&#9;&#9;Tool.mode.Value=5
&#9;&#9;&#9;Tool.pitchmode.Value = .8
&#9;&#9;&#9;coroutine.resume(coroutine.create(Message),&quot;Pants&quot;)
&#9;&#9;elseif (key==&quot;h&quot;) then
&#9;&#9;&#9;Tool.mode.Value=3
&#9;&#9;&#9;Tool.pitchmode.Value = .8
&#9;&#9;&#9;coroutine.resume(coroutine.create(Message),&quot;ROBLOX&quot;)
&#9;&#9;elseif (key==&quot;j&quot;) then
&#9;&#9;&#9;Tool.mode.Value=4
&#9;&#9;&#9;Tool.pitchmode.Value = 1
&#9;&#9;&#9;coroutine.resume(coroutine.create(Message),&quot;Pants 2&quot;)
&#9;&#9;elseif (key==&quot;k&quot;) then
&#9;&#9;&#9;Tool.mode.Value=2
&#9;&#9;&#9;Tool.pitchmode.Value = 1
&#9;&#9;&#9;coroutine.resume(coroutine.create(Message),&quot;ROBLOX Brings You&quot;)
&#9;&#9;elseif (key==&quot;l&quot;) then
&#9;&#9;&#9;Tool.mode.Value=6
&#9;&#9;&#9;Tool.pitchmode.Value = 1
&#9;&#9;&#9;coroutine.resume(coroutine.create(Message),&quot;Intro&quot;)
&#9;&#9;end
&#9;end
end

--[[function pm(x)

&#9;if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then
&#9;&#9;local bob=game.Players:findFirstChild(script.Parent.Parent.Name)
&#9;&#9;local mess=Instance.new(&quot;Message&quot;)
&#9;&#9;while bob:findFirstChild(&quot;Message&quot;)~=nil do bob.Message:remove() end
&#9;&#9;mess.Parent=bob
&#9;&#9;if x==1 then
&#9;&#9;&#9;mess.Text=&quot;I Chord&quot;
&#9;&#9;elseif x==2 then
&#9;&#9;&#9;mess.Text=&quot;IV Chord&quot;
&#9;&#9;elseif x==3 then
&#9;&#9;&#9;mess.Text=&quot;V Chord&quot;
&#9;&#9;elseif x==4 then
&#9;&#9;&#9;mess.Text=&quot;V-VII Transition&quot;
&#9;&#9;elseif x==5 then
&#9;&#9;&#9;mess.Text=&quot;I-VII Transition&quot;
&#9;&#9;elseif x==6 then
&#9;&#9;&#9;mess.Text=&quot;III Chord&quot;
&#9;&#9;end
&#9;&#9;wait(1)
&#9;&#9;mess.Parent=nil
&#9;end
end]]

function Leap()
wait(0.25)--Might want to change this
script.Parent.GripForward = Vector3.new(-0,-0,1)
script.Parent.GripPos = Vector3.new(-1, 0, 0)
script.Parent.GripRight = Vector3.new(-1, 0, 0)
script.Parent.GripUp = Vector3.new(0, 1, 0)
wait(0.75)--Might want to change this also...
script.Parent.GripForward = Vector3.new(-0.291, 0.485, 0.825)
script.Parent.GripPos = Vector3.new(-1.5, 0, 0)
script.Parent.GripRight = Vector3.new(-0.857, -0.514, 0)
script.Parent.GripUp = Vector3.new(-0.424, 0.707, -0.565)
end

script.Parent.Parent.Humanoid.Jumping:connect(Leap)</ProtectedString>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX8593">
						<Properties>
							<string name="Name">mode</string>
							<int name="Value">5</int>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX8594">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Ichord</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=14443585</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX8595">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">IIIchord</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=14443565</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX8596">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">IVIIchord</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=14443611</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX8597">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">IVchord</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=14443692</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX8598">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">VVIIchord</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=14443659</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX8599">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Vchord</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=14443632</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX8600">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Launcher</string>
							<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent
local vel = Instance.new(&quot;BodyVelocity&quot;)

vel.Parent = Rocket

Rocket.Locked = true
Rocket.Size = Vector3.new(1,1,1)
Rocket.BrickColor = BrickColor.new(26)

Rocket.CanCollide = false

Tool.Note:clone().Parent = Rocket
Tool.RocketScript:clone().Parent = Rocket
--Tool.Explosion:clone().Parent = Rocket
--Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)

&#9;local vCharacter = Tool.Parent;
&#9;
&#9;local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
&#9;if vHandle == nil then
&#9;&#9;print(&quot;Handle not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local chord = Tool.Ichord:clone()

&#9;if (Tool.mode.Value==1) then
&#9;&#9;chord = Tool.Ichord:clone()
&#9;elseif (Tool.mode.Value==2) then
&#9;&#9;chord = Tool.IVIIchord:clone()
&#9;elseif (Tool.mode.Value==3) then
&#9;&#9;chord = Tool.Vchord:clone()
&#9;elseif (Tool.mode.Value==4) then
&#9;&#9;chord = Tool.VVIIchord:clone()
&#9;elseif (Tool.mode.Value==5) then
&#9;&#9;chord = Tool.IVchord:clone()
&#9;elseif (Tool.mode.Value==6) then
&#9;&#9;chord = Tool.IIIchord:clone()
&#9;end
&#9;
&#9;chord.Name = &quot;chord&quot;

&#9;local dir = Vector3.new(math.random()-.5, 1, math.random() - .5).unit

&#9;local missile = Rocket:clone()

&#9;chord.Parent = missile&#9;script.Parent.pitchmode:Clone().Parent = missile

&#9;local pos = vHandle.Position + Vector3.new(0, 5 ,0)
&#9;
&#9;--missile.Position = pos
&#9;missile.CFrame = CFrame.new(pos,  pos + dir)

&#9;missile.BodyVelocity.velocity = dir * 30

&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;if vPlayer == nil then
&#9;&#9;print(&quot;Player not found&quot;)
&#9;end&#9;
&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace
end

Tool.Enabled = true
function onActivated()
&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;fire(targetPos)

&#9;Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX8601">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-178.600006</X>
								<Y>27.7906971</Y>
								<Z>-18.5</Z>
								<R00>5.34682295e-005</R00>
								<R01>-1</R01>
								<R02>-4.3159529e-005</R02>
								<R10>1</R10>
								<R11>5.34682331e-005</R11>
								<R12>2.30766362e-009</R12>
								<R20>0</R20>
								<R21>-4.3159529e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX8602">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=14115661</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.550000012</X>
									<Y>0.400000006</Y>
									<Z>0.400000006</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset?id=14115593</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="NumberValue" referent="RBX8603">
						<Properties>
							<string name="Name">pitchmode</string>
							<double name="Value">1</double>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX8604">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.0299999993</X>
							<Y>-0</Y>
							<Z>-0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Tool</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX8605">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-236.942032</X>
								<Y>1.29162204</Y>
								<Z>76.0240097</Z>
								<R00>-1.40660086e-005</R00>
								<R01>0.302394241</R01>
								<R02>0.953182936</R02>
								<R10>1</R10>
								<R11>-2.00617833e-005</R11>
								<R12>2.11214174e-005</R12>
								<R20>2.5509542e-005</R20>
								<R21>0.953182936</R21>
								<R22>-0.302394241</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.100000001</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX8606">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.200000003</X>
									<Y>0.200000003</Y>
									<Z>0.200000003</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=7420871</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX8607">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true

function onButton1Down(mouse)
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;Tool.GripForward = Vector3.new(0.196, -0.981, -0)
&#9;Tool.GripPos = Vector3.new(-0.5, 0, 1.5)
&#9;Tool.GripRight = Vector3.new(0,0,1)
&#9;Tool.GripUp = Vector3.new(0.981, 0.196, -0)
&#9;wait(3)
&#9;Tool.Parent.Humanoid.Health = Tool.Parent.Humanoid.Health + 10
&#9;Tool:Remove()
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX8608">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-130.5</X>
							<Y>6.9000001</Y>
							<Z>442.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Fish</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX8609">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">5</token>
							<string name="Name">FishMesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.0500000007</X>
								<Y>0.0500000007</Y>
								<Z>0.0500000007</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX8610">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-130.5</X>
							<Y>6.9000001</Y>
							<Z>442.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Fish2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX8611">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">5</token>
							<string name="Name">FishMesh2</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.100000001</X>
								<Y>0.100000001</Y>
								<Z>0.100000001</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX8612">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Axe</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX8613">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-216.400009</X>
								<Y>40.8898849</Y>
								<Z>370.5</Z>
								<R00>-9.15471464e-005</R00>
								<R01>-1</R01>
								<R02>-3.05147842e-005</R02>
								<R10>3.05157155e-005</R10>
								<R11>-3.05175781e-005</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>9.15462151e-005</R21>
								<R22>3.05185094e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX8614">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1256290</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.0399999991</X>
									<Y>0.0399999991</Y>
									<Z>0.0199999996</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="ObjectValue" referent="RBX8615">
						<Properties>
							<string name="Name">Target</string>
							<Ref name="Value">null</Ref>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX8616">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

function onKeyDown(key)
&#9;Tool.Key.Value = Tool.Key.Value .. key
end

go = false
function onEquippedLocal(mouse)
&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

&#9;Tool.Handle.BrickColor = game.Players:FindFirstChild(Tool.Parent.Name).TeamColor

&#9;Tool.Key.Value = &quot;&quot;
&#9;mouse.KeyDown:connect(onKeyDown)

&#9;go = true
&#9;while go do
&#9;&#9;wait(0.02)
&#9;&#9;Tool.Target.Value = mouse.Target
&#9;&#9;Tool.Origin.Value = mouse.Origin.p
&#9;end
end

function onUnequippedLocal(mouse)
&#9;go = false
&#9;wait(0.05)
&#9;Tool.Target.Value = nil
&#9;Tool.Origin.Value = Vector3.new(0, 0, 0)
end

Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Vector3Value" referent="RBX8617">
						<Properties>
							<string name="Name">Origin</string>
							<Vector3 name="Value">
								<X>25.0351048</X>
								<Y>11.9202871</Y>
								<Z>29.528616</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX8618">
						<Properties>
							<string name="Name">Key</string>
							<string name="Value"></string>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX8619">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Script</string>
							<ProtectedString name="Source">--I don&apos;t know alot about tools, so dont ask me. This is a modified version of the axe I made for Farm Tycoon
--To modify the tool lvl further, just script it yourself. Don&apos;t ask me to teach you, cause I wont reply.

--Basically it deals &quot;damage&quot; to a tree that is hit. To make it work with your own tree, you must make
--sure you group all bricks of the tree together and call the group &quot;Tree&quot;. Dont put groups inside this group
--or it wont work. You can modify this easily yourself if you know a little scripting.

--Use at own free will. Change anything you like, even how the axe looks. 
--Copy, abuse, reuse, change or eat as you want! :D 

--Made by uberubert

wait(1)
------------------------
axelvl = 2 --This is the damage given to the tree.
treeMoney = 35 --this is how much money you get for felling a tree
resettime = 2 --this is how long it takes after the axe hit a tree until it works again. Avoid setting it to 0
------------------------

Tool = script.Parent
ting = 0 --this is my debounce

function hit()
&#9;print(&quot;hitting&quot;)
&#9;local anim = Instance.new(&quot;StringValue&quot;)
&#9;anim.Name = &quot;toolanim&quot;
&#9;anim.Value = &quot;Slash&quot;
&#9;anim.Parent = Tool
end

function onActivated() 
&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end
&#9;
&#9;Tool.Enabled = false
&#9;hit()
&#9;Tool.Enabled = true

end 

function onTouched(hitt)
--&#9;print(&quot;touched something&quot;)
&#9;if ting == 0 then
&#9;ting = 1
&#9;if hitt.Parent.Name == &quot;Tree&quot; then
--&#9;print(&quot;touched tree&quot;)
&#9;user = game.Players:findFirstChild(Tool.Parent.Name) --find the player that carries the axe for later moneygiving

&#9;hitt.Parent.hit.Value = hitt.Parent.hit.Value - axelvl --deal damage to the tree 

&#9;if hitt.Parent.hit.Value &lt; 1 and hitt.Parent.Timber.Value == 0 then --check if the tree is felled
&#9;&#9;user.leaderstats.Money.Value = user.leaderstats.Money.Value + treeMoney --add money to the dude with the axe
&#9;&#9;hitt.Parent.Timber.Value = 1 --this declares the tree &quot;felled&quot; and makes sure nobody else can get money from it
&#9;&#9;wait(resettime)
&#9;else
&#9;&#9;wait(1)
&#9;end
&#9;end
&#9;ting = 0
&#9;end
end

Tool.Activated:connect(onActivated)
connection = Tool.Handle.Touched:connect(onTouched)

</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8620">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">StarterPack</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Tool" referent="RBX8621">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.699999988</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">FishPole</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=11448320</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX8622">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-211.571442</X>
								<Y>2.42368698</Y>
								<Z>362.534302</Z>
								<R00>0.946913779</R00>
								<R01>-0.000224571384</R01>
								<R02>0.321485668</R02>
								<R10>-4.39134819e-005</R10>
								<R11>0.999999642</R11>
								<R12>0.000827876444</R12>
								<R20>-0.321485728</R20>
								<R21>-0.000798044784</R21>
								<R22>0.946913421</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Sound" referent="RBX8623">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">SlingshotSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds//Rubber band sling shot.wav</url></Content>
								<float name="Volume">0.200000003</float>
							</Properties>
						</Item>
						<Item class="SpecialMesh" referent="RBX8624">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">0</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.200000003</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX8625">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014650</url></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source"></ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX8626">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Slingshot</string>
							<ProtectedString name="Source">Tool = script.Parent
VELOCITY = 85 -- constant

local Pellet = Instance.new(&quot;Part&quot;)
Pellet.Locked = true
Pellet.BackSurface = 0
Pellet.BottomSurface = 0
Pellet.FrontSurface = 0
Pellet.LeftSurface = 0
Pellet.RightSurface = 0
Pellet.TopSurface = 0
Pellet.Shape = 0
Pellet.Size = Vector3.new(1,1,1)
Pellet.BrickColor = BrickColor.new(21)
script.Parent.PelletScript:clone().Parent = Pellet
script.Parent.BrickCleanup:clone().Parent = Pellet

function fire(mouse_pos)


&#9;Tool.Handle.SlingshotSound:play()

-- find player&apos;s head pos

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local head = vCharacter:findFirstChild(&quot;Head&quot;)
&#9;if head == nil then return end

&#9;local dir = mouse_pos - head.Position
&#9;dir = computeDirection(dir)

&#9;local launch = head.Position + 5 * dir

&#9;local delta = mouse_pos - launch
&#9;
&#9;local dy = delta.y
&#9;
&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)
&#9;delta = new_delta

&#9;local dx = delta.magnitude
&#9;local unit_delta = delta.unit
&#9;
&#9;-- acceleration due to gravity in RBX units
&#9;local g = (-9.81 * 20)

&#9;local theta = computeLaunchAngle( dx, dy, g)

&#9;local vy = math.sin(theta)
&#9;local xz = math.cos(theta)
&#9;local vx = unit_delta.x * xz
&#9;local vz = unit_delta.z * xz
&#9;

&#9;local missile = Pellet:clone()
        

&#9;&#9;

&#9;missile.Position = launch
&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY

&#9;missile.PelletScript.Disabled = false

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;missile.Parent = game.Workspace

end


function computeLaunchAngle(dx,dy,grav)
&#9;-- arcane
&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
&#9;
&#9;local g = math.abs(grav)
&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))
&#9;if inRoot &lt;= 0 then
&#9;&#9;return .25 * math.pi
&#9;end
&#9;local root = math.sqrt(inRoot)
&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)

&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)
&#9;local answer1 = math.atan(inATan1)
&#9;local answer2 = math.atan(inATan2)
&#9;if answer1 &lt; answer2 then return answer1 end
&#9;return answer2
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end




Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;fire(targetPos)

&#9;wait(1)

&#9;Tool.Enabled = true
end

script.Parent.Activated:connect(onActivated)


</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX8627">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PelletScript</string>
							<ProtectedString name="Source">pellet = script.Parent
damage = 0

splat = 1

welded = false


function onTouched(hit) 
if hit.Name == &quot;water&quot; then 
print(&quot;water hit&quot;) 
i = math.random(1,5) 
if i == 1 then 
script.Parent.creator.Value.leaderstats.Money.Value = script.Parent.creator.Value.leaderstats.Money.Value + 20
&#9;welded = true
&#9;-- joint myself to the thing i hit 
&#9;local weld = Instance.new(&quot;Weld&quot;) 

&#9;weld.Part0 = pellet 
&#9;weld.Part1 = hit 

&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) 

&#9;local CJ = CFrame.new(HitPos) 
&#9;local C0 = pellet.CFrame:inverse() *CJ 
&#9;local C1 = hit.CFrame:inverse() * CJ 

&#9;weld.C0 = C0 
&#9;weld.C1 = C1 

&#9;weld.Parent = pellet 

&#9;for i=1,splat do
&#9;&#9;local s = Instance.new(&quot;Part&quot;)
&#9;&#9;s.Shape = 1 -- block
&#9;&#9;s.formFactor = 2 -- plate
&#9;&#9;s.Size = Vector3.new(2,.4,2)
&#9;&#9;s.BrickColor = pellet.BrickColor

&#9;&#9;local mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh = game.Lighting.Fish.FishMesh:clone()
&#9;&#9;mesh.Scale = Vector3.new(0.05,0.05,0.05)
&#9;&#9;mesh.Parent = s
&#9;&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
&#9;&#9;s.Velocity = 5 * v--15
&#9;&#9;s.Transparency = 0
&#9;&#9;s.CFrame = CFrame.new(pellet.Position + v, v)
&#9;&#9;pellet.BrickCleanup:clone().Parent = s
&#9;&#9;s.BrickCleanup.Disabled = false
&#9;&#9;s.Parent = game.Workspace
&#9;end

