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										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-70.5015945</X>
											<Y>17.1883774</Y>
											<Z>-68.0000534</Z>
											<R00>-5.61175308e-011</R00>
											<R01>5.06018182e-007</R01>
											<R02>1</R02>
											<R10>2.42885176e-006</R10>
											<R11>1</R11>
											<R12>-5.06018182e-007</R12>
											<R20>-1</R20>
											<R21>2.42885176e-006</R21>
											<R22>-5.73465754e-011</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-0.00240222807</X>
											<Y>2.91840738e-008</Y>
											<Z>-0.000985580729</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000232559396</X>
											<Y>0.00566980196</Y>
											<Z>-0.00403392594</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2264">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-67.0015945</X>
											<Y>17.1883831</Y>
											<Z>-71.5000534</Z>
											<R00>1</R00>
											<R01>5.06018182e-007</R01>
											<R02>5.61175308e-011</R02>
											<R10>-5.06018182e-007</R10>
											<R11>1</R11>
											<R12>-2.42885176e-006</R12>
											<R20>-5.73465754e-011</R20>
											<R21>2.42885176e-006</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-0.00240222807</X>
											<Y>2.91840738e-008</Y>
											<Z>-0.000985580729</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000232463004</X>
											<Y>-0.00618752837</Y>
											<Z>-0.00403404143</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>2.4000001</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2265">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">37</int>
										<CoordinateFrame name="CFrame">
											<X>-67.0015945</X>
											<Y>16.5883808</Y>
											<Z>-70.500061</Z>
											<R00>-5.61175308e-011</R00>
											<R01>5.06018182e-007</R01>
											<R02>1</R02>
											<R10>2.42885176e-006</R10>
											<R11>1</R11>
											<R12>-5.06018182e-007</R12>
											<R20>-1</R20>
											<R21>2.42885176e-006</R21>
											<R22>-5.73465754e-011</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">MoreBrew</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-0.00240222807</X>
											<Y>2.91840738e-008</Y>
											<Z>-0.000985580729</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">1</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.200000003</float>
										<Vector3 name="Velocity">
											<X>-0.000358858611</X>
											<Y>-0.0037853187</Y>
											<Z>-0.00259269914</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX2266">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">WitchBrew</string>
										<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

print(&quot;Witch&apos;s Brew loaded&quot;)

brew = script.Parent.Brew

function doTheBrew(humanoid, player)
&#9;player.Head.Size = Vector3.new(2,2,2)
&#9;player.Head.BrickColor = BrickColor.random()
end


function onTouch(touchedPart)
&#9;print(&quot;touched&quot;)
&#9;-- see if a character touched it
&#9;local parent = touchedPart.Parent
&#9;&#9;if parent~=nil then
&#9;&#9;local humanoid = parent:findFirstChild(&quot;Humanoid&quot;, false);
&#9;&#9;if humanoid ~= nil then
&#9;&#9;&#9;doTheBrew(humanoid, parent)
&#9;&#9;&#9;return
&#9;&#9;end
&#9;end
end

print(brew)

brew.Touched:connect(onTouch)

</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2267">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2268">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">24</int>
										<CoordinateFrame name="CFrame">
											<X>-60.5</X>
											<Y>13</Y>
											<Z>-61.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2269">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-60.5</X>
											<Y>13</Y>
											<Z>-68</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>12</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2270">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-67</X>
											<Y>13</Y>
											<Z>-68</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>1.20000005</Y>
											<Z>12</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2271">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-67</X>
											<Y>13</Y>
											<Z>-61.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1.20000005</Y>
											<Z>12</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2272">
									<Properties>
										<bool name="Anchored">false</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
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					<string name="Name">Lighting</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Sky" referent="RBX2987">
					<Properties>
						<bool name="CelestialBodiesShown">false</bool>
						<string name="Name">NightGradient</string>
						<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?id=62443082</url></Content>
						<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?id=62442635</url></Content>
						<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?id=62443082</url></Content>
						<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?id=62443082</url></Content>
						<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?id=62443082</url></Content>
						<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?id=62442635</url></Content>
						<int name="StarCount">3000</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2988">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
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					<string name="Name">StarterPack</string>
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				</Properties>
			</Item>
			<Item class="Model" referent="RBX2989">
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					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">StarterGui</string>
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				</Properties>
			</Item>
			<Item class="Model" referent="RBX2990">
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					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Teams</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX2991">
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					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">SoundService</string>
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				</Properties>
			</Item>
			<Item class="Model" referent="RBX2992">
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					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Debris</string>
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		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX2993">
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			<string name="Name">StarterPack</string>
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	<Item class="StarterGui" referent="RBX2994">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
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	</Item>
	<Item class="SoundService" referent="RBX2995">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX2996">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX2997">
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			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX2998">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX2999">
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			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX3000">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX3001">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX3002">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
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	</Item>
	<Item class="TimerService" referent="RBX3003">
		<Properties>
			<string name="Name">Instance</string>
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	</Item>
	<Item class="ScriptInformationProvider" referent="RBX3004">
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			<string name="Name">Instance</string>
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	<Item class="CookiesService" referent="RBX3005">
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			<string name="Name">CookiesService</string>
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	</Item>
	<Item class="TeleportService" referent="RBX3006">
		<Properties>
			<string name="Name">Teleport Service</string>
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	</Item>
	<Item class="Players" referent="RBX3007">
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			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
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	</Item>
	<Item class="Selection" referent="RBX3008">
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			<string name="Name">Selection</string>
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	</Item>
	<Item class="Lighting" referent="RBX3009">
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			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
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			<float name="FogStart">0</float>
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			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
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	</Item>
	<Item class="ChangeHistoryService" referent="RBX3010">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
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	</Item>
</roblox>