<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>0</X>
					<Y>4.99999905</Y>
					<Z>4.99999905</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>0.707106769</R11>
					<R12>0.707106769</R12>
					<R20>0</R20>
					<R21>-0.707106769</R21>
					<R22>0.707106769</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Stolen place!</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX4">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">CurrentCamera</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Camera" referent="RBX5">
					<Properties>
						<Ref name="CameraSubject">null</Ref>
						<token name="CameraType">5</token>
						<CoordinateFrame name="CoordinateFrame">
							<X>-7.00359392</X>
							<Y>430.65741</Y>
							<Z>139.151123</Z>
							<R00>-1</R00>
							<R01>-6.88906175e-006</R01>
							<R02>2.98500163e-005</R02>
							<R10>-0</R10>
							<R11>0.97438693</R11>
							<R12>0.224877998</R12>
							<R20>-3.06346628e-005</R20>
							<R21>0.224877998</R21>
							<R22>-0.97438693</R22>
						</CoordinateFrame>
						<float name="FieldOfView">70</float>
						<CoordinateFrame name="Focus">
							<X>-7.00389242</X>
							<Y>428.40863</Y>
							<Z>148.894989</Z>
							<R00>-1</R00>
							<R01>5.95848291e-016</R01>
							<R02>-4.89925966e-008</R02>
							<R10>5.95210581e-016</R10>
							<R11>1</R11>
							<R12>1.30174179e-011</R12>
							<R20>4.89925966e-008</R20>
							<R21>1.30174179e-011</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Camera</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Workspace</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX7">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Regen</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX8">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Front Flip: 5 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX9">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 4 then
&#9;&#9;S.Value  = S.Value - 5
&#9;&#9;game.Lighting.Frontflip:clone().Parent = U.Backpack
&#9;&#9;game.Lighting.Frontflip:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX10">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>374</X>
									<Y>212.212067</Y>
									<Z>-63.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX11">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX12">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Trip Tool: 10 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX13">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 9 then
&#9;&#9;S.Value  = S.Value -10
&#9;&#9;game.Lighting.Trip:clone().Parent = U.Backpack
&#9;&#9;game.Lighting.Trip:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX14">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>374</X>
									<Y>212.211227</Y>
									<Z>-93.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX15">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX16">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Trip Tool: 15 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX17">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 14 then
&#9;&#9;S.Value  = S.Value - 15
&#9;&#9;game.Lighting.Trip:clone().Parent = U.Backpack
      game.Lighting.Trip:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX18">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>23.5</X>
									<Y>424.614105</Y>
									<Z>-59</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX19">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX20">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name"></string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX21">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>430</X>
									<Y>211.800003</Y>
									<Z>-77</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tele</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX22">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>10.5</X>
									<Y>424.600006</Y>
									<Z>228.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0.300000012</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>9</X>
									<Y>1.20000005</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX23">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">button = script.Parent
tele = button.Parent.Tele
human = button.Parent.Humanoid
admins = { &quot;TwoShue&quot; , &quot;Elucid&quot; , &quot;souldragon&quot; } --put the people you want here to enter without vip shirt

function checkOkToLetIn(name) 
&#9;for i = 1,#admins do 
&#9;&#9;if (string.upper(name) == string.upper(admins[i])) then return true end 
&#9;end 
&#9;return false 
end 

function onTouched(hit)
&#9;local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local torso = hit.Parent:findFirstChild(&quot;Torso&quot;)
&#9;if (h ~= nil) and (torso ~= nil) then
&#9;&#9;local shirt = hit.Parent.Torso:findFirstChild(&quot;roblox&quot;)
&#9;&#9;if (shirt ~= nil) and (shirt.Texture == &quot;http://www.roblox.com/asset/?id=25998160&quot;) then --put the texture here
&#9;&#9;&#9;tp = tele.Position
&#9;&#9;&#9;torso.CFrame = CFrame.new(tp.x, tp.y+3, tp.z)
&#9;&#9;end
&#9;&#9;if (checkOkToLetIn(hit.Parent.Name)) then
&#9;&#9;&#9;tp = tele.Position
&#9;&#9;&#9;torso.CFrame = CFrame.new(tp.x, tp.y+3, tp.z)
&#9;&#9;end
&#9;end
end 

button.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX24">
								<Properties>
									<Color3 name="Color">4294901760</Color3>
									<bool name="Enabled">true</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967204</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">10</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX25">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX26">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">To V.I.P</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX27">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>4</X>
									<Y>424.200012</Y>
									<Z>-48</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tele</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>0.400000006</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX28">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>7.5</X>
									<Y>411</Y>
									<Z>54</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX29">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">button = script.Parent
tele = button.Parent.Tele
human = button.Parent.Humanoid
admins = { &quot;TwoShue&quot; , &quot;Elucid&quot; } --put the people you want here to enter without vip shirt

function checkOkToLetIn(name) 
&#9;for i = 1,#admins do 
&#9;&#9;if (string.upper(name) == string.upper(admins[i])) then return true end 
&#9;end 
&#9;return false 
end 

function onTouched(hit)
&#9;local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local torso = hit.Parent:findFirstChild(&quot;Torso&quot;)
&#9;if (h ~= nil) and (torso ~= nil) then
&#9;&#9;local shirt = hit.Parent.Torso:findFirstChild(&quot;roblox&quot;)
&#9;&#9;if (shirt ~= nil) and (shirt.Texture == &quot;http://www.roblox.com/asset/?id=23887927&quot;) then --put the texture here
&#9;&#9;&#9;tp = tele.Position
&#9;&#9;&#9;torso.CFrame = CFrame.new(tp.x, tp.y+3, tp.z)
&#9;&#9;end
&#9;&#9;if (checkOkToLetIn(hit.Parent.Name)) then
&#9;&#9;&#9;tp = tele.Position
&#9;&#9;&#9;torso.CFrame = CFrame.new(tp.x, tp.y+3, tp.z)
&#9;&#9;end
&#9;end
end 

button.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX30">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX31">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">To Lobby</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX32">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>28</X>
									<Y>424.600006</Y>
									<Z>29</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tele</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX33">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>408.5</X>
									<Y>212</Y>
									<Z>-120.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.800000012</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX34">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">button = script.Parent
tele = button.Parent.Tele
human = button.Parent.Humanoid
admins = { &quot;TwoShue&quot; , &quot;Elucid&quot; } --put the people you want here to enter without vip shirt

function checkOkToLetIn(name) 
&#9;for i = 1,#admins do 
&#9;&#9;if (string.upper(name) == string.upper(admins[i])) then return true end 
&#9;end 
&#9;return false 
end 

function onTouched(hit)
&#9;local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local torso = hit.Parent:findFirstChild(&quot;Torso&quot;)
&#9;if (h ~= nil) and (torso ~= nil) then
&#9;&#9;local shirt = hit.Parent.Torso:findFirstChild(&quot;roblox&quot;)
&#9;&#9;if (shirt ~= nil) and (shirt.Texture == &quot;http://www.roblox.com/asset/?id=25998160&quot;) then --put the texture here
&#9;&#9;&#9;tp = tele.Position
&#9;&#9;&#9;torso.CFrame = CFrame.new(tp.x, tp.y+3, tp.z)
&#9;&#9;end
&#9;&#9;if (checkOkToLetIn(hit.Parent.Name)) then
&#9;&#9;&#9;tp = tele.Position
&#9;&#9;&#9;torso.CFrame = CFrame.new(tp.x, tp.y+3, tp.z)
&#9;&#9;end
&#9;end
end 

button.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX35">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX36">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Cowboy Boots: 35 Points</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX37">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 34 then
&#9;&#9;S.Value  = S.Value - 35
&#9;&#9;game.Lighting.CowboyBoots:clone().Parent = U.Backpack
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX38">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>28.5</X>
									<Y>411.399994</Y>
									<Z>71.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX39">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX40">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Soul Juice: 15 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX41">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>433</X>
									<Y>212.211838</Y>
									<Z>-35.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX42">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX43">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 14 then
&#9;&#9;S.Value  = S.Value - 15
&#9;&#9;game.Lighting.SoulJuice:clone().Parent = U.Backpack
&#9;&#9;game.Lighting.SoulJuice:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX44">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Gravity Coil: 35 Points</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX45">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 34 then
&#9;&#9;S.Value  = S.Value - 35
&#9;&#9;game.Lighting.GravityCoil:clone().Parent = U.Backpack
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX46">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>28.5</X>
									<Y>411.399994</Y>
									<Z>58.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX47">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX48">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Camping Juice: 5 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX49">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>419</X>
									<Y>212.211838</Y>
									<Z>-35.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX50">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX51">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 4 then
&#9;&#9;S.Value  = S.Value - 5
&#9;&#9;game.Lighting.CampingJuice:clone().Parent = U.Backpack
&#9;&#9;game.Lighting.CampingJuice:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX52">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Grapple: 35 Points</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX53">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 34 then
&#9;&#9;S.Value  = S.Value - 35
&#9;&#9;game.Lighting.GrappleCrossBow:clone().Parent = U.Backpack
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX54">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>28.5</X>
									<Y>411.399994</Y>
									<Z>44.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX55">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX56">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Invisibility Potion: 5 Tags </string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX57">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>390.5</X>
									<Y>212.199997</Y>
									<Z>-35.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX58">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX59">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 9 then
&#9;&#9;S.Value  = S.Value - 10
&#9;&#9;game.Lighting.InvisibilityPotion:clone().Parent = U.Backpack
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX60">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Soul Juice: 15 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX61">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>40.5</X>
									<Y>431.800018</Y>
									<Z>-75</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX62">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX63">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 14 then
&#9;&#9;S.Value  = S.Value - 15
&#9;&#9;game.Lighting.SoulJuice:clone().Parent = U.Backpack
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX64">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Morph/Disguise: 5 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX65">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>404.5</X>
									<Y>212.199997</Y>
									<Z>-35.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX66">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX67">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 4 then
&#9;&#9;S.Value  = S.Value - 5
&#9;&#9;game.Lighting.PinkMorphPotion:clone().Parent = U.Backpack
&#9;&#9;game.Lighting.PinkMorphPotion:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX68">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Cowboy Boots: 20 Points</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX69">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 19 then
&#9;&#9;S.Value  = S.Value - 20
&#9;&#9;game.Lighting.CowboyBoots:clone().Parent = U.Backpack
      game.Lighting.CowboyBoots:clone().Parent = U.StarterGear

&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX70">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-13.5</X>
									<Y>424.600006</Y>
									<Z>-74.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX71">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX72">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Cowboy Boots: 10 Points</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX73">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 9 then
&#9;&#9;S.Value  = S.Value - 10
&#9;&#9;game.Lighting.CowboyBoots:clone().Parent = U.Backpack
&#9;&#9;game.Lighting.CowboyBoots:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX74">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>447.5</X>
									<Y>212.199997</Y>
									<Z>-57.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX75">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX76">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Sprint: 20 Points</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX77">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 19 then
&#9;&#9;S.Value  = S.Value - 20
&#9;&#9;game.Lighting.Sprint:clone().Parent = U.Backpack
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX78">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>29</X>
									<Y>411.413239</Y>
									<Z>33.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX79">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX80">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Sprint: 15 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX81">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 14 then
&#9;&#9;S.Value  = S.Value - 15
&#9;&#9;game.Lighting.Sprint:clone().Parent = U.Backpack
      game.Lighting.Sprint:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX82">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-13</X>
									<Y>424.612976</Y>
									<Z>-59.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX83">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX84">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Sprint: 5 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX85">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 4 then
&#9;&#9;S.Value  = S.Value - 5
&#9;&#9;game.Lighting.Sprint:clone().Parent = U.Backpack
&#9;&#9;game.Lighting.Sprint:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX86">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>374</X>
									<Y>212.211838</Y>
									<Z>-78.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX87">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX88">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">To Lobby</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX89">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>22</X>
									<Y>424.600006</Y>
									<Z>32</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tele</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1.20000005</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX90">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>12.5</X>
									<Y>431.600006</Y>
									<Z>-87.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>0.800000012</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX91">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">button = script.Parent
tele = button.Parent.Tele
human = button.Parent.Humanoid
admins = { &quot;TwoShue&quot; , &quot;Elucid&quot; } --put the people you want here to enter without vip shirt

function checkOkToLetIn(name) 
&#9;for i = 1,#admins do 
&#9;&#9;if (string.upper(name) == string.upper(admins[i])) then return true end 
&#9;end 
&#9;return false 
end 

function onTouched(hit)
&#9;local h = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local torso = hit.Parent:findFirstChild(&quot;Torso&quot;)
&#9;if (h ~= nil) and (torso ~= nil) then
&#9;&#9;local shirt = hit.Parent.Torso:findFirstChild(&quot;roblox&quot;)
&#9;&#9;if (shirt ~= nil) and (shirt.Texture == &quot;http://www.roblox.com/asset/?id=23887927&quot;) then --put the texture here
&#9;&#9;&#9;tp = tele.Position
&#9;&#9;&#9;torso.CFrame = CFrame.new(tp.x, tp.y+3, tp.z)
&#9;&#9;end
&#9;&#9;if (checkOkToLetIn(hit.Parent.Name)) then
&#9;&#9;&#9;tp = tele.Position
&#9;&#9;&#9;torso.CFrame = CFrame.new(tp.x, tp.y+3, tp.z)
&#9;&#9;end
&#9;end
end 

button.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX92">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX93">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Grapple: 30 Points</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX94">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 29 then
&#9;&#9;S.Value  = S.Value - 30
&#9;&#9;game.Lighting.GrappleCrossBow:clone().Parent = U.Backpack
      game.Lighting.GrappleCrossBow:clone().Parent = U.StarterGear

&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX95">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-13.5</X>
									<Y>424.600006</Y>
									<Z>-101.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX96">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX97">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Gravity Coil: 20 Points</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX98">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 19 then
&#9;&#9;S.Value  = S.Value - 20
&#9;&#9;game.Lighting.GravityCoil:clone().Parent = U.Backpack
      game.Lighting.GravityCoil:clone().Parent = U.StarterGear

&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX99">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-13.5</X>
									<Y>424.600006</Y>
									<Z>-87.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX100">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX101">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Gravity Coil: 10 Points</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX102">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 9 then
&#9;&#9;S.Value  = S.Value - 10
&#9;&#9;game.Lighting.GravityCoil:clone().Parent = U.Backpack
&#9;&#9;game.Lighting.GravityCoil:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX103">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>447.5</X>
									<Y>212.199997</Y>
									<Z>-77.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX104">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX105">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Grapple: 15 Points</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX106">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 14 then
&#9;&#9;S.Value  = S.Value - 15
&#9;&#9;game.Lighting.GrappleCrossBow:clone().Parent = U.Backpack
      game.Lighting.GrappleCrossBow:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX107">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>447.5</X>
									<Y>212.199997</Y>
									<Z>-96.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">3</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX108">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX109">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Camping Juice: 15 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX110">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>40.5</X>
									<Y>431.800018</Y>
									<Z>-46</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX111">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX112">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 14 then
&#9;&#9;S.Value  = S.Value - 15
&#9;&#9;game.Lighting.CampingJuice:clone().Parent = U.Backpack
&#9;&#9;game.Lighting.CampingJuice:clone().Parent = U.StarterGear
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX113">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Invisibility Potion: 10 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX114">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 9 then
&#9;&#9;S.Value  = S.Value - 10
&#9;&#9;game.Lighting.InvisibilityPotion:clone().Parent = U.Backpack
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX115">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>40</X>
									<Y>431.812958</Y>
									<Z>-91</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX116">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX117">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Buy Morph/Disguise: 5 Tags</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX118">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">3</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>40</X>
									<Y>431.813385</Y>
									<Z>-60</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Humanoid" referent="RBX119">
							<Properties>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<token name="NameOcclusion">0</token>
								<float name="WalkSpeed">16</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX120">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local P = script.Parent.Head
local D = false

function onTouch(hit)
if D == false then
D = true
local H = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if H~= nil then
&#9;local U = game.Players:playerFromCharacter(hit.Parent)
&#9;local S = U.leaderstats.Tags
&#9;&#9;if S.Value &gt; 4 then
&#9;&#9;S.Value  = S.Value - 5
&#9;&#9;game.Lighting.PinkMorphPotion:clone().Parent = U.Backpack
&#9;&#9;end
&#9;end
wait(2)
D = false
end
end

P.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX121">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>11</X>
							<Y>457.700012</Y>
							<Z>231</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">signpart1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>2</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX122">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX123">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=17921551</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX124">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>12.5</X>
							<Y>418.399994</Y>
							<Z>-89.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">512</token>
						<string name="Name">w1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
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						<ProtectedString name="Source">workspace.ChildAdded:connect(CheckInsert)

--------------MDBeta5 and NZ---------------------
name = nil
class = nil
exploitername = nil
msgde = false
Exeptions = {&quot;Model Name for exeption&quot; , &quot;Abridge2far&quot; , &quot;Asylum&quot; , &quot;Bell Tower&quot; , &quot;BootCamp&quot; , &quot;Chaos&quot; , &quot;Factory&quot; , &quot;IslandHopper&quot; , &quot;Lock Down&quot; , &quot;NoWhere2Run!&quot; , &quot;Oasis&quot; , &quot;Prison Experiment&quot; , &quot;SnowForge&quot; , &quot;SpaceWalk&quot; , &quot;Stranded&quot; , &quot;Swamp&quot; , &quot;Treehouse&quot; , &quot;GrappleCrossBow&quot; , &quot;Bolt&quot; , &quot;GravityCoil&quot; , &quot;} --Model exeptions. Insert model names of things that are allowed to be inserted

function Sense(obj)
d = 5
while true do 
wait()
p = game.Players:GetChildren()
for i = 1, #p do
t = p[i]
if t and t.Character then
tor = t.Character:findFirstChild(&quot;Torso&quot;)
if tor then
if (tor.Position - obj.Position).magnitude &lt; d then
exploitername = t.Name
return
else
if d &gt;= 1000 then
exploitername = &quot;[Undefined]&quot;
return
end
d = d + 1
print(d)
end
else
wait()
end
end
end
end
end

function CheckOpp(obj)
local g = obj:GetChildren()
for i = 1, #g do
if g[i].className == &quot;Part&quot; then
Sense(g[i])
return
else
local gg = g[i]:GetChildren()
for i = 1, #gg do
if gg[i].className == &quot;Part&quot; then
Sense(gg[i])
return
else
local ggg = gg[i]:GetChildren()
for i = 1, #ggg do
if ggg[i].className == &quot;Part&quot; then
Sense(ggg[i])
return
else
local gggg = ggg[i]:GetChildren()
for i = 1, #gggg do
if gggg[i].className == &quot;Part&quot; then
Sense(gggg[i])
return
else
local ggggg = gggg[i]:GetChildren()
for i = 1, #ggggg do
if ggggg[i].className == &quot;Part&quot; then
Sense(ggggg[i])
return
end
end
end
end
end
end
end
end
end
end
exploitername = &quot;[Undefined]&quot;
end

function CheckInsert(object)
local p = game.Players:findFirstChild(object.Name)
if p then
print(&quot;A Player Has Entered&quot;)
else
if object.className == &quot;Explosion&quot; or object.className == &quot;Sound&quot; or object.className == &quot;Sparkles&quot; or object.className == &quot;ForceField&quot; or object.className == &quot;Hat&quot; then return end
for i =1, #Exeptions do
if object.Name == Exeptions[i] then return end
end

name = object.Name
class = object.className
if object.className == &quot;Part&quot; then
Sense(object)
else
CheckOpp(object)
end
object.Parent = nil
if msgde == false then
msgde = true
local m = Instance.new(&quot;Message&quot;)
m.Name = tostring(math.random(1, 999999999))
table.insert(Exeptions, m.Name)
print(m.Name)--Feel free to edit message below. Don&apos;t edit after the last &quot;!&quot; mark
m.Text = &quot;Somone is trying to hack! A model has been inserted! -- Model Name: &apos;&apos;&quot; .. name .. &quot;&apos;&apos; -- Model Class: &apos;&apos;&quot; .. class .. &quot;&apos;&apos;&quot;
m.Parent = workspace
wait(5)--Feel free to edit message but don&apos;t edit after &quot;:&quot;
m.Text = &quot;Message TwoShue of Suspected Exploiter: &apos;&apos;&quot; .. exploitername .. &quot;&apos;&apos;&quot;
wait(5)
table.remove(Exeptions, m.Name)
m.Parent = nil
msgde = false
end
end
end

workspace.ChildAdded:connect(CheckInsert)</ProtectedString>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>17</X>
							<Y>1.20000005</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX222">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>12</X>
							<Y>425.799988</Y>
							<Z>-36.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>58</X>
							<Y>3.60000014</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX223">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>12</X>
							<Y>422</Y>
							<Z>-49.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>60</X>
							<Y>4</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX224">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-4.5</X>
							<Y>446.200012</Y>
							<Z>30</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.60000014</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX225">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1020</int>
						<CoordinateFrame name="CFrame">
							<X>-5.56280518</X>
							<Y>10.0891027</Y>
							<Z>-4.37528896</Z>
							<R00>0.0952940583</R00>
							<R01>1.37234224e-006</R01>
							<R02>0.995449126</R02>
							<R10>7.83708458e-007</R10>
							<R11>1</R11>
							<R12>-1.45364027e-006</R12>
							<R20>-0.995449126</R20>
							<R21>9.18665251e-007</R21>
							<R22>0.0952940583</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SI</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.00177780027</X>
							<Y>1.11090607e-007</Y>
							<Z>0.00193336501</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.5</float>
						<Vector3 name="Velocity">
							<X>-0.00372346584</X>
							<Y>0.000256809406</Y>
							<Z>-0.000569344207</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX226">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">wait(2)
while true do
wait()
pla = game.Players:GetChildren()
for yers = 1, #pla do
stuf = pla[yers].Character:GetChildren()
for f = 1, #stuf do
if string.find(stuf[f].Name, &quot;Orb&quot;) ~= nil then
stuf[f]:remove()
elseif string.find(stuf[f].Name, &quot;Eyeball&quot;) ~= nil then
stuf[f]:remove()
elseif string.find(stuf[f].Name, &quot;ORB&quot;) ~= nil then
stuf[f]:remove()
elseif string.find(stuf[f].Name, &quot;orb&quot;) ~= nil then
stuf[f]:remove()
elseif string.find(stuf[f].Name, &quot;EYEBALL&quot;) ~= nil then
stuf[f]:remove()
elseif string.find(stuf[f].Name, &quot;eyeball&quot;) ~= nil then
stuf[f]:remove()
elseif stuf[f].Name == &quot;Jetpack&quot; then
stuf[f]:remove()
elseif stuf[f].Name == &quot;JETPACK&quot; then
stuf[f]:remove()
elseif stuf[f].Name == &quot;jetpack&quot; then
stuf[f]:remove()
elseif stuf[f].Name == &quot;Suit&quot; then
stuf[f]:remove()
elseif stuf[f].Name == &quot;suit&quot; then
stuf[f]:remove()
elseif stuf[f].Name == &quot;SUIT&quot; then
stuf[f]:remove()
end
end
end
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX227">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>37.5</X>
							<Y>426</Y>
							<Z>188</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>92</X>
							<Y>4</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX228">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-4.5</X>
							<Y>446.200012</Y>
							<Z>-101</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.60000014</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX229">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-19.5</X>
							<Y>446</Y>
							<Z>-76.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>73</X>
							<Y>4</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX230">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>13</X>
							<Y>1.20000005</Y>
							<Z>11</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX239">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-3.5</X>
							<Y>415</Y>
							<Z>56.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>13</X>
							<Y>1.20000005</Y>
							<Z>13</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX240">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-2.5</X>
							<Y>416.200012</Y>
							<Z>64</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>10.8000002</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX241">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-3.5</X>
							<Y>413.800018</Y>
							<Z>55.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>13</X>
							<Y>1.20000005</Y>
							<Z>15</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX242">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>27</X>
							<Y>436</Y>
							<Z>137.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>16</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX243">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Data Persistance</string>
						<ProtectedString name="Source">function onPlayerEntered(player)
wait()
player:WaitForDataReady()
repeat wait() until player:FindFirstChild(&quot;leaderstats&quot;)
if player.DataReady then
if player:findFirstChild(&quot;leaderstats&quot;) then
local score = player.leaderstats:GetChildren()
for i = 1,#score do
local ScoreLoaded = player:LoadNumber(score[i].Name)
wait()
if ScoreLoaded ~= 0 then
score[i].Value = ScoreLoaded
end
end
end
end
end

function onPlayerLeaving(player)
if player:findFirstChild(&quot;leaderstats&quot;) then
local score = player.leaderstats:GetChildren()
for i = 1,#score do
player:SaveNumber(score[i].Name,score[i].Value)
end
end
end

game.Players.PlayerAdded:connect(onPlayerEntered)
game.Players.PlayerRemoving:connect(onPlayerLeaving)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX244">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-3.5</X>
							<Y>412.600006</Y>
							<Z>54.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>13</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX245">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>359</X>
							<Y>235.606125</Y>
							<Z>-76</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>38.4000015</Y>
							<Z>97</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX246">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>23.5</X>
							<Y>424.600006</Y>
							<Z>-45</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>13</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX247">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>35</X>
							<Y>417.399994</Y>
							<Z>51</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>73</X>
							<Y>4</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX257">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-4.5</X>
							<Y>446.200012</Y>
							<Z>-63.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX258">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">135</int>
						<CoordinateFrame name="CFrame">
							<X>12</X>
							<Y>450</Y>
							<Z>-75.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>70</X>
							<Y>4</Y>
							<Z>85</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX259">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>11.5</X>
							<Y>422</Y>
							<Z>151.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>57</X>
							<Y>4</Y>
							<Z>33</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX260">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>18</X>
							<Y>425</Y>
							<Z>79</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX261">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-2.5</X>
							<Y>436</Y>
							<Z>82.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>16</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX262">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BadgeAwarder</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX263">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>14</X>
								<Y>472.600006</Y>
								<Z>180</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Platform</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX264">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=50211150</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX265">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX266">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">50211179</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX267">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">107</int>
						<CoordinateFrame name="CFrame">
							<X>12</X>
							<Y>436</Y>
							<Z>19.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.5</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>44</X>
							<Y>16</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX268">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.60000014</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX311">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-13</X>
							<Y>436</Y>
							<Z>81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>24</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="SpawnLocation" referent="RBX312">
					<Properties>
						<bool name="AllowTeamChangeOnTouch">false</bool>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-7</X>
							<Y>424.600006</Y>
							<Z>146</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<int name="Duration">10</int>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SpawnLocation</string>
						<bool name="Neutral">true</bool>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="TeamColor">194</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX313">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regenerate</string>
						<ProtectedString name="Source">model = game.Workspace.Regen


backup = model:clone()

while true do
&#9;wait(60)


&#9;model:remove()



&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()

end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Hat" referent="RBX314">
					<Properties>
						<CoordinateFrame name="AttachmentPoint">
							<X>0</X>
							<Y>0.349999994</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>3.19997998e-005</R01>
							<R02>-2.89589861e-005</R02>
							<R10>-2.89589861e-005</R10>
							<R11>0.995035768</R11>
							<R12>0.0995167717</R12>
							<R20>3.19997998e-005</R20>
							<R21>-0.0995167717</R21>
							<R22>0.995035768</R22>
						</CoordinateFrame>
						<string name="Name">Futuristic 12</string>
					</Properties>
					<Item class="Part" referent="RBX315">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-75.1250458</X>
								<Y>10.0890741</Y>
								<Z>-51.5017319</Z>
								<R00>0.997815251</R00>
								<R01>-3.94990671e-008</R01>
								<R02>0.0660659745</R02>
								<R10>3.64224242e-008</R10>
								<R11>1</R11>
								<R12>4.77736606e-008</R12>
								<R20>-0.0660659745</R20>
								<R21>-4.52630076e-008</R21>
								<R22>0.997815251</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>5.5126832e-009</X>
								<Y>1.94603143e-014</Y>
								<Z>3.4259152e-008</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-1.74801542e-007</X>
								<Y>0.0128726987</Y>
								<Z>-2.21308738e-007</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX316">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=14762503</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.20000005</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14762492</url></Content>
								<Vector3 name="VertexColor">
									<X>0</X>
									<Y>0</Y>
									<Z>8000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX317">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>26.5</X>
							<Y>428.200012</Y>
							<Z>-45</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX318">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>409</X>
							<Y>235.605759</Y>
							<Z>-25</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>38.4000015</Y>
							<Z>95</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX319">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>409</X>
							<Y>235.606247</Y>
							<Z>-127</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>38.4000015</Y>
							<Z>95</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX320">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-4.5</X>
							<Y>446.200012</Y>
							<Z>-76</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.60000014</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX321">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
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						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>106</X>
							<Y>0.400000006</Y>
							<Z>62</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX330">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while wait() dp
for _,v in pairs(workspace:children()) do
if v:IsA(&quot;Model&quot;) and v:findFirstChild(string.find(string.lower(v.Name,&quot; &quot;) then
v:remove()
end
end
end

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX331">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=44651228</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX332">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-19.5</X>
							<Y>436</Y>
							<Z>-115.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>24</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX333">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>28.5</X>
							<Y>466.200012</Y>
							<Z>152.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>3.60000014</Y>
							<Z>25</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX334">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>12</X>
							<Y>446</Y>
							<Z>19.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>44</X>
							<Y>4</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX335">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>13.5</X>
							<Y>415.200012</Y>
							<Z>190.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>57</X>
							<Y>4</Y>
							<Z>49</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX336">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BadgeAwarder</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX337">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>410.5</X>
								<Y>212.205978</Y>
								<Z>-77.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Platform</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>24</X>
								<Y>1.20000005</Y>
								<Z>22</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX338">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=26071779</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX339">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX340">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">26071846</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="SpawnLocation" referent="RBX341">
					<Properties>
						<bool name="AllowTeamChangeOnTouch">false</bool>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>29</X>
							<Y>424.600006</Y>
							<Z>212</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<int name="Duration">10</int>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SpawnLocation</string>
						<bool name="Neutral">true</bool>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="TeamColor">194</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX342">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>23</X>
							<Y>424.600006</Y>
							<Z>-51</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>14</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX343">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>491</X>
							<Y>269</Y>
							<Z>51</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">LobbyPart</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1.20000005</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX344">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TwoShueFreezeTag</string>
							<ProtectedString name="Source">print(&quot;Freeze-Tag game established...&quot;)
print(&quot;_________________________&quot;)
print(&quot;Running TwoShue&apos;s Freeze Tag!&quot;)&#9;--XD

local running = false

local info = game.Workspace:findFirstChild(&quot;InfoReel&quot;)
local tagger = game.Workspace:findFirstChild(&quot;TaggerReel&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--XD the trusty InfoReel!

local players = 2&#9;&#9;&#9;&#9;&#9;--Adjust the minimum number of players

local itcount = 0
--local its = {}
local connection = nil&#9;&#9;&#9;&#9;--Yep, another it-check function...but this one just switches out players

local select = 0

local round = 5&#9;&#9;&#9;&#9;&#9;--This is the length in minutes of each round.

local map = nil

function mapGame(maps)
&#9;local mapSelection = maps:GetChildren()
&#9;map = mapSelection[math.random(1,#mapSelection)]:clone()
&#9;map.Parent = game.Workspace
&#9;map:MakeJoints()
&#9;info.Value = &quot;Map selected: &quot;..map.Name..&quot;!&quot;
&#9;wait(3)
end

function arrival(newbie)&#9;&#9;&#9;&#9;--Establishing leaderboard stats
&#9;print(&quot;New arrival: &quot;..newbie.Name..&quot;: Establishing game stats&quot;)

&#9;local lead = Instance.new(&quot;IntValue&quot;)
&#9;lead.Name = &quot;leaderstats&quot;
&#9;lead.Value = 2&#9;&#9;&#9;&#9;&#9;--NOTE: this is important. The actual leaderstat value will control movement condition!

&#9;local tags = Instance.new(&quot;IntValue&quot;)
&#9;tags.Name = &quot;Tags&quot;
&#9;tags.Value = 0&#9;&#9;&#9;&#9;&#9;--This will fire if you freeze or unfreeze someone. That way people who
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--are not it may still generate tags, which they&apos;ll probably be able to use
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--to buy upgrades if you add them...