&#9;script.Parent:remove() 
&#9;end 
&#9;
else print(&quot;no water&quot;) 
script.Parent:remove() 
end 
end 

script.Parent.Touched:connect(onTouched) 

wait(1)
if welded then wait(1) end
pellet.Parent = nil
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX8628">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BrickCleanup</string>
							<ProtectedString name="Source">wait(1)
script.Parent.Parent = nil
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8629">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">StarterGui</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="GuiMain" referent="RBX8630">
					<Properties>
						<string name="Name">ControlGUI</string>
					</Properties>
					<Item class="TextButton" referent="RBX8631">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0.400000006</float>
							<Color3 name="BorderColor3">4284769380</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">5</token>
							<bool name="Modal">false</bool>
							<string name="Name">Run</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">Run</string>
							<Color3 name="TextColor3">4278255615</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX8632">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed = 30
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX8633">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0.400000006</float>
							<Color3 name="BorderColor3">4294967040</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">5</token>
							<bool name="Modal">false</bool>
							<string name="Name">Walk</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>160</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">Walk</string>
							<Color3 name="TextColor3">4278255360</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX8634">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function die()
script.Parent.Parent.Parent.Parent.Character.Humanoid.WalkSpeed = 20
end

script.Parent.MouseButton1Down:connect(die)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX8635">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278716424</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4286611584</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">4</token>
							<bool name="Modal">false</bool>
							<string name="Name">Reset</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>240</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">Reset</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX8636">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onButtonClicked()
        script.Parent.Parent.Parent.Parent.Character.Humanoid.Health = 0
end

script.Parent.MouseButton1Click:connect(onButtonClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX8637">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278716424</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4286611584</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">4</token>
							<bool name="Modal">false</bool>
							<string name="Name">Morph</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>280</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">Morph Magic</string>
							<Color3 name="TextColor3">4294902015</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX8638">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function run()
&#9;local gui = script.MorphShopGui:clone()
&#9;gui.Parent = script.Parent.Parent.Parent
&#9;gui[&quot;Inventory&quot;].Visible = true
end

script.Parent.MouseButton1Down:connect(run)</ProtectedString>
							</Properties>
							<Item class="ScreenGui" referent="RBX8639">
								<Properties>
									<string name="Name">MorphShopGui</string>
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												<string name="Text">Pick Body Parts THEN pick color and/or style.  If you&apos;re an animal you can&apos;t have character meshes.</string>
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													<Color3 name="BorderColor3">4294914816</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<Content name="Image"><url>http://www.roblox.com/asset/?id=36710435</url></Content>
													<bool name="Modal">false</bool>
													<string name="Name">A1</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>3</XO>
														<YS>0</YS>
														<YO>2</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>32</XO>
														<YS>0</YS>
														<YO>32</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="ImageButton" referent="RBX8943">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294940928</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4294914816</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<Content name="Image"><url>http://www.roblox.com/asset/?id=36443049</url></Content>
													<bool name="Modal">false</bool>
													<string name="Name">A2</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>38</XO>
														<YS>0</YS>
														<YO>2</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>32</XO>
														<YS>0</YS>
														<YO>32</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="ImageButton" referent="RBX8944">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294940928</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4294914816</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<Content name="Image"><url>http://www.roblox.com/asset/?id=36416614</url></Content>
													<bool name="Modal">false</bool>
													<string name="Name">B1</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>3</XO>
														<YS>0</YS>
														<YO>36</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>32</XO>
														<YS>0</YS>
														<YO>32</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="ImageButton" referent="RBX8945">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294940928</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4294914816</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<Content name="Image"><url>http://www.roblox.com/asset/?id=36209476</url></Content>
													<bool name="Modal">false</bool>
													<string name="Name">B2</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>38</XO>
														<YS>0</YS>
														<YO>36</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>32</XO>
														<YS>0</YS>
														<YO>32</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="ImageButton" referent="RBX8946">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294940928</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4294914816</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<Content name="Image"><url>http://www.roblox.com/asset/?id=36154448</url></Content>
													<bool name="Modal">false</bool>
													<string name="Name">C1</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>3</XO>
														<YS>0</YS>
														<YO>70</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>32</XO>
														<YS>0</YS>
														<YO>32</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="ImageButton" referent="RBX8947">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294940928</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4294914816</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<Content name="Image"><url>http://www.roblox.com/asset/?id=36131366</url></Content>
													<bool name="Modal">false</bool>
													<string name="Name">C2</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>38</XO>
														<YS>0</YS>
														<YO>70</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>32</XO>
														<YS>0</YS>
														<YO>32</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="ImageButton" referent="RBX8948">
										<Properties>
											<bool name="Active">true</bool>
											<bool name="AutoButtonColor">true</bool>
											<Color3 name="BackgroundColor3">4294940928</Color3>
											<float name="BackgroundTransparency">1</float>
											<Color3 name="BorderColor3">4279970357</Color3>
											<int name="BorderSizePixel">1</int>
											<bool name="ClipsDescendants">false</bool>
											<bool name="Draggable">false</bool>
											<Content name="Image"><url>http://www.roblox.com/asset/?id=41300655</url></Content>
											<bool name="Modal">false</bool>
											<string name="Name">Winter</string>
											<UDim2 name="Position">
												<XS>0</XS>
												<XO>40</XO>
												<YS>0</YS>
												<YO>420</YO>
											</UDim2>
											<bool name="Selected">false</bool>
											<UDim2 name="Size">
												<XS>0</XS>
												<XO>20</XO>
												<YS>0</YS>
												<YO>20</YO>
											</UDim2>
											<token name="SizeConstraint">0</token>
											<token name="Style">0</token>
											<bool name="Visible">true</bool>
											<int name="ZIndex">1</int>
										</Properties>
										<Item class="Frame" referent="RBX8949">
											<Properties>
												<bool name="Active">false</bool>
												<Color3 name="BackgroundColor3">4294901760</Color3>
												<float name="BackgroundTransparency">0</float>
												<Color3 name="BorderColor3">4279970357</Color3>
												<int name="BorderSizePixel">1</int>
												<bool name="ClipsDescendants">false</bool>
												<bool name="Draggable">false</bool>
												<string name="Name">Hiding</string>
												<UDim2 name="Position">
													<XS>0</XS>
													<XO>52</XO>
													<YS>0</YS>
													<YO>-5</YO>
												</UDim2>
												<UDim2 name="Size">
													<XS>0</XS>
													<XO>265</XO>
													<YS>0</YS>
													<YO>45</YO>
												</UDim2>
												<token name="SizeConstraint">0</token>
												<token name="Style">0</token>
												<bool name="Visible">false</bool>
												<int name="ZIndex">1</int>
											</Properties>
											<Item class="ImageButton" referent="RBX8950">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294940928</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4294914816</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<Content name="Image"><url>http://www.roblox.com/asset/?id=41298295</url></Content>
													<bool name="Modal">false</bool>
													<string name="Name">A1</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>3</XO>
														<YS>0</YS>
														<YO>3</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>38</XO>
														<YS>0</YS>
														<YO>38</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="ImageButton" referent="RBX8951">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294940928</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4294914816</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<Content name="Image"><url>http://www.roblox.com/asset/?id=41863933</url></Content>
													<bool name="Modal">false</bool>
													<string name="Name">A2</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>46</XO>
														<YS>0</YS>
														<YO>3</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>38</XO>
														<YS>0</YS>
														<YO>38</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="ImageButton" referent="RBX8952">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4294940928</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4294914816</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<Content name="Image"><url>http://www.roblox.com/asset/?id=41864374</url></Content>
													<bool name="Modal">false</bool>
													<string name="Name">A3</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>89</XO>
														<YS>0</YS>
														<YO>3</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>38</XO>
														<YS>0</YS>
														<YO>38</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX8953">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278190080</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">0</token>
													<bool name="Modal">false</bool>
													<string name="Name">A4</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>130</XO>
														<YS>0</YS>
														<YO>3</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>130</XO>
														<YS>0</YS>
														<YO>18</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Teleport to the North Pole</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
											<Item class="TextButton" referent="RBX8954">
												<Properties>
													<bool name="Active">true</bool>
													<bool name="AutoButtonColor">true</bool>
													<Color3 name="BackgroundColor3">4278190080</Color3>
													<float name="BackgroundTransparency">0</float>
													<Color3 name="BorderColor3">4279970357</Color3>
													<int name="BorderSizePixel">1</int>
													<bool name="ClipsDescendants">false</bool>
													<bool name="Draggable">false</bool>
													<token name="Font">0</token>
													<token name="FontSize">0</token>
													<bool name="Modal">false</bool>
													<string name="Name">A5</string>
													<UDim2 name="Position">
														<XS>0</XS>
														<XO>130</XO>
														<YS>0</YS>
														<YO>24</YO>
													</UDim2>
													<bool name="Selected">false</bool>
													<UDim2 name="Size">
														<XS>0</XS>
														<XO>130</XO>
														<YS>0</YS>
														<YO>18</YO>
													</UDim2>
													<token name="SizeConstraint">0</token>
													<token name="Style">0</token>
													<string name="Text">Teleport to Robloxaville</string>
													<Color3 name="TextColor3">4294967295</Color3>
													<bool name="TextScaled">false</bool>
													<Color3 name="TextStrokeColor3">4278190080</Color3>
													<float name="TextStrokeTransparency">1</float>
													<float name="TextTransparency">0</float>
													<bool name="TextWrapped">false</bool>
													<token name="TextXAlignment">2</token>
													<token name="TextYAlignment">1</token>
													<bool name="Visible">true</bool>
													<int name="ZIndex">1</int>
												</Properties>
											</Item>
										</Item>
									</Item>
								</Item>
								<Item class="Script" referent="RBX8955">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Morph Script</string>
										<ProtectedString name="Source">local shopgui = script.Parent.Parent
local frame = script.Parent:findFirstChild(&quot;Inventory&quot;)
local player = script.Parent.Parent.Parent
local char = player.Character

function Dog()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.DogAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh:remove()
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Head
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=6091331&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(38)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 1, 4) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)----------------FAKE TORSO  POSITION
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1, 0.3) 
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) -------------HEAD POSITION
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0,0.2, 1.8)  
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(38)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(0,2,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 1, 0.4) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.new(0,-0.2,-1.5)
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) 
&#9;&#9;ear1.BrickColor = BrickColor.new(38)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;LeftOutsideEar&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 1, 1) 
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear1
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0) +Vector3.new(1.5,-0.6,1)
&#9;&#9;local ear2 = Instance.new(&quot;Part&quot;) 
&#9;&#9;ear2.BrickColor = BrickColor.new(38)
&#9;&#9;ear2.Parent = char
&#9;&#9;ear2.Position = torso.Position
&#9;&#9;ear2.Name = &quot;LeftInsideEar&quot;
&#9;&#9;ear2.formFactor = &quot;Plate&quot;
&#9;&#9;ear2.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 1, 1) 
&#9;&#9;mesh2.Parent = ear2
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = ear2
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,-math.pi/2,0) +Vector3.new(-1.5,0.2,1) 
&#9;&#9;local ear3 = Instance.new(&quot;Part&quot;) 
&#9;&#9;ear3.BrickColor = BrickColor.new(38)
&#9;&#9;ear3.Parent = char
&#9;&#9;ear3.Position = torso.Position
&#9;&#9;ear3.Name = &quot;RightInsideEar&quot;
&#9;&#9;ear3.formFactor = &quot;Plate&quot;
&#9;&#9;ear3.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh5 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh5.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh5.Scale = Vector3.new(0.4, 1, 1) 
&#9;&#9;mesh5.Parent = ear3
&#9;&#9;local w8 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w8.Parent = torso
&#9;&#9;w8.Part0 = w8.Parent
&#9;&#9;w8.Part1 = ear3
&#9;&#9;w8.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0) +Vector3.new(1.5,0.2,1)
&#9;&#9;local ear4 = Instance.new(&quot;Part&quot;) 
&#9;&#9;ear4.BrickColor = BrickColor.new(38)
&#9;&#9;ear4.Parent = char
&#9;&#9;ear4.Position = torso.Position
&#9;&#9;ear4.Name = &quot;RightOutsideEar&quot;
&#9;&#9;ear4.formFactor = &quot;Plate&quot;
&#9;&#9;ear4.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh6 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh6.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh6.Scale = Vector3.new(0.4, 1, 1) 
&#9;&#9;mesh6.Parent = ear4
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = ear4
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,-math.pi/2,0) +Vector3.new(-1.5,-0.6,1) 
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local tophead = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;tophead.BrickColor = BrickColor.new(38)
&#9;&#9;tophead.Parent = char
&#9;&#9;tophead.Position = torso.Position
&#9;&#9;tophead.Name = &quot;Tophead&quot;
&#9;&#9;tophead.formFactor = &quot;Plate&quot;
&#9;&#9;tophead.Size = Vector3.new(2, 0.4, 1)
&#9;&#9;local mesh3 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh3.MeshType = &quot;Torso&quot;
&#9;&#9;mesh3.Scale = Vector3.new(1,1,1) 
&#9;&#9;mesh3.Parent = tophead
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;) -------------HEAD POSITION
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = tophead
&#9;&#9;w6.C1 = CFrame.new(0,-0.5, 1.8)  
&#9;&#9;local snout = Instance.new(&quot;Part&quot;) 
&#9;&#9;snout.BrickColor = BrickColor.new(38)
&#9;&#9;snout.Parent = char
&#9;&#9;snout.Position = torso.Position
&#9;&#9;snout.Name = &quot;Snout&quot;
&#9;&#9;snout.formFactor = &quot;Plate&quot;
&#9;&#9;snout.Size = Vector3.new(2, 0.7, 1)
&#9;&#9;local mesh4 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh4.MeshType = &quot;Torso&quot;
&#9;&#9;mesh4.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;mesh4.Parent = snout
&#9;&#9;local w7 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w7.Parent = torso
&#9;&#9;w7.Part0 = w7.Parent
&#9;&#9;w7.Part1 = snout
&#9;&#9;w7.C1 = CFrame.new(0,0.2, 2.5)  
&#9;&#9;local nose = Instance.new(&quot;Part&quot;) 
&#9;&#9;nose.BrickColor = BrickColor.new(38)
&#9;&#9;nose.Parent = char
&#9;&#9;nose.Position = torso.Position
&#9;&#9;nose.Name = &quot;Nose&quot;
&#9;&#9;nose.formFactor = &quot;Plate&quot;
&#9;&#9;nose.Size = Vector3.new(2, 0.4, 1)
&#9;&#9;local mesh8 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh8.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh8.Scale = Vector3.new(0.4, 1, 1) 
&#9;&#9;mesh8.Parent = nose
&#9;&#9;local w9 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w9.Parent = torso
&#9;&#9;w9.Part0 = w9.Parent
&#9;&#9;w9.Part1 = nose
&#9;&#9;w9.C1 = CFrame.fromEulerAnglesXYZ(math.pi,0,-math.pi) +Vector3.new(0,-0.2, -2.5)  
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(38)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(38)
&#9;end
end

function Sheep()
&#9;local parts = char:GetChildren()
&#9;for i = 1, #parts do
&#9;&#9;if (parts[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;&#9;parts[i].BrickColor = BrickColor.new(38)
&#9;&#9;end
&#9;end
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local torso = char.Torso
&#9;&#9;local script2 = script.SheepAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local face = char.Head.face
&#9;&#9;face:remove()
&#9;&#9;local newface = Instance.new(&quot;Decal&quot;)
&#9;&#9;newface.Parent = char.Head
&#9;&#9;newface.Texture = &quot;http://www.roblox.com/asset/?id=9540082&quot;
&#9;&#9;newface.Name = &quot;Decal&quot;
&#9;&#9;newface.Face = &quot;Bottom&quot;
&#9;&#9;local w0 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w0.Parent = torso
&#9;&#9;w0.Part0 = w0.Parent
&#9;&#9;w0.Part1 = head
&#9;&#9;w0.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0, 1.5, 0.3)
&#9;&#9;local headmesh = char.Head.Mesh
&#9;&#9;headmesh.MeshType = &quot;Head&quot;
&#9;&#9;headmesh.Scale = Vector3.new(2,2,2)
&#9;&#9;head.BrickColor = BrickColor.new(26)
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(2, 1, 4) 
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(3.2, 4.2, 5.2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1, 0.3) 
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.BrickColor = BrickColor.new(1)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;FakeTorso&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(2, 1, 4) 
&#9;&#9;local bodymesh2 = bodymesh:clone()
&#9;&#9;bodymesh2.Parent = body2
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body2
&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,math.pi) +Vector3.new(0, -1, 0.3) 
&#9;&#9;local fluffy = Instance.new(&quot;Part&quot;)
&#9;&#9;fluffy.BrickColor = BrickColor.new(1)
&#9;&#9;fluffy.Parent = char
&#9;&#9;fluffy.Position = torso.Position
&#9;&#9;fluffy.Name = &quot;HeadTopper&quot;
&#9;&#9;fluffy.formFactor = &quot;Plate&quot;
&#9;&#9;fluffy.Size = Vector3.new(3, 3, 3)
&#9;&#9;local bodymesh3 = bodymesh:clone()
&#9;&#9;bodymesh3.Parent = fluffy
&#9;&#9;bodymesh3.Scale = Vector3.new(2, 2, 3)
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w6.Parent = torso
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = fluffy
&#9;&#9;w6.C1 = CFrame.fromEulerAnglesXYZ(0,0,math.pi) +Vector3.new(0, 0.5, 1.5)
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(38)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(0,2,0)
&#9;&#9;tail.BrickColor = BrickColor.new(26)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 0.4, 0.4) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = tail
&#9;&#9;w2.C1 = CFrame.new(0,0.2,-1.5)
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear1.BrickColor = BrickColor.new(1)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Part1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(0,1,0)
&#9;&#9;ear1.BrickColor = BrickColor.new(26)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.8, 0.5, 1.1) 
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = ear1
&#9;&#9;w3.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0) +Vector3.new(1.85,-1.1,-0.6) ----------EAR1 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local ear2 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear2.BrickColor = BrickColor.new(1)
&#9;&#9;ear2.Parent = char
&#9;&#9;ear2.Position = torso.Position
&#9;&#9;ear2.Name = &quot;Part2&quot;
&#9;&#9;ear2.formFactor = &quot;Plate&quot;
&#9;&#9;ear2.Size = Vector3.new(0,1,0)
&#9;&#9;ear2.BrickColor = BrickColor.new(26)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.8, 0.5, 1.1) 
&#9;&#9;mesh2.Parent = ear2
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear2
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,-math.pi/2,0) +Vector3.new(-1.85,-1.1,-0.6) ----------EAR2 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(26)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(26)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(26)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.7, 1.4, 0.7)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(26)
&#9;&#9;end
&#9;&#9;local snout = Instance.new(&quot;Part&quot;) 
&#9;&#9;snout.BrickColor = BrickColor.new(26)
&#9;&#9;snout.Parent = char
&#9;&#9;snout.Position = torso.Position
&#9;&#9;snout.Name = &quot;Snout&quot;
&#9;&#9;snout.formFactor = &quot;Plate&quot;
&#9;&#9;snout.Size = Vector3.new(2, 0.7, 1)
&#9;&#9;local mesh4 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh4.MeshType = &quot;Head&quot;
&#9;&#9;mesh4.Scale = Vector3.new(1,0.8,1) 
&#9;&#9;mesh4.Parent = snout
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = snout
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,0,math.pi) +Vector3.new(0, 2.4, 0.6)
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(26)
&#9;end
end

function Turkey()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.TurkeyAnimation:clone()
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;local faketorso = Instance.new(&quot;Part&quot;)
&#9;&#9;faketorso.Parent = torso
&#9;&#9;faketorso.BrickColor = BrickColor.new(192)
&#9;&#9;faketorso.Size = Vector3.new(2, 2, 2)
&#9;&#9;faketorso.BottomSurface = &quot;Smooth&quot;
&#9;&#9;faketorso.TopSurface = &quot;Smooth&quot;
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = faketorso
&#9;&#9;w1.C1 = CFrame.new(0, 1, 0)
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.MeshType = &quot;Sphere&quot;
&#9;&#9;bodymesh.Scale = Vector3.new(1.2, 1.2, 1.2) 
&#9;&#9;bodymesh.Parent =faketorso
&#9;&#9;local fakehead = Instance.new(&quot;Part&quot;)&#9;
&#9;&#9;fakehead.Parent = torso
&#9;&#9;fakehead.BrickColor = BrickColor.new(192)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = fakehead
&#9;&#9;w2.C1 = CFrame.new(0, 0.5, 0)
&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;headmesh.MeshType = &quot;FileMesh&quot;
&#9;&#9;headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=18257228&quot;
&#9;&#9;headmesh.TextureId = &quot;http://www.roblox.com/asset/?id=18257219&quot;
&#9;&#9;headmesh.Scale = Vector3.new(2.2,2,2)
&#9;&#9;headmesh.Parent = fakehead
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 0.99
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = head
&#9;&#9;w3.C1 = CFrame.new(0, 0.5, 1)
&#9;&#9;head.face:remove()
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm.Transparency = 1
&#9;&#9;&#9;local fakerightarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakerightarm.Size = Vector3.new(1, 2, 1)
&#9;&#9;&#9;fakerightarm.Parent = torso
&#9;&#9;&#9;fakerightarm.BrickColor = BrickColor.new(&quot;ReddishBrown&quot;)
&#9;&#9;&#9;local w4=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w4.Parent = torso
&#9;&#9;&#9;w4.Part0=w4.Parent
&#9;&#9;&#9;w4.Part1=fakerightarm
&#9;&#9;&#9;w4.C1=CFrame.new(-1,-1, 0.1) *CFrame.Angles(0,0, math.pi/2)
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;FileMesh&quot;
&#9;&#9;&#9;armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1081197&quot;
&#9;&#9;&#9;armmesh.TextureId = &quot;http://www.roblox.com/asset/?id=18267468&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 1, 0.8)
&#9;&#9;&#9;armmesh.Parent = fakerightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 1, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm ~= nil then
&#9;&#9;&#9;leftarm.Transparency = 1
&#9;&#9;&#9;local fakeleftarm = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;fakeleftarm.Size = Vector3.new(1, 2, 1)
&#9;&#9;&#9;fakeleftarm.Parent = torso
&#9;&#9;&#9;fakeleftarm.BrickColor = BrickColor.new(&quot;ReddishBrown&quot;)
&#9;&#9;&#9;local w5=Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w5.Parent = torso
&#9;&#9;&#9;w5.Part0=w5.Parent
&#9;&#9;&#9;w5.Part1=fakeleftarm
&#9;&#9;&#9;w5.C1=CFrame.new(1,-1, 0.1) * CFrame.Angles(0, 0, -math.pi/2)
&#9;&#9;&#9;local armmesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh2.MeshType = &quot;FileMesh&quot;
&#9;&#9;&#9;armmesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1081197&quot;
&#9;&#9;&#9;armmesh2.TextureId = &quot;http://www.roblox.com/asset/?id=18267468&quot;
&#9;&#9;&#9;armmesh2.Scale = Vector3.new(0.5, 1, 0.8)
&#9;&#9;&#9;armmesh2.Parent = fakeleftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 1, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local find = Instance.new(&quot;IntValue&quot;)
&#9;&#9;find.Name = &quot;Criminal&quot;
&#9;&#9;find.Parent = char
&#9;&#9;find.Value = 1
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(38)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end ]]
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(106)
&#9;end
end
function Puppy()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.PuppyAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1.3, 1, 1.2) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)----------------FAKE TORSO  POSITION
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.8, 0.3)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) -------------HEAD POSITION
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 1.2, 0.8)   
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(1)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.Scale = Vector3.new(0.4, 1, 0.4) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.new(0,1.3,-0.65)
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear1.BrickColor = BrickColor.new(1)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Part1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.5, 0.5, 0.7) 
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear1
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,math.pi/2,0) +Vector3.new(0.8,-0.7,-1.2) ----------EAR1 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local ear2 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear2.BrickColor = BrickColor.new(1)
&#9;&#9;ear2.Parent = char
&#9;&#9;ear2.Position = torso.Position
&#9;&#9;ear2.Name = &quot;Part1&quot;
&#9;&#9;ear2.formFactor = &quot;Plate&quot;
&#9;&#9;ear2.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;Wedge&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.5, 0.5, 0.7) 
&#9;&#9;mesh2.Parent = ear2
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = torso
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = ear2
&#9;&#9;w5.C1 = CFrame.fromEulerAnglesXYZ(-math.pi/2,-math.pi/2,0) +Vector3.new(-0.8,-0.7,-1.2) ----------EAR2 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(38)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end]] 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(38)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(38)
&#9;end
end
function Kitty()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.KittyAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local mesh1 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh1.MeshType = &quot;Sphere&quot;
&#9;&#9;mesh1.Scale = Vector3.new(1.5, 2, 1) 
&#9;&#9;mesh1.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)----------------FAKE TORSO  POSITION
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.8, 0.3) ---- adjusted third number from 1 to 0.5
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) -------------HEAD POSITION
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 1.2, 0.8)   
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(1)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.Scale = Vector3.new(0.3, 2, 0.2) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.new(0,1,-0.65)
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear1.BrickColor = BrickColor.new(26)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Part1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(2, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;FileMesh&quot;
&#9;&#9;mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1374148&quot;
&#9;&#9;mesh2.TextureId = &quot;http://www.roblox.com/asset/?id=1374132&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.9, 1, 1) 
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear1
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,0.6,0.8) ----------EAR1 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.3, 0.5, 0.3)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.5, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.3, 0.5, 0.3)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.5, 0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(26)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end ]]
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(26)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(26)
&#9;end
end

function Crawler()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.CrawlerAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.8, 0.3) 
&#9;&#9;local torsomesh = Instance.new(&quot;FileMesh&quot;)
&#9;&#9;torsomesh.Parent = body
&#9;&#9;torsomesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;torsomesh.Scale = Vector3.new(0.8, 0.35, 1.2)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 1.2, 0.8)   
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.45, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.45, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local lankle = Instance.new(&quot;Part&quot;)
&#9;&#9;lankle.BrickColor = BrickColor.new(1)
&#9;&#9;lankle.Parent = char
&#9;&#9;lankle.Position = leftleg.Position
&#9;&#9;lankle.Name = &quot;LeftAnkle&quot;
&#9;&#9;lankle.formFactor = &quot;Plate&quot;
&#9;&#9;lankle.Size = Vector3.new(0.5,0.5,1) 
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = leftleg
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = lankle
&#9;&#9;w3.C1 = CFrame.new(0, 0.2, 0.35) *CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
&#9;&#9;local lanklemesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;lanklemesh.Parent = lankle
&#9;&#9;lanklemesh.MeshType = &quot;Head&quot;
&#9;&#9;lanklemesh.Scale = Vector3.new(0.5, 2, 1)
&#9;&#9;local rankle = Instance.new(&quot;Part&quot;)
&#9;&#9;rankle.BrickColor = BrickColor.new(1)
&#9;&#9;rankle.Parent = char
&#9;&#9;rankle.Position = rightleg.Position
&#9;&#9;rankle.Name = &quot;RightAnkle&quot;
&#9;&#9;rankle.formFactor = &quot;Plate&quot;
&#9;&#9;rankle.Size = Vector3.new(0.5,0.5,0.5) 
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = rightleg
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = rankle
&#9;&#9;w4.C1 = CFrame.new(0, 0.2, 0.35) *CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) 
&#9;&#9;local ranklemesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;ranklemesh.Parent = rankle
&#9;&#9;ranklemesh.MeshType = &quot;Head&quot;
&#9;&#9;ranklemesh.Scale = Vector3.new(0.5, 2, 1)
&#9;&#9;local lhand = Instance.new(&quot;Part&quot;)
&#9;&#9;lhand.BrickColor = head.BrickColor
&#9;&#9;lhand.Parent = char
&#9;&#9;lhand.Position = leftarm.Position
&#9;&#9;lhand.Name = &quot;Lefthand&quot;
&#9;&#9;lhand.formFactor = &quot;Plate&quot;
&#9;&#9;lhand.Size = Vector3.new(0.5,0.5,0.5) 
&#9;&#9;local w5 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w5.Parent = leftarm
&#9;&#9;w5.Part0 = w5.Parent
&#9;&#9;w5.Part1 = lhand
&#9;&#9;w5.C1 = CFrame.new(0, 0.5, 0) 
&#9;&#9;local lhandmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;lhandmesh.Parent = lhand
&#9;&#9;lhandmesh.MeshType = &quot;Head&quot;
&#9;&#9;lhandmesh.Scale = Vector3.new(0.5, 1, 0.5)
&#9;&#9;local rhand = Instance.new(&quot;Part&quot;)
&#9;&#9;rhand.BrickColor = head.BrickColor
&#9;&#9;rhand.Parent = char
&#9;&#9;rhand.Position = rightarm.Position
&#9;&#9;rhand.Name = &quot;Righthand&quot;
&#9;&#9;rhand.formFactor = &quot;Plate&quot;
&#9;&#9;rhand.Size = Vector3.new(0.5,0.5,0.5) 
&#9;&#9;local w6 = Instance.new(&quot;Weld&quot;)----------------FAKE TORSO  POSITION
&#9;&#9;w6.Parent = rightarm
&#9;&#9;w6.Part0 = w6.Parent
&#9;&#9;w6.Part1 = rhand
&#9;&#9;w6.C1 = CFrame.new(0, 0.5, 0)
&#9;&#9;local rhandmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;rhandmesh.Parent = rhand
&#9;&#9;rhandmesh.MeshType = &quot;Head&quot;
&#9;&#9;rhandmesh.Scale = Vector3.new(0.5, 1, 0.5)
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;if characterparts[i].Name ~= &quot;Head&quot; then
&#9;&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end ]]
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end

function Mouse()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.MouseAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.4, 0.4, 0.4) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=1527559&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.2, 0.2, 0.4) 
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 2.3, 0.3)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 2.3, 0.8) 
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(1)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.Scale = Vector3.new(0.1, 1.6, 0.3) --Tail size
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.new(0,1.8,-0.1) 
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear1.BrickColor = BrickColor.new(1)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Part1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(0,1,0)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095510&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.3, 0.3, 0.3) -- Ear Size
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear1
&#9;&#9;w4.C1 = CFrame.new(0,2,0.8)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.1, 0.1, 0.2)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.1, 0.1, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.1, 0.1, 0.2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.1, 0.1, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(1)
&#9;end
end

function Turtle()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.TurtleAnimation:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(0.3, 0.3, 0.3) 
&#9;&#9;local face = char.Head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Plate&quot;
&#9;&#9;body.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local BodyMesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh.MeshId = &quot;http://www.roblox.com/asset/?id=11217116&quot;
&#9;&#9;BodyMesh.Scale = Vector3.new(0.5, 0.5, 0.5) 
&#9;&#9;BodyMesh.TextureId = &quot;http://www.roblox.com/asset/?id=11217103&quot;
&#9;&#9;BodyMesh.Parent = body
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 2.3, 0.3)
&#9;&#9;local body2 = Instance.new(&quot;Part&quot;)
&#9;&#9;body2.Parent = char
&#9;&#9;body2.Position = torso.Position
&#9;&#9;body2.Name = &quot;FakeTorso2&quot;
&#9;&#9;body2.formFactor = &quot;Plate&quot;
&#9;&#9;body2.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local BodyMesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;BodyMesh2.MeshType = &quot;Sphere&quot;
&#9;&#9;BodyMesh2.Scale = Vector3.new(0.6, 0.6, 0.4) 
&#9;&#9;BodyMesh2.Parent = body2
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body2
&#9;&#9;w1.C1 = CFrame.new(0, 2.3, 0.3)
&#9;&#9;local neck = Instance.new(&quot;Part&quot;)
&#9;&#9;neck.Parent = char
&#9;&#9;neck.Position = torso.Position
&#9;&#9;neck.Name = &quot;Neck&quot;
&#9;&#9;neck.formFactor = &quot;Plate&quot;
&#9;&#9;neck.Size = Vector3.new(1,0.4,2) 
&#9;&#9;local NeckMesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;NeckMesh2.MeshType = &quot;Head&quot;
&#9;&#9;NeckMesh2.Scale = Vector3.new(0.25, 0.8, 0.25) 
&#9;&#9;NeckMesh2.Parent = neck
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = neck
&#9;&#9;w1.C1 = CFrame.new(0, 2.2, 0.75)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 2.1, 0.8) 
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.12, 0.2)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.12, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.12, 0.2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.12, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Duck()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.DuckAnimation:clone()
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1.1, 1) 
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = char.Head
&#9;&#9;w1.C1 = CFrame.new(0, 0.5, 0.5)
&#9;&#9;local extra = Instance.new(&quot;Part&quot;)
&#9;&#9;extra.Size = Vector3.new(1, 0.5, 1)
&#9;&#9;extra.Parent = torso
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = extra
&#9;&#9;w2.C1 = CFrame.new(0, 1, 0)&#9;
&#9;&#9;local head = char.Head
&#9;&#9;head.Transparency = 1
&#9;&#9;local torsomesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;torsomesh.MeshId = &quot;http://www.roblox.com/asset/?id=9419831&quot;
&#9;&#9;torsomesh.TextureId = &quot;http://www.roblox.com/asset/?id=9419827&quot;
&#9;&#9;torsomesh.Scale = Vector3.new(2,2,2)
&#9;&#9;torsomesh.Parent = extra
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1, 0.2, 2)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;&#9;rightarm.BrickColor = BrickColor.new(24)
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 1, 0.2)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;rightleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(1, 0.2, 2)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;&#9;leftarm.BrickColor = BrickColor.new(24)
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.MeshType = &quot;Head&quot;
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 1, 0.2)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;&#9;leftleg.BrickColor = BrickColor.new(106)
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor =BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(106)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(24)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(24)
&#9;end 
end

function Bunny()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;if char:findFirstChild(&quot;Right Leg&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;Left Leg&quot;).Transparency = 1
&#9;&#9;end
&#9;&#9;if char:findFirstChild(&quot;Right Leg&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;Right Leg&quot;).Transparency = 1
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,0.5,1)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 2, 0)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 1, 0)
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(1.2, 1.5, 1.2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm:remove()
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.3, 0.2, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w1.Parent = torso
&#9;&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;&#9;w1.Part1 = rightleg
&#9;&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,1,0)
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm:remove()
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh2.Scale = Vector3.new(0.3, 0.2, 0.3)
&#9;&#9;&#9;legmesh2.Parent = leftleg
&#9;&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w2.Parent = torso
&#9;&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;&#9;w2.Part1 = leftleg
&#9;&#9;&#9;w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,1,0)
&#9;&#9;end
&#9;&#9;local tail = Instance.new(&quot;Part&quot;) -------------------TAIL CREATED
&#9;&#9;tail.BrickColor = BrickColor.new(1)
&#9;&#9;tail.Parent = char
&#9;&#9;tail.Position = torso.Position
&#9;&#9;tail.Name = &quot;Tail&quot;
&#9;&#9;tail.formFactor = &quot;Plate&quot;
&#9;&#9;tail.Size = Vector3.new(1, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------TAIL MESH CREATED
&#9;&#9;mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1095708&quot;
&#9;&#9;mesh2.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;mesh2.Parent = char.Tail
&#9;&#9;local w3 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w3.Parent = torso
&#9;&#9;w3.Part0 = w3.Parent
&#9;&#9;w3.Part1 = tail
&#9;&#9;w3.C1 = CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) +Vector3.new(0,0.5,2.2)
&#9;&#9;local ear1 = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;ear1.BrickColor = BrickColor.new(26)
&#9;&#9;ear1.Parent = char
&#9;&#9;ear1.Position = torso.Position
&#9;&#9;ear1.Name = &quot;Part1&quot;
&#9;&#9;ear1.formFactor = &quot;Plate&quot;
&#9;&#9;ear1.Size = Vector3.new(2, 0.4, 1)
&#9;&#9;local mesh2 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh2.MeshType = &quot;FileMesh&quot;
&#9;&#9;mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=1072759&quot;
&#9;&#9;mesh2.TextureId = &quot;http://www.roblox.com/asset/?id=1072760&quot;
&#9;&#9;mesh2.Scale = Vector3.new(0.9, 1, 1) 
&#9;&#9;mesh2.Parent = ear1
&#9;&#9;local w4 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w4.Parent = torso
&#9;&#9;w4.Part0 = w4.Parent
&#9;&#9;w4.Part1 = ear1
&#9;&#9;w4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,0.2,0) ----------EAR1 POSITION  (1 how far forward/back, how far leftright, how far down)
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end ]]
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(1)
&#9;end
end

function Snake()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local length = 1
&#9;&#9;local script2 = script.SnakeAnimation:clone()
&#9;&#9;local script3 = script.SnakeSegmentScript:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.MeshType = &quot;Sphere&quot;
&#9;&#9;mesh.Scale = Vector3.new(0.2, 0.3, 0.5) 
&#9;&#9;local face = head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = head
&#9;&#9;w1.C1 = CFrame.new(0, 2.1, 0.8)
&#9;&#9;local newXcoordinate = head.Position.x
&#9;&#9;local newYcoordinate = head.Position.y
&#9;&#9;local newZcoordinate = head.Position.z
&#9;&#9;local part1 = Instance.new(&quot;Part&quot;) 
&#9;&#9;part1.Transparency = 0 
&#9;&#9;part1.Locked = true 
&#9;&#9;part1.Size = Vector3.new(1,1,length) --length of each part -- size of each part! 
&#9;&#9;part1.Anchored = true 
&#9;&#9;part1.CanCollide = false 
&#9;&#9;part1.Parent = char 
&#9;&#9;part1.Name = &quot;Part1&quot; 
&#9;&#9;part1.CFrame = CFrame.new(Vector3.new(newXcoordinate + 0.5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local mesh1 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh1.MeshType = &quot;Sphere&quot;
&#9;&#9;mesh1.Scale = Vector3.new(0.25, 0.2, 0.5) 
&#9;&#9;mesh1.Parent = part1
&#9;&#9;local part2 = part1:Clone() 
&#9;&#9;part2.Parent = char 
&#9;&#9;part2.Name = &quot;Part2&quot; 
&#9;&#9;part2.CFrame = CFrame.new(Vector3.new(newXcoordinate + 1, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part3 = part2:Clone() 
&#9;&#9;part3.Parent = char
&#9;&#9;part3.Name = &quot;Part3&quot; 
&#9;&#9;part3.CFrame =CFrame.new(Vector3.new(newXcoordinate + 1.5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part4 = part3:Clone() 
&#9;&#9;part4.Parent = char
&#9;&#9;part4.Name = &quot;Part4&quot; 
&#9;&#9;part4.CFrame = CFrame.new(Vector3.new(newXcoordinate + 2, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part5 = part4:Clone() 
&#9;&#9;part5.Parent = char 
&#9;&#9;part5.Name = &quot;Part5&quot; 
&#9;&#9;part5.CFrame = CFrame.new(Vector3.new(newXcoordinate + 2.5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part6 = part5:Clone() 
&#9;&#9;part6.Parent = char 
&#9;&#9;part6.Name = &quot;Part6&quot; 
&#9;&#9;part6.CFrame = CFrame.new(Vector3.new(newXcoordinate + 3.0, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part7 = part6:Clone() 
&#9;&#9;part7.Parent = char 
&#9;&#9;part7.Name = &quot;Part7&quot; 
&#9;&#9;part7.CFrame = CFrame.new(Vector3.new(newXcoordinate + 3.5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part8 = part7:Clone() 
&#9;&#9;part8.Parent = char 
&#9;&#9;part8.Name = &quot;Part8&quot; 
&#9;&#9;part8.CFrame = CFrame.new(Vector3.new(newXcoordinate + 4.0, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part9 = part8:Clone() 
&#9;&#9;part9.Parent = char 
&#9;&#9;part9.Name = &quot;Part9&quot; 
&#9;&#9;part9.CFrame = CFrame.new(Vector3.new(newXcoordinate + 4.5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part10 = part9:Clone() 
&#9;&#9;part10.Parent = char 
&#9;&#9;part10.Name = &quot;Part10&quot; 
&#9;&#9;part10.CFrame = CFrame.new(Vector3.new(newXcoordinate + 5.0, newYcoordinate, newZcoordinate)) 
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;rightarm.Transparency = 1
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;rightleg.Transparency = 1
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;leftarm.Transparency = 1
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;leftleg.Transparency = 1
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;script3.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(28)
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(28)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = BrickColor.new(28)
&#9;end
end

function Infant()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 0.25, 0)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, -0.8, 0)
&#9;&#9;local bodymesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;bodymesh.Scale = Vector3.new(1.2, 1.5, 1.2)
&#9;&#9;bodymesh.Parent = body
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;rightarm:remove()
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;rightleg:remove()
&#9;&#9;end
&#9;&#9;local leftarm =char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;leftarm:remove()
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;leftleg:remove()
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Handle.Locked = true
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end
end

function Kid()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local script2 = script.KidAnimation:clone()
&#9;&#9;local mesh = char.Head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.Scale = Vector3.new(1, 1.1, 1) 
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;if char:findFirstChild(&quot;FakeTorso&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;FakeTorso&quot;):remove()
&#9;&#9;end
&#9;&#9;local body = Instance.new(&quot;Part&quot;)
&#9;&#9;body.BrickColor = BrickColor.new(1)
&#9;&#9;body.Parent = char
&#9;&#9;body.Position = torso.Position
&#9;&#9;body.Name = &quot;FakeTorso&quot;
&#9;&#9;body.formFactor = &quot;Symmetric&quot;
&#9;&#9;body.Size = Vector3.new(1,1,1)
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = body
&#9;&#9;w1.C1 = CFrame.new(0, 1.25, 0)
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w1.Parent
&#9;&#9;w2.Part1 = char.Head
&#9;&#9;w2.C1 = CFrame.new(0, 0.3, 0)
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.5, 0.6, 0.5)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;if characterparts[i].Name ~= &quot;Head&quot; then
&#9;&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(1)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;characterparts[i].BackSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].FrontSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].LeftSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].RightSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;--[[if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end ]]
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = BrickColor.new(1)
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = BrickColor.new(1)
&#9;end
end
-------------------------
--Halloween stuff starts here
-------------------------
function Werewolf()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local torso = char.Torso
&#9;&#9;local mesh1 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh1.MeshType = &quot;FileMesh&quot;
&#9;&#9;mesh1.MeshId = &quot;http://www.roblox.com/asset/?id=21057543&quot;
&#9;&#9;mesh1.TextureId = &quot;http://www.roblox.com/asset/?id=36454867&quot;
&#9;&#9;mesh1.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;mesh1.Parent = head
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = char.Head
&#9;&#9;w1.C1 = CFrame.new(0, -1, 0.5) 
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;local lclaw = Instance.new(&quot;Part&quot;)
&#9;&#9;lclaw.BrickColor = BrickColor.new(2)
&#9;&#9;lclaw.Parent = char
&#9;&#9;lclaw.Position = leftarm.Position
&#9;&#9;lclaw.Name = &quot;LeftClaw&quot;
&#9;&#9;lclaw.formFactor = &quot;Plate&quot;
&#9;&#9;lclaw.Size = Vector3.new(0.5,0.5,1) 
&#9;&#9;local lweld = Instance.new(&quot;Weld&quot;)
&#9;&#9;lweld.Parent = leftarm
&#9;&#9;lweld.Part0 = lweld.Parent
&#9;&#9;lweld.Part1 = lclaw
&#9;&#9;lweld.C1 = CFrame.new(-0.2, 0, -1.2) *CFrame.fromEulerAnglesXYZ(-math.pi/2, -math.pi, .01) 
&#9;&#9;local lclawmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;lclawmesh.Parent = lclaw
&#9;&#9;lclawmesh.MeshType = &quot;FileMesh&quot;
&#9;&#9;lclawmesh.Scale = Vector3.new(1,0.8, 0.5)
&#9;&#9;lclawmesh.MeshId = &quot;http://www.roblox.com/asset/?id=10681506&quot;
&#9;&#9;lclawmesh.TextureId =&quot;http://www.roblox.com/asset/?id=10681501&quot;
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;local rclaw = Instance.new(&quot;Part&quot;)
&#9;&#9;rclaw.BrickColor = BrickColor.new(2)
&#9;&#9;rclaw.Parent = char
&#9;&#9;rclaw.Position = rightarm.Position
&#9;&#9;rclaw.Name = &quot;RightClaw&quot;
&#9;&#9;rclaw.formFactor = &quot;Plate&quot;
&#9;&#9;rclaw.Size = Vector3.new(0.5,0.5,1) 
&#9;&#9;local rweld = Instance.new(&quot;Weld&quot;)----------------FAKE TORSO  POSITION
&#9;&#9;rweld.Parent = rightarm
&#9;&#9;rweld.Part0 =rweld.Parent
&#9;&#9;rweld.Part1 = rclaw
&#9;&#9;rweld.C1 = CFrame.new(-0.2, 0, -1.2) *CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, .01) 
&#9;&#9;local rclawmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;rclawmesh.Parent = rclaw
&#9;&#9;rclawmesh.MeshType = &quot;FileMesh&quot;
&#9;&#9;rclawmesh.Scale = Vector3.new(1,0.8, 0.5)
&#9;&#9;rclawmesh.MeshId = &quot;http://www.roblox.com/asset/?id=10681506&quot;
&#9;&#9;rclawmesh.TextureId =&quot;http://www.roblox.com/asset/?id=10681501&quot;
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(2)
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Weld&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;&#9;local torsomesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;torsomesh.MeshId = 37689237 --27493004
&#9;&#9;torsomesh.BodyPart = &quot;Torso&quot;
&#9;&#9;torsomesh.Parent = char
&#9;&#9;torsomesh.OverlayTextureId = 37689298
&#9;&#9;local leftarmmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;leftarmmesh.MeshId = 37689083 --27111419
&#9;&#9;leftarmmesh.BodyPart = &quot;LeftArm&quot;
&#9;&#9;leftarmmesh.Parent = char
&#9;&#9;leftarmmesh.OverlayTextureId = 37689298
&#9;&#9;local rightarmmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;rightarmmesh.MeshId = 37689140 --27111864
&#9;&#9;rightarmmesh.BodyPart = &quot;RightArm&quot;
&#9;&#9;rightarmmesh.Parent = char
&#9;&#9;rightarmmesh.OverlayTextureId = 37689298
&#9;&#9;local leftlegmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;leftlegmesh.MeshId = 37689111 --29351023
&#9;&#9;leftlegmesh.BodyPart = &quot;LeftLeg&quot;
&#9;&#9;leftlegmesh.Parent = char
&#9;&#9;leftlegmesh.OverlayTextureId = 37689298
&#9;&#9;local rightlegmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;rightlegmesh.MeshId = 37689206 --29351094
&#9;&#9;rightlegmesh.BodyPart = &quot;RightLeg&quot;
&#9;&#9;rightlegmesh.Parent = char
&#9;&#9;rightlegmesh.OverlayTextureId = 37689298
&#9;end
end

function AlbinoBat()
&#9;script:findFirstChild(&quot;Fly3&quot;):clone().Parent = player.Backpack
&#9;local message = Instance.new(&quot;Message&quot;)
&#9;message.Parent = player
&#9;message.Text = &quot;You have an albino bat tool&quot;
&#9;wait(3)
&#9;message.Text = &quot;at the bottom of your screen.&quot;
&#9;wait(3)
&#9;message:remove()
end

function Frankenstein()
&#9;if char:findFirstChild(&quot;Isamorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local torso = char.Torso
&#9;&#9;local newpart = Instance.new(&quot;Part&quot;)
&#9;&#9;newpart.formFactor = &quot;Plate&quot;
&#9;&#9;newpart.Size = Vector3.new(2, 0.4, 2)
&#9;&#9;newpart.Parent = char
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent =head
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = newpart
&#9;&#9;w1.C1 = CFrame.new(0, -0.4, 0) &#9;&#9;&#9;&#9;
&#9;&#9;local mesh1 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh1.MeshType = &quot;FileMesh&quot;
&#9;&#9;mesh1.MeshId = &quot;http://www.roblox.com/asset/?id=16464558&quot;
&#9;&#9;mesh1.TextureId = &quot;http://www.roblox.com/asset/?id=36410952&quot;
&#9;&#9;mesh1.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;mesh1.Parent = newpart
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(&quot;Grime&quot;)
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Weld&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;end
end

function Vampire()
&#9;local head = char.Head
&#9;local characterparts = char:GetChildren()
&#9;for x = 1, #characterparts do
&#9;&#9;if characterparts[x].className == &quot;Shirt&quot; then
&#9;&#9;&#9;characterparts[x]:remove()
&#9;&#9;end
&#9;&#9;if characterparts[x].className == &quot;Pants&quot; then
&#9;&#9;&#9;characterparts[x]:remove()
&#9;&#9;end
&#9;&#9;if characterparts[x].className == &quot;Part&quot; then
&#9;&#9;&#9;characterparts[x].BrickColor = BrickColor.new(1028)
&#9;&#9;end
&#9;end
&#9;local newshirt = Instance.new(&quot;Shirt&quot;)
&#9;newshirt.ShirtTemplate = script.VampireShirt.ShirtTemplate
&#9;newshirt.Parent = char
&#9;local newpants = Instance.new(&quot;Pants&quot;)
&#9;newpants.PantsTemplate = script.VampirePants.PantsTemplate
&#9;newpants.Parent = char
&#9;local t = game:GetService(&quot;InsertService&quot;):LoadAsset(16722419) -- putting on vampire face
&#9;t.Parent = head
&#9;local model = head.Model
&#9;local modelparts = model:GetChildren()
&#9;for b = 1, #modelparts do
&#9;&#9;if modelparts[b].className == &quot;Decal&quot; then
&#9;&#9;&#9;char.Head.face.Texture = modelparts[b].Texture
&#9;&#9;&#9;local headparts = head:GetChildren()
&#9;&#9;&#9;for x = 1, #headparts do
&#9;&#9;&#9;&#9;if headparts[x].Name == &quot;Model&quot; then
&#9;&#9;&#9;&#9;&#9;headparts[x]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;script:findFirstChild(&quot;Fly2&quot;):clone().Parent = player.Backpack
end

function Ogre()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local torso = char.Torso
&#9;&#9;local mesh1 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh1.MeshType = &quot;FileMesh&quot;
&#9;&#9;mesh1.MeshId = &quot;http://www.roblox.com/asset/?id=16215391&quot;
&#9;&#9;mesh1.TextureId = &quot;http://www.roblox.com/asset/?id=16215377&quot;
&#9;&#9;mesh1.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;mesh1.Parent = head
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = char.Head
&#9;&#9;w1.C1 = CFrame.new(0, -1, 0.5) 
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(217)
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Weld&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;&#9;local torsomesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;torsomesh.MeshId = 27493004
&#9;&#9;torsomesh.BodyPart = &quot;Torso&quot;
&#9;&#9;torsomesh.Parent = char
&#9;&#9;local leftarmmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;leftarmmesh.MeshId = 27111419
&#9;&#9;leftarmmesh.BodyPart = &quot;LeftArm&quot;
&#9;&#9;leftarmmesh.Parent = char
&#9;&#9;local rightarmmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;rightarmmesh.MeshId = 27111864
&#9;&#9;rightarmmesh.BodyPart = &quot;RightArm&quot;
&#9;&#9;rightarmmesh.Parent = char
&#9;&#9;local leftlegmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;leftlegmesh.MeshId = 29351023
&#9;&#9;leftlegmesh.BodyPart = &quot;LeftLeg&quot;
&#9;&#9;leftlegmesh.Parent = char
&#9;&#9;leftlegmesh.OverlayTextureId = 29114809
&#9;&#9;local rightlegmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;rightlegmesh.MeshId = 29351094
&#9;&#9;rightlegmesh.BodyPart = &quot;RightLeg&quot;
&#9;&#9;rightlegmesh.Parent = char
&#9;&#9;rightlegmesh.OverlayTextureId = 29114809
&#9;&#9;local bodycolors = char:findFirstChild(&quot;Body Colors&quot;)
&#9;&#9;bodycolors.LeftArmColor = BrickColor.new(217)
&#9;&#9;bodycolors.LeftLegColor = BrickColor.new(217)
&#9;&#9;bodycolors.RightArmColor = BrickColor.new(217)
&#9;&#9;bodycolors.RightLegColor = BrickColor.new(217)
&#9;&#9;bodycolors.TorsoColor = BrickColor.new(217)
&#9;&#9;bodycolors.HeadColor = BrickColor.new(217)
&#9;end
end

function Mangler()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local length = 3
&#9;&#9;local color = 1003
&#9;&#9;local script2 = script.ManglerAnimation:clone()
&#9;&#9;local script3 = script.ManglerSegmentScript:clone()
&#9;&#9;local head = char.Head
&#9;&#9;local mesh = head:findFirstChild(&quot;Mesh&quot;) 
&#9;&#9;mesh.MeshType = &quot;FileMesh&quot;
&#9;&#9;mesh.MeshId = &quot;http://www.roblox.com/asset/?id=24103726&quot;
&#9;&#9;mesh.Scale = Vector3.new(1.3, 1, 0.85) 
&#9;&#9;mesh.TextureId= &quot;http://www.roblox.com/asset/?id=24103714&quot;
&#9;&#9;local face = head.face
&#9;&#9;local torso = char.Torso
&#9;&#9;torso.Transparency = 1
&#9;&#9;torso.CanCollide = false
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;) 
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = head
&#9;&#9;w1.C1 = CFrame.new(0, 1.8, 0.8)
&#9;&#9;local newXcoordinate = head.Position.x
&#9;&#9;local newYcoordinate = head.Position.y
&#9;&#9;local newZcoordinate = head.Position.z
&#9;&#9;-----------------------------------
&#9;&#9;--SEGMENTS
&#9;&#9;------------------------------------
&#9;&#9;local part1 = Instance.new(&quot;Part&quot;) 
&#9;&#9;part1.Transparency = 0 
&#9;&#9;part1.Locked = true 
&#9;&#9;part1.Size = Vector3.new(2.5,2.5,length) --length of each part -- size of each part! 
&#9;&#9;part1.Anchored = true 
&#9;&#9;part1.CanCollide = false 
&#9;&#9;part1.Parent = char 
&#9;&#9;part1.Name = &quot;Part1&quot; 
&#9;&#9;part1.CFrame = CFrame.new(Vector3.new(newXcoordinate + 1, newYcoordinate, newZcoordinate)) 
&#9;&#9;local mesh1 = Instance.new(&quot;SpecialMesh&quot;) 
&#9;&#9;mesh1.MeshType = &quot;Sphere&quot;
&#9;&#9;mesh1.Scale = Vector3.new(1, 1, 1) 
&#9;&#9;mesh1.Parent = part1
&#9;&#9;local part2 = part1:Clone() 
&#9;&#9;part2.Parent = char 
&#9;&#9;part2.Name = &quot;Part2&quot; 
&#9;&#9;part2.CFrame = CFrame.new(Vector3.new(newXcoordinate + 2, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part3 = part2:Clone() 
&#9;&#9;part3.Parent = char
&#9;&#9;part3.Name = &quot;Part3&quot; 
&#9;&#9;part3.CFrame =CFrame.new(Vector3.new(newXcoordinate + 3, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part4 = part3:Clone() 
&#9;&#9;part4.Parent = char
&#9;&#9;part4.Name = &quot;Part4&quot; 
&#9;&#9;part4.CFrame = CFrame.new(Vector3.new(newXcoordinate + 4, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part5 = part4:Clone() 
&#9;&#9;part5.Parent = char 
&#9;&#9;part5.Name = &quot;Part5&quot; 
&#9;&#9;part5.CFrame = CFrame.new(Vector3.new(newXcoordinate + 5, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part6 = part5:Clone() 
&#9;&#9;part6.Parent = char 
&#9;&#9;part6.Name = &quot;Part6&quot; 
&#9;&#9;part6.CFrame = CFrame.new(Vector3.new(newXcoordinate + 6, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part7 = part6:Clone() 
&#9;&#9;part7.Parent = char 
&#9;&#9;part7.Name = &quot;Part7&quot; 
&#9;&#9;part7.CFrame = CFrame.new(Vector3.new(newXcoordinate + 7, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part8 = part7:Clone() 
&#9;&#9;part8.Parent = char 
&#9;&#9;part8.Name = &quot;Part8&quot; 
&#9;&#9;part8.CFrame = CFrame.new(Vector3.new(newXcoordinate + 8, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part9 = part8:Clone() 
&#9;&#9;part9.Parent = char 
&#9;&#9;part9.Name = &quot;Part9&quot; 
&#9;&#9;part9.CFrame = CFrame.new(Vector3.new(newXcoordinate + 9, newYcoordinate, newZcoordinate)) 
&#9;&#9;local part10 = part9:Clone() 
&#9;&#9;part10.Parent = char 
&#9;&#9;part10.Name = &quot;Part10&quot; 
&#9;&#9;part10.CFrame = CFrame.new(Vector3.new(newXcoordinate + 10, newYcoordinate, newZcoordinate)) 
&#9;&#9;----------------------------------
&#9;&#9;--ARMS AND LEGS
&#9;&#9;----------------------------------
&#9;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if rightarm ~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;armmesh.Parent = rightarm
&#9;&#9;end
&#9;&#9;rightarm.Transparency = 1
&#9;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
&#9;&#9;if rightleg~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;legmesh.Parent = rightleg
&#9;&#9;end
&#9;&#9;rightleg.Transparency = 1
&#9;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;if leftarm~= nil then
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;armmesh.Parent = leftarm
&#9;&#9;end
&#9;&#9;leftarm.Transparency = 1
&#9;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;if leftleg ~= nil then
&#9;&#9;&#9;local legmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;legmesh.Scale = Vector3.new(0.2, 0.12, 0.3)
&#9;&#9;&#9;legmesh.Parent = leftleg
&#9;&#9;end
&#9;&#9;leftleg.Transparency = 1
&#9;&#9;--------------------------
&#9;&#9;---OTHER STUFF
&#9;&#9;--------------------------
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;script2.Parent = char
&#9;&#9;script3.Parent = char
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Shirt&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Weld&quot;
&#9;&#9;&#9;&#9;characterparts[i].BrickColor = BrickColor.new(color)
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;&#9;local bodycolors = char:findFirstChild(&quot;Body Colors&quot;)
&#9;&#9;bodycolors.LeftArmColor = BrickColor.new(color)
&#9;&#9;bodycolors.LeftLegColor = BrickColor.new(color)
&#9;&#9;bodycolors.RightArmColor = BrickColor.new(color)
&#9;&#9;bodycolors.RightLegColor = BrickColor.new(color)
&#9;&#9;bodycolors.TorsoColor = BrickColor.new(color)
&#9;&#9;bodycolors.HeadColor = BrickColor.new(color)
&#9;end
end
-------------------------
--Winter stuff starts here
--------------------------
function Snowman()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local torso = char.Torso&#9;
&#9;&#9;head.Transparency = 0
&#9;&#9;local w = Instance.new(&quot;Weld&quot;)
&#9;&#9;w.Parent = torso
&#9;&#9;w.Part0 = w.Parent
&#9;&#9;w.Part1 = head
&#9;&#9;w.C1 = CFrame.new(0, -3, 0)
&#9;&#9;head.face:remove()
&#9;&#9;local headmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;headmesh.MeshType = &quot;FileMesh&quot;
&#9;&#9;headmesh.MeshId = &quot;http://www.roblox.com/asset/?id=5818840&quot;
&#9;&#9;headmesh.TextureId = &quot;http://www.roblox.com/asset/?id=5818846&quot;
&#9;&#9;headmesh.Scale = Vector3.new(2.2,2,2)
&#9;&#9;headmesh.Parent = head
&#9;&#9;if char:findFirstChild(&quot;Left Leg&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;Left Leg&quot;).Transparency = 1
&#9;&#9;&#9;local legattachment = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;legattachment.formFactor = &quot;Plate&quot;
&#9;&#9;&#9;legattachment.BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;legattachment.TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;legattachment.Size = Vector3.new(2, 1.6, 2)
&#9;&#9;&#9;local bottomsnow = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;bottomsnow.MeshType = &quot;Sphere&quot;
&#9;&#9;&#9;bottomsnow.Scale = Vector3.new(3,3,3)
&#9;&#9;&#9;bottomsnow.Parent = legattachment
&#9;&#9;&#9;legattachment.Parent = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w1.Parent = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;&#9;w1.Part1 = legattachment
&#9;&#9;&#9;w1.C1 = CFrame.new(-0.5, 0, 0)
&#9;&#9;&#9;legattachment.Parent = char:findFirstChild(&quot;Left Leg&quot;)
&#9;&#9;end
&#9;&#9;if char:findFirstChild(&quot;Right Leg&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;Right Leg&quot;).Transparency = 1
&#9;&#9;end
&#9;&#9;local faketorso = Instance.new(&quot;Part&quot;)
&#9;&#9;faketorso.formFactor = &quot;Plate&quot;
&#9;&#9;faketorso.Size = Vector3.new(2, 1.6,2)
&#9;&#9;faketorso.TopSurface = &quot;Smooth&quot;
&#9;&#9;faketorso.BottomSurface = &quot;Smooth&quot;
&#9;&#9;local middlesnow = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;middlesnow.MeshType = &quot;Sphere&quot;
&#9;&#9;middlesnow.Scale = Vector3.new(2.5,2.5,2.5)
&#9;&#9;middlesnow.Parent = faketorso
&#9;&#9;local w2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w2.Parent = torso
&#9;&#9;w2.Part0 = w2.Parent
&#9;&#9;w2.Part1 = faketorso
&#9;&#9;w2.C1 = CFrame.new(0, -0.3, 0)
&#9;&#9;faketorso.Parent = torso
&#9;&#9;if char:findFirstChild(&quot;Left Arm&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;Left Arm&quot;).Transparency = 1
&#9;&#9;&#9;local armattachment = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;armattachment.formFactor = &quot;Plate&quot;
&#9;&#9;&#9;armattachment.BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;armattachment.TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;armattachment.Size = Vector3.new(2, 1.6, 2)
&#9;&#9;&#9;local armmesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;&#9;armmesh.MeshType = &quot;FileMesh&quot;
&#9;&#9;&#9;armmesh.MeshId = &quot;http://www.roblox.com/asset/?id=1271547&quot;
&#9;&#9;&#9;armmesh.TextureId = &quot;http://www.roblox.com/asset/?id=9254947&quot;
&#9;&#9;&#9;armmesh.Scale = Vector3.new(4,1,2)
&#9;&#9;&#9;armmesh.Parent = armattachment
&#9;&#9;&#9;armattachment.Parent = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;w1.Parent = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;&#9;w1.Part1 = armattachment
&#9;&#9;&#9;w1.C1 = CFrame.new(-1.5, -1.3, 0.5)
&#9;&#9;&#9;armattachment.Parent = char:findFirstChild(&quot;Left Arm&quot;)
&#9;&#9;end
&#9;&#9;if char:findFirstChild(&quot;Right Arm&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;Right Arm&quot;).Transparency = 1
&#9;&#9;end
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;if char:findFirstChild(&quot;Pants&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;Pants&quot;):remove()
&#9;&#9;end
&#9;&#9;if char:findFirstChild(&quot;Shirt&quot;) ~= nil then
&#9;&#9;&#9;char:findFirstChild(&quot;Shirt&quot;):remove()
&#9;&#9;end
&#9;&#9;characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end 
&#9;end
&#9;local bodycolors = char:findFirstChild(&quot;Body Colors&quot;)
&#9;bodycolors.LeftArmColor = BrickColor.new(&quot;White&quot;)
&#9;bodycolors.LeftLegColor = BrickColor.new(&quot;White&quot;)
&#9;bodycolors.RightArmColor = BrickColor.new(&quot;White&quot;)
&#9;bodycolors.RightLegColor = BrickColor.new(&quot;White&quot;)
&#9;bodycolors.TorsoColor = BrickColor.new(&quot;White&quot;)
&#9;bodycolors.HeadColor = BrickColor.new(&quot;White&quot;)
end

function Santa()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local torso = char.Torso
&#9;&#9;local hat = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;hat.BrickColor = BrickColor.new(26)
&#9;&#9;hat.Parent = char
&#9;&#9;hat.Position = torso.Position
&#9;&#9;hat.Name = &quot;Hat&quot;
&#9;&#9;hat.formFactor = &quot;Plate&quot;
&#9;&#9;hat.Size = Vector3.new(2, 0.4, 3)
&#9;&#9;local mesh1 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh1.MeshType = &quot;FileMesh&quot;
&#9;&#9;mesh1.MeshId = &quot;http://www.roblox.com/asset/?id=19325986&quot;
&#9;&#9;mesh1.TextureId = &quot;http://www.roblox.com/asset/?id=19744384&quot;
&#9;&#9;mesh1.Scale = Vector3.new(1, 1, 1.05) 
&#9;&#9;mesh1.Parent = hat
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = hat
&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,-2,0) 
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;&#9;local torsomesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;torsomesh.MeshId = 41792087
&#9;&#9;torsomesh.BodyPart = &quot;Torso&quot;
&#9;&#9;torsomesh.Parent = char
&#9;&#9;torsomesh.OverlayTextureId = 41792403
&#9;&#9;local leftarmmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;leftarmmesh.MeshId = 41791867
&#9;&#9;leftarmmesh.BodyPart = &quot;LeftArm&quot;
&#9;&#9;leftarmmesh.Parent = char
&#9;&#9;leftarmmesh.OverlayTextureId = 41792403
&#9;&#9;local rightarmmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;rightarmmesh.MeshId = 41792225
&#9;&#9;rightarmmesh.BodyPart = &quot;RightArm&quot;
&#9;&#9;rightarmmesh.Parent = char
&#9;&#9;rightarmmesh.OverlayTextureId = 41792403
&#9;&#9;local leftlegmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;leftlegmesh.MeshId = 41792037
&#9;&#9;leftlegmesh.BodyPart = &quot;LeftLeg&quot;
&#9;&#9;leftlegmesh.Parent = char
&#9;&#9;leftlegmesh.OverlayTextureId = 41792403
&#9;&#9;local rightlegmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;rightlegmesh.MeshId = 41792144
&#9;&#9;rightlegmesh.BodyPart = &quot;RightLeg&quot;
&#9;&#9;rightlegmesh.Parent = char
&#9;&#9;rightlegmesh.OverlayTextureId = 41792403
&#9;&#9;head.BrickColor = BrickColor.new(&quot;Light orange&quot;)
&#9;&#9;local bodycolors = char:findFirstChild(&quot;Body Colors&quot;)
&#9;&#9;bodycolors.LeftArmColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;bodycolors.LeftLegColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;bodycolors.RightArmColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;bodycolors.RightLegColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;bodycolors.TorsoColor = BrickColor.new(&quot;Black&quot;)
&#9;&#9;bodycolors.HeadColor = BrickColor.new(&quot;Light orange&quot;)
&#9;end
end

function Elf()
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local head = char.Head
&#9;&#9;local torso = char.Torso
&#9;&#9;local hat = Instance.new(&quot;Part&quot;) -------------------EAR1 CREATED
&#9;&#9;hat.BrickColor = BrickColor.new(26)
&#9;&#9;hat.Parent = char
&#9;&#9;hat.Position = torso.Position
&#9;&#9;hat.Name = &quot;Hat&quot;
&#9;&#9;hat.formFactor = &quot;Plate&quot;
&#9;&#9;hat.Size = Vector3.new(2, 0.4, 3)
&#9;&#9;local mesh1 = Instance.new(&quot;SpecialMesh&quot;) ----------EAR1 MESH CREATED
&#9;&#9;mesh1.MeshType = &quot;FileMesh&quot;
&#9;&#9;mesh1.MeshId = &quot;http://www.roblox.com/asset/?id=19326037&quot;
&#9;&#9;mesh1.TextureId = &quot;http://www.roblox.com/asset/?id=19326021&quot;
&#9;&#9;mesh1.Scale = Vector3.new(1.05, 1.05, 1.05) 
&#9;&#9;mesh1.Parent = hat
&#9;&#9;local w1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;w1.Parent = torso
&#9;&#9;w1.Part0 = w1.Parent
&#9;&#9;w1.Part1 = hat
&#9;&#9;w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) +Vector3.new(0,-2.7,-0.05) 
&#9;&#9;local marker = Instance.new(&quot;StringValue&quot;)
&#9;&#9;marker.Parent = char
&#9;&#9;marker.Name = &quot;IsaMorph&quot;
&#9;&#9;local characterparts = char:getChildren() 
&#9;&#9;for i=1,#characterparts do 
&#9;&#9;&#9;if characterparts[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;characterparts[i].Locked = true 
&#9;&#9;&#9;&#9;characterparts[i].TopSurface = &quot;Smooth&quot;
&#9;&#9;&#9;&#9;characterparts[i].BottomSurface = &quot;Smooth&quot;
&#9;&#9;&#9;end 
&#9;&#9;&#9;if characterparts[i].className == &quot;Hat&quot; then 
&#9;&#9;&#9;&#9;characterparts[i]:remove()
&#9;&#9;&#9;end 
&#9;&#9;end 
&#9;&#9;local torsomesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;torsomesh.MeshId = 41794594
&#9;&#9;torsomesh.BodyPart = &quot;Torso&quot;
&#9;&#9;torsomesh.Parent = char
&#9;&#9;torsomesh.OverlayTextureId = 41794780
&#9;&#9;local leftarmmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;leftarmmesh.MeshId = 41794495
&#9;&#9;leftarmmesh.BodyPart = &quot;LeftArm&quot;
&#9;&#9;leftarmmesh.Parent = char
&#9;&#9;leftarmmesh.OverlayTextureId = 41794780
&#9;&#9;local rightarmmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;rightarmmesh.MeshId = 41794664
&#9;&#9;rightarmmesh.BodyPart = &quot;RightArm&quot;
&#9;&#9;rightarmmesh.Parent = char
&#9;&#9;rightarmmesh.OverlayTextureId = 41794780
&#9;&#9;local leftlegmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;leftlegmesh.MeshId = 41794561
&#9;&#9;leftlegmesh.BodyPart = &quot;LeftLeg&quot;
&#9;&#9;leftlegmesh.Parent = char
&#9;&#9;leftlegmesh.OverlayTextureId = 41794780
&#9;&#9;local rightlegmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;rightlegmesh.MeshId = 41794691
&#9;&#9;rightlegmesh.BodyPart = &quot;RightLeg&quot;
&#9;&#9;rightlegmesh.Parent = char
&#9;&#9;rightlegmesh.OverlayTextureId = 41794780
&#9;&#9;local bodycolors = char:findFirstChild(&quot;Body Colors&quot;)
&#9;&#9;bodycolors.HeadColor = BrickColor.new(&quot;Light orange&quot;)
&#9;end
end


-----------------------
--Winter Stuff Ends here
-----------------------

function Close()
&#9;script.Parent:remove()
end

function pickall()
&#9;frame.Colors.Parts.Value = &quot;all&quot;
end
function pickallbuthead()
&#9;frame.Colors.Parts.Value = &quot;allbuthead&quot;
end
function pickhead()
&#9;frame.Colors.Parts.Value = &quot;head&quot;
end
function picktorso()
&#9;frame.Colors.Parts.Value = &quot;torso&quot;
end
function pickleftleg()
&#9;frame.Colors.Parts.Value = &quot;leftleg&quot;
end
function pickrightleg()
&#9;frame.Colors.Parts.Value = &quot;rightleg&quot;
end
function pickrightarm()
&#9;frame.Colors.Parts.Value = &quot;rightarm&quot;
end
function pickleftarm()
&#9;frame.Colors.Parts.Value = &quot;leftarm&quot;
end

function PaintMe(part)
&#9;local allstuff = char:GetChildren()
&#9;if frame.Colors.Parts.Value == &quot;head&quot; then
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;allbuthead&quot; then
&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;if allstuff[as].Name ~= &quot;Head&quot; and allstuff[as].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;allstuff[as].BrickColor = part.BackgroundColor
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;all&quot; then
&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;if allstuff[as].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;allstuff[as].BrickColor = part.BackgroundColor
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).HeadColor = part.BackgroundColor
&#9;end&#9;
&#9;if frame.Colors.Parts.Value == &quot;torso&quot; then
&#9;&#9;char.Torso.BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).TorsoColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;leftleg&quot; then
&#9;&#9;char:findFirstChild(&quot;Left Leg&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftLegColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;rightleg&quot; then
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightLegColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;leftarm&quot; then
&#9;&#9;char:findFirstChild(&quot;Left Arm&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).LeftArmColor = part.BackgroundColor
&#9;end
&#9;if frame.Colors.Parts.Value == &quot;rightarm&quot; then
&#9;&#9;char:findFirstChild(&quot;Right Arm&quot;).BrickColor = part.BackgroundColor
&#9;&#9;char:findFirstChild(&quot;Body Colors&quot;).RightArmColor = part.BackgroundColorZ
&#9;end&#9;
end

function MeshMe(part)
&#9;if char:findFirstChild(&quot;IsaMorph&quot;) == nil then
&#9;&#9;local allstuff = char:GetChildren()
&#9;&#9;if frame.Colors.Parts.Value == &quot;head&quot; then return end
&#9;&#9;if frame.Colors.Parts.Value == &quot;allbuthead&quot; then
&#9;&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;&#9;if allstuff[as].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;&#9;allstuff[as]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;local meshes = part:GetChildren()
&#9;&#9;&#9;for m = 1, #meshes do
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = meshes[m].BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = meshes[m].BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = meshes[m].MeshId
&#9;&#9;&#9;&#9;newmesh.Name = meshes[m].Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = meshes[m].OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;all&quot; then
&#9;&#9;&#9;for as = 1, #allstuff do
&#9;&#9;&#9;&#9;if allstuff[as].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;&#9;allstuff[as]:remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;local meshes = part:GetChildren()
&#9;&#9;&#9;for m = 1, #meshes do
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = meshes[m].BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = meshes[m].BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = meshes[m].MeshId
&#9;&#9;&#9;&#9;newmesh.Name = meshes[m].Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = meshes[m].OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;&#9;end
&#9;&#9;end&#9;
&#9;&#9;if frame.Colors.Parts.Value == &quot;torso&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.Torso.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.Torso.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.Torso.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.Torso.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.Torso.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;leftleg&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.LeftLeg.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.LeftLeg.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.LeftLeg.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.LeftLeg.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.LeftLeg.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;rightleg&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.RightLeg.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.RightLeg.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.RightLeg.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.RightLeg.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.RightLeg.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;leftarm&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.LeftArm.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.LeftArm.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.LeftArm.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.LeftArm.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.LeftArm.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;&#9;if frame.Colors.Parts.Value == &quot;rightarm&quot; then
&#9;&#9;&#9;&#9;local newmesh = Instance.new(&quot;CharacterMesh&quot;)
&#9;&#9;&#9;&#9;newmesh.BaseTextureId = part.RightArm.BaseTextureId
&#9;&#9;&#9;&#9;newmesh.BodyPart = part.RightArm.BodyPart
&#9;&#9;&#9;&#9;newmesh.MeshId = part.RightArm.MeshId
&#9;&#9;&#9;&#9;newmesh.Name = part.RightArm.Name
&#9;&#9;&#9;&#9;newmesh.OverlayTextureId = part.RightArm.OverlayTextureId
&#9;&#9;&#9;&#9;newmesh.Parent = char
&#9;&#9;end
&#9;end
end

function Lock()
&#9;local characterparts = char:GetChildren()
&#9;for c = 1,#characterparts do&#9;
&#9;&#9;if characterparts[c].className == &quot;Part&quot; then
&#9;&#9;&#9;characterparts[c].Locked = true
&#9;&#9;end
&#9;&#9;if characterparts[c].className == &quot;Hat&quot; then
&#9;&#9;&#9;characterparts[c].Handle.Locked = true
&#9;&#9;end
&#9;end
end

function Unlock()
&#9;local characterparts = char:GetChildren()
&#9;for c = 1,#characterparts do&#9;
&#9;&#9;if characterparts[c].className == &quot;Part&quot; then
&#9;&#9;&#9;characterparts[c].Locked = false
&#9;&#9;end
&#9;&#9;if characterparts[c].className == &quot;Hat&quot; then
&#9;&#9;&#9;characterparts[c].Handle.Locked = false
&#9;&#9;end
&#9;end
end

function SeeHalloween()
print(&quot;seeme&quot;)
&#9;if (game:GetService(&quot;BadgeService&quot;):UserHasBadge(player.userId, 36142135)) then -- Put Halloween badge # here
&#9;&#9;frame.Halloween.Hiding.Visible = true
&#9;else
&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;You need the Halloween Badge to use this&quot;
&#9;&#9;message.Parent = player
&#9;&#9;wait (3)
&#9;&#9;message:remove()
&#9;end
end

function SeeWinter()
print(&quot;seeme&quot;)
&#9;if (game:GetService(&quot;BadgeService&quot;):UserHasBadge(player.userId, 41299034)) then -- Put Winter Badge # here
&#9;&#9;frame.Winter.Hiding.Visible = true
&#9;else
&#9;&#9;local message = Instance.new(&quot;Message&quot;)
&#9;&#9;message.Text = &quot;You need the Winter Badge to use this&quot;
&#9;&#9;message.Parent = player
&#9;&#9;wait (3)
&#9;&#9;message:remove()
&#9;end
end

function TeleportNorthPole()
&#9;char[&quot;Torso&quot;].CFrame=CFrame.new(Vector3.new(-1.5, 106.4, 1679))
end

function TeleportRobloxaville()
&#9;char[&quot;Torso&quot;].CFrame=CFrame.new(Vector3.new(-4.3, 53, 314.5))
end

---------------------------
--Connect lines
---------------------------

frame.A1.MouseButton1Click:connect(Dog)
frame.A2.MouseButton1Click:connect(Sheep)
frame.A3.MouseButton1Click:connect(Turkey)
frame.A4.MouseButton1Click:connect(Puppy)
frame.A5.MouseButton1Click:connect(Kitty)
frame.A6.MouseButton1Click:connect(Mouse)
frame.A7.MouseButton1Click:connect(Bunny)
frame.A8.MouseButton1Click:connect(Close)
frame.B1.MouseButton1Click:connect(Snake)
frame.B2.MouseButton1Click:connect(Turtle)
frame.B3.MouseButton1Click:connect(Duck)
frame.B4.MouseButton1Click:connect(Infant)
frame.B5.MouseButton1Click:connect(Crawler)
frame.B6.MouseButton1Click:connect(Kid)
frame.B7.MouseButton1Click:connect(Unlock)
frame.B8.MouseButton1Click:connect(Lock)
frame.Halloween.MouseButton1Click:connect(SeeHalloween)
frame.Winter.MouseButton1Click:connect(SeeWinter)
frame.Colors.xall.MouseButton1Click:connect(pickall)
frame.Colors.xallbuthead.MouseButton1Click:connect(pickallbuthead)
frame.Colors.xhead.MouseButton1Click:connect(pickhead)
frame.Colors.xtorso.MouseButton1Click:connect(picktorso)
frame.Colors.xleftarm.MouseButton1Click:connect(pickleftarm)
frame.Colors.xrightarm.MouseButton1Click:connect(pickrightarm)
frame.Colors.xleftleg.MouseButton1Click:connect(pickleftleg)
frame.Colors.xrightleg.MouseButton1Click:connect(pickrightleg)
frame.Colors.Paint.A1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A1)end))
frame.Colors.Paint.A2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A2)end))
frame.Colors.Paint.A3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A3)end))
frame.Colors.Paint.A4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A4)end))
frame.Colors.Paint.A5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A5)end))
frame.Colors.Paint.A6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A6)end))
frame.Colors.Paint.A7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A7)end))
frame.Colors.Paint.A8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A8)end))
frame.Colors.Paint.A9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A9)end))
frame.Colors.Paint.A10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A10)end))
frame.Colors.Paint.A11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A11)end))
frame.Colors.Paint.A12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.A12)end))
frame.Colors.Paint.B1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B1)end))
frame.Colors.Paint.B2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B2)end))
frame.Colors.Paint.B3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B3)end))
frame.Colors.Paint.B4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B4)end))
frame.Colors.Paint.B5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B5)end))
frame.Colors.Paint.B6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B6)end))
frame.Colors.Paint.B7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B7)end))
frame.Colors.Paint.B8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B8)end))
frame.Colors.Paint.B9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B9)end))
frame.Colors.Paint.B10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B10)end))
frame.Colors.Paint.B11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B11)end))
frame.Colors.Paint.B12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.B12)end))
frame.Colors.Paint.C1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C1)end))
frame.Colors.Paint.C2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C2)end))
frame.Colors.Paint.C3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C3)end))
frame.Colors.Paint.C4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C4)end))
frame.Colors.Paint.C5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C5)end))
frame.Colors.Paint.C6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C6)end))
frame.Colors.Paint.C7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C7)end))
frame.Colors.Paint.C8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C8)end))
frame.Colors.Paint.C9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C9)end))
frame.Colors.Paint.C10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C10)end))
frame.Colors.Paint.C11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C11)end))
frame.Colors.Paint.C12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.C12)end))
frame.Colors.Paint.D1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D1)end))
frame.Colors.Paint.D2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D2)end))
frame.Colors.Paint.D3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D3)end))
frame.Colors.Paint.D4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D4)end))
frame.Colors.Paint.D5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D5)end))
frame.Colors.Paint.D6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D6)end))
frame.Colors.Paint.D7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D7)end))
frame.Colors.Paint.D8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D8)end))
frame.Colors.Paint.D9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D9)end))
frame.Colors.Paint.D10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D10)end))
frame.Colors.Paint.D11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D11)end))
frame.Colors.Paint.D12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.D12)end))
frame.Colors.Paint.E1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E1)end))
frame.Colors.Paint.E2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E2)end))
frame.Colors.Paint.E3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E3)end))
frame.Colors.Paint.E4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E4)end))
frame.Colors.Paint.E5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E5)end))
frame.Colors.Paint.E6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E6)end))
frame.Colors.Paint.E7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E7)end))
frame.Colors.Paint.E8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E8)end))
frame.Colors.Paint.E9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E9)end))
frame.Colors.Paint.E10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E10)end))
frame.Colors.Paint.E11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E11)end))
frame.Colors.Paint.E12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.E12)end))
frame.Colors.Paint.F1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F1)end))
frame.Colors.Paint.F2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F2)end))
frame.Colors.Paint.F3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F3)end))
frame.Colors.Paint.F4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F4)end))
frame.Colors.Paint.F5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F5)end))
frame.Colors.Paint.F6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F6)end))
frame.Colors.Paint.F7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F7)end))
frame.Colors.Paint.F8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F8)end))
frame.Colors.Paint.F9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F9)end))
frame.Colors.Paint.F10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F10)end))
frame.Colors.Paint.F11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F11)end))
frame.Colors.Paint.F12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.F12)end))
frame.Colors.Paint.G1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G1)end))
frame.Colors.Paint.G2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G2)end))
frame.Colors.Paint.G3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G3)end))
frame.Colors.Paint.G4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G4)end))
frame.Colors.Paint.G5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G5)end))
frame.Colors.Paint.G6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G6)end))
frame.Colors.Paint.G7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G7)end))
frame.Colors.Paint.G8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G8)end))
frame.Colors.Paint.G9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G9)end))
frame.Colors.Paint.G10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G10)end))
frame.Colors.Paint.G11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G11)end))
frame.Colors.Paint.G12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.G12)end))
frame.Colors.Paint.H1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H1)end))
frame.Colors.Paint.H2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H2)end))
frame.Colors.Paint.H3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H3)end))
frame.Colors.Paint.H4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H4)end))
frame.Colors.Paint.H5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H5)end))
frame.Colors.Paint.H6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H6)end))
frame.Colors.Paint.H7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H7)end))
frame.Colors.Paint.H8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H8)end))
frame.Colors.Paint.H9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H9)end))
frame.Colors.Paint.H10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H10)end))
frame.Colors.Paint.H11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H11)end))
frame.Colors.Paint.H12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.H12)end))
frame.Colors.Paint.I1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I1)end))
frame.Colors.Paint.I2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I2)end))
frame.Colors.Paint.I3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I3)end))
frame.Colors.Paint.I4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I4)end))
frame.Colors.Paint.I5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I5)end))
frame.Colors.Paint.I6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I6)end))
frame.Colors.Paint.I7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I7)end))
frame.Colors.Paint.I8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I8)end))
frame.Colors.Paint.I9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I9)end))
frame.Colors.Paint.I10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I10)end))
frame.Colors.Paint.I11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I11)end))
frame.Colors.Paint.I12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.I12)end))
frame.Colors.Paint.J1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J1)end))
frame.Colors.Paint.J2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J2)end))
frame.Colors.Paint.J3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J3)end))
frame.Colors.Paint.J4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J4)end))
frame.Colors.Paint.J5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J5)end))
frame.Colors.Paint.J6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J6)end))
frame.Colors.Paint.J7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J7)end))
frame.Colors.Paint.J8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J8)end))
frame.Colors.Paint.J9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J9)end))
frame.Colors.Paint.J10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J10)end))
frame.Colors.Paint.J11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J11)end))
frame.Colors.Paint.J12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.J12)end))
frame.Colors.Paint.K1.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K1)end))
frame.Colors.Paint.K2.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K2)end))
frame.Colors.Paint.K3.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K3)end))
frame.Colors.Paint.K4.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K4)end))
frame.Colors.Paint.K5.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K5)end))
frame.Colors.Paint.K6.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K6)end))
frame.Colors.Paint.K7.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K7)end))
frame.Colors.Paint.K8.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K8)end))
frame.Colors.Paint.K9.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K9)end))
frame.Colors.Paint.K10.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K10)end))
frame.Colors.Paint.K11.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K11)end))
frame.Colors.Paint.K12.MouseButton1Click:connect((function()PaintMe(frame.Colors.Paint.K12)end))
frame.Colors.Action.MouseButton1Click:connect((function()MeshMe(frame.Colors.Action)end))
frame.Colors.Bear.MouseButton1Click:connect((function()MeshMe(frame.Colors.Bear)end))
frame.Colors.Bro.MouseButton1Click:connect((function()MeshMe(frame.Colors.Bro)end))
frame.Colors.CoolKid.MouseButton1Click:connect((function()MeshMe(frame.Colors.CoolKid)end))
frame.Colors.Football.MouseButton1Click:connect((function()MeshMe(frame.Colors.Football)end))
frame.Colors.Griswold.MouseButton1Click:connect((function()MeshMe(frame.Colors.Griswold)end))
frame.Colors.GunSlinger.MouseButton1Click:connect((function()MeshMe(frame.Colors.GunSlinger)end))
frame.Colors.Katana.MouseButton1Click:connect((function()MeshMe(frame.Colors.Katana)end))
frame.Colors.LordJ.MouseButton1Click:connect((function()MeshMe(frame.Colors.LordJ)end))
frame.Colors.Magnabot.MouseButton1Click:connect((function()MeshMe(frame.Colors.Magnabot)end))
frame.Colors.Mummy.MouseButton1Click:connect((function()MeshMe(frame.Colors.Mummy)end))
frame.Colors.Pirate.MouseButton1Click:connect((function()MeshMe(frame.Colors.Pirate)end))
frame.Colors.Magnabot.MouseButton1Click:connect((function()MeshMe(frame.Colors.Magnabot)end))
frame.Colors.Mummy.MouseButton1Click:connect((function()MeshMe(frame.Colors.Mummy)end))
frame.Colors.Pirate.MouseButton1Click:connect((function()MeshMe(frame.Colors.Pirate)end))
frame.Colors.Robloxian.MouseButton1Click:connect((function()MeshMe(frame.Colors.Robloxian)end))
frame.Colors.Robot.MouseButton1Click:connect((function()MeshMe(frame.Colors.Robot)end))
frame.Colors.Skeleton.MouseButton1Click:connect((function()MeshMe(frame.Colors.Skeleton)end))
frame.Colors.Spaceman.MouseButton1Click:connect((function()MeshMe(frame.Colors.Spaceman)end))
frame.Colors.Superhero.MouseButton1Click:connect((function()MeshMe(frame.Colors.Superhero)end))
frame.Colors.Thane.MouseButton1Click:connect((function()MeshMe(frame.Colors.Thane)end))
frame.Colors.Vampire.MouseButton1Click:connect((function()MeshMe(frame.Colors.Vampire)end))
frame.Colors.Werewolf.MouseButton1Click:connect((function()MeshMe(frame.Colors.Werewolf)end))
frame.Colors.Zombie.MouseButton1Click:connect((function()MeshMe(frame.Colors.Zombie)end))


frame.Halloween.Hiding.A1.MouseButton1Click:connect(Werewolf)
frame.Halloween.Hiding.A2.MouseButton1Click:connect(AlbinoBat)
frame.Halloween.Hiding.B1.MouseButton1Click:connect(Frankenstein)
frame.Halloween.Hiding.B2.MouseButton1Click:connect(Vampire)
frame.Halloween.Hiding.C1.MouseButton1Click:connect(Ogre)
frame.Halloween.Hiding.C2.MouseButton1Click:connect(Mangler)

frame.Winter.Hiding.A1.MouseButton1Click:connect(Snowman)
frame.Winter.Hiding.A2.MouseButton1Click:connect(Santa)
frame.Winter.Hiding.A3.MouseButton1Click:connect(Elf)
frame.Winter.Hiding.A4.MouseButton1Click:connect(TeleportNorthPole)
frame.Winter.Hiding.A5.MouseButton1Click:connect(TeleportRobloxaville)



</ProtectedString>
									</Properties>
									<Item class="Pants" referent="RBX8956">
										<Properties>
											<string name="Name">VampirePants</string>
											<Content name="PantsTemplate"><url>http://www.roblox.com/asset/?id=4552956</url></Content>
										</Properties>
									</Item>
									<Item class="Shirt" referent="RBX8957">
										<Properties>
											<string name="Name">VampireShirt</string>
											<Content name="ShirtTemplate"><url>http://www.roblox.com/asset/?id=4552951</url></Content>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX8958">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">ManglerSegmentScript</string>
											<ProtectedString name="Source">length = 2 -- approximate length of segments
away = 0.8 -- how far away the first one is from you 
gap = 0 

while true do
&#9;local char = script.Parent
&#9;local head = char.Head
&#9;local part1 = char.Part1
&#9;local part2 = char.Part2 
&#9;local part3 = char.Part3 
&#9;local part4 = char.Part4
&#9;local part5 = char.Part5 
&#9;local part6 = char.Part6
&#9;local part7 = char.Part7
&#9;local part8 = char.Part8
&#9;local part9 = char.Part9
&#9;local part10 = char.Part10
&#9;distance = length/4
&#9;start1 = head.Position
&#9;head.CFrame = CFrame.new(start1.x, start1.y, start1.z) 
&#9;p1pos = part1.Position 
&#9;start1_p1pos = (start1 - p1pos).unit 
&#9;spreadp1 = start1_p1pos*(distance+away) 
&#9;part1.CFrame = CFrame.new(start1-spreadp1, start1)  

&#9;p1c = part1.CFrame
&#9;start2 = part1.Position-(p1c.lookVector*distance)
&#9;p2pos = part2.Position 
&#9;start2_p2pos = (start2 - p2pos).unit 
&#9;spreadp2 = start2_p2pos*(distance+gap) 
&#9;part2.CFrame = CFrame.new(start2-spreadp2, start2) 
&#9;&#9;&#9;
&#9;p2c = part2.CFrame 
&#9;start3 = part2.Position-(p2c.lookVector*distance)
&#9;p3pos = part3.Position 
&#9;start3_p3pos = (start3 - p3pos).unit 
&#9;spreadp3 = start3_p3pos*(distance+gap) 
&#9;part3.CFrame = CFrame.new(start3-spreadp3, start3) 

&#9;p3c = part3.CFrame 
&#9;start4 = part3.Position-(p3c.lookVector*distance)
&#9;p4pos = part4.Position 
&#9;start4_p4pos = (start4 - p4pos).unit 
&#9;spreadp4 = start4_p4pos*(distance+gap) 
&#9;part4.CFrame = CFrame.new(start4-spreadp4, start4) 

&#9;p4c = part4.CFrame 
&#9;start5 = part4.Position-(p4c.lookVector*distance)  
&#9;p5pos = part5.Position 
&#9;start5_p5pos = (start5 - p5pos).unit 
&#9;spreadp5 = start5_p5pos*(distance+gap) 
&#9;part5.CFrame = CFrame.new(start5-spreadp5, start5) 

&#9;p5c = part5.CFrame 
&#9;start6 = part5.Position-(p5c.lookVector*distance) 
&#9;p6pos = part6.Position 
&#9;start6_p6pos = (start6 - p6pos).unit 
&#9;spreadp6 = start6_p6pos*(distance+gap) 
&#9;part6.CFrame = CFrame.new(start6-spreadp6, start6) 

&#9;p6c = part6.CFrame 
&#9;start7 = part6.Position-(p6c.lookVector*distance) 
&#9;p7pos = part7.Position 
&#9;start7_p7pos = (start7 - p7pos).unit 
&#9;spreadp7 = start7_p7pos*(distance+gap) 
&#9;part7.CFrame = CFrame.new(start7-spreadp7, start7) 

&#9;p7c = part7.CFrame 
&#9;start8 = part7.Position-(p7c.lookVector*distance) 
&#9;p8pos = part8.Position 
&#9;start8_p8pos = (start8 - p8pos).unit 
&#9;spreadp8 = start8_p8pos*(distance+gap) 
&#9;part8.CFrame = CFrame.new(start8-spreadp8, start8) 

&#9;p8c = part8.CFrame 
&#9;start9 = part8.Position-(p8c.lookVector*distance) 
&#9;p9pos = part9.Position 
&#9;start9_p9pos = (start8 - p8pos).unit 
&#9;spreadp9 = start9_p9pos*(distance+gap) 
&#9;part9.CFrame = CFrame.new(start9-spreadp9, start9) 

&#9;p9c = part9.CFrame 
&#9;start10 = part9.Position-(p9c.lookVector*distance)
&#9;p10pos = part10.Position 
&#9;start10_p10pos = (start10 - p10pos).unit 
&#9;spreadp10 = start10_p10pos*(distance+gap) 
&#9;part10.CFrame = CFrame.new(start10-spreadp10, start10) 
&#9;wait() 
end 



</ProtectedString>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX8959">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">SnakeSegmentScript</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
length = 0.7 -- approximate length of segments
away = 0 -- how far away the first one is from you 
gap = 0 

while true do
&#9;local char = script.Parent
&#9;local head = char.Head
&#9;local part1 = char.Part1
&#9;local part2 = char.Part2 
&#9;local part3 = char.Part3 
&#9;local part4 = char.Part4
&#9;local part5 = char.Part5 
&#9;local part6 = char.Part6
&#9;local part7 = char.Part7
&#9;local part8 = char.Part8
&#9;local part9 = char.Part9
&#9;local part10 = char.Part10
&#9;distance = length/4
&#9;start1 = head.Position
&#9;head.CFrame = CFrame.new(start1.x, start1.y, start1.z) 
&#9;p1pos = part1.Position 
&#9;start1_p1pos = (start1 - p1pos).unit 
&#9;spreadp1 = start1_p1pos*(distance+away) 
&#9;part1.CFrame = CFrame.new(start1-spreadp1, start1)  

&#9;p1c = part1.CFrame
&#9;start2 = part1.Position-(p1c.lookVector*distance)
&#9;p2pos = part2.Position 
&#9;start2_p2pos = (start2 - p2pos).unit 
&#9;spreadp2 = start2_p2pos*(distance+gap) 
&#9;part2.CFrame = CFrame.new(start2-spreadp2, start2) 
&#9;&#9;&#9;
&#9;p2c = part2.CFrame 
&#9;start3 = part2.Position-(p2c.lookVector*distance)
&#9;p3pos = part3.Position 
&#9;start3_p3pos = (start3 - p3pos).unit 
&#9;spreadp3 = start3_p3pos*(distance+gap) 
&#9;part3.CFrame = CFrame.new(start3-spreadp3, start3) 

&#9;p3c = part3.CFrame 
&#9;start4 = part3.Position-(p3c.lookVector*distance)
&#9;p4pos = part4.Position 
&#9;start4_p4pos = (start4 - p4pos).unit 
&#9;spreadp4 = start4_p4pos*(distance+gap) 
&#9;part4.CFrame = CFrame.new(start4-spreadp4, start4) 

&#9;p4c = part4.CFrame 
&#9;start5 = part4.Position-(p4c.lookVector*distance)  
&#9;p5pos = part5.Position 
&#9;start5_p5pos = (start5 - p5pos).unit 
&#9;spreadp5 = start5_p5pos*(distance+gap) 
&#9;part5.CFrame = CFrame.new(start5-spreadp5, start5) 

&#9;p5c = part5.CFrame 
&#9;start6 = part5.Position-(p5c.lookVector*distance) 
&#9;p6pos = part6.Position 
&#9;start6_p6pos = (start6 - p6pos).unit 
&#9;spreadp6 = start6_p6pos*(distance+gap) 
&#9;part6.CFrame = CFrame.new(start6-spreadp6, start6) 

&#9;p6c = part6.CFrame 
&#9;start7 = part6.Position-(p6c.lookVector*distance) 
&#9;p7pos = part7.Position 
&#9;start7_p7pos = (start7 - p7pos).unit 
&#9;spreadp7 = start7_p7pos*(distance+gap) 
&#9;part7.CFrame = CFrame.new(start7-spreadp7, start7) 

&#9;p7c = part7.CFrame 
&#9;start8 = part7.Position-(p7c.lookVector*distance) 
&#9;p8pos = part8.Position 
&#9;start8_p8pos = (start8 - p8pos).unit 
&#9;spreadp8 = start8_p8pos*(distance+gap) 
&#9;part8.CFrame = CFrame.new(start8-spreadp8, start8) 

&#9;p8c = part8.CFrame 
&#9;start9 = part8.Position-(p8c.lookVector*distance) 
&#9;p9pos = part9.Position 
&#9;start9_p9pos = (start8 - p8pos).unit 
&#9;spreadp9 = start9_p9pos*(distance+gap) 
&#9;part9.CFrame = CFrame.new(start9-spreadp9, start9) 

&#9;p9c = part9.CFrame 
&#9;start10 = part9.Position-(p9c.lookVector*distance)
&#9;p10pos = part10.Position 
&#9;start10_p10pos = (start10 - p10pos).unit 
&#9;spreadp10 = start10_p10pos*(distance+gap) 
&#9;part10.CFrame = CFrame.new(start10-spreadp10, start10) 
&#9;wait() 
end 



</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8960">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">CrawlerAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.2, 0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.2, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.01, -1.6, -1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.01, -1.6,-1, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8961">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">DogAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
&#9;playrobot=script.Parent

&#9;itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
&#9;itlh.Part0=playrobot.Torso
&#9;itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
&#9;itlh.C0=CFrame.new(-1.4, -1.2, 1, 0, 0, -1, 0, 1, 0, 1, 0, 0)
&#9;print (&quot;changing cframe left hip&quot;)

&#9;itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
&#9;itrh.Part0=playrobot.Torso
&#9;itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
&#9;itrh.C0=CFrame.new(1.4, -1.2, 1, 0, 0, 1, 0, 1, 0, -1, 0, 0)
&#9;print(&quot;changing cframe right hip&quot;)

&#9;itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
&#9;itls.Part0=playrobot.Torso
&#9;itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
&#9;itls.C0=CFrame.new(-0.45, -1.8, -1.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
&#9;print(&quot;changing cframe left shoulder&quot;)

&#9;itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
&#9;itrs.Part0=playrobot.Torso
&#9;itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
&#9;itrs.C0=CFrame.new(0.45, -1.8,-1.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
&#9;print(&quot;changing cframe right shoulder&quot;)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8962">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">DuckAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.25, -0.9, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.25, -0.9, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8963">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">KidAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.25, -0.8, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.25, -0.8, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8964">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">KittyAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.2, 0.4, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.2, 0.4, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.007, -1.7, -1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.007, -1.7,-1, 0, 0, 1, 0, 1, 0, -1, 0, 0)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8965">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">ManglerAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.3, -1.4, -0.1, 0, 0, -1, 0, 1, 0, 1, 0, 0) -- 1st number more negative moves left away, 2nd number more positve moves up,3rd number more positive makes it go back
print (&quot;changing cframe left hip&quot;)

itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.3, -1.4, -0.1, 0, 0, 1, 0, 1, 0, -1, 0, 0)  --1st number more positive moves right away, 3rd number more positive makes it go back
print(&quot;changing cframe right hip&quot;)

itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.3, -1.9, -0.45, 0, 0, -1, 0, 1, 0, 1, 0, 0)
print(&quot;changing cframe left shoulder&quot;)

itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.3, -1.9, -0.45, 0, 0, 1, 0, 1, 0, -1, 0, 0)
print(&quot;changing cframe right shoulder&quot;)
</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8966">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">MouseAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.4, -1.5, -0.1, 0, 0, -1, 0, 1, 0, 1, 0, 0) -- 1st number more negative moves left away, 2nd number more positve moves up,3rd number more positive makes it go back


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.4, -1.5, -0.1, 0, 0, 1, 0, 1, 0, -1, 0, 0)  --1st number more positive moves right away, 3rd number more positive makes it go back


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.4, -2, -0.45, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.4, -2, -0.45, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8967">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">PuppyAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.9, -1.2, 0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.9, -1.2, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.06, -1.8, -1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.06, -1.8,-1, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8968">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">SheepAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-1.4, -1.2, 1, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(1.4, -1.2, 1, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-0.45, -1.8, -1.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(0.45, -1.8,-1.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)


</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8969">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">SnakeAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.3, -1.4, -0.1, 0, 0, -1, 0, 1, 0, 1, 0, 0) -- 1st number more negative moves left away, 2nd number more positve moves up,3rd number more positive makes it go back


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.3, -1.4, -0.1, 0, 0, 1, 0, 1, 0, -1, 0, 0)  --1st number more positive moves right away, 3rd number more positive makes it go back


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.3, -1.9, -0.45, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.3, -1.9, -0.45, 0, 0, 1, 0, 1, 0, -1, 0, 0)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8970">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">TurkeyAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.8, -1.3, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.8, -1.3, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(-1.5, -0.4, -0.2, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(1.5, -0.4, -0.2, 0, 0, 1, 0, 1, 0, -1, 0, 0) *CFrame.Angles(math.pi/2, 0, 0)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="LocalScript" referent="RBX8971">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">TurtleAnimation</string>
											<ProtectedString name="Source">if script.Parent.Name == &quot;Morph Script&quot; then return end
playrobot=script.Parent

itlh=playrobot.Torso:findFirstChild(&quot;Left Hip&quot;)
itlh.Part0=playrobot.Torso
itlh.Part1=playrobot:findFirstChild(&quot;Left Leg&quot;)
itlh.C0=CFrame.new(-0.3, -1.4, -0.1, 0, 0, -1, 0, 1, 0, 1, 0, 0) -- 1st number more negative moves left away, 2nd number more positve moves up,3rd number more positive makes it go back


itrh=playrobot.Torso:findFirstChild(&quot;Right Hip&quot;)
itrh.Part0=playrobot.Torso
itrh.Part1=playrobot:findFirstChild(&quot;Right Leg&quot;)
itrh.C0=CFrame.new(0.3, -1.4, -0.1, 0, 0, 1, 0, 1, 0, -1, 0, 0)  --1st number more positive moves right away, 3rd number more positive makes it go back


itls=playrobot.Torso:findFirstChild(&quot;Left Shoulder&quot;)
itls.Part0=playrobot.Torso
itls.Part1=playrobot:findFirstChild(&quot;Left Arm&quot;)
itls.C0=CFrame.new(0.3, -1.9, -0.45, 0, 0, -1, 0, 1, 0, 1, 0, 0)


itrs=playrobot.Torso:findFirstChild(&quot;Right Shoulder&quot;)
itrs.Part0=playrobot.Torso
itrs.Part1=playrobot:findFirstChild(&quot;Right Arm&quot;)
itrs.C0=CFrame.new(-0.3, -1.9, -0.45, 0, 0, 1, 0, 1, 0, -1, 0, 0)

</ProtectedString>
										</Properties>
									</Item>
									<Item class="HopperBin" referent="RBX8972">
										<Properties>
											<bool name="Active">false</bool>
											<token name="BinType">0</token>
											<string name="Name">Fly2</string>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=36207449</url></Content>
										</Properties>
										<Item class="Script" referent="RBX8973">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Fly Script</string>
												<ProtectedString name="Source">local hold = false 
local u = 40 
local add = 5 
local mode = &quot;Off&quot; 
local char = script.Parent.Parent.Parent.Character

function onSelected(mouse) 
&#9;hint = Instance.new(&quot;Hint&quot;) 
&#9;hint.Parent = script.Parent.Parent.Parent 
&#9;hint.Name = &quot;Modes&quot; 
&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
&#9;mouse.KeyDown:connect(onKeyDown) 
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; 
end 

script.Parent.Selected:connect(onSelected) 

function onDeselected(mouse) 
&#9;wait() 
&#9;script.Parent.Parent.Parent:findFirstChild(&quot;Modes&quot;):remove() 
end 

script.Parent.Deselected:connect(onDeselected) 

function onButton1Down(mouse) 
&#9;hold = true 
&#9;p = Instance.new(&quot;Part&quot;) 
&#9;p.Parent = char
&#9;p.Locked = true 
&#9;p.TopSurface = 0 
&#9;p.BottomSurface = 0 
&#9;p.CanCollide = false 
&#9;p.Transparency = 1 
&#9;p.formFactor = 0 
&#9;p.Size = Vector3.new(3,1,3) 

&#9;w = Instance.new(&quot;Weld&quot;) 
&#9;w.Parent = char.Torso 
&#9;w.Name = &quot;Board&quot; 
&#9;w.Part0 = w.Parent 
&#9;w.Part1 = p 
&#9;w.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(math.pi / 2,0,0) 

&#9;bg = Instance.new(&quot;BodyGyro&quot;) 
&#9;bg.Parent = p 
&#9;bg.maxTorque = Vector3.new(999999999999,99999999999999999,0) 

&#9;bv = Instance.new(&quot;BodyVelocity&quot;) 
&#9;bv.Parent = p 
&#9;bv.maxForce = Vector3.new(4e+020, 4e+020, 4e+020) 

&#9;bf = Instance.new(&quot;BodyForce&quot;) 
&#9;bf.Parent = p 
&#9;bf.force = Vector3.new(0, 196 * p:GetMass(), 0) 

&#9;char.Torso.Neck.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.pi,math.pi,0)

&#9;belly = Instance.new(&quot;Part&quot;) 
&#9;belly.Parent = char
&#9;belly.Locked = true 
&#9;belly.TopSurface = 0 
&#9;belly.BottomSurface = 0 
&#9;belly.CanCollide = false 
&#9;belly.Transparency = 0 
&#9;belly.formFactor = 0 
&#9;belly.Size = Vector3.new(2,1,1)
&#9;belly.Name = &quot;Belly&quot;
&#9;belly.BrickColor = BrickColor.new(26)

&#9;mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;mesh.MeshType = &quot;Head&quot;
&#9;mesh.Parent = belly
&#9;mesh.Scale = Vector3.new(1, 1.7, 1.5)

&#9;weld = Instance.new(&quot;Weld&quot;) 
&#9;weld.Parent = char.Head 
&#9;weld.Name = &quot;BellyWeld&quot; 
&#9;weld.Part0 = w.Parent 
&#9;weld.Part1 = belly 
&#9;weld.C0 = CFrame.new(0,0,-0.8) * CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0) 

&#9;local t = game:GetService(&quot;InsertService&quot;):LoadAsset(19399858)
&#9;print(&quot;model loaded&quot;)
&#9;t.Parent = char
&#9;local model = char.Model
&#9;local modelparts = model:GetChildren()
&#9;for b = 1, #modelparts do
&#9;&#9;local tool = modelparts[b]
&#9;&#9;tool.Parent = char
&#9;&#9;tool.Name = &quot;Hat&quot;
&#9;&#9;if tool.Handle ~= nil then
&#9;&#9;&#9;tool.Handle.Locked = true
&#9;&#9;end
&#9;&#9;print(&quot;hat put into character&quot;)
&#9;end
&#9;local characterparts = char:GetChildren()
&#9;for c = 1, #characterparts do
&#9;&#9;if characterparts[c].Name == &quot;Model&quot; then
&#9;&#9;&#9;characterparts[c]:remove()
&#9;&#9;end
&#9;&#9;if characterparts[c].className == &quot;Part&quot; then
&#9;&#9;&#9;if characterparts[c].Name ~= &quot;Head&quot; and characterparts[c].Name ~= &quot;Belly&quot; then
&#9;&#9;&#9;&#9;characterparts[c].Transparency = 1
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[c].Name == &quot;Head&quot; then
&#9;&#9;&#9;&#9;characterparts[c].BrickColor = BrickColor.new(26)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;while hold == true do 
&#9;&#9;wait() 
&#9;&#9;char.Humanoid.Sit = true 
&#9;&#9;bv.velocity = mouse.Hit.lookVector * u 
&#9;&#9;bg.cframe = CFrame.new(bg.Parent.Position, mouse.Hit.p) 
&#9;&#9;a = char.Torso 
&#9;&#9;a[&quot;Left Hip&quot;].DesiredAngle = 0 
&#9;&#9;a[&quot;Right Hip&quot;].DesiredAngle = 0 
&#9;&#9;a[&quot;Right Shoulder&quot;].DesiredAngle = 3.1 
&#9;&#9;a[&quot;Left Shoulder&quot;].DesiredAngle = 3.1 
&#9;end 
end 

function onKeyDown(key) 
&#9;if (key:lower() == &quot;v&quot;) then 
&#9;&#9;wait() 
&#9;&#9;u = u + 1 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;x&quot;) then 
&#9;&#9;wait() 
&#9;&#9;u = u - 1 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;z&quot;) then 
&#9;&#9;wait() 
&#9;&#9;u = u - add 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;b&quot;) then 
&#9;&#9;wait() 
&#9;&#9;u = u + add 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;[&quot;) then 
&#9;&#9;wait() 
&#9;&#9;add = add - 1 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;]&quot;) then 
&#9;&#9;wait() 
&#9;&#9;add = add + 1 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;p&quot;) then 
&#9;&#9;wait() 
&#9;&#9;add = 5 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;c&quot;) then 
&#9;&#9;wait() 
&#9;&#9;u = 40 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;n&quot;) then 
&#9;&#9;wait() 
&#9;&#9;char.Torso.Anchored = true 
&#9;&#9;mode = &quot;On&quot; 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;m&quot;) then 
&#9;&#9;wait() 
&#9;&#9;char.Torso.Anchored = false 
&#9;&#9;mode = &quot;Off&quot; 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 
end 

function onButton1Up(mouse) 
&#9;hold = false 
&#9;char.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.pi / 2,math.pi,0) 
&#9;for i = 1, 2 do 
&#9;&#9;char.Humanoid.Jump = true 
&#9;&#9;char.Humanoid.Sit = false 
&#9;&#9;wait() 
&#9;end 
--[[&#9;a = char.Part:findFirstChild(&quot;BodyVelocity&quot;) 
&#9;if a ~= nil then 
&#9;&#9;a:remove() 
&#9;end 
&#9;b = char.Part:findFirstChild(&quot;BodyGyro&quot;) 
&#9;if b ~= nil then 
&#9;&#9;b:remove() 
&#9;end 
&#9;wait(3) 
&#9;c = char.Part:findFirstChild(&quot;BodyForce&quot;) 
&#9;if c ~= nil then 
&#9;&#9;c:remove() 
&#9;end ]]
&#9;char.Part:remove() 
&#9;local characterparts = char:GetChildren()
&#9;for c = 1, #characterparts do
&#9;&#9;if characterparts[c].Name == &quot;Hat&quot; then
&#9;&#9;&#9;characterparts[c]:remove()
&#9;&#9;end
&#9;&#9;if characterparts[c].className == &quot;Part&quot; then
&#9;&#9;&#9;characterparts[c].Transparency = 0
&#9;&#9;&#9;if characterparts[c].Name == &quot;Head&quot; then
&#9;&#9;&#9;&#9;characterparts[c].BrickColor = BrickColor.new(1028)
&#9;&#9;&#9;end
&#9;&#9;&#9;if characterparts[c].Name ==&quot;Belly&quot; then
&#9;&#9;&#9;&#9;characterparts[c]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end 
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="HopperBin" referent="RBX8974">
										<Properties>
											<bool name="Active">true</bool>
											<token name="BinType">0</token>
											<string name="Name">Fly3</string>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=36443082</url></Content>
										</Properties>
										<Item class="Script" referent="RBX8975">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Fly Script</string>
												<ProtectedString name="Source">local hold = false 
local u = 40 
local add = 5 
local mode = &quot;Off&quot; 
local char = script.Parent.Parent.Parent.Character

function onSelected(mouse) 
&#9;hint = Instance.new(&quot;Hint&quot;) 
&#9;hint.Parent = script.Parent.Parent.Parent 
&#9;hint.Name = &quot;Modes&quot; 
&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
&#9;mouse.KeyDown:connect(onKeyDown) 
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; 
end 

script.Parent.Selected:connect(onSelected) 

function onDeselected(mouse) 
&#9;wait() 
&#9;script.Parent.Parent.Parent:findFirstChild(&quot;Modes&quot;):remove() 
end 

script.Parent.Deselected:connect(onDeselected) 

function onButton1Down(mouse) 
&#9;hold = true 
&#9;p = Instance.new(&quot;Part&quot;) 
&#9;p.Parent = char
&#9;p.Locked = true 
&#9;p.TopSurface = 0 
&#9;p.BottomSurface = 0 
&#9;p.CanCollide = false 
&#9;p.Transparency = 1 
&#9;p.formFactor = 0 
&#9;p.Size = Vector3.new(3,1,3) 

&#9;w = Instance.new(&quot;Weld&quot;) 
&#9;w.Parent = char.Torso 
&#9;w.Name = &quot;Board&quot; 
&#9;w.Part0 = w.Parent 
&#9;w.Part1 = p 
&#9;w.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(math.pi / 2,0,0) 

&#9;bg = Instance.new(&quot;BodyGyro&quot;) 
&#9;bg.Parent = p 
&#9;bg.maxTorque = Vector3.new(999999999999,99999999999999999,0) 

&#9;bv = Instance.new(&quot;BodyVelocity&quot;) 
&#9;bv.Parent = p 
&#9;bv.maxForce = Vector3.new(4e+020, 4e+020, 4e+020) 

&#9;bf = Instance.new(&quot;BodyForce&quot;) 
&#9;bf.Parent = p 
&#9;bf.force = Vector3.new(0, 196 * p:GetMass(), 0) 

&#9;char.Torso.Neck.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.pi,math.pi,0)

&#9;belly = Instance.new(&quot;Part&quot;) 
&#9;belly.Parent = char
&#9;belly.Locked = true 
&#9;belly.TopSurface = 0 
&#9;belly.BottomSurface = 0 
&#9;belly.CanCollide = true 
&#9;belly.Transparency = 0 
&#9;belly.formFactor = 0 
&#9;belly.Size = Vector3.new(2,1,1)
&#9;belly.Name = &quot;Belly&quot;
&#9;belly.BrickColor = BrickColor.new(150)

&#9;mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;mesh.MeshType = &quot;Head&quot;
&#9;mesh.Parent = belly
&#9;mesh.Scale = Vector3.new(1, 1.7, 1.5)

&#9;mesh2 = Instance.new(&quot;SpecialMesh&quot;)
&#9;mesh2.MeshType = &quot;FileMesh&quot;
&#9;mesh2.MeshId = &quot;http://www.roblox.com/asset/?id=23264294&quot;
&#9;mesh2.TextureId = &quot;http://www.roblox.com/asset/?id=23264295&quot;
&#9;mesh2.Parent = char.Head
&#9;mesh2.Scale = Vector3.new(1, 1, 1)
&#9;mesh2.Name = &quot;Bathead&quot;

&#9;weld = Instance.new(&quot;Weld&quot;) 
&#9;weld.Parent = char.Head 
&#9;weld.Name = &quot;BellyWeld&quot; 
&#9;weld.Part0 = w.Parent 
&#9;weld.Part1 = belly 
&#9;weld.C0 = CFrame.new(0,0,-0.8) * CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi/2,0) 

&#9;local t = game:GetService(&quot;InsertService&quot;):LoadAsset(19399858)
&#9;print(&quot;model loaded&quot;)
&#9;t.Parent = char
&#9;local characterparts = char:GetChildren()
&#9;for z = 1, #characterparts do
&#9;&#9;if characterparts[z].className == &quot;Hat&quot; then
&#9;&#9;&#9;characterparts[z].Handle.Transparency = 1
&#9;&#9;&#9;characterparts[z].Name = &quot;OldHat&quot;
&#9;&#9;end
&#9;end
&#9;local model = char.Model
&#9;local modelparts = model:GetChildren()
&#9;for b = 1, #modelparts do
&#9;&#9;local tool = modelparts[b]
&#9;&#9;tool.Parent = char
&#9;&#9;tool.Name = &quot;Hat&quot;
&#9;&#9;if tool.Handle ~= nil then
&#9;&#9;&#9;tool.Handle.Locked = true
&#9;&#9;&#9;tool.Handle.Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=36442826&quot;
&#9;&#9;end
&#9;&#9;print(&quot;hat put into character&quot;)
&#9;end

&#9;for c = 1, #characterparts do
&#9;&#9;if characterparts[c].Name == &quot;Model&quot; then
&#9;&#9;&#9;characterparts[c]:remove()
&#9;&#9;end
&#9;&#9;if characterparts[c].className == &quot;Part&quot; then
&#9;&#9;&#9;if characterparts[c].Name ~= &quot;Head&quot; and characterparts[c].Name ~= &quot;Belly&quot; then
&#9;&#9;&#9;&#9;characterparts[c].Transparency = 1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;while hold == true do 
&#9;&#9;wait() 
&#9;&#9;char.Humanoid.Sit = true 
&#9;&#9;bv.velocity = mouse.Hit.lookVector * u 
&#9;&#9;bg.cframe = CFrame.new(bg.Parent.Position, mouse.Hit.p) 
&#9;&#9;a = char.Torso 
&#9;&#9;a[&quot;Left Hip&quot;].DesiredAngle = 0 
&#9;&#9;a[&quot;Right Hip&quot;].DesiredAngle = 0 
&#9;&#9;a[&quot;Right Shoulder&quot;].DesiredAngle = 3.1 
&#9;&#9;a[&quot;Left Shoulder&quot;].DesiredAngle = 3.1 
&#9;end 
end 

function onKeyDown(key) 
&#9;if (key:lower() == &quot;v&quot;) then 
&#9;&#9;wait() 
&#9;&#9;u = u + 1 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;x&quot;) then 
&#9;&#9;wait() 
&#9;&#9;u = u - 1 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;z&quot;) then 
&#9;&#9;wait() 
&#9;&#9;u = u - add 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;b&quot;) then 
&#9;&#9;wait() 
&#9;&#9;u = u + add 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;[&quot;) then 
&#9;&#9;wait() 
&#9;&#9;add = add - 1 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;]&quot;) then 
&#9;&#9;wait() 
&#9;&#9;add = add + 1 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;p&quot;) then 
&#9;&#9;wait() 
&#9;&#9;add = 5 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;c&quot;) then 
&#9;&#9;wait() 
&#9;&#9;u = 40 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;n&quot;) then 
&#9;&#9;wait() 
&#9;&#9;char.Torso.Anchored = true 
&#9;&#9;mode = &quot;On&quot; 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 

&#9;if (key:lower() == &quot;m&quot;) then 
&#9;&#9;wait() 
&#9;&#9;char.Torso.Anchored = false 
&#9;&#9;mode = &quot;Off&quot; 
&#9;&#9;hint.Text = &quot;User: &quot;..script.Parent.Parent.Parent.Name..&quot;|Speed: &quot;..u..&quot;|AddValue: &quot;..add..&quot;|Hover: &quot;..mode 
&#9;end 
end 

function onButton1Up(mouse) 
&#9;hold = false 
&#9;char.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(math.pi / 2,math.pi,0) 
&#9;for i = 1, 2 do 
&#9;&#9;char.Humanoid.Jump = true 
&#9;&#9;char.Humanoid.Sit = false 
&#9;&#9;wait() 
&#9;end 
&#9;char.Part:remove() 
&#9;char.Head.Bathead:remove()
&#9;local characterparts = char:GetChildren()
&#9;for c = 1, #characterparts do
&#9;&#9;if characterparts[c].Name == &quot;Hat&quot; then
&#9;&#9;&#9;characterparts[c]:remove()
&#9;&#9;end
&#9;&#9;if characterparts[c].Name == &quot;OldHat&quot; then
&#9;&#9;&#9;characterparts[c].Handle.Transparency = 0
&#9;&#9;end
&#9;&#9;if characterparts[c].className == &quot;Part&quot; then
&#9;&#9;&#9;characterparts[c].Transparency = 0

&#9;&#9;&#9;if characterparts[c].Name ==&quot;Belly&quot; then
&#9;&#9;&#9;&#9;characterparts[c]:remove()
&#9;&#9;&#9;end


&#9;&#9;end
&#9;end
end 
</ProtectedString>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX8976">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4289111464</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">5</token>
							<bool name="Modal">false</bool>
							<string name="Name">TextButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>120</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">Sit</string>
							<Color3 name="TextColor3">4294967040</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="BoolValue" referent="RBX8977">
							<Properties>
								<string name="Name">Value</string>
								<bool name="Value">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX8978">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">player = script.Parent.Parent.Parent.Parent

function noarms()

if (script.Parent.Value.Value == false) then
player.Character.Humanoid.Sit = true
script.Parent.Value.Value = true
else
player.Character.Humanoid.Sit = false
script.Parent.Value.Value = false
end
end

script.Parent.MouseButton1Down:connect(noarms)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX8979">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0.5</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Vision</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>-70</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>8000</XO>
								<YS>0</YS>
								<YO>8000</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX8980">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4281588019</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">4</token>
							<bool name="Modal">false</bool>
							<string name="Name">Night Vision</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>8</XO>
								<YS>0</YS>
								<YO>360</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>77</XO>
								<YS>0</YS>
								<YO>22</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">darkness</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX8981">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4294901760</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">Off</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>19</XO>
								<YS>0</YS>
								<YO>380</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>55</XO>
								<YS>0</YS>
								<YO>22</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">2</token>
							<string name="Text">OFF</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX8982">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Buttona = script.Parent
Short = script.Parent.Parent.Vision



function onClick()


  Short.Active = false
  Short.Visible = false


end

Buttona.MouseButton1Click:connect(onClick)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX8983">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4294901760</Color3>
							<float name="BackgroundTransparency">0.400000006</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">5</token>
							<bool name="Modal">false</bool>
							<string name="Name">Sleep</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>80</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">Sleep</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0.100000001</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX8984">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onClicked()
h = script.Parent.Parent.Parent.Parent.Character:findFirstChild(&quot;Humanoid&quot;) 
if (h ~= nil) then
h.PlatformStand = true
end
end
script.Parent.MouseButton1Click:connect(onClicked)

function onClicked2()
h = script.Parent.Parent.Parent.Parent.Character:findFirstChild(&quot;Humanoid&quot;) 
if (h ~= nil) then
h.PlatformStand = false
end
end
script.Parent.MouseButton2Click:connect(onClicked2)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX8985">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278255360</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">0</token>
							<bool name="Modal">false</bool>
							<string name="Name">On</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>19</XO>
								<YS>0</YS>
								<YO>400</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>55</XO>
								<YS>0</YS>
								<YO>22</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">2</token>
							<string name="Text">ON</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="Script" referent="RBX8986">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Buttone = script.Parent
Short = script.Parent.Parent.Vision



function onClick()


  Short.Active = false
  Short.Visible = true


end

Buttone.MouseButton1Click:connect(onClick)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX8987">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4294967295</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>320</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>150</XO>
								<YS>0</YS>
								<YO>130</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextButton" referent="RBX8988">
							<Properties>
								<bool name="Active">true</bool>
								<bool name="AutoButtonColor">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">0</token>
								<token name="FontSize">5</token>
								<bool name="Modal">false</bool>
								<string name="Name">Crouch</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<bool name="Selected">false</bool>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>100</XO>
									<YS>0</YS>
									<YO>40</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">1</token>
								<string name="Text">Crouch</string>
								<Color3 name="TextColor3">4288269567</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">1</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX8989">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">CrouchScript</string>
								<ProtectedString name="Source">on = false

welds = {}

sh = {}

arms = nil

torso = nil

f = nil

function Crouch(ison)
if arms == nil and torso == nil then
arms = {script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Left Leg&quot;), script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Right Leg&quot;)}
torso = script.Parent.Parent.Parent.Parent.Character:FindFirstChild(&quot;Torso&quot;)
end
if arms ~= nil and torso ~= nil then
sh = {torso:FindFirstChild(&quot;Left Hip&quot;), torso:FindFirstChild(&quot;Right Hip&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
if ison == true then
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.75, 1)
arms[1].Name = &quot;LDave&quot;
arms[1].CanCollide = true
welds[1] = weld1
-------------------------------------------
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
arms[2].Name = &quot;RDave&quot;
arms[2].CanCollide = true
welds[2] = weld2
local force = Instance.new(&quot;BodyForce&quot;)
force.Parent = torso
f = force
wait(0.01)
elseif ison == false then
if arms then
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
f.Parent = nil
arms[2].Name = &quot;Right Leg&quot;
arms[1].Name = &quot;Left Leg&quot;
welds[1].Parent = nil
welds[2].Parent = nil
end
end
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Clicked()
if on == true then
script.Parent.Crouch.Text = &quot;Crouch&quot;
on = false
elseif on == false then
script.Parent.Crouch.Text = &quot;Stand Up&quot;
on = true
end
Crouch(on)
end

script.Parent.Crouch.MouseButton1Down:connect(Clicked)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX8990">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SaluteScript</string>
								<ProtectedString name="Source">local c0 = nil
local c1 = nil
name = &quot;Right&quot;
local s = nil
local w = nil
local t = nil
local c = nil
local salute = false

function Click()
if salute == false then
script.Parent.Salute.Text = &quot;Normal Walk&quot;
salute = true
player = script.Parent.Parent.Parent.Parent
char = player.Character
if char ~= nil then
torso = char:FindFirstChild(&quot;Torso&quot;)
arm = char:FindFirstChild(name..&quot; Arm&quot;)
if torso ~= nil and arm ~= nil then
shoulder = torso:FindFirstChild(name..&quot; Shoulder&quot;)
if shoulder ~= nil then
c0 = shoulder.C0
c1 = shoulder.C1
s = shoulder:clone()
shoulder:remove()
local weld = Instance.new(&quot;Weld&quot;)
local yes = true
if yes then
yes = false
w = weld
t = torso
c = char
weld.Part0 = torso
weld.Parent = torso
weld.Part1 = arm
weld.C1 = CFrame.new(-1.5, 0.75, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-20))
end
end
end
end
else
script.Parent.Salute.Text = &quot;Salute&quot;
salute = false
w.Parent = nil
s.Parent = t
s.C0 = c0
s.C1 = c1
local ani = char:FindFirstChild(&quot;Animate&quot;)
if ani ~= nil then
local d = ani:clone()
ani.Parent = nil
wait()
ani = d
ani.Parent = c
end
end
end

script.Parent.Salute.MouseButton1Down:connect(Click)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX8991">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Sit/Stand Up</string>
								<ProtectedString name="Source">script.Parent.Sit.MouseButton1Down:connect(function()
plr = script.Parent.Parent.Parent.Parent
if plr ~= nil and plr.Character ~= nil and plr.Character.Humanoid ~= nil and plr.Character.Humanoid.Sit == false then
plr.Character.Humanoid.Sit = true
script.Parent.Sit.Text = &quot;Stand Up&quot;
elseif plr ~= nil and plr.Character ~= nil and plr.Character.Humanoid ~= nil and plr.Character.Humanoid.Sit == true then
plr.Character.Humanoid.Sit = false
script.Parent.Sit.Text = &quot;Sit&quot;
end
end)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX8992">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SleepScript</string>
								<ProtectedString name="Source">function onClicked()
plr = script.Parent.Parent.Parent.Parent
h = plr.Character:findFirstChild(&quot;Humanoid&quot;)
torso = plr.Character:findFirstChild(&quot;Torso&quot;) 
if h and torso and h.PlatformStand == false then
torso.CFrame = torso.CFrame * CFrame.Angles(1.5,0,0)
h.PlatformStand = true
script.Parent.Sleep.Text = &quot;Wake Up&quot;
elseif h and torso and h.PlatformStand then
torso.CFrame = torso.CFrame * CFrame.Angles(-1,0,0)
h.PlatformStand = false
script.Parent.Sleep.Text = &quot;Sleep&quot;
end
end
script.Parent.Sleep.MouseButton1Click:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX8993">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4278255360</Color3>
							<float name="BackgroundTransparency">0.600000024</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">1</token>
							<token name="FontSize">5</token>
							<bool name="Modal">false</bool>
							<string name="Name">TextButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>1</XO>
								<YS>0</YS>
								<YO>43</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>70</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">1</token>
							<string name="Text">Flip Board</string>
							<Color3 name="TextColor3">4291624959</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="LocalScript" referent="RBX8994">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">LocalScript</string>
								<ProtectedString name="Source">plr = game.Players.LocalPlayer
script.Parent.MouseButton1Click:connect(function()
b = Instance.new(&quot;BodyGyro&quot;)
b.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
a,bb,c = plr.Character.Torso.CFrame:toEulerAnglesXYZ()
b.cframe = CFrame.Angles(0,bb,0)
b.Parent = plr.Character.Head
wait(0.2)
b:remove()
end)

</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="ScreenGui" referent="RBX8995">
					<Properties>
						<string name="Name">ScreenGui</string>
					</Properties>
					<Item class="Frame" referent="RBX8996">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4279308561</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Frame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8997">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Teams</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Team" referent="RBX8998">
					<Properties>
						<bool name="AutoAssignable">true</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Citizen</string>
						<int name="Score">0</int>
						<int name="TeamColor">151</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX8999">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Restaurant Workers</string>
						<int name="Score">0</int>
						<int name="TeamColor">192</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX9000">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Mechanic</string>
						<int name="Score">0</int>
						<int name="TeamColor">153</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX9001">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Cops</string>
						<int name="Score">0</int>
						<int name="TeamColor">23</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX9002">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Students</string>
						<int name="Score">0</int>
						<int name="TeamColor">24</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX9003">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Hobos</string>
						<int name="Score">0</int>
						<int name="TeamColor">37</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX9004">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Teachers</string>
						<int name="Score">0</int>
						<int name="TeamColor">1015</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX9005">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Criminal</string>
						<int name="Score">0</int>
						<int name="TeamColor">141</int>
					</Properties>
				</Item>
				<Item class="Team" referent="RBX9006">
					<Properties>
						<bool name="AutoAssignable">false</bool>
						<bool name="AutoColorCharacters">false</bool>
						<string name="Name">Street Shop Vendors</string>
						<int name="Score">0</int>
						<int name="TeamColor">21</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX9007">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">SoundService</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX9008">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Debris</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX9009">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
	</Item>
	<Item class="StarterGui" referent="RBX9010">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX9011">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX9012">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX9013">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX9014">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX9015">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX9016">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX9017">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX9018">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX9019">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX9020">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX9021">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX9022">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX9023">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX9024">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX9025">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX9026">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
</roblox>