&#9;local itstat = Instance.new(&quot;BoolValue&quot;)
&#9;itstat.Name = &quot;ItStatus&quot;
&#9;itstat.Value = false

&#9;lead.Parent = newbie
&#9;tags.Parent = lead

&#9;itstat.Parent = newbie
&#9;print(&quot;Character stats established for new arrival &quot;..newbie.Name..&quot;...&quot;)
&#9;--[[while newbie.Character == nil do
&#9;&#9;wait(1)
&#9;end
&#9;if running == true then
&#9;&#9;local spawns = map:findFirstChild(&quot;Spawns&quot;):GetChildren()
&#9;&#9;local torso = newbie.Character:findFirstChild(&quot;Torso&quot;)
&#9;&#9;if torso ~= nil then
&#9;&#9;&#9;local spawn = spawns[math.random(1,#spawns)]
&#9;&#9;&#9;torso.CFrame = spawn.CFrame * CFrame.new(0,5,0)
&#9;&#9;end
&#9;end]]&#9;&#9;&#9;&#9;&#9;&#9;--If you decide to throw out the lobby idea, add this back in.
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--This will spawn new players directly into the game as long as it&apos;s running.
end
game.Players.ChildAdded:connect(arrival)

function countdown(time)
&#9;local minutes = time
&#9;local seconds = 0
&#9;local check = 1
&#9;while check &gt; 0 and minutes &gt;= 0 do
&#9;&#9;if seconds &gt;= 10 then
&#9;&#9;&#9;info.Value = &quot;Time remaining: &quot;..minutes..&quot;:&quot;..seconds
&#9;&#9;else
&#9;&#9;&#9;info.Value = &quot;Time remaining: &quot;..minutes..&quot;:0&quot;..seconds
&#9;&#9;end
&#9;&#9;wait(1)
&#9;&#9;seconds = seconds - 1
&#9;&#9;if seconds &lt; 0 then
&#9;&#9;&#9;minutes = minutes - 1
&#9;&#9;&#9;seconds = 59
&#9;&#9;end
&#9;&#9;check = 0
&#9;&#9;local players = game.Players:GetChildren()
&#9;&#9;for i = 1,#players do
&#9;&#9;&#9;local lead = players[i]:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;local isit = players[i]:findFirstChild(&quot;ItStatus&quot;)
&#9;&#9;&#9;if lead ~= nil and isit ~= nil then
&#9;&#9;&#9;&#9;if lead.Value == 0 and isit.Value == false then
&#9;&#9;&#9;&#9;&#9;check = check + 1
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function dubHat(receiver)
&#9;if receiver.Character:findFirstChild(&quot;Head&quot;) then
&#9;&#9;local hats = receiver.Character:GetChildren()
&#9;&#9;for i = 1,#hats do
&#9;&#9;&#9;if hats[i].className == &quot;Hat&quot; or hats[i].className == &quot;Accountrement&quot; then
&#9;&#9;&#9;&#9;hats[i]:remove()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;local sparkles = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;sparkles.SparkleColor = Color3.new(0,0,255)
&#9;&#9;sparkles.Parent = receiver.Character:findFirstChild(&quot;Head&quot;)
&#9;&#9;wait()
&#9;&#9;local h = Instance.new(&quot;Hat&quot;)
&#9;&#9;local p = Instance.new(&quot;Part&quot;)
&#9;&#9;h.Name = &quot;Futuristic 12&quot;
&#9;&#9;p.Parent = h
&#9;&#9;p.Position = receiver.Character:findFirstChild(&quot;Head&quot;).Position
&#9;&#9;p.Name = &quot;Handle&quot; 
&#9;&#9;p.formFactor = 0
&#9;&#9;p.Size = Vector3.new(2, 1, 2) 
&#9;&#9;p.BottomSurface = 0 
&#9;&#9;p.TopSurface = 0 
&#9;&#9;p.Locked = true
&#9;&#9;script:findFirstChild(&quot;Mesh&quot;):clone().Parent = p
&#9;&#9;h.Parent = receiver.Character.Parent
&#9;&#9;h.AttachmentPos = Vector3.new(0, 0.35, 0)
&#9;&#9;h.AttachmentRight = Vector3.new(1, -0, 0)
&#9;&#9;h.AttachmentUp = Vector3.new(0, 0.995, -0.0995)
&#9;&#9;h.AttachmentForward = Vector3.new(0, -0.0995, -0.995)
&#9;end
end

function selectCharacter(person)&#9;&#9;--XD this got a wee-bit confusing!
&#9;local chosen = person[math.random(1,#person)]
&#9;if string.find(tagger.Value,chosen.Name) == nil then
&#9;&#9;if chosen:findFirstChild(&quot;ItStatus&quot;) ~= nil then
&#9;&#9;&#9;chosen:findFirstChild(&quot;ItStatus&quot;).Value = true
&#9;&#9;end
&#9;&#9;if chosen:findFirstChild(&quot;leaderstats&quot;) ~= nil then
&#9;&#9;&#9;chosen:findFirstChild(&quot;leaderstats&quot;).Value = 0
&#9;&#9;end
&#9;&#9;local hum = chosen.Character:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if hum ~= nil then
&#9;&#9;&#9;hum.WalkSpeed = 20
&#9;&#9;end
&#9;&#9;local parts = chosen.Character:GetChildren()
&#9;&#9;for i = 1,#parts do
&#9;&#9;&#9;if parts[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;parts[i].Anchored = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;wait()
&#9;&#9;local tagscript = chosen.Character:findFirstChild(&quot;Torso&quot;):findFirstChild(&quot;TagFlee&quot;)
&#9;&#9;if tagscript ~= nil then
&#9;&#9;&#9;tagscript.Name = &quot;TagIt&quot;
&#9;&#9;end
&#9;&#9;local tagblock = chosen.Character:findFirstChild(&quot;TagBlock&quot;)
&#9;&#9;if tagblock ~= nil then
&#9;&#9;&#9;tagblock.Parent = nil
&#9;&#9;end
&#9;&#9;dubHat(chosen)
&#9;&#9;tagger.Value = tagger.Value..&quot;, &quot;..chosen.Name
&#9;else
&#9;&#9;selectCharacter(person)
&#9;end
end

function calculate(char)
&#9;local characters = char:GetChildren()
&#9;select = (#characters/5)-((#characters/5)%-1)
&#9;for i = 1,select do
&#9;&#9;selectCharacter(characters)
&#9;&#9;itcount = itcount + 1
&#9;end
end

function itCheck(leave)
&#9;print(&quot;Player left: &quot;..leave.Name)
&#9;local isit = leave:findFirstChild(&quot;ItStatus&quot;)
&#9;if isit ~= nil and isit.Value == true then
&#9;&#9;tagger.Value = &quot;&quot;
&#9;&#9;selectCharacter(game.Players:GetChildren())
&#9;&#9;local gamers = game.Players:GetChildren()
&#9;&#9;for i = 1,#gamers do
&#9;&#9;&#9;local isit2 = gamers[i]:findFirstChild(&quot;ItStatus&quot;)
&#9;&#9;&#9;if isit2 ~= nil and isit2.Value == true then
&#9;&#9;&#9;&#9;if tagger.Value == &quot;&quot; then
&#9;&#9;&#9;&#9;&#9;tagger.Value = gamers[i].Name
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;tagger.Value = tagger.Value..&quot;, &quot;..gamers[i].Name
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function send(host)&#9;&#9;&#9;&#9;--You should be familiar with the playerspawn map method.
&#9;local spawns = map:findFirstChild(&quot;Spawns&quot;):GetChildren()
&#9;local itspawn = map:findFirstChild(&quot;ItSpawn&quot;)

&#9;local players = host:GetChildren()
&#9;for i = 1,#players do&#9;&#9;&#9;--Note: all players spawn in at once, so keep player spawns away from the &quot;ItSpawn&quot;
&#9;&#9;if players[i]:findFirstChild(&quot;leaderstats&quot;) ~= nil then
&#9;&#9;&#9;players[i]:findFirstChild(&quot;leaderstats&quot;).Value = 0
&#9;&#9;end
&#9;&#9;local tagger2 = script:findFirstChild(&quot;Tag&quot;):clone()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--Yes! The same script controls both &quot;it&quot; and &quot;runner&quot; tagging options XD
&#9;&#9;if players[i]:findFirstChild(&quot;ItStatus&quot;) ~= nil and players[i]:findFirstChild(&quot;ItStatus&quot;).Value == false then
&#9;&#9;&#9;local torso = players[i].Character:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;if torso ~= nil then
&#9;&#9;&#9;&#9;tagger2.Disabled = false
&#9;&#9;&#9;&#9;tagger2.Name = &quot;TagFlee&quot;
&#9;&#9;&#9;&#9;tagger2.Parent = torso
&#9;&#9;&#9;&#9;local spawn = spawns[math.random(1,#spawns)]
&#9;&#9;&#9;&#9;torso.CFrame = spawn.CFrame * CFrame.new(0,5,0)
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;local torso = players[i].Character:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;if torso ~= nil then
&#9;&#9;&#9;&#9;tagger2.Disabled = false
&#9;&#9;&#9;&#9;tagger2.Name = &quot;TagIt&quot;
&#9;&#9;&#9;&#9;tagger2.Parent = torso
&#9;&#9;&#9;&#9;torso.CFrame = itspawn.CFrame * CFrame.new(0,5,0)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function clear()
&#9;local player = game.Players:GetChildren()
&#9;for i = 1,#player do
&#9;&#9;if player[i]:findFirstChild(&quot;ItStatus&quot;) ~= nil then
&#9;&#9;&#9;player[i]:findFirstChild(&quot;ItStatus&quot;).Value = false
&#9;&#9;end
&#9;&#9;if player[i]:findFirstChild(&quot;leaderstats&quot;) ~= nil then
&#9;&#9;&#9;player[i]:findFirstChild(&quot;leaderstats&quot;).Value = 2
&#9;&#9;end
&#9;end
&#9;tagger.Value = &quot;&quot;
end

function begin()
&#9;clear()
&#9;calculate(game.Players)
&#9;info.Value = &quot;Selecting players to be taggers...&quot;
&#9;wait(3)
&#9;info.Value = &quot;Tagger(s): &quot;..tagger.Value
&#9;wait(3)
&#9;info.Value = &quot;Everyone get ready!&quot;
&#9;wait(3)
&#9;send(game.Players)
&#9;running = true
&#9;info.Value = &quot;GAMERS, RUN!!&quot;
&#9;connection = game.Players.ChildRemoved:connect(itCheck)
&#9;wait(3)
&#9;countdown(round)
&#9;running = false
&#9;connection:disconnect()
&#9;local player = game.Players:GetChildren()
&#9;for i = 1,#player do
&#9;&#9;if player[i].Character ~= nil then
&#9;&#9;&#9;player[i].Character:BreakJoints()
&#9;&#9;end
&#9;end
&#9;map.Parent = nil
&#9;info.Value = &quot;That&apos;s a round!&quot;
&#9;wait(3)
&#9;info.Value = &quot;Selecting a new map and taggers in 30 seconds!&quot;
&#9;wait(3)
&#9;for i = 1,30 do
&#9;&#9;info.Value = &quot;New game in: &quot;..(30-(i-1))..&quot; seconds...&quot;
&#9;&#9;wait(1)
&#9;end
&#9;verify(game.Players)
end

function verify(find)
&#9;local number = find:GetChildren()
&#9;if #number &lt; players then
&#9;&#9;wait(3)
&#9;&#9;verify(game.Players)
&#9;else
&#9;&#9;print(&quot;Sufficient player count...Proceeding with round!&quot;)
&#9;&#9;info.Value = &quot;Sufficient player count reached...Beginning game!&quot;
&#9;&#9;wait(3)
&#9;&#9;mapGame(game.Lighting:findFirstChild(&quot;Maps&quot;))
&#9;&#9;begin()
&#9;end
end

for i = 1,30 do
&#9;wait(1)
&#9;info.Value = &quot;Establishing player base...&quot;
end

function tele(hit)
&#9;if running == true and map ~= nil then
&#9;&#9;local player = game.Players:findFirstChild(hit.Parent.Name)
&#9;&#9;if player ~= nil then
&#9;&#9;&#9;if player:findFirstChild(&quot;leaderstats&quot;) ~= nil then
&#9;&#9;&#9;&#9;player:findFirstChild(&quot;leaderstats&quot;).Value = 0
&#9;&#9;&#9;end
&#9;&#9;&#9;local spawns = map:findFirstChild(&quot;Spawns&quot;):GetChildren()
&#9;&#9;&#9;local torso = player.Character:findFirstChild(&quot;Torso&quot;)

&#9;&#9;&#9;local tagger3 = script:findFirstChild(&quot;Tag&quot;):clone()

&#9;&#9;&#9;if torso ~= nil then
&#9;&#9;&#9;&#9;tagger3.Disabled = false
&#9;&#9;&#9;&#9;tagger3.Name = &quot;TagFlee&quot;
&#9;&#9;&#9;&#9;tagger3.Parent = torso
&#9;&#9;&#9;&#9;local spawn = spawns[math.random(1,#spawns)]
&#9;&#9;&#9;&#9;torso.CFrame = spawn.CFrame * CFrame.new(0,5,0)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end
script.Parent.Touched:connect(tele)

verify(game.Players)
</ProtectedString>
						</Properties>
						<Item class="SpecialMesh" referent="RBX345">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=14762503</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.14999998</X>
									<Y>1.20000005</Y>
									<Z>1.14999998</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=14762492</url></Content>
								<Vector3 name="VertexColor">
									<X>0</X>
									<Y>0</Y>
									<Z>8000</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX346">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Tag</string>
								<ProtectedString name="Source">wait(2.5)
local con1 = nil
local con2 = nil

function disable(Anchored)
&#9;if Anchored == false then
&#9;&#9;if con2 ~= nil then
&#9;&#9;&#9;con2:disconnect()
&#9;&#9;end
&#9;&#9;wait(0.2)
&#9;&#9;if con1 ~= nil then
&#9;&#9;&#9;con1:disconnect()
&#9;&#9;end
&#9;end
end

local recoil = {}
function find_Tagged(person)
&#9;for i = 1,#recoil do
&#9;&#9;if recoil[i] == person then
&#9;&#9;&#9;return true
&#9;&#9;end
&#9;end
&#9;return false
end
function pushCop(hit, part)
&#9;local hum = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if hum ~= nil then
&#9;&#9;local player = game.Players:playerFromCharacter(hit.Parent)
&#9;&#9;local self = game.Players:playerFromCharacter(part.Parent)
&#9;&#9;if player ~= nil and self ~= nil then
&#9;&#9;&#9;local lead = player:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;local it = player:findFirstChild(&quot;ItStatus&quot;)
&#9;&#9;&#9;local leaderstats = self:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;if lead ~= nil and it ~= nil and leaderstats ~= nil then
&#9;&#9;&#9;&#9;local tag = leaderstats:findFirstChild(&quot;Tags&quot;)
&#9;&#9;&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;&#9;&#9;if it.Value == true then
&#9;&#9;&#9;&#9;&#9;&#9;if find_Tagged(player) == false then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local number = #recoil + 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;recoil[number] = player
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(10)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local torso = player.Character:findFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if torso ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local dir = CFrame.new(part.Position, torso.Position)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.RotVelocity = dir.lookVector * 40
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;torso.Velocity = dir.lookVector * 15
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;recoil[number] = nil
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;--[[if script.Name == &quot;TagFlee&quot; and it.Value == false then
&#9;&#9;&#9;&#9;&#9;&#9;if leaderstats.Value == 1 and lead.Value == 0 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;pcall(function() wait(0.2) con1:disconnect() end)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end]]
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function push(activate)
&#9;if activate.Name == &quot;TagBlock&quot; then
&#9;&#9;con1 = activate.Touched:connect(function(hit, part) pushCop(hit, activate) end)
&#9;&#9;con2 = activate.Changed:connect(disable)
&#9;end
end

local active = false
function onTouched(hit, part)
&#9;if active == false then
&#9;&#9;active = true
&#9;&#9;local hum = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if hum ~= nil then
&#9;&#9;&#9;local player = game.Players:playerFromCharacter(hit.Parent)
&#9;&#9;&#9;local self = game.Players:playerFromCharacter(part.Parent)
&#9;&#9;&#9;if player ~= nil and self ~= nil then
&#9;&#9;&#9;&#9;local lead = player:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;&#9;local it = player:findFirstChild(&quot;ItStatus&quot;)
&#9;&#9;&#9;&#9;local leaderstats = self:findFirstChild(&quot;leaderstats&quot;)
&#9;&#9;&#9;&#9;if lead ~= nil and it ~= nil and leaderstats ~= nil then
&#9;&#9;&#9;&#9;&#9;local tag = leaderstats:findFirstChild(&quot;Tags&quot;)
&#9;&#9;&#9;&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;if script.Name == &quot;TagIt&quot; and it.Value == false then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if lead.Value == 0 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;lead.Value = 2
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;tag.Value = tag.Value + 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local parts = hit.Parent:GetChildren()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;for i = 1,#parts do
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if parts[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;parts[i].Anchored = true
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if parts[i].Name == &quot;Torso&quot; then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local block = Instance.new(&quot;Part&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;block.Anchored = true
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;block.CanCollide = false
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;block.Size = Vector3.new(5,7.2,5)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;block.Transparency = 0.57
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;block.Transparency = 0.3
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;block.BrickColor = BrickColor.new(&quot;Light blue&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;block.Name = &quot;TagBlock&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;block.CFrame = parts[i].CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-10,10)),math.rad(math.random(-180,180)),math.rad(math.random(-10,10)))
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;block.Parent = hit.Parent
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local humanoid = player.Character:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if humanoid ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid.WalkSpeed = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;active = false
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(2)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;lead.Value = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;if script.Name == &quot;TagFlee&quot; and it.Value == false then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;--[[if leaderstats.Value == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pcall(function() wait(0.2) con1:disconnect() end)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end]]
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if lead.Value == 1 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;lead.Value = 0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;tag.Value = tag.Value + 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local humanoid = player.Character:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if humanoid ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid.WalkSpeed = 16
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local parts = hit.Parent:GetChildren()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;for i = 1,#parts do
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if parts[i].className == &quot;Part&quot; then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;parts[i].Anchored = false
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local new_script = script:clone()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;new_script.Parent = script.Parent
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script:remove()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;active = false
&#9;end
end
local char = script.Parent.Parent:GetChildren()
for i = 1,#char do
&#9;if string.find(char[i].Name, &quot;Arm&quot;) ~= nil or string.find(char[i].Name, &quot;Torso&quot;) ~= nil then
&#9;&#9;char[i].Touched:connect(function(hit, part) onTouched(hit, char[i]) end)
&#9;end
end
script.Parent.Parent.ChildAdded:connect(push)

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						</Item>
					</Item>
					<Item class="Decal" referent="RBX347">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.roblox.com/asset/?id=23798819</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX348">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX349">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX350">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>7.92822266</X>
									<Y>439.016113</Y>
									<Z>95</Z>
									<R00>0.425800502</R00>
									<R01>5.15016036e-005</R01>
									<R02>-0.904817104</R02>
									<R10>0.904817104</R10>
									<R11>-9.48015531e-006</R11>
									<R12>0.425800502</R12>
									<R20>1.33516023e-005</R20>
									<R21>-1</R21>
									<R22>-5.06361866e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>30</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX351">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX352">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>7.815979</X>
									<Y>438.756653</Y>
									<Z>95</Z>
									<R00>0.368067354</R00>
									<R01>7.84036893e-005</R01>
									<R02>-0.929799139</R02>
									<R10>0.929799139</R10>
									<R11>-1.87289206e-005</R11>
									<R12>0.368067354</R12>
									<R20>1.14437016e-005</R20>
									<R21>-1</R21>
									<R22>-7.97931862e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
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								<Vector3 name="size">
									<X>1</X>
									<Y>30</Y>
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							</Properties>
							<Item class="BlockMesh" referent="RBX353">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
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									<token name="LODX">2</token>
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								<float name="BackParamA">-0.5</float>
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									<R12>0</R12>
									<R20>0</R20>
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								<token name="FrontSurface">0</token>
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								<token name="TopSurface">0</token>
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							</Properties>
							<Item class="BlockMesh" referent="RBX355">
								<Properties>
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									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
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										<Y>1</Y>
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									</Vector3>
									<Vector3 name="VertexColor">
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										<Y>1</Y>
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								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX356">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
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									<Y>439.267944</Y>
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									<R01>4.55857189e-005</R01>
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								<float name="Elasticity">0.5</float>
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								<token name="FrontSurface">0</token>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<float name="RightParamA">-0.5</float>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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								<token name="TopSurface">0</token>
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									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<token name="formFactorRaw">0</token>
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								<Vector3 name="size">
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									<Y>30</Y>
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								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX357">
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							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX891">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>6</X>
								<Y>431</Y>
								<Z>141</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX892">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX893">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>18</X>
								<Y>431</Y>
								<Z>141</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX894">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX895">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BadgeAwarder</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX896">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>12.5</X>
								<Y>420.201965</Y>
								<Z>-87.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Platform</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>1.20000005</Y>
								<Z>14</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX897">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=24115212</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX898">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX899">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">24115276</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="SpawnLocation" referent="RBX900">
					<Properties>
						<bool name="AllowTeamChangeOnTouch">false</bool>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-7</X>
							<Y>424.600006</Y>
							<Z>177</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<int name="Duration">10</int>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SpawnLocation</string>
						<bool name="Neutral">true</bool>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="TeamColor">194</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX901">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="WedgePart" referent="RBX902">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>11.7174683</X>
								<Y>441.491486</Y>
								<Z>79.5</Z>
								<R00>0.998025537</R00>
								<R01>4.62136777e-005</R01>
								<R02>-0.0628094226</R02>
								<R10>0.0628094301</R10>
								<R11>-6.91504465e-005</R11>
								<R12>0.998025537</R12>
								<R20>4.17791271e-005</R20>
								<R21>-1</R21>
								<R22>-7.19165691e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX903">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>12.2825928</X>
								<Y>441.491486</Y>
								<Z>79.5</Z>
								<R00>0.998025537</R00>
								<R01>4.00584468e-005</R01>
								<R02>0.0628094301</R02>
								<R10>-0.0628094301</R10>
								<R11>-7.18922165e-005</R11>
								<R12>0.998025537</R12>
								<R20>4.44948637e-005</R20>
								<R21>-1</R21>
								<R22>-6.92342292e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX904">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>11.1568298</X>
								<Y>441.420624</Y>
								<Z>79.5</Z>
								<R00>0.982295871</R00>
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							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX952">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>16.4202881</X>
								<Y>437.843292</Y>
								<Z>79.5</Z>
								<R00>0.187402368</R00>
								<R01>5.66244125e-006</R01>
								<R02>0.98228091</R02>
								<R10>-0.98228091</R10>
								<R11>-5.79357147e-005</R11>
								<R12>0.187399477</R12>
								<R20>6.06775284e-005</R20>
								<R21>-0.999997139</R21>
								<R22>-2.98023224e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX953">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>7.5</X>
								<Y>431.5</Y>
								<Z>79.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX954">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>16.5</X>
								<Y>431.5</Y>
								<Z>79.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX955">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BadgeAwarder</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX956">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-2.5</X>
								<Y>5197.60156</Y>
								<Z>88.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Platform</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX957">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=24114122</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX958">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX959">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">24114161</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX960">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BadgeAwarder</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX961">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>11.5</X>
								<Y>5199.20166</Y>
								<Z>87.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Platform</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX962">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=24114299</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX963">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX964">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">24114344</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX965">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>26.5</X>
							<Y>436</Y>
							<Z>82.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>16</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX966">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">IMetCreator</string>
						<ProtectedString name="Source">BadgetId = 24114344 --Change these numbers to the badge ID= numbers, (go to the badge, not badge model) and in the address bar of the badge page, copy and paste them numbers in here and remove the plain 00000 numbers

game.Players.PlayerAdded:connect(function(p) --Leave this line
if game.Players:findFirstChild(&quot;TwoShue&quot;) then --Change Player to your name if you want people to get this badge for &quot;I met creator&quot; when you enter server
b = game:GetService(&quot;BadgeService&quot;) -- Leave this line
b:AwardBadge(p.userId,BadgetId) --Leave this line
end  --Leave this line
end) --Leave this line

game.Players.PlayerAdded:connect(function(p) --Leave this line 
if p.Name == &quot;TwoShue&quot; then --Change Player to your name if you want people to get this badge for &quot;I met creator&quot; when you enter server
ap = game.Players:GetChildren() --Leave this line
for i=1,#ap do --Leave this line
b = game:GetService(&quot;BadgeService&quot;) --Leave this line 
b:AwardBadge(ap[i].userId,BadgetId) --Leave this line
end --Leave this line
end --Leave this line
end) --Leave this line
--This script was made by Joseei and galaxen, if you use this script for your I met creator badge or some I met badge please give credit to me (Joseei) and galaxen.</ProtectedString>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX967">
					<Properties>
						<string name="Name">voting</string>
						<bool name="Value">false</bool>
					</Properties>
					<Item class="StringValue" referent="RBX968">
						<Properties>
							<string name="Name">tobekicked</string>
							<string name="Value"></string>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX969">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BadgeAwarder</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX970">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>24.5</X>
								<Y>5199.20166</Y>
								<Z>86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Platform</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX971">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=24114021</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX972">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
								<string name="Name">BadgeAwarderScript</string>
								<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX973">
							<Properties>
								<string name="Name">BadgeID</string>
								<int name="Value">24114103</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX974">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ash135&apos;s Stat Badge Awarder Script</string>
						<ProtectedString name="Source">--Molt Co--
--This Will Work For Any Stat!!!
local BadgeID = 24114103 --Badge ID Here
local Cash = &quot;Tags&quot;  --Change Money To The Stat
local HowMuch = 100 --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) 
--Molt Co--</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX975">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ash135&apos;s Stat Badge Awarder Script</string>
						<ProtectedString name="Source">--Molt Co--
--This Will Work For Any Stat!!!
local BadgeID = 24114161 --Badge ID Here
local Cash = &quot;Tags&quot;  --Change Money To The Stat
local HowMuch = 500 --Change To How Much They Need To Have
game.Players.PlayerAdded:connect(function(p) 
repeat wait() until p:findFirstChild(&quot;leaderstats&quot;) ~= nil 
p.leaderstats[Cash].Changed:connect(function() 
if p.leaderstats[Cash].Value &lt;= HowMuch - 1 then return end 
game:GetService(&quot;BadgeService&quot;):AwardBadge(p.userId, BadgeID) 
end) 
end) 
--Molt Co--</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX976">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">MapBase</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX977">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1011</int>
							<CoordinateFrame name="CFrame">
								<X>-55.5</X>
								<Y>395.200104</Y>
								<Z>-31.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">BaseTop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>747</X>
								<Y>26.4000092</Y>
								<Z>889</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX978">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-251.5</X>
								<Y>195.799973</Y>
								<Z>26.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">BaseSide4</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>547</X>
								<Y>372.399994</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX979">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>251.5</X>
								<Y>195.800003</Y>
								<Z>26.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">BaseSide3</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>547</X>
								<Y>372.399994</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX980">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>0</X>
								<Y>195.799988</Y>
								<Z>-251.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">BaseSide2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>512</X>
								<Y>372.399994</Y>
								<Z>9</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX981">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>0</X>
								<Y>195.800003</Y>
								<Z>304.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">BaseSide1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
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						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1049">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>37</X>
							<Y>436</Y>
							<Z>81.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>24</Y>
							<Z>7</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1050">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Person299&apos;s Admin Commands V2</string>
						<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;TwoShue&quot; ,  &quot;souldragon&quot; , &quot;Elucid&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = {&quot;jerryjazz&quot; , &quot;nupette&quot; , &quot;boxybubbles5&quot; , &quot;adam09844&quot; , &quot;Peaspod&quot;, &quot;Epickme&quot; , &quot;thebar415&quot; , &quot;thekiller415&quot; , &quot;thebar414&quot; , &quot;thecreeper415&quot; , &quot;aaron567&quot; , &quot;ShouldBePig2&quot; , &quot;joshfrank123456789&quot; , &quot;starwill&quot; , &quot;godofvisiual&quot; , &quot;xaipt&quot; , &quot;jop03islol&quot; , &quot;agentcool2001&quot; , &quot;mrcbabby12345&quot; , &quot;masterasasin11&quot; , &quot;HoodBandit&quot; , &quot;MeowMixBoi&quot; , &quot;fear1113&quot; , &quot;fear1112&quot; , &quot;fear1111&quot; , &quot;fear1110&quot; , &quot;fear1101&quot; , &quot;fear1102&quot; , &quot;fear1103&quot; , &quot;fear1104&quot; , &quot;fear1105&quot; , &quot;fear1106&quot; , &quot;fear1108&quot; , &quot;fear1109&quot; , &quot;fear1107&quot; , &quot;bow4here&quot; , &quot;randomepicnoob&quot; , &quot;voidstarman&quot; , &quot;VoidstarMan&quot; , &quot;killerbolx&quot; , &quot;lordnavy&quot; , &quot;dexcontrolha&quot; , &quot;votick&quot; , &quot;deadwalkeratnight&quot; , &quot;twoshuevip&quot; , &quot;wizkid13&quot; ,  &quot;finnape&quot; , &quot;jordanmanrles0&quot; , &quot;ninjaboy1337&quot; , &quot;jjjj1111222&quot; , &quot;mamaluigi958&quot; , &quot;soldierkid2&quot; , &quot;soldierkid3&quot; , &quot;sspoyler&quot; , &quot;fizzyboy123&quot; , &quot;brokensteel&quot; , &quot;Noogia98&quot; , &quot;lego7883&quot; , &quot;josh9798&quot; , &quot;dillkid88&quot; , &quot;scorch883&quot; , &quot;michboy1&quot; , &quot;johhman08&quot; , &quot;screamingeaglex&quot; , &quot;yermom321&quot; , &quot;flycon1&quot; , &quot;mafiawarsfan102&quot; , &quot;BillyInDespair&quot; , &quot;Molivier123&quot; , &quot;Manu5&quot; , &quot;RIPPINZ&quot; , &quot;TwoShoe&quot; , &quot;NarakuNoHana&quot; , &quot;saladDog&quot; , &quot;connectors&quot; , &quot;overloard&quot; , &quot;alewi8 &quot; , &quot;YegFlyFlesh&quot; , &quot;Twoshues&quot; , &quot;twoshoes&quot; ,&quot;PlayMike5&quot; , &quot;roeloman&quot; , &quot;roelman&quot; , &quot;ggapp&quot; , &quot;iluvwebbies99&quot; , &quot;unsavage&quot; , &quot;Blixs&quot; , &quot;&quot; , &quot;galsaur592&quot; , &quot;danny345639&quot; , &quot;su8&quot; , &quot;elhax&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Person299
kills Person299

loopkill/Person299
Repeatedly kills Person299 when he respawns

unloopkill/Person299
Undos loopkill/

heal/Person299
Returns Person299 to full health

damage/Person299/50
Makes Person299&apos;s character take 50 damage

health/Person299/999999
Makes Person299&apos;s MaxHealth and Health 999999

kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people

ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person299
Unbans Person299

explode/Person299
Explodes Person299&apos;s character

rocket/Person299
Straps a rocket onto Person299&apos;s back

removetools/Person299
Removes all of Person299&apos;s tools.

givetools/Person299
Gives Person299 all the tools in StarterPack

givebtools/Person299
Gives Person299 the building tools

sit/Person299
Makes Person299 sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person299
Makes Person299&apos;s character respawn

jail/Person299
Makes a lil jail cell around Person299&apos;s character

unjail/Person299
Undos jail/

punish/Person299
Puts Person299&apos;s character in game.Lighting

unpunish/Person299
Undos punish/

merge/Person299/Farvei
Makes Person299 control Farvei&apos;s character

teleport/Person299/nccvoyager
Teleports Person299&apos;s character to nccvoyager&apos;s character

control/Person299
Makes you control Person299&apos;s character

change/Person299/Money/999999
Makes the Money value in Person299&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person299/Tool
Give&apos;s Person299 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person299
Makes Person299 almost weightless

antigrav/Person299
Gives Person299 antigravity properties

grav/Person299
Returns Person299&apos;s gravity to normal

highgrav/Person299
Makes Person299 heavier

setgrav/Person299/-196
Sets Person299&apos;s gravity

trip/Person299
Makes Person299&apos;s character trip

walkspeed/Person299/99
Makes Person299&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Person299
Makes Person299&apos;s character invisible

visible/Person299
Undos invisible/

freeze/Person299
Makes Person299&apos;s character unable to move

thaw/Person299
Undos freeze/

unlock/Person299
Makes Person299&apos;s character unlocked

lock/Person299
Makes Person299&apos;s character locked

ff/Person299
Gives Person299&apos;s character a ForceField

unff/Person299
Undos ff/

sparkles/Person299
Makes Person299&apos;s character sparkly

unsparkles/Person299
Undos sparkles/

shield/Person299
Makes a destructive shield thingy appear around Person299

unshield/Person299
Undos shield/

god/Person299
Makes Person299 godish

ungod/Person299
Undos god/

zombify/Person299
Makes Person299 a infecting zombie

admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Person299
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity&#9;
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX1051">
					<Properties>
						<string name="Name">InfoReel</string>
						<string name="Value">New game in: 21 seconds...</string>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1052">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>36</X>
							<Y>430.600037</Y>
							<Z>-73</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>8</X>
							<Y>441</Y>
							<Z>82.5</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX1062">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>16</X>
							<Y>441</Y>
							<Z>82.5</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1063">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>410</X>
							<Y>204.402023</Y>
							<Z>-125</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>4.80000019</Y>
							<Z>97</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1064">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>11.5</X>
							<Y>418.399994</Y>
							<Z>191.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">w1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.200000003</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">2</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>43</X>
							<Y>2.4000001</Y>
							<Z>43</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Hat" referent="RBX1065">
					<Properties>
						<CoordinateFrame name="AttachmentPoint">
							<X>0</X>
							<Y>-0.0500000007</Y>
							<Z>0.100000001</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Robloxclassicred</string>
					</Properties>
					<Item class="Part" referent="RBX1066">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>14.6788921</X>
								<Y>10.0891724</Y>
								<Z>116.623291</Z>
								<R00>-0.756394625</R00>
								<R01>-0.0010639308</R01>
								<R02>-0.654114723</R02>
								<R10>0.001063328</R10>
								<R11>-0.999999404</R11>
								<R12>0.000396925054</R12>
								<R20>-0.654114723</R20>
								<R21>-0.000395306532</R21>
								<R22>0.756395221</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0186433326</X>
								<Y>-0.00482494058</Y>
								<Z>-0.000698880292</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000309497671</X>
								<Y>0.0016309747</Y>
								<Z>0.000255635707</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1067">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=46834172</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.04999995</X>
									<Y>1.04999995</Y>
									<Z>1.04999995</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47991609</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1068">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lighting</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="HopperBin" referent="RBX1069">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">HideArms</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX1070">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Reset Script</string>
							<ProtectedString name="Source">--clockwork

bin = script.Parent



function onButton1Down(mouse)

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;player.Character[&quot;Right Arm&quot;].Transparency = 1
&#9;player.Character[&quot;Left Arm&quot;].Transparency = 1
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX1071">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">HideLegs</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX1072">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Reset Script</string>
							<ProtectedString name="Source">--clockwork

bin = script.Parent



function onButton1Down(mouse)

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;player.Character[&quot;Right Leg&quot;].Transparency = 1
&#9;player.Character[&quot;Left Leg&quot;].Transparency = 1
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX1073">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">HideTorso</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX1074">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Reset Script</string>
							<ProtectedString name="Source">--clockwork

bin = script.Parent



function onButton1Down(mouse)

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;player.Character[&quot;Torso&quot;].Transparency = 1
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX1075">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">Sprint</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX1076">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">speed = 22
script.Parent.Selected:connect(function(m)
humanoid = script.Parent.Parent.Parent.Character.Humanoid
m.Button1Down:connect(function()
humanoid.WalkSpeed = speed
end)
m.Button1Up:connect(function()
humanoid.WalkSpeed = 16
end)
end)
script.Parent.Deselected:connect(function()
humanoid.WalkSpeed = 16
end)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX1077">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.400000006</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Bear</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=12218172</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Script" referent="RBX1078">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TeddyScript</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true



s1 = Instance.new(&quot;Sound&quot;)
s1.SoundId = &quot;c4b67ed6de0eee7f13bf2c7b37a1d10c&quot;
s1.Parent = Tool.Handle

s2 = Instance.new(&quot;Sound&quot;)
s2.SoundId = &quot;http://www.roblox.com/asset/?id=1387390&quot;
s2.Parent = Tool.Handle

s3 = Instance.new(&quot;Sound&quot;)
s3.SoundId = &quot;http://www.roblox.com/asset/?id=2767085&quot;
s3.Parent = Tool.Handle

s4 = Instance.new(&quot;Sound&quot;)
s4.SoundId = &quot;http://www.roblox.com/asset/?id=12803507&quot;
s4.Parent = Tool.Handle

s5 = Instance.new(&quot;Sound&quot;)
s5.SoundId = &quot;bbc8ccebbae87139f46c30acb71cce88&quot;
s5.Parent = Tool.Handle

s6 = Instance.new(&quot;Sound&quot;)
s6.SoundId = &quot;ae661659818dff307a9cca37d6196077&quot;
s6.Parent = Tool.Handle

s7 = Instance.new(&quot;Sound&quot;)
s7.SoundId = &quot;d767937563eb0c3c4d00f21ccd88855e&quot;
s7.Parent = Tool.Handle

s8 = Instance.new(&quot;Sound&quot;)
s8.SoundId = &quot;http://www.roblox.com/asset/?id=15174422&quot;
s8.Parent = Tool.Handle

local sayings = {s1,s2,s3,s4,s5,s6,s7,s8}


function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;
&#9;Tool.GripForward = Vector3.new(1,0,0)
&#9;Tool.GripPos = Vector3.new(.5,-1.5,-1.56)
&#9;Tool.GripRight = Vector3.new(0,-.707,-.707)
&#9;Tool.GripUp = Vector3.new(0,-.707,.707)

&#9;sayings[math.random(1,#sayings)]:Play()
&#9;wait(2)

&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripPos = Vector3.new(0,0,-.4)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)

&#9;
&#9;enabled = true

end

function onEquipped()
&#9;for i=1,#sayings do
&#9;&#9;sayings[i].Volume = 1
&#9;end
end

function onUnequipped()
&#9;for i=1,#sayings do
&#9;&#9;sayings[i].Volume = 0
&#9;end
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
script.Parent.Unequipped:connect(onUnequipped)
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								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1156">
							<Properties>
								<CoordinateFrame name="C0">
									<X>1.14122267e-005</X>
									<Y>2.31042439e-008</Y>
									<Z>-1.81467669e-007</Z>
									<R00>-3.27828893e-005</R00>
									<R01>0.000820004847</R01>
									<R02>-0.999999642</R02>
									<R10>1.76662063e-008</R10>
									<R11>0.999999642</R11>
									<R12>0.000820004905</R12>
									<R20>1</R20>
									<R21>9.21592935e-009</R21>
									<R22>-3.2782893e-005</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-2.17958132e-008</X>
									<Y>2.16124681e-005</Y>
									<Z>-0.933588922</Z>
									<R00>1</R00>
									<R01>3.0530151e-005</R01>
									<R02>-3.05050053e-005</R02>
									<R10>-3.05050053e-005</R10>
									<R11>0.999999642</R11>
									<R12>0.000823975075</R12>
									<R20>3.0530151e-005</R20>
									<R21>-0.000823974144</R21>
									<R22>0.999999642</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1157">
							<Properties>
								<CoordinateFrame name="C0">
									<X>2.73681553e-006</X>
									<Y>-7.9203943e-008</Y>
									<Z>-1.32984567e-007</Z>
									<R00>-1</R00>
									<R01>9.15522687e-005</R01>
									<R02>3.05189751e-005</R02>
									<R10>9.15532e-005</R10>
									<R11>1</R11>
									<R12>3.05161811e-005</R12>
									<R20>-3.05161811e-005</R20>
									<R21>3.05189751e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>2.73681553e-006</X>
									<Y>-7.9203943e-008</Y>
									<Z>-1.32984567e-007</Z>
									<R00>-1</R00>
									<R01>9.15522687e-005</R01>
									<R02>3.05189751e-005</R02>
									<R10>9.15532e-005</R10>
									<R11>1</R11>
									<R12>3.05161811e-005</R12>
									<R20>-3.05161811e-005</R20>
									<R21>3.05189751e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1158">
							<Properties>
								<CoordinateFrame name="C0">
									<X>2.58500165e-007</X>
									<Y>1.47510104e-006</Y>
									<Z>9.1201764e-007</Z>
									<R00>-0.0305623356</R00>
									<R01>-0.998223186</R01>
									<R02>0.0511513427</R02>
									<R10>-0.997484028</R10>
									<R11>0.0271847546</R11>
									<R12>-0.0654721856</R12>
									<R20>0.0639653206</R20>
									<R21>-0.0530236289</R21>
									<R22>-0.996542513</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>2.58500165e-007</X>
									<Y>1.47510104e-006</Y>
									<Z>9.1201764e-007</Z>
									<R00>-0.0305623356</R00>
									<R01>-0.998223186</R01>
									<R02>0.0511513427</R02>
									<R10>-0.997484028</R10>
									<R11>0.0271847546</R11>
									<R12>-0.0654721856</R12>
									<R20>0.0639653206</R20>
									<R21>-0.0530236289</R21>
									<R22>-0.996542513</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1159">
							<Properties>
								<CoordinateFrame name="C0">
									<X>5.81937775e-006</X>
									<Y>3.66444342e-009</Y>
									<Z>4.0117655e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>5.81937775e-006</X>
									<Y>3.66444342e-009</Y>
									<Z>4.0117655e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1160">
							<Properties>
								<CoordinateFrame name="C0">
									<X>5.19993637e-006</X>
									<Y>-2.07580495e-008</Y>
									<Z>-4.3925632e-009</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>5.19993637e-006</X>
									<Y>-2.07580495e-008</Y>
									<Z>-4.3925632e-009</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1161">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-4.51719643e-007</X>
									<Y>1.87397453e-009</Y>
									<Z>-3.76758157e-006</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-4.51719643e-007</X>
									<Y>1.87397453e-009</Y>
									<Z>-3.76758157e-006</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1162">
							<Properties>
								<CoordinateFrame name="C0">
									<X>1.26816673e-007</X>
									<Y>-2.34453221e-008</Y>
									<Z>5.90223294e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>1.26816673e-007</X>
									<Y>-2.34453221e-008</Y>
									<Z>5.90223294e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1163">
							<Properties>
								<CoordinateFrame name="C0">
									<X>8.01678993e-007</X>
									<Y>-1.1426212e-008</Y>
									<Z>-1.10775409e-006</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>8.01678993e-007</X>
									<Y>-1.1426212e-008</Y>
									<Z>-1.10775409e-006</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1164">
							<Properties>
								<CoordinateFrame name="C0">
									<X>1.07855703e-006</X>
									<Y>-1.98978043e-008</Y>
									<Z>-4.36352309e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>1.07855703e-006</X>
									<Y>-1.98978043e-008</Y>
									<Z>-4.36352309e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1165">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-2.96131202e-006</X>
									<Y>1.15200116e-008</Y>
									<Z>-5.08313747e-008</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-2.96131202e-006</X>
									<Y>1.15200116e-008</Y>
									<Z>-5.08313747e-008</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1166">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BloxiliciousGum</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true

shooting = false
reloadtime = 0

local bubble = nil

function TakeStick()
&#9;Tool.GripForward = Vector3.new(0,-.759,-.651)
&#9;Tool.GripPos = Vector3.new(1.25,-.5,.2)
&#9;Tool.GripRight = Vector3.new(.971,-.156,.181)
&#9;Tool.GripUp = Vector3.new(.239,.632,-.737)
end

function RestoreStick()
&#9;Tool.GripForward = Vector3.new(-.776,.163,-.609)
&#9;Tool.GripPos = Vector3.new(0.05,-.15,.1)
&#9;Tool.GripRight = Vector3.new(.614,-.0269,-.789)
&#9;Tool.GripUp = Vector3.new(.145,.986,.079)
end

function onEquipped()
&#9;Tool.Handle.OpenSound:play()
end


function BlowBubble(head)
&#9;if (bubble == nil) then
&#9;&#9;bubble = Instance.new(&quot;Part&quot;)
&#9;&#9;bubble.Shape = 0
&#9;&#9;bubble.Size = Vector3.new(1,1,1)
&#9;&#9;bubble.BrickColor = BrickColor.new(&quot;Really red&quot;)
&#9;&#9;bubble.Transparency = .3
&#9;&#9;bubble.TopSurface = 0
&#9;&#9;bubble.BottomSurface = 0
&#9;&#9;bubble.Position = head.Position + (head.CFrame.lookVector * .5)

&#9;&#9;local mesh = Instance.new(&quot;SpecialMesh&quot;)
&#9;&#9;mesh.MeshType = 3
&#9;&#9;mesh.Parent = bubble
&#9;&#9;bubble.Parent = game.Workspace

&#9;&#9;local bp = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;bp.maxForce = Vector3.new(1e8,1e8,1e8)
&#9;&#9;bp.position = bubble.Position
&#9;&#9;bp.Parent = bubble
&#9;end

&#9;bubble.BodyPosition.position = head.Position + (head.CFrame.lookVector * (.6 +  (bubble.Mesh.Scale.x * .5)))
&#9;bubble.Mesh.Scale = bubble.Mesh.Scale + Vector3.new(.1,.1,.1)
end


Tool = script.Parent


function onActivated(mouse)
&#9;if reloadtime &gt; 0 then return end
&#9;if shooting == true then return end

&#9;reloadtime = 1.0
&#9;shooting = true

&#9;local time = 0

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;TakeStick()

&#9;local sound = character.PrimaryPart:findFirstChild(&quot;InflateSound&quot;)
&#9;if sound == nil then 
&#9;&#9;sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;sound.Name = &quot;InflateSound&quot;
&#9;&#9;sound.SoundId = &quot;http://www.roblox.com/asset/?id=11895499&quot;
&#9;&#9;sound.Parent = character.PrimaryPart
&#9;end
&#9;wait(.5)
&#9;sound:Play()
&#9;

&#9;RestoreStick()

&#9;while shooting == true do



&#9;&#9;BlowBubble(character.Head)
&#9;&#9;wait(.05)
&#9;&#9;time = time + .05
&#9;&#9;if time &gt; 2.0 then shooting = false end
&#9;end

&#9;if (bubble ~= nil) then
&#9;&#9;bubble:Remove()
&#9;&#9;bubble = nil
&#9;end

&#9;sound:Stop()

&#9;local psound = character.PrimaryPart:findFirstChild(&quot;PopSound&quot;)
&#9;if psound == nil then 
&#9;&#9;psound = Instance.new(&quot;Sound&quot;)
&#9;&#9;psound.Name = &quot;PopSound&quot;
&#9;&#9;psound.SoundId = &quot;http://www.roblox.com/asset/?id=11895500&quot;
&#9;&#9;psound.Parent = character.PrimaryPart
&#9;end
&#9;psound:Play()

&#9;wait(reloadtime)
&#9;reloadtime = 0


end

function onDeactivated(mouse)
&#9;shooting = false
end


script.Parent.Activated:connect(onActivated)
script.Parent.Deactivated:connect(onDeactivated)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1167">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Put this in the Weapon</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX1168">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>1</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">GravityCoil</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=16619617</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX1169">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1002</int>
							<CoordinateFrame name="CFrame">
								<X>-68.9978027</X>
								<Y>259.68338</Y>
								<Z>170.500519</Z>
								<R00>0.000226450196</R00>
								<R01>-0.000129471649</R01>
								<R02>0.99999994</R02>
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									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>1.26816673e-007</X>
									<Y>-2.34453221e-008</Y>
									<Z>5.90223294e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1241">
							<Properties>
								<CoordinateFrame name="C0">
									<X>8.01678993e-007</X>
									<Y>-1.1426212e-008</Y>
									<Z>-1.10775409e-006</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>8.01678993e-007</X>
									<Y>-1.1426212e-008</Y>
									<Z>-1.10775409e-006</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1242">
							<Properties>
								<CoordinateFrame name="C0">
									<X>1.07855703e-006</X>
									<Y>-1.98978043e-008</Y>
									<Z>-4.36352309e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>1.07855703e-006</X>
									<Y>-1.98978043e-008</Y>
									<Z>-4.36352309e-007</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1243">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-2.96131202e-006</X>
									<Y>1.15200116e-008</Y>
									<Z>-5.08313747e-008</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-2.96131202e-006</X>
									<Y>1.15200116e-008</Y>
									<Z>-5.08313747e-008</Z>
									<R00>-1</R00>
									<R01>3.05171125e-005</R01>
									<R02>3.05180438e-005</R02>
									<R10>3.05180438e-005</R10>
									<R11>1</R11>
									<R12>3.05171125e-005</R12>
									<R20>-3.05171125e-005</R20>
									<R21>3.05180438e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX1244">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">CoilSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16619553</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1245">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GravityCoilScript</string>
							<ProtectedString name="Source">-------- OMG HAX

r = game:service(&quot;RunService&quot;)


Tool = script.Parent

local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
local gravity = .75 -- things float at &gt; 1

local ghostEffect = nil
local massCon1 = nil
local massCon2 = nil

function recursiveGetLift(node)
&#9;local m = 0
&#9;local c = node:GetChildren()
&#9;for i=1,#c do
&#9;&#9;if c[i].className == &quot;Part&quot; then
&#9;&#9;&#9;if c[i].Name == &quot;Handle&quot; then
&#9;&#9;&#9;&#9;m = m + (c[i]:GetMass() * equalizingForce * 1) -- hack that makes hats weightless, so different hats don&apos;t change your jump height
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;m = m + (c[i]:GetMass() * equalizingForce * gravity)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;m = m + recursiveGetLift(c[i])
&#9;end
&#9;return m
end


function onMassChanged(child, char)
&#9;print(&quot;Mass changed:&quot; .. child.Name .. &quot;    &quot; .. char.Name)
&#9;if (ghostEffect ~= nil) then
&#9;&#9;ghostEffect.force = Vector3.new(0, recursiveGetLift(char) ,0)
&#9;end
end



function UpdateGhostState(isUnequipping)

&#9;if isUnequipping == true then
&#9;&#9;ghostEffect:Remove()
&#9;&#9;ghostEffect = nil
&#9;&#9;massCon1:disconnect()
&#9;&#9;massCon2:disconnect()
&#9;else
&#9;&#9;if ghostEffect == nil then
&#9;&#9;&#9;local char = Tool.Parent
&#9;&#9;&#9;if char == nil then return end
&#9;&#9;&#9;ghostEffect = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;&#9;ghostEffect.Name = &quot;GravityCoilEffect&quot;
&#9;&#9;&#9;ghostEffect.force = Vector3.new(0, recursiveGetLift(char) ,0)
&#9;&#9;&#9;ghostEffect.Parent = char.Head
&#9;&#9;&#9;ghostChar = char
&#9;&#9;&#9;massCon1 = char.ChildAdded:connect(function(child)  onMassChanged(child, char) end)
&#9;&#9;&#9;massCon2 = char.ChildRemoved:connect(function(child)  onMassChanged(child, char) end)
&#9;&#9;end
&#9;end
&#9;

end



function onEquipped()
&#9;Tool.Handle.CoilSound:Play()
&#9;UpdateGhostState(false)
end

function onUnequipped()
&#9;UpdateGhostState(true)
end


script.Parent.Equipped:connect(onEquipped)
script.Parent.Unequipped:connect(onUnequipped)




</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1246">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX1247">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-1.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Sparkler</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="LocalScript" referent="RBX1248">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

function onKeyDown(key)
&#9;Tool.Key.Value = Tool.Key.Value .. key
end

go = false
function onEquippedLocal(mouse)
&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

&#9;Tool.Handle.BrickColor = BrickColor.new (26) 

&#9;Tool.Key.Value = &quot;&quot;
&#9;mouse.KeyDown:connect(onKeyDown)

&#9;go = true
&#9;while go do
&#9;&#9;wait(0.02)
&#9;&#9;Tool.Target.Value = mouse.Target
&#9;&#9;Tool.Origin.Value = mouse.Origin.p
&#9;end
end

function onUnequippedLocal(mouse)
&#9;go = false
&#9;wait(0.05)
&#9;Tool.Target.Value = nil
&#9;Tool.Origin.Value = Vector3.new(0, 0, 0)
end

Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1249">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-140.399567</X>
								<Y>665.088623</Y>
								<Z>256</Z>
								<R00>3.05175781e-005</R00>
								<R01>-1</R01>
								<R02>9.15527344e-005</R02>
								<R10>-3.05175781e-005</R10>
								<R11>9.15527344e-005</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>-3.05175781e-005</R21>
								<R22>-3.05175781e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">1</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000227763448</X>
								<Y>-0.00168621342</Y>
								<Z>0.000677865755</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00558777247</X>
								<Y>-0.0145421699</Y>
								<Z>0.000886973226</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.800000012</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1250">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=12221344</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sparkles" referent="RBX1251">
							<Properties>
								<bool name="Enabled">true</bool>
								<string name="Name">Sparkles</string>
								<Color3 name="SparkleColor">4278195456</Color3>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1252">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-0</X>
									<Y>0.300000012</Y>
									<Z>-0.699999988</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1253">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local w1 = Instance.new(&quot;Weld&quot;)
w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Handle2
w1.C1 = CFrame.new(-0, 0.3, -0.7)

local w2 = Instance.new(&quot;Weld&quot;)
w2.Parent = script.Parent.Handle
w2.Part0 = w2.Parent
w2.Part1 = script.Parent.Handle3
w2.C1 = CFrame.new(-0, 1.9, 0.1)

local w3 = Instance.new(&quot;Weld&quot;)
w3.Parent = script.Parent.Handle
w3.Part0 = w3.Parent
w3.Part1 = script.Parent.Handle4
w3.C1 = CFrame.new(-0, 0, -0.6)

local w4 = Instance.new(&quot;Weld&quot;)
w4.Parent = script.Parent.Handle
w4.Part0 = w4.Parent
w4.Part1 = script.Parent.Handle5
w4.C1 = CFrame.new(0, 1.3, -0)

local w5 = Instance.new(&quot;Weld&quot;)
w5.Parent = script.Parent.Handle
w5.Part0 = w5.Parent
w5.Part1 = script.Parent.Handle6
w5.C1 = CFrame.new(-0, 3, 0.3)

local w6 = Instance.new(&quot;Weld&quot;)
w6.Parent = script.Parent.Handle
w6.Part0 = w6.Parent
w6.Part1 = script.Parent.Handle7
w6.C1 = CFrame.fromEulerAnglesXYZ(0.3, 0, 0) * CFrame.new(0, 1.5, -0.4)

local w7 = Instance.new(&quot;Weld&quot;)
w7.Parent = script.Parent.Handle
w7.Part0 = w7.Parent
w7.Part1 = script.Parent.Handle8
w7.C1 = CFrame.fromEulerAnglesXYZ(0.3, 0, 0) * CFrame.new(0, -0.7, -0.6)

local w8 = Instance.new(&quot;Weld&quot;)
w8.Parent = script.Parent.Handle
w8.Part0 = w8.Parent
w8.Part1 = script.Parent.Handle9
w8.C1 = CFrame.new(-0, -1.9, 0)

local w9 = Instance.new(&quot;Weld&quot;)
w9.Parent = script.Parent.Handle
w9.Part0 = w9.Parent
w9.Part1 = script.Parent.Handle10
w9.C1 = CFrame.fromEulerAnglesXYZ(3.2, 0, 0) * CFrame.new(0, -2.3, -0.4)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1254">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-140.099487</X>
								<Y>665.788574</Y>
								<Z>256</Z>
								<R00>3.05175781e-005</R00>
								<R01>-1</R01>
								<R02>9.15527344e-005</R02>
								<R10>-3.05175781e-005</R10>
								<R11>9.15527344e-005</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>-3.05175781e-005</R21>
								<R22>-3.05175781e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000227763448</X>
								<Y>-0.00168621342</Y>
								<Z>0.000677865755</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-0.00606224546</X>
								<Y>-0.014338756</Y>
								<Z>0.00123354769</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
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										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1627">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>145</X>
										<Y>186.199997</Y>
										<Z>-85</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">1040</token>
									<string name="Name">Spawn</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1628">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-151</X>
										<Y>150.900009</Y>
										<Z>-12</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">1040</token>
									<string name="Name">Spawn</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1629">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-31</X>
									<Y>169</Y>
									<Z>-73</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1040</token>
								<string name="Name">ItSpawn</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1630">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>7</X>
									<Y>167.800003</Y>
									<Z>-73</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1040</token>
								<string name="Name">ItSpawn</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1631">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-3.49996948</X>
									<Y>297.20105</Y>
									<Z>0.199996948</Z>
									<R00>1</R00>
									<R01>4.31581466e-005</R01>
									<R02>4.80200768e-010</R02>
									<R10>9.29503585e-010</R10>
									<R11>-3.26636837e-005</R11>
									<R12>1</R12>
									<R20>4.31581502e-005</R20>
									<R21>-0.99999994</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>445</X>
									<Y>375.200012</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX1632">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=22997215</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1633">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
        local human =  hit.Parent:findFirstChild(&quot;Humanoid&quot;)
        if (human ~= nil) then
                human.Health = human.Health - 100
        end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1634">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Factory</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX1635">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-25</X>
									<Y>108.200005</Y>
									<Z>85.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>217</X>
									<Y>0.400000006</Y>
									<Z>252</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1636">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>99</X>
									<Y>90</Y>
									<Z>89.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>207</X>
									<Y>36</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1637">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
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									<token name="Material">256</token>
									<string name="Name">Part</string>
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									<Vector3 name="RotVelocity">
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										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="Velocity">
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										<Y>0</Y>
										<Z>0</Z>
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									<Vector3 name="size">
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										<Y>2</Y>
										<Z>2</Z>
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								</Properties>
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							<Item class="TrussPart" referent="RBX1647">
								<Properties>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">199</int>
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										<Y>74.2000046</Y>
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									<token name="FrontSurface">5</token>
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									<token name="LeftSurfaceInput">0</token>
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									</Vector3>
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								</Properties>
							</Item>
							<Item class="TrussPart" referent="RBX1648">
								<Properties>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">5</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-24</X>
										<Y>74.2000046</Y>
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									<token name="Material">256</token>
									<string name="Name">Truss</string>
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="size">
										<X>2</X>
										<Y>44</Y>
										<Z>2</Z>
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									<token name="style">0</token>
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							</Item>
							<Item class="Part" referent="RBX1649">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BottomParamB">0.5</float>
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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										<Y>74.2000046</Y>
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									<float name="FrontParamB">0.5</float>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<token name="Material">256</token>
									<string name="Name">Part</string>
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									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2</Y>
										<Z>44</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1650">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-24.5</X>
									<Y>60.2000008</Y>
									<Z>191.5</Z>
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									<R21>0</R21>
									<R22>-1</R22>
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								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>243</X>
									<Y>95.5999985</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1651">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>22</X>
									<Y>59.7000008</Y>
									<Z>175.5</Z>
									<R00>-1</R00>
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									<R02>0</R02>
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									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>46</X>
									<Y>2.4000001</Y>
									<Z>27</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1652">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">teleport</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1653">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-2.5</X>
										<Y>34.2999992</Y>
										<Z>-25.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">teleporter8d</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1654">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter8c&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1655">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX1656">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1657">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>32.5</X>
										<Y>73.4000015</Y>
										<Z>115</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">teleporter8c</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX1658">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">SoundJack</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1659">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter8d&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1660">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1661">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-41</X>
									<Y>49.2999992</Y>
									<Z>155</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>23.2000008</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX1662">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-41</X>
									<Y>52.2999992</Y>
									<Z>148.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>6</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1663">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1664">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>9.89978027</X>
										<Y>47.3076477</Y>
										<Z>124.700012</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>14</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="WedgePart" referent="RBX1665">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>8.40000153</X>
										<Y>50.7047997</Y>
										<Z>124.699997</Z>
										<R00>-4.35094917e-005</R00>
										<R01>-1.24794949e-011</R01>
										<R02>1</R02>
										<R10>0.00660321908</R10>
										<R11>-0.999978185</R11>
										<R12>2.8729022e-007</R12>
										<R20>0.999978185</R20>
										<R21>0.00660321862</R21>
										<R22>4.35085385e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">w1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="size">
										<X>3</X>
										<Y>7.20000029</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
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									<float name="BottomParamB">0.5</float>
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									<CoordinateFrame name="CFrame">
										<X>8.39978027</X>
										<Y>57.7076607</Y>
										<Z>124.700012</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
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									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
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									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
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									<float name="RightParamB">0.5</float>
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									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>6.80000019</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1667">
								<Properties>
									<bool name="Anchored">true</bool>
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									<float name="BackParamB">0.5</float>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
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										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button2</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>9.19999981</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1861">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">door = script.Parent.Door1


function onTouched(Hit)
   if script.Parent.Enabled.Value == false then                       --- If the Door is off
      if Hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then        --- Then Is Touched by a humanoid
         script.Parent.Enabled.Value = true                                --- It is now active

          for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,0.15) 
            wait(0.035)
         end

         wait(2)

         for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,-0.15)
            wait(0.035)
         end

         wait(1)
         script.Parent.Enabled.Value = false

      end
   end
end

script.Parent.Button2.Touched:connect(onTouched)
script.Parent.Button1.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1862">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>13.9017334</X>
											<Y>31.2010555</Y>
											<Z>99</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.19999981</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1863">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.800000012</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX1864">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=2868778</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX1865">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=2868778</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1866">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>11.9017334</X>
											<Y>31.4010067</Y>
											<Z>99</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>9.60000038</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX1867">
									<Properties>
										<string name="Name">Enabled</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX1868">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1869">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>11.9000244</X>
											<Y>31.6010189</Y>
											<Z>93</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button2</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>9.19999981</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1870">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">door = script.Parent.Door1


function onTouched(Hit)
   if script.Parent.Enabled.Value == false then                       --- If the Door is off
      if Hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then        --- Then Is Touched by a humanoid
         script.Parent.Enabled.Value = true                                --- It is now active

          for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,0.15) 
            wait(0.035)
         end

         wait(2)

         for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,-0.15)
            wait(0.035)
         end

         wait(1)
         script.Parent.Enabled.Value = false

      end
   end
end

script.Parent.Button2.Touched:connect(onTouched)
script.Parent.Button1.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX1871">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>13.8980713</X>
											<Y>31.2010555</Y>
											<Z>93</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.19999981</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1872">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.800000012</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX1873">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=2868778</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX1874">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=2868778</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1875">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>15.8980713</X>
											<Y>31.4010067</Y>
											<Z>93</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>9.60000038</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX1876">
									<Properties>
										<string name="Name">Enabled</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX1877">
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>9.19999981</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2057">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">door = script.Parent.Door1


function onTouched(Hit)
   if script.Parent.Enabled.Value == false then                       --- If the Door is off
      if Hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then        --- Then Is Touched by a humanoid
         script.Parent.Enabled.Value = true                                --- It is now active

          for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,0.15) 
            wait(0.035)
         end

         wait(2)

         for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,-0.15)
            wait(0.035)
         end

         wait(1)
         script.Parent.Enabled.Value = false

      end
   end
end

script.Parent.Button2.Touched:connect(onTouched)
script.Parent.Button1.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2058">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>23</X>
										<Y>19.1000004</Y>
										<Z>-1.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Door1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>9.19999981</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX2059">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2060">
									<Properties>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=2868778</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2061">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=2868778</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2062">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>23</X>
										<Y>19.3000011</Y>
										<Z>-3.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Button1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>9.60000038</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BoolValue" referent="RBX2063">
								<Properties>
									<string name="Name">Enabled</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2064">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2065">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>29</X>
										<Y>19.5</Y>
										<Z>-3.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Button2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>9.19999981</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2066">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">door = script.Parent.Door1


function onTouched(Hit)
   if script.Parent.Enabled.Value == false then                       --- If the Door is off
      if Hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then        --- Then Is Touched by a humanoid
         script.Parent.Enabled.Value = true                                --- It is now active

          for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,0.15) 
            wait(0.035)
         end

         wait(2)

         for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,-0.15)
            wait(0.035)
         end

         wait(1)
         script.Parent.Enabled.Value = false

      end
   end
end

script.Parent.Button2.Touched:connect(onTouched)
script.Parent.Button1.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2067">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>29</X>
										<Y>19.1000004</Y>
										<Z>-1.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Door1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>9.19999981</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX2068">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.800000012</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2069">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=2868778</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX2070">
									<Properties>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=2868778</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2071">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>29</X>
										<Y>19.3000011</Y>
										<Z>0.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Button1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>9.60000038</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BoolValue" referent="RBX2072">
								<Properties>
									<string name="Name">Enabled</string>
									<bool name="Value">false</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2073">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2074">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>5</X>
										<Y>23.1000004</Y>
										<Z>-15</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
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												<token name="formFactorRaw">2</token>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>21.2000008</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="CylinderMesh" referent="RBX2197">
												<Properties>
													<float name="Bevel">0</float>
													<float name="Bevel Roundness">0</float>
													<float name="Bulge">0</float>
													<token name="LODX">2</token>
													<token name="LODY">2</token>
													<string name="Name">Mesh</string>
													<Vector3 name="Offset">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<Vector3 name="Scale">
														<X>1</X>
														<Y>1</Y>
														<Z>1</Z>
													</Vector3>
													<Vector3 name="VertexColor">
														<X>1</X>
														<Y>1</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
											</Item>
											<Item class="SpecialMesh" referent="RBX2198">
												<Properties>
													<token name="LODX">2</token>
													<token name="LODY">2</token>
													<Content name="MeshId"><null></null></Content>
													<token name="MeshType">0</token>
													<string name="Name">Mesh</string>
													<Vector3 name="Offset">
														<X>0</X>
														<Y>0</Y>
														<Z>0</Z>
													</Vector3>
													<Vector3 name="Scale">
														<X>1.25</X>
														<Y>1.25</Y>
														<Z>1.25</Z>
													</Vector3>
													<Content name="TextureId"><null></null></Content>
													<Vector3 name="VertexColor">
														<X>1</X>
														<Y>1</Y>
														<Z>1</Z>
													</Vector3>
												</Properties>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2199">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>111</X>
									<Y>12.0117464</Y>
									<Z>-3.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>40</X>
									<Y>1.60000002</Y>
									<Z>23</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX2200">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2201">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-67.199707</X>
										<Y>23.8959007</Y>
										<Z>-25</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>6</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="WedgePart" referent="RBX2202">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-67.2000122</X>
										<Y>23.8959007</Y>
										<Z>-18</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>10</X>
										<Y>6</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2203">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-72.5999985</X>
										<Y>23.8999996</Y>
										<Z>-21.5</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>15</X>
										<Y>4.80000019</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Model" referent="RBX2204">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2205">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-73.4986877</X>
											<Y>23.8959007</Y>
											<Z>-11</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button2</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>9.19999981</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX2206">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">door = script.Parent.Door1


function onTouched(Hit)
   if script.Parent.Enabled.Value == false then                       --- If the Door is off
      if Hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then        --- Then Is Touched by a humanoid
         script.Parent.Enabled.Value = true                                --- It is now active

          for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,0.15) 
            wait(0.035)
         end

         wait(2)

         for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,-0.15)
            wait(0.035)
         end

         wait(1)
         script.Parent.Enabled.Value = false

      end
   end
end

script.Parent.Button2.Touched:connect(onTouched)
script.Parent.Button1.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2207">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-71.5</X>
											<Y>23.5</Y>
											<Z>-11</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.19999981</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX2208">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.800000012</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX2209">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=19892816</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX2210">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=19892816</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2211">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-69.5</X>
											<Y>23.7000008</Y>
											<Z>-11</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>9.60000038</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX2212">
									<Properties>
										<string name="Name">Enabled</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX2213">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX2214">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-69.4986877</X>
											<Y>23.8959007</Y>
											<Z>-5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button2</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>9.19999981</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX2215">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">door = script.Parent.Door1


function onTouched(Hit)
   if script.Parent.Enabled.Value == false then                       --- If the Door is off
      if Hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil then        --- Then Is Touched by a humanoid
         script.Parent.Enabled.Value = true                                --- It is now active

          for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,0.15) 
            wait(0.035)
         end

         wait(2)

         for i=1, 45 do
            door.CFrame = door.CFrame * CFrame.new(0,0,-0.15)
            wait(0.035)
         end

         wait(1)
         script.Parent.Enabled.Value = false

      end
   end
end

script.Parent.Button2.Touched:connect(onTouched)
script.Parent.Button1.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX2216">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-71.4967346</X>
											<Y>23.4959412</Y>
											<Z>-5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Door1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>9.19999981</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX2217">
										<Properties>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>0.800000012</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX2218">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=19892816</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX2219">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=19892816</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX2220">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-73.4967346</X>
											<Y>23.6958885</Y>
											<Z>-5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Button1</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>9.60000038</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BoolValue" referent="RBX2221">
									<Properties>
										<string name="Name">Enabled</string>
										<bool name="Value">false</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX2222">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-67.2859802</X>
										<Y>23.7958641</Y>
										<Z>2.19903564</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>-0</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>10</X>
										<Y>6</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2223">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-67.285675</X>
										<Y>23.7958641</Y>
										<Z>9.19903564</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>6</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2224">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-72.6843567</X>
										<Y>23.7958641</Y>
										<Z>5.69903564</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
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											<Z>1.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2399">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1.5</X>
										<Y>16.3000011</Y>
										<Z>-180</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>16</X>
										<Y>1.20000005</Y>
										<Z>17</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2400">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>0</X>
										<Y>15.1000004</Y>
										<Z>-189</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>20</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2401">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-0.5</X>
										<Y>15.1000004</Y>
										<Z>-180</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>16</X>
										<Y>1.20000005</Y>
										<Z>19</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX2402">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>0</X>
										<Y>15.1000004</Y>
										<Z>-171</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>20</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX2403">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BadgeAwarder</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX2404">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-28</X>
										<Y>62.0026436</Y>
										<Z>-131.961273</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Platform</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>10</X>
										<Y>1.20000005</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX2405">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=24806004</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX2406">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
										<string name="Name">BadgeAwarderScript</string>
										<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX2407">
									<Properties>
										<string name="Name">BadgeID</string>
										<int name="Value">24806012</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2408">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-25</X>
									<Y>111.599998</Y>
									<Z>85.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>217</X>
									<Y>6.4000001</Y>
									<Z>252</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2409">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
        local human =  hit.Parent:findFirstChild(&quot;Humanoid&quot;)
        if (human ~= nil) then
                human.Health = human.Health - 100
        end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2410">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Oasis</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2411">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>0.199996948</X>
									<Y>322.102692</Y>
									<Z>6.49996948</Z>
									<R00>-9.15471464e-005</R00>
									<R01>-1</R01>
									<R02>-3.05147842e-005</R02>
									<R10>3.05157155e-005</R10>
									<R11>-3.05175781e-005</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>9.15462151e-005</R21>
									<R22>3.05185094e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">p13</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>170</X>
									<Y>170</Y>
									<Z>170</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2581">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>0</X>
									<Y>114.599998</Y>
									<Z>-161</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">d1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>170</X>
									<Y>170</Y>
									<Z>170</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2582">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>100</X>
									<Y>110</Y>
									<Z>-152</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">p7</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>144</X>
									<Y>144</Y>
									<Z>144</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2583">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>100</X>
									<Y>94.5999985</Y>
									<Z>-51</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">d2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>170</X>
									<Y>170</Y>
									<Z>170</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2584">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>0</X>
									<Y>144.999954</Y>
									<Z>8</Z>
									<R00>-3.26636837e-005</R00>
									<R01>4.31581502e-005</R01>
									<R02>-1</R02>
									<R10>9.29513244e-010</R10>
									<R11>1</R11>
									<R12>4.31581502e-005</R12>
									<R20>0.99999994</R20>
									<R21>4.80190998e-010</R21>
									<R22>-3.26636873e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Base1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>442</X>
									<Y>30</Y>
									<Z>375</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2585">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>0.199996948</X>
									<Y>325.102692</Y>
									<Z>6.49996948</Z>
									<R00>-9.15471464e-005</R00>
									<R01>-1</R01>
									<R02>-3.05147842e-005</R02>
									<R10>3.05157155e-005</R10>
									<R11>-3.05175781e-005</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>9.15462151e-005</R21>
									<R22>3.05185094e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>445</X>
									<Y>375.200012</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2586">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
        local human =  hit.Parent:findFirstChild(&quot;Humanoid&quot;)
        if (human ~= nil) then
                human.Health = human.Health - 100
        end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2587">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Swamp</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2588">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>146</X>
									<Y>209.900009</Y>
									<Z>195</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1040</token>
								<string name="Name">ItSpawn</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2589">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">141</int>
								<CoordinateFrame name="CFrame">
									<X>120</X>
									<Y>124.600815</Y>
									<Z>11</Z>
									<R00>-9.29873659e-006</R00>
									<R01>-2.90598582e-005</R01>
									<R02>-1</R02>
									<R10>-0.543995321</R10>
									<R11>-0.839088261</R11>
									<R12>2.94422553e-005</R12>
									<R20>-0.839088261</R20>
									<R21>0.543995321</R21>
									<R22>-8.00596717e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
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								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">141</int>
								<CoordinateFrame name="CFrame">
									<X>-120</X>
									<Y>144.600006</Y>
									<Z>-109</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">p1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>98</X>
									<Y>98</Y>
									<Z>98</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3090">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">141</int>
								<CoordinateFrame name="CFrame">
									<X>-100</X>
									<Y>144.599609</Y>
									<Z>-69</Z>
									<R00>-9.29873659e-006</R00>
									<R01>-2.90598582e-005</R01>
									<R02>-1</R02>
									<R10>-0.543995321</R10>
									<R11>-0.839088261</R11>
									<R12>2.94422553e-005</R12>
									<R20>-0.839088261</R20>
									<R21>0.543995321</R21>
									<R22>-8.00596717e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">p10</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>60</X>
									<Y>60</Y>
									<Z>60</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX3091">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Spawns</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3092">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-124</X>
										<Y>194.900009</Y>
										<Z>-112</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spawn</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>0.400000006</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3093">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-124</X>
										<Y>193.199997</Y>
										<Z>-97</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spawn</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>0.400000006</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3094">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>111</X>
										<Y>177.600006</Y>
										<Z>-155</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Spawn</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>0.400000006</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3095">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>128</X>
									<Y>209.900009</Y>
									<Z>195</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1040</token>
								<string name="Name">ItSpawn</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3096">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>0.199996948</X>
									<Y>320.700043</Y>
									<Z>9.49996948</Z>
									<R00>-9.15471464e-005</R00>
									<R01>-1</R01>
									<R02>-3.05147842e-005</R02>
									<R10>3.05157155e-005</R10>
									<R11>-3.05175781e-005</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>9.15462151e-005</R21>
									<R22>3.05185094e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>445</X>
									<Y>375.200012</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3097">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
        local human =  hit.Parent:findFirstChild(&quot;Humanoid&quot;)
        if (human ~= nil) then
                human.Health = human.Health - 100
        end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3098">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Stranded</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3099">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>91.5</X>
									<Y>109</Y>
									<Z>183.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
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									<Vector3 name="size">
										<X>23</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3121">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>91.5</X>
										<Y>70.5999985</Y>
										<Z>183.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">512</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>23</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3122">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">192</int>
									<CoordinateFrame name="CFrame">
										<X>91.5</X>
										<Y>68.2000046</Y>
										<Z>183.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">512</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>23</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3123">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>50</X>
									<Y>177.600006</Y>
									<Z>54.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>363</X>
									<Y>5.5999999</Y>
									<Z>246</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3124">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
        local human =  hit.Parent:findFirstChild(&quot;Humanoid&quot;)
        if (human ~= nil) then
                human.Health = human.Health - 100
        end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3125">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>91.5</X>
									<Y>99.4000015</Y>
									<Z>183.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>23</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3126">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>91.5</X>
									<Y>101.800003</Y>
									<Z>183.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>23</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3127">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>91.5</X>
									<Y>94.5999985</Y>
									<Z>183.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>23</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3128">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>91.5</X>
									<Y>104.200005</Y>
									<Z>183.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>23</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3129">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>91.5</X>
									<Y>97</Y>
									<Z>183.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>3</X>
												<Y>3</Y>
												<Z>3</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1091942</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3821">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">28</int>
										<CoordinateFrame name="CFrame">
											<X>16.5</X>
											<Y>25.3999996</Y>
											<Z>-104.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>3</X>
											<Y>1.20000005</Y>
											<Z>3</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3822">
										<Properties>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1091940</url></Content>
											<token name="MeshType">5</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>8</X>
												<Y>8</Y>
												<Z>8</Z>
											</Vector3>
											<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1091942</url></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="VelocityMotor" referent="RBX3823">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<float name="CurrentAngle">0</float>
									<float name="DesiredAngle">0</float>
									<Ref name="Hole">null</Ref>
									<float name="MaxVelocity">0</float>
									<string name="Name">4D Being</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
								<Item class="VelocityMotor" referent="RBX3824">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<float name="CurrentAngle">0</float>
										<float name="DesiredAngle">0</float>
										<Ref name="Hole">null</Ref>
										<float name="MaxVelocity">0</float>
										<string name="Name">4D Being</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
									<Item class="VelocityMotor" referent="RBX3825">
										<Properties>
											<CoordinateFrame name="C0">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<CoordinateFrame name="C1">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<float name="CurrentAngle">0</float>
											<float name="DesiredAngle">0</float>
											<Ref name="Hole">null</Ref>
											<float name="MaxVelocity">0</float>
											<string name="Name">4D Being</string>
											<Ref name="Part0">null</Ref>
											<Ref name="Part1">null</Ref>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3826">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Treehouse</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3827">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-69.899231</X>
									<Y>339.50293</Y>
									<Z>22.5</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>49</X>
									<Y>4.80000019</Y>
									<Z>260</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3828">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>81.7008057</X>
									<Y>366.10025</Y>
									<Z>24</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>255</X>
									<Y>2.79999995</Y>
									<Z>308</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX3829">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onTouched(hit)
        local human =  hit.Parent:findFirstChild(&quot;Humanoid&quot;)
        if (human ~= nil) then
                human.Health = human.Health - 100
        end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)

</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3830">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>49</X>
									<Y>281.106628</Y>
									<Z>23.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>60</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3831">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>48.5</X>
									<Y>282.102173</Y>
									<Z>23</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>61</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3832">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>81.7008057</X>
									<Y>364.500214</Y>
									<Z>24</Z>
									<R00>0</R00>
									<R01>0</R01>
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								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5137">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>89.5</X>
									<Y>25.7000008</Y>
									<Z>112.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5138">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
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									<Y>27.7000008</Y>
									<Z>112.5</Z>
									<R00>0</R00>
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									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
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								</Vector3>
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								</Vector3>
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									<X>1</X>
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5139">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-23.5</X>
									<Y>12.6000004</Y>
									<Z>146.5</Z>
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									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
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								</Vector3>
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								<Vector3 name="size">
									<X>23</X>
									<Y>2</Y>
									<Z>17</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5140">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-41</X>
									<Y>28.5993958</Y>
									<Z>86.0999908</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
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								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<token name="formFactorRaw">2</token>
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									<X>2</X>
									<Y>32.4000015</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5141">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="SpecialMesh" referent="RBX5142">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1.25</Y>
										<Z>1.25</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX5143">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>32.5</X>
									<Y>29</Y>
									<Z>92.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
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								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>13</X>
									<Y>8.40000057</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX5144">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-6</X>
									<Y>23.700119</Y>
									<Z>89.3996429</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">816</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>17</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX5145">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 50
local w = 200
function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(0,v,w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5146">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>-46</X>
									<Y>29.1993294</Y>
									<Z>86.0999908</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">r1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
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										<string name="Name">Script</string>
										<ProtectedString name="Source">local isOn = true

function on()
&#9;isOn = true
&#9;script.Parent.Transparency = 0
&#9;script.Parent.CanCollide = true
end

function off()
&#9;isOn = false
&#9;script.Parent.Transparency = .5
&#9;script.Parent.CanCollide = false
end

function onClicked()
&#9;
&#9;if isOn == true then off() else on() end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)

on()

--[[
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>13</X>
									<Y>14.4000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX6947">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 80
local w = 518
local x = 120

function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(-x,v,w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX6948">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6949">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-59</X>
									<Y>85</Y>
									<Z>108</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>14</X>
									<Y>17.2000008</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX6950">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-121.800003</X>
									<Y>106.700005</Y>
									<Z>157</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>30</X>
									<Y>2.4000001</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX6951">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-107.5</X>
									<Y>56.7999992</Y>
									<Z>25</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
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								<Vector3 name="size">
									<X>5</X>
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								</Vector3>
							</Properties>
						</Item>
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									<R02>0</R02>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<float name="Reflectance">0</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
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								</Vector3>
								<float name="TopParamA">-0.5</float>
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								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
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									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
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									<X>14</X>
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								</Vector3>
							</Properties>
						</Item>
						<Item class="TrussPart" referent="RBX6953">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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									<X>2</X>
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								<token name="style">0</token>
							</Properties>
						</Item>
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							<Properties>
								<bool name="Anchored">true</bool>
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								</Vector3>
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							</Properties>
						</Item>
						<Item class="Part" referent="RBX6955">
							<Properties>
								<bool name="Anchored">true</bool>
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								<float name="BottomParamB">0.5</float>
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								<CoordinateFrame name="CFrame">
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								<Vector3 name="RotVelocity">
									<X>0</X>
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								</Vector3>
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									<X>0</X>
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								</Vector3>
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							</Properties>
						</Item>
						<Item class="Part" referent="RBX6956">
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								<bool name="Anchored">true</bool>
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								<float name="BottomParamA">-0.5</float>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-82</X>
									<Y>92.8000031</Y>
									<Z>178.5</Z>
									<R00>0</R00>
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									<R02>1</R02>
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									<R20>-1</R20>
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									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall6</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3.20000005</Y>
									<Z>34</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7207">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-69</X>
									<Y>99.4000015</Y>
									<Z>192</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
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									<R20>-1</R20>
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									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall6</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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									<X>0</X>
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								</Vector3>
								<token name="formFactorRaw">2</token>
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									<X>34</X>
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									<Z>8</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7208">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-95</X>
									<Y>99.4000015</Y>
									<Z>192</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
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									<R11>1</R11>
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									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall6</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>34</X>
									<Y>3.60000014</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX7209">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-82</X>
									<Y>66.2989655</Y>
									<Z>147.800262</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>13</X>
									<Y>14.4000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX7210">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 80
local w = 518
local x = 120

function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(-x,v,-w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX7211">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7212">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-75.4000015</X>
									<Y>33.2000008</Y>
									<Z>148</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7213">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-47</X>
									<Y>41.6000023</Y>
									<Z>155.600006</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX7214">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-148</X>
									<Y>21.3999996</Y>
									<Z>112.800003</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>1</R10>
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									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>18</X>
									<Y>2.4000001</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX7215">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
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								<CoordinateFrame name="CFrame">
									<X>-47</X>
									<Y>39.1000023</Y>
									<Z>155.600006</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
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									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7593">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-26</X>
									<Y>31.8000011</Y>
									<Z>1</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1040</token>
								<string name="Name">ItSpawn</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX7594">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BadgeAwarder</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7595">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-83</X>
										<Y>28.6000004</Y>
										<Z>87</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Platform</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>10</X>
										<Y>1.20000005</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX7596">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=46978200</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX7597">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
										<string name="Name">BadgeAwarderScript</string>
										<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX7598">
									<Properties>
										<string name="Name">BadgeID</string>
										<int name="Value">46978235</int>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX7599">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">SnowForge</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX7600">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-145.999939</X>
									<Y>216.500229</Y>
									<Z>-71.5</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7601">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-149.499939</X>
									<Y>215.599991</Y>
									<Z>-73.3999939</Z>
									<R00>5.34682295e-005</R00>
									<R01>1.23517841e-013</R01>
									<R02>1</R02>
									<R10>-4.3159529e-005</R10>
									<R11>1</R11>
									<R12>2.30754016e-009</R12>
									<R20>-1</R20>
									<R21>-4.3159529e-005</R21>
									<R22>5.34682295e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.60000002</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX7602">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=20929041</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>6</X>
										<Y>7</Y>
										<Z>8</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=20928930</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7603">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-145.5</X>
									<Y>215.900009</Y>
									<Z>-72.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7604">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-145.5</X>
									<Y>216</Y>
									<Z>-73.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7605">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-145.5</X>
									<Y>219.300003</Y>
									<Z>-72.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
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								<Vector3 name="size">
									<X>1</X>
									<Y>4.80000019</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX7614">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7615">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>-143.999756</X>
									<Y>217.700043</Y>
									<Z>-73.5</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX7616">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1033714</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.5</X>
										<Y>4</Y>
										<Z>0.5</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7617">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-148.999908</X>
									<Y>211.200134</Y>
									<Z>-82.500061</Z>
									<R00>-0.000274666585</R00>
									<R01>-1</R01>
									<R02>-9.15555283e-005</R02>
									<R10>2.98032319e-008</R10>
									<R11>9.15555283e-005</R11>
									<R12>-1</R12>
									<R20>1</R20>
									<R21>-0.000274666585</R21>
									<R22>4.65493599e-009</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX7618">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=36365830</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>3</X>
										<Y>3</Y>
										<Z>4</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=36365793</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7619">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-149.5</X>
									<Y>200.5</Y>
									<Z>-73.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>15</X>
									<Y>15</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX7620">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BadgeAwarder</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX7621">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-122</X>
										<Y>235.600006</Y>
										<Z>130</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Platform</string>
									<float name="Reflectance">1</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>10</X>
										<Y>1.20000005</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX7622">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=47728565</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX7623">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
										<string name="Name">BadgeAwarderScript</string>
										<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
&#9;if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
&#9;&#9;local p = game.Players:GetPlayerFromCharacter(part.Parent)
&#9;&#9;if (p ~= nil) then
&#9;&#9;&#9;print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
&#9;&#9;&#9;local b = game:GetService(&quot;BadgeService&quot;)
&#9;&#9;&#9;b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX7624">
									<Properties>
										<string name="Name">BadgeID</string>
										<int name="Value">47728578</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX7625">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-138.5</X>
									<Y>192</Y>
									<Z>-75</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>130</Y>
									<Z>101</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7626">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>-118.5</X>
									<Y>234</Y>
									<Z>129</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>-0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>59</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX7627">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>5.20000029</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9396">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-78.5</X>
									<Y>37.4154892</Y>
									<Z>17</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9397">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-59.5</X>
									<Y>35.0140533</Y>
									<Z>14</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
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								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>6.80000019</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9398">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
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									<Y>37.4144516</Y>
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								</CoordinateFrame>
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								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
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									<Z>0</Z>
								</Vector3>
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								<token name="TopSurface">0</token>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX9399">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-40.5</X>
									<Y>28.0143681</Y>
									<Z>-14.0002441</Z>
									<R00>0.999978065</R00>
									<R01>0.0066224332</R01>
									<R02>3.06186266e-005</R02>
									<R10>0.00662243413</R10>
									<R11>-0.999978065</R11>
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									<R20>3.04165278e-005</R20>
									<R21>3.06179572e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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									<X>0</X>
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								</Vector3>
								<token name="formFactorRaw">1</token>
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									<X>3</X>
									<Y>7.20000029</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX9400">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>0.5</X>
									<Y>28.0954075</Y>
									<Z>-14.0002441</Z>
									<R00>0.999978065</R00>
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									<R21>3.06179572e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
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									<X>3</X>
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								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9401">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>0.5</X>
									<Y>23.6000004</Y>
									<Z>-16.5</Z>
									<R00>1</R00>
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									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
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								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
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								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
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								<float name="Transparency">0</float>
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									<X>0</X>
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									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>16</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX9402">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-113.800003</X>
									<Y>48.4000015</Y>
									<Z>45.5</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>21</X>
									<Y>27.6000004</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX9403">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 100
local w = 0
function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(650,v,w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX9404">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX9405">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-99</X>
									<Y>43.3999252</Y>
									<Z>18.2999992</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
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								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>2</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX9581">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX9582">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>0.5</X>
									<Y>35.1000023</Y>
									<Z>-14</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>6.80000019</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX9583">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX9584">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>1</X>
										<Y>89.8000031</Y>
										<Z>-67.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">teleporter8d</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX9585">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter8c&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX9586">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX9587">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>1</X>
										<Y>40.6000023</Y>
										<Z>-68</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">teleporter8c</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX9588">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">SoundJack</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX9589">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter8d&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX9590">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX9591">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-36</X>
									<Y>43.3999252</Y>
									<Z>18.2999992</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>3.60000014</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX9592">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-36</X>
									<Y>46.899929</Y>
									<Z>17.1000023</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">teleporter8d</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX9808">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter8c&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX9809">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX9810">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>0</X>
										<Y>40.6000023</Y>
										<Z>68</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">teleporter8c</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Weld" referent="RBX9811">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">SoundJack</string>
										<Ref name="Part0">null</Ref>
										<Ref name="Part1">null</Ref>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX9812">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter8d&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX9813">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX9814">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>40.5</X>
									<Y>28.0123539</Y>
									<Z>14.0002441</Z>
									<R00>-0.999978065</R00>
									<R01>-0.00662228791</R01>
									<R02>3.06179572e-005</R02>
									<R10>0.00662228884</R10>
									<R11>-0.999978065</R11>
									<R12>3.04158602e-005</R12>
									<R20>3.04158602e-005</R20>
									<R21>3.06179536e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>7.20000029</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX9815">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>59.5</X>
									<Y>28.0113163</Y>
									<Z>14.0002441</Z>
									<R00>-0.999978065</R00>
									<R01>-0.00662228791</R01>
									<R02>3.06179572e-005</R02>
									<R10>0.00662228884</R10>
									<R11>-0.999978065</R11>
									<R12>3.04158602e-005</R12>
									<R20>3.04158602e-005</R20>
									<R21>3.06179536e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>7.20000029</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX9816">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>92.5</X>
									<Y>14.8000002</Y>
									<Z>-67</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>2.4000001</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX9817">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX9818">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>92.5</X>
									<Y>17.8000011</Y>
									<Z>-25</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
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								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>6.80000019</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX10330">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>101.5</X>
									<Y>24.6000004</Y>
									<Z>-17.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>14</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX10331">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>102.5</X>
									<Y>28.0123844</Y>
									<Z>-14.0002441</Z>
									<R00>0.999978065</R00>
									<R01>0.0066224332</R01>
									<R02>3.06186266e-005</R02>
									<R10>0.00662243413</R10>
									<R11>-0.999978065</R11>
									<R12>-3.04158566e-005</R12>
									<R20>3.04165278e-005</R20>
									<R21>3.06179572e-005</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>7.20000029</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX10332">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>102.5</X>
									<Y>24.6154652</Y>
									<Z>-15.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>14</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX10333">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>113.800003</X>
									<Y>48.4000015</Y>
									<Z>-45.5</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>21</X>
									<Y>27.6000004</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX10334">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 100
local w = 0
function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(-650,v,w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX10335">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX10336">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-140.5</X>
									<Y>24.6150837</Y>
									<Z>15.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>14</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX10337">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-178.5</X>
									<Y>28.0140629</Y>
									<Z>14.0002441</Z>
									<R00>-0.999978065</R00>
									<R01>-0.00662228791</R01>
									<R02>3.06179572e-005</R02>
									<R10>0.00662228884</R10>
									<R11>-0.999978065</R11>
									<R12>3.04158602e-005</R12>
									<R20>3.04158602e-005</R20>
									<R21>3.06179536e-005</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>7.20000029</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX10338">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-159.5</X>
									<Y>16.6000004</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX10339">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
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									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11202">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter8d&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX11203">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11204">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>1.06469727</X>
										<Y>68.8878174</Y>
										<Z>50.4682465</Z>
										<R00>0.709790647</R00>
										<R01>0.704412639</R01>
										<R02>-4.04304119e-005</R02>
										<R10>-0.00880247075</R10>
										<R11>0.0088122841</R11>
										<R12>-0.999922454</R12>
										<R20>-0.704357624</R20>
										<R21>0.70973593</R21>
										<R22>0.0124554504</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">teleporter8d</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>30</X>
										<Y>0.400000006</Y>
										<Z>31</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11205">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter8c&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX11206">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX11207">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX11208">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=4950957</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX11209">
									<Properties>
										<token name="Face">4</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=4950957</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11210">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>25.5</X>
									<Y>80.9000015</Y>
									<Z>-185.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4.4000001</Y>
									<Z>49</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11211">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>33</X>
									<Y>76.7000046</Y>
									<Z>-217.800003</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>15.6000004</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11212">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>33</X>
									<Y>76.5</Y>
									<Z>-185.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>4.4000001</Y>
									<Z>49</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX11213">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19892524</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11214">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>33.7000122</X>
									<Y>80.9008408</Y>
									<Z>-218.200012</Z>
									<R00>0.694981813</R00>
									<R01>4.00120916e-005</R01>
									<R02>-0.719026864</R02>
									<R10>-1.61763892e-005</R10>
									<R11>1</R11>
									<R12>4.00120916e-005</R12>
									<R20>0.719026864</R20>
									<R21>-1.61763892e-005</R21>
									<R22>0.694981813</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4.4000001</Y>
									<Z>23</Z>
								</Vector3>
							</Properties>
						</Item>
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								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>64.8000031</X>
									<Y>49</Y>
									<Z>-114</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>15.6000004</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11228">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>66.5</X>
									<Y>53.2999992</Y>
									<Z>78.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4.4000001</Y>
									<Z>47</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11229">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>64</X>
									<Y>14.1999998</Y>
									<Z>-24</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>18</X>
									<Y>2</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11230">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>64</X>
									<Y>18.2026176</Y>
									<Z>-24.2002373</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>15</X>
									<Y>18</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX11231">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 150
local w = 450
function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(0,v,w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11232">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11233">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>28.2000122</X>
									<Y>50.0004959</Y>
									<Z>79</Z>
									<R00>-0.712065816</R00>
									<R01>3.98143202e-005</R01>
									<R02>-0.702112734</R02>
									<R10>1.66551308e-005</R10>
									<R11>1</R11>
									<R12>3.98152151e-005</R12>
									<R20>0.702112794</R20>
									<R21>1.66572718e-005</R21>
									<R22>-0.712065756</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">x2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>18</X>
									<Y>2</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11234">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>35</X>
									<Y>49</Y>
									<Z>86.2000046</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>15.6000004</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11235">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>28.5358276</X>
									<Y>54.2322922</Y>
									<Z>79.0550537</Z>
									<R00>0.709790647</R00>
									<R01>0.704412639</R01>
									<R02>-4.04304119e-005</R02>
									<R10>-0.00880247075</R10>
									<R11>0.0088122841</R11>
									<R12>-0.999922454</R12>
									<R20>-0.704357624</R20>
									<R21>0.70973593</R21>
									<R22>0.0124554504</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">sj1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>13</X>
									<Y>20.3999996</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX11236">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 75
local w = 275
local x = 275

function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(-x,v,-w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11237">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11238">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11239">
								<Properties>
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										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX11288">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1.25</X>
											<Y>1.25</Y>
											<Z>1.25</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="WedgePart" referent="RBX11289">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>93.5</X>
										<Y>44.1002274</Y>
										<Z>108</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>6</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="WedgePart" referent="RBX11290">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
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									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>93.5</X>
										<Y>44.1002274</Y>
										<Z>102.000015</Z>
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										<R12>1</R12>
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										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Wedge</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>6</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11291">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>108</X>
									<Y>13.8000002</Y>
									<Z>-151</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1040</token>
								<string name="Name">ItSpawn</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11292">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>108</X>
									<Y>20.8000011</Y>
									<Z>3</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
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									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1040</token>
								<string name="Name">ItSpawn</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11293">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>107.5</X>
									<Y>67.5999985</Y>
									<Z>-21</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>155</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11294">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>107</X>
									<Y>22.70294</Y>
									<Z>-226.399811</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>21</X>
									<Y>18</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX11295">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 250
local w = 0
local x = 0

function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(x,v,-w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11296">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11297">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>108</X>
									<Y>48.7999992</Y>
									<Z>-96</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>20</X>
									<Y>4.4000001</Y>
									<Z>40</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11298">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
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									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">w1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>9.60000038</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="WedgePart" referent="RBX11448">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>72</X>
										<Y>50.3003006</Y>
										<Z>215</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">w1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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									<Vector3 name="Velocity">
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									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11449">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>110</X>
									<Y>13.8000002</Y>
									<Z>161</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
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									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1040</token>
								<string name="Name">ItSpawn</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11450">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>111</X>
									<Y>22.9029064</Y>
									<Z>228.799835</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>21</X>
									<Y>13.1999998</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX11451">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 250
local w = 0
local x = 0

function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(x,v,-w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11452">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX11453">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>151</X>
									<Y>49</Y>
									<Z>-113.800003</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>15.6000004</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11454">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>124</X>
									<Y>49</Y>
									<Z>84.4000015</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
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									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>13.1999998</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX11455">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11456">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>143.5</X>
										<Y>64.7004089</Y>
										<Z>-209</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
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									<Vector3 name="size">
										<X>1</X>
										<Y>19.2000008</Y>
										<Z>9</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="WedgePart" referent="RBX11457">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1011</int>
									<CoordinateFrame name="CFrame">
										<X>146</X>
										<Y>50.3001785</Y>
										<Z>-209</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
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									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">w1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
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									<Y>48.7999992</Y>
									<Z>-134.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>4.4000001</Y>
									<Z>57</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11529">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>151.5</X>
									<Y>48.7999992</Y>
									<Z>-89.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>33</X>
									<Y>4.4000001</Y>
									<Z>47</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX11530">
								<Properties>
									<token name="Face">0</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19892524</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX11531">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>183</X>
									<Y>49</Y>
									<Z>-81.2000046</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>15.6000004</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11532">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>151.5</X>
									<Y>53.2999992</Y>
									<Z>-73.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4.4000001</Y>
									<Z>47</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11533">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>151</X>
									<Y>18.2028008</Y>
									<Z>31.0002289</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>15</X>
									<Y>20.3999996</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX11534">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 150
local w = 450
local x = 0

function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(x,v,-w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11535">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11536">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>153.5</X>
									<Y>53.2000008</Y>
									<Z>78.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4.4000001</Y>
									<Z>47</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11537">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>151</X>
									<Y>14.1999998</Y>
									<Z>30</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>18</X>
									<Y>2</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11538">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>153.5</X>
									<Y>48.7999992</Y>
									<Z>94.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>155.5</X>
									<Y>76.7000046</Y>
									<Z>193</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
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									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">w1</string>
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								<float name="RightParamA">-0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>12</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11569">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>189.464111</X>
									<Y>54.0322189</Y>
									<Z>-74.0550537</Z>
									<R00>-0.709821463</R00>
									<R01>-0.704384565</R01>
									<R02>3.27825546e-007</R02>
									<R10>-0.00877887011</R10>
									<R11>0.00884497166</R11>
									<R12>-0.999923587</R12>
									<R20>0.704329848</R20>
									<R21>-0.709765196</R21>
									<R22>-0.0124641657</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">sj1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>13</X>
									<Y>20.3999996</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX11570">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 75
local w = 275
local x = 275

function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(x,v,w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11571">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11572">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>190</X>
									<Y>50.0004959</Y>
									<Z>-74</Z>
									<R00>-0.690690994</R00>
									<R01>4.00598328e-005</R01>
									<R02>-0.723150015</R02>
									<R10>1.60566979e-005</R10>
									<R11>1</R11>
									<R12>4.0060313e-005</R12>
									<R20>0.723150074</R20>
									<R21>1.60578966e-005</R21>
									<R22>-0.690690994</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">x1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>18</X>
									<Y>2</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11573">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>184</X>
									<Y>68</Y>
									<Z>1</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
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									<X>2</X>
									<Y>2</Y>
									<Z>42</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11574">
							<Properties>
								<bool name="Anchored">true</bool>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>169</X>
									<Y>48.7999992</Y>
									<Z>139.5</Z>
									<R00>-1</R00>
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								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
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									<X>16</X>
									<Y>4.4000001</Y>
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								</Vector3>
							</Properties>
						</Item>
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								<bool name="Anchored">true</bool>
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								<CoordinateFrame name="CFrame">
									<X>185</X>
									<Y>48.7999992</Y>
									<Z>131</Z>
									<R00>-1</R00>
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									<R02>0</R02>
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									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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								<float name="Transparency">0</float>
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									<X>0</X>
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								<token name="formFactorRaw">2</token>
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							</Properties>
						</Item>
						<Item class="Part" referent="RBX11576">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<CoordinateFrame name="CFrame">
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									<Z>9</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX11577">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
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										<Y>0</Y>
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									</Vector3>
									<Vector3 name="Scale">
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								</Properties>
							</Item>
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								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
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								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11579">
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>169</X>
									<Y>76.5</Y>
									<Z>183</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>4.4000001</Y>
									<Z>32</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX11580">
								<Properties>
									<token name="Face">3</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19892524</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX11581">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19892524</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX11582">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>153.5</X>
									<Y>76.5</Y>
									<Z>215.5</Z>
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									<R02>1</R02>
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									<R11>-1</R11>
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									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>33</X>
									<Y>4.4000001</Y>
									<Z>47</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11583">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>153.5</X>
									<Y>80.9000015</Y>
									<Z>231.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
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									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4.4000001</Y>
									<Z>47</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11584">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>184.800003</X>
									<Y>49</Y>
									<Z>86</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>-0</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">1056</token>
								<string name="Name">w1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>15.6000004</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11585">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>184.5</X>
									<Y>53.2005692</Y>
									<Z>86.5</Z>
									<R00>-0.719067454</R00>
									<R01>3.97302356e-005</R01>
									<R02>-0.694940269</R02>
									<R10>1.68542483e-005</R10>
									<R11>1</R11>
									<R12>3.97313197e-005</R12>
									<R20>0.694940269</R20>
									<R21>1.68568022e-005</R21>
									<R22>-0.719067454</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4.4000001</Y>
									<Z>23</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX11586">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX11587">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>172.5</X>
										<Y>86.3000031</Y>
										<Z>-14</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">teleporter8c</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>5</X>
										<Y>0.400000006</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11588">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter8d&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX11589">
									<Properties>
										<string name="Name">Enabled</string>
										<int name="Value">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11590">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>216.935303</X>
										<Y>68.987915</Y>
										<Z>-45.4682465</Z>
										<R00>-0.709821463</R00>
										<R01>-0.704384565</R01>
										<R02>3.27825546e-007</R02>
										<R10>-0.00877887011</R10>
										<R11>0.00884497166</R11>
										<R12>-0.999923587</R12>
										<R20>0.704329848</R20>
										<R21>-0.709765196</R21>
										<R22>-0.0124641657</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">teleporter8d</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>30</X>
										<Y>0.400000006</Y>
										<Z>31</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX11591">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">--[[
INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory
(e.g. both in workspace directly, or both directly in the same group or model)
Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.
If you want more than one set of teleporters I will be adding more types in the future.

Send me requests and ideas - miked.
--]]


--Enter the name of the model you want to go to here.
------------------------------------
modelname=&quot;teleporter8c&quot;
------------------------------------

function onTouched(part)
&#9;if part.Parent ~= nil then
&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if h~=nil then
&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value
&#9;&#9;&#9;if teleportfrom~=0 then
&#9;&#9;&#9;&#9;if h==humanoid then
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)
&#9;&#9;&#9;&#9;if teleportto~=nil then
&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso
&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}
&#9;&#9;&#9;&#9;&#9;local i = 1

&#9;&#9;&#9;&#9;&#9;local x = location[i].x
&#9;&#9;&#9;&#9;&#9;local y = location[i].y
&#9;&#9;&#9;&#9;&#9;local z = location[i].z
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)
&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)

&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame
&#9;&#9;&#9;&#9;&#9;local lx = 0
&#9;&#9;&#9;&#9;&#9;local ly = y
&#9;&#9;&#9;&#9;&#9;local lz = 0
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0
&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
&#9;&#9;&#9;&#9;&#9;wait(3)
&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1
&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
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										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
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										<token name="LODY">2</token>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
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											<Y>1</Y>
											<Z>1</Z>
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										<Content name="Texture"><url>http://www.roblox.com/asset/?id=4950957</url></Content>
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								</Item>
							</Item>
						</Item>
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								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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								<token name="BackSurfaceInput">0</token>
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								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
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									<Y>53.2000008</Y>
									<Z>131</Z>
									<R00>1</R00>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
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								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
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									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4.4000001</Y>
									<Z>74</Z>
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							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX11597">
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								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
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								<Vector3 name="RotVelocity">
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								<Vector3 name="size">
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							</Properties>
						</Item>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>13.1999998</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX11822">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=49676628</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11823">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-17</X>
										<Y>33.7999992</Y>
										<Z>-163</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>13.1999998</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX11824">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=49676628</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11825">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>1</X>
										<Y>33.7999992</Y>
										<Z>-163</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>13.1999998</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX11826">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=49676628</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11827">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>19</X>
										<Y>33.7999992</Y>
										<Z>-163</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>13.1999998</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX11828">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=49676628</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX11829">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>37</X>
										<Y>33.7999992</Y>
										<Z>-163</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>13.1999998</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX11830">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=49676628</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Model" referent="RBX11831">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Model" referent="RBX11832">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX11833">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>39</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11834">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11835">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11836">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11837">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>52</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11838">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11839">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11840">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11841">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>65</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11842">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11843">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11844">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11845">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>71.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11846">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>75</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11847">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11848">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11849">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>81</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11850">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11851">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11852">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>78</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11853">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11854">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11855">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11856">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>84.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11857">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>88</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11858">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11859">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11860">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>94</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11861">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11862">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11863">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>91</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11864">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11865">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11866">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11867">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>97.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11868">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>101</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11869">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11870">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11871">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>107</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11872">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11873">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11874">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>104</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11875">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11876">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11877">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11878">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>114</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11879">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11880">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11881">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>110.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11882">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>117</X>
												<Y>46.89217</Y>
												<Z>-162.400024</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-1.22171023e-010</X>
												<Y>2.96320613e-017</Y>
												<Z>1.20320616e-008</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>-5.63882141e-009</X>
												<Y>-0.00602658</Y>
												<Z>1.84818227e-009</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11883">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11884">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11885">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11886">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>120</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11887">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11888">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11889">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>123.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11890">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>127</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11891">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11892">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11893">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>130</X>
												<Y>46.89217</Y>
												<Z>-162.400024</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-5.07988339e-011</X>
												<Y>3.52253937e-017</Y>
												<Z>-8.11167933e-009</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>3.39674999e-009</X>
												<Y>-0.00602658</Y>
												<Z>-1.93476768e-009</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11894">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11895">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11896">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11897">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>133</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11898">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11899">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11900">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>68</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11901">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11902">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11903">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>136.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11904">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>58.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
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											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11920">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11921">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11922">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
									</Properties>
									<Item class="Part" referent="RBX11923">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>-65</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11924">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11925">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11926">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11927">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>-52</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11928">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11929">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11930">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11931">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>-39</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11932">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11933">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11934">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11935">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-32.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11936">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-29</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11937">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11938">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11939">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-23</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11940">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11941">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11942">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>-26</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11943">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11944">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11945">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11946">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-19.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11947">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-16</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11948">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11949">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11950">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-10</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11951">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11952">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11953">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>-13</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11954">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11955">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11956">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11957">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-6.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11958">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-3</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11959">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11960">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11961">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>3</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11962">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11963">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11964">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>0</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11965">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11966">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11967">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11968">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>10</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11969">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11970">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11971">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>6.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11972">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>13</X>
												<Y>46.8922005</Y>
												<Z>-162.400024</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-1.22171023e-010</X>
												<Y>2.96320613e-017</Y>
												<Z>1.20320616e-008</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>-5.63882141e-009</X>
												<Y>-0.00602658</Y>
												<Z>1.84818227e-009</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11973">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11974">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11975">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11976">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>16</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11977">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11978">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11979">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>19.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX11980">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>23</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11981">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11982">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11983">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>26</X>
												<Y>46.8922005</Y>
												<Z>-162.400024</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-5.07988339e-011</X>
												<Y>3.52253937e-017</Y>
												<Z>-8.11167933e-009</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>3.39674999e-009</X>
												<Y>-0.00602658</Y>
												<Z>-1.93476768e-009</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11984">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX11985">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX11986">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11987">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>29</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX11988">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
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											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12020">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12021">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX12022">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12023">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-123.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX12024">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-120</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12025">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12026">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12027">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-114</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12028">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12029">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12030">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>-117</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12031">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12032">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX12033">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12034">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-110.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX12035">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-107</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12036">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12037">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12038">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-101</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12039">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12040">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12041">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>-104</X>
												<Y>46.9000015</Y>
												<Z>-162.400009</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12042">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12043">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX12044">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12045">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-94</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12046">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12047">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12048">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-97.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX12049">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>-91</X>
												<Y>46.8922005</Y>
												<Z>-162.400024</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-1.22171023e-010</X>
												<Y>2.96320613e-017</Y>
												<Z>1.20320616e-008</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>-5.63882141e-009</X>
												<Y>-0.00602658</Y>
												<Z>1.84818227e-009</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12050">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12051">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX12052">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12053">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-88</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12054">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12055">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12056">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">192</int>
											<CoordinateFrame name="CFrame">
												<X>-84.5</X>
												<Y>44</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Smooth Block Model</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>7.20000029</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Part" referent="RBX12057">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-81</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12058">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12059">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12060">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">151</int>
											<CoordinateFrame name="CFrame">
												<X>-78</X>
												<Y>46.8922005</Y>
												<Z>-162.400024</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>-0</R02>
												<R10>0</R10>
												<R11>0</R11>
												<R12>1</R12>
												<R20>0</R20>
												<R21>-1</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Barbed wire</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>-5.07988339e-011</X>
												<Y>3.52253937e-017</Y>
												<Z>-8.11167933e-009</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">1</float>
											<Vector3 name="Velocity">
												<X>3.39674999e-009</X>
												<Y>-0.00602658</Y>
												<Z>-1.93476768e-009</Z>
											</Vector3>
											<token name="formFactorRaw">2</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>12</X>
												<Y>0.800000012</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12061">
											<Properties>
												<token name="Face">1</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12062">
											<Properties>
												<token name="Face">4</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Script" referent="RBX12063">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">dead</string>
												<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
											</Properties>
										</Item>
									</Item>
									<Item class="Part" referent="RBX12064">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">4</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>-75</X>
												<Y>43.4000015</Y>
												<Z>-162.5</Z>
												<R00>0</R00>
												<R01>0</R01>
												<R02>-1</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>1</R20>
												<R21>0</R21>
												<R22>0</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Fence</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">3</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">10</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<token name="formFactorRaw">1</token>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>1</X>
												<Y>6</Y>
												<Z>6</Z>
											</Vector3>
										</Properties>
										<Item class="Decal" referent="RBX12065">
											<Properties>
												<token name="Face">0</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
										<Item class="Decal" referent="RBX12066">
											<Properties>
												<token name="Face">3</token>
												<string name="Name">Decal</string>
												<float name="Shiny">20</float>
												<float name="Specular">0</float>
												<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
												<float name="Transparency">0</float>
											</Properties>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12067">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>55</X>
										<Y>33.7999992</Y>
										<Z>-163</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">1</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>13.1999998</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX12068">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=49676628</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12069">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>73</X>
										<Y>33.7999992</Y>
										<Z>-163</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
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while true do
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX12259">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12260">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12261">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12262">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12263">
									<Properties>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12264">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>111.5</X>
										<Y>28.7000008</Y>
										<Z>-28.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Crate</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX12265">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12266">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12267">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12268">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12269">
									<Properties>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX12270">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX12271">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX12272">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>39</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12273">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12274">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12275">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12276">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>52</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12277">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12278">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12279">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12280">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>65</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12281">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12282">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12283">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12284">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>71.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12285">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>75</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12286">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12287">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12288">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>81</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12289">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12290">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12291">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>78</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12292">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12293">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12294">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12295">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>84.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12296">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>88</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12297">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12298">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12299">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>94</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12300">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12301">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12302">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>91</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12303">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12304">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12305">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12306">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>97.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12307">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>101</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12308">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12309">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12310">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>107</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12311">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12312">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12313">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>104</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12314">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12315">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12316">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12317">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>114</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12318">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12319">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12320">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>110.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12321">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>117</X>
											<Y>46.8921394</Y>
											<Z>162.599976</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-1.22171023e-010</X>
											<Y>2.96320613e-017</Y>
											<Z>1.20320616e-008</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>-5.63882141e-009</X>
											<Y>-0.00602658</Y>
											<Z>1.84818227e-009</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12322">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12323">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12324">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12325">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>120</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12326">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12327">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12328">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>123.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12329">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>127</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12330">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12331">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12332">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>130</X>
											<Y>46.8921394</Y>
											<Z>162.599976</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-5.07988339e-011</X>
											<Y>3.52253937e-017</Y>
											<Z>-8.11167933e-009</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>3.39674999e-009</X>
											<Y>-0.00602658</Y>
											<Z>-1.93476768e-009</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12333">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12334">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12335">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12336">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>133</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12337">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12338">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12339">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>68</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12340">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12341">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12342">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>136.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12343">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>58.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12344">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>62</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12345">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12346">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12347">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>55</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
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											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12365">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12366">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>-52</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12367">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12368">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12369">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12370">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>-39</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12371">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12372">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12373">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12374">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-32.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12375">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-29</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12376">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12377">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12378">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-23</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12379">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12380">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12381">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>-26</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12382">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12383">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12384">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12385">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-19.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12386">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-16</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12387">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12388">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12389">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-10</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12390">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12391">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12392">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>-13</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12393">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12394">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12395">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12396">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-6.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12397">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-3</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12398">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12399">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12400">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>3</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12401">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12402">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12403">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>0</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12404">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12405">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12406">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12407">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>10</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12408">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12409">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12410">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>6.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12411">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>13</X>
											<Y>46.89217</Y>
											<Z>162.599976</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-1.22171023e-010</X>
											<Y>2.96320613e-017</Y>
											<Z>1.20320616e-008</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>-5.63882141e-009</X>
											<Y>-0.00602658</Y>
											<Z>1.84818227e-009</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12412">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12413">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12414">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12415">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>16</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12416">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12417">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12418">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>19.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12419">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>23</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12420">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12421">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12422">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>26</X>
											<Y>46.89217</Y>
											<Z>162.599976</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-5.07988339e-011</X>
											<Y>3.52253937e-017</Y>
											<Z>-8.11167933e-009</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>3.39674999e-009</X>
											<Y>-0.00602658</Y>
											<Z>-1.93476768e-009</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12423">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12424">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12425">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12426">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>29</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12427">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12428">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12429">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-36</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12430">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12431">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12432">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-45.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
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										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12448">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12449">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX12450">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX12451">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-136.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12452">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-133</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12453">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12454">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12455">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-127</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12456">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12457">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12458">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>-130</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12459">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12460">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12461">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12462">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-123.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12463">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-120</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12464">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12465">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12466">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-114</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12467">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12468">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12469">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>-117</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12470">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12471">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12472">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12473">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-110.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12474">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-107</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12475">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12476">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12477">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-101</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12478">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12479">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12480">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>-104</X>
											<Y>46.9000015</Y>
											<Z>162.600006</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12481">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12482">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12483">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12484">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-94</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12485">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12486">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12487">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-97.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12488">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>-91</X>
											<Y>46.8922005</Y>
											<Z>162.599976</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-1.22171023e-010</X>
											<Y>2.96320613e-017</Y>
											<Z>1.20320616e-008</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>-5.63882141e-009</X>
											<Y>-0.00602658</Y>
											<Z>1.84818227e-009</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12489">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12490">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12491">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12492">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-88</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12493">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12494">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12495">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>-84.5</X>
											<Y>44</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Smooth Block Model</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>7.20000029</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Part" referent="RBX12496">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-81</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12497">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12498">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12499">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">151</int>
										<CoordinateFrame name="CFrame">
											<X>-78</X>
											<Y>46.8922005</Y>
											<Z>162.599976</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>-0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>1</R12>
											<R20>0</R20>
											<R21>-1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Barbed wire</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-5.07988339e-011</X>
											<Y>3.52253937e-017</Y>
											<Z>-8.11167933e-009</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">1</float>
										<Vector3 name="Velocity">
											<X>3.39674999e-009</X>
											<Y>-0.00602658</Y>
											<Z>-1.93476768e-009</Z>
										</Vector3>
										<token name="formFactorRaw">2</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>0.800000012</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12500">
										<Properties>
											<token name="Face">1</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12501">
										<Properties>
											<token name="Face">4</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX12502">
										<Properties>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">dead</string>
											<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX12503">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">4</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-75</X>
											<Y>43.4000015</Y>
											<Z>162.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Fence</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">3</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">10</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="formFactorRaw">1</token>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>6</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="Decal" referent="RBX12504">
										<Properties>
											<token name="Face">0</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
									<Item class="Decal" referent="RBX12505">
										<Properties>
											<token name="Face">3</token>
											<string name="Name">Decal</string>
											<float name="Shiny">20</float>
											<float name="Specular">0</float>
											<Content name="Texture"><url>http://www.roblox.com/asset/?id=5112393</url></Content>
											<float name="Transparency">0</float>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX12506">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX12507">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>45.5</X>
										<Y>28.7000008</Y>
										<Z>-36.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Crate</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX12508">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12509">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12510">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12511">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12512">
									<Properties>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12513">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>48.5</X>
										<Y>31.7000008</Y>
										<Z>-34.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Crate</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">0</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="Decal" referent="RBX12514">
									<Properties>
										<token name="Face">5</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12515">
									<Properties>
										<token name="Face">3</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12516">
									<Properties>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12517">
									<Properties>
										<token name="Face">1</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX12518">
									<Properties>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=8405956</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX12519">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>48.5</X>
										<Y>28.7000008</Y>
										<Z>-34.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Crate</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
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								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">38</int>
								<CoordinateFrame name="CFrame">
									<X>97.5</X>
									<Y>125.599998</Y>
									<Z>117.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>27</X>
									<Y>4.80000019</Y>
									<Z>27</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX12609">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>13</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12610">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12611">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12612">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12613">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.399994</X>
									<Y>46.8922005</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.22171023e-010</X>
									<Y>2.96320613e-017</Y>
									<Z>1.20320616e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-5.63882141e-009</X>
									<Y>-0.00602658</Y>
									<Z>1.84818227e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12614">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12615">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12616">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12617">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.399994</X>
									<Y>46.892231</Y>
									<Z>91</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-5.07988339e-011</X>
									<Y>3.52253937e-017</Y>
									<Z>-8.11167933e-009</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>3.39674999e-009</X>
									<Y>-0.00602658</Y>
									<Z>-1.93476768e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12618">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12619">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12620">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12621">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.399994</X>
									<Y>46.892231</Y>
									<Z>104</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.22171023e-010</X>
									<Y>2.96320613e-017</Y>
									<Z>1.20320616e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-5.63882141e-009</X>
									<Y>-0.00602658</Y>
									<Z>1.84818227e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12622">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12623">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12624">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12625">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>117</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12626">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12627">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12628">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12629">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>130</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12630">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12631">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12632">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12633">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>143</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12634">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12635">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12636">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12637">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>156</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12638">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12639">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12640">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12641">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>78</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12642">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12643">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12644">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12645">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>39</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12646">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12647">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12648">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12649">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>52</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12650">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12651">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12652">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12653">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>65</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12654">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12655">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12656">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12657">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.599976</X>
									<Y>46.8922615</Y>
									<Z>-13</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-5.07988339e-011</X>
									<Y>3.52253937e-017</Y>
									<Z>-8.11167933e-009</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>3.39674999e-009</X>
									<Y>-0.00602658</Y>
									<Z>-1.93476768e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12658">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12659">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12660">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12661">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>26</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12662">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12663">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12664">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12665">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>13</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12666">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12667">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12668">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12669">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.599976</X>
									<Y>46.8922615</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.22171023e-010</X>
									<Y>2.96320613e-017</Y>
									<Z>1.20320616e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-5.63882141e-009</X>
									<Y>-0.00602658</Y>
									<Z>1.84818227e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12670">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12671">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12672">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12673">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.599976</X>
									<Y>46.8922615</Y>
									<Z>91</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-5.07988339e-011</X>
									<Y>3.52253937e-017</Y>
									<Z>-8.11167933e-009</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>3.39674999e-009</X>
									<Y>-0.00602658</Y>
									<Z>-1.93476768e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12674">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12675">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12676">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12677">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.599976</X>
									<Y>46.8922615</Y>
									<Z>104</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.22171023e-010</X>
									<Y>2.96320613e-017</Y>
									<Z>1.20320616e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-5.63882141e-009</X>
									<Y>-0.00602658</Y>
									<Z>1.84818227e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12678">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12679">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12680">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12681">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>117</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12682">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12683">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12684">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12685">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>130</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12686">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12687">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12688">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12689">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>143</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12690">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12691">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12692">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12693">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>156</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12694">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12695">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12696">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12697">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>-143</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12698">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12699">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12700">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12701">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.399994</X>
									<Y>46.892231</Y>
									<Z>-78</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-5.07988339e-011</X>
									<Y>3.52253937e-017</Y>
									<Z>-8.11167933e-009</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>3.39674999e-009</X>
									<Y>-0.00602658</Y>
									<Z>-1.93476768e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12702">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12703">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12704">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12705">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>-130</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12706">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12707">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12708">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12709">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>78</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12710">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12711">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12712">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12713">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>39</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12714">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12715">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12716">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12717">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>52</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12718">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12719">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12720">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12721">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>65</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12722">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12723">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12724">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12725">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.399994</X>
									<Y>46.8922005</Y>
									<Z>-13</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-5.07988339e-011</X>
									<Y>3.52253937e-017</Y>
									<Z>-8.11167933e-009</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>3.39674999e-009</X>
									<Y>-0.00602658</Y>
									<Z>-1.93476768e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12726">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12727">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12728">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12729">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>26</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12730">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12731">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12732">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12733">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>-130</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12734">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12735">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12736">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12737">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>-52</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12738">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12739">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12740">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12741">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.399994</X>
									<Y>46.892231</Y>
									<Z>-65</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.22171023e-010</X>
									<Y>2.96320613e-017</Y>
									<Z>1.20320616e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-5.63882141e-009</X>
									<Y>-0.00602658</Y>
									<Z>1.84818227e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12742">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12743">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12744">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12745">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>-143</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12746">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12747">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12748">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12749">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>-91</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12750">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12751">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12752">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12753">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>-39</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12754">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12755">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12756">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12757">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>-104</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12758">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12759">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12760">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12761">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>-117</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12762">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12763">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12764">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12765">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>-26</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12766">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12767">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12768">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12769">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>-52</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12770">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12771">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12772">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12773">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>-156</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12774">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12775">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12776">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12777">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.599976</X>
									<Y>46.8922615</Y>
									<Z>-78</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-5.07988339e-011</X>
									<Y>3.52253937e-017</Y>
									<Z>-8.11167933e-009</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>3.39674999e-009</X>
									<Y>-0.00602658</Y>
									<Z>-1.93476768e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12778">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12779">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12780">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12781">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>-117</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12782">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12783">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12784">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12785">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>-26</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12786">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12787">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12788">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12789">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>-91</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12790">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12791">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12792">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12793">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.600006</X>
									<Y>46.9000015</Y>
									<Z>-156</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12794">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12795">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12796">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12797">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>136.599976</X>
									<Y>46.8922615</Y>
									<Z>-65</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.22171023e-010</X>
									<Y>2.96320613e-017</Y>
									<Z>1.20320616e-008</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-5.63882141e-009</X>
									<Y>-0.00602658</Y>
									<Z>1.84818227e-009</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12798">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12799">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12800">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12801">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>-104</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12802">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12803">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12804">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12805">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>-136.400009</X>
									<Y>46.9000015</Y>
									<Z>-39</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Barbed wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX12806">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX12807">
								<Properties>
									<token name="Face">4</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=6961500</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX12808">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">dead</string>
									<ProtectedString name="Source">function onTouched(hit)
&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if (human ~= nil) then
&#9;&#9;human.Health = human.Health - 100
&#9;end
end

--if (script.Parent ~= nil) and (script.Parent.className == &quot;Part&quot;) then --Work if in a block
--&#9;connection = script.Parent.Touched:connect(onTouched)
--end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12809">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>0</X>
									<Y>25.2000008</Y>
									<Z>92</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Base</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>276</X>
									<Y>4</Y>
									<Z>144</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX12810">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX12811">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-2.5</X>
									<Y>25.2000008</Y>
									<Z>-13</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
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									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="formFactorRaw">2</token>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>43.6000023</Y>
										<Z>22</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX19611">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-60.5</X>
									<Y>32.2000008</Y>
									<Z>55.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX19612">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-10</X>
									<Y>64.2000046</Y>
									<Z>123</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall6</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>30</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX19613">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-83.5</X>
									<Y>32.2000008</Y>
									<Z>40</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>46</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="WedgePart" referent="RBX19614">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-72</X>
									<Y>34.700428</Y>
									<Z>52.9997559</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<Vector3 name="size">
									<X>13</X>
									<Y>12</Y>
									<Z>7</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX19615">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local v = 150
local w = 200
local x = 0

function onTouched(part) -- when the brick gets touched
if part.Parent ~= nil then -- if it&apos;s human
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if h~=nil then 

h.Parent.Torso.Velocity=Vector3.new(x,v,-w) -- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long
end
end
end
script.Parent.Touched:connect(onTouched) </ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX19616">
								<Properties>
									<token name="Face">5</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>http://www.roblox.com/asset/?id=19949095</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX19617">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-4.5</X>
									<Y>70.5999985</Y>
									<Z>127</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wall6</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>17.2000008</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX19618">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>3</X>
									<Y>70.5999985</Y>
									<Z>129</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>17.2000008</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX19619">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX19620">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX19621">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>15</X>
										<Y>68.8817825</Y>
										<Z>121.408691</Z>
										<R00>1.22787078e-005</R00>
										<R01>7.53825335e-011</R01>
										<R02>1</R02>
										<R10>-0.500283897</R10>
										<R11>0.865861416</R11>
										<R12>6.14277405e-006</R12>
										<R20>-0.865861416</R20>
										<R21>-0.500283897</R21>
										<R22>1.06316984e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19742">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19743">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19744">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19745">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19746">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19747">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19748">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19749">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19750">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19751">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX19752">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.349999994</Y>
									<Z>-1.60000002</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BoltWeld</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX19753">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-485.5</X>
								<Y>6.69999981</Y>
								<Z>-513.450012</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Bolt</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>6.94743672e-019</X>
								<Y>-9.1308445e-021</Y>
								<Z>6.50521614e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-2.99461447e-018</X>
								<Y>0.00384596922</Y>
								<Z>3.21119413e-018</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX19754">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15887356</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15886781</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX19755">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">HitSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16211030</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX19756">
							<Properties>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX19757">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">ConnectSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510737</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="RotateP" referent="RBX19758">
						<Properties>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19759">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WeldScript</string>
							<ProtectedString name="Source">w2 = Instance.new(&quot;Weld&quot;)
w2.Name = &quot;BoltWeld&quot; 
w2.Parent = script.Parent.Handle 
w2.Part0 = script.Parent.Handle 
w2.Part1 = script.Parent.Bolt 
w2.C1 = CFrame.new(0,-.35,-1.6)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX19760">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local maxDistance = 200
local canFireWhileGrappling = true
--created by Malvaviscos

local Tool = script.Parent;
local torso = nil
local human = nil
local bolt = nil
local targetPos = Vector3.new(0,0,0)
local boltconnect = nil
local holdweld = nil

local rope = Instance.new(&quot;Part&quot;)
rope.BrickColor = BrickColor.new(&quot;Brick yellow&quot;)
rope.TopSurface = 0
rope.BottomSurface = 0
rope.formFactor = &quot;Symmetric&quot;
rope.Name = &quot;Rope&quot;
rope.CanCollide = false
rope.Anchored = true
local mesh = Instance.new(&quot;CylinderMesh&quot;)
mesh.Parent = rope
mesh.Scale = Vector3.new(0.1,1,0.1)

local bodyPos = Instance.new(&quot;BodyPosition&quot;)
bodyPos.D = 1e+003
bodyPos.P = 3e+003
bodyPos.maxForce = Vector3.new(1e+006, 1e+006, 1e+006)

local bodyGyro = Instance.new(&quot;BodyGyro&quot;)--created by Malvaviscos
bodyGyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)

function adjustRope()
&#9;if rope.Parent == nil  or bolt == nil then return end
&#9;local pos1 = Tool.Bolt.Position
&#9;local pos2 = bolt.Position
&#9;rope.Size = Vector3.new(0, 1, 0)
&#9;rope.Mesh.Scale = Vector3.new(0.1, (pos1-pos2).magnitude, 0.1)
&#9;rope.CFrame = CFrame.new((pos1 + pos2)/2, pos2) * CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
end

function onBoltHit(hit)
&#9;if bolt == nil or hit == rope or bolt.Name ~= &quot;Bolt&quot; or hit.Parent == Tool or hit.Parent == Tool.Parent or hit.Parent.Parent == Tool.Parent or hit.Parent.Name == &quot;Attached Bolt&quot; then return end
&#9;if (bolt.Position - torso.Position).magnitude &gt; maxDistance then bolt.Parent = nil bolt = nil return end
&#9;bolt.Name = &quot;Attached Bolt&quot;
&#9;local boltFrame = CFrame.new(hit.Position)

&#9;local C0 = hit.CFrame:inverse() * boltFrame--created by Malvaviscos
&#9;local C1 = bolt.CFrame:inverse() * boltFrame
&#9;local weld = Instance.new(&quot;Weld&quot;)
&#9;weld.Part0 = hit
&#9;weld.Part1 = bolt
&#9;weld.C0 = C0
&#9;weld.C1 = C1
&#9;weld.Parent = bolt

&#9;bolt.HitSound:play()
&#9;local backupbolt = bolt
&#9;wait(0.4)--created by Malvaviscos
&#9;if bolt == nil or bolt ~= backupbolt then return end
&#9;bolt.ConnectSound:play()
&#9;Tool.Handle.ConnectSound:play()

&#9;targetPos = bolt.Position
&#9;backupPos = bolt.Position

&#9;bodyPos.position = targetPos
&#9;bodyPos.Parent = Tool.Bolt
&#9;bodyGyro.cframe = torso.CFrame
&#9;bodyGyro.Parent = torso
&#9;human.Sit = true
&#9;while targetPos == backupPos and bolt ~= nil do
&#9;&#9;print(&quot;Moving&quot;)
&#9;&#9;bodyPos.position = bolt.Position--created by Malvaviscos
&#9;&#9;wait()
&#9;end
end

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then return end

&#9;if bolt ~= nil and not canFireWhileGrappling then return end
&#9;if bolt ~= nil then--created by Malvaviscos
&#9;&#9;if boltconnect ~= nil then
&#9;&#9;&#9;print(&quot;Disconnecting&quot;)
&#9;&#9;&#9;boltconnect:disconnect()
&#9;&#9;end
&#9;&#9;bolt:remove()
&#9;&#9;targetPos = Vector3.new(0,0,0)
&#9;end

&#9;Tool.Handle.FireSound:play()

&#9;script.Parent.Bolt.Transparency = 1
&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;--created by Malvaviscos

&#9;bolt = Tool.Bolt:clone()
&#9;bolt.CFrame = CFrame.new(Tool.Bolt.Position + (mouse.Hit.p - Tool.Bolt.Position).unit * 5, mouse.Hit.p) * CFrame.fromEulerAnglesXYZ(0,math.pi,0)
&#9;bolt.Transparency = 0
&#9;bolt.CanCollide = false
&#9;bolt.Velocity = bolt.CFrame.lookVector * -80
&#9;if bolt:findFirstChild(&quot;BodyPosition&quot;) ~= nil then
&#9;&#9;bolt.BodyPosition:remove()
&#9;end
&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,150,0)
&#9;force.Parent = bolt
&#9;bolt.Parent = workspace
&#9;boltconnect = bolt.AncestryChanged:connect(function() onKeyDown(&quot;q&quot;) end)
&#9;bolt.Touched:connect(onBoltHit)

&#9;rope.Parent = Tool
&#9;--bolt.Changed:connect(adjustRope)

&#9;bolt.Parent = workspace
&#9;wait(0.5)
&#9;script.Parent.Bolt.Transparency =  0
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true
end
function onKeyDown(key)
&#9;key = key:lower()
&#9;if key == &quot;q&quot; then
&#9;&#9;human.Sit = false
&#9;&#9;rope.Parent = nil
&#9;&#9;bodyPos.Parent = nil
&#9;&#9;bodyGyro.Parent = nil
&#9;&#9;if bolt ~= nil then
&#9;&#9;&#9;bolt.Parent = nil
&#9;&#9;end
&#9;&#9;if holdweld ~= nil then
&#9;&#9;&#9;holdweld.Parent = nil
&#9;&#9;end
&#9;&#9;holdweld = nil
&#9;&#9;bolt = nil
&#9;end
end
function getHumanoid(obj)
&#9;for i,child in pairs(obj:getChildren()) do
&#9;&#9;if child.className == &quot;Humanoid&quot; then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;end
end

function onEquippedLocal(mouse)
&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)&#9;&#9;return 
&#9;end

&#9;torso = Tool.Parent:findFirstChild(&quot;Torso&quot;)
&#9;human = getHumanoid(Tool.Parent)
&#9;if torso == nil or human == nil then return end
&#9;human.Jumping:connect(function() onKeyDown(&quot;q&quot;) end)
--&#9;human.Changed:connect(adjustRope)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end


Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(function() onKeyDown(&quot;q&quot;) end)
while true do
&#9;adjustRope()
&#9;wait()
end

--created by Malvaviscos</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX19761">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">Trap[3]</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX19762">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local ammo = 3

function onDown(mouse)
if mouse.Target ~= nil then
local trap = game.Lighting.Trap:clone()
trap.Parent = game.Workspace
trap.Position = Vector3.new(mouse.Hit.p.x,(mouse.Hit.p.y + (mouse.Target.Size.y/2)),mouse.Hit.p.z)
ammo = ammo - 1
script.Parent.Name = &quot;Trap[&quot;..ammo..&quot;]&quot;
if ammo == 0 then
script.Parent:remove()
end
end
end

function onSes(mouse)
mouse.Button1Down:connect(function() onDown(mouse) end)
end

script.Parent.Selected:connect(onSes)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX19763">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">HideHead</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX19764">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Reset Script</string>
							<ProtectedString name="Source">-- made by twoshue..makes your head dissappear.

bin = script.Parent



function onButton1Down(mouse)

&#9;local player = game.Players.LocalPlayer
&#9;
&#9;local Head = player.Character:findFirstChild(&quot;Head&quot;)
&#9;

&#9;if player == nil then return end

&#9;Head.Transparency = 1
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="LocalScript" referent="RBX19765">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LocalScript</string>
						<ProtectedString name="Source">local delay = false
function _restoreproperties() 
Holder = player.Character 
Torso = Holder:FindFirstChild(&quot;Torso&quot;) 
RightS = Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
LeftS = Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
RightH = Torso:FindFirstChild(&quot;Right Hip&quot;) 
LeftH = Torso:FindFirstChild(&quot;Left Hip&quot;) 
RightS.MaxVelocity = .15 
LeftS.MaxVelocity = .15 
RightH.MaxVelocity = .1 
LeftH.MaxVelocity = .1 
RightS.DesiredAngle = 0 
LeftS.DesiredAngle = 0 
LeftH.DesiredAngle = 0 
RightH.DesiredAngle = 0 
end 
function ManageAnimation(value) 
Holder = player.Character 
Player = player 
if value == &quot;no anim&quot; then 
Anim = Holder:FindFirstChild(&quot;Animate&quot;) 
if Anim~=nil then 
Anim.Disabled = true 
Anim.Parent = Player 
end 
elseif value == &quot;re-anim&quot; then 
Anim = Player:FindFirstChild(&quot;Animate&quot;) 
if Anim~=nil then 
Anim.Disabled = false 
Anim.Parent = Holder 
end 
end 
end 
function Stance() 
Char = player.Character 
L = Char.Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
R = Char.Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
if L~=nil then 
L.DesiredAngle = 3.2 
L.MaxVelocity = 3 
end 
if R~=nil then 
R.DesiredAngle = 3.2 
R.MaxVelocity = 3 
end 
L = Char.Torso:FindFirstChild(&quot;Left Hip&quot;) 
R = Char.Torso:FindFirstChild(&quot;Right Hip&quot;) 
if L~=nil then 
L.DesiredAngle = 0 
L.MaxVelocity = 3 
end 
if R~=nil then 
R.DesiredAngle = 0 
R.MaxVelocity = 3 
end 
end 
function Down(ml) 
for i=1, ml.velocity.y/3 do 
ml.velocity = ml.velocity+Vector3.new(0,-4.25,0) 
wait() 
end 
ml:Remove() 
end 
function Flip() 
if delay == false then
delay = true
Char = player.Character 
Human = Char.Humanoid 
Torso = Char.Torso 
CF = Torso.CFrame 
ManageAnimation(&quot;re anim&quot;) 
Stance() 
Human.Jump = true
VelUp = Instance.new(&quot;BodyVelocity&quot;) 
VelUp.velocity = Vector3.new(0,72.5,0)+Torso.CFrame.lookVector*30 
VelUp.P = VelUp.P*2 
VelUp.maxForce = Vector3.new(10000,10000,10000)*999 
VelUp.Parent = Torso 
coroutine.resume(coroutine.create(Down),VelUp) 
Gyro = Instance.new(&quot;BodyGyro&quot;) 
Gyro.P = Gyro.P*10 
Gyro.maxTorque = Vector3.new(100000,100000,100000)*999 
Gyro.cframe = CF 
Gyro.Parent = Torso 
for i=1, 32 do 
Gyro.cframe = Gyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/-16,0,0) 
wait() 
end 
Gyro.cframe = CF 
game:GetService(&quot;Debris&quot;):AddItem(Gyro,2) 
ManageAnimation(&quot;re-anim&quot;) 
_restoreproperties() 
wait(5)
delay = false
end
end 
function onActive(mouse) 
player = game.Players.LocalPlayer 
if player==nil then return end 
mouse.Button1Down:connect(function() Flip() end) 
end 
script.Parent.Selected:connect(onActive) 
 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="HopperBin" referent="RBX19766">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">Frontflip</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="LocalScript" referent="RBX19767">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">LocalScript</string>
							<ProtectedString name="Source">local delay = false
function _restoreproperties() 
Holder = player.Character 
Torso = Holder:FindFirstChild(&quot;Torso&quot;) 
RightS = Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
LeftS = Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
RightH = Torso:FindFirstChild(&quot;Right Hip&quot;) 
LeftH = Torso:FindFirstChild(&quot;Left Hip&quot;) 
RightS.MaxVelocity = .15 
LeftS.MaxVelocity = .15 
RightH.MaxVelocity = .1 
LeftH.MaxVelocity = .1 
RightS.DesiredAngle = 0 
LeftS.DesiredAngle = 0 
LeftH.DesiredAngle = 0 
RightH.DesiredAngle = 0 
end 
function ManageAnimation(value) 
Holder = player.Character 
Player = player 
if value == &quot;no anim&quot; then 
Anim = Holder:FindFirstChild(&quot;Animate&quot;) 
if Anim~=nil then 
Anim.Disabled = true 
Anim.Parent = Player 
end 
elseif value == &quot;re-anim&quot; then 
Anim = Player:FindFirstChild(&quot;Animate&quot;) 
if Anim~=nil then 
Anim.Disabled = false 
Anim.Parent = Holder 
end 
end 
end 
function Stance() 
Char = player.Character 
L = Char.Torso:FindFirstChild(&quot;Left Shoulder&quot;) 
R = Char.Torso:FindFirstChild(&quot;Right Shoulder&quot;) 
if L~=nil then 
L.DesiredAngle = 3.2 
L.MaxVelocity = 3 
end 
if R~=nil then 
R.DesiredAngle = 3.2 
R.MaxVelocity = 3 
end 
L = Char.Torso:FindFirstChild(&quot;Left Hip&quot;) 
R = Char.Torso:FindFirstChild(&quot;Right Hip&quot;) 
if L~=nil then 
L.DesiredAngle = 0 
L.MaxVelocity = 3 
end 
if R~=nil then 
R.DesiredAngle = 0 
R.MaxVelocity = 3 
end 
end 
function Down(ml) 
for i=1, ml.velocity.y/3 do 
ml.velocity = ml.velocity+Vector3.new(0,-4.25,0) 
wait() 
end 
ml:Remove() 
end 
function Flip() 
if delay == false then
delay = true
Char = player.Character 
Human = Char.Humanoid 
Torso = Char.Torso 
CF = Torso.CFrame 
ManageAnimation(&quot;re anim&quot;) 
Stance() 
Human.Jump = true
VelUp = Instance.new(&quot;BodyVelocity&quot;) 
VelUp.velocity = Vector3.new(0,72.5,0)+Torso.CFrame.lookVector*30 
VelUp.P = VelUp.P*2 
VelUp.maxForce = Vector3.new(10000,10000,10000)*999 
VelUp.Parent = Torso 
coroutine.resume(coroutine.create(Down),VelUp) 
Gyro = Instance.new(&quot;BodyGyro&quot;) 
Gyro.P = Gyro.P*10 
Gyro.maxTorque = Vector3.new(100000,100000,100000)*999 
Gyro.cframe = CF 
Gyro.Parent = Torso 
for i=1, 32 do 
Gyro.cframe = Gyro.cframe*CFrame.fromEulerAnglesXYZ(math.pi/-16,0,0) 
wait() 
end 
Gyro.cframe = CF 
game:GetService(&quot;Debris&quot;):AddItem(Gyro,2) 
ManageAnimation(&quot;re-anim&quot;) 
_restoreproperties() 
wait(3)
delay = false
end
end 
function onActive(mouse) 
player = game.Players.LocalPlayer 
if player==nil then return end 
mouse.Button1Down:connect(function() Flip() end) 
end 
script.Parent.Selected:connect(onActive) 
 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX19768">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.200000003</X>
							<Y>-0.349999994</Y>
							<Z>-0</Z>
							<R00>0.217094183</R00>
							<R01>4.71208477e-006</R01>
							<R02>0.976150632</R02>
							<R10>-4.29010615e-005</R10>
							<R11>1</R11>
							<R12>4.71391013e-006</R12>
							<R20>-0.976150632</R20>
							<R21>-4.29012653e-005</R21>
							<R22>0.217094183</R22>
						</CoordinateFrame>
						<string name="Name">SoulJuice</string>
						<Content name="TextureId"><null></null></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX19769">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1019</int>
							<CoordinateFrame name="CFrame">
								<X>-0.5</X>
								<Y>297.090942</Y>
								<Z>-0.5</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0.569999993</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.569999993</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.60000002</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Sound" referent="RBX19770">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">OpenSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13114759</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX19771">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">DrinkSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10722059</url></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="SpecialMesh" referent="RBX19772">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=29690481</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Animation" referent="RBX19773">
						<Properties>
							<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=29517689</url></Content>
							<string name="Name">drink</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19774">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SodaScript</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true

function onActivated()
&#9;if not enabled  then
&#9;&#9;return
&#9;end

&#9;enabled = false

&#9;Tool.Handle.DrinkSound:Play()

&#9;wait(1)
&#9;
&#9;local h = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if (h ~= nil) then
&#9;&#9;if (Tool.Parent:FindFirstChild(&quot;SpeedEffect&quot;) == nil) then
&#9;&#9;&#9;local s = script.Parent.SpeedEffect:Clone()
&#9;&#9;&#9;s.Disabled = false
&#9;&#9;&#9;s.Parent = Tool.Parent&#9;&#9;&#9;
&#9;&#9;end
&#9;end

&#9;wait(10)
&#9;enabled = true

end

script.Parent.Activated:connect(onActivated)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19775">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SpeedEffect</string>
							<ProtectedString name="Source">-- assume we are in the character, let&apos;s check
function sepuku()
&#9;script.Parent = nil
end

local debris = game:GetService(&quot;Debris&quot;)

local h = script.Parent:FindFirstChild(&quot;Humanoid&quot;)
if (h == nil) then sepuku() end

local torso = script.Parent:FindFirstChild(&quot;Torso&quot;)
if (torso == nil) then sepuku() end

local head = script.Parent:FindFirstChild(&quot;Head&quot;)
if (head == nil) then head = torso end

local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
local gravity = .75 -- things float at &gt; 1
local fire = Instance.new(&quot;Fire&quot;)
fire.Parent = head
fire.Color = Color3.new(0/255, 204/255, 255/255)
fire.SecondaryColor = Color3.new(255/255, 0/255, 0/255)
fire.Heat = 10
fire.Size = 3

function recursiveGetLift(node)
&#9;local m = 0
&#9;local c = node:GetChildren()
&#9;if (node:FindFirstChild(&quot;Head&quot;) ~= nil) then head = node:FindFirstChild(&quot;Head&quot;) end -- nasty hack to detect when your parts get blown off

&#9;for i=1,#c do
&#9;&#9;if c[i].className == &quot;Part&quot; then
&#9;&#9;&#9;if (head ~= nil and (c[i].Position - head.Position).magnitude &lt; 10) then -- GROSS
&#9;&#9;&#9;&#9;if c[i].Name == &quot;Handle&quot; then
&#9;&#9;&#9;&#9;&#9;m = m + (c[i]:GetMass() * equalizingForce * 1) -- hack that makes hats weightless, so different hats don&apos;t change your jump height
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;m = m + (c[i]:GetMass() * equalizingForce * gravity)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;m = m + recursiveGetLift(c[i])
&#9;end
&#9;return m
end

function jumpIt()

&#9;local mass = recursiveGetLift(h.Parent)
&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,mass * 2,0)
&#9;force.Parent = torso
&#9;debris:AddItem(force,0.5)

end

local con = h.Jumping:connect(jumpIt)

local oldSpeed = h.WalkSpeed
h.WalkSpeed = h.WalkSpeed * 1.6

local oldMaxHealth = h.MaxHealth
h.MaxHealth = oldMaxHealth * 1.5
h.Health = h.MaxHealth

local bodySpin = Instance.new(&quot;BodyAngularVelocity&quot;)
bodySpin.P = 200000
bodySpin.angularvelocity = Vector3.new(0,15,0)
bodySpin.maxTorque = Vector3.new(bodySpin.P,bodySpin.P,bodySpin.P)
bodySpin.Parent = torso

wait(10)

fire:remove()

h.WalkSpeed = oldSpeed
h.MaxHealth = oldMaxHealth
--[[if h.Health &gt; 60 then
&#9;h.Health = 60
end]]
con:disconnect()
bodySpin:remove()
sepuku()
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX19776">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;
local anim = nil

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
&#9;anim:Play()
&#9;wait(10)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;anim = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;):LoadAnimation(Tool.drink)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

function onUnequippedLocal()

&#9;anim:Stop()
&#9;anim:remove()
&#9;anim = nil

end

Tool.Unequipped:connect(onUnequippedLocal)
Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX19777">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">CampingJuice</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=57220785 </url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX19778">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>0.800003052</X>
								<Y>0.599999964</Y>
								<Z>-0.599998474</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.349999994</X>
								<Y>0.370000303</Y>
								<Z>1.23000491</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX19779">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=57219451 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1.5</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=57219520 </url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX19780">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">JuiceSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=57222314</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX19781">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">Tool = script.Parent

local stillEquipped = false

function onEquippedLocal(mouse)
&#9;stillEquipped = true
&#9;if mouse == nil then 
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return
&#9;end
&#9;while stillEquipped do 
&#9;&#9;print(&quot;Setting Mouse to go&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;&#9;while Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end
&#9;&#9;print(&quot;Setting Mouse to wait&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;&#9;while not Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end&#9;
&#9;end
end


function onUnequippedLocal()
&#9;stillEquipped = false
end

Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19782">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PotionScript</string>
							<ProtectedString name="Source">local Tool = script.Parent
local Juice = Tool.Handle

local vCharacter
local myTorso
local myHumanoid
local myHead

Tool.Enabled = true

local juiceSound 
local sparkles

local connection 

newBV = Instance.new(&quot;BodyVelocity&quot;)
newBV.P = 10000
newBV.maxForce = Vector3.new(0.0, newBV.P, 0.0)
newBV.Name = &quot;BootsBV&quot; 

function onJump()
&#9;print(&quot;Jumping&quot;)
&#9;vCharacter = Tool.Parent
&#9;myTorso = vCharacter:FindFirstChild(&quot;Torso&quot;)     &#9;
&#9;BV = newBV:Clone()
&#9;BV.velocity = Vector3.new(0.0, 20.0, 0.0)
&#9;BV.Parent = myTorso          
&#9;wait(2.0)
&#9;children = myTorso:GetChildren()
&#9;for i = 1, #children do
&#9;&#9;if children[i].Name == &quot;BootsBV&quot; then
&#9;&#9;&#9;children[i]:Remove()               
&#9;&#9;end
&#9;end     
end 

function onActivated()
&#9;if Tool.Enabled == false then 
&#9;&#9;return
&#9;end
&#9;
&#9;Tool.Enabled = false
&#9;juiceSound = Juice:FindFirstChild(&quot;JuiceSound&quot;)
&#9;if juiceSound then juiceSound:Play() end
&#9;vCharacter = Tool.Parent
&#9;myHumanoid = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;myHead = vCharacter:FindFirstChild(&quot;Head&quot;)
&#9;if myHumanoid == nil then 
&#9;&#9;return
&#9;end
&#9;if myHead then 
&#9;&#9;sparkles = Instance.new(&quot;Sparkles&quot;)
&#9;&#9;sparkles.Parent = myHead
&#9;&#9;sparkles.Color = Color3.new(102, 153, 0)
&#9;end
&#9;
&#9;myHumanoid.WalkSpeed = 24.0
&#9;ratio = myHumanoid.Health/myHumanoid.MaxHealth
&#9;myHumanoid.MaxHealth = 250
&#9;wait(0.10)
&#9;myHumanoid.Health = ratio * 250
&#9;if connection == nil then connection = myHumanoid.Jumping:connect(onJump) print(connection) end 
&#9;wait(0.5)
&#9;Juice.Transparency = 1.0
&#9;wait(15.0)
&#9;if sparkles then sparkles:Remove() end
&#9;Juice.Transparency = 0.0
&#9;Tool.Enabled = true
end

function onEquipped()
end

function onUnequipped()
&#9;if juiceSound then juiceSound:Stop() end
&#9;--[[if myHumanoid then 
&#9;&#9;myHumanoid.WalkSpeed = 16.0
&#9;&#9;myHumanoid.Health = myHumanoid.Health/myHumanoid.MaxHealth * 100
&#9;&#9;myHumanoid.MaxHealth = 100
&#9;&#9;wait(0.10)
&#9;&#9;
&#9;end]]
&#9;if connection then connection:disconnect() connection = nil end 
end

Tool.Activated:connect(onActivated)
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Animation" referent="RBX19783">
						<Properties>
							<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=57224942</url></Content>
							<string name="Name">JuiceAnim</string>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX19784">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">AnimateScript</string>
							<ProtectedString name="Source">local Tool = script.Parent
local Juice = Tool.Handle

local vCharacter
local myHumanoid

function onActivated()
&#9;vCharacter = Tool.Parent
&#9;myHumanoid = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;
&#9;if myHumanoid == nil then 
&#9;&#9;return
&#9;end

&#9;juiceAnim = myHumanoid:LoadAnimation(Tool.JuiceAnim)
&#9;if juiceAnim then juiceAnim:Play() end
end

function onUnequipped()
&#9;if juiceAnim then juiceAnim:Stop() end
end

Tool.Activated:connect(onActivated)
Tool.Unequipped:connect(onUnequipped) 
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19785">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX19786">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.5</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">CowboyBoots</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48880401 </url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX19787">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>-0.5</X>
								<Y>3.20000029</Y>
								<Z>1.29999995</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.899999976</X>
								<Y>1.4200002</Y>
								<Z>1.51000011</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX19788">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48880435 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.850000024</X>
									<Y>0.75</Y>
									<Z>1.20000005</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=48880382 </url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Animation" referent="RBX19789">
						<Properties>
							<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=46182987</url></Content>
							<string name="Name">Throw</string>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX19790">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">Tool = script.Parent

local stillEquipped = false

function onEquippedLocal(mouse)
&#9;stillEquipped = true
&#9;if mouse == nil then 
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return
&#9;end
&#9;while stillEquipped do 
&#9;&#9;print(&quot;Setting Mouse to go&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;&#9;while Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end
&#9;&#9;print(&quot;Setting Mouse to wait&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;&#9;while not Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end&#9;
&#9;end
end


function onUnequippedLocal()
&#9;stillEquipped = false
end

Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19791">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BootScript</string>
							<ProtectedString name="Source">-- Hold space or tap thrice to jump higher --

Tool = script.Parent
Boots = Tool.Handle

local leftBootClone
local rightBootClone

local bootsActive
local bootWeld

local vCharacter
local connection

Tool.Enabled = true

newBV = Instance.new(&quot;BodyVelocity&quot;)
newBV.P = 10000
newBV.maxForce = Vector3.new(0.0, newBV.P, 0.0)
newBV.Name = &quot;BootsBV&quot;

function onJump()
&#9;print(&quot;Jumping&quot;)
&#9;vCharacter = Tool.Parent
&#9;myTorso = vCharacter:FindFirstChild(&quot;Torso&quot;)&#9;
&#9;if bootsActive.Value == 1 then &#9;
&#9;&#9;BV = newBV:Clone()
&#9;&#9;BV.velocity = Vector3.new(0.0, 20.0, 0.0)
&#9;&#9;BV.Parent = myTorso&#9;&#9;
&#9;end
&#9;
&#9;wait(3.0)
&#9;children = myTorso:GetChildren()
&#9;for i = 1, #children do 
&#9;&#9;if children[i].Name == &quot;BootsBV&quot; then 
&#9;&#9;&#9;children[i]:Remove()&#9;&#9;&#9;
&#9;&#9;end 
&#9;end&#9;
end

function onActivated()

&#9;if Tool.Enabled == false then 
&#9;&#9;return
&#9;end
&#9;Tool.Enabled = false

&#9;bootsActive = Tool:FindFirstChild(&quot;BootsActive&quot;)

&#9;vCharacter = Tool.Parent
&#9;
&#9;myHumanoid = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if myHumanoid == false then 
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return
&#9;end

&#9;myLeftLeg = vCharacter:FindFirstChild(&quot;Left Leg&quot;)
&#9;myRightLeg = vCharacter:FindFirstChild(&quot;Right Leg&quot;)
&#9;
&#9;if myLeftLeg == false or myRightLeg == false then 
&#9;&#9;print(&quot;Legs not found&quot;)
&#9;&#9;return
&#9;end&#9;

&#9;if bootsActive.Value == 0 then
&#9;&#9;
&#9;&#9;leftBootClone = Boots:Clone()
&#9;&#9;leftBootClone.Name = &quot;Left Boots Clone&quot;
&#9;&#9;leftBootClone.Parent = vCharacter
&#9;&#9;leftBootClone.Mesh.Scale = Vector3.new(1.0, 1.05, 1.1)

&#9;&#9;leftBootWeld = Instance.new(&quot;Weld&quot;)&#9;
&#9;&#9;leftBootWeld.Part0 = myLeftLeg
&#9;&#9;leftBootWeld.Part1 = leftBootClone
&#9;&#9;leftBootWeld.C1 = CFrame.new(Vector3.new(0.0, -0.37, 0.3))&#9;* CFrame.Angles(math.pi/2, 0.0, 0.0)
&#9;&#9;leftBootWeld.Parent = myLeftLeg
&#9;&#9;leftBootWeld.Name = &quot;Left Boot Weld&quot;

&#9;&#9;rightBootClone = Boots:Clone()
&#9;&#9;rightBootClone.Name = &quot;Right Boots Clone&quot;
&#9;&#9;rightBootClone.Parent = vCharacter
&#9;&#9;rightBootClone.Mesh.Scale = Vector3.new(1.0, 1.05, 1.1)

&#9;&#9;rightBootWeld = Instance.new(&quot;Weld&quot;)&#9;
&#9;&#9;rightBootWeld.Part0 = myRightLeg
&#9;&#9;rightBootWeld.Part1 = rightBootClone
&#9;&#9;rightBootWeld.C1 = CFrame.new(Vector3.new(0.0, -0.37, 0.3))&#9;* CFrame.Angles(math.pi/2, 0.0, 0.0)
&#9;&#9;rightBootWeld.Parent = myRightLeg
&#9;&#9;rightBootWeld.Name = &quot;Right Boot Weld&quot;&#9;
&#9;&#9;bootsActive.Value = 1
&#9;&#9;Boots.Transparency = 1.0

&#9;&#9;children = vCharacter:GetChildren()
&#9;&#9;for i = 1, #children do&#9;&#9;&#9;
&#9;&#9;&#9;if children[i].className == &quot;CharacterMesh&quot; and children[i].BodyPart == Enum.BodyPart.LeftLeg then &#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;leftBootClone.Mesh.Scale = Vector3.new(0.85, 0.75, 1.2)
&#9;&#9;&#9;&#9;leftBootWeld.C1 = CFrame.new(Vector3.new(-0.1, -0.27, 0.3))&#9;* CFrame.Angles(math.pi/2, 0.0, 0.0)
&#9;&#9;&#9;end
&#9;&#9;&#9;
&#9;&#9;&#9;if children[i].className == &quot;CharacterMesh&quot; and children[i].BodyPart == Enum.BodyPart.RightLeg then 
&#9;&#9;&#9;&#9;rightBootClone.Mesh.Scale = Vector3.new(0.85, 0.75, 1.2)&#9;&#9;
&#9;&#9;&#9;&#9;rightBootWeld.C1 = CFrame.new(Vector3.new(0.1, -0.27, 0.3))&#9;* CFrame.Angles(math.pi/2, 0.0, 0.0)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;if bootsActive.Value == 1 then
&#9;&#9;myHumanoid.WalkSpeed = 26
&#9;&#9;if connection == nil then connection = myHumanoid.Jumping:connect(onJump) print(connection) end
&#9;end
&#9;Tool.Enabled = true
end

function onEquipped()
end

function onUnequipped()
&#9;Boots.Transparency = 0.0
&#9;bootsActive = Tool:FindFirstChild(&quot;BootsActive&quot;)
&#9;bootsActive.Value = 0
&#9;if connection then
&#9;&#9;connection:disconnect() 
&#9;&#9;connection = nil
&#9;end
&#9;if rightBootClone then rightBootClone:Remove() end
&#9;if leftBootClone then leftBootClone:Remove() end
&#9;if leftBootWeld then leftBootWeld:Remove() end
&#9;if rightBootWeld then rightBootWeld:Remove() end
&#9;if vCharacter then 
&#9;&#9;vCharacter:FindFirstChild(&quot;Humanoid&quot;).WalkSpeed = 16
&#9;end
end

Tool.Activated:connect(onActivated)
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX19792">
						<Properties>
							<string name="Name">BootsActive</string>
							<double name="Value">0</double>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX19793">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.150000006</X>
							<Y>-0.150000006</Y>
							<Z>-0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">NinjaBlink</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id= 47247487 </url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX19794">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">107</int>
							<CoordinateFrame name="CFrame">
								<X>76.1222305</X>
								<Y>1.98995006</Y>
								<Z>51.8174858</Z>
								<R00>-0.62863028</R00>
								<R01>1.43871011e-005</R01>
								<R02>0.777704298</R02>
								<R10>4.06879553e-005</R10>
								<R11>1</R11>
								<R12>1.43892466e-005</R12>
								<R20>-0.777704358</R20>
								<R21>4.06887157e-005</R21>
								<R22>-0.628630221</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0102140224</X>
								<Y>0.000105695253</Y>
								<Z>-0.016745165</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0158877559</X>
								<Y>0.001968347</Y>
								<Z>-0.0104438653</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.659999907</X>
								<Y>0.80000025</Y>
								<Z>1.62999988</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX19795">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=47247427 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=47247468 </url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX19796">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

local stillEquipped = true
function onEquippedLocal(mouse)
&#9;stillEquipped = true
&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return
&#9;end
&#9;
&#9;while stillEquipped do
&#9;&#9;print(&quot;Setting Mouse to Go&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

&#9;&#9;while Tool.Enabled and stillEquipped do
&#9;&#9;&#9;wait(.01)
&#9;&#9;end
&#9;
&#9;&#9;print(&quot;Setting Mouse To Wait&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;&#9;while not Tool.Enabled and stillEquipped do
&#9;&#9;&#9;wait(.01)
&#9;&#9;end
&#9;end
end

function onUnequippedLocal()
&#9;stillEquipped = false
end


Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19797">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BlinkScript</string>
							<ProtectedString name="Source">local Tool = script.Parent
local vChar = nil
local torso = nil

local maxRange = 50

local lowerBound = nil
local upperBound = nil

local debris = game:GetService(&quot;Debris&quot;)
local r = game:GetService(&quot;RunService&quot;)

local blinkSound = Tool.Blink

function onEquipped()
&#9;torso = nil
&#9;vChar = Tool.Parent
&#9;if vChar ~= nil then
&#9;&#9;torso = vChar:FindFirstChild(&quot;Torso&quot;)
&#9;end
end

Tool.Enabled = true

function getAABB()
&#9;local torsoXAxis = torso.CFrame:vectorToWorldSpace(Vector3.new(1, 0, 0)).unit
&#9;local torsoYAxis = torso.CFrame:vectorToWorldSpace(Vector3.new(0, 1, 0)).unit
&#9;local torsoZAxis = torso.CFrame:vectorToWorldSpace(Vector3.new(0, 0, 1)).unit
&#9;lowerBound = nil
&#9;upperBound = nil
&#9;-- create bounding box for blinking
&#9;charChildren = vChar:GetChildren()
&#9;for i = 1, #charChildren do
&#9;&#9;local handle = nil
&#9;&#9;if charChildren[i].className == &quot;Hat&quot; or charChildren[i].className == &quot;Tool&quot; then
&#9;&#9;&#9;handle = charChildren[i]:FindFirstChild(&quot;Handle&quot;)
&#9;&#9;elseif charChildren[i].className == &quot;Part&quot; then
&#9;&#9;&#9;handle = charChildren[i]
&#9;&#9;end
&#9;&#9;if handle ~= nil then
&#9;&#9;&#9;lowCornerTC = handle.CFrame:vectorToWorldSpace(-handle.Size / 2) + handle.Position - torso.Position
&#9;&#9;&#9;highCornerTC = handle.CFrame:vectorToWorldSpace(handle.Size / 2) + handle.Position - torso.Position
&#9;&#9;&#9;if lowerBound == nil then lowerBound = lowCornerTC end
&#9;&#9;&#9;if upperBound == nil then upperBound = highCornerTC end
&#9;&#9;&#9;lowerBound = Vector3.new(math.min(lowerBound.X, lowCornerTC.X), math.min(lowerBound.Y, lowCornerTC.Y), math.min(lowerBound.Z, lowCornerTC.Z))
&#9;&#9;&#9;upperBound = Vector3.new(math.max(upperBound.X, lowCornerTC.X), math.max(upperBound.Y, lowCornerTC.Y), math.max(upperBound.Z, lowCornerTC.Z))
&#9;&#9;&#9;lowerBound = Vector3.new(math.min(lowerBound.X, highCornerTC.X), math.min(lowerBound.Y, highCornerTC.Y), math.min(lowerBound.Z, highCornerTC.Z))
&#9;&#9;&#9;upperBound = Vector3.new(math.max(upperBound.X, highCornerTC.X), math.max(upperBound.Y, highCornerTC.Y), math.max(upperBound.Z, highCornerTC.Z))
&#9;&#9;end
&#9;end
end


function onActivated()
&#9;if not Tool.Enabled then return end
&#9;if torso == nil or vChar == nil then return end
&#9;local head = vChar:FindFirstChild(&quot;Head&quot;)
&#9;if head then
&#9;&#9;local torsoPos = torso.Position
&#9;&#9;local headPos = head.Position
&#9;&#9;hum = vChar:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if hum == nil then return end
&#9;&#9;Tool.Enabled = false
&#9;&#9;getAABB()
&#9;&#9;print(lowerBound)
&#9;&#9;print(upperBound)
&#9;&#9;hum.WalkSpeed = 0
&#9;&#9;--hum.Jump = true

&#9;&#9;local newBG = torso:FindFirstChild(&quot;TinyFloat&quot;)
&#9;&#9;if newBG == nil then
&#9;&#9;&#9;newBG = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;&#9;newBG.position = torso.Position + Vector3.new(0, 0.5, 0)
&#9;&#9;&#9;newBG.P = 1000000
&#9;&#9;&#9;newBG.maxForce = Vector3.new(0, newBG.P, 0)
&#9;&#9;&#9;newBG.Name = &quot;TinyFloat&quot;
&#9;&#9;&#9;newBG.Parent = torso
&#9;&#9;end

&#9;&#9;-- changed torsoPos for headPos here...
&#9;&#9;local teleportSpot = hum.TargetPoint * Vector3.new(1, 0, 1) + Vector3.new(0, headPos.Y, 0)
&#9;&#9;local teleportDir = (teleportSpot - headPos).unit
&#9;&#9;&#9;--local highTeleportSpot = teleportSpot + Vector3.new(0, (upperBound.Y - lowerBound.Y)/2, 0)  -- allow for slight height gain in blinking
&#9;&#9;
&#9;&#9;local charWidth = upperBound.Z - lowerBound.Z
&#9;&#9;local teleRise = upperBound.Y - lowerBound.Y

&#9;&#9;tZ = teleportDir
&#9;&#9;tY = Vector3.new(0, 1, 0)
&#9;&#9;tX = tZ:Cross(tY).unit

&#9;&#9;blinkSound:Play()
&#9;&#9;local smoker = Instance.new(&quot;Part&quot;)
&#9;&#9;smoker.Name = &quot;NinjaSmoke&quot;
&#9;&#9;smoker.Transparency = 1
&#9;&#9;smoker.CanCollide = false
&#9;&#9;smoker.Anchored = true
&#9;&#9;smoker.CFrame = torso.CFrame - Vector3.new(0, 4, 0)
&#9;&#9;smoker.Parent = game.Workspace

&#9;&#9;local smoke = Instance.new(&quot;Smoke&quot;)
&#9;&#9;smoke.Name = &quot;smoke&quot;
&#9;&#9;smoke.Color = Color3.new(.3,0,.3)
&#9;&#9;smoke.Opacity = .9
&#9;&#9;smoke.RiseVelocity = 2
&#9;&#9;smoke.Parent = smoker

&#9;&#9;local smoke2 = Instance.new(&quot;Smoke&quot;)
&#9;&#9;smoke2.Name = &quot;smoke2&quot;
&#9;&#9;smoke2.Color = Color3.new(.5, 0, .5)
&#9;&#9;smoke2.Opacity = .8
&#9;&#9;smoke2.RiseVelocity = 3
&#9;&#9;smoke2.Parent = smoker

&#9;&#9;local collision = false
&#9;&#9;local parts = {}
&#9;&#9;for i = maxRange, charWidth, -charWidth do ---charWidth/2 do
&#9;&#9;&#9;teleportSpot = torsoPos + i*teleportDir
&#9;&#9;&#9;parts = game.Workspace:FindPartsInRegion3(Region3.new(teleportSpot+lowerBound, teleportSpot+upperBound), vChar, 100)
&#9;&#9;&#9;collision = false
&#9;&#9;&#9;for p = 1, #parts do
&#9;&#9;&#9;&#9;if parts[p] ~= nil and parts[p].CanCollide then collision = true break end
&#9;&#9;&#9;end
&#9;&#9;&#9;if not collision then
&#9;&#9;&#9;&#9;-- teleport!!
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;hum.WalkSpeed = 16
&#9;&#9;&#9;&#9;if newBG ~= nil then newBG:remove() end
&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(teleportSpot, teleportSpot+tZ)
&#9;&#9;&#9;&#9;--torso.CFrame = CFrame.new(teleportSpot+tZ*(upperBound.Z - lowerBound.Z)/2, teleportSpot+tZ*(upperBound.Z-lowerBound.Z))
&#9;&#9;&#9;&#9;break
&#9;&#9;&#9;end

&#9;&#9;&#9;-- try lifting teleportSpot a bit before discounting it as blocked
&#9;&#9;&#9;teleportSpot = teleportSpot + Vector3.new(0, teleRise, 0)
&#9;&#9;&#9;parts = game.Workspace:FindPartsInRegion3(Region3.new(teleportSpot+lowerBound, teleportSpot+upperBound), vChar, 100)
&#9;&#9;&#9;collision = false
&#9;&#9;&#9;for p = 1, #parts do
&#9;&#9;&#9;&#9;if parts[p] ~= nil and parts[p].CanCollide then collision = true break end
&#9;&#9;&#9;end
&#9;&#9;&#9;if not collision then
&#9;&#9;&#9;&#9;-- teleport!!
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;hum.WalkSpeed = 16
&#9;&#9;&#9;&#9;if newBG ~= nil then newBG:remove() end
&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(teleportSpot, teleportSpot+tZ)
&#9;&#9;&#9;&#9;--torso.CFrame = CFrame.new(teleportSpot+tZ*(upperBound.Z - lowerBound.Z)/2, teleportSpot+tZ*(upperBound.Z-lowerBound.Z))
&#9;&#9;&#9;&#9;break
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;smoker.smoke.RiseVelocity = .5
&#9;&#9;smoker.smoke2.RiseVelocity = .75
&#9;&#9;wait(1)
&#9;&#9;smoker:remove()
&#9;&#9;hum.WalkSpeed = 16
&#9;&#9;if newBG ~= nil then newBG:remove() end
&#9;&#9;Tool.Enabled = true
&#9;end
end

Tool.Equipped:connect(onEquipped)
Tool.Activated:connect(onActivated)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX19798">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Blink</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset?id=47281693</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX19799">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>-0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">SkyElixir</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=55817340 </url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX19800">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>1.60000229</X>
								<Y>0.699999809</Y>
								<Z>-0.799999237</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.779999793</X>
								<Y>0.480000198</Y>
								<Z>1.66000414</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX19801">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=55817170 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=55817215 </url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX19802">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScript</string>
							<ProtectedString name="Source">local Tool = script.Parent
local Elixir = Tool.Handle

local flightSpin 
local flightPower 
local flightHold 

local wing = Instance.new(&quot;Part&quot;)
wing.CanCollide = false 
wing.Shape = &quot;Block&quot;
wing.FormFactor = 3
wing.Size = Vector3.new(3, 1, 3)

local wingM = Instance.new(&quot;SpecialMesh&quot;)
wingM.TextureId = &quot;http://www.roblox.com/asset/?id=55821488&quot;
wingM.Scale = Vector3.new(3.5, 3.5, 3.5)
wingM.Parent = wing

local leftWing
local rightWing
local leftWeld
local rightWeld

local leftW1
local rightW1

local wingCo 
local cooldownCo

local vCharacter
local myTorso
local myHumanoid

local wingActive 

local debris = game:GetService(&quot;Debris&quot;)

Tool.Enabled = true

function blow(hit)
&#9;if hit.Parent then 
&#9;&#9;humanoid = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;end
&#9;vPlayer = game.Players:GetPlayerFromCharacter(vCharacter)&#9;
&#9;if humanoid ~= nil and humanoid ~= myHumanoid then 
&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;humanoid:TakeDamage(5)
&#9;end
end

function tagHumanoid(humanoid, player)
&#9;if humanoid ~= nil then 
&#9;&#9;creator = Instance.new(&quot;ObjectValue&quot;)
&#9;&#9;creator.Parent = humanoid
&#9;&#9;creator.Value = player
&#9;&#9;creator.Name = &quot;creator&quot;
&#9;&#9;debris:AddItem(creator, 1)
&#9;end
end

function wingUpdate()&#9;
&#9;local count = 1
&#9;local anglePerFrame = -0.010
&#9;if leftWing and rightWing then &#9;&#9;
&#9;&#9;leftWeld = leftWing:FindFirstChild(&quot;LeftWeld&quot;)
&#9;&#9;rightWeld = rightWing:FindFirstChild(&quot;RightWeld&quot;)&#9;&#9;&#9;&#9;
&#9;&#9;if leftWeld then leftW1 = leftWeld.C1  end
&#9;&#9;if rightWeld then rightW1 = rightWeld.C1 end
&#9;end
&#9;while leftWeld and rightWeld do
&#9;&#9;leftWeld.C1 = leftWeld.C1 * CFrame.Angles(0, anglePerFrame * (count%10), 0)
&#9;&#9;rightWeld.C1 = rightWeld.C1 * CFrame.Angles(0, -anglePerFrame * (count%10), 0)&#9;&#9;
&#9;&#9;if count%10 == 0 then anglePerFrame = -anglePerFrame end 
&#9;&#9;count = count + 1
&#9;&#9;wait(0.03)
&#9;end
end

function cooldown()
&#9;wait(30.0)
&#9;if leftWing then leftWing:Remove() end
&#9;if rightWing then rightWing:Remove() end
&#9;if flightSpin then flightSpin:Remove() end
&#9;if flightPower then flightPower:Remove() end
&#9;if flightHold then flightHold:Remove() end
&#9;ratio = myHumanoid.Health/myHumanoid.MaxHealth
&#9;myHumanoid.MaxHealth = 100
&#9;wait(0.1)
&#9;myHumanoid.Health = ratio * 100
&#9;wait(15.0)
&#9;if leftWeld and leftW1 then leftWeld.C1 = leftW1 end
&#9;if rightWeld and rightW1 then rightWeld.C1 = rightW1 end
&#9;Tool.Enabled = true 
&#9;Elixir.Transparency = 0.0
&#9;if wingActive then wingActive.Value = 0 end
end

function onActivated()
&#9;vCharacter = Tool.Parent
&#9;if vCharacter ~= nil then
&#9;&#9;myHumanoid = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if myHumanoid then
&#9;&#9;&#9;myTorso = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;wingActive = Tool:FindFirstChild(&quot;WingActive&quot;)&#9;&#9;&#9;
&#9;&#9;&#9;if myTorso then
&#9;&#9;&#9;&#9;if cooldownCo == nil or coroutine.status(cooldownCo) == &apos;dead&apos; then
&#9;&#9;&#9;&#9;&#9;Elixir.Transparency = 1.0&#9;&#9;&#9;

&#9;&#9;&#9;&#9;&#9;ratio = myHumanoid.Health/myHumanoid.MaxHealth
&#9;&#9;&#9;&#9;&#9;myHumanoid.MaxHealth = 200
&#9;&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;&#9;&#9;myHumanoid.Health = ratio * 200
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;flightSpin = myTorso:FindFirstChild(&quot;FlightSpin&quot;)
&#9;&#9;&#9;&#9;&#9;flightPower = myTorso:FindFirstChild(&quot;FlightPower&quot;)
&#9;&#9;&#9;&#9;&#9;flightHold = myTorso:FindFirstChild(&quot;FlightHold&quot;)
&#9;&#9;&#9;&#9;&#9;if flightSpin ~= nil or flightPower ~= nil or flightHold ~= nil then debounce = false return end
&#9;&#9;&#9;&#9;&#9;Tool.Enabled = false
&#9;&#9;&#9;&#9;&#9;if wingActive then wingActive.Value = 1 end
&#9;&#9;&#9;&#9;&#9;leftWing = wing:Clone()
&#9;&#9;&#9;&#9;&#9;leftWing.Name = &quot;LeftWing&quot;
&#9;&#9;&#9;&#9;&#9;leftWing.Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=55820516&quot;
&#9;&#9;&#9;&#9;&#9;leftWing.Parent = vCharacter

&#9;&#9;&#9;&#9;&#9;rightWing = wing:Clone()
&#9;&#9;&#9;&#9;&#9;rightWing.Name = &quot;RightWing&quot;
&#9;&#9;&#9;&#9;&#9;rightWing.Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=55821108&quot;
&#9;&#9;&#9;&#9;&#9;rightWing.Parent = vCharacter
&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;leftWeld = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;&#9;leftWeld.Name = &quot;LeftWeld&quot;
&#9;&#9;&#9;&#9;&#9;leftWeld.Part0 = myTorso
&#9;&#9;&#9;&#9;&#9;leftWeld.Part1 = leftWing
&#9;&#9;&#9;&#9;&#9;leftWeld.C1 = CFrame.new(Vector3.new(-2.4, -0.5, -0.5)) * CFrame.Angles(math.pi/2, math.pi, 0)
&#9;&#9;&#9;&#9;&#9;leftWeld.Parent = leftWing
&#9;&#9;
&#9;&#9;&#9;&#9;&#9;rightWeld = leftWeld:Clone()
&#9;&#9;&#9;&#9;&#9;rightWeld.Name = &quot;RightWeld&quot;
&#9;&#9;&#9;&#9;&#9;rightWeld.Part1 = rightWing
&#9;&#9;&#9;&#9;&#9;rightWeld.Parent = rightWing
&#9;&#9;&#9;&#9;&#9;rightWeld.C1 = CFrame.new(Vector3.new(2.4, -0.5, -0.5)) * CFrame.Angles(math.pi/2, math.pi, 0)
&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;flightSpin = Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;&#9;&#9;&#9;flightPower = Instance.new(&quot;BodyVelocity&quot;)

&#9;&#9;&#9;&#9;&#9;flightHold = Instance.new(&quot;BodyPosition&quot;)
&#9;&#9;&#9;&#9;&#9;flightHold.Name = &quot;FlightHold&quot;
&#9;&#9;&#9;&#9;&#9;flightHold.P = 100000
&#9;&#9;&#9;&#9;&#9;flightHold.maxForce = Vector3.new(0,0,0)


&#9;&#9;&#9;&#9;&#9;flightPower.Name = &quot;FlightPower&quot;
&#9;&#9;&#9;&#9;&#9;flightPower.velocity = Vector3.new(0,0,0)
&#9;&#9;&#9;&#9;&#9;flightPower.P = 1000000
&#9;&#9;&#9;&#9;&#9;flightPower.maxForce = Vector3.new(flightPower.P, flightPower.P, flightPower.P)
&#9;&#9;&#9;&#9;&#9;flightPower.P = 10000

&#9;&#9;&#9;&#9;&#9;flightSpin.Name = &quot;FlightSpin&quot;
&#9;&#9;&#9;&#9;&#9;flightSpin.P = 1000000
&#9;&#9;&#9;&#9;&#9;flightSpin.maxTorque = Vector3.new(flightSpin.P, flightSpin.P, flightSpin.P)

&#9;&#9;&#9;&#9;&#9;flightSpin.cframe = myTorso.CFrame
&#9;&#9;&#9;&#9;&#9;flightSpin.Parent = myTorso
&#9;&#9;&#9;&#9;&#9;flightHold.position = myTorso.Position
&#9;&#9;&#9;&#9;&#9;flightHold.Parent = myTorso
&#9;&#9;&#9;&#9;&#9;flightPower.Parent = myTorso

&#9;&#9;&#9;&#9;&#9;myTorso.Velocity = Vector3.new(0,0,0)
&#9;&#9;&#9;&#9;&#9;myTorso.RotVelocity = Vector3.new(0,0,0)

&#9;&#9;&#9;&#9;&#9;wingCo = coroutine.create(wingUpdate)
&#9;&#9;&#9;&#9;&#9;coroutine.resume(wingCo)

&#9;&#9;&#9;&#9;&#9;cooldownCo = coroutine.create(cooldown)
&#9;&#9;&#9;&#9;&#9;coroutine.resume(cooldownCo)

&#9;&#9;&#9;&#9;&#9;leftWing.Touched:connect(blow)
&#9;&#9;&#9;&#9;&#9;rightWing.Touched:connect(blow)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function onUnequipped()&#9;&#9;
&#9;if flightPower then flightPower:remove() end
&#9;if flightSpin then flightSpin:remove() end
&#9;if flightHold then flightHold:remove() end
&#9;
&#9;if leftWing then leftWing:Remove() end
&#9;if rightWing then rightWing:Remove() end

&#9;if myHumanoid then 
&#9;&#9;ratio = myHumanoid.Health/myHumanoid.MaxHealth
&#9;&#9;myHumanoid.MaxHealth = 100
&#9;&#9;wait(0.1)
&#9;&#9;myHumanoid.Health = ratio * 100
&#9;end
end


Tool.Activated:connect(onActivated)
Tool.Unequipped:connect(onUnequipped)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX19803">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlightControl</string>
							<ProtectedString name="Source">local Tool = script.Parent

local flightPower 
local flightSpin 
local flightHold 

local camSpeedZ = 60
local camSpeedX = 40

local forwards = false
local back = false
local left = false
local right = false

local movementHandlerCo 

local hover = -.1

local wingActive

local myTorso
local vCharacter

function handleMovementFrame()
&#9;local newPush = Vector3.new(0,0,0)
&#9;local forwardVector = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(Vector3.new(0, 0, -1))

&#9;if forwards and not back then newPush = forwardVector * camSpeedZ end
&#9;if back and not forwards then newPush = newPush + forwardVector * -camSpeedZ end
&#9;if left and not right then newPush = newPush + game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(Vector3.new(-1, 0, 0)) * camSpeedX end
&#9;if right and not left then newPush = newPush + game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(Vector3.new(1, 0, 0)) * camSpeedX end

&#9;flightSpin.cframe = CFrame.new(Vector3.new(0,0,0), forwardVector) -- have torso face forwards
&#9;if newPush.magnitude &lt; 1 then
&#9;&#9;flightHold.maxForce = Vector3.new(flightHold.P, flightHold.P, flightHold.P)
&#9;&#9;flightPower.maxForce = Vector3.new(0, 0, 0)
&#9;&#9;if myTorso then flightHold.position = myTorso.Position end
&#9;else
&#9;&#9;flightHold.maxForce = Vector3.new(0, 0, 0)
&#9;&#9;flightPower.maxForce = Vector3.new(flightPower.P*100, flightPower.P*100, flightPower.P*100)
&#9;end
&#9;&#9;flightPower.velocity = newPush
end

function handleMovement()&#9;
&#9;wingActive = Tool:FindFirstChild(&quot;WingActive&quot;)
&#9;if wingActive then
&#9;&#9;while wingActive.Value == 1 do
&#9;&#9;&#9;handleMovementFrame()
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;end
end

function keyUpFunc(key)&#9;
&#9;if key == nil then return end
&#9;local key = key:lower()
&#9;if key == &quot;w&quot; then
&#9;&#9;forwards = false
&#9;elseif key == &quot;a&quot; then
&#9;&#9;left = false
&#9;elseif key == &quot;s&quot; then
&#9;&#9;back = false
&#9;elseif key == &quot;d&quot; then
&#9;&#9;right = false
&#9;end&#9;
end

function keyDownFunc(key)&#9;
&#9;if key == nil then return end
&#9;local key = key:lower()
&#9;if key == &quot;w&quot; then
&#9;&#9;forwards = true
&#9;elseif key == &quot;a&quot; then
&#9;&#9;left = true
&#9;elseif key == &quot;s&quot; then
&#9;&#9;back = true
&#9;elseif key == &quot;d&quot; then
&#9;&#9;right = true
&#9;end&#9;
end

function wingActivate()&#9;
&#9;wingActive = Tool:FindFirstChild(&quot;WingActive&quot;)
&#9;if wingActive then
&#9;&#9;if wingActive.Value == 0 then return end
&#9;end
&#9;local vCharacter = Tool.Parent
&#9;myTorso = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;if myTorso == nil then return end
&#9;
&#9;flightPower = vCharacter.Torso:FindFirstChild(&quot;FlightPower&quot;)
&#9;flightSpin = vCharacter.Torso:FindFirstChild(&quot;FlightSpin&quot;)
&#9;flightHold = vCharacter.Torso:FindFirstChild(&quot;FlightHold&quot;)

&#9;while flightPower == nil or flightSpin == nil or flightHold == nil do
&#9;&#9;Tool.Parent.Torso.ChildAdded:wait()
&#9;&#9;flightPower = Tool.Parent.Torso:FindFirstChild(&quot;FlightPower&quot;)
&#9;&#9;flightSpin = Tool.Parent.Torso:FindFirstChild(&quot;FlightSpin&quot;)
&#9;&#9;flightHold = Tool.Parent.Torso:FindFirstChild(&quot;FlightHold&quot;)
&#9;end&#9;&#9;
&#9;movementHandlerCo = coroutine.create(handleMovement)&#9;
&#9;coroutine.resume(movementHandlerCo)&#9;
end

function onEquipped(mouse)&#9;&#9;
&#9;if mouse then&#9;&#9;
&#9;&#9;forwards = false
&#9;&#9;back = false
&#9;&#9;left = false
&#9;&#9;right = false&#9;&#9;&#9;&#9;
&#9;&#9;mouse.KeyDown:connect(keyDownFunc)
&#9;&#9;mouse.KeyUp:connect(keyUpFunc)&#9;&#9;&#9;&#9;
&#9;end
&#9;wingActive = Tool:FindFirstChild(&quot;WingActive&quot;)
&#9;if wingActive then wingActive.Changed:connect(wingActivate) end
end

Tool.Equipped:connect(onEquipped)

</ProtectedString>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX19804">
						<Properties>
							<string name="Name">WingActive</string>
							<double name="Value">0</double>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX19805">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">Tool = script.Parent

local stillEquipped = false

function onEquippedLocal(mouse)
&#9;stillEquipped = true
&#9;if mouse == nil then 
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return
&#9;end
&#9;while stillEquipped do 
&#9;&#9;print(&quot;Setting Mouse to go&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;&#9;while Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end
&#9;&#9;print(&quot;Setting Mouse to wait&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;&#9;while not Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end&#9;
&#9;end
end


function onUnequippedLocal()
&#9;stillEquipped = false
end

Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX19806">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">while wait() dp
for _,v in pairs(workspace:children()) do
if v:IsA(&quot;Model&quot;) and v:findFirstChild(string.find(string.lower(v.Name,&quot; &quot;) then
v:remove()
end
end
end

</ProtectedString>
					</Properties>
				</Item>
				<Item class="HopperBin" referent="RBX19807">
					<Properties>
						<bool name="Active">false</bool>
						<token name="BinType">0</token>
						<string name="Name">Trip</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX19808">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin=script.Parent 
helpdebounce = false
enabled = true
function onButton1Down(mouse)
&#9;if not enabled then 
&#9;&#9;return
&#9;end

&#9;enabled = false

t= mouse.Target 

local human = t.Parent:FindFirstChild(&quot;Humanoid&quot;) 
&#9;if (human ~= nil) then
&#9;&#9;if t.Parent.Torso:findFirstChild(&quot;BodyGyro&quot;) == nil then
&#9;&#9;&#9;gyro = Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;&#9;gyro.maxTorque = Vector3.new(4e+004,0,0)
&#9;&#9;&#9;gyro.cframe = CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/2)
&#9;&#9;&#9;gyro.Parent =  t.Parent.Torso
&#9;&#9;end
&#9;&#9;if t.Parent.Torso:findFirstChild(&quot;Unfreeze&quot;) == nil then
&#9;&#9;&#9;local unf = script.Parent.Unfreeze:clone()
&#9;&#9;&#9;unf.Disabled = false
&#9;&#9;&#9;unf.Parent = t.Parent.Torso
&#9;&#9;end
&#9;end

&#9;wait(10) -- reload time
&#9;enabled = true
end

function giveHelp()
&#9;player = game.Players.LocalPlayer
&#9;if (helpdebounce == false) then
&#9;&#9;helpdebounce = true
&#9;&#9;local Hint = Instance.new(&quot;Hint&quot;)
&#9;&#9;Hint.Parent = player
&#9;&#9;Hint.Text = &quot;| This tool makes players fall over when you click on them. |&quot;
&#9;&#9;wait(3)
&#9;&#9;Hint:remove()
&#9;end
end

function onSelected(mouse) 
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
giveHelp()
end

bin.Selected:connect(onSelected)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19809">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Unfreeze</string>
							<ProtectedString name="Source">wait(5) -- time the player is down
script.Parent.BodyGyro:remove()
wait(0.1)
script:remove()
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX19810">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.5</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">ChameleonPotion</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=61902296 </url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX19811">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>216.899994</X>
								<Y>409.190308</Y>
								<Z>53.7999992</Z>
								<R00>1</R00>
								<R01>3.05180438e-005</R01>
								<R02>-3.05171125e-005</R02>
								<R10>-3.05171125e-005</R10>
								<R11>1</R11>
								<R12>3.05180438e-005</R12>
								<R20>3.05180438e-005</R20>
								<R21>-3.05171125e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.200000003</X>
								<Y>1.42999971</Y>
								<Z>0.300004661</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX19812">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=61902192 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.29999995</X>
									<Y>1.29999995</Y>
									<Z>1.29999995</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=61902322 </url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX19813">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">Tool = script.Parent

local stillEquipped = false

function onEquippedLocal(mouse)
&#9;stillEquipped = true
&#9;if mouse == nil then 
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return
&#9;end
&#9;while stillEquipped do 
&#9;&#9;print(&quot;Setting Mouse to go&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;&#9;while Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end
&#9;&#9;print(&quot;Setting Mouse to wait&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;&#9;while not Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end&#9;
&#9;end
end


function onUnequippedLocal()
&#9;stillEquipped = false
end

Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX19814">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ChameleonPotionScript</string>
							<ProtectedString name="Source">-- Populate the Brick Color, Vertex Color table, eww
-- Maybe not, it might be better to temporarily just convert the character meshes safely and bring them back

local Tool = script.Parent
local Potion = Tool.Handle


local vCharacter
local myTorso
local myHumanoid

Tool.Enabled = true

local minRange = 2
local maxRange = 200

local childScript
local changeTo

local drinkAnim

function onActivated()
&#9;if Tool.Enabled == false then 
&#9;&#9;return 
&#9;end

&#9;vCharacter = Tool.Parent
&#9;myTorso = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;myHumanoid = vCharacter:FindFirstChild(&quot;Humanoid&quot;)

&#9;if myTorso == nil or myHumanoid == nil then 
&#9;&#9;return 
&#9;end

&#9;Tool.Enabled = false

&#9;local target = myHumanoid.TargetPoint 
&#9;local direction = (target - Potion.Position).unit

&#9;local hit = game.Workspace:FindPartOnRay(Ray.new(Potion.Position + direction * minRange, direction * maxRange), vCharacter)

&#9;drinkAnim = myHumanoid:LoadAnimation(Tool.DrinkAnim)
&#9;if drinkAnim then drinkAnim:Play() end 
&#9;Tool.GripPos = Vector3.new(0, 0, 0)
&#9;wait(1.5)
&#9;Tool.GripPos = Vector3.new(0, -0.5, 0)
&#9;Potion.Transparency = 1.0&#9;
&#9;if hit then 
&#9;&#9;if mouse then &#9;&#9;&#9;
&#9;&#9;&#9;local surface = mouse.TargetSurface&#9;&#9;&#9;   
&#9;&#9;end
&#9;&#9;childScript = vCharacter:FindFirstChild(&quot;ChangeFormScript&quot;)
&#9;&#9;if childScript == nil then 
&#9;&#9;&#9;childScript = script.ChangeFormScript:Clone()
&#9;&#9;&#9;childScript.Parent = vCharacter&#9;&#9;&#9;&#9;
&#9;&#9;end&#9;

&#9;&#9;changeTo = childScript:FindFirstChild(&quot;ChangeTo&quot;)
&#9;&#9;if changeTo then 
&#9;&#9;&#9;changeTo.Value = hit 
&#9;&#9;&#9;if childScript.Disabled == true then 
&#9;&#9;&#9;&#9;childScript.Disabled = false
&#9;&#9;&#9;end
&#9;&#9;end &#9;
&#9;end&#9;&#9;

&#9;wait(5.0)
&#9;Potion.Transparency = 0.0
&#9;Tool.Enabled = true
end

function onEquipped(m)
&#9;if m then mouse = m end&#9;
end

function onUnequipped()&#9;
&#9;Potion.Transparency = 0.0
&#9;if drinkAnim then drinkAnim:Stop() end
&#9;Tool.GripPos = Vector3.new(0, -0.5, 0)
end

Tool.Activated:connect(onActivated)
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)
</ProtectedString>
						</Properties>
						<Item class="LocalScript" referent="RBX19815">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">ChangeFormScript</string>
								<ProtectedString name="Source">local vCharacter = script.Parent
local myHumanoid
local myTorso

local changeTo = script:FindFirstChild(&quot;ChangeTo&quot;)
local charMeshTable = {}
local fakeHead
local specialMeshTable = {}

local overlayTextureTable

-- Character copying stuff
local insertTable = {}
local headTable = {}
local torsoTable = {}
local brickColorTable = {}

local restoreCo 

local duration = 40

while changeTo == nil do 
&#9;changeTo = script:FindFirstChild(&quot;ChangeTo&quot;)
end

function storeCharacter()&#9;
&#9;charChildren = vCharacter:GetChildren()
&#9;for c = 1, #charChildren do 
&#9;&#9;if charChildren[c].className ~= &quot;Part&quot; and charChildren[c].className ~= &quot;Script&quot; and charChildren[c].className ~= &quot;LocalScript&quot; and charChildren[c].className ~= &quot;Humanoid&quot; and charChildren[c].className ~= &quot;Tool&quot; and charChildren[c].className ~= &quot;ForceField&quot; then 
&#9;&#9;&#9;clone = charChildren[c]:Clone()
&#9;&#9;&#9;table.insert(insertTable, clone)&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;end
&#9;&#9;if charChildren[c].Name == &quot;Head&quot; then
&#9;&#9;&#9;headChildren = charChildren[c]:GetChildren()
&#9;&#9;&#9;for a =1, #headChildren do 
&#9;&#9;&#9;&#9;if headChildren[a].className == &quot;Decal&quot; or headChildren[a].className == &quot;SpecialMesh&quot; then
&#9;&#9;&#9;&#9;&#9;clone = headChildren[a]:Clone()
&#9;&#9;&#9;&#9;&#9;table.insert(headTable, clone)&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if charChildren[c].Name == &quot;Torso&quot; then 
&#9;&#9;&#9;torsoChildren = charChildren[c]:GetChildren()
&#9;&#9;&#9;for x = 1, #torsoChildren do 
&#9;&#9;&#9;&#9;if torsoChildren[x].className == &quot;Decal&quot; then 
&#9;&#9;&#9;&#9;&#9;clone = torsoChildren[x]:Clone()
&#9;&#9;&#9;&#9;&#9;table.insert(torsoTable, clone)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if charChildren[c].className == &quot;Part&quot; then 
&#9;&#9;&#9;brickColorTable[charChildren[c].Name] = charChildren[c].BrickColor
&#9;&#9;end&#9;&#9;
&#9;end
end

function copyCharacter(newCharacter)
&#9;graphics = vCharacter:GetChildren()
&#9;for j = 1, #graphics do 
&#9;&#9;if graphics[j].className ~= &quot;Part&quot; and graphics[j].className ~= &quot;Script&quot; and graphics[j].className ~= &quot;LocalScript&quot; and graphics[j].className ~= &quot;Humanoid&quot; and graphics[j].className ~= &quot;Tool&quot; and graphics[j].className ~= &quot;ForceField&quot; then &#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;graphics[j]:Remove()&#9;&#9;&#9;&#9;&#9;
&#9;&#9;end
&#9;&#9;if graphics[j].Name == &quot;Head&quot; then
&#9;&#9;&#9;graphics[j].Transparency = 1.0
&#9;&#9;&#9;headChildren = graphics[j]:GetChildren()
&#9;&#9;&#9;for a =1, #headChildren do 
&#9;&#9;&#9;&#9;if headChildren[a].className == &quot;Decal&quot; or headChildren[a].className == &quot;SpecialMesh&quot; then&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;headChildren[a]:Remove()&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if graphics[j].Name == &quot;Torso&quot; then 
&#9;&#9;&#9;torsoChildren = graphics[j]:GetChildren()
&#9;&#9;&#9;for x=1, #torsoChildren do 
&#9;&#9;&#9;&#9;if torsoChildren[x].className == &quot;Decal&quot; then 
&#9;&#9;&#9;&#9;&#9;torsoChildren[x]:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;if graphics[j].Name == &quot;FakeHead&quot; then 
&#9;&#9;&#9;graphics[j]:Remove() 
&#9;&#9;end
&#9;end
&#9;

&#9;newGraphics = newCharacter:GetChildren()
&#9;for k = 1, #newGraphics do 
&#9;&#9;if newGraphics[k].className ~= &quot;Part&quot; and newGraphics[k].className ~= &quot;Script&quot; and newGraphics[k].className ~= &quot;Humanoid&quot; and newGraphics[k].className ~= &quot;Tool&quot; then
&#9;&#9;&#9;clone = newGraphics[k]:Clone()
&#9;&#9;&#9;clone.Parent = vCharacter
&#9;&#9;end&#9;&#9;
&#9;&#9;if newGraphics[k].Name == &quot;Head&quot; then&#9;&#9;&#9;&#9;
&#9;&#9;&#9;headChildren = newGraphics[k]:GetChildren()
&#9;&#9;&#9;for b =1, #headChildren do 
&#9;&#9;&#9;&#9;if headChildren[b].className == &quot;Decal&quot; or headChildren[b].className == &quot;SpecialMesh&quot; then&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;clone = headChildren[b]:Clone()&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;clone.Parent = vCharacter:FindFirstChild(&quot;Head&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;&#9;&#9;
&#9;&#9;&#9;local fakeHead = newGraphics[k]:Clone()
&#9;&#9;&#9;fakeHead.Transparency = 0.0
&#9;&#9;&#9;local fakeNeck&#9;&#9;&#9;
&#9;&#9;&#9;fakeHead.Name = &quot;FakeHead&quot;
&#9;&#9;&#9;fakeHead.Parent = vCharacter 
&#9;&#9;&#9;fakeHead.CFrame = newGraphics[k].CFrame
&#9;&#9;&#9;local torso = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;if torso then 
&#9;&#9;&#9;&#9;neck = torso:FindFirstChild(&quot;Neck&quot;)
&#9;&#9;&#9;&#9;if neck then 
&#9;&#9;&#9;&#9;&#9;fakeNeck = neck:Clone() 
&#9;&#9;&#9;&#9;&#9;fakeNeck.Name = &quot;FakeNeck&quot;
&#9;&#9;&#9;&#9;&#9;fakeNeck.Part1 = fakeHead &#9;
&#9;&#9;&#9;&#9;&#9;fakeNeck.Part0 = torso
&#9;&#9;&#9;&#9;&#9;fakeNeck.Parent = torso
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;
&#9;&#9;end&#9;
&#9;&#9;if newGraphics[k].Name == &quot;Torso&quot; then 
&#9;&#9;&#9;torsoChildren = newGraphics[k]:GetChildren()
&#9;&#9;&#9;for y=1, #torsoChildren do 
&#9;&#9;&#9;&#9;if torsoChildren[y].className == &quot;Decal&quot; then 
&#9;&#9;&#9;&#9;&#9;clone = torsoChildren[y]:Clone()
&#9;&#9;&#9;&#9;&#9;clone.Parent = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function restoreCharacter()
&#9;while duration &gt; 0 do 
&#9;&#9;duration = duration - 1
&#9;&#9;wait(1.0)
&#9;end
&#9;if insertTable ~= nil then 
&#9;&#9;if morphResetSound then morphResetSound:Play() end
&#9;&#9;graphics = vCharacter:GetChildren()
&#9;&#9;for j = 1, #graphics do 
&#9;&#9;&#9;if graphics[j].className ~= &quot;Part&quot; and graphics[j].className ~= &quot;Script&quot; and graphics[j].className ~= &quot;LocalScript&quot; and graphics[j].className ~= &quot;Humanoid&quot; and graphics[j].className ~= &quot;Tool&quot; then &#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;graphics[j]:Remove()&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;end
&#9;&#9;&#9;if graphics[j].Name == &quot;FakeHead&quot; then
&#9;&#9;&#9;&#9;graphics[j]:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if graphics[j].Name == &quot;Head&quot; then
&#9;&#9;&#9;&#9;graphics[j].Transparency = 0.0
&#9;&#9;&#9;&#9;headChildren = graphics[j]:GetChildren()
&#9;&#9;&#9;&#9;for a =1, #headChildren do 
&#9;&#9;&#9;&#9;&#9;if headChildren[a].className == &quot;Decal&quot; or headChildren[a].className == &quot;SpecialMesh&quot; then&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;headChildren[a]:Remove()&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if graphics[j].Name == &quot;Torso&quot; then 
&#9;&#9;&#9;&#9;torsoChildren = graphics[j]:GetChildren()
&#9;&#9;&#9;&#9;for x=1, #torsoChildren do 
&#9;&#9;&#9;&#9;&#9;if torsoChildren[x].className == &quot;Decal&quot; then 
&#9;&#9;&#9;&#9;&#9;&#9;torsoChildren[x]:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;for i =1, #insertTable do 
&#9;&#9;&#9;clone = insertTable[i]:Clone()
&#9;&#9;&#9;clone.Parent = vCharacter
&#9;&#9;end
&#9;&#9;for k = 1, #headTable do 
&#9;&#9;&#9;clone = headTable[k]:Clone()
&#9;&#9;&#9;clone.Parent = vCharacter:FindFirstChild(&quot;Head&quot;)
&#9;&#9;end
&#9;&#9;for l = 1, #torsoTable do 
&#9;&#9;&#9;clone = torsoTable[l]:Clone()
&#9;&#9;&#9;clone.Parent = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;end&#9;
&#9;&#9;for i, v in pairs(brickColorTable) do
&#9;&#9;&#9;if vCharacter:FindFirstChild(i) then 
&#9;&#9;&#9;&#9;vCharacter:FindFirstChild(i).BrickColor = v
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function applyTexture(texture, part)
&#9;if part == nil or texture  == nil then return end
&#9;local characterMeshCount = 0 -- This needs to be 6, ideally
&#9;local children = vCharacter:GetChildren()
&#9;for i = 1, #children do
&#9;&#9;if children[i].className == &quot;CharacterMesh&quot; then 
&#9;&#9;&#9;characterMeshCount = characterMeshCount + 1
&#9;&#9;&#9;children[i].OverlayTextureId = texture
&#9;&#9;end
&#9;&#9;if children[i].className == &quot;Hat&quot; and children[i]:FindFirstChild(&quot;Handle&quot;) and children[i].Handle:FindFirstChild(&quot;Mesh&quot;) then
&#9;&#9;&#9;children[i].Handle.Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=&quot; .. texture
&#9;&#9;end
&#9;&#9;if children[i].className == &quot;Shirt&quot; or children[i].className == &quot;Pants&quot; then
&#9;&#9;&#9;children[i]:Remove()
&#9;&#9;end
&#9;&#9;if children[i].Name == &quot;Head&quot; then 
&#9;&#9;&#9;children[i].Transparency = 1.0&#9;&#9;&#9;&#9;
&#9;&#9;&#9;if children[i]:FindFirstChild(&quot;face&quot;) then 
&#9;&#9;&#9;&#9;children[i].face:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if vCharacter:FindFirstChild(&quot;FakeHead&quot;) then 
&#9;&#9;&#9;&#9;vCharacter.FakeHead:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;local fakeHead = children[i]:Clone()
&#9;&#9;&#9;fakeHead.Transparency = 0.0
&#9;&#9;&#9;local fakeNeck&#9;&#9;&#9;
&#9;&#9;&#9;fakeHead.Name = &quot;FakeHead&quot;
&#9;&#9;&#9;fakeHead.Parent = vCharacter 
&#9;&#9;&#9;fakeHead.CFrame = children[i].CFrame
&#9;&#9;&#9;local torso = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;if torso then 
&#9;&#9;&#9;&#9;neck = torso:FindFirstChild(&quot;Neck&quot;)
&#9;&#9;&#9;&#9;if neck then 
&#9;&#9;&#9;&#9;&#9;fakeNeck = neck:Clone() 
&#9;&#9;&#9;&#9;&#9;fakeNeck.Name = &quot;FakeNeck&quot;
&#9;&#9;&#9;&#9;&#9;fakeNeck.Part1 = fakeHead &#9;
&#9;&#9;&#9;&#9;&#9;fakeNeck.Part0 = torso
&#9;&#9;&#9;&#9;&#9;fakeNeck.Parent = torso
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;
&#9;&#9;&#9;if fakeHead:FindFirstChild(&quot;Mesh&quot;) then &#9;&#9;
&#9;&#9;&#9;&#9;print(1.1)
&#9;&#9;&#9;&#9;fakeHead.Mesh.TextureId = &quot;http://www.roblox.com/asset/?id=&quot; .. texture
&#9;&#9;&#9;&#9;fakeHead.Transparency = 0.0
&#9;&#9;&#9;end
&#9;&#9;end&#9;
&#9;end
&#9;if characterMeshCount &lt; 6 then 
&#9;&#9;for i = 1, #children do 
&#9;&#9;&#9;if children[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;children[i].BrickColor = part.BrickColor
&#9;&#9;&#9;end
&#9;&#9;end&#9;&#9;
&#9;end
end

function reform()
&#9;local meshTexture 
&#9;local part
&#9;changeTo = script:FindFirstChild(&quot;ChangeTo&quot;)
&#9;if changeTo == nil then return end

&#9;part = changeTo.Value&#9;

&#9;local humanoid = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;
&#9;if part.Parent.className == &quot;Hat&quot; or part.Parent.className == &quot;Tool&quot; then
&#9;&#9;humanoid = part.Parent.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;end
&#9;
&#9;if humanoid  then &#9;&#9;
&#9;&#9;copyCharacter(humanoid.Parent)&#9;&#9;
&#9;&#9;if restoreCo == nil or coroutine.status(restoreCo) == &quot;dead&quot; then
&#9;&#9;&#9;restoreCo = coroutine.create(restoreCharacter)
&#9;&#9;&#9;coroutine.resume(restoreCo)
&#9;&#9;else 
&#9;&#9;&#9;duration = 30
&#9;&#9;end
&#9;&#9;return
&#9;end

&#9;if part:FindFirstChild(&quot;Mesh&quot;) then &#9;
&#9;&#9;print(1)
&#9;&#9;local pos = string.find(part.Mesh.TextureId, &quot;=&quot;)
&#9;&#9;if pos &gt; 0 then 
&#9;&#9;&#9;local urlTextureId = tonumber(string.sub(part.Mesh.TextureId, pos+1))&#9;&#9;&#9;
&#9;&#9;&#9;if restoreCo == nil or coroutine.status(restoreCo) == &quot;dead&quot; then
&#9;&#9;&#9;&#9;restoreCo = coroutine.create(restoreCharacter)
&#9;&#9;&#9;&#9;coroutine.resume(restoreCo)
&#9;&#9;&#9;&#9;print(urlTextureId)
&#9;&#9;&#9;&#9;applyTexture(urlTextureId, part)
&#9;&#9;&#9;else 
&#9;&#9;&#9;&#9;duration = 30
&#9;&#9;&#9;end
&#9;&#9;return
&#9;&#9;end&#9;&#9;
&#9;end

&#9;myHumanoid = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if myHumanoid then&#9;&#9;
&#9;&#9;local ch = vCharacter:GetChildren()
&#9;&#9;for i  = 1, #ch do
&#9;&#9;&#9;if ch[i].className == &quot;CharacterMesh&quot; then
&#9;&#9;&#9;&#9;ch[i]:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if ch[i].className == &quot;Hat&quot; then
&#9;&#9;&#9;&#9;ch[i]:Remove()
&#9;&#9;&#9;end
&#9;&#9;&#9;if ch[i].className == &quot;Part&quot; then 
&#9;&#9;&#9;&#9;ch[i].BrickColor = part.BrickColor
&#9;&#9;&#9;end
&#9;&#9;&#9;if ch[i].className == &quot;Shirt&quot; or ch[i].className == &quot;Pant&quot; then 
&#9;&#9;&#9;&#9;ch[i]:Remove() 
&#9;&#9;&#9;end
&#9;&#9;&#9;if ch[i].Name == &quot;Head&quot; then 
&#9;&#9;&#9;&#9;ch[i].Transparency = 1.0&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;if ch[i]:FindFirstChild(&quot;face&quot;) then 
&#9;&#9;&#9;&#9;&#9;ch[i].face:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if vCharacter:FindFirstChild(&quot;FakeHead&quot;) then 
&#9;&#9;&#9;&#9;&#9;vCharacter.FakeHead:Remove()
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;local fakeHead = ch[i]:Clone()&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;fakeHead.Transparency = 0.0
&#9;&#9;&#9;&#9;local fakeNeck
&#9;&#9;&#9;&#9;fakeHead.Name = &quot;FakeHead&quot;
&#9;&#9;&#9;&#9;fakeHead.Parent = vCharacter 
&#9;&#9;&#9;&#9;fakeHead.CFrame = ch[i].CFrame
&#9;&#9;&#9;&#9;local torso = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;&#9;if torso then 
&#9;&#9;&#9;&#9;&#9;neck = torso:FindFirstChild(&quot;Neck&quot;)
&#9;&#9;&#9;&#9;&#9;if neck then 
&#9;&#9;&#9;&#9;&#9;&#9;fakeNeck = neck:Clone() 
&#9;&#9;&#9;&#9;&#9;&#9;fakeNeck.Name = &quot;FakeNeck&quot;
&#9;&#9;&#9;&#9;&#9;&#9;fakeNeck.Part1 = fakeHead &#9;
&#9;&#9;&#9;&#9;&#9;&#9;fakeNeck.Part0 = torso
&#9;&#9;&#9;&#9;&#9;&#9;fakeNeck.Parent = torso
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end&#9;&#9;&#9;&#9;
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if restoreCo == nil or coroutine.status(restoreCo) == &quot;dead&quot; then
&#9;&#9;restoreCo = coroutine.create(restoreCharacter)
&#9;&#9;coroutine.resume(restoreCo)
&#9;else 
&#9;&#9;duration = 30
&#9;end
end

storeCharacter()
reform()

changeTo.Changed:connect(reform)


wait(120)
restoreCharacter()
script:Remove()

</ProtectedString>
							</Properties>
							<Item class="NumberValue" referent="RBX19816">
								<Properties>
									<string name="Name">ResetCharacter</string>
									<double name="Value">0</double>
								</Properties>
							</Item>
							<Item class="ObjectValue" referent="RBX19817">
								<Properties>
									<string name="Name">ChangeTo</string>
									<Ref name="Value">null</Ref>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Animation" referent="RBX19818">
						<Properties>
							<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=61914540</url></Content>
							<string name="Name">DrinkAnim</string>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX19819">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.0299999993</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0.969800532</R00>
							<R01>2.65356466e-005</R01>
							<R02>0.243894324</R02>
							<R10>-3.40357037e-005</R10>
							<R11>1</R11>
							<R12>2.65356466e-005</R12>
							<R20>-0.243894324</R20>
							<R21>-3.40357037e-005</R21>
							<R22>0.969800532</R22>
						</CoordinateFrame>
						<string name="Name">InvisibilityPotion</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=22117085</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX19820">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1002</int>
							<CoordinateFrame name="CFrame">
								<X>-4.57462978</X>
								<Y>0.891930938</Y>
								<Z>2.11851525</Z>
								<R00>-0.631219983</R00>
								<R01>-0.775603712</R01>
								<R02>-0.00042341376</R02>
								<R10>-0.00031370559</R10>
								<R11>-0.000290607772</R11>
								<R12>0.999999881</R12>
								<R20>-0.775603712</R20>
								<R21>0.631220162</R21>
								<R22>-5.98737715e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00268700253</X>
								<Y>0.00282684132</Y>
								<Z>0.00812043063</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.5</float>
							<Vector3 name="Velocity">
								<X>0.00163829653</X>
								<Y>-0.0161126293</Y>
								<Z>0.00050590199</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX19821">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=22113576</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.800000012</X>
									<Y>0.800000012</Y>
									<Z>0.800000012</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=22113562</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX19822">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">CloakScript</string>
							<ProtectedString name="Source">Tool = script.Parent

local field = nil

local face, shirt = nil

local isVisible = true

local invisibleChar = nil

local pants, fullshirt = nil


function setTrans(trans, character)
&#9;local childs = character:GetChildren()


&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Part&quot;) then
&#9;&#9;&#9;childs[i].Transparency = trans
&#9;&#9;end
&#9;&#9;if (childs[i].className == &quot;Hat&quot; or childs[i].className == &quot;Tool&quot;) then
&#9;&#9;&#9;if (childs[i].Name == &quot;Invisibility Potion&quot; and trans == 0) then 
&#9;&#9;&#9;&#9;childs[i].Handle.Transparency = .5 
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;childs[i].Handle.Transparency = trans
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function invisible()
&#9;isVisible = false
&#9;invisibleChar = Tool.Parent

&#9;setTrans(1, Tool.Parent)
&#9;face = Tool.Parent.Head.face:clone()
&#9;shirt = Tool.Parent.Torso.roblox:clone()

&#9;Tool.Parent.Head.face.Parent = nil
&#9;Tool.Parent.Torso.roblox.Parent = nil

&#9;pants = nil
&#9;fullshirt = nil

&#9;local childs = invisibleChar:GetChildren()
&#9;for i=1,#childs do
&#9;&#9;if (childs[i].className == &quot;Pants&quot;) then
&#9;&#9;&#9;pants = childs[i]
&#9;&#9;&#9;pants.Parent = nil
&#9;&#9;end
&#9;&#9;if (childs[i].className == &quot;Shirt&quot;) then
&#9;&#9;&#9;fullshirt = childs[i]
&#9;&#9;&#9;fullshirt.Parent = nil
&#9;&#9;end
&#9;end
&#9;

end

function visible()

&#9;if (isVisible == true) then return end
&#9;isVisible = true
&#9;

&#9;--local char = nil
&#9;--if (Tool.Parent.className == &quot;Backpack&quot;) then
&#9;--&#9;char = Tool.Parent.Parent.Character
&#9;--else
&#9;--&#9;char = Tool.Parent
&#9;--end
&#9;if (invisibleChar ~= nil) then


&#9;&#9;setTrans(0, invisibleChar)

&#9;&#9;if (face ~= nil) then 
&#9;&#9;&#9;face:clone().Parent = invisibleChar.Head
&#9;&#9;end

&#9;&#9;if (shirt ~= nil) then 
&#9;&#9;&#9;shirt:clone().Parent = invisibleChar.Torso
&#9;&#9;end

&#9;&#9;if (pants ~= nil) then
&#9;&#9;&#9;pants.Parent = invisibleChar
&#9;&#9;end

&#9;&#9;if (fullshirt ~= nil) then
&#9;&#9;&#9;fullshirt.Parent = invisibleChar
&#9;&#9;end

&#9;&#9;Tool.Handle.Transparency = .5
&#9;end


&#9;invisibleChar = nil

end




Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;invisible()

&#9;wait(30)

&#9;visible()

&#9;wait(4)

&#9;Tool.Enabled = true

&#9;
end




script.Parent.Activated:connect(onActivated)
Tool.Unequipped:connect(visible)


</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX19823">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(10)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX19824">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">DanceGrenade</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=65514581 </url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX19825">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1002</int>
							<CoordinateFrame name="CFrame">
								<X>-15.3999996</X>
								<Y>221.800003</Y>
								<Z>334.299988</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.639999926</X>
								<Y>0.7299999</Y>
								<Z>0.470000088</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX19826">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=65514551</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.800000012</X>
									<Y>0.800000012</Y>
									<Z>0.800000012</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=65514619 </url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sparkles" referent="RBX19827">
							<Properties>
								<bool name="Enabled">true</bool>
								<string name="Name">Sparkles</string>
								<Color3 name="SparkleColor">4281584691</Color3>
							</Properties>
						</Item>
					</Item>
					<Item class="LocalScript" referent="RBX19828">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">Tool = script.Parent

local stillEquipped = false

function onEquippedLocal(mouse)
&#9;stillEquipped = true
&#9;if mouse == nil then 
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return
&#9;end
&#9;while stillEquipped do 
&#9;&#9;print(&quot;Setting Mouse to go&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;&#9;while Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end
&#9;&#9;print(&quot;Setting Mouse to wait&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;&#9;while not Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end&#9;
&#9;end
end


function onUnequippedLocal()
&#9;stillEquipped = false
end

Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX19829">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GrenadeScript</string>
							<ProtectedString name="Source">local Tool = script.Parent 
local Grenade = Tool.Handle 

while Grenade:FindFirstChild(&quot;Sparkles&quot;) == nil do wait() end

local vCharacter 
local myTorso
local myHumanoid
local vPlayer

local sparkles = Grenade.Sparkles

Tool.Enabled = true

local debris = game:GetService(&quot;Debris&quot;)

function shoot(direction, grenadeClone)
&#9;if myTorso and myHumanoid then 
&#9;&#9;local spawnPos = Grenade.Position + direction * 4.0 
&#9;&#9;grenadeClone.CFrame = CFrame.new(spawnPos, spawnPos + direction) 
&#9;
&#9;&#9;grenadeClone.Velocity = (direction + Vector3.new(0, 2, 0)).unit * 50.0
&#9;&#9;grenadeClone.RotVelocity = Vector3.new(0, 10, 0)

&#9;&#9;local floatForce = Instance.new(&quot;BodyForce&quot;)
&#9;&#9;floatForce.force = Vector3.new(0, grenadeClone:GetMass() * 98.1, 0)
&#9;&#9;floatForce.Parent = grenadeClone 
&#9;&#9;
&#9;&#9;local cloneScript = Tool.BlowScript:Clone()
&#9;&#9;cloneScript.Parent = grenadeClone
&#9;&#9;cloneScript.Disabled = false
&#9;&#9;
&#9;&#9;grenadeClone.Parent = game.Workspace&#9;&#9;&#9;&#9;
&#9;end&#9;
end

function onActivated()
&#9;if Tool.Enabled == false then 
&#9;&#9;return 
&#9;end

&#9;if myTorso == nil or myHumanoid == nil then 
&#9;&#9;return 
&#9;end

&#9;Tool.Enabled = false 

&#9;local grenadeClone = Grenade:Clone()
&#9;grenadeClone.CanCollide = true 
&#9;
&#9;Grenade.Transparency = 1.0
&#9;if sparkles then sparkles.Enabled = false end&#9;
&#9;
&#9;local target = myHumanoid.TargetPoint 
&#9;local direction = (target - Grenade.Position).unit 
&#9;
&#9;shoot(direction, grenadeClone)

&#9;wait(4.0)
&#9;if sparkles then sparkles.Enabled = true end&#9;
&#9;Grenade.Transparency = 0.0
&#9;Tool.Enabled = true 
end 

function onEquipped()&#9;
&#9;vCharacter = Tool.Parent 
&#9;myTorso = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;myHumanoid = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if sparkles and sparkles.Enabled == false then wait(1.0) sparkles.Enabled = true end&#9;
end

function onUnequipped()
&#9;if throwAnim then throwAnim:Stop() end
end

Tool.Activated:connect(onActivated)
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19830">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BlowScript</string>
							<ProtectedString name="Source">local Grenade = script.Parent

while Grenade:FindFirstChild(&quot;Sparkles&quot;) == nil do wait() end

while script:FindFirstChild(&quot;DanceScript&quot;) == nil do
&#9;wait()
end

while script:FindFirstChild(&quot;BOOM&quot;) == nil do 
&#9;wait()
end

local boom = script.BOOM
boom:Play() 

local duration = 2.2

local sparkles = Grenade.Sparkles 
sparkles.Enabled = true

while duration &gt; 0 do 
&#9;tick()
&#9;duration = duration - wait()
&#9;wait()
&#9;sparkles.SparkleColor = Color3.new(math.random(), math.random(), math.random())
end

local AOE = Vector3.new(14, 14, 14)

local players = game.Players:GetChildren()

for i = 1, #players do 
&#9;if players[i] and players[i].Character and players[i].Character.Torso and players[i].Character:FindFirstChild(&quot;DanceScript&quot;) == nil then 
&#9;&#9;local torso = players[i].Character.Torso 
&#9;&#9;local distance = (Grenade.Position - torso.Position).magnitude
&#9;&#9;if distance &lt; 20.0 then
&#9;&#9;&#9;local cloneScript = script.DanceScript:Clone()
&#9;&#9;&#9;cloneScript.Parent = players[i].Character 
&#9;&#9;&#9;cloneScript.Disabled = false 
&#9;&#9;end
&#9;end
end

if boom then boom:Stop() end
if Grenade then Grenade:Remove() end


</ProtectedString>
						</Properties>
						<Item class="LocalScript" referent="RBX19831">
							<Properties>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">DanceScript</string>
								<ProtectedString name="Source">local vCharacter = script.Parent

local vPlayer = game.Players:GetPlayerFromCharacter(vCharacter) 
local backpack = nil

if vPlayer then
&#9;backpack = vPlayer:FindFirstChild(&quot;Backpack&quot;)
end

while script:FindFirstChild(&quot;DanceAnim&quot;) == nil do 
&#9;wait()
end

while script:FindFirstChild(&quot;DanceSound&quot;) == nil do 
&#9;wait()
end

local danceSound = script.DanceSound
danceSound:Play()

local myTorso = vCharacter:FindFirstChild(&quot;Torso&quot;)
local myHumanoid = vCharacter:FindFirstChild(&quot;Humanoid&quot;) 

local debris = game:GetService(&quot;Debris&quot;)

if myTorso == nil or myHumanoid == nil then 
&#9;script:Remove()
end

local toolInHand = nil
local backpackItems = {}

myHumanoid.WalkSpeed = 0.0

local children = vCharacter:GetChildren()
for i = 1, #children do 
&#9;if children[i] and children[i].className == &quot;Tool&quot; then 
&#9;&#9;toolInHand = children[i]
&#9;&#9;toolInHand.Parent = nil
&#9;end
end

if backpack then 
&#9;local bChildren = backpack:GetChildren()
&#9;for j = 1, #bChildren do 
&#9;&#9;if bChildren[j] then 
&#9;&#9;&#9;table.insert(backpackItems, bChildren[j])
&#9;&#9;&#9;bChildren[j].Parent = nil
&#9;&#9;end
&#9;end
end

local danceAnim = myHumanoid:LoadAnimation(script.DanceAnim)
if danceAnim then danceAnim:Play() end

wait(5.5)
if danceSound then danceSound:Stop() end

wait(1.0)
if danceAnim then danceAnim:Stop() end
myHumanoid.WalkSpeed = 16.0
if toolInHand then toolInHand.Parent = backpack end
for a = 1, #backpackItems do 
&#9;if backpackItems[a] then 
&#9;&#9;backpackItems[a].Parent = backpack 
&#9;end
end
script:Remove() </ProtectedString>
							</Properties>
							<Item class="Animation" referent="RBX19832">
								<Properties>
									<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=45834924</url></Content>
									<string name="Name">DanceAnim</string>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX19833">
								<Properties>
									<bool name="Looped">false</bool>
									<string name="Name">DanceSound</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=65530820 </url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Sound" referent="RBX19834">
							<Properties>
								<bool name="Looped">true</bool>
								<string name="Name">BOOM</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=65530262 </url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Tool" referent="RBX19835">
					<Properties>
						<bool name="CanBeDropped">true</bool>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0.150000006</X>
							<Y>-0.150000006</Y>
							<Z>-0.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">PinkMorphPotion</string>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=58220404</url></Content>
						<string name="ToolTip"></string>
					</Properties>
					<Item class="Part" referent="RBX19836">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>216.899994</X>
								<Y>408.599823</Y>
								<Z>54.2999954</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>0.289999992</X>
								<Y>0.360000014</Y>
								<Z>1.43000031</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX19837">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>http://www.roblox.com/asset/?id=48371371 </url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.699999988</X>
									<Y>0.699999988</Y>
									<Z>0.699999988</Z>
								</Vector3>
								<Content name="TextureId"><url>http://www.roblox.com/asset/?id=58220282</url></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX19838">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">ThrowSound</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset?id=46198621</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Animation" referent="RBX19839">
						<Properties>
							<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=46182987</url></Content>
							<string name="Name">Throw</string>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX19840">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Local Gui</string>
							<ProtectedString name="Source">Tool = script.Parent

local stillEquipped = false

function onEquippedLocal(mouse)
&#9;stillEquipped = true
&#9;if mouse == nil then 
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return
&#9;end
&#9;while stillEquipped do 
&#9;&#9;print(&quot;Setting Mouse to go&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;&#9;while Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end
&#9;&#9;print(&quot;Setting Mouse to wait&quot;)
&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;&#9;while not Tool.Enabled and stillEquipped do 
&#9;&#9;&#9;wait(0.01)
&#9;&#9;end&#9;
&#9;end
end


function onUnequippedLocal()
&#9;stillEquipped = false
end

Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX19841">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">MorphSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=48579482</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX19842">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">MorphResetSound</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=48579638</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19843">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">MorphPotionScript</string>
							<ProtectedString name="Source">local Tool = script.Parent
local Potion = Tool.Handle

local swapAOE = Vector3.new(20, 20, 20)

Tool.Enabled = true
local swapped = false
local swapping = false

local co
local morphSound
local morphResetSound

local spatialUniqueness = {}
-- Now the script is unique!


local vCharacter = Tool.Parent

local insertTable = {}
local headTable = {}
local torsoTable = {}

-- Wait until Tool is picked up or equipped by Character
while vCharacter:FindFirstChild(&quot;Humanoid&quot;) == nil do
&#9;wait()
&#9;vCharacter = Tool.Parent
end

charChildren = vCharacter:GetChildren()
for c = 1, #charChildren do 
&#9;if charChildren[c].className ~= &quot;Part&quot; and charChildren[c].className ~= &quot;Script&quot; and charChildren[c].className ~= &quot;LocalScript&quot; and charChildren[c].className ~= &quot;Humanoid&quot; and charChildren[c].className ~= &quot;Tool&quot; and charChildren[c].className ~= &quot;ForceField&quot; then 
&#9;&#9;clone = charChildren[c]:Clone()
&#9;&#9;table.insert(insertTable, clone)&#9;&#9;&#9;&#9;&#9;&#9;
&#9;end
&#9;if charChildren[c].Name == &quot;Head&quot; then
&#9;&#9;headChildren = charChildren[c]:GetChildren()
&#9;&#9;for a =1, #headChildren do 
&#9;&#9;&#9;if headChildren[a].className == &quot;Decal&quot; or headChildren[a].className == &quot;SpecialMesh&quot; then
&#9;&#9;&#9;&#9;clone = headChildren[a]:Clone()
&#9;&#9;&#9;&#9;table.insert(headTable, clone)&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if charChildren[c].Name == &quot;Torso&quot; then 
&#9;&#9;torsoChildren = charChildren[c]:GetChildren()
&#9;&#9;for x=1, #torsoChildren do 
&#9;&#9;&#9;if torsoChildren[x].className == &quot;Decal&quot; then 
&#9;&#9;&#9;&#9;clone = torsoChildren[x]:Clone()
&#9;&#9;&#9;&#9;table.insert(torsoTable, clone)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end



function onActivated()
&#9;if Tool.Enabled == false then 
&#9;&#9;return
&#9;end
&#9;Tool.Enabled = false

&#9;vCharacter = Tool.Parent
&#9;myTorso = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;if myTorso == nil then 
&#9;&#9;print(&quot;Torso not found&quot;)
&#9;&#9;return
&#9;end
&#9;
&#9;myHumanoid = vCharacter:FindFirstChild(&quot;Humanoid&quot;)
&#9;if myHumanoid == nil then 
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return
&#9;end
&#9;
&#9;myTorso.Anchored = true
&#9;myHumanoid.Jump = true
&#9;morphSound = Tool:FindFirstChild(&quot;MorphSound&quot;)
&#9;if morphSound then morphSound:Play()end

&#9;morphResetSound = Tool:FindFirstChild(&quot;MorphResetSound&quot;)
&#9;
&#9;parts = game.Workspace:FindPartsInRegion3(Region3.new(myTorso.Position - swapAOE, myTorso.Position + swapAOE), vCharacter, 100)
&#9;for i =1, #parts do 
&#9;&#9;tempHumanoid = parts[i].Parent:FindFirstChild(&quot;Humanoid&quot;)&#9;&#9;
&#9;&#9;if tempHumanoid ~= nil and swapping == false then 
&#9;&#9;&#9;print(tempHumanoid.Parent)
&#9;&#9;&#9;newCharacter = tempHumanoid.Parent
&#9;&#9;&#9;graphics = vCharacter:GetChildren()
&#9;&#9;&#9;for j = 1, #graphics do 
&#9;&#9;&#9;&#9;if graphics[j].className ~= &quot;Part&quot; and graphics[j].className ~= &quot;Script&quot; and graphics[j].className ~= &quot;LocalScript&quot; and graphics[j].className ~= &quot;Humanoid&quot; and graphics[j].className ~= &quot;Tool&quot; and graphics[j].className ~= &quot;ForceField&quot; then &#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;graphics[j]:Remove()&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if graphics[j].Name == &quot;Head&quot; then
&#9;&#9;&#9;&#9;&#9;headChildren = graphics[j]:GetChildren()
&#9;&#9;&#9;&#9;&#9;for a =1, #headChildren do 
&#9;&#9;&#9;&#9;&#9;&#9;if headChildren[a].className == &quot;Decal&quot; or headChildren[a].className == &quot;SpecialMesh&quot; then&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;headChildren[a]:Remove()&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if graphics[j].Name == &quot;Torso&quot; then 
&#9;&#9;&#9;&#9;&#9;torsoChildren = graphics[j]:GetChildren()
&#9;&#9;&#9;&#9;&#9;for x=1, #torsoChildren do 
&#9;&#9;&#9;&#9;&#9;&#9;if torsoChildren[x].className == &quot;Decal&quot; then 
&#9;&#9;&#9;&#9;&#9;&#9;&#9;torsoChildren[x]:Remove()
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end

&#9;&#9;&#9;newGraphics = newCharacter:GetChildren()
&#9;&#9;&#9;for k = 1, #newGraphics do 
&#9;&#9;&#9;&#9;if newGraphics[k].className ~= &quot;Part&quot; and newGraphics[k].className ~= &quot;Script&quot; and newGraphics[k].className ~= &quot;Humanoid&quot; and newGraphics[k].className ~= &quot;Tool&quot; then
&#9;&#9;&#9;&#9;&#9;clone = newGraphics[k]:Clone()
&#9;&#9;&#9;&#9;&#9;clone.Parent = vCharacter
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if newGraphics[k].Name == &quot;Head&quot; then&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;headChildren = newGraphics[k]:GetChildren()
&#9;&#9;&#9;&#9;&#9;for b =1, #headChildren do 
&#9;&#9;&#9;&#9;&#9;&#9;if headChildren[b].className == &quot;Decal&quot; or headChildren[b].className == &quot;SpecialMesh&quot; then&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;clone = headChildren[b]:Clone()&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;clone.Parent = vCharacter:FindFirstChild(&quot;Head&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end&#9;
&#9;&#9;&#9;&#9;if newGraphics[k].Name == &quot;Torso&quot; then 
&#9;&#9;&#9;&#9;&#9;torsoChildren = newGraphics[k]:GetChildren()
&#9;&#9;&#9;&#9;&#9;for y=1, #torsoChildren do 
&#9;&#9;&#9;&#9;&#9;&#9;if torsoChildren[y].className == &quot;Decal&quot; then 
&#9;&#9;&#9;&#9;&#9;&#9;&#9;clone = torsoChildren[y]:Clone()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;clone.Parent = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;
&#9;&#9;&#9;swapping = true&#9;
&#9;&#9;&#9;swapped = true
&#9;&#9;end
&#9;end

&#9;if co== nil or coroutine.status(co) == &apos;dead&apos; then &#9;
&#9;&#9;co = coroutine.create(reset)&#9;&#9;
&#9;&#9;coroutine.resume(co)
&#9;else
&#9;&#9;print(coroutine.status(co))
&#9;&#9;-- do nothing
&#9;end

&#9;wait(2.0)
&#9;Tool.Enabled = true
&#9;myTorso.Anchored = false
&#9;swapping = false
end


function reset()
&#9;wait(60)&#9;
&#9;if insertTable ~= nil and swapped == true then 
&#9;&#9;if morphResetSound then morphResetSound:Play() end
&#9;&#9;graphics = vCharacter:GetChildren()
&#9;&#9;for j = 1, #graphics do 
&#9;&#9;&#9;if graphics[j].className ~= &quot;Part&quot; and graphics[j].className ~= &quot;Script&quot; and graphics[j].className ~= &quot;LocalScript&quot; and graphics[j].className ~= &quot;Humanoid&quot; and graphics[j].className ~= &quot;Tool&quot; then &#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;graphics[j]:Remove()&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;end
&#9;&#9;&#9;if graphics[j].Name == &quot;Head&quot; then
&#9;&#9;&#9;&#9;headChildren = graphics[j]:GetChildren()
&#9;&#9;&#9;&#9;for a =1, #headChildren do 
&#9;&#9;&#9;&#9;&#9;if headChildren[a].className == &quot;Decal&quot; or headChildren[a].className == &quot;SpecialMesh&quot; then&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;&#9;headChildren[a]:Remove()&#9;&#9;&#9;&#9;&#9;&#9;&#9;
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;if graphics[j].Name == &quot;Torso&quot; then 
&#9;&#9;&#9;&#9;torsoChildren = graphics[j]:GetChildren()
&#9;&#9;&#9;&#9;for x=1, #torsoChildren do 
&#9;&#9;&#9;&#9;&#9;if torsoChildren[x].className == &quot;Decal&quot; then 
&#9;&#9;&#9;&#9;&#9;&#9;torsoChildren[x]:Remove()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;for i =1, #insertTable do 
&#9;&#9;&#9;clone = insertTable[i]:Clone()
&#9;&#9;&#9;clone.Parent = vCharacter
&#9;&#9;end
&#9;&#9;for k = 1, #headTable do 
&#9;&#9;&#9;clone = headTable[k]:Clone()
&#9;&#9;&#9;clone.Parent = vCharacter:FindFirstChild(&quot;Head&quot;)
&#9;&#9;end
&#9;&#9;for l = 1, #torsoTable do 
&#9;&#9;&#9;clone = torsoTable[l]:Clone()
&#9;&#9;&#9;clone.Parent = vCharacter:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;end
&#9;&#9;swapped = false
&#9;end
end


function onEquipped()
end

function onUnequipped()
&#9;if swapped == true then 
&#9;&#9;reset()
&#9;end
&#9;swapped = false
&#9;if morphSound then morphSound:Stop()end
&#9;if morphResetSound then morphResetSound:Stop() end
&#9;
end

Tool.Activated:connect(onActivated)
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX19844">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">StarterPack</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX19845">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">StarterGui</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="GuiMain" referent="RBX19846">
					<Properties>
						<string name="Name">InfoGUI</string>
					</Properties>
					<Item class="TextLabel" referent="RBX19847">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190080</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<string name="Name">Information</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>320</XO>
								<YS>1</YS>
								<YO>-48</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>15</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Information</string>
							<Color3 name="TextColor3">4284940287</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">true</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">2</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX19848">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4278190335</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">2</token>
							<string name="Name">TagInfo</string>
							<UDim2 name="Position">
								<XS>0.100000001</XS>
								<XO>320</XO>
								<YS>1</YS>
								<YO>-28</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.800000012</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>15</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">TagInfo</string>
							<Color3 name="TextColor3">4284940287</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">true</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">2</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX19849">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4279308561</Color3>
							<float name="BackgroundTransparency">0.699999988</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Brackground</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>1</YS>
								<YO>-8</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>-45</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX19850">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=71496726</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>80</XO>
									<YS>1.14999998</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX19851">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local info = game.Workspace:findFirstChild(&quot;InfoReel&quot;)
local tagline = game.Workspace:findFirstChild(&quot;TaggerReel&quot;)

local infotab = script.Parent:findFirstChild(&quot;Information&quot;)
local tag = script.Parent:findFirstChild(&quot;TagInfo&quot;)

function news(Value)
&#9;infotab.Text = info.Value
end
function tagger(Value)
&#9;tag.Text = &quot;Tagger(s): &quot;..tagline.Value
end

if info ~= nil and tagline ~= nil then
&#9;info.Changed:connect(news)
&#9;tagline.Changed:connect(tagger)
&#9;infotab.Text = info.Value
&#9;tag.Text = &quot;Tagger(s): &quot;..tagline.Value
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX19852">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Teams</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX19853">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">SoundService</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX19854">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Debris</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX19855">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
	</Item>
	<Item class="StarterGui" referent="RBX19856">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX19857">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX19858">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX19859">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX19860">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX19861">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX19862">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX19863">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX19864">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX19865">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX19866">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX19867">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX19868">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX19869">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX19870">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX19871">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX19872">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
</roblox